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-rw-r--r--src/server/database/Database/DatabaseLoader.cpp2
-rw-r--r--src/server/database/Database/Implementation/CharacterDatabase.cpp2
-rw-r--r--src/server/database/Database/Implementation/LoginDatabase.cpp10
-rw-r--r--src/server/game/AI/CreatureAIFactory.h5
-rw-r--r--src/server/game/AI/CreatureAIImpl.h290
-rw-r--r--src/server/game/AI/CreatureAISelector.cpp30
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp18
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h4
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.h4
-rw-r--r--src/server/game/Accounts/RBAC.h1
-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp2
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp79
-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.cpp2
-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.cpp35
-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.h7
-rw-r--r--src/server/game/Chat/Chat.h2
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp2
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp8
-rw-r--r--src/server/game/DungeonFinding/LFGScripts.cpp10
-rw-r--r--src/server/game/Entities/Item/Item.cpp16
-rw-r--r--src/server/game/Entities/Item/Item.h2
-rw-r--r--src/server/game/Entities/Player/Player.cpp38
-rw-r--r--src/server/game/Entities/Player/Player.h3
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp7
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp36
-rw-r--r--src/server/game/Globals/ObjectMgr.h4
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp3
-rw-r--r--src/server/game/Instances/InstanceScript.cpp27
-rw-r--r--src/server/game/Instances/InstanceScript.h3
-rw-r--r--src/server/game/Maps/Map.cpp24
-rw-r--r--src/server/game/Miscellaneous/Language.h4
-rw-r--r--src/server/game/Movement/MotionMaster.cpp18
-rw-r--r--src/server/game/Movement/MotionMaster.h1
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp2
-rw-r--r--src/server/game/Scripting/ScriptLoader.cpp8
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp165
-rw-r--r--src/server/game/Scripting/ScriptMgr.h32
-rw-r--r--src/server/game/Server/WorldSession.cpp1
-rw-r--r--src/server/game/Server/WorldSocket.cpp31
-rw-r--r--src/server/game/Skills/SkillExtraItems.cpp111
-rw-r--r--src/server/game/Skills/SkillExtraItems.h4
-rw-r--r--src/server/game/Spells/SpellEffects.cpp32
-rw-r--r--src/server/game/Spells/SpellHistory.cpp54
-rw-r--r--src/server/game/Spells/SpellHistory.h5
-rw-r--r--src/server/game/Spells/SpellMgr.cpp13
-rw-r--r--src/server/game/Weather/WeatherMgr.cpp2
-rw-r--r--src/server/game/World/World.cpp4
-rw-r--r--src/server/game/World/World.h1
-rw-r--r--src/server/scripts/Commands/cs_cheat.cpp44
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp26
-rw-r--r--src/server/scripts/Commands/cs_instance.cpp6
-rw-r--r--src/server/scripts/Commands/cs_lfg.cpp54
-rw-r--r--src/server/scripts/Commands/cs_modify.cpp44
-rw-r--r--src/server/scripts/Commands/cs_reload.cpp13
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp116
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp93
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp110
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/blackwing_lair.h41
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_chromaggus.cpp7
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_ebonroc.cpp7
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_firemaw.cpp7
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_flamegor.cpp7
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/instance_blackwing_lair.cpp231
-rw-r--r--src/server/scripts/EasternKingdoms/CMakeLists.txt3
-rw-r--r--src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp42
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp25
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp28
-rw-r--r--src/server/scripts/Kalimdor/zone_the_barrens.cpp2
-rw-r--r--src/server/scripts/Kalimdor/zone_winterspring.cpp2
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp2
-rw-r--r--src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp3
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp65
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp4
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h1
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp4
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp208
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp130
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_noth.cpp2
-rw-r--r--src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp24
-rw-r--r--src/server/scripts/Northrend/Naxxramas/naxxramas.h5
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp3
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp185
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_erekem.cpp479
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp697
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp160
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_moragg.cpp256
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp425
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp269
-rw-r--r--src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp1340
-rw-r--r--src/server/scripts/Northrend/VioletHold/violet_hold.cpp1929
-rw-r--r--src/server/scripts/Northrend/VioletHold/violet_hold.h114
-rw-r--r--src/server/scripts/Northrend/zone_borean_tundra.cpp2
-rw-r--r--src/server/scripts/Northrend/zone_howling_fjord.cpp2
-rw-r--r--src/server/scripts/Northrend/zone_sholazar_basin.cpp68
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp2
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp4
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/shattered_halls.cpp2
-rw-r--r--src/server/scripts/Outland/zone_hellfire_peninsula.cpp473
-rw-r--r--src/server/scripts/World/duel_reset.cpp57
-rw-r--r--src/server/scripts/World/npc_professions.cpp146
-rw-r--r--src/server/worldserver/worldserver.conf.dist9
111 files changed, 4732 insertions, 4448 deletions
diff --git a/src/server/database/Database/DatabaseLoader.cpp b/src/server/database/Database/DatabaseLoader.cpp
index 1d704100d93..d3e9e7a7132 100644
--- a/src/server/database/Database/DatabaseLoader.cpp
+++ b/src/server/database/Database/DatabaseLoader.cpp
@@ -66,7 +66,7 @@ DatabaseLoader& DatabaseLoader::AddDatabase(DatabaseWorkerPool<T>& pool, std::st
if (error)
{
TC_LOG_ERROR("sql.driver", "\nDatabasePool %s NOT opened. There were errors opening the MySQL connections. Check your SQLDriverLogFile "
- "for specific errors. Read wiki at http://collab.kpsn.org/display/tc/TrinityCore+Home", name.c_str());
+ "for specific errors. Read wiki at http://www.trinitycore.info/display/tc/TrinityCore+Home", name.c_str());
return false;
}
diff --git a/src/server/database/Database/Implementation/CharacterDatabase.cpp b/src/server/database/Database/Implementation/CharacterDatabase.cpp
index 3399e9a8136..3ecc3975611 100644
--- a/src/server/database/Database/Implementation/CharacterDatabase.cpp
+++ b/src/server/database/Database/Implementation/CharacterDatabase.cpp
@@ -662,7 +662,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
// PvPstats
PrepareStatement(CHAR_SEL_PVPSTATS_MAXID, "SELECT MAX(id) FROM pvpstats_battlegrounds", CONNECTION_SYNCH);
PrepareStatement(CHAR_INS_PVPSTATS_BATTLEGROUND, "INSERT INTO pvpstats_battlegrounds (id, winner_faction, bracket_id, type, date) VALUES (?, ?, ?, ?, NOW())", CONNECTION_ASYNC);
- PrepareStatement(CHAR_INS_PVPSTATS_PLAYER, "INSERT INTO pvpstats_players (battleground_id, character_guid, score_killing_blows, score_deaths, score_honorable_kills, score_bonus_honor, score_damage_done, score_healing_done, attr_1, attr_2, attr_3, attr_4, attr_5) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
+ PrepareStatement(CHAR_INS_PVPSTATS_PLAYER, "INSERT INTO pvpstats_players (battleground_id, character_guid, winner, score_killing_blows, score_deaths, score_honorable_kills, score_bonus_honor, score_damage_done, score_healing_done, attr_1, attr_2, attr_3, attr_4, attr_5) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_PVPSTATS_FACTIONS_OVERALL, "SELECT winner_faction, COUNT(*) AS count FROM pvpstats_battlegrounds WHERE DATEDIFF(NOW(), date) < 7 GROUP BY winner_faction ORDER BY winner_faction ASC", CONNECTION_SYNCH);
// QuestTracker
diff --git a/src/server/database/Database/Implementation/LoginDatabase.cpp b/src/server/database/Database/Implementation/LoginDatabase.cpp
index 7e199659177..9b2837bfffe 100644
--- a/src/server/database/Database/Implementation/LoginDatabase.cpp
+++ b/src/server/database/Database/Implementation/LoginDatabase.cpp
@@ -39,10 +39,10 @@ void LoginDatabaseConnection::DoPrepareStatements()
PrepareStatement(LOGIN_SEL_LOGON_COUNTRY, "SELECT country FROM ip2nation WHERE ip < ? ORDER BY ip DESC LIMIT 0,1", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_ACCOUNT_ID_BY_NAME, "SELECT id FROM account WHERE username = ?", CONNECTION_SYNCH);
PrepareStatement(LOGIN_SEL_ACCOUNT_LIST_BY_NAME, "SELECT id, username FROM account WHERE username = ?", CONNECTION_SYNCH);
- PrepareStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME, "SELECT a.id, a.sessionkey, ba.last_ip, ba.locked, a.expansion, a.mutetime, ba.locale, a.recruiter, ba.os, ba.id, aa.gmLevel, "
+ PrepareStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME, "SELECT a.id, a.sessionkey, ba.last_ip, ba.locked, ba.lock_country, a.expansion, a.mutetime, ba.locale, a.recruiter, ba.os, ba.id, aa.gmLevel, "
"bab.unbandate > UNIX_TIMESTAMP() OR bab.unbandate = bab.bandate, ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, r.id "
"FROM account a LEFT JOIN account r ON a.id = r.recruiter LEFT JOIN battlenet_accounts ba ON a.battlenet_account = ba.id "
- "LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID IN (-1, ?) LEFT JOIN battlenet_account_bans bab ON ba.id = bab.id LEFT JOIN account_banned ab ON a.id = ab.id "
+ "LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID IN (-1, ?) LEFT JOIN battlenet_account_bans bab ON ba.id = bab.id LEFT JOIN account_banned ab ON a.id = ab.id AND ab.active = 1 "
"WHERE a.username = ? ORDER BY aa.RealmID DESC LIMIT 1", CONNECTION_ASYNC);
PrepareStatement(LOGIN_SEL_ACCOUNT_LIST_BY_EMAIL, "SELECT id, username FROM account WHERE email = ?", CONNECTION_SYNCH);
@@ -51,7 +51,7 @@ void LoginDatabaseConnection::DoPrepareStatements()
PrepareStatement(LOGIN_INS_IP_BANNED, "INSERT INTO ip_banned (ip, bandate, unbandate, bannedby, banreason) VALUES (?, UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(LOGIN_DEL_IP_NOT_BANNED, "DELETE FROM ip_banned WHERE ip = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_INS_ACCOUNT_BANNED, "INSERT INTO account_banned VALUES (?, UNIX_TIMESTAMP(), UNIX_TIMESTAMP()+?, ?, ?, 1)", CONNECTION_ASYNC);
- PrepareStatement(LOGIN_UPD_ACCOUNT_NOT_BANNED, "UPDATE account_banned SET unbandate = UNIX_TIMESTAMP(), active = 0 WHERE id = ? AND active != 0", CONNECTION_ASYNC);
+ PrepareStatement(LOGIN_UPD_ACCOUNT_NOT_BANNED, "UPDATE account_banned SET active = 0 WHERE id = ? AND active != 0", CONNECTION_ASYNC);
PrepareStatement(LOGIN_DEL_REALM_CHARACTERS_BY_REALM, "DELETE FROM realmcharacters WHERE acctid = ? AND realmid = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_DEL_REALM_CHARACTERS, "DELETE FROM realmcharacters WHERE acctid = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_INS_REALM_CHARACTERS, "INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (?, ?, ?)", CONNECTION_ASYNC);
@@ -118,12 +118,12 @@ void LoginDatabaseConnection::DoPrepareStatements()
PrepareStatement(LOGIN_SEL_BNET_ACCOUNT_INFO, "SELECT " BnetAccountInfo ", ba.sha_pass_hash, ba.v, ba.s, " BnetGameAccountInfo
" FROM battlenet_accounts ba LEFT JOIN battlenet_account_bans bab ON ba.id = bab.id LEFT JOIN account a ON ba.id = a.battlenet_account"
- " LEFT JOIN account_banned ab ON a.id = ab.id LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID = -1 WHERE ba.email = ?", CONNECTION_ASYNC);
+ " LEFT JOIN account_banned ab ON a.id = ab.id AND ab.active = 1 LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID = -1 WHERE ba.email = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_UPD_BNET_VS_FIELDS, "UPDATE battlenet_accounts SET v = ?, s = ? WHERE email = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_UPD_BNET_SESSION_KEY, "UPDATE battlenet_accounts SET sessionKey = ?, online = ? WHERE id = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_SEL_BNET_RECONNECT_INFO, "SELECT " BnetAccountInfo ", ba.sessionKey, " BnetGameAccountInfo
" FROM battlenet_accounts ba LEFT JOIN battlenet_account_bans bab ON ba.id = bab.id LEFT JOIN account a ON ba.id = a.battlenet_account"
- " LEFT JOIN account_banned ab ON a.id = ab.id LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID = -1 WHERE ba.email = ? AND a.username = ?", CONNECTION_ASYNC);
+ " LEFT JOIN account_banned ab ON a.id = ab.id AND ab.active = 1 LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID = -1 WHERE ba.email = ? AND a.username = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_UPD_BNET_FAILED_LOGINS, "UPDATE battlenet_accounts SET failed_logins = failed_logins + 1 WHERE email = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_UPD_BNET_LAST_LOGIN_INFO, "UPDATE battlenet_accounts SET last_ip = ?, last_login = NOW(), locale = ?, failed_logins = 0, os = ? WHERE id = ?", CONNECTION_ASYNC);
PrepareStatement(LOGIN_SEL_BNET_CHARACTER_COUNTS, "SELECT rc.numchars, r.id, r.Region, r.Battlegroup, r.gamebuild FROM realmcharacters rc INNER JOIN realmlist r ON rc.realmid = r.id WHERE rc.acctid = ?", CONNECTION_ASYNC);
diff --git a/src/server/game/AI/CreatureAIFactory.h b/src/server/game/AI/CreatureAIFactory.h
index 4473d3e9cd5..4e11630259b 100644
--- a/src/server/game/AI/CreatureAIFactory.h
+++ b/src/server/game/AI/CreatureAIFactory.h
@@ -50,6 +50,8 @@ CreatureAIFactory<REAL_AI>::Create(void* data) const
typedef FactoryHolder<CreatureAI> CreatureAICreator;
typedef FactoryHolder<CreatureAI>::FactoryHolderRegistry CreatureAIRegistry;
+#define sCreatureAIRegistry CreatureAIRegistry::instance()
+
//GO
struct SelectableGameObjectAI : public FactoryHolder<GameObjectAI>, public Permissible<GameObject>
{
@@ -76,4 +78,7 @@ GameObjectAIFactory<REAL_GO_AI>::Create(void* data) const
typedef FactoryHolder<GameObjectAI> GameObjectAICreator;
typedef FactoryHolder<GameObjectAI>::FactoryHolderRegistry GameObjectAIRegistry;
+
+#define sGameObjectAIRegistry GameObjectAIRegistry::instance()
+
#endif
diff --git a/src/server/game/AI/CreatureAIImpl.h b/src/server/game/AI/CreatureAIImpl.h
index a2c5c5db057..529f7420021 100644
--- a/src/server/game/AI/CreatureAIImpl.h
+++ b/src/server/game/AI/CreatureAIImpl.h
@@ -23,292 +23,14 @@
#include "CreatureAI.h"
#include "SpellMgr.h"
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2)
-{
- return (urand(0, 1)) ? v1 : v2;
-}
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3)
-{
- switch (urand(0, 2))
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- }
-}
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4)
-{
- switch (urand(0, 3))
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- case 3: return v4;
- }
-}
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5)
-{
- switch (urand(0, 4))
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- case 3: return v4;
- case 4: return v5;
- }
-}
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6)
-{
- switch (urand(0, 5))
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- case 3: return v4;
- case 4: return v5;
- case 5: return v6;
- }
-}
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7)
-{
- switch (urand(0, 6))
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- case 3: return v4;
- case 4: return v5;
- case 5: return v6;
- case 6: return v7;
- }
-}
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8)
-{
- switch (urand(0, 7))
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- case 3: return v4;
- case 4: return v5;
- case 5: return v6;
- case 6: return v7;
