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-rw-r--r--src/server/scripts/Northrend/isle_of_conquest.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/server/scripts/Northrend/isle_of_conquest.cpp b/src/server/scripts/Northrend/isle_of_conquest.cpp
index 88958806f6b..14763577c66 100644
--- a/src/server/scripts/Northrend/isle_of_conquest.cpp
+++ b/src/server/scripts/Northrend/isle_of_conquest.cpp
@@ -73,14 +73,14 @@ class npc_four_car_garage : public CreatureScript
}
};
-class spell_gen_gunship_portal : public SpellScriptLoader
+class spell_ioc_gunship_portal : public SpellScriptLoader
{
public:
- spell_gen_gunship_portal() : SpellScriptLoader("spell_gen_gunship_portal") { }
+ spell_ioc_gunship_portal() : SpellScriptLoader("spell_ioc_gunship_portal") { }
- class spell_gen_gunship_portal_SpellScript : public SpellScript
+ class spell_ioc_gunship_portal_SpellScript : public SpellScript
{
- PrepareSpellScript(spell_gen_gunship_portal_SpellScript);
+ PrepareSpellScript(spell_ioc_gunship_portal_SpellScript);
bool Load() override
{
@@ -97,13 +97,13 @@ class spell_gen_gunship_portal : public SpellScriptLoader
void Register() override
{
- OnEffectHitTarget += SpellEffectFn(spell_gen_gunship_portal_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ OnEffectHitTarget += SpellEffectFn(spell_ioc_gunship_portal_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
- return new spell_gen_gunship_portal_SpellScript();
+ return new spell_ioc_gunship_portal_SpellScript();
}
};
@@ -112,14 +112,14 @@ enum ParachuteIC
SPELL_PARACHUTE_IC = 66657
};
-class spell_gen_parachute_ic : public SpellScriptLoader
+class spell_ioc_parachute_ic : public SpellScriptLoader
{
public:
- spell_gen_parachute_ic() : SpellScriptLoader("spell_gen_parachute_ic") { }
+ spell_ioc_parachute_ic() : SpellScriptLoader("spell_ioc_parachute_ic") { }
- class spell_gen_parachute_ic_AuraScript : public AuraScript
+ class spell_ioc_parachute_ic_AuraScript : public AuraScript
{
- PrepareAuraScript(spell_gen_parachute_ic_AuraScript);
+ PrepareAuraScript(spell_ioc_parachute_ic_AuraScript);
void HandleTriggerSpell(AuraEffect const* /*aurEff*/)
{
@@ -130,13 +130,13 @@ class spell_gen_parachute_ic : public SpellScriptLoader
void Register() override
{
- OnEffectPeriodic += AuraEffectPeriodicFn(spell_gen_parachute_ic_AuraScript::HandleTriggerSpell, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_ioc_parachute_ic_AuraScript::HandleTriggerSpell, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
- return new spell_gen_parachute_ic_AuraScript();
+ return new spell_ioc_parachute_ic_AuraScript();
}
};
@@ -145,14 +145,14 @@ enum Launch
SPELL_LAUNCH_NO_FALLING_DAMAGE = 66251
};
-class spell_gen_launch : public SpellScriptLoader
+class spell_ioc_launch : public SpellScriptLoader
{
public:
- spell_gen_launch() : SpellScriptLoader("spell_gen_launch") { }
+ spell_ioc_launch() : SpellScriptLoader("spell_ioc_launch") { }
- class spell_gen_launch_SpellScript : public SpellScript
+ class spell_ioc_launch_SpellScript : public SpellScript
{
- PrepareSpellScript(spell_gen_launch_SpellScript);
+ PrepareSpellScript(spell_ioc_launch_SpellScript);
void HandleScript(SpellEffIndex /*effIndex*/)
{
@@ -181,21 +181,21 @@ class spell_gen_launch : public SpellScriptLoader
void Register() override
{
- OnEffectHitTarget += SpellEffectFn(spell_gen_launch_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_FORCE_CAST);
- AfterHit += SpellHitFn(spell_gen_launch_SpellScript::Launch);
+ OnEffectHitTarget += SpellEffectFn(spell_ioc_launch_SpellScript::HandleScript, EFFECT_1, SPELL_EFFECT_FORCE_CAST);
+ AfterHit += SpellHitFn(spell_ioc_launch_SpellScript::Launch);
}
};
SpellScript* GetSpellScript() const override
{
- return new spell_gen_launch_SpellScript();
+ return new spell_ioc_launch_SpellScript();
}
};
void AddSC_isle_of_conquest()
{
new npc_four_car_garage();
- new spell_gen_gunship_portal();
- new spell_gen_parachute_ic();
- new spell_gen_launch();
+ new spell_ioc_gunship_portal();
+ new spell_ioc_parachute_ic();
+ new spell_ioc_launch();
}