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-rw-r--r--src/scripts/world/npcs_special.cpp64
1 files changed, 32 insertions, 32 deletions
diff --git a/src/scripts/world/npcs_special.cpp b/src/scripts/world/npcs_special.cpp
index bef62f01f0a..c72ae20ae89 100644
--- a/src/scripts/world/npcs_special.cpp
+++ b/src/scripts/world/npcs_special.cpp
@@ -2005,18 +2005,18 @@ enum eWormhole
bool GossipHello_npc_wormhole(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isSummon())
- {
+ {
if (pPlayer == CAST_SUM(pCreature)->GetSummoner())
- {
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
- pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
+ {
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
+ pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
pPlayer->PlayerTalkClass->SendGossipMenu(TEXT_WORMHOLE, pCreature->GetGUID());
- }
- }
+ }
+ }
return true;
}
@@ -2025,31 +2025,31 @@ bool GossipSelect_npc_wormhole(Player* pPlayer, Creature* pCreature, uint32 uiSe
bool roll = urand(0,1);
switch(uiAction)
- {
- case GOSSIP_ACTION_INFO_DEF + 1: //Borean Tundra
- pPlayer->CLOSE_GOSSIP_MENU();
- if (roll) //At the moment we don't have chance on spell_target_position table so we hack this
+ {
+ case GOSSIP_ACTION_INFO_DEF + 1: //Borean Tundra
+ pPlayer->CLOSE_GOSSIP_MENU();
+ if (roll) //At the moment we don't have chance on spell_target_position table so we hack this
pPlayer->TeleportTo(571, 4305.505859, 5450.839844, 63.005806, 0.627286);
- else
+ else
pPlayer->TeleportTo(571, 3201.936279, 5630.123535, 133.658798, 3.855272);
- break;
- case GOSSIP_ACTION_INFO_DEF + 2: //Howling Fjord
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_HOWLING_FJORD, true);
- break;
- case GOSSIP_ACTION_INFO_DEF + 3: //Sholazar Basin
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_SHOLAZAR_BASIN, true);
- break;
- case GOSSIP_ACTION_INFO_DEF + 4: //Icecrown
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_ICECROWN, true);
- break;
- case GOSSIP_ACTION_INFO_DEF + 5: //Storm peaks
- pPlayer->CLOSE_GOSSIP_MENU();
- pPlayer->CastSpell(pPlayer, SPELL_STORM_PEAKS, true);
- break;
- }
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 2: //Howling Fjord
+ pPlayer->CLOSE_GOSSIP_MENU();
+ pPlayer->CastSpell(pPlayer, SPELL_HOWLING_FJORD, true);
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 3: //Sholazar Basin
+ pPlayer->CLOSE_GOSSIP_MENU();
+ pPlayer->CastSpell(pPlayer, SPELL_SHOLAZAR_BASIN, true);
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 4: //Icecrown
+ pPlayer->CLOSE_GOSSIP_MENU();
+ pPlayer->CastSpell(pPlayer, SPELL_ICECROWN, true);
+ break;
+ case GOSSIP_ACTION_INFO_DEF + 5: //Storm peaks
+ pPlayer->CLOSE_GOSSIP_MENU();
+ pPlayer->CastSpell(pPlayer, SPELL_STORM_PEAKS, true);
+ break;
+ }
return true;
}