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-rw-r--r--src/game/Unit.cpp42
-rw-r--r--src/game/Unit.h1
2 files changed, 30 insertions, 13 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 44e07887d93..9de45667a53 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -2804,6 +2804,27 @@ float Unit::MeleeSpellMissChance(const Unit *pVictim, WeaponAttackType attType,
return miss_chance;
}
+
+int32 Unit::GetMechanicResistChance(const SpellEntry *spell)
+{
+ if(!spell)
+ return 0;
+ int32 resist_mech = 0;
+ for(int eff = 0; eff < 3; ++eff)
+ {
+ if(spell->Effect[eff] == 0)
+ break;
+ int32 effect_mech = GetEffectMechanic(spell, eff);
+ if (effect_mech)
+ {
+ int32 temp = GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
+ if (resist_mech < temp)
+ resist_mech = temp;
+ }
+ }
+ return resist_mech;
+}
+
// Melee based spells hit result calculations
SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
{
@@ -2829,6 +2850,12 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
return SPELL_MISS_NONE;
+ // Chance resist mechanic
+ int32 resist_chance = pVictim->GetMechanicResistChance(spell)*100;
+ tmp += resist_chance;
+ if (roll < tmp)
+ return SPELL_MISS_RESIST;
+
// Ranged attack can`t miss too
if (attType == RANGED_ATTACK)
return SPELL_MISS_NONE;
@@ -2917,20 +2944,9 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
if (IsDispelSpell(spell))
modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
// Chance resist mechanic (select max value from every mechanic spell effect)
- int32 resist_mech = 0;
- // Get effects mechanic and chance
- for(int eff = 0; eff < 3; ++eff)
- {
- int32 effect_mech = GetEffectMechanic(spell, eff);
- if (effect_mech)
- {
- int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
- if (resist_mech < temp)
- resist_mech = temp;
- }
- }
+ int32 resist_chance = pVictim->GetMechanicResistChance(spell);
// Apply mod
- modHitChance-=resist_mech;
+ modHitChance-=resist_chance;
// Chance resist debuff
modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 0a8cfc2c444..ef4b29fcc3a 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -969,6 +969,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
float GetUnitParryChance() const;
float GetUnitBlockChance() const;
float GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const;
+ int32 GetMechanicResistChance(const SpellEntry *spell);
virtual uint32 GetShieldBlockValue() const =0;
uint32 GetUnitMeleeSkill(Unit const* target = NULL) const { return (target ? getLevelForTarget(target) : getLevel()) * 5; }