diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/scripts/Northrend/isle_of_conquest.cpp | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/src/server/scripts/Northrend/isle_of_conquest.cpp b/src/server/scripts/Northrend/isle_of_conquest.cpp index 88958806f6b..14763577c66 100644 --- a/src/server/scripts/Northrend/isle_of_conquest.cpp +++ b/src/server/scripts/Northrend/isle_of_conquest.cpp @@ -73,14 +73,14 @@ class npc_four_car_garage : public CreatureScript } }; -class spell_gen_gunship_portal : public SpellScriptLoader +class spell_ioc_gunship_portal : public SpellScriptLoader { public: - spell_gen_gunship_portal() : SpellScriptLoader("spell_gen_gunship_portal") { } + spell_ioc_gunship_portal() : SpellScriptLoader("spell_ioc_gunship_portal") { } - class spell_gen_gunship_portal_SpellScript : public SpellScript + class spell_ioc_gunship_portal_SpellScript : public SpellScript { - PrepareSpellScript(spell_gen_gunship_portal_SpellScript); + PrepareSpellScript(spell_ioc_gunship_portal_SpellScript); bool Load() override { @@ -97,13 +97,13 @@ class spell_gen_gunship_portal : public SpellScriptLoader void Register() override { - OnEffectHitTarget += SpellEffectFn(spell_gen_gunship_portal_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + OnEffectHitTarget += SpellEffectFn(spell_ioc_gunship_portal_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); } }; SpellScript* GetSpellScript() const override { - return new spell_gen_gunship_portal_SpellScript(); + return new spell_ioc_gunship_portal_SpellScript(); } }; @@ -112,14 +112,14 @@ enum ParachuteIC SPELL_PARACHUTE_IC = 66657 }; -class spell_gen_parachute_ic : public SpellScriptLoader +class spell_ioc_parachute_ic : public SpellScriptLoader { public: - spell_gen_parachute_ic() : SpellScriptLoader("spell_gen_parachute_ic") { } + spell_ioc_parachute_ic() : SpellScriptLoader("spell_ioc_parachute_ic") { } - class spell_gen_parachute_ic_AuraScript : public AuraScript + class spell_ioc_parachute_ic_AuraScript : public AuraScript { - PrepareAuraScript(spell_gen_parachute_ic_AuraScript); + PrepareAuraScript(spell_ioc_parachute_ic_AuraScript); void HandleTriggerSpell(AuraEffect const* /*aurEff*/) { @@ -130,13 +130,13 @@ class spell_gen_parachute_ic : public SpellScriptLoader void Register() override { - OnEffectPeriodic += AuraEffectPeriodicFn(spell_gen_parachute_ic_AuraScript::HandleTriggerSpell, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL); + OnEffectPeriodic += AuraEffectPeriodicFn(spell_ioc_parachute_ic_AuraScript::HandleTriggerSpell, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL); } }; AuraScript* GetAuraScript() const override { - return new spell_gen_parachute_ic_AuraScript(); + return new spell_ioc_parachute_ic_AuraScript(); } }; @@ -145,14 +145,14 @@ enum Launch SPELL_LAUNCH_NO_FALLING_DAMAGE = 66251 }; -class spell_gen_launch : public SpellScriptLoader +class spell_ioc_launch : public SpellScriptLoader { public: - spell_gen_launch() : SpellScriptLoader("spell_gen_launch") { } + spell_ioc_launch() : SpellScriptLoader("spell_ioc_launch") { } - class spell_gen_launch_SpellScript : public SpellScript + class spell_ioc_launch_SpellScript : public SpellScript { - PrepareSpellScript(spell_gen_launch_SpellScript); + PrepareSpellScript(spell_ioc_launch_SpellScript); void HandleScript(SpellEffIndex /*effIndex*/) { @@ -181,21 +181,21 @@ class spell_gen_launch : public SpellScriptLoader void Register() override { - OnEffectHitTarget += SpellEffectFn(spell_gen_launch_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_FORCE_CAST); - AfterHit += SpellHitFn(spell_gen_launch_SpellScript::Launch); + OnEffectHitTarget += SpellEffectFn(spell_ioc_launch_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_FORCE_CAST); + AfterHit += SpellHitFn(spell_ioc_launch_SpellScript::Launch); } }; SpellScript* GetSpellScript() const override { - return new spell_gen_launch_SpellScript(); + return new spell_ioc_launch_SpellScript(); } }; void AddSC_isle_of_conquest() { new npc_four_car_garage(); - new spell_gen_gunship_portal(); - new spell_gen_parachute_ic(); - new spell_gen_launch(); + new spell_ioc_gunship_portal(); + new spell_ioc_parachute_ic(); + new spell_ioc_launch(); } |
