diff options
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Entities/Player/Player.cpp | 418 | ||||
-rwxr-xr-x | src/server/game/Entities/Player/Player.h | 7 | ||||
-rwxr-xr-x | src/server/game/Globals/ObjectMgr.cpp | 91 | ||||
-rwxr-xr-x | src/server/game/Quests/QuestDef.cpp | 147 | ||||
-rwxr-xr-x | src/server/game/Quests/QuestDef.h | 6 | ||||
-rwxr-xr-x | src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp | 2 | ||||
-rwxr-xr-x | src/server/shared/Database/Implementation/CharacterDatabase.cpp | 16 | ||||
-rwxr-xr-x | src/server/shared/Database/Implementation/CharacterDatabase.h | 3 |
8 files changed, 385 insertions, 305 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 24e83da78d5..2fe2cb4de61 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -279,10 +279,8 @@ uint32 PlayerTaxi::GetCurrentTaxiPath() const std::ostringstream& operator<< (std::ostringstream& ss, PlayerTaxi const& taxi) { - ss << '\''; for (uint8 i = 0; i < TaxiMaskSize; ++i) ss << taxi.m_taximask[i] << ' '; - ss << '\''; return ss; } @@ -14515,7 +14513,7 @@ Quest const* Player::GetNextQuest(uint64 guid, Quest const* quest) bool Player::CanSeeStartQuest(Quest const* quest) { - if (SatisfyQuestRace(quest, false) && SatisfyQuestSkillOrClass(quest, false) && + if (SatisfyQuestClass(quest, false) && SatisfyQuestRace(quest, false) && SatisfyQuestSkill(quest, false) && SatisfyQuestExclusiveGroup(quest, false) && SatisfyQuestReputation(quest, false) && SatisfyQuestPreviousQuest(quest, false) && SatisfyQuestNextChain(quest, false) && SatisfyQuestPrevChain(quest, false) && SatisfyQuestDay(quest, false) && SatisfyQuestWeek(quest, false) && @@ -14530,8 +14528,8 @@ bool Player::CanSeeStartQuest(Quest const* quest) bool Player::CanTakeQuest(Quest const* quest, bool msg) { return SatisfyQuestStatus(quest, msg) && SatisfyQuestExclusiveGroup(quest, msg) - && SatisfyQuestRace(quest, msg) && SatisfyQuestLevel(quest, msg) - && SatisfyQuestSkillOrClass(quest, msg) && SatisfyQuestReputation(quest, msg) + && SatisfyQuestClass(quest, msg) && SatisfyQuestRace(quest, msg) && SatisfyQuestLevel(quest, msg) + && SatisfyQuestSkill(quest, msg) && SatisfyQuestReputation(quest, msg) && SatisfyQuestPreviousQuest(quest, msg) && SatisfyQuestTimed(quest, msg) && SatisfyQuestNextChain(quest, msg) && SatisfyQuestPrevChain(quest, msg) && SatisfyQuestDay(quest, msg) && SatisfyQuestWeek(quest, msg) @@ -15062,47 +15060,21 @@ void Player::FailQuest(uint32 questId) } } -bool Player::SatisfyQuestSkillOrClass(Quest const* qInfo, bool msg) +bool Player::SatisfyQuestSkill(Quest const* qInfo, bool msg) const { - int32 zoneOrSort = qInfo->GetZoneOrSort(); - int32 skillOrClassMask = qInfo->GetSkillOrClassMask(); + uint32 skill = qInfo->GetRequiredSkill(); - // skip zone zoneOrSort and 0 case skillOrClass - if (zoneOrSort >= 0 && skillOrClassMask == 0) + // skip 0 case RequiredSkill + if (skill == 0) return true; - int32 questSort = -zoneOrSort; - uint8 reqSortClass = ClassByQuestSort(questSort); - - // check class sort cases in zoneOrSort - if (reqSortClass != 0 && getClass() != reqSortClass) + // check skill value + if (GetSkillValue(skill) < qInfo->GetRequiredSkillValue()) { if (msg) SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); - return false; - } - // check class - if (skillOrClassMask < 0) - { - uint32 reqClassMask = -int32(skillOrClassMask); - if (!(reqClassMask & getClassMask())) - { - if (msg) - SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); - return false; - } - } - // check skill - else if (skillOrClassMask > 0) - { - uint32 reqSkill = skillOrClassMask; - if (GetSkillValue(reqSkill) < qInfo->GetRequiredSkillValue()) - { - if (msg) - SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); - return false; - } + return false; } return true; @@ -15230,6 +15202,24 @@ bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg) return false; } +bool Player::SatisfyQuestClass(Quest const* qInfo, bool msg) const +{ + uint32 reqClass = qInfo->GetRequiredClasses(); + + if (reqClass == 0) + return true; + + if ((reqClass & getClassMask()) == 0) + { + if (msg) + SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ); + + return false; + } + + return true; +} + bool Player::SatisfyQuestRace(Quest const* qInfo, bool msg) { uint32 reqraces = qInfo->GetRequiredRaces(); @@ -16201,7 +16191,7 @@ void Player::SendQuestTimerFailed(uint32 quest_id) } } -void Player::SendCanTakeQuestResponse(uint32 msg) +void Player::SendCanTakeQuestResponse(uint32 msg) const { WorldPacket data(SMSG_QUESTGIVER_QUEST_INVALID, 4); data << uint32(msg); @@ -18264,7 +18254,7 @@ bool Player::_LoadHomeBind(PreparedQueryResult result) /*** SAVE SYSTEM ***/ /*********************************************************/ -void Player::SaveToDB() +void Player::SaveToDB(bool create /*=false*/) { // delay auto save at any saves (manual, in code, or autosave) m_nextSave = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE); @@ -18282,156 +18272,232 @@ void Player::SaveToDB() sLog->outDebug(LOG_FILTER_UNITS, "The value of player %s at save: ", m_name.c_str()); outDebugValues(); - std::string sql_name = m_name; - CharacterDatabase.EscapeString(sql_name); + PreparedStatement* stmt = NULL; + uint16 index = 0; - std::ostringstream ss; - ss << "REPLACE INTO characters (guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, " - "map, instance_id, instance_mode_mask, position_x, position_y, position_z, orientation, " - "taximask, online, cinematic, " - "totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, " - "trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, " - "death_expire_time, taxi_path, arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, " - "todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, health, power1, power2, power3, " - "power4, power5, power6, power7, latency, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels) VALUES (" - << GetGUIDLow() << ',' - << GetSession()->GetAccountId() << ", '" - << sql_name << "', " - << uint32(getRace()) << ',' - << uint32(getClass()) << ',' - << uint32(getGender()) << ',' - << uint32(getLevel()) << ',' - << GetUInt32Value(PLAYER_XP) << ',' - << GetMoney() << ',' - << GetUInt32Value(PLAYER_BYTES) << ',' - << GetUInt32Value(PLAYER_BYTES_2) << ',' - << GetUInt32Value(PLAYER_FLAGS) << ','; - - if (!IsBeingTeleported()) - { - ss << GetMapId() << ',' - << (uint32)GetInstanceId() << ',' - << uint32(uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4) << ',' - << finiteAlways(GetPositionX()) << ',' - << finiteAlways(GetPositionY()) << ',' - << finiteAlways(GetPositionZ()) << ',' - << finiteAlways(GetOrientation()) << ','; - } - else + if (create) { - ss << GetTeleportDest().GetMapId() << ',' - << (uint32)0 << ',' - << uint32(uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4) << ',' - << finiteAlways(GetTeleportDest().GetPositionX()) << ',' - << finiteAlways(GetTeleportDest().GetPositionY()) << ',' - << finiteAlways(GetTeleportDest().GetPositionZ()) << ',' - << finiteAlways(GetTeleportDest().GetOrientation()) << ','; - } - - ss << m_taxi << ','; // string with TaxiMaskSize numbers - - ss << (IsInWorld() ? 1 : 0) << ','; - - ss << uint32(m_cinematic) << ','; + //! Insert query + //! TO DO: Filter out more redundant fields that can take their default value at player create + stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CHARACTER); + stmt->setUInt32(index++, GetGUIDLow()); + stmt->setUInt32(index++, GetSession()->GetAccountId()); + stmt->setString(index++, GetName()); + stmt->setUInt8(index++, getRace()); + stmt->setUInt8(index++, getClass()); + stmt->setUInt8(index++, getGender()); + stmt->setUInt8(index++, getLevel()); + stmt->setUInt32(index++, GetUInt32Value(PLAYER_XP)); + stmt->setUInt32(index++, GetMoney()); + stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES)); + stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES_2)); + stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS)); + stmt->setUInt16(index++, (uint16)GetMapId()); + stmt->setUInt32(index++ , (uint32)GetInstanceId()); + stmt->setUInt8(index++, (uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4)); + stmt->setFloat(index++, finiteAlways(GetPositionX())); + stmt->setFloat(index++, finiteAlways(GetPositionY())); + stmt->setFloat(index++, finiteAlways(GetPositionZ())); + stmt->setFloat(index++, finiteAlways(GetOrientation())); + + std::ostringstream ss; + ss << m_taxi; + stmt->setString(index++, ss.str()); + stmt->setUInt8(index++, m_cinematic); + stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_TOTAL]); + stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_LEVEL]); + stmt->setFloat(index++, finiteAlways(m_rest_bonus)); + stmt->setUInt32(index++, uint32(time(NULL))); + stmt->setUInt8(index++, (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0)); + //save, far from tavern/city + //save, but in tavern/city + stmt->setUInt32(index++, m_resetTalentsCost); + stmt->setUInt32(index++, m_resetTalentsTime); + stmt->setUInt16(index++, (uint16)m_ExtraFlags); + stmt->setUInt8(index++, m_stableSlots); + stmt->setUInt16(index++, (uint16)m_atLoginFlags); + stmt->setUInt16(index++, GetZoneId()); + stmt->setUInt32(index++, m_deathExpireTime); + + ss.str().clear(); + ss << m_taxi.SaveTaxiDestinationsToString(); + + stmt->setString(index++, ss.str()); + stmt->setUInt32(index++, GetArenaPoints()); + stmt->setUInt32(index++, GetHonorPoints()); + stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION)); + stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION)); + stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS)); + stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0)); + stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1)); + stmt->setUInt32(index++, GetUInt32Value(PLAYER_CHOSEN_TITLE)); + stmt->setUInt64(index++, GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES)); + stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX)); + stmt->setUInt16(index++, (uint16)(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFE)); + stmt->setUInt32(index++, GetHealth()); + + for (uint32 i = 0; i < MAX_POWERS; ++i) + stmt->setUInt32(index++, GetPower(Powers(i))); + + stmt->setUInt32(index++, GetSession()->GetLatency()); + + stmt->setUInt8(index++, m_specsCount); + stmt->setUInt8(index++, m_activeSpec); + + ss.str().clear(); + for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i) + ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' '; + stmt->setString(index++, ss.str()); + + ss.str().clear(); + // cache equipment... + for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i) + ss << GetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + i) << ' '; + stmt->setString(index++, ss.str()); + + ss.str().clear(); + // ...and bags for enum opcode + for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) + { + if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) + ss << item->GetEntry(); + else + ss << '0'; + ss << " 0 "; + } - ss << m_Played_time[PLAYED_TIME_TOTAL] << ','; - ss << m_Played_time[PLAYED_TIME_LEVEL] << ','; + stmt->setString(index++, ss.str()); + stmt->setUInt32(index++, GetUInt32Value(PLAYER_AMMO_ID)); - ss << finiteAlways(m_rest_bonus) << ','; - ss << uint32(time(NULL)) << ','; - ss << (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0) << ','; - //save, far from tavern/city - //save, but in tavern/city - ss << m_resetTalentsCost << ','; - ss << uint32(m_resetTalentsTime) << ','; + ss.str().clear(); + for (uint32 i = 0; i < KNOWN_TITLES_SIZE*2; ++i) + ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i); - ss << finiteAlways(m_movementInfo.t_pos.GetPositionX()) << ','; - ss << finiteAlways(m_movementInfo.t_pos.GetPositionY()) << ','; - ss << finiteAlways(m_movementInfo.t_pos.GetPositionZ()) << ','; - ss << finiteAlways(m_movementInfo.t_pos.GetOrientation()) << ','; - if (m_transport) - ss << m_transport->GetGUIDLow(); + stmt->setString(index++, ss.str()); + stmt->setUInt8(index++, GetByteValue(PLAYER_FIELD_BYTES, 2)); + stmt->setUInt32(index++, m_grantableLevels); + } else - ss << '0'; - ss << ','; - - ss << m_ExtraFlags << ','; - - ss << uint32(m_stableSlots) << ','; // to prevent save uint8 as char - - ss << uint32(m_atLoginFlags) << ','; - - ss << GetZoneId() << ','; - - ss << uint32(m_deathExpireTime) << ", '"; - - ss << m_taxi.SaveTaxiDestinationsToString() << "', "; - - ss << GetArenaPoints() << ','; - - ss << GetHonorPoints() << ','; - - ss << GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION) << ','; - - ss << GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION) << ','; - - ss << GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS) << ','; - - ss << GetUInt16Value(PLAYER_FIELD_KILLS, 0) << ','; - - ss << GetUInt16Value(PLAYER_FIELD_KILLS, 1) << ','; - - ss << GetUInt32Value(PLAYER_CHOSEN_TITLE) << ','; - - ss << GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES) << ','; - - ss << GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX) << ','; - - ss << (uint16)(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFE) << ','; - - ss << GetHealth(); - - for (uint32 i = 0; i < MAX_POWERS; ++i) - ss << ',' << GetPower(Powers(i)); - ss << ','; - ss << GetSession()->GetLatency(); - ss << ','; - ss << uint32(m_specsCount); - ss << ','; - ss << uint32(m_activeSpec) << ", '"; - for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i) - ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' '; - - // cache equipment... - ss << "', '"; - for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i) - ss << GetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + i) << ' '; - - // ...and bags for enum opcode - for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) { - if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) - ss << item->GetEntry(); + // Update query + stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER); + stmt->setString(index++, GetName()); + stmt->setUInt8(index++, getRace()); + stmt->setUInt8(index++, getClass()); + stmt->setUInt8(index++, getGender()); + stmt->setUInt8(index++, getLevel()); + stmt->setUInt32(index++, GetUInt32Value(PLAYER_XP)); + stmt->setUInt32(index++, GetMoney()); + stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES)); + stmt->setUInt32(index++, GetUInt32Value(PLAYER_BYTES_2)); + stmt->setUInt32(index++, GetUInt32Value(PLAYER_FLAGS)); + + if (!IsBeingTeleported()) + { + stmt->setUInt16(index++, (uint16)GetMapId()); + stmt->setUInt32(index++, (uint32)GetInstanceId()); + stmt->setUInt8(index++, (uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4)); + stmt->setFloat(index++, finiteAlways(GetPositionX())); + stmt->setFloat(index++, finiteAlways(GetPositionY())); + stmt->setFloat(index++, finiteAlways(GetPositionZ())); + stmt->setFloat(index++, finiteAlways(GetOrientation())); + } else - ss << '0'; - ss << " 0 "; - } + { + stmt->setUInt16(index++, (uint16)GetTeleportDest().GetMapId()); + stmt->setUInt32(index++, (uint32)0); + stmt->setUInt8(index++, (uint8(GetDungeonDifficulty()) | uint8(GetRaidDifficulty()) << 4)); + stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetPositionX())); + stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetPositionY())); + stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetPositionZ())); + stmt->setFloat(index++, finiteAlways(GetTeleportDest().GetOrientation())); + } + + std::ostringstream ss; + ss << m_taxi; + stmt->setString(index++, ss.str()); + stmt->setUInt8(index++, m_cinematic); + stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_TOTAL]); + stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_LEVEL]); + stmt->setFloat(index++, finiteAlways(m_rest_bonus)); + stmt->setUInt32(index++, uint32(time(NULL))); + stmt->setUInt8(index++, (HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) ? 