- case 7: return v8;
- }
-}
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
- const T& v9)
-{
- switch (urand(0, 8))
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- case 3: return v4;
- case 4: return v5;
- case 5: return v6;
- case 6: return v7;
- case 7: return v8;
- case 8: return v9;
- }
-}
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
- const T& v9, const T& v10)
-{
- switch (urand(0, 9))
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- case 3: return v4;
- case 4: return v5;
- case 5: return v6;
- case 6: return v7;
- case 7: return v8;
- case 8: return v9;
- case 9: return v10;
- }
-}
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
- const T& v9, const T& v10, const T& v11)
-{
- switch (urand(0, 10))
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- case 3: return v4;
- case 4: return v5;
- case 5: return v6;
- case 6: return v7;
- case 7: return v8;
- case 8: return v9;
- case 9: return v10;
- case 10: return v11;
- }
-}
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
- const T& v9, const T& v10, const T& v11, const T& v12)
-{
- switch (urand(0, 11))
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- case 3: return v4;
- case 4: return v5;
- case 5: return v6;
- case 6: return v7;
- case 7: return v8;
- case 8: return v9;
- case 9: return v10;
- case 10: return v11;
- case 11: return v12;
- }
-}
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
- const T& v9, const T& v10, const T& v11, const T& v12, const T& v13)
-{
- switch (urand(0, 12))
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- case 3: return v4;
- case 4: return v5;
- case 5: return v6;
- case 6: return v7;
- case 7: return v8;
- case 8: return v9;
- case 9: return v10;
- case 10: return v11;
- case 11: return v12;
- case 12: return v13;
- }
-}
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
- const T& v9, const T& v10, const T& v11, const T& v12, const T& v13, const T& v14)
-{
- switch (urand(0, 13))
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- case 3: return v4;
- case 4: return v5;
- case 5: return v6;
- case 6: return v7;
- case 7: return v8;
- case 8: return v9;
- case 9: return v10;
- case 10: return v11;
- case 11: return v12;
- case 12: return v13;
- case 13: return v14;
- }
-}
-
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
- const T& v9, const T& v10, const T& v11, const T& v12, const T& v13, const T& v14, const T& v15)
-{
- switch (urand(0, 14))
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- case 3: return v4;
- case 4: return v5;
- case 5: return v6;
- case 6: return v7;
- case 7: return v8;
- case 8: return v9;
- case 9: return v10;
- case 10: return v11;
- case 11: return v12;
- case 12: return v13;
- case 13: return v14;
- case 14: return v15;
- }
-}
+#include <functional>
+#include <type_traits>
-template<class T>
-inline
-const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, const T& v6, const T& v7, const T& v8,
- const T& v9, const T& v10, const T& v11, const T& v12, const T& v13, const T& v14, const T& v15, const T& v16)
+template<typename First, typename Second, typename... Rest>
+static inline First const& RAND(First const& first, Second const& second, Rest const&... rest)
{
- switch (urand(0, 15))
- {
- default:
- case 0: return v1;
- case 1: return v2;
- case 2: return v3;
- case 3: return v4;
- case 4: return v5;
- case 5: return v6;
- case 6: return v7;
- case 7: return v8;
- case 8: return v9;
- case 9: return v10;
- case 10: return v11;
- case 11: return v12;
- case 12: return v13;
- case 13: return v14;
- case 14: return v15;
- case 15: return v16;
- }
+ std::reference_wrapper<typename std::add_const<First>::type> const pack[] = { first, second, rest... };
+ return pack[urand(0, sizeof...(rest) + 1)].get();
}
enum AITarget
diff --git a/src/server/game/AI/CreatureAISelector.cpp b/src/server/game/AI/CreatureAISelector.cpp
index ddb5ba3508b..495e6dcee31 100644
--- a/src/server/game/AI/CreatureAISelector.cpp
+++ b/src/server/game/AI/CreatureAISelector.cpp
@@ -30,10 +30,9 @@ namespace FactorySelector
CreatureAI* selectAI(Creature* creature)
{
const CreatureAICreator* ai_factory = NULL;
- CreatureAIRegistry& ai_registry(*CreatureAIRegistry::instance());
if (creature->IsPet())
- ai_factory = ai_registry.GetRegistryItem("PetAI");
+ ai_factory = sCreatureAIRegistry->GetRegistryItem("PetAI");
//scriptname in db
if (!ai_factory)
@@ -43,32 +42,32 @@ namespace FactorySelector
// AIname in db
std::string ainame=creature->GetAIName();
if (!ai_factory && !ainame.empty())
- ai_factory = ai_registry.GetRegistryItem(ainame);
+ ai_factory = sCreatureAIRegistry->GetRegistryItem(ainame);
// select by NPC flags
if (!ai_factory)
{
if (creature->IsVehicle())
- ai_factory = ai_registry.GetRegistryItem("VehicleAI");
+ ai_factory = sCreatureAIRegistry->GetRegistryItem("VehicleAI");
else if (creature->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN) && ((Guardian*)creature)->GetOwner()->GetTypeId() == TYPEID_PLAYER)
- ai_factory = ai_registry.GetRegistryItem("PetAI");
+ ai_factory = sCreatureAIRegistry->GetRegistryItem("PetAI");
else if (creature->HasFlag64(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK))
- ai_factory = ai_registry.GetRegistryItem("NullCreatureAI");
+ ai_factory = sCreatureAIRegistry->GetRegistryItem("NullCreatureAI");
else if (creature->IsGuard())
- ai_factory = ai_registry.GetRegistryItem("GuardAI");
+ ai_factory = sCreatureAIRegistry->GetRegistryItem("GuardAI");
else if (creature->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
- ai_factory = ai_registry.GetRegistryItem("PetAI");
+ ai_factory = sCreatureAIRegistry->GetRegistryItem("PetAI");
else if (creature->IsTotem())
- ai_factory = ai_registry.GetRegistryItem("TotemAI");
+ ai_factory = sCreatureAIRegistry->GetRegistryItem("TotemAI");
else if (creature->IsTrigger())
{
if (creature->m_spells[0])
- ai_factory = ai_registry.GetRegistryItem("TriggerAI");
+ ai_factory = sCreatureAIRegistry->GetRegistryItem("TriggerAI");
else
- ai_factory = ai_registry.GetRegistryItem("NullCreatureAI");
+ ai_factory = sCreatureAIRegistry->GetRegistryItem("NullCreatureAI");
}
else if (creature->IsCritter() && !creature->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
- ai_factory = ai_registry.GetRegistryItem("CritterAI");
+ ai_factory = sCreatureAIRegistry->GetRegistryItem("CritterAI");
}
// select by permit check
@@ -76,7 +75,7 @@ namespace FactorySelector
{
int best_val = -1;
typedef CreatureAIRegistry::RegistryMapType RMT;
- RMT const& l = ai_registry.GetRegisteredItems();
+ RMT const& l = sCreatureAIRegistry->GetRegisteredItems();
for (RMT::const_iterator iter = l.begin(); iter != l.end(); ++iter)
{
const CreatureAICreator* factory = iter->second;
@@ -128,14 +127,13 @@ namespace FactorySelector
GameObjectAI* SelectGameObjectAI(GameObject* go)
{
- const GameObjectAICreator* ai_factory = NULL;
- GameObjectAIRegistry& ai_registry(*GameObjectAIRegistry::instance());
+ GameObjectAICreator const* ai_factory = NULL;
// scriptname in db
if (GameObjectAI* scriptedAI = sScriptMgr->GetGameObjectAI(go))
return scriptedAI;
- ai_factory = ai_registry.GetRegistryItem(go->GetAIName());
+ ai_factory = sGameObjectAIRegistry->GetRegistryItem(go->GetAIName());
//future goAI types go here
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 512385a67b6..28f9ad591df 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -446,7 +446,13 @@ BossAI::BossAI(Creature* creature, uint32 bossId) : ScriptedAI(creature),
instance(creature->GetInstanceScript()),
summons(creature),
_boundary(instance ? instance->GetBossBoundary(bossId) : NULL),
- _bossId(bossId) { }
+ _bossId(bossId)
+{
+ scheduler.SetValidator([this]
+ {
+ return !me->HasUnitState(UNIT_STATE_CASTING);
+ });
+}
void BossAI::_Reset()
{
@@ -457,6 +463,7 @@ void BossAI::_Reset()
me->ResetLootMode();
events.Reset();
summons.DespawnAll();
+ scheduler.CancelAll();
if (instance)
instance->SetBossState(_bossId, NOT_STARTED);
}
@@ -465,15 +472,13 @@ void BossAI::_JustDied()
{
events.Reset();
summons.DespawnAll();
+ scheduler.CancelAll();
if (instance)
instance->SetBossState(_bossId, DONE);
}
void BossAI::_EnterCombat()
{
- me->SetCombatPulseDelay(5);
- me->setActive(true);
- DoZoneInCombat();
if (instance)
{
// bosses do not respawn, check only on enter combat
@@ -484,6 +489,11 @@ void BossAI::_EnterCombat()
}
instance->SetBossState(_bossId, IN_PROGRESS);
}
+
+ me->SetCombatPulseDelay(5);
+ me->setActive(true);
+ DoZoneInCombat();
+ ScheduleTasks();
}
void BossAI::TeleportCheaters()
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index 74d0654dff2..49e2e0e8518 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -23,6 +23,7 @@
#include "CreatureAI.h"
#include "CreatureAIImpl.h"
#include "InstanceScript.h"
+#include "TaskScheduler.h"
#define CAST_AI(a, b) (dynamic_cast<a*>(b))
#define ENSURE_AI(a,b) (EnsureAI<a>(b))
@@ -356,6 +357,8 @@ class BossAI : public ScriptedAI
// is supposed to run more than once
virtual void ExecuteEvent(uint32 /*eventId*/) { }
+ virtual void ScheduleTasks() { }
+
void Reset() override { _Reset(); }
void EnterCombat(Unit* /*who*/) override { _EnterCombat(); }
void JustDied(Unit* /*killer*/) override { _JustDied(); }
@@ -382,6 +385,7 @@ class BossAI : public ScriptedAI
EventMap events;
SummonList summons;
+ TaskScheduler scheduler;
private:
BossBoundaryMap const* const _boundary;
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
index 1d71652c948..deabd1dc484 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
@@ -68,8 +68,8 @@ struct npc_escortAI : public ScriptedAI
void EnterEvadeMode() override;
- void UpdateAI(uint32 diff) override; //the "internal" update, calls UpdateEscortAI()
- virtual void UpdateEscortAI(uint32 const diff); //used when it's needed to add code in update (abilities, scripted events, etc)
+ void UpdateAI(uint32 diff) override; // the "internal" update, calls UpdateEscortAI()
+ virtual void UpdateEscortAI(uint32 diff); // used when it's needed to add code in update (abilities, scripted events, etc)
void MovementInform(uint32, uint32) override;
diff --git a/src/server/game/Accounts/RBAC.h b/src/server/game/Accounts/RBAC.h
index 9baa4caeea7..4c630d44c48 100644
--- a/src/server/game/Accounts/RBAC.h
+++ b/src/server/game/Accounts/RBAC.h
@@ -726,6 +726,7 @@ enum RBACPermissions
RBAC_PERM_COMMAND_TICKET_RESET_COMPLAINT = 832,
RBAC_PERM_COMMAND_TICKET_RESET_SUGGESTION = 833,
RBAC_PERM_COMMAND_GO_QUEST = 834,
+ RBAC_PERM_COMMAND_DEBUG_LOADCELLS = 835,
// custom permissions 1000+
RBAC_PERM_MAX
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 04fbc45e709..4f1bae9eccd 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -3132,7 +3132,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT)
TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` has ScriptName set for non-scripted data type (Entry: %u, type %u), useless data.", criteria_id, dataType);
else
- scriptId = sObjectMgr->GetScriptId(scriptName.c_str());
+ scriptId = sObjectMgr->GetScriptId(scriptName);
}
AchievementCriteriaData data(dataType, fields[2].GetUInt32(), fields[3].GetUInt32(), scriptId);
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 07c88486c50..82e3aafc098 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -835,19 +835,20 @@ void Battleground::EndBattleground(uint32 winner)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PVPSTATS_PLAYER);
BattlegroundScoreMap::const_iterator score = PlayerScores.find(player->GetGUID());
- stmt->setUInt32(0, battlegroundId);
- stmt->setUInt64(1, player->GetGUID().GetCounter());
- stmt->setUInt32(2, score->second->GetKillingBlows());
- stmt->setUInt32(3, score->second->GetDeaths());
- stmt->setUInt32(4, score->second->GetHonorableKills());
- stmt->setUInt32(5, score->second->GetBonusHonor());
- stmt->setUInt32(6, score->second->GetDamageDone());
- stmt->setUInt32(7, score->second->GetHealingDone());
- stmt->setUInt32(8, score->second->GetAttr1());
- stmt->setUInt32(9, score->second->GetAttr2());
- stmt->setUInt32(10, score->second->GetAttr3());
- stmt->setUInt32(11, score->second->GetAttr4());
- stmt->setUInt32(12, score->second->GetAttr5());
+ stmt->setUInt32(0, battlegroundId);
+ stmt->setUInt64(1, player->GetGUID().GetCounter());
+ stmt->setBool (2, team == winner);
+ stmt->setUInt32(3, score->second->GetKillingBlows());
+ stmt->setUInt32(4, score->second->GetDeaths());
+ stmt->setUInt32(5, score->second->GetHonorableKills());
+ stmt->setUInt32(6, score->second->GetBonusHonor());
+ stmt->setUInt32(7, score->second->GetDamageDone());
+ stmt->setUInt32(8, score->second->GetHealingDone());
+ stmt->setUInt32(9, score->second->GetAttr1());
+ stmt->setUInt32(10, score->second->GetAttr2());
+ stmt->setUInt32(11, score->second->GetAttr3());
+ stmt->setUInt32(12, score->second->GetAttr4());
+ stmt->setUInt32(13, score->second->GetAttr5());
CharacterDatabase.Execute(stmt);
}
@@ -1250,48 +1251,58 @@ void Battleground::RemoveFromBGFreeSlotQueue()
// returns the number how many players can join battleground to MaxPlayersPerTeam
uint32 Battleground::GetFreeSlotsForTeam(uint32 Team) const
{
- // if BG is starting ... invite anyone
- if (GetStatus() == STATUS_WAIT_JOIN)
+ // if BG is starting and CONFIG_BATTLEGROUND_INVITATION_TYPE == BG_QUEUE_INVITATION_TYPE_NO_BALANCE, invite anyone
+ if (GetStatus() == STATUS_WAIT_JOIN && sWorld->getIntConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) == BG_QUEUE_INVITATION_TYPE_NO_BALANCE)
return (GetInvitedCount(Team) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(Team) : 0;
- // if BG is already started .. do not allow to join too much players of one faction
- uint32 otherTeam;
- uint32 otherIn;
+
+ // if BG is already started or CONFIG_BATTLEGROUND_INVITATION_TYPE != BG_QUEUE_INVITATION_TYPE_NO_BALANCE, do not allow to join too much players of one faction
+ uint32 otherTeamInvitedCount;
+ uint32 thisTeamInvitedCount;
+ uint32 otherTeamPlayersCount;
+ uint32 thisTeamPlayersCount;
+
if (Team == ALLIANCE)
{
- otherTeam = GetInvitedCount(HORDE);
- otherIn = GetPlayersCountByTeam(HORDE);
+ thisTeamInvitedCount = GetInvitedCount(ALLIANCE);
+ otherTeamInvitedCount = GetInvitedCount(HORDE);
+ thisTeamPlayersCount = GetPlayersCountByTeam(ALLIANCE);
+ otherTeamPlayersCount = GetPlayersCountByTeam(HORDE);
}
else
{
- otherTeam = GetInvitedCount(ALLIANCE);
- otherIn = GetPlayersCountByTeam(ALLIANCE);
+ thisTeamInvitedCount = GetInvitedCount(HORDE);
+ otherTeamInvitedCount = GetInvitedCount(ALLIANCE);
+ thisTeamPlayersCount = GetPlayersCountByTeam(HORDE);
+ otherTeamPlayersCount = GetPlayersCountByTeam(ALLIANCE);
}
- if (GetStatus() == STATUS_IN_PROGRESS)
+ if (GetStatus() == STATUS_IN_PROGRESS || GetStatus() == STATUS_WAIT_JOIN)
{
// difference based on ppl invited (not necessarily entered battle)
// default: allow 0
uint32 diff = 0;
- // allow join one person if the sides are equal (to fill up bg to minplayersperteam)
- if (otherTeam == GetInvitedCount(Team))
+
+ // allow join one person if the sides are equal (to fill up bg to minPlayerPerTeam)
+ if (otherTeamInvitedCount == thisTeamInvitedCount)
diff = 1;
// allow join more ppl if the other side has more players
- else if (otherTeam > GetInvitedCount(Team))
- diff = otherTeam - GetInvitedCount(Team);
+ else if (otherTeamInvitedCount > thisTeamInvitedCount)
+ diff = otherTeamInvitedCount - thisTeamInvitedCount;
// difference based on max players per team (don't allow inviting more)
- uint32 diff2 = (GetInvitedCount(Team) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(Team) : 0;
+ uint32 diff2 = (thisTeamInvitedCount < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - thisTeamInvitedCount : 0;
+
// difference based on players who already entered
// default: allow 0
uint32 diff3 = 0;
- // allow join one person if the sides are equal (to fill up bg minplayersperteam)
- if (otherIn == GetPlayersCountByTeam(Team))
+ // allow join one person if the sides are equal (to fill up bg minPlayerPerTeam)
