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-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.cpp3
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.h36
-rwxr-xr-xsrc/server/game/Grids/ObjectGridLoader.cpp22
-rwxr-xr-xsrc/server/game/Grids/ObjectGridLoader.h3
-rwxr-xr-xsrc/server/game/Maps/Map.cpp72
-rwxr-xr-xsrc/server/game/Maps/Map.h18
6 files changed, 100 insertions, 54 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index a8e219f4f6b..5ac2fdcaca1 100755
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -143,7 +143,8 @@ m_PlayerDamageReq(0), m_lootMoney(0), m_lootRecipient(0), m_lootRecipientGroup(0
m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_reactState(REACT_AGGRESSIVE),
m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false),
m_AlreadySearchedAssistance(false), m_regenHealth(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
-m_creatureInfo(NULL), m_creatureData(NULL), m_formation(NULL)
+m_creatureInfo(NULL), m_creatureData(NULL), m_formation(NULL),
+MapCreature()
{
m_regenTimer = CREATURE_REGEN_INTERVAL;
m_valuesCount = UNIT_END;
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 3d5b86a106a..6bca501f76b 100755
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -407,7 +407,36 @@ typedef std::map<uint32, time_t> CreatureSpellCooldowns;
#define MAX_VENDOR_ITEMS 150 // Limitation in 3.x.x item count in SMSG_LIST_INVENTORY
-class Creature : public Unit, public GridObject<Creature>
+enum CreatureCellMoveState
+{
+ CREATURE_CELL_MOVE_NONE, //not in move list
+ CREATURE_CELL_MOVE_ACTIVE, //in move list
+ CREATURE_CELL_MOVE_INACTIVE, //in move list but should not move
+};
+
+class MapCreature
+{
+ friend class Map; //map for moving creatures
+ friend class ObjectGridLoader; //grid loader for loading creatures
+
+public:
+ MapCreature() : _moveState(CREATURE_CELL_MOVE_NONE) {}
+
+private:
+ Cell _currentCell;
+ Cell const& GetCurrentCell() const { return _currentCell; }
+ void SetCurrentCell(Cell const& cell) { _currentCell = cell; }
+
+ CreatureCellMoveState _moveState;
+ Position _newPosition;
+ void SetNewCellPosition(float x, float y, float z, float o)
+ {
+ _moveState = CREATURE_CELL_MOVE_ACTIVE;
+ _newPosition.Relocate(x, y, z, o);
+ }
+};
+
+class Creature : public Unit, public GridObject<Creature>, public MapCreature
{
public:
@@ -598,10 +627,6 @@ class Creature : public Unit, public GridObject<Creature>
MovementGeneratorType GetDefaultMovementType() const { return m_defaultMovementType; }
void SetDefaultMovementType(MovementGeneratorType mgt) { m_defaultMovementType = mgt; }
- // for use only in LoadHelper, Map::Add Map::CreatureCellRelocation
- Cell const& GetCurrentCell() const { return m_currentCell; }
- void SetCurrentCell(Cell const& cell) { m_currentCell = cell; }
-
void RemoveCorpse(bool setSpawnTime = true);
void ForcedDespawn(uint32 timeMSToDespawn = 0);
@@ -703,7 +728,6 @@ class Creature : public Unit, public GridObject<Creature>
void RegenerateHealth();
void Regenerate(Powers power);
MovementGeneratorType m_defaultMovementType;
- Cell m_currentCell; // store current cell where creature listed
uint32 m_DBTableGuid; ///< For new or temporary creatures is 0 for saved it is lowguid
uint32 m_equipmentId;
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index 58521b76bff..b0e7de88491 100755
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -57,20 +57,8 @@ ObjectGridRespawnMover::Visit(CreatureMapType &m)
Creature* c = iter->getSource();
++iter;
- ASSERT(!c->isPet() && "ObjectGridRespawnMover don't must be called for pets");
-
- Cell const& cur_cell = c->GetCurrentCell();
-
- float resp_x, resp_y, resp_z;
- c->GetRespawnCoord(resp_x, resp_y, resp_z);
- CellPair resp_val = Trinity::ComputeCellPair(resp_x, resp_y);
- Cell resp_cell(resp_val);
-
- if (cur_cell.DiffGrid(resp_cell))
- {
- c->GetMap()->CreatureRespawnRelocation(c);
- // false result ignored: will be unload with other creatures at grid
- }
+ ASSERT(!c->isPet() && "ObjectGridRespawnMover must not be called for pets");
+ c->GetMap()->CreatureRespawnRelocation(c, true);
}
}
@@ -94,11 +82,11 @@ class ObjectWorldLoader
uint32 i_corpses;
};
-template<class T> void AddUnitState(T* /*obj*/, CellPair const& /*cell_pair*/)
+template<class T> static void ObjectGridLoader::SetObjectCell(T* /*obj*/, CellPair const& /*cell_pair*/)
{
}
-template<> void AddUnitState(Creature* obj, CellPair const& cell_pair)
+template<> static void ObjectGridLoader::SetObjectCell(Creature* obj, CellPair const& cell_pair)
{
Cell cell(cell_pair);
@@ -109,7 +97,7 @@ template <class T>
void AddObjectHelper(CellPair &cell, GridRefManager<T> &m, uint32 &count, Map* map, T *obj)
{
obj->GetGridRef().link(&m, obj);
- AddUnitState(obj, cell);
+ ObjectGridLoader::SetObjectCell(obj, cell);
obj->AddToWorld();
if (obj->isActiveObject())
map->AddToActive(obj);
diff --git a/src/server/game/Grids/ObjectGridLoader.h b/src/server/game/Grids/ObjectGridLoader.h
index 901080293a4..5fc5dc47e71 100755
--- a/src/server/game/Grids/ObjectGridLoader.h
+++ b/src/server/game/Grids/ObjectGridLoader.h
@@ -40,11 +40,12 @@ class ObjectGridLoader
void Visit(GameObjectMapType &m);
void Visit(CreatureMapType &m);
void Visit(CorpseMapType &) const {}
-
void Visit(DynamicObjectMapType&) const {}
void LoadN(void);
+ template<class T> static void SetObjectCell(T* obj, CellPair const& cellPair);
+
private:
Cell i_cell;
NGridType &i_grid;
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 26e058a32f3..4096154fa37 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -205,7 +205,8 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _par
i_mapEntry (sMapStore.LookupEntry(id)), i_spawnMode(SpawnMode), i_InstanceId(InstanceId),
m_unloadTimer(0), m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE),
m_VisibilityNotifyPeriod(DEFAULT_VISIBILITY_NOTIFY_PERIOD),
-m_activeNonPlayersIter(m_activeNonPlayers.end()), i_gridExpiry(expiry), i_scriptLock(false)
+m_activeNonPlayersIter(m_activeNonPlayers.end()), i_gridExpiry(expiry),
+i_scriptLock(false), _creatureToMoveLock(false)
{
m_parentMap = (_parent ? _parent : this);
for (unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
@@ -435,6 +436,17 @@ bool Map::Add(Player* player)
}
template<class T>
+void Map::InitializeObject(T* obj)
+{
+}
+
+template<>
+void Map::InitializeObject(Creature* obj)
+{
+ obj->_moveState = CREATURE_CELL_MOVE_NONE;
+}
+
+template<class T>
void
Map::Add(T *obj)
{
@@ -463,6 +475,7 @@ Map::Add(T *obj)
AddToGrid(obj, grid, cell);
//obj->SetMap(this);
obj->AddToWorld();
+ InitializeObject(obj);
if (obj->isActiveObject())
AddToActive(obj);
@@ -791,6 +804,7 @@ Map::CreatureRelocation(Creature* creature, float x, float y, float z, float ang
{
creature->Relocate(x, y, z, ang);
creature->UpdateObjectVisibility(false);
+ RemoveCreatureFromMoveList(creature);
}
ASSERT(CheckGridIntegrity(creature, true));
@@ -798,26 +812,47 @@ Map::CreatureRelocation(Creature* creature, float x, float y, float z, float ang
void Map::AddCreatureToMoveList(Creature* c, float x, float y, float z, float ang)
{
- if (!c)
+ if (_creatureToMoveLock) //can this happen?
+ return;
+
+ if(c->_moveState == CREATURE_CELL_MOVE_NONE)
+ _creaturesToMove.push_back(c);
+ c->SetNewCellPosition(x, y, z, ang);
+}
+
+void Map::RemoveCreatureFromMoveList(Creature* c)
+{
+ if (_creatureToMoveLock) //can this happen?
return;
- i_creaturesToMove[c] = CreatureMover(x, y, z, ang);
+ if(c->_moveState == CREATURE_CELL_MOVE_ACTIVE)
+ c->_moveState = CREATURE_CELL_MOVE_INACTIVE;
}
void Map::MoveAllCreaturesInMoveList()
{
- while (!i_creaturesToMove.empty())
+ _creatureToMoveLock = true;
+ for(std::vector<Creature*>::iterator itr = _creaturesToMove.begin(); itr != _creaturesToMove.end(); ++itr)
{
- // get data and remove element;
- CreatureMoveList::iterator iter = i_creaturesToMove.begin();
- Creature* c = iter->first;
- const CreatureMover &cm = iter->second;
+ Creature* c = *itr;
+ if(c->FindMap() != this) //pet is teleported to another map
+ continue;
+
+ if(c->_moveState != CREATURE_CELL_MOVE_ACTIVE)
+ {
+ c->_moveState = CREATURE_CELL_MOVE_NONE;
+ continue;
+ }
+
+ c->_moveState = CREATURE_CELL_MOVE_NONE;
+ if(!c->IsInWorld())
+ continue;
// do move or do move to respawn or remove creature if previous all fail
- if (CreatureCellRelocation(c, Cell(Trinity::ComputeCellPair(cm.x, cm.y))))
+ if (CreatureCellRelocation(c, Cell(Trinity::ComputeCellPair(c->_newPosition.m_positionX, c->_newPosition.m_positionY))))
{
// update pos
- c->Relocate(cm.x, cm.y, cm.z, cm.ang);
+ c->Relocate(c->_newPosition);
//CreatureRelocationNotify(c, new_cell, new_cell.cellPair());
c->UpdateObjectVisibility(false);
}
@@ -825,7 +860,7 @@ void Map::MoveAllCreaturesInMoveList()
{
// if creature can't be move in new cell/grid (not loaded) move it to repawn cell/grid
// creature coordinates will be updated and notifiers send
- if (!CreatureRespawnRelocation(c))
+ if (!CreatureRespawnRelocation(c, false))
{
// ... or unload (if respawn grid also not loaded)
#ifdef TRINITY_DEBUG
@@ -843,9 +878,9 @@ void Map::MoveAllCreaturesInMoveList()
AddObjectToRemoveList(c);
}
}
-
- i_creaturesToMove.erase(iter);
}
+ _creaturesToMove.clear();
+ _creatureToMoveLock = false;
}
bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
@@ -909,14 +944,17 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
return false;
}
-bool Map::CreatureRespawnRelocation(Creature* c)
+bool Map::CreatureRespawnRelocation(Creature* c, bool diffGridOnly)
{
float resp_x, resp_y, resp_z, resp_o;
c->GetRespawnCoord(resp_x, resp_y, resp_z, &resp_o);
-
CellPair resp_val = Trinity::ComputeCellPair(resp_x, resp_y);
Cell resp_cell(resp_val);
+ //creature will be unloaded with grid
+ if(diffGridOnly && !c->GetCurrentCell().DiffGrid(resp_cell))
+ return true;
+
c->CombatStop();
c->GetMotionMaster()->Clear();
@@ -1020,7 +1058,7 @@ void Map::RemoveAllPlayers()
void Map::UnloadAll()
{
// clear all delayed moves, useless anyway do this moves before map unload.
- i_creaturesToMove.clear();
+ _creaturesToMove.clear();
for (GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end();)
{
@@ -2678,4 +2716,4 @@ void Map::UpdateIteratorBack(Player* player)
{
if (m_mapRefIter == player->GetMapRef())
m_mapRefIter = m_mapRefIter->nocheck_prev();
-} \ No newline at end of file
+}
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index bbd3b20ecfb..8359a49a316 100755
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -193,14 +193,6 @@ public:
ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = 0);
};
-struct CreatureMover
-{
- CreatureMover() : x(0.0f), y(0.0f), z(0.0f), ang(0.0f) {}
- CreatureMover(float _x, float _y, float _z, float _ang) : x(_x), y(_y), z(_z), ang(_ang) {}
-
- float x, y, z, ang;
-};
-
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some platform
#if defined(__GNUC__)
#pragma pack(1)
@@ -226,8 +218,6 @@ enum LevelRequirementVsMode
#pragma pack(pop)
#endif
-typedef UNORDERED_MAP<Creature*, CreatureMover> CreatureMoveList;
-
#define MAX_HEIGHT 100000.0f // can be use for find ground height at surface
#define INVALID_HEIGHT -100000.0f // for check, must be equal to VMAP_INVALID_HEIGHT, real value for unknown height is VMAP_INVALID_HEIGHT_VALUE
#define MAX_FALL_DISTANCE 250000.0f // "unlimited fall" to find VMap ground if it is available, just larger than MAX_HEIGHT - INVALID_HEIGHT
@@ -344,7 +334,8 @@ class Map : public GridRefManager<NGridType>
void RemoveAllObjectsInRemoveList();
virtual void RemoveAllPlayers();
- bool CreatureRespawnRelocation(Creature* c); // used only in MoveAllCreaturesInMoveList and ObjectGridUnloader
+ // used only in MoveAllCreaturesInMoveList and ObjectGridUnloader
+ bool CreatureRespawnRelocation(Creature* c, bool diffGridOnly);
// assert print helper
bool CheckGridIntegrity(Creature* c, bool moved) const;
@@ -449,8 +440,11 @@ class Map : public GridRefManager<NGridType>
bool CreatureCellRelocation(Creature* creature, Cell new_cell);
+ template<class T> void InitializeObject(T* obj);
void AddCreatureToMoveList(Creature* c, float x, float y, float z, float ang);
- CreatureMoveList i_creaturesToMove;
+ void RemoveCreatureFromMoveList(Creature* c);
+ bool _creatureToMoveLock;
+ std::vector<Creature*> _creaturesToMove;
bool loaded(const GridPair &) const;
void EnsureGridCreated(const GridPair &);