1 : 0)); + //save, far from tavern/city + //save, but in tavern/city + stmt->setUInt32(index++, m_resetTalentsCost); + stmt->setUInt32(index++, m_resetTalentsTime); + stmt->setUInt16(index++, (uint16)m_ExtraFlags); + stmt->setUInt8(index++, m_stableSlots); + stmt->setUInt16(index++, (uint16)m_atLoginFlags); + stmt->setUInt16(index++, GetZoneId()); + stmt->setUInt32(index++, m_deathExpireTime); + + ss.str().clear(); + ss << m_taxi.SaveTaxiDestinationsToString(); + + stmt->setString(index++, ss.str()); + stmt->setUInt32(index++, GetArenaPoints()); + stmt->setUInt32(index++, GetHonorPoints()); + stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION)); + stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION)); + stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS)); + stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0)); + stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1)); + stmt->setUInt32(index++, GetUInt32Value(PLAYER_CHOSEN_TITLE)); + stmt->setUInt64(index++, GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES)); + stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX)); + stmt->setUInt16(index++, (uint16)(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFE)); + stmt->setUInt32(index++, GetHealth()); + + for (uint32 i = 0; i < MAX_POWERS; ++i) + stmt->setUInt32(index++, GetPower(Powers(i))); + + stmt->setUInt32(index++, GetSession()->GetLatency()); + + stmt->setUInt8(index++, m_specsCount); + stmt->setUInt8(index++, m_activeSpec); + + ss.str().clear(); + for (uint32 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i) + ss << GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + i) << ' '; + stmt->setString(index++, ss.str()); + + ss.str().clear(); + // cache equipment... + for (uint32 i = 0; i < EQUIPMENT_SLOT_END * 2; ++i) + ss << GetUInt32Value(PLAYER_VISIBLE_ITEM_1_ENTRYID + i) << ' '; + stmt->setString(index++, ss.str()); + + ss.str().clear(); + // ...and bags for enum opcode + for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) + { + if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i)) + ss << item->GetEntry(); + else + ss << '0'; + ss << " 0 "; + } - ss << "',"; + stmt->setString(index++, ss.str()); + stmt->setUInt32(index++, GetUInt32Value(PLAYER_AMMO_ID)); - ss << GetUInt32Value(PLAYER_AMMO_ID) << ", '"; - for (uint32 i = 0; i < KNOWN_TITLES_SIZE*2; ++i) - ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i) << ' '; + ss.str().clear(); + for (uint32 i = 0; i < KNOWN_TITLES_SIZE*2; ++i) + ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i); - ss << "',"; - ss << uint32(GetByteValue(PLAYER_FIELD_BYTES, 2)); - ss << ","; - ss << uint32(m_grantableLevels); - ss << ')'; + stmt->setString(index++, ss.str()); + stmt->setUInt8(index++, GetByteValue(PLAYER_FIELD_BYTES, 2)); + stmt->setUInt32(index++, m_grantableLevels); + + stmt->setUInt8(index++, IsInWorld() ? 1 : 0); + // Index + stmt->setUInt32(index++, GetGUIDLow()); + } SQLTransaction trans = CharacterDatabase.BeginTransaction(); - trans->Append(ss.str().c_str()); + trans->Append(stmt); if (m_mailsUpdated) //save mails only when needed _SaveMail(trans); diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 0fc67499bb5..b81d1c975f2 100755 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1410,10 +1410,11 @@ class Player : public Unit, public GridObject<Player> void IncompleteQuest(uint32 quest_id); void RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, bool announce = true); void FailQuest(uint32 quest_id); - bool SatisfyQuestSkillOrClass(Quest const* qInfo, bool msg); + bool SatisfyQuestSkill(Quest const* qInfo, bool msg) const; bool SatisfyQuestLevel(Quest const* qInfo, bool msg); bool SatisfyQuestLog(bool msg); bool SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg); + bool SatisfyQuestClass(Quest const* qInfo, bool msg) const; bool SatisfyQuestRace(Quest const* qInfo, bool msg); bool SatisfyQuestReputation(Quest const* qInfo, bool msg); bool SatisfyQuestStatus(Quest const* qInfo, bool msg); @@ -1493,7 +1494,7 @@ class Player : public Unit, public GridObject<Player> void SendQuestReward(Quest const* quest, uint32 XP, Object* questGiver); void SendQuestFailed(uint32 questId, InventoryResult reason = EQUIP_ERR_OK); void SendQuestTimerFailed(uint32 quest_id); - void SendCanTakeQuestResponse(uint32 msg); + void SendCanTakeQuestResponse(uint32 msg) const; void SendQuestConfirmAccept(Quest