+ if (otherTeamPlayersCount == thisTeamPlayersCount)
diff3 = 1;
// allow join more ppl if the other side has more players
- else if (otherIn > GetPlayersCountByTeam(Team))
- diff3 = otherIn - GetPlayersCountByTeam(Team);
+ else if (otherTeamPlayersCount > thisTeamPlayersCount)
+ diff3 = otherTeamPlayersCount - thisTeamPlayersCount;
// or other side has less than minPlayersPerTeam
- else if (GetInvitedCount(Team) <= GetMinPlayersPerTeam())
- diff3 = GetMinPlayersPerTeam() - GetInvitedCount(Team) + 1;
+ else if (thisTeamInvitedCount <= GetMinPlayersPerTeam())
+ diff3 = GetMinPlayersPerTeam() - thisTeamInvitedCount + 1;
// return the minimum of the 3 differences
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index 74a9ac32b1b..afa6403cc22 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -502,7 +502,7 @@ void BattlegroundMgr::LoadBattlegroundTemplates()
float dist = fields[7].GetFloat();
bgTemplate.MaxStartDistSq = dist * dist;
bgTemplate.Weight = fields[8].GetUInt8();
- bgTemplate.ScriptId = sObjectMgr->GetScriptId(fields[9].GetCString());
+ bgTemplate.ScriptId = sObjectMgr->GetScriptId(fields[9].GetString());
bgTemplate.BattlemasterEntry = bl;
if (bgTemplate.MaxPlayersPerTeam == 0 || bgTemplate.MinPlayersPerTeam > bgTemplate.MaxPlayersPerTeam)
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index 8f459432d01..ab38b89baac 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -497,24 +497,51 @@ void BattlegroundQueue::FillPlayersToBG(Battleground* bg, BattlegroundBracketId
{
int32 hordeFree = bg->GetFreeSlotsForTeam(HORDE);
int32 aliFree = bg->GetFreeSlotsForTeam(ALLIANCE);
+ uint32 aliCount = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].size();
+ uint32 hordeCount = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].size();
+
+ // try to get even teams
+ if (sWorld->getIntConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) == BG_QUEUE_INVITATION_TYPE_EVEN)
+ {
+ // check if the teams are even
+ if (hordeFree == 1 && aliFree == 1)
+ {
+ // if we are here, the teams have the same amount of players
+ // then we have to allow to join the same amount of players
+ int32 hordeExtra = hordeCount - aliCount;
+ int32 aliExtra = aliCount - hordeCount;
+
+ hordeExtra = std::max(hordeExtra, 0);
+ aliExtra = std::max(aliExtra, 0);
+
+ if (aliCount != hordeCount)
+ {
+ aliFree -= aliExtra;
+ hordeFree -= hordeExtra;
+
+ aliFree = std::max(aliFree, 0);
+ hordeFree = std::max(hordeFree, 0);
+ }
+ }
+ }
//iterator for iterating through bg queue
GroupsQueueType::const_iterator Ali_itr = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].begin();
//count of groups in queue - used to stop cycles
- uint32 aliCount = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].size();
+
//index to queue which group is current
uint32 aliIndex = 0;
for (; aliIndex < aliCount && m_SelectionPools[TEAM_ALLIANCE].AddGroup((*Ali_itr), aliFree); aliIndex++)
++Ali_itr;
//the same thing for horde
GroupsQueueType::const_iterator Horde_itr = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].begin();
- uint32 hordeCount = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].size();
+
uint32 hordeIndex = 0;
for (; hordeIndex < hordeCount && m_SelectionPools[TEAM_HORDE].AddGroup((*Horde_itr), hordeFree); hordeIndex++)
++Horde_itr;
//if ofc like BG queue invitation is set in config, then we are happy
- if (sWorld->getIntConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) == 0)
+ if (sWorld->getIntConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) == BG_QUEUE_INVITATION_TYPE_NO_BALANCE)
return;
/*
@@ -649,7 +676,7 @@ bool BattlegroundQueue::CheckNormalMatch(Battleground* /*bg_template*/, Battlegr
uint32 j = TEAM_ALLIANCE;
if (m_SelectionPools[TEAM_HORDE].GetPlayerCount() < m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount())
j = TEAM_HORDE;
- if (sWorld->getIntConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) != 0
+ if (sWorld->getIntConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) != BG_QUEUE_INVITATION_TYPE_NO_BALANCE
&& m_SelectionPools[TEAM_HORDE].GetPlayerCount() >= minPlayers && m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() >= minPlayers)
{
//we will try to invite more groups to team with less players indexed by j
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.h b/src/server/game/Battlegrounds/BattlegroundQueue.h
index eb225250a56..2a64e1cb324 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.h
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.h
@@ -64,6 +64,13 @@ enum BattlegroundQueueGroupTypes
};
#define BG_QUEUE_GROUP_TYPES_COUNT 4
+enum BattlegroundQueueInvitationType
+{
+ BG_QUEUE_INVITATION_TYPE_NO_BALANCE = 0, // no balance: N+M vs N players
+ BG_QUEUE_INVITATION_TYPE_BALANCED = 1, // teams balanced: N+1 vs N players
+ BG_QUEUE_INVITATION_TYPE_EVEN = 2 // teams even: N vs N players
+};
+
class Battleground;
class BattlegroundQueue
{
diff --git a/src/server/game/Chat/Chat.h b/src/server/game/Chat/Chat.h
index cc208277ba3..9dc232c4010 100644
--- a/src/server/game/Chat/Chat.h
+++ b/src/server/game/Chat/Chat.h
@@ -43,7 +43,7 @@ class ChatCommand
public:
ChatCommand(char const* name, uint32 permission, bool allowConsole, pHandler handler, std::string help, std::vector<ChatCommand> childCommands = std::vector<ChatCommand>())
- : Name(name), Permission(permission), AllowConsole(allowConsole), Handler(handler), Help(std::move(help)), ChildCommands(std::move(childCommands)) { }
+ : Name(ASSERT_NOTNULL(name)), Permission(permission), AllowConsole(allowConsole), Handler(handler), Help(std::move(help)), ChildCommands(std::move(childCommands)) { }
char const* Name;
uint32 Permission; // function pointer required correct align (use uint32)
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index ede1dfca9e1..84830e07eed 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -996,7 +996,7 @@ void ConditionMgr::LoadConditions(bool isReload)
cond->NegativeCondition = fields[10].GetBool();
cond->ErrorType = fields[11].GetUInt32();
cond->ErrorTextId = fields[12].GetUInt32();
- cond->ScriptId = sObjectMgr->GetScriptId(fields[13].GetCString());
+ cond->ScriptId = sObjectMgr->GetScriptId(fields[13].GetString());
if (iConditionTypeOrReference >= 0)
cond->ConditionType = ConditionTypes(iConditionTypeOrReference);
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 68798d43e38..0e835e02dc2 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -1273,14 +1273,6 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false*
if (player->GetMapId() == uint32(dungeon->map))
player->TeleportToBGEntryPoint();
- // in the case were we are the last in lfggroup then we must disband when porting out of the instance
- if (group && group->GetMembersCount() == 1)
- {
- group->Disband();
- TC_LOG_DEBUG("lfg.teleport", "Player %s is last in lfggroup so we disband the group.",
- player->GetName().c_str());
- }
-
return;
}
diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp
index 42e1f4a545f..224cec71d86 100644
--- a/src/server/game/DungeonFinding/LFGScripts.cpp
+++ b/src/server/game/DungeonFinding/LFGScripts.cpp
@@ -101,7 +101,17 @@ void LFGPlayerScript::OnMapChanged(Player* player)
player->CastSpell(player, LFG_SPELL_LUCK_OF_THE_DRAW, true);
}
else
+ {
+ Group* group = player->GetGroup();
+ if (group && group->GetMembersCount() == 1)
+ {
+ sLFGMgr->LeaveLfg(group->GetGUID());
+ group->Disband();
+ TC_LOG_DEBUG("lfg", "LFGPlayerScript::OnMapChanged, Player %s(%s) is last in the lfggroup so we disband the group.",
+ player->GetName().c_str(), player->GetGUID().ToString().c_str());
+ }
player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW);
+ }
}
LFGGroupScript::LFGGroupScript() : GroupScript("LFGGroupScript") { }
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index ffa924cc0ea..955f03b6c8e 100644
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -790,6 +790,22 @@ bool Item::CanBeTraded(bool mail, bool trade) const
return true;
}
+void Item::SetCount(uint32 value)
+{
+ SetUInt32Value(ITEM_FIELD_STACK_COUNT, value);
+
+ if (Player* player = GetOwner())
+ {
+ if (TradeData* tradeData = player->GetTradeData())
+ {
+ TradeSlots slot = tradeData->GetTradeSlotForItem(GetGUID());
+
+ if (slot != TRADE_SLOT_INVALID)
+ tradeData->SetItem(slot, this, true);
+ }
+ }
+}
+
bool Item::HasEnchantRequiredSkill(const Player* player) const
{
// Check all enchants for required skill
diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h
index 37d7e3613f2..3452951d554 100644
--- a/src/server/game/Entities/Item/Item.h
+++ b/src/server/game/Entities/Item/Item.h
@@ -318,7 +318,7 @@ class Item : public Object
bool GemsFitSockets() const;
uint32 GetCount() const { return GetUInt32Value(ITEM_FIELD_STACK_COUNT); }
- void SetCount(uint32 value) { SetUInt32Value(ITEM_FIELD_STACK_COUNT, value); }
+ void SetCount(uint32 value);
uint32 GetMaxStackCount() const { return GetTemplate()->GetMaxStackSize(); }
uint8 GetGemCountWithID(uint32 GemID) const;
uint8 GetGemCountWithLimitCategory(uint32 limitCategory) const;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index ab2d4fbdbd0..576c86fbcc5 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -165,13 +165,13 @@ Item* TradeData::GetSpellCastItem() const
return !m_spellCastItem.IsEmpty() ? m_player->GetItemByGuid(m_spellCastItem) : NULL;
}
-void TradeData::SetItem(TradeSlots slot, Item* item)
+void TradeData::SetItem(TradeSlots slot, Item* item, bool update /*= false*/)
{
ObjectGuid itemGuid;
if (item)
itemGuid = item->GetGUID();
- if (m_items[slot] == itemGuid)
+ if (m_items[slot] == itemGuid && !update)
return;
m_items[slot] = itemGuid;
@@ -9267,6 +9267,17 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
packet.Worldstates.emplace_back(4131, 0); // 10 WORLDSTATE_ALGALON_DESPAWN_TIMER
}
break;
+ // Violet Hold
+ case 4415:
+ if (instance && mapid == 608)
+ instance->FillInitialWorldStates(packet);
+ else
+ {
+ packet.Worldstates.emplace_back(3816, 0); // 9 WORLD_STATE_VH_SHOW
+ packet.Worldstates.emplace_back(3815, 100); // 10 WORLD_STATE_VH_PRISON_STATE
+ packet.Worldstates.emplace_back(3810, 0); // 11 WORLD_STATE_VH_WAVE_COUNT
+ }
+ break;
// Halls of Refection
case 4820:
if (instance && mapid == 668)
@@ -15299,6 +15310,16 @@ bool Player::GetQuestRewardStatus(uint32 quest_id) const
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
if (qInfo)
{
+ if (qInfo->IsSeasonal() && !qInfo->IsRepeatable())
+ {
+ uint16 eventId = sGameEventMgr->GetEventIdForQuest(qInfo);
+ if (m_seasonalquests.find(eventId) != m_seasonalquests.end())
+ return m_seasonalquests.find(eventId)->second.find(quest_id) != m_seasonalquests.find(eventId)->second.end();
+
+ return false;
+ }
+
+
// for repeatable quests: rewarded field is set after first reward only to prevent getting XP more than once
if (!qInfo->IsRepeatable())
return m_RewardedQuests.find(quest_id) != m_RewardedQuests.end();
@@ -15317,8 +15338,17 @@ QuestStatus Player::GetQuestStatus(uint32 quest_id) const
return itr->second.Status;
if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id))
+ {
+ if (qInfo->IsSeasonal() && !qInfo->IsRepeatable())
+ {
+ uint16 eventId = sGameEventMgr->GetEventIdForQuest(qInfo);
+ if (m_seasonalquests.find(eventId) == m_seasonalquests.end() || m_seasonalquests.find(eventId)->second.find(quest_id) == m_seasonalquests.find(eventId)->second.end())
+ return QUEST_STATUS_NONE;
+ }
+
if (!qInfo->IsRepeatable() && m_RewardedQuests.find(quest_id) != m_RewardedQuests.end())
return QUEST_STATUS_REWARDED;
+ }
}
return QUEST_STATUS_NONE;
}
@@ -18722,7 +18752,7 @@ void Player::SaveToDB(bool create /*=false*/)
stmt->setString(index++, GetName());
stmt->setUInt8(index++, getRace());
stmt->setUInt8(index++, getClass());
- stmt->setUInt8(index++, getGender());
+ stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER)); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
stmt->setUInt8(index++, getLevel());
stmt->setUInt32(index++, GetUInt32Value(PLAYER_XP));
stmt->setUInt64(index++, GetMoney());
@@ -18844,7 +18874,7 @@ void Player::SaveToDB(bool create /*=false*/)
stmt->setString(index++, GetName());
stmt->setUInt8(index++, getRace());
stmt->setUInt8(index++, getClass());
- stmt->setUInt8(index++, getGender());
+ stmt->setUInt8(index++, GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER)); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
stmt->setUInt8(index++, getLevel());
stmt->setUInt32(index++, GetUInt32Value(PLAYER_XP));
stmt->setUInt64(index++, GetMoney());
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 6b981528d63..e78c12f9cf6 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -28,6 +28,7 @@
#include "PetDefines.h"
#include "QuestDef.h"
#include "SpellMgr.h"
+#include "SpellHistory.h"
#include "Unit.h"
#include "Opcodes.h"
#include "WorldSession.h"
@@ -1145,7 +1146,7 @@ class TradeData
Item* GetItem(TradeSlots slot) const;
bool HasItem(ObjectGuid itemGuid) const;
TradeSlots GetTradeSlotForItem(ObjectGuid itemGuid) const;
- void SetItem(TradeSlots slot, Item* item);
+ void SetItem(TradeSlots slot, Item* item, bool update = false);
uint32 GetSpell() const { return m_spell; }
void SetSpell(uint32 spell_id, Item* castItem = NULL);
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index a1a1afe6f74..c15fe26f60e 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -11901,7 +11901,7 @@ void CharmInfo::InitPossessCreateSpells()
{
uint32 spellId = _unit->ToCreature()->m_spells[i];
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
- if (spellInfo && !spellInfo->HasAttribute(SPELL_ATTR0_CASTABLE_WHILE_DEAD))
+ if (spellInfo)
{
if (spellInfo->IsPassive())
_unit->CastSpell(_unit, spellInfo, true);
@@ -11929,7 +11929,7 @@ void CharmInfo::InitCharmCreateSpells()
uint32 spellId = _unit->ToCreature()->m_spells[x];
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
- if (!spellInfo || spellInfo->HasAttribute(SPELL_ATTR0_CASTABLE_WHILE_DEAD))
+ if (!spellInfo)
{
_charmspells[x].SetActionAndType(spellId, ACT_DISABLED);
continue;
@@ -12778,6 +12778,9 @@ bool Unit::IsPolymorphed() const
void Unit::SetDisplayId(uint32 modelId)
{
SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
+ // Set Gender by modelId
+ if (CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(modelId))
+ SetByteValue(UNIT_FIELD_BYTES_0, UNIT_BYTES_0_OFFSET_GENDER, minfo->gender);
}
void Unit::RestoreDisplayId()
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 3e418f08880..b650cef7a7f 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -524,7 +524,7 @@ void ObjectMgr::LoadCreatureTemplate(Field* fields)
creatureTemplate.RegenHealth = fields[74].GetBool();
creatureTemplate.MechanicImmuneMask = fields[75].GetUInt32();
creatureTemplate.flags_extra = fields[76].GetUInt32();
- creatureTemplate.ScriptID = GetScriptId(fields[77].GetCString());
+ creatureTemplate.ScriptID = GetScriptId(fields[77].GetString());
}
void ObjectMgr::LoadCreatureTemplateAddons()
@@ -2733,7 +2733,7 @@ void ObjectMgr::LoadItemScriptNames()
continue;
}
- _itemTemplateStore[itemId].ScriptId = GetScriptId(fields[1].GetCString());
+ _itemTemplateStore[itemId].ScriptId = GetScriptId(fields[1].GetString());
++count;
} while (result->NextRow());
}
@@ -4935,8 +4935,8 @@ void ObjectMgr::LoadSpellScriptNames()
Field* fields = result->Fetch();
- int32 spellId = fields[0].GetInt32();
- char const* scriptName = fields[1].GetCString();
+ int32 spellId = fields[0].GetInt32();
+ std::string const scriptName = fields[1].GetString();
bool allRanks = false;
if (spellId < 0)
@@ -4948,18 +4948,18 @@ void ObjectMgr::LoadSpellScriptNames()
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
- TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) does not exist.", scriptName, fields[0].GetInt32());
+ TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) does not exist.", scriptName.c_str(), fields[0].GetInt32());
continue;
}
if (allRanks)
{
if (!spellInfo->IsRanked())
- TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) has no ranks of spell.", scriptName, fields[0].GetInt32());
+ TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) has no ranks of spell.", scriptName.c_str(), fields[0].GetInt32());
if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId))
{
- TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) is not first rank of spell.", scriptName, fields[0].GetInt32());
+ TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) is not first rank of spell.", scriptName.c_str(), fields[0].GetInt32());
continue;
}
while (spellInfo)
@@ -4971,7 +4971,7 @@ void ObjectMgr::LoadSpellScriptNames()
else
{
if (spellInfo->IsRanked())
- TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) is ranked spell. Perhaps not all ranks are assigned to this script.", scriptName, spellId);
+ TC_LOG_ERROR("sql.sql", "Scriptname: `%s` spell (Id: %d) is ranked spell. Perhaps not all ranks are assigned to this script.", scriptName.c_str(), spellId);
_spellScriptsStore.insert(SpellScriptsContainer::value_type(spellInfo->Id, GetScriptId(scriptName)));
}
@@ -5009,7 +5009,7 @@ void ObjectMgr::ValidateSpellScripts()
bool valid = true;
if (!spellScript && !auraScript)
{
- TC_LOG_ERROR("scripts", "Functions GetSpellScript() and GetAuraScript() of script `%s` do not return objects - script skipped", GetScriptName(sitr->second->second));
+ TC_LOG_ERROR("scripts", "Functions GetSpellScript() and GetAuraScript() of script `%s` do not return objects - script skipped", GetScriptName(sitr->second->second).c_str());
valid = false;
}
if (spellScript)
@@ -5149,7 +5149,7 @@ void ObjectMgr::LoadInstanceTemplate()
instanceTemplate.AllowMount = fields[3].GetBool();
instanceTemplate.Parent = uint32(fields[1].GetUInt16());
- instanceTemplate.ScriptId = sObjectMgr->GetScriptId(fields[2].GetCString());
+ instanceTemplate.ScriptId = sObjectMgr->GetScriptId(fields[2].GetString());
_instanceTemplateStore[mapID] = instanceTemplate;
@@ -5641,8 +5641,8 @@ void ObjectMgr::LoadAreaTriggerScripts()
{
Field* fields = result->Fetch();
- uint32 triggerId = fields[0].GetUInt32();
- char const* scriptName = fields[1].GetCString();
+ uint32 triggerId = fields[0].GetUInt32();
+ std::string const scriptName = fields[1].GetString();
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(triggerId);
if (!atEntry)
@@ -6533,7 +6533,7 @@ void ObjectMgr::LoadGameObjectTemplate()
got.unkInt32 = fields[43].GetInt32();
got.AIName = fields[44].GetString();
- got.ScriptId = GetScriptId(fields[45].GetCString());
+ got.ScriptId = GetScriptId(fields[45].GetString());
// Checks
@@ -8527,11 +8527,17 @@ void ObjectMgr::LoadScriptNames()
TC_LOG_INFO("server.loading", ">> Loaded " SZFMTD " ScriptNames in %u ms", _scriptNamesStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
-uint32 ObjectMgr::GetScriptId(char const* name)
+std::string const& ObjectMgr::GetScriptName(uint32 id) const
+{
+ static std::string const empty = "";
+ return id < _scriptNamesStore.size() ? _scriptNamesStore[id] : empty;
+}
+
+uint32 ObjectMgr::GetScriptId(std::string const& name)
{
// use binary search to find the script name in the sorted vector
// assume "" is the first element
- if (!name)
+ if (name.empty())
return 0;
ScriptNameContainer::const_iterator itr = std::lower_bound(_scriptNamesStore.begin(), _scriptNamesStore.end(), name);
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index c6f155dbff5..6b3712e0b92 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -1273,8 +1273,8 @@ class ObjectMgr
bool IsVendorItemValid(uint32 vendor_entry, uint32 id, int32 maxcount, uint32 ptime, uint32 ExtendedCost, uint8 type, Player* player = NULL, std::set<uint32>* skip_vendors = NULL, uint32 ORnpcflag = 0) const;
void LoadScriptNames();
- char const* GetScriptName(uint32 id) const { return id < _scriptNamesStore.size() ? _scriptNamesStore[id].c_str() : ""; }
- uint32 GetScriptId(char const* name);
+ std::string const& GetScriptName(uint32 id) const;
+ uint32 GetScriptId(std::string const& name);
SpellClickInfoMapBounds GetSpellClickInfoMapBounds(uint32 creature_id) const
{
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index 76303c063e5..33c15e271c7 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -115,8 +115,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPackets::Quest::QuestG
if (Player* playerQuestObject = object->ToPlayer())
{
- if ((!_player->GetDivider().IsEmpty() && _player->GetDivider() != packet.QuestGiverGUID) ||
- ((object != _player && !playerQuestObject->CanShareQuest(packet.QuestID))))
+ if ((_player->GetDivider().IsEmpty() && _player->GetDivider() != packet.QuestGiverGUID) || !playerQuestObject->CanShareQuest(packet.QuestID))
{
CLOSE_GOSSIP_CLEAR_DIVIDER();
return;
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index 80024879a43..122c08acc1d 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -319,6 +319,11 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
return false;
}
+bool InstanceScript::_SkipCheckRequiredBosses(Player const* player /*= nullptr*/) const
+{
+ return player && player->GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_INSTANCE_REQUIRED_BOSSES);
+}
+
void InstanceScript::Load(char const* data)
{
if (!data)
@@ -654,3 +659,25 @@ void InstanceScript::UpdatePhasing()
if (Player* player = itr->GetSource())
player->SendUpdatePhasing();
}
+
+std::string InstanceScript::GetBossStateName(uint8 state)
+{
+ // See enum EncounterState in InstanceScript.h
+ switch (state)
+ {
+ case NOT_STARTED:
+ return "NOT_STARTED";
+ case IN_PROGRESS:
+ return "IN_PROGRESS";
+ case FAIL:
+ return "FAIL";
+ case DONE:
+ return "DONE";
+ case SPECIAL:
+ return "SPECIAL";
+ case TO_BE_DECIDED:
+ return "TO_BE_DECIDED";
+ default:
+ return "INVALID";
+ }
+}
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index d932c24abf3..d5fa76a1b06 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -224,6 +224,7 @@ class InstanceScript : public ZoneScript
virtual bool SetBossState(uint32 id, EncounterState state);
EncounterState GetBossState(uint32 id) const { return id < bosses.size() ? bosses[id].state : TO_BE_DECIDED; }
+ static std::string GetBossStateName(uint8 state);
BossBoundaryMap const* GetBossBoundary(uint32 id) const { return id < bosses.size() ? &bosses[id].boundary : NULL; }
// Achievement criteria additional requirements check
@@ -280,6 +281,8 @@ class InstanceScript : public ZoneScript
void WriteSaveDataBossStates(std::ostringstream& data);
virtual void WriteSaveDataMore(std::ostringstream& /*data*/) { }
+ bool _SkipCheckRequiredBosses(Player const* player = nullptr) const;
+
private:
static void LoadObjectData(ObjectData const* creatureData, ObjectInfoMap& objectInfo);
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 12ce3e1d13a..e625cc9c70b 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -302,19 +302,19 @@ template<>
void Map::AddToGrid(Corpse* obj, Cell const& cell)
{
NGridType* grid = getNGrid(cell.GridX(), cell.GridY());
- if (obj->IsWorldObject())
- {
- // Corpses are a special object type - they can be added to grid via a call to AddToMap
- // or loaded through ObjectGridLoader.
- // Both corpses loaded from database and these freshly generated by Player::CreateCoprse are added to _corpsesByCell
- // ObjectGridLoader loads all corpses from _corpsesByCell even if they were already added to grid before it was loaded
- // so we need to explicitly check it here (Map::AddToGrid is only called from Player::BuildPlayerRepop, not from ObjectGridLoader)
- // to avoid failing an assertion in GridObject::AddToGrid
- if (grid->isGridObjectDataLoaded())
+ // Corpses are a special object type - they can be added to grid via a call to AddToMap
+ // or loaded through ObjectGridLoader.
+ // Both corpses loaded from database and these freshly generated by Player::CreateCoprse are added to _corpsesByCell
+ // ObjectGridLoader loads all corpses from _corpsesByCell even if they were already added to grid before it was loaded
+ // so we need to explicitly check it here (Map::AddToGrid is only called from Player::BuildPlayerRepop, not from ObjectGridLoader)
+ // to avoid failing an assertion in GridObject::AddToGrid
+ if (grid->isGridObjectDataLoaded())
+ {
+ if (obj->IsWorldObject())
grid->GetGridType(cell.CellX(), cell.CellY()).AddWorldObject(obj);
+ else
+ grid->GetGridType(cell.CellX(), cell.CellY()).AddGridObject(obj);
}
- else
- grid->GetGridType(cell.CellX(), cell.CellY()).AddGridObject(obj); // bones. nothing special here
}
template<class T>
@@ -3213,7 +3213,7 @@ void InstanceMap::CreateInstanceData(bool load)
i_data->SetCompletedEncountersMask(fields[1].GetUInt32());
if (!data.empty())
{
- TC_LOG_DEBUG("maps", "Loading instance data for `%s` with id %u", sObjectMgr->GetScriptName(i_script_id), i_InstanceId);
+ TC_LOG_DEBUG("maps", "Loading instance data for `%s` with id %u", sObjectMgr->GetScriptName(i_script_id).c_str(), i_InstanceId);
i_data->Load(data.c_str());
}
}
diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h
index 625ad8cda49..7455ad91913 100644
--- a/src/server/game/Miscellaneous/Language.h
+++ b/src/server/game/Miscellaneous/Language.h
@@ -388,7 +388,8 @@ enum TrinityStrings
LANG_COMMAND_CHEAT_POWER = 361,
LANG_COMMAND_CHEAT_WW = 362,
LANG_COMMAND_WHISPEROFFPLAYER = 363,
- // Room for more level 2 364-399 not used
+ LANG_COMMAND_CHEAT_TAXINODES = 364,
+ // Room for more level 2 365-399 not used
// level 3 chat
LANG_SCRIPTS_RELOADED = 400,
@@ -1210,5 +1211,6 @@ enum TrinityStrings
LANG_NPCINFO_INHABIT_TYPE = 11008,
LANG_NPCINFO_FLAGS_EXTRA = 11009
+
};
#endif
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 117f4b675bf..ad6f1b457aa 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -417,6 +417,24 @@ void MotionMaster::MoveCirclePath(float x, float y, float z, float radius, bool
init.Launch();
}
+void MotionMaster::MoveSmoothPath(uint32 pointId, G3D::Vector3 const* pathPoints, size_t pathSize, bool walk)
+{
+ Movement::PointsArray path(pathPoints, pathPoints + pathSize);
+
+ Movement::MoveSplineInit init(_owner);
+ init.MovebyPath(path);
+ init.SetSmooth();
+ init.SetWalk(walk);
+ init.Launch();
+
+ // This code is not correct
+ // EffectMovementGenerator does not affect UNIT_STATE_ROAMING | UNIT_STATE_ROAMING_MOVE
+ // need to call PointMovementGenerator with various pointIds
+ Mutate(new EffectMovementGenerator(pointId), MOTION_SLOT_ACTIVE);
+ //Position pos(pathPoints[pathSize - 1].x, pathPoints[pathSize - 1].y, pathPoints[pathSize - 1].z);
+ //MovePoint(EVENT_CHARGE_PREPATH, pos, false);
+}
+
void MotionMaster::MoveFall(uint32 id /*=0*/)
{
// use larger distance for vmap height search than in most other cases
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index c8da50364ba..9a8950de9f7 100644
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -185,6 +185,7 @@ class MotionMaster //: private std::stack<MovementGenerator *>
{ MoveJump(pos.m_positionX, pos.m_positionY, pos.m_positionZ, speedXY, speedZ, id); }
void MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id = EVENT_JUMP);
void MoveCirclePath(float x, float y, float z, float radius, bool clockwise, uint8 stepCount);
+ void MoveSmoothPath(uint32 pointId, G3D::Vector3 const* pathPoints, size_t pathSize, bool walk);
void MoveFall(uint32 id = 0);
void MoveSeekAssistance(float x, float y, float z);
diff --git a/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp b/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
index b07d21436b2..65b9f67342a 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
+++ b/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
@@ -71,7 +71,7 @@ void OutdoorPvPMgr::InitOutdoorPvP()
OutdoorPvPData* data = new OutdoorPvPData();
OutdoorPvPTypes realTypeId = OutdoorPvPTypes(typeId);
data->TypeId = realTypeId;
- data->ScriptId = sObjectMgr->GetScriptId(fields[1].GetCString());
+ data->ScriptId = sObjectMgr->GetScriptId(fields[1].GetString());
m_OutdoorPvPDatas[realTypeId] = data;
++count;
diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp
index aa8be4946e4..40e522a185e 100644
--- a/src/server/game/Scripting/ScriptLoader.cpp
+++ b/src/server/game/Scripting/ScriptLoader.cpp
@@ -93,6 +93,7 @@ void AddSC_npcs_special();
void AddSC_npc_taxi();
void AddSC_achievement_scripts();
void AddSC_action_ip_logger();
+void AddSC_duel_reset();
//eastern kingdoms
void AddSC_alterac_valley(); //Alterac Valley
@@ -113,11 +114,8 @@ void AddSC_blackrock_caverns();
void AddSC_instance_blackrock_caverns();
void AddSC_blackrock_depths(); //Blackrock Depths
void AddSC_boss_ambassador_flamelash();
-void AddSC_boss_anubshiah();
void AddSC_boss_draganthaurissan();
void AddSC_boss_general_angerforge();
-void AddSC_boss_gorosh_the_dervish();
-void AddSC_boss_grizzle();
void AddSC_boss_high_interrogator_gerstahn();
void AddSC_boss_magmus();
void AddSC_boss_moira_bronzebeard();
@@ -812,6 +810,7 @@ void AddWorldScripts()
// To avoid duplicate code, we check once /*ONLY*/ if logging is permitted or not.
if (sWorld->getBoolConfig(CONFIG_IP_BASED_ACTION_LOGGING))
AddSC_action_ip_logger(); // location: scripts\World\action_ip_logger.cpp
+ AddSC_duel_reset();
#endif
}
@@ -836,11 +835,8 @@ void AddEasternKingdomsScripts()
AddSC_instance_blackrock_caverns();
AddSC_blackrock_depths(); //Blackrock Depths
AddSC_boss_ambassador_flamelash();
- AddSC_boss_anubshiah();
AddSC_boss_draganthaurissan();
AddSC_boss_general_angerforge();
- AddSC_boss_gorosh_the_dervish();
- AddSC_boss_grizzle();
AddSC_boss_high_interrogator_gerstahn();
AddSC_boss_magmus();
AddSC_boss_moira_bronzebeard();
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 0267061bc69..4ad2e8af23d 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -41,6 +41,60 @@
UnusedScriptNamesContainer UnusedScriptNames;
// }
+// Trait which indicates whether this script type
+// must be assigned in the database.
+template<typename>
+struct is_script_database_bound
+ : std::false_type { };
+
+template<>
+struct is_script_database_bound<SpellScriptLoader>
+ : std::true_type { };
+
+template<>
+struct is_script_database_bound<InstanceMapScript>
+ : std::true_type { };
+
+template<>
+struct is_script_database_bound<ItemScript>
+ : std::true_type { };
+
+template<>
+struct is_script_database_bound<CreatureScript>
+ : std::true_type { };
+
+template<>
+struct is_script_database_bound<GameObjectScript>
+ : std::true_type { };
+
+template<>
+struct is_script_database_bound<AreaTriggerScript>
+ : std::true_type { };
+
+template<>
+struct is_script_database_bound<BattlegroundScript>
+ : std::true_type { };
+
+template<>
+struct is_script_database_bound<OutdoorPvPScript>
+ : std::true_type { };
+
+template<>
+struct is_script_database_bound<WeatherScript>
+ : std::true_type { };
+
+template<>
+struct is_script_database_bound<ConditionScript>
+ : std::true_type { };
+
+template<>
+struct is_script_database_bound<TransportScript>
+ : std::true_type { };
+
+template<>
+struct is_script_database_bound<AchievementCriteriaScript>
+ : std::true_type { };
+
// This is the global static registry of scripts.
template<class TScript>
class ScriptRegistry
@@ -71,78 +125,83 @@ class ScriptRegistry
}
}
- if (script->IsDatabaseBound())
+ AddScript(is_script_database_bound<TScript>{}, script);
+ }
+
+ // Gets a script by its ID (assigned by ObjectMgr).
+ static TScript* GetScriptById(uint32 id)
+ {
+ ScriptMapIterator it = ScriptPointerList.find(id);
+ if (it != ScriptPointerList.end())
+ return it->second;
+
+ return NULL;
+ }
+
+ private:
+
+ // Adds a database bound script
+ static void AddScript(std::true_type, TScript* const script)
+ {
+ // Get an ID for the script. An ID only exists if it's a script that is assigned in the database
+ // through a script name (or similar).
+ uint32 id = sObjectMgr->GetScriptId(script->GetName());
+ if (id)
{
- // Get an ID for the script. An ID only exists if it's a script that is assigned in the database
- // through a script name (or similar).
