diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 7 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 13 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 1 | ||||
-rw-r--r-- | src/server/game/Grids/ObjectGridLoader.cpp | 3 |
4 files changed, 13 insertions, 11 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 2af7824cf98..169d5feae03 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -522,12 +522,17 @@ void Creature::Update(uint32 diff) if (!IsAlive()) break; - // if creature is charmed, switch to charmed AI + // if creature is charmed, switch to charmed AI (and back) if (NeedChangeAI) { UpdateCharmAI(); NeedChangeAI = false; IsAIEnabled = true; + if (!IsInEvadeMode() && LastCharmerGUID) + if (Unit* charmer = ObjectAccessor::GetUnit(*this, LastCharmerGUID)) + i_AI->AttackStart(charmer); + + LastCharmerGUID = 0; } if (!IsInEvadeMode() && IsAIEnabled) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 57a920ab56b..7e67a9e6e09 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -162,7 +162,7 @@ ProcEventInfo::ProcEventInfo(Unit* actor, Unit* actionTarget, Unit* procTarget, #endif Unit::Unit(bool isWorldObject) : WorldObject(isWorldObject), m_movedPlayer(NULL), m_lastSanctuaryTime(0), - IsAIEnabled(false), NeedChangeAI(false), + IsAIEnabled(false), NeedChangeAI(false), LastCharmerGUID(0), m_ControlledByPlayer(false), movespline(new Movement::MoveSpline()), i_AI(NULL), i_disabledAI(NULL), m_AutoRepeatFirstCast(false), m_procDeep(0), m_removedAurasCount(0), i_motionMaster(this), m_ThreatManager(this), @@ -15836,16 +15836,13 @@ void Unit::RemoveCharmedBy(Unit* charmer) if (Creature* creature = ToCreature()) { + // Creature will restore its old AI on next update if (creature->AI()) creature->AI()->OnCharmed(false); - if (type != CHARM_TYPE_VEHICLE) // Vehicles' AI is never modified - { - creature->AIM_Initialize(); - - if (creature->AI() && charmer && charmer->IsAlive()) - creature->AI()->AttackStart(charmer); - } + // Vehicle should not attack its passenger after he exists the seat + if (type != CHARM_TYPE_VEHICLE) + LastCharmerGUID = charmer->GetGUID(); } else ToPlayer()->SetClientControl(this, 1); diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index d34c66f7893..c90357a9eb8 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -2074,6 +2074,7 @@ class Unit : public WorldObject friend class VehicleJoinEvent; bool IsAIEnabled, NeedChangeAI; + uint64 LastCharmerGUID; bool CreateVehicleKit(uint32 id, uint32 creatureEntry); void RemoveVehicleKit(); Vehicle* GetVehicleKit()const { return m_vehicleKit; } diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp index dacb72d5de6..879dd48c759 100644 --- a/src/server/game/Grids/ObjectGridLoader.cpp +++ b/src/server/game/Grids/ObjectGridLoader.cpp @@ -217,8 +217,7 @@ void ObjectGridStoper::Visit(CreatureMapType &m) { iter->GetSource()->CombatStop(); iter->GetSource()->DeleteThreatList(); - if (iter->GetSource()->IsAIEnabled) - iter->GetSource()->AI()->EnterEvadeMode(); + iter->GetSource()->AI()->EnterEvadeMode(); } } } |