const* quest, Player* pReceiver); void SendPushToPartyResponse(Player* player, uint32 msg); void SendQuestUpdateAddItem(Quest const* quest, uint32 item_idx, uint16 count); @@ -1530,7 +1531,7 @@ class Player : public Unit, public GridObject<Player> /*** SAVE SYSTEM ***/ /*********************************************************/ - void SaveToDB(); + void SaveToDB(bool create = false); void SaveInventoryAndGoldToDB(SQLTransaction& trans); // fast save function for item/money cheating preventing void SaveGoldToDB(SQLTransaction& trans); diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 1047ff90174..c1af7bcfed4 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -3691,41 +3691,41 @@ void ObjectMgr::LoadQuests() mExclusiveQuestGroups.clear(); - // 0 1 2 3 4 5 6 7 8 9 - QueryResult result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, SkillOrClassMask, MinLevel, MaxLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue, " - // 10 11 12 13 14 15 16 17 18 19 + // 0 1 2 3 4 5 6 7 8 9 10 + QueryResult result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, MinLevel, MaxLevel, QuestLevel, Type, RequiredClasses, RequiredRaces, RequiredSkill, RequiredSkillValue, " + // 11 12 13 14 15 16 17 18 19 20 "RepObjectiveFaction, RepObjectiveValue, RepObjectiveFaction2, RepObjectiveValue2, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime, " - // 20 21 22 23 24 25 26 27 28 29 30 31 32 33 + // 21 22 23 24 25 26 27 28 29 30 31 32 33 34 "QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, RewardArenaPoints, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, RewXPId, SrcItemId, SrcItemCount, SrcSpell, " - // 34 35 36 37 38 39 40 41 42 43 44 + // 35 36 37 38 39 40 41 42 43 44 45 "Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, CompletedText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4, " - // 45 46 47 48 49 50 51 52 53 54 55 56 + // 46 47 48 49 50 51 52 53 54 55 56 57 "ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemId5, ReqItemId6, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4, ReqItemCount5, ReqItemCount6, " - // 57 58 59 60 61 62 63 64 + // 58 59 60 61 62 63 64 65 "ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4, " - // 65 66 67 68 69 70 71 72 + // 66 67 68 69 70 71 72 73 "ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4, " - // 73 74 75 76 + // 74 75 76 77 "ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4, " - // 77 78 79 80 81 82 + // 78 79 80 81 82 83 "RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6, " - // 83 84 85 86 87 88 + // 84 85 86 87 88 89 "RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6, " - // 89 90 91 92 93 94 95 96 + // 90 91 92 93 94 95 96 97 "RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4, " - // 97 98 99 100 101 102 103 104 105 106 + // 98 99 100 101 102 103 104 105 106 107 "RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValueId1, RewRepValueId2, RewRepValueId3, RewRepValueId4, RewRepValueId5, " - // 107 108 109 110 111 + // 108 109 110 111 112 "RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5, " - // 112 113 114 115 116 117 118 119 120 121 122 123 + // 113 114 115 116 117 118 119 120 121 122 123 124 "RewHonorAddition, RewHonorMultiplier, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt, " - // 124 125 126 127 128 129 130 131 + // 125 126 127 128 129 130 131 132 "DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4, " - // 132 133 134 135 136 137 + // 133 134 135 136 137 138 "IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4, " - // 138 139 140 141 + // 139 140 141 142 "OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4, " - // 142 143 + // 143 144 "StartScript, CompleteScript" " FROM quest_template"); if (!result) @@ -3829,45 +3829,43 @@ void ObjectMgr::LoadQuests() qinfo->GetQuestId(), qinfo->ZoneOrSort); // no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check) } - //check SkillOrClass value (class case). - if (ClassByQuestSort(-int32(qinfo->ZoneOrSort))) - { - // SkillOrClass should not have class case when class case already set in ZoneOrSort. - if (qinfo->SkillOrClassMask < 0) - { - sLog->outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClassMask` = %i (class case), redundant.", - qinfo->GetQuestId(), qinfo->ZoneOrSort, qinfo->SkillOrClassMask); - } - } - //check for proper SkillOrClass value (skill case) + //check for proper RequiredSkill value (skill case) if (int32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort))) { - // skill is positive value in SkillOrClass - if (qinfo->SkillOrClassMask != skill_id) + if (qinfo->RequiredSkill != skill_id) { - sLog->outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClassMask` does not have a corresponding value (%i).", + sLog->outErrorDb("Quest %u has `ZoneOrSort` = %i but `RequiredSkill` does not have a corresponding value (%i).", qinfo->GetQuestId(), qinfo->ZoneOrSort, skill_id); //override, and force proper value here? } } } - // SkillOrClassMask (class case) - if (qinfo->SkillOrClassMask < 0) + // RequiredClasses, can be 0/CLASSMASK_ALL_PLAYABLE to allow any class + if (qinfo->RequiredClasses) { - if (!