- uint32 id = sObjectMgr->GetScriptId(script->GetName().c_str());
- if (id)
+ // Try to find an existing script.
+ bool existing = false;
+ for (ScriptMapIterator it = ScriptPointerList.begin(); it != ScriptPointerList.end(); ++it)
{
- // Try to find an existing script.
- bool existing = false;
- for (ScriptMapIterator it = ScriptPointerList.begin(); it != ScriptPointerList.end(); ++it)
- {
- // If the script names match...
- if (it->second->GetName() == script->GetName())
- {
- // ... It exists.
- existing = true;
- break;
- }
- }
-
- // If the script isn't assigned -> assign it!
- if (!existing)
+ // If the script names match...
+ if (it->second->GetName() == script->GetName())
{
- ScriptPointerList[id] = script;
- sScriptMgr->IncrementScriptCount();
-
- #ifdef SCRIPTS
- UnusedScriptNamesContainer::iterator itr = std::lower_bound(UnusedScriptNames.begin(), UnusedScriptNames.end(), script->GetName());
- if (itr != UnusedScriptNames.end() && *itr == script->GetName())
- UnusedScriptNames.erase(itr);
- #endif
+ // ... It exists.
+ existing = true;
+ break;
}
- else
- {
- // If the script is already assigned -> delete it!
- TC_LOG_ERROR("scripts", "Script '%s' already assigned with the same script name, so the script can't work.",
- script->GetName().c_str());
+ }
- ABORT(); // Error that should be fixed ASAP.
- }
+ // If the script isn't assigned -> assign it!
+ if (!existing)
+ {
+ ScriptPointerList[id] = script;
+ sScriptMgr->IncrementScriptCount();
+
+ #ifdef SCRIPTS
+ UnusedScriptNamesContainer::iterator itr = std::lower_bound(UnusedScriptNames.begin(), UnusedScriptNames.end(), script->GetName());
+ if (itr != UnusedScriptNames.end() && *itr == script->GetName())
+ UnusedScriptNames.erase(itr);
+ #endif
}
else
{
- // The script uses a script name from database, but isn't assigned to anything.
- TC_LOG_ERROR("sql.sql", "Script named '%s' does not have a script name assigned in database.", script->GetName().c_str());
+ // If the script is already assigned -> delete it!
+ TC_LOG_ERROR("scripts", "Script '%s' already assigned with the same script name, so the script can't work.",
+ script->GetName().c_str());
- // Avoid calling "delete script;" because we are currently in the script constructor
- // In a valid scenario this will not happen because every script has a name assigned in the database
- UnusedScripts.push_back(script);
- return;
+ ABORT(); // Error that should be fixed ASAP.
}
}
else
{
- // We're dealing with a code-only script; just add it.
- ScriptPointerList[_scriptIdCounter++] = script;
- sScriptMgr->IncrementScriptCount();
+ // The script uses a script name from database, but isn't assigned to anything.
+ TC_LOG_ERROR("sql.sql", "Script named '%s' does not have a script name assigned in database.", script->GetName().c_str());
+
+ // Avoid calling "delete script;" because we are currently in the script constructor
+ // In a valid scenario this will not happen because every script has a name assigned in the database
+ UnusedScripts.push_back(script);
+ return;
}
}
- // Gets a script by its ID (assigned by ObjectMgr).
- static TScript* GetScriptById(uint32 id)
+ // Adds a non database bound script
+ static void AddScript(std::false_type, TScript* const script)
{
- ScriptMapIterator it = ScriptPointerList.find(id);
- if (it != ScriptPointerList.end())
- return it->second;
-
- return NULL;
+ // We're dealing with a code-only script; just add it.
+ ScriptPointerList[_scriptIdCounter++] = script;
+ sScriptMgr->IncrementScriptCount();
}
- private:
-
// Counter used for code-only scripts.
static uint32 _scriptIdCounter;
};
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 68a37163695..fc84d3d2275 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -152,10 +152,6 @@ class ScriptObject
public:
- // Do not override this in scripts; it should be overridden by the various script type classes. It indicates
- // whether or not this script type must be assigned in the database.
- virtual bool IsDatabaseBound() const { return false; }
-
const std::string& GetName() const { return _name; }
protected:
@@ -197,8 +193,6 @@ class SpellScriptLoader : public ScriptObject
public:
- bool IsDatabaseBound() const final override { return true; }
-
// Should return a fully valid SpellScript pointer.
virtual SpellScript* GetSpellScript() const { return NULL; }
@@ -355,8 +349,6 @@ class InstanceMapScript : public ScriptObject, public MapScript<InstanceMap>
public:
- bool IsDatabaseBound() const final override { return true; }
-
// Gets an InstanceScript object for this instance.
virtual InstanceScript* GetInstanceScript(InstanceMap* /*map*/) const { return NULL; }
};
@@ -376,8 +368,6 @@ class ItemScript : public ScriptObject
public:
- bool IsDatabaseBound() const final override { return true; }
-
// Called when a dummy spell effect is triggered on the item.
virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, Item* /*target*/) { return false; }
@@ -425,8 +415,6 @@ class CreatureScript : public UnitScript, public UpdatableScript<Creature>
public:
- bool IsDatabaseBound() const final override { return true; }
-
// Called when a dummy spell effect is triggered on the creature.
virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, Creature* /*target*/) { return false; }
@@ -463,8 +451,6 @@ class GameObjectScript : public ScriptObject, public UpdatableScript<GameObject>
public:
- bool IsDatabaseBound() const final override { return true; }
-
// Called when a dummy spell effect is triggered on the gameobject.
virtual bool OnDummyEffect(Unit* /*caster*/, uint32 /*spellId*/, SpellEffIndex /*effIndex*/, GameObject* /*target*/) { return false; }
@@ -510,8 +496,6 @@ class AreaTriggerScript : public ScriptObject
public:
- bool IsDatabaseBound() const final override { return true; }
-
// Called when the area trigger is activated by a player.
virtual bool OnTrigger(Player* /*player*/, AreaTriggerEntry const* /*trigger*/, bool /*entered*/) { return false; }
};
@@ -524,8 +508,6 @@ class BattlegroundScript : public ScriptObject
public:
- bool IsDatabaseBound() const final override { return true; }
-
// Should return a fully valid Battleground object for the type ID.
virtual Battleground* GetBattleground() const = 0;
};
@@ -538,8 +520,6 @@ class OutdoorPvPScript : public ScriptObject
public:
- bool IsDatabaseBound() const final override { return true; }
-
// Should return a fully valid OutdoorPvP object for the type ID.
virtual OutdoorPvP* GetOutdoorPvP() const = 0;
};
@@ -564,8 +544,6 @@ class WeatherScript : public ScriptObject, public UpdatableScript<Weather>
public:
- bool IsDatabaseBound() const final override { return true; }
-
// Called when the weather changes in the zone this script is associated with.
virtual void OnChange(Weather* /*weather*/, WeatherState /*state*/, float /*grade*/) { }
};
@@ -599,8 +577,6 @@ class ConditionScript : public ScriptObject
public:
- bool IsDatabaseBound() const final override { return true; }
-
// Called when a single condition is checked for a player.
virtual bool OnConditionCheck(Condition const* /*condition*/, ConditionSourceInfo& /*sourceInfo*/) { return true; }
};
@@ -647,8 +623,6 @@ class TransportScript : public ScriptObject, public UpdatableScript<Transport>
public:
- bool IsDatabaseBound() const final override { return true; }
-
// Called when a player boards the transport.
virtual void OnAddPassenger(Transport* /*transport*/, Player* /*player*/) { }
@@ -670,8 +644,6 @@ class AchievementCriteriaScript : public ScriptObject
public:
- bool IsDatabaseBound() const final override { return true; }
-
// Called when an additional criteria is checked.
virtual bool OnCheck(Player* source, Unit* target) = 0;
};
@@ -808,8 +780,6 @@ class GuildScript : public ScriptObject
public:
- bool IsDatabaseBound() const final override { return false; }
-
// Called when a member is added to the guild.
virtual void OnAddMember(Guild* /*guild*/, Player* /*player*/, uint8& /*plRank*/) { }
@@ -851,8 +821,6 @@ class GroupScript : public ScriptObject
public:
- bool IsDatabaseBound() const final override { return false; }
-
// Called when a member is added to a group.
virtual void OnAddMember(Group* /*group*/, ObjectGuid /*guid*/) { }
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 2189fbffeff..f0126cd2782 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -1411,6 +1411,7 @@ uint32 WorldSession::DosProtection::GetMaxPacketCounterAllowed(uint16 opcode) co
case CMSG_STAND_STATE_CHANGE: // not profiled
case CMSG_RANDOM_ROLL: // not profiled
case CMSG_TIME_SYNC_RESPONSE: // not profiled
+ case CMSG_MOVE_FORCE_RUN_SPEED_CHANGE_ACK: // not profiled
{
// "0" is a magic number meaning there's no limit for the opcode.
// All the opcodes above must cause little CPU usage and no sync/async database queries at all
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 6839e5831de..030ca1966f8 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -533,11 +533,11 @@ struct AccountInfo
uint32 Id;
bool IsLockedToIP;
std::string LastIP;
+ std::string LockCountry;
LocaleConstant Locale;
std::string OS;
bool IsBanned;
- std::string LockCountry;
} BattleNet;
struct
@@ -556,9 +556,9 @@ struct AccountInfo
explicit AccountInfo(Field* fields)
{
- // 0 1 2 3 4 5 6 7 8 9 10
- // SELECT a.id, a.sessionkey, ba.last_ip, ba.locked, a.expansion, a.mutetime, ba.locale, a.recruiter, ba.os, ba.id, aa.gmLevel,
- // 11 12 13
+ // 0 1 2 3 4 5 6 7 8 9 10 11
+ // SELECT a.id, a.sessionkey, ba.last_ip, ba.locked, ba.lock_country, a.expansion, a.mutetime, ba.locale, a.recruiter, ba.os, ba.id, aa.gmLevel,
+ // 12 13 14
// bab.unbandate > UNIX_TIMESTAMP() OR bab.unbandate = bab.bandate, ab.unbandate > UNIX_TIMESTAMP() OR ab.unbandate = ab.bandate, r.id
// FROM account a LEFT JOIN battlenet_accounts ba ON a.battlenet_account = ba.id LEFT JOIN account_access aa ON a.id = aa.id AND aa.RealmID IN (-1, ?)
// LEFT JOIN battlenet_account_bans bab ON ba.id = bab.id LEFT JOIN account_banned ab ON a.id = ab.id LEFT JOIN account r ON a.id = r.recruiter
@@ -567,16 +567,17 @@ struct AccountInfo
Game.SessionKey.SetHexStr(fields[1].GetCString());
BattleNet.LastIP = fields[2].GetString();
BattleNet.IsLockedToIP = fields[3].GetBool();
- Game.Expansion = fields[4].GetUInt8();
- Game.MuteTime = fields[5].GetInt64();
- BattleNet.Locale = LocaleConstant(fields[6].GetUInt8());
- Game.Recruiter = fields[7].GetUInt32();
- BattleNet.OS = fields[8].GetString();
- BattleNet.Id = fields[9].GetUInt32();
- Game.Security = AccountTypes(fields[10].GetUInt8());
- BattleNet.IsBanned = fields[11].GetUInt64() != 0;
- Game.IsBanned = fields[12].GetUInt64() != 0;
- Game.IsRectuiter = fields[13].GetUInt32() != 0;
+ BattleNet.LockCountry = fields[4].GetString();
+ Game.Expansion = fields[5].GetUInt8();
+ Game.MuteTime = fields[6].GetInt64();
+ BattleNet.Locale = LocaleConstant(fields[7].GetUInt8());
+ Game.Recruiter = fields[8].GetUInt32();
+ BattleNet.OS = fields[9].GetString();
+ BattleNet.Id = fields[10].GetUInt32();
+ Game.Security = AccountTypes(fields[11].GetUInt8());
+ BattleNet.IsBanned = fields[12].GetUInt64() != 0;
+ Game.IsBanned = fields[13].GetUInt64() != 0;
+ Game.IsRectuiter = fields[14].GetUInt32() != 0;
uint32 world_expansion = sWorld->getIntConfig(CONFIG_EXPANSION);
if (Game.Expansion > world_expansion)
@@ -698,7 +699,7 @@ void WorldSocket::HandleAuthSessionCallback(std::shared_ptr<WorldPackets::Auth::
return;
}
}
- else if (!account.BattleNet.LockCountry.empty() && !_ipCountry.empty())
+ else if (!account.BattleNet.LockCountry.empty() && account.BattleNet.LockCountry != "00" && !_ipCountry.empty())
{
if (account.BattleNet.LockCountry != _ipCountry)
{
diff --git a/src/server/game/Skills/SkillExtraItems.cpp b/src/server/game/Skills/SkillExtraItems.cpp
index 8df9ce86f9a..2c9a2a7bcfd 100644
--- a/src/server/game/Skills/SkillExtraItems.cpp
+++ b/src/server/game/Skills/SkillExtraItems.cpp
@@ -20,11 +20,98 @@
#include "DatabaseEnv.h"
#include "Log.h"
#include "Player.h"
+#include "ObjectMgr.h"
#include <map>
// some type definitions
// no use putting them in the header file, they're only used in this .cpp
+// struct to store information about perfection procs
+// one entry per spell
+struct SkillPerfectItemEntry
+{
+ // the spell id of the spell required - it's named "specialization" to conform with SkillExtraItemEntry
+ uint32 requiredSpecialization;
+ // perfection proc chance
+ float perfectCreateChance;
+ // itemid of the resulting perfect item
+ uint32 perfectItemType;
+
+ SkillPerfectItemEntry()
+ : requiredSpecialization(0), perfectCreateChance(0.0f), perfectItemType(0) { }
+ SkillPerfectItemEntry(uint32 rS, float pCC, uint32 pIT)
+ : requiredSpecialization(rS), perfectCreateChance(pCC), perfectItemType(pIT) { }
+};
+
+// map to store perfection info. key = spellId of the creation spell, value is the perfectitementry as specified above
+typedef std::map<uint32, SkillPerfectItemEntry> SkillPerfectItemMap;
+
+SkillPerfectItemMap SkillPerfectItemStore;
+
+// loads the perfection proc info from DB
+void LoadSkillPerfectItemTable()
+{
+ uint32 oldMSTime = getMSTime();
+
+ SkillPerfectItemStore.clear(); // reload capability
+
+ // 0 1 2 3
+ QueryResult result = WorldDatabase.Query("SELECT spellId, requiredSpecialization, perfectCreateChance, perfectItemType FROM skill_perfect_item_template");
+
+ if (!result)
+ {
+ TC_LOG_ERROR("server.loading", ">> Loaded 0 spell perfection definitions. DB table `skill_perfect_item_template` is empty.");
+ return;
+ }
+
+ uint32 count = 0;
+
+ do /* fetch data and run sanity checks */
+ {
+ Field* fields = result->Fetch();
+
+ uint32 spellId = fields[0].GetUInt32();
+
+ if (!sSpellMgr->GetSpellInfo(spellId))
+ {
+ TC_LOG_ERROR("sql.sql", "Skill perfection data for spell %u has non-existent spell id in `skill_perfect_item_template`!", spellId);
+ continue;
+ }
+
+ uint32 requiredSpecialization = fields[1].GetUInt32();
+ if (!sSpellMgr->GetSpellInfo(requiredSpecialization))
+ {
+ TC_LOG_ERROR("sql.sql", "Skill perfection data for spell %u has non-existent required specialization spell id %u in `skill_perfect_item_template`!", spellId, requiredSpecialization);
+ continue;
+ }
+
+ float perfectCreateChance = fields[2].GetFloat();
+ if (perfectCreateChance <= 0.0f)
+ {
+ TC_LOG_ERROR("sql.sql", "Skill perfection data for spell %u has impossibly low proc chance in `skill_perfect_item_template`!", spellId);
+ continue;
+ }
+
+ uint32 perfectItemType = fields[3].GetUInt32();
+ if (!sObjectMgr->GetItemTemplate(perfectItemType))
+ {
+ TC_LOG_ERROR("sql.sql", "Skill perfection data for spell %u references non-existent perfect item id %u in `skill_perfect_item_template`!", spellId, perfectItemType);
+ continue;
+ }
+
+ SkillPerfectItemEntry& skillPerfectItemEntry = SkillPerfectItemStore[spellId];
+
+ skillPerfectItemEntry.requiredSpecialization = requiredSpecialization;
+ skillPerfectItemEntry.perfectCreateChance = perfectCreateChance;
+ skillPerfectItemEntry.perfectItemType = perfectItemType;
+
+ ++count;
+ }
+ while (result->NextRow());
+
+ TC_LOG_INFO("server.loading", ">> Loaded %u spell perfection definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+}
+
// struct to store information about extra item creation
// one entry for every spell that is able to create an extra item
struct SkillExtraItemEntry
@@ -112,6 +199,30 @@ void LoadSkillExtraItemTable()
TC_LOG_INFO("server.loading", ">> Loaded %u spell specialization definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
+bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateChance, uint32 &perfectItemType)
+{
+ SkillPerfectItemMap::const_iterator ret = SkillPerfectItemStore.find(spellId);
+ // no entry in DB means no perfection proc possible
+ if (ret == SkillPerfectItemStore.end())
+ return false;
+
+ SkillPerfectItemEntry const* thisEntry = &ret->second;
+ // lack of entry means no perfection proc possible
+ if (!thisEntry)
+ return false;
+
+ // if you don't have the spell needed, then no procs for you
+ if (!player->HasSpell(thisEntry->requiredSpecialization))
+ return false;
+
+ // set values as appropriate
+ perfectCreateChance = thisEntry->perfectCreateChance;
+ perfectItemType = thisEntry->perfectItemType;
+
+ // and tell the caller to start rolling the dice
+ return true;
+}
+
bool CanCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, uint8 &additionalMax)
{
// get the info for the specified spell
diff --git a/src/server/game/Skills/SkillExtraItems.h b/src/server/game/Skills/SkillExtraItems.h
index 0cdfff74ed2..118c49ed00f 100644
--- a/src/server/game/Skills/SkillExtraItems.h
+++ b/src/server/game/Skills/SkillExtraItems.h
@@ -23,6 +23,10 @@
// predef classes used in functions
class Player;
+// returns true and sets the appropriate info if the player can create a perfect item with the given spellId
+bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateChance, uint32 &perfectItemType);
+// load perfection proc info from DB
+void LoadSkillPerfectItemTable();
// returns true and sets the appropriate info if the player can create extra items with the given spellId
bool CanCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, uint8 &additionalMax);
// function to load the extra item creation info from DB
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 77f3d2b905e..3431eb71898 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1456,6 +1456,22 @@ void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype, std::vector<int32> const
if (num_to_add > pProto->GetMaxStackSize())
num_to_add = pProto->GetMaxStackSize();
+ /* == gem perfection handling == */
+
+ // the chance of getting a perfect result
+ float perfectCreateChance = 0.0f;
+ // the resulting perfect item if successful
+ uint32 perfectItemType = itemtype;
+ // get perfection capability and chance
+ if (CanCreatePerfectItem(player, m_spellInfo->Id, perfectCreateChance, perfectItemType))
+ if (roll_chance_f(perfectCreateChance)) // if the roll succeeds...
