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-rw-r--r--src/server/game/Accounts/RBAC.h2
-rw-r--r--src/server/game/Server/WorldSession.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Accounts/RBAC.h b/src/server/game/Accounts/RBAC.h
index c486dd4846d..5fd86fdf04d 100644
--- a/src/server/game/Accounts/RBAC.h
+++ b/src/server/game/Accounts/RBAC.h
@@ -57,7 +57,7 @@ enum RBACPermissions
RBAC_PERM_JOIN_RANDOM_BG = 4,
RBAC_PERM_JOIN_ARENAS = 5,
RBAC_PERM_JOIN_DUNGEON_FINDER = 6,
- // 7 - reuse
+ RBAC_PERM_IGNORE_IDLE_CONNECTION = 7,
// 8 - reuse
// 9 - reuse
RBAC_PERM_USE_CHARACTER_TEMPLATES = 10,
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index a9bb542d0ca..93f31f53cd9 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -329,7 +329,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
///- Before we process anything:
/// If necessary, kick the player because the client didn't send anything for too long
/// (or they've been idling in character select)
- if (IsConnectionIdle())
+ if (IsConnectionIdle() && !HasPermission(rbac::RBAC_PERM_IGNORE_IDLE_CONNECTION))
m_Socket[CONNECTION_TYPE_REALM]->CloseSocket();
///- Retrieve packets from the receive queue and call the appropriate handlers