(-int32(qinfo->SkillOrClassMask) & CLASSMASK_ALL_PLAYABLE)) + if (!(qinfo->RequiredClasses & CLASSMASK_ALL_PLAYABLE)) { - sLog->outErrorDb("Quest %u has `SkillOrClassMask` = %i (class case) but classmask does not have valid class", - qinfo->GetQuestId(), qinfo->SkillOrClassMask); + sLog->outErrorDb("Quest %u does not contain any playable classes in `RequiredClasses` (%u), value set to 0 (all classes).", qinfo->GetQuestId(), qinfo->RequiredClasses); + qinfo->RequiredClasses = 0; } } - // SkillOrClassMask (skill case) - if (qinfo->SkillOrClassMask > 0) + // RequiredRaces, can be 0/RACEMASK_ALL_PLAYABLE to allow any race + if (qinfo->RequiredRaces) + { + if (!(qinfo->RequiredRaces & RACEMASK_ALL_PLAYABLE)) + { + sLog->outErrorDb("Quest %u does not contain any playable races in `RequiredRaces` (%u), value set to 0 (all races).", qinfo->GetQuestId(), qinfo->RequiredRaces); + qinfo->RequiredRaces = 0; + } + } + // RequiredSkill, can be 0 + if (qinfo->RequiredSkill) { - if (!sSkillLineStore.LookupEntry(qinfo->SkillOrClassMask)) + if (!sSkillLineStore.LookupEntry(qinfo->RequiredSkill)) { - sLog->outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist", - qinfo->GetQuestId(), qinfo->SkillOrClassMask, qinfo->SkillOrClassMask); + sLog->outErrorDb("Quest %u has `RequiredSkill` = %u but this skill does not exist", + qinfo->GetQuestId(), qinfo->RequiredSkill); } } @@ -3879,13 +3877,6 @@ void ObjectMgr::LoadQuests() qinfo->GetQuestId(), qinfo->RequiredSkillValue, sWorld->GetConfigMaxSkillValue()); // no changes, quest can't be done for this requirement } - - if (qinfo->SkillOrClassMask <= 0) - { - sLog->outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.", - qinfo->GetQuestId(), qinfo->RequiredSkillValue, qinfo->SkillOrClassMask); - // no changes, quest can't be done for this requirement (fail at wrong skill id) - } } // else Skill quests can have 0 skill level, this is ok diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp index 9650afb60e2..7cd442cd9f9 100755 --- a/src/server/game/Quests/QuestDef.cpp +++ b/src/server/game/Quests/QuestDef.cpp @@ -25,120 +25,121 @@ Quest::Quest(Field* questRecord) QuestId = questRecord[0].GetUInt32(); QuestMethod = questRecord[1].GetUInt32(); ZoneOrSort = questRecord[2].GetInt32(); - SkillOrClassMask = questRecord[3].GetInt32(); - MinLevel = questRecord[4].GetUInt32(); - MaxLevel = questRecord[5].GetUInt32(); - QuestLevel = questRecord[6].GetInt32(); - Type = questRecord[7].GetUInt32(); + MinLevel = questRecord[3].GetUInt32(); + MaxLevel = questRecord[4].GetUInt32(); + QuestLevel = questRecord[5].GetInt32(); + Type = questRecord[6].GetUInt32(); + RequiredClasses = questRecord[7].GetUInt32(); RequiredRaces = questRecord[8].GetUInt32(); - RequiredSkillValue = questRecord[9].GetUInt32(); - RepObjectiveFaction = questRecord[10].GetUInt32(); - RepObjectiveValue = questRecord[11].GetInt32(); - RepObjectiveFaction2 = questRecord[12].GetUInt32(); - RepObjectiveValue2 = questRecord[13].GetInt32(); - RequiredMinRepFaction = questRecord[14].GetUInt32(); - RequiredMinRepValue = questRecord[15].GetInt32(); - RequiredMaxRepFaction = questRecord[16].GetUInt32(); - RequiredMaxRepValue = questRecord[17].GetInt32(); - SuggestedPlayers = questRecord[18].GetUInt32(); - LimitTime = questRecord[19].GetUInt32(); - QuestFlags = questRecord[20].GetUInt32(); - uint32 SpecialFlags = questRecord[21].GetUInt16(); - CharTitleId = questRecord[22].GetUInt32(); - PlayersSlain = questRecord[23].GetUInt32(); - BonusTalents = questRecord[24].GetUInt32(); - RewArenaPoints = questRecord[25].GetInt32(); - PrevQuestId = questRecord[26].GetInt32(); - NextQuestId = questRecord[27].GetInt32(); - ExclusiveGroup = questRecord[28].GetInt32(); - NextQuestInChain = questRecord[29].GetUInt32(); - XPId = questRecord[30].GetUInt32(); - SrcItemId = questRecord[31].GetUInt32(); - SrcItemCount = questRecord[32].GetUInt32(); - SrcSpell = questRecord[33].GetUInt32(); - Title = questRecord[34].GetString(); - Details = questRecord[35].GetString(); - Objectives = questRecord[36].GetString(); - OfferRewardText = questRecord[37].GetString(); - RequestItemsText = questRecord[38].GetString(); - EndText = questRecord[39].GetString(); - CompletedText = questRecord[40].GetString(); + RequiredSkill = questRecord[9].GetUInt32(); + RequiredSkillValue = questRecord[10].GetUInt32(); + RepObjectiveFaction = questRecord[11].GetUInt32(); + RepObjectiveValue = questRecord[12].GetInt32(); + RepObjectiveFaction2 = questRecord[13].GetUInt32(); + RepObjectiveValue2 = questRecord[14].GetInt32(); + RequiredMinRepFaction = questRecord[15].GetUInt32(); + RequiredMinRepValue = questRecord[16].GetInt32(); + RequiredMaxRepFaction = questRecord[17].GetUInt32(); + RequiredMaxRepValue = questRecord[18].GetInt32(); + SuggestedPlayers = questRecord[19].GetUInt32(); + LimitTime = questRecord[20].GetUInt32(); + QuestFlags = questRecord[21].GetUInt32(); + uint32 SpecialFlags = questRecord[22].GetUInt16(); + CharTitleId = questRecord[23].GetUInt32(); + PlayersSlain = questRecord[24].GetUInt32(); + BonusTalents = questRecord[25].GetUInt32(); + RewArenaPoints = questRecord[26].GetInt32(); + PrevQuestId = questRecord[27].GetInt32(); + NextQuestId = questRecord[28].GetInt32(); + ExclusiveGroup = questRecord[29].GetInt32(); + NextQuestInChain = questRecord[30].GetUInt32(); + XPId = questRecord[31].GetUInt32(); + SrcItemId = questRecord[32].GetUInt32(); + SrcItemCount = questRecord[33].GetUInt32(); + SrcSpell = questRecord[34].GetUInt32(); + Title = questRecord[35].GetString(); + Details = questRecord[36].GetString(); + Objectives = questRecord[37].GetString(); + OfferRewardText = questRecord[38].GetString(); + RequestItemsText = questRecord[39].GetString(); + EndText = questRecord[40].GetString(); + CompletedText = questRecord[41].GetString(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - ObjectiveText[i] = questRecord[41+i].GetString(); + ObjectiveText[i] = questRecord[42+i].GetString(); for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) - ReqItemId[i] = questRecord[45+i].GetUInt32(); + ReqItemId[i] = questRecord[46+i].GetUInt32(); for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) - ReqItemCount[i] = questRecord[51+i].GetUInt32(); + ReqItemCount[i] = questRecord[52+i].GetUInt32(); for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) - ReqSourceId[i] = questRecord[57+i].GetUInt32(); + ReqSourceId[i] = questRecord[58+i].GetUInt32(); for (int i = 0; i < QUEST_SOURCE_ITEM_IDS_COUNT; ++i) - ReqSourceCount[i] = questRecord[61+i].GetUInt32(); + ReqSourceCount[i] = questRecord[62+i].GetUInt32(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - ReqCreatureOrGOId[i] = questRecord[65+i].GetInt32(); + ReqCreatureOrGOId[i] = questRecord[66+i].GetInt32(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - ReqCreatureOrGOCount[i] = questRecord[69+i].GetUInt32(); + ReqCreatureOrGOCount[i] = questRecord[70+i].GetUInt32(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) - ReqSpell[i] = questRecord[73+i].GetUInt32(); + ReqSpell[i] = questRecord[74+i].GetUInt32(); for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) - RewChoiceItemId[i] = questRecord[77+i].GetUInt32(); + RewChoiceItemId[i] = questRecord[78+i].GetUInt32(); for (int i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) - RewChoiceItemCount[i] = questRecord[83+i].GetUInt32(); + RewChoiceItemCount[i] = questRecord[84+i].GetUInt32(); for (int i = 0; i < QUEST_REWARDS_COUNT; ++i) - RewItemId[i] = questRecord[89+i].GetUInt32(); + RewItemId[i] = questRecord[90+i].GetUInt32(); for (int i = 0; i < QUEST_REWARDS_COUNT; ++i) - RewItemCount[i] = questRecord[93+i].GetUInt32(); + RewItemCount[i] = questRecord[94+i].GetUInt32(); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) - RewRepFaction[i] = questRecord[97+i].GetUInt32(); + RewRepFaction[i] = questRecord[98+i].GetUInt32(); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) - RewRepValueId[i] = questRecord[102+i].GetInt32(); + RewRepValueId[i] = questRecord[103+i].GetInt32(); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) - RewRepValue[i] = questRecord[107+i].GetInt32(); - - RewHonorAddition = questRecord[112].GetUInt32(); - RewHonorMultiplier = questRecord[113].GetFloat(); - RewOrReqMoney = questRecord[114].GetInt32(); - RewMoneyMaxLevel = questRecord[115].GetUInt32(); - RewSpell = questRecord[116].GetUInt32(); - RewSpellCast = questRecord[117].GetInt32(); - RewMailTemplateId = questRecord[118].GetUInt32(); - RewMailDelaySecs = questRecord[119].GetUInt32(); - PointMapId = questRecord[120].GetUInt32(); - PointX = questRecord[121].GetFloat(); - PointY = questRecord[122].GetFloat(); - PointOpt = questRecord[123].GetUInt32(); + RewRepValue[i] = questRecord[108+i].GetInt32(); + + RewHonorAddition = questRecord[113].GetUInt32(); + RewHonorMultiplier = questRecord[114].GetFloat(); + RewOrReqMoney = questRecord[115].GetInt32(); + RewMoneyMaxLevel = questRecord[116].GetUInt32(); + RewSpell = questRecord[117].GetUInt32(); + RewSpellCast = questRecord[118].GetInt32(); + RewMailTemplateId = questRecord[119].GetUInt32(); + RewMailDelaySecs = questRecord[120].GetUInt32(); + PointMapId = questRecord[121].GetUInt32(); + PointX = questRecord[122].GetFloat(); + PointY = questRecord[123].GetFloat(); + PointOpt = questRecord[124].GetUInt32(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) - DetailsEmote[i] = questRecord[124+i].GetUInt32(); + DetailsEmote[i] = questRecord[125+i].GetUInt32(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) - DetailsEmoteDelay[i] = questRecord[128+i].GetUInt32(); + DetailsEmoteDelay[i] = questRecord[129+i].GetUInt32(); - IncompleteEmote = questRecord[132].GetUInt32(); - CompleteEmote = questRecord[133].GetUInt32(); + IncompleteEmote = questRecord[133].GetUInt32(); + CompleteEmote = questRecord[134].GetUInt32(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) - OfferRewardEmote[i] = questRecord[134+i].GetInt32(); + OfferRewardEmote[i] = questRecord[135+i].GetInt32(); for (int i = 0; i < QUEST_EMOTE_COUNT; ++i) - OfferRewardEmoteDelay[i] = questRecord[138+i].GetInt32(); + OfferRewardEmoteDelay[i] = questRecord[139+i].GetInt32(); - QuestStartScript = questRecord[142].GetUInt32(); - QuestCompleteScript = questRecord[143].GetUInt32(); + QuestStartScript = questRecord[143].GetUInt32(); + QuestCompleteScript = questRecord[144].GetUInt32(); QuestFlags |= SpecialFlags << 20; if (QuestFlags & QUEST_TRINITY_FLAGS_AUTO_ACCEPT) diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h index 90e52660160..895b87f4465 100755 --- a/src/server/game/Quests/QuestDef.h +++ b/src/server/game/Quests/QuestDef.h @@ -192,12 +192,13 @@ class Quest uint32 GetQuestId() const { return QuestId; } uint32 GetQuestMethod() const { return QuestMethod; } int32 GetZoneOrSort() const { return ZoneOrSort; } - int32 GetSkillOrClassMask() const { return SkillOrClassMask; } uint32 GetMinLevel() const { return MinLevel; } uint32 GetMaxLevel() const { return MaxLevel; } uint32 GetQuestLevel() const { return QuestLevel; } uint32 GetType() const { return Type; } + uint32 GetRequiredClasses() const { return RequiredClasses; } uint32 GetRequiredRaces() const { return RequiredRaces; } + uint32 GetRequiredSkill() const { return RequiredSkill; } uint32 GetRequiredSkillValue() const { return RequiredSkillValue; } uint32 GetRepObjectiveFaction() const { return RepObjectiveFaction; } int32 GetRepObjectiveValue() const { return RepObjectiveValue; } @@ -300,12 +301,13 @@ class Quest uint32 QuestId; uint32 QuestMethod; int32 ZoneOrSort; - int32 SkillOrClassMask; uint32 MinLevel; uint32 MaxLevel; int32 QuestLevel; uint32 Type; + uint32 RequiredClasses; uint32 RequiredRaces; + uint32 RequiredSkill; uint32 RequiredSkillValue; uint32 RepObjectiveFaction; int32 RepObjectiveValue; diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp index 1037bf1e9f2..83b9ab048ad 100755 --- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp @@ -658,7 +658,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte newChar.SetAtLoginFlag(AT_LOGIN_FIRST); // First login // Player created, save it now - newChar.SaveToDB(); + newChar.SaveToDB(true); createInfo->CharCount += 1; SQLTransaction trans = LoginDatabase.BeginTransaction(); diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.cpp b/src/server/shared/Database/Implementation/CharacterDatabase.cpp index 816dc25f1b3..f93c4a70d7c 100755 --- a/src/server/shared/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/shared/Database/Implementation/CharacterDatabase.cpp @@ -300,4 +300,20 @@ void CharacterDatabaseConnection::DoPrepareStatements() // For loading and deleting expired auctions at startup PREPARE_STATEMENT(CHAR_LOAD_EXPIRED_AUCTIONS, "SELECT id, auctioneerguid, itemguid, itemEntry, itemowner, buyoutprice, time, buyguid, lastbid, startbid, deposit FROM auctionhouse ah INNER JOIN item_instance ii ON ii.guid = ah.itemguid WHERE ah.time <= ?", CONNECTION_SYNCH) + // Player saving + PREPARE_STATEMENT(CHAR_ADD_CHARACTER, "INSERT INTO characters (guid, account, name, race, class, gender, level, xp, money, playerBytes, playerBytes2, playerFlags, " + "map, instance_id, instance_mode_mask, position_x, position_y, position_z, orientation, " + "taximask, cinematic, " + "totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, " + "extra_flags, stable_slots, at_login, zone, " + "death_expire_time, taxi_path, arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, " + "todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, health, power1, power2, power3, " + "power4, power5, power6, power7, latency, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels) VALUES " + "(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?)", CONNECTION_ASYNC); + PREPARE_STATEMENT(CHAR_UPD_CHARACTER, "UPDATE characters SET name=?,race=?,class=?,gender=?,level=?,xp=?,money=?,playerBytes=?,playerBytes2=?,playerFlags=?," + "map=?,instance_id=?,instance_mode_mask=?,position_x=?,position_y=?,position_z=?,orientation=?,taximask=?,cinematic=?,totaltime=?,leveltime=?,rest_bonus=?," + "logout_time=?,is_logout_resting=?,resettalents_cost=?,resettalents_time=?,extra_flags=?,stable_slots=?,at_login=?,zone=?,death_expire_time=?,taxi_path=?," + "arenaPoints=?,totalHonorPoints=?,todayHonorPoints=?,yesterdayHonorPoints=?,totalKills=?,todayKills=?,yesterdayKills=?,chosenTitle=?,knownCurrencies=?," + "watchedFaction=?,drunk=?,health=?,power1=?,power2=?,power3=?,power4=?,power5=?,power6=?,power7=?,latency=?,speccount=?,activespec=?,exploredZones=?," + "equipmentCache=?,ammoId=?,knownTitles=?,actionBars=?,grantableLevels=?,online=? WHERE guid=?", CONNECTION_ASYNC); } diff --git a/src/server/shared/Database/Implementation/CharacterDatabase.h b/src/server/shared/Database/Implementation/CharacterDatabase.h index dd752914138..f06a17aa924 100755 --- a/src/server/shared/Database/Implementation/CharacterDatabase.h +++ b/src/server/shared/Database/Implementation/CharacterDatabase.h @@ -275,6 +275,9 @@ enum CharacterDatabaseStatements CHAR_LOAD_EXPIRED_AUCTIONS, + CHAR_ADD_CHARACTER, + CHAR_UPD_CHARACTER, + MAX_CHARACTERDATABASE_STATEMENTS, }; |