+ newitemid = perfectItemType; // the perfect item replaces the regular one
+
+ /* == gem perfection handling over == */
+
+
+ /* == profession specialization handling == */
+
// init items_count to 1, since 1 item will be created regardless of specialization
int items_count=1;
// the chance to create additional items
@@ -1464,15 +1480,16 @@ void Spell::DoCreateItem(uint32 /*i*/, uint32 itemtype, std::vector<int32> const
uint8 additionalMaxNum=0;
// get the chance and maximum number for creating extra items
if (CanCreateExtraItems(player, m_spellInfo->Id, additionalCreateChance, additionalMaxNum))
- {
// roll with this chance till we roll not to create or we create the max num
while (roll_chance_f(additionalCreateChance) && items_count <= additionalMaxNum)
++items_count;
- }
// really will be created more items
num_to_add *= items_count;
+ /* == profession specialization handling over == */
+
+
// can the player store the new item?
ItemPosCountVec dest;
uint32 no_space = 0;
@@ -4114,11 +4131,14 @@ void Spell::EffectEnchantHeldItem(SpellEffIndex /*effIndex*/)
if (effectInfo->MiscValue)
{
uint32 enchant_id = effectInfo->MiscValue;
- int32 duration = m_spellInfo->GetDuration(); //Try duration index first ..
+ int32 duration = m_spellInfo->GetDuration(); //Try duration index first ..
if (!duration)
- duration = damage;//+1; //Base points after ..
+ duration = damage;//+1; //Base points after ..
if (!duration)
- duration = 10; //10 seconds for enchants which don't have listed duration
+ duration = 10 * IN_MILLISECONDS; //10 seconds for enchants which don't have listed duration
+
+ if (m_spellInfo->Id == 14792) // Venomhide Poison
+ duration = 5 * MINUTE * IN_MILLISECONDS;
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant)
@@ -4132,7 +4152,7 @@ void Spell::EffectEnchantHeldItem(SpellEffIndex /*effIndex*/)
return;
// Apply the temporary enchantment
- item->SetEnchantment(slot, enchant_id, duration*IN_MILLISECONDS, 0, m_caster->GetGUID());
+ item->SetEnchantment(slot, enchant_id, duration, 0, m_caster->GetGUID());
item_owner->ApplyEnchantment(item, slot, true);
}
}
diff --git a/src/server/game/Spells/SpellHistory.cpp b/src/server/game/Spells/SpellHistory.cpp
index 3b86e3d594b..c2d1356e61a 100644
--- a/src/server/game/Spells/SpellHistory.cpp
+++ b/src/server/game/Spells/SpellHistory.cpp
@@ -870,6 +870,60 @@ void SpellHistory::SendClearCooldowns(std::vector<int32> const& cooldowns) const
}
}
+void SpellHistory::SaveCooldownStateBeforeDuel()
+{
+ _spellCooldownsBeforeDuel = _spellCooldowns;
+}
+
+void SpellHistory::RestoreCooldownStateAfterDuel()
+{
+ if (Player* player = _owner->ToPlayer())
+ {
+ // add all profession CDs created while in duel (if any)
+ for (auto const& c : _spellCooldowns)
+ {
+ SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(c.first);
+
+ if (spellInfo->RecoveryTime > 10 * MINUTE * IN_MILLISECONDS ||
+ spellInfo->CategoryRecoveryTime > 10 * MINUTE * IN_MILLISECONDS)
+ _spellCooldownsBeforeDuel[c.first] = _spellCooldowns[c.first];
+ }
+
+ _spellCooldowns = _spellCooldownsBeforeDuel;
+
+ // update the client: clear all cooldowns
+ std::vector<int32> resetCooldowns;
+ resetCooldowns.reserve(_spellCooldowns.size());
+
+ for (auto const& c : _spellCooldowns)
+ resetCooldowns.push_back(c.first);
+
+ if (resetCooldowns.empty())
+ return;
+
+ SendClearCooldowns(resetCooldowns);
+
+ // update the client: restore old cooldowns
+ WorldPackets::Spells::SpellCooldown spellCooldown;
+ spellCooldown.Caster = _owner->GetGUID();
+ spellCooldown.Flags = SPELL_COOLDOWN_FLAG_NONE;
+
+ for (auto const& c : _spellCooldowns)
+ {
+ Clock::time_point now = Clock::now();
+ uint32 cooldownDuration = c.second.CooldownEnd > now ? std::chrono::duration_cast<std::chrono::milliseconds>(c.second.CooldownEnd - now).count() : 0;
+
+ // cooldownDuration must be between 0 and 10 minutes in order to avoid any visual bugs
+ if (cooldownDuration == 0 || cooldownDuration > 10 * MINUTE * IN_MILLISECONDS)
+ continue;
+
+ spellCooldown.SpellCooldowns.emplace_back(c.first, cooldownDuration);
+ }
+
+ player->SendDirectMessage(spellCooldown.Write());
+ }
+}
+
template void SpellHistory::LoadFromDB<Player>(PreparedQueryResult cooldownsResult, PreparedQueryResult chargesResult);
template void SpellHistory::LoadFromDB<Pet>(PreparedQueryResult cooldownsResult, PreparedQueryResult chargesResult);
template void SpellHistory::SaveToDB<Player>(SQLTransaction& trans);
diff --git a/src/server/game/Spells/SpellHistory.h b/src/server/game/Spells/SpellHistory.h
index 0a504668997..1a6fc205f96 100644
--- a/src/server/game/Spells/SpellHistory.h
+++ b/src/server/game/Spells/SpellHistory.h
@@ -144,6 +144,10 @@ public:
void AddGlobalCooldown(SpellInfo const* spellInfo, uint32 duration);
void CancelGlobalCooldown(SpellInfo const* spellInfo);
+ uint16 GetArenaCooldownsSize();
+ void SaveCooldownStateBeforeDuel();
+ void RestoreCooldownStateAfterDuel();
+
private:
Player* GetPlayerOwner() const;
void SendClearCooldowns(std::vector<int32> const& cooldowns) const;
@@ -155,6 +159,7 @@ private:
Unit* _owner;
CooldownStorageType _spellCooldowns;
+ CooldownStorageType _spellCooldownsBeforeDuel;
CategoryCooldownStorageType _categoryCooldowns;
Clock::time_point _schoolLockouts[MAX_SPELL_SCHOOL];
ChargeStorageType _categoryCharges;
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index 9d6466dfab7..75f419dc99e 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -3228,6 +3228,19 @@ void SpellMgr::LoadSpellInfoCorrections()
//! HACK: This spell break quest complete for alliance and on retail not used °_O
const_cast<SpellEffectInfo*>(spellInfo->GetEffect(EFFECT_0))->Effect = 0;
break;
+ // VIOLET HOLD SPELLS
+ //
+ case 54258: // Water Globule (Ichoron)
+ case 54264: // Water Globule (Ichoron)
+ case 54265: // Water Globule (Ichoron)
+ case 54266: // Water Globule (Ichoron)
+ case 54267: // Water Globule (Ichoron)
+ // in 3.3.5 there is only one radius in dbc which is 0 yards in this case
+ // use max radius from 4.3.4
+ const_cast<SpellEffectInfo*>(spellInfo->GetEffect(EFFECT_0))->RadiusEntry = sSpellRadiusStore.LookupEntry(EFFECT_RADIUS_25_YARDS);
+ break;
+ // ENDOF VIOLET HOLD
+ //
// ULDUAR SPELLS
//
case 62374: // Pursued (Flame Leviathan)
diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp
index 8ab122a82bb..f80e2977b1e 100644
--- a/src/server/game/Weather/WeatherMgr.cpp
+++ b/src/server/game/Weather/WeatherMgr.cpp
@@ -132,7 +132,7 @@ void LoadWeatherData()
}
}
- wzc.ScriptId = sObjectMgr->GetScriptId(fields[13].GetCString());
+ wzc.ScriptId = sObjectMgr->GetScriptId(fields[13].GetString());
++count;
}
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 872f3bb160a..fa0b67082d2 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1278,6 +1278,7 @@ void World::LoadConfigSettings(bool reload)
if (m_bool_configs[CONFIG_START_ALL_SPELLS])
TC_LOG_WARN("server.loading", "PlayerStart.AllSpells enabled - may not function as intended!");
m_int_configs[CONFIG_HONOR_AFTER_DUEL] = sConfigMgr->GetIntDefault("HonorPointsAfterDuel", 0);
+ m_bool_configs[CONFIG_RESET_DUEL_COOLDOWNS] = sConfigMgr->GetBoolDefault("ResetDuelCooldowns", false);
m_bool_configs[CONFIG_START_ALL_EXPLORED] = sConfigMgr->GetBoolDefault("PlayerStart.MapsExplored", false);
m_bool_configs[CONFIG_START_ALL_REP] = sConfigMgr->GetBoolDefault("PlayerStart.AllReputation", false);
m_bool_configs[CONFIG_ALWAYS_MAXSKILL] = sConfigMgr->GetBoolDefault("AlwaysMaxWeaponSkill", false);
@@ -1750,6 +1751,9 @@ void World::SetInitialWorldSettings()
TC_LOG_INFO("server.loading", "Loading Skill Extra Item Table...");
LoadSkillExtraItemTable();
+ TC_LOG_INFO("server.loading", "Loading Skill Perfection Data Table...");
+ LoadSkillPerfectItemTable();
+
TC_LOG_INFO("server.loading", "Loading Skill Fishing base level requirements...");
sObjectMgr->LoadFishingBaseSkillLevel();
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index f7b61452fda..153a7730bef 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -176,6 +176,7 @@ enum WorldBoolConfigs
CONFIG_CALCULATE_GAMEOBJECT_ZONE_AREA_DATA,
CONFIG_FEATURE_SYSTEM_BPAY_STORE_ENABLED,
CONFIG_FEATURE_SYSTEM_CHARACTER_UNDELETE_ENABLED,
+ CONFIG_RESET_DUEL_COOLDOWNS,
BOOL_CONFIG_VALUE_COUNT
};
diff --git a/src/server/scripts/Commands/cs_cheat.cpp b/src/server/scripts/Commands/cs_cheat.cpp
index fda2f885cd5..6262d380075 100644
--- a/src/server/scripts/Commands/cs_cheat.cpp
+++ b/src/server/scripts/Commands/cs_cheat.cpp
@@ -24,7 +24,6 @@ EndScriptData */
#include "Chat.h"
#include "Language.h"
-#include "ObjectMgr.h"
#include "Player.h"
#include "ScriptMgr.h"
@@ -163,8 +162,8 @@ public:
{
Player* player = handler->GetSession()->GetPlayer();
- const char* enabled = "enabled";
- const char* disabled = "disabled";
+ const char* enabled = "ON";
+ const char* disabled = "OFF";
handler->SendSysMessage(LANG_COMMAND_CHEAT_STATUS);
handler->PSendSysMessage(LANG_COMMAND_CHEAT_GOD, player->GetCommandStatus(CHEAT_GOD) ? enabled : disabled);
@@ -172,6 +171,7 @@ public:
handler->PSendSysMessage(LANG_COMMAND_CHEAT_CT, player->GetCommandStatus(CHEAT_CASTTIME) ? enabled : disabled);
handler->PSendSysMessage(LANG_COMMAND_CHEAT_POWER, player->GetCommandStatus(CHEAT_POWER) ? enabled : disabled);
handler->PSendSysMessage(LANG_COMMAND_CHEAT_WW, player->GetCommandStatus(CHEAT_WATERWALK) ? enabled : disabled);
+ handler->PSendSysMessage(LANG_COMMAND_CHEAT_TAXINODES, player->isTaxiCheater() ? enabled : disabled);
return true;
}
@@ -184,13 +184,7 @@ public:
Player* target = handler->GetSession()->GetPlayer();
if (!*args)
- {
argstr = (target->GetCommandStatus(CHEAT_WATERWALK)) ? "off" : "on";
- if (target->GetCommandStatus(CHEAT_WATERWALK))
- argstr = "off";
- else
- argstr = "on";
- }
if (argstr == "off")
{
@@ -212,15 +206,8 @@ public:
static bool HandleTaxiCheatCommand(ChatHandler* handler, const char* args)
{
- if (!*args)
- {
- handler->SendSysMessage(LANG_USE_BOL);
- handler->SetSentErrorMessage(true);
- return false;
- }
std::string argstr = (char*)args;
-
Player* chr = handler->getSelectedPlayer();
if (!chr)
@@ -228,24 +215,28 @@ public:
else if (handler->HasLowerSecurity(chr, ObjectGuid::Empty)) // check online security
return false;
- if (argstr == "on")
- {
- chr->SetTaxiCheater(true);
- handler->PSendSysMessage(LANG_YOU_GIVE_TAXIS, handler->GetNameLink(chr).c_str());
- if (handler->needReportToTarget(chr))
- ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, handler->GetNameLink().c_str());
- return true;
- }
+ if (!*args)
+ argstr = (chr->isTaxiCheater()) ? "off" : "on";
+
if (argstr == "off")
+
{
chr->SetTaxiCheater(false);
handler->PSendSysMessage(LANG_YOU_REMOVE_TAXIS, handler->GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, handler->GetNameLink().c_str());
-
return true;
}
+ else if (argstr == "on")
+ {
+ chr->SetTaxiCheater(true);
+ handler->PSendSysMessage(LANG_YOU_GIVE_TAXIS, handler->GetNameLink(chr).c_str());
+ if (handler->needReportToTarget(chr))
+ ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, handler->GetNameLink().c_str());
+ return true;
+ }
+
handler->SendSysMessage(LANG_USE_BOL);
handler->SetSentErrorMessage(true);
@@ -257,10 +248,11 @@ public:
if (!*args)
return false;
+ // std::int flag = (char*)args;
int flag = atoi((char*)args);
Player* chr = handler->getSelectedPlayer();
- if (chr == NULL)
+ if (!chr)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index b3a1f0317c1..07c9af94bf4 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -33,6 +33,7 @@ EndScriptData */
#include "GossipDef.h"
#include "Transport.h"
#include "Language.h"
+#include "MapManager.h"
#include "MovementPackets.h"
#include "SpellPackets.h"
#include "ScenePackets.h"
@@ -95,6 +96,7 @@ public:
{ "los", rbac::RBAC_PERM_COMMAND_DEBUG_LOS, false, &HandleDebugLoSCommand, "" },
{ "moveflags", rbac::RBAC_PERM_COMMAND_DEBUG_MOVEFLAGS, false, &HandleDebugMoveflagsCommand, "" },
{ "transport", rbac::RBAC_PERM_COMMAND_DEBUG_TRANSPORT, false, &HandleDebugTransportCommand, "" },
+ { "loadcells", rbac::RBAC_PERM_COMMAND_DEBUG_LOADCELLS, false, &HandleDebugLoadCellsCommand, "",},
{ "phase", rbac::RBAC_PERM_COMMAND_DEBUG_PHASE, false, &HandleDebugPhaseCommand, "" },
};
static std::vector<ChatCommand> commandTable =
@@ -1393,6 +1395,30 @@ public:
return true;
}
+ static bool HandleDebugLoadCellsCommand(ChatHandler* handler, char const* args)
+ {
+ Player* player = handler->GetSession()->GetPlayer();
+ if (!player)
+ return false;
+
+ Map* map = nullptr;
+
+ if (*args)
+ {
+ int32 mapId = atoi(args);
+ map = sMapMgr->FindBaseNonInstanceMap(mapId);
+ }
+ if (!map)
+ map = player->GetMap();
+
+ for (uint32 cellX = 0; cellX < TOTAL_NUMBER_OF_CELLS_PER_MAP; cellX++)
+ for (uint32 cellY = 0; cellY < TOTAL_NUMBER_OF_CELLS_PER_MAP; cellY++)
+ map->LoadGrid((cellX + 0.5f - CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL, (cellY + 0.5f - CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL);
+
+ handler->PSendSysMessage("Cells loaded (mapId: %u)", map->GetId());
+ return true;
+ }
+
static bool HandleDebugPhaseCommand(ChatHandler* handler, char const* /*args*/)
{
Unit* target = handler->getSelectedUnit();
diff --git a/src/server/scripts/Commands/cs_instance.cpp b/src/server/scripts/Commands/cs_instance.cpp
index 347252ce90d..4ebc257b58b 100644
--- a/src/server/scripts/Commands/cs_instance.cpp
+++ b/src/server/scripts/Commands/cs_instance.cpp
@@ -252,7 +252,8 @@ public:
}
map->GetInstanceScript()->SetBossState(encounterId, EncounterState(state));
- handler->PSendSysMessage(LANG_COMMAND_INST_SET_BOSS_STATE, encounterId, state);
+ std::string stateName = InstanceScript::GetBossStateName(state);
+ handler->PSendSysMessage(LANG_COMMAND_INST_SET_BOSS_STATE, encounterId, state, stateName);
return true;
}
@@ -316,7 +317,8 @@ public:
}
uint32 state = map->GetInstanceScript()->GetBossState(encounterId);
- handler->PSendSysMessage(LANG_COMMAND_INST_GET_BOSS_STATE, encounterId, state);
+ std::string stateName = InstanceScript::GetBossStateName(state);
+ handler->PSendSysMessage(LANG_COMMAND_INST_GET_BOSS_STATE, encounterId, state, stateName);
return true;
}
};
diff --git a/src/server/scripts/Commands/cs_lfg.cpp b/src/server/scripts/Commands/cs_lfg.cpp
index 6939d2c4946..92bc7c5f543 100644
--- a/src/server/scripts/Commands/cs_lfg.cpp
+++ b/src/server/scripts/Commands/cs_lfg.cpp
@@ -19,7 +19,9 @@
#include "Chat.h"
#include "Language.h"
#include "LFGMgr.h"
+#include "ObjectMgr.h"
#include "Group.h"
+#include "GroupMgr.h"
#include "Player.h"
void GetPlayerInfo(ChatHandler* handler, Player* player)
@@ -72,25 +74,55 @@ public:
static bool HandleLfgGroupInfoCommand(ChatHandler* handler, char const* args)
{
- Player* target = NULL;
- std::string playerName;
- if (!handler->extractPlayerTarget((char*)args, &target, NULL, &playerName))
+ Player* playerTarget;
+ ObjectGuid guidTarget;
+ std::string nameTarget;
+
+ ObjectGuid parseGUID = ObjectGuid::Create<HighGuid::Player>(uint64(atoull(args)));
+
+ if (sObjectMgr->GetPlayerNameByGUID(parseGUID, nameTarget))
+ {
+ playerTarget = ObjectAccessor::FindPlayer(parseGUID);
+ guidTarget = parseGUID;
+ }
+ else if (!handler->extractPlayerTarget((char*)args, &playerTarget, &guidTarget, &nameTarget))
return false;
- Group* grp = target->GetGroup();
- if (!grp)
+ Group* groupTarget = NULL;
+
+ if (playerTarget)
+ groupTarget = playerTarget->GetGroup();
+ else
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
+ stmt->setUInt32(0, guidTarget.GetCounter());
+ PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt);
+ if (resultGroup)
+ groupTarget = sGroupMgr->GetGroupByDbStoreId((*resultGroup)[0].GetUInt32());
+ }
+ if (!groupTarget)
{
- handler->PSendSysMessage(LANG_LFG_NOT_IN_GROUP, playerName.c_str());
- return true;
+ handler->PSendSysMessage(LANG_LFG_NOT_IN_GROUP, nameTarget.c_str());
+ handler->SetSentErrorMessage(true);
+ return false;
}
- ObjectGuid guid = grp->GetGUID();
+ ObjectGuid guid = groupTarget->GetGUID();
std::string const& state = lfg::GetStateString(sLFGMgr->GetState(guid));
- handler->PSendSysMessage(LANG_LFG_GROUP_INFO, grp->isLFGGroup(),
+ handler->PSendSysMessage(LANG_LFG_GROUP_INFO, groupTarget->isLFGGroup(),
state.c_str(), sLFGMgr->GetDungeon(guid));
- for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next())
- GetPlayerInfo(handler, itr->GetSource());
+ Group::MemberSlotList const& members = groupTarget->GetMemberSlots();
+
+ for (Group::MemberSlotList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
+ {
+ Group::MemberSlot const& slot = *itr;
+ Player* p = ObjectAccessor::FindPlayer((*itr).guid);
+ if (p)
+ GetPlayerInfo(handler, p);
+ else
+ handler->PSendSysMessage("%s is offline.", slot.name.c_str());
+ }
return true;
}
diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp
index e63e9e98527..674b6dd74ee 100644
--- a/src/server/scripts/Commands/cs_modify.cpp
+++ b/src/server/scripts/Commands/cs_modify.cpp
@@ -133,7 +133,7 @@ public:
return false;
}
- Player* target = handler->getSelectedPlayer();
+ Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
@@ -161,17 +161,6 @@ public:
if (!*args)
return false;
- // char* pmana = strtok((char*)args, " ");
- // if (!pmana)
- // return false;
-
- // char* pmanaMax = strtok(NULL, " ");
- // if (!pmanaMax)
- // return false;
-
- // int32 manam = atoi(pmanaMax);
- // int32 mana = atoi(pmana);
-
int32 energy = atoi((char*)args)*10;
int32 energym = atoi((char*)args)*10;
@@ -182,7 +171,7 @@ public:
return false;
}
- Player* target = handler->getSelectedPlayer();
+ Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
@@ -212,17 +201,6 @@ public:
if (!*args)
return false;
- // char* pmana = strtok((char*)args, " ");
- // if (!pmana)
- // return false;
-
- // char* pmanaMax = strtok(NULL, " ");
- // if (!pmanaMax)
- // return false;
-
- // int32 manam = atoi(pmanaMax);
- // int32 mana = atoi(pmana);
-
int32 rage = atoi((char*)args)*10;
int32 ragem = atoi((char*)args)*10;
@@ -233,7 +211,7 @@ public:
return false;
}
- Player* target = handler->getSelectedPlayer();
+ Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
@@ -271,7 +249,7 @@ public:
return false;
}
- Player* target = handler->getSelectedPlayer();
+ Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
@@ -387,7 +365,7 @@ public:
else
mark = atoi(pmark);
- Player* target = handler->getSelectedPlayer();
+ Player* target = handler->getSelectedPlayerOrSelf();
if (target == NULL)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
@@ -946,7 +924,7 @@ public:
return false;
}
- Player* target = handler->getSelectedPlayer();
+ Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
@@ -987,7 +965,7 @@ public:
if (!*args)
return false;
- Player* target = handler->getSelectedPlayer();
+ Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
@@ -1112,7 +1090,7 @@ public:
if (!*args)
return false;
- Player* target = handler->getSelectedPlayer();
+ Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
@@ -1142,7 +1120,7 @@ public:
if (drunklevel > 100)
drunklevel = 100;
- if (Player* target = handler->getSelectedPlayer())
+ if (Player* target = handler->getSelectedPlayerOrSelf())
target->SetDrunkValue(drunklevel);
return true;
@@ -1153,7 +1131,7 @@ public:
if (!*args)
return false;
- Player* target = handler->getSelectedPlayer();
+ Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
@@ -1306,7 +1284,7 @@ public:
if (!*args)
return false;
- Player* target = handler->getSelectedPlayer();
+ Player* target = handler->getSelectedPlayerOrSelf();
if (!target)
{
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp
index 99b6ff888a5..dfddcaf395e 100644
--- a/src/server/scripts/Commands/cs_reload.cpp
+++ b/src/server/scripts/Commands/cs_reload.cpp
@@ -752,12 +752,21 @@ public:
return true;
}
- static bool HandleReloadSkillExtraItemTemplateCommand(ChatHandler* handler, const char* /*args*/)
+ static bool HandleReloadSkillPerfectItemTemplateCommand(ChatHandler* handler, const char* /*args*/)
+ { // latched onto HandleReloadSkillExtraItemTemplateCommand as it's part of that table group (and i don't want to chance all the command IDs)
+ TC_LOG_INFO("misc", "Re-Loading Skill Perfection Data Table...");
+ LoadSkillPerfectItemTable();
+ handler->SendGlobalGMSysMessage("DB table `skill_perfect_item_template` (perfect item procs when crafting) reloaded.");
+ return true;
+ }
+
+ static bool HandleReloadSkillExtraItemTemplateCommand(ChatHandler* handler, const char* args)
{
TC_LOG_INFO("misc", "Re-Loading Skill Extra Item Table...");
LoadSkillExtraItemTable();
handler->SendGlobalGMSysMessage("DB table `skill_extra_item_template` (extra item creation when crafting) reloaded.");
- return true;
+
+ return HandleReloadSkillPerfectItemTemplateCommand(handler, args);
}
static bool HandleReloadSkillFishingBaseLevelCommand(ChatHandler* handler, const char* /*args*/)
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp
deleted file mode 100644
index c2261785782..00000000000
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp
+++ /dev/null
@@ -1,116 +0,0 @@
-/*
- * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "ScriptMgr.h"
-#include "ScriptedCreature.h"
-
-enum Spells
-{
- SPELL_SHADOWBOLT = 17228,
- SPELL_CURSEOFTONGUES = 15470,
- SPELL_CURSEOFWEAKNESS = 17227,
- SPELL_DEMONARMOR = 11735,
- SPELL_ENVELOPINGWEB = 15471
-};
-
-enum Events
-{
- EVENT_SHADOWBOLT = 1,
- EVENT_CURSE_OF_TONGUES = 2,
- EVENT_CURSE_OF_WEAKNESS = 3,
- EVENT_DEMON_ARMOR = 4,
- EVENT_ENVELOPING_WEB = 5
-};
-
-class boss_anubshiah : public CreatureScript
-{
- public:
- boss_anubshiah() : CreatureScript("boss_anubshiah") { }
-
- struct boss_anubshiahAI : public ScriptedAI
- {
- boss_anubshiahAI(Creature* creature) : ScriptedAI(creature) { }
-
- void Reset() override
- {
- _events.Reset();
- }
-
- void EnterCombat(Unit* /*who*/) override
- {
- _events.ScheduleEvent(EVENT_SHADOWBOLT, 7000);
- _events.ScheduleEvent(EVENT_CURSE_OF_TONGUES, 24000);
- _events.ScheduleEvent(EVENT_CURSE_OF_WEAKNESS, 12000);
- _events.ScheduleEvent(EVENT_DEMON_ARMOR, 3000);
- _events.ScheduleEvent(EVENT_ENVELOPING_WEB, 16000);
- }
-
- void UpdateAI(uint32 diff) override
- {
- if (!UpdateVictim())
- return;
-
- _events.Update(diff);
-
- while (uint32 eventId = _events.ExecuteEvent())
- {
- switch (eventId)
- {
- case EVENT_SHADOWBOLT:
- DoCast(me, SPELL_SHADOWBOLT);
- _events.ScheduleEvent(EVENT_SHADOWBOLT, 7000);
- break;
- case EVENT_CURSE_OF_TONGUES:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(target, SPELL_CURSEOFTONGUES);
- _events.ScheduleEvent(EVENT_CURSE_OF_TONGUES, 18000);
- break;
- case EVENT_CURSE_OF_WEAKNESS:
- DoCastVictim(SPELL_CURSEOFWEAKNESS);
- _events.ScheduleEvent(EVENT_CURSE_OF_WEAKNESS, 45000);
- break;
- case EVENT_DEMON_ARMOR:
- DoCast(me, SPELL_DEMONARMOR);
- _events.ScheduleEvent(EVENT_DEMON_ARMOR, 300000);
- break;
- case EVENT_ENVELOPING_WEB:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(target, SPELL_ENVELOPINGWEB);
- _events.ScheduleEvent(EVENT_ENVELOPING_WEB, 12000);
- break;
- default:
- break;
- }
- }
-
- DoMeleeAttackIfReady();
- }
-
- private:
- EventMap _events;
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new boss_anubshiahAI(creature);
- }
-};
-
-void AddSC_boss_anubshiah()
-{
- new boss_anubshiah();
-}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp
deleted file mode 100644
index 83702ffb16d..00000000000
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp
+++ /dev/null
@@ -1,93 +0,0 @@
-/*
- * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "ScriptMgr.h"
-#include "ScriptedCreature.h"
-
-enum Spells
-{
- SPELL_WHIRLWIND = 15589,
- SPELL_MORTALSTRIKE = 24573
-};
-
-enum Events
-{
- EVENT_WHIRLWIND = 1,
- EVENT_MORTALSTRIKE = 2
-};
-
-class boss_gorosh_the_dervish : public CreatureScript
-{
- public:
- boss_gorosh_the_dervish() : CreatureScript("boss_gorosh_the_dervish") { }
-
- struct boss_gorosh_the_dervishAI : public ScriptedAI
- {
- boss_gorosh_the_dervishAI(Creature* creature) : ScriptedAI(creature) { }
-
- void Reset() override
- {
- _events.Reset();
- }
-
- void EnterCombat(Unit* /*who*/) override
- {
- _events.ScheduleEvent(EVENT_WHIRLWIND, 12000);
- _events.ScheduleEvent(EVENT_MORTALSTRIKE, 22000);
- }
-
- void UpdateAI(uint32 diff) override
- {
- if (!UpdateVictim())
- return;
-
- _events.Update(diff);
-
- while (uint32 eventId = _events.ExecuteEvent())
- {
- switch (eventId)
- {
- case EVENT_WHIRLWIND:
- DoCast(me, SPELL_WHIRLWIND);
- _events.ScheduleEvent(EVENT_WHIRLWIND, 15000);
- break;
- case EVENT_MORTALSTRIKE:
- DoCastVictim(SPELL_MORTALSTRIKE);
- _events.ScheduleEvent(EVENT_MORTALSTRIKE, 15000);
- break;
- default:
- break;
- }
- }
-
- DoMeleeAttackIfReady();
- }
-
- private:
- EventMap _events;
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new boss_gorosh_the_dervishAI(creature);
- }
-};
-
-void AddSC_boss_gorosh_the_dervish()
-{
- new boss_gorosh_the_dervish();
-}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp
deleted file mode 100644
index 44dbbe3f4c2..00000000000
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp
+++ /dev/null
@@ -1,110 +0,0 @@
-/*
- * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "ScriptMgr.h"
-#include "ScriptedCreature.h"
-
-enum Grizzle
-{
- SPELL_GROUNDTREMOR = 6524,
- SPELL_FRENZY = 28371,
- EMOTE_FRENZY_KILL = 0
-};
-
-enum Events
-{
- EVENT_GROUNDTREMOR = 1,
- EVENT_FRENZY = 2
-};
-
-enum Phases
-{
- PHASE_ONE = 1,
- PHASE_TWO = 2
-};
-
-class boss_grizzle : public CreatureScript
-{
- public:
- boss_grizzle() : CreatureScript("boss_grizzle") { }
-
- struct boss_grizzleAI : public ScriptedAI
- {
- boss_grizzleAI(Creature* creature) : ScriptedAI(creature) { }
-
- void Reset() override
- {
- _events.Reset();
- }
-
- void EnterCombat(Unit* /*who*/) override
- {
- _events.SetPhase(PHASE_ONE);
- _events.ScheduleEvent(EVENT_GROUNDTREMOR, 12000);
- }
-
- void DamageTaken(Unit* /*attacker*/, uint32& damage) override
- {
- if (me->HealthBelowPctDamaged(50, damage) && _events.IsInPhase(PHASE_ONE))
- {
- _events.SetPhase(PHASE_TWO);
- _events.ScheduleEvent(EVENT_FRENZY, 0, 0, PHASE_TWO);
- }
- }
-
- void UpdateAI(uint32 diff) override
- {
- if (!UpdateVictim())
- return;
-
- _events.Update(diff);
-
- while (uint32 eventId = _events.ExecuteEvent())
- {
- switch (eventId)
- {
- case EVENT_GROUNDTREMOR:
- DoCastVictim(SPELL_GROUNDTREMOR);
- _events.ScheduleEvent(EVENT_GROUNDTREMOR, 8000);
- break;
- case EVENT_FRENZY:
- DoCast(me, SPELL_FRENZY);
- Talk(EMOTE_FRENZY_KILL);
- _events.ScheduleEvent(EVENT_FRENZY, 15000, 0, PHASE_TWO);
- break;
- default:
- break;
- }
- }
-
- DoMeleeAttackIfReady();
- }
-
- private:
- EventMap _events;
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new boss_grizzleAI(creature);
- }
-};
-
-void AddSC_boss_grizzle()
-{
- new boss_grizzle();
-}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/blackwing_lair.h b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/blackwing_lair.h
index c79a57d0746..12798833a3f 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/blackwing_lair.h
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/blackwing_lair.h
@@ -25,14 +25,18 @@ uint32 const EncounterCount = 8;
enum BWLEncounter
{
- BOSS_RAZORGORE = 0,
- BOSS_VAELASTRAZ = 1,
- BOSS_BROODLORD = 2,
- BOSS_FIREMAW = 3,
- BOSS_EBONROC = 4,
- BOSS_FLAMEGOR = 5,
- BOSS_CHROMAGGUS = 6,
- BOSS_NEFARIAN = 7
+ // Encounter States/Boss GUIDs
+ DATA_RAZORGORE_THE_UNTAMED = 0,
+ DATA_VAELASTRAZ_THE_CORRUPT = 1,
+ DATA_BROODLORD_LASHLAYER = 2,
+ DATA_FIREMAW = 3,
+ DATA_EBONROC = 4,
+ DATA_FLAMEGOR = 5,
+ DATA_CHROMAGGUS = 6,
+ DATA_NEFARIAN = 7,
+
+ // Additional Data
+ DATA_LORD_VICTOR_NEFARIUS = 8
};
enum CreatureIds
@@ -44,7 +48,7 @@ enum CreatureIds
NPC_BLACKWING_WARLOCK = 12459,
NPC_VAELASTRAZ = 13020,
NPC_BROODLORD = 12017,
- NPC_FIRENAW = 11983,
+ NPC_FIREMAW = 11983,
NPC_EBONROC = 14601,
NPC_FLAMEGOR = 11981,
NPC_CHROMAGGUS = 14020,
@@ -52,17 +56,14 @@ enum CreatureIds
NPC_NEFARIAN = 11583
};
-enum BWLData64
+enum GameObjectIds
{
- DATA_RAZORGORE_THE_UNTAMED = 1,
- DATA_VAELASTRAZ_THE_CORRUPT,
- DATA_BROODLORD_LASHLAYER,
- DATA_FIRENAW,
- DATA_EBONROC,
- DATA_FLAMEGOR,
- DATA_CHROMAGGUS,
- DATA_LORD_VICTOR_NEFARIUS,
- DATA_NEFARIAN
+ GO_BLACK_DRAGON_EGG = 177807,
+ GO_BOSSGATE01 = 175946,
+ GO_DRAKE_RIDER_PORTCULLIS = 175185,
+ GO_ALTERAC_VALLEY_GATE = 180424,
+ GO_GATE = 185483,
+ GO_VACCUUM_EXIT_GATE = 181125
};
enum BWLEvents
@@ -79,4 +80,4 @@ enum BWLMisc
DATA_EGG_EVENT
};
-#endif \ No newline at end of file
+#endif
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp
index 2609cf5fdf8..5ba933005ec 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp
@@ -50,16 +50,10 @@ public:
struct boss_broodlordAI : public BossAI
{
- boss_broodlordAI(Creature* creature) : BossAI(creature, BOSS_BROODLORD) { }
+ boss_broodlordAI(Creature* creature) : BossAI(creature, DATA_BROODLORD_LASHLAYER) { }
void EnterCombat(Unit* /*who*/) override
{
- if (instance->GetBossState(BOSS_VAELASTRAZ) != DONE)
- {
- EnterEvadeMode();
- return;
- }
-
_EnterCombat();
Talk(SAY_AGGRO);
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_chromaggus.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_chromaggus.cpp
index 61d6c052cdf..9a49b96e68e 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_chromaggus.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_chromaggus.cpp
@@ -71,7 +71,7 @@ public:
struct boss_chromaggusAI : public BossAI
{
- boss_chromaggusAI(Creature* creature) : BossAI(creature, BOSS_CHROMAGGUS)
+ boss_chromaggusAI(Creature* creature) : BossAI(creature, DATA_CHROMAGGUS)
{
Initialize();
@@ -193,11 +193,6 @@ public:
void EnterCombat(Unit* /*who*/) override
{
- if (instance->GetBossState(BOSS_FLAMEGOR) != DONE)
- {
- EnterEvadeMode();
- return;
- }
_EnterCombat();
events.ScheduleEvent(EVENT_SHIMMER, 0);
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_ebonroc.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_ebonroc.cpp
index 8bd3ae0ebce..7a7e30f7913 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_ebonroc.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_ebonroc.cpp
@@ -41,15 +41,10 @@ public:
struct boss_ebonrocAI : public BossAI
{
- boss_ebonrocAI(Creature* creature) : BossAI(creature, BOSS_EBONROC) { }
+ boss_ebonrocAI(Creature* creature) : BossAI(creature, DATA_EBONROC) { }
void EnterCombat(Unit* /*who*/) override
{
- if (instance->GetBossState(BOSS_BROODLORD) != DONE)
- {
- EnterEvadeMode();
- return;
- }
_EnterCombat();
events.ScheduleEvent(EVENT_SHADOWFLAME, urand(10000, 20000));
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_firemaw.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_firemaw.cpp
index e41153796e5..3dcdbfe01df 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_firemaw.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_firemaw.cpp
@@ -41,15 +41,10 @@ public:
struct boss_firemawAI : public BossAI
{
- boss_firemawAI(Creature* creature) : BossAI(creature, BOSS_FIREMAW) { }
+ boss_firemawAI(Creature* creature) : BossAI(creature, DATA_FIREMAW) { }
void EnterCombat(Unit* /*who*/) override
{
- if (instance->GetBossState(BOSS_BROODLORD) != DONE)
- {
- EnterEvadeMode();
- return;
- }
_EnterCombat();
events.ScheduleEvent(EVENT_SHADOWFLAME, urand(10000, 20000));
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_flamegor.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_flamegor.cpp
index 011c695b61f..20e69211da2 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_flamegor.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_flamegor.cpp
@@ -46,15 +46,10 @@ public:
struct boss_flamegorAI : public BossAI
{
- boss_flamegorAI(Creature* creature) : BossAI(creature, BOSS_FLAMEGOR) { }
+ boss_flamegorAI(Creature* creature) : BossAI(creature, DATA_FLAMEGOR) { }
void EnterCombat(Unit* /*who*/) override
{
- if (instance->GetBossState(BOSS_BROODLORD) != DONE)
- {
- EnterEvadeMode();
- return;
- }
_EnterCombat();
events.ScheduleEvent(EVENT_SHADOWFLAME, urand(10000, 20000));
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
index 94d8c2f9c2e..cbb1447c261 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
@@ -166,7 +166,7 @@ public:
struct boss_victor_nefariusAI : public BossAI
{
- boss_victor_nefariusAI(Creature* creature) : BossAI(creature, BOSS_NEFARIAN)
+ boss_victor_nefariusAI(Creature* creature) : BossAI(creature, DATA_NEFARIAN)
{
Initialize();
}
@@ -393,7 +393,7 @@ public:
struct boss_nefarianAI : public BossAI
{
- boss_nefarianAI(Creature* creature) : BossAI(creature, BOSS_NEFARIAN)
+ boss_nefarianAI(Creature* creature) : BossAI(creature, DATA_NEFARIAN)
{
Initialize();
}
@@ -457,7 +457,7 @@ public:
{
if (canDespawn && DespawnTimer <= diff)
{
- instance->SetBossState(BOSS_NEFARIAN, FAIL);
+ instance->SetBossState(DATA_NEFARIAN, FAIL);
std::list<Creature*> constructList;
me->GetCreatureListWithEntryInGrid(constructList, NPC_BONE_CONSTRUCT, 500.0f);
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp
index 8d660fc17d1..1d66964ce6b 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp
@@ -68,7 +68,7 @@ public:
struct boss_razorgoreAI : public BossAI
{
- boss_razorgoreAI(Creature* creature) : BossAI(creature, BOSS_RAZORGORE)
+ boss_razorgoreAI(Creature* creature) : BossAI(creature, DATA_RAZORGORE_THE_UNTAMED)
{
Initialize();
}
@@ -175,7 +175,7 @@ public:
{
if (InstanceScript* instance = go->GetInstanceScript())
if (instance->GetData(DATA_EGG_EVENT) != DONE)
- if (Creature* razor = ObjectAccessor::GetCreature(*go, instance->GetGuidData(DATA_RAZORGORE_THE_UNTAMED)))
+ if (Creature* razor = instance->GetCreature(DATA_RAZORGORE_THE_UNTAMED))
{
razor->Attack(player, true);
player->CastSpell(razor, SPELL_MINDCONTROL);
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp
index 827cc34d1a9..cb1306c3ea8 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp
@@ -68,7 +68,7 @@ public:
struct boss_vaelAI : public BossAI
{
- boss_vaelAI(Creature* creature) : BossAI(creature, BOSS_VAELASTRAZ)
+ boss_vaelAI(Creature* creature) : BossAI(creature, DATA_VAELASTRAZ_THE_CORRUPT)
{
Initialize();
creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/instance_blackwing_lair.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/instance_blackwing_lair.cpp
index b8843afef98..9ba255991c0 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/instance_blackwing_lair.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/instance_blackwing_lair.cpp
@@ -15,23 +15,36 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "ScriptMgr.h"
+#include "Player.h"
#include "ScriptedCreature.h"
-#include "PassiveAI.h"
+#include "ScriptMgr.h"
#include "blackwing_lair.h"
-#include "Player.h"
-/*
-Blackwing Lair Encounter:
-1 - boss_razorgore.cpp
-2 - boss_vaelastrasz.cpp
-3 - boss_broodlord_lashlayer.cpp
-4 - boss_firemaw.cpp
-5 - boss_ebonroc.cpp
-6 - boss_flamegor.cpp
-7 - boss_chromaggus.cpp
-8 - boss_nefarian.cpp
-*/
+DoorData const doorData[] =
+{
+ { GO_BOSSGATE01, DATA_RAZORGORE_THE_UNTAMED, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
+ { GO_DRAKE_RIDER_PORTCULLIS, DATA_VAELASTRAZ_THE_CORRUPT, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
+ { GO_ALTERAC_VALLEY_GATE, DATA_BROODLORD_LASHLAYER, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
+ { GO_GATE, DATA_FIREMAW, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
+ { GO_GATE, DATA_EBONROC, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
+ { GO_GATE, DATA_FLAMEGOR, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
+ { GO_VACCUUM_EXIT_GATE, DATA_CHROMAGGUS, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
+ { 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
+};
+
+ObjectData const creatureData[] =
+{
+ { NPC_RAZORGORE, DATA_RAZORGORE_THE_UNTAMED },
+ { NPC_VAELASTRAZ, DATA_VAELASTRAZ_THE_CORRUPT },
+ { NPC_BROODLORD, DATA_BROODLORD_LASHLAYER },
+ { NPC_FIREMAW, DATA_FIREMAW },
+ { NPC_EBONROC, DATA_EBONROC },
+ { NPC_FLAMEGOR, DATA_FLAMEGOR },
+ { NPC_CHROMAGGUS, DATA_CHROMAGGUS },
+ { NPC_NEFARIAN, DATA_NEFARIAN },
+ { NPC_VICTOR_NEFARIUS, DATA_LORD_VICTOR_NEFARIUS },
+ { 0, 0 } // END
+};
Position const SummonPosition[8] =
{
@@ -57,92 +70,84 @@ public:
instance_blackwing_lair_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
+ SetBossNumber(EncounterCount);
+ LoadDoorData(doorData);
+ LoadObjectData(creatureData, nullptr);
+
// Razorgore
EggCount = 0;
EggEvent = 0;
- SetBossNumber(EncounterCount);
}
void OnCreatureCreate(Creature* creature) override
{
+ InstanceScript::OnCreatureCreate(creature);
+
switch (creature->GetEntry())
{
- case NPC_RAZORGORE:
- RazorgoreTheUntamedGUID = creature->GetGUID();
- break;
case NPC_BLACKWING_DRAGON:
case NPC_BLACKWING_TASKMASTER:
case NPC_BLACKWING_LEGIONAIRE:
case NPC_BLACKWING_WARLOCK:
- if (Creature* razor = instance->GetCreature(RazorgoreTheUntamedGUID))
+ if (Creature* razor = GetCreature(DATA_RAZORGORE_THE_UNTAMED))
razor->AI()->JustSummoned(creature);
break;
- case NPC_VAELASTRAZ:
- VaelastraszTheCorruptGUID = creature->GetGUID();
- break;
- case NPC_BROODLORD:
- BroodlordLashlayerGUID = creature->GetGUID();
- break;
- case NPC_FIRENAW:
- FiremawGUID = creature->GetGUID();
- break;
- case NPC_EBONROC:
- EbonrocGUID = creature->GetGUID();
- break;
- case NPC_FLAMEGOR:
- FlamegorGUID = creature->GetGUID();
- break;
- case NPC_CHROMAGGUS:
- ChromaggusGUID = creature->GetGUID();
- break;
- case NPC_VICTOR_NEFARIUS:
- LordVictorNefariusGUID = creature->GetGUID();
- break;
- case NPC_NEFARIAN:
- NefarianGUID = creature->GetGUID();
+ default:
break;
}
}
void OnGameObjectCreate(GameObject* go) override
{
- switch (go->GetEntry())
+ InstanceScript::OnGameObjectCreate(go);
+
+ if (go->GetEntry() == GO_BLACK_DRAGON_EGG)
{
- case 177807: // Egg
- if (GetBossState(BOSS_FIREMAW) == DONE)
- go->SetLootState(GO_JUST_DEACTIVATED);
- else
- EggList.push_back(go->GetGUID());
- break;
- case 175946: // Door
- RazorgoreDoorGUID = go->GetGUID();
- HandleGameObject(ObjectGuid::Empty, GetBossState(BOSS_RAZORGORE) == DONE, go);
- break;
- case 175185: // Door
- VaelastraszDoorGUID = go->GetGUID();
- HandleGameObject(ObjectGuid::Empty, GetBossState(BOSS_VAELASTRAZ) == DONE, go);
- break;
- case 180424: // Door
- BroodlordDoorGUID = go->GetGUID();
- HandleGameObject(ObjectGuid::Empty, GetBossState(BOSS_BROODLORD) == DONE, go);
- break;
- case 185483: // Door
- ChrommagusDoorGUID = go->GetGUID();
- HandleGameObject(ObjectGuid::Empty, GetBossState(BOSS_FIREMAW) == DONE && GetBossState(BOSS_EBONROC) == DONE && GetBossState(BOSS_FLAMEGOR) == DONE, go);
- break;
- case 181125: // Door
- NefarianDoorGUID = go->GetGUID();
- HandleGameObject(ObjectGuid::Empty, GetBossState(BOSS_CHROMAGGUS) == DONE, go);
- break;
+ if (GetBossState(DATA_FIREMAW) == DONE)
+ go->SetPhaseMask(2, true);
+ else
+ EggList.push_back(go->GetGUID());
}
}
void OnGameObjectRemove(GameObject* go) override
{
- if (go->GetEntry() == 177807) // Egg
+ InstanceScript::OnGameObjectRemove(go);
+
+ if (go->GetEntry() == GO_BLACK_DRAGON_EGG)
EggList.remove(go->GetGUID());
}
+ bool CheckRequiredBosses(uint32 bossId, Player const* player /*= nullptr*/) const override
+ {
+ if (_SkipCheckRequiredBosses(player))
+ return true;
+
+ switch (bossId)
+ {
+ case DATA_BROODLORD_LASHLAYER:
+ if (GetBossState(DATA_VAELASTRAZ_THE_CORRUPT) != DONE)
+ return false;
+ break;
+ case DATA_FIREMAW:
+ case DATA_EBONROC:
+ case DATA_FLAMEGOR:
+ if (GetBossState(DATA_BROODLORD_LASHLAYER) != DONE)
+ return false;
+ break;
+ case DATA_CHROMAGGUS:
+ if (GetBossState(DATA_FIREMAW) != DONE
+ || GetBossState(DATA_EBONROC) != DONE
+ || GetBossState(DATA_FLAMEGOR) != DONE)
+ return false;
+ break;
+ default:
+ break;
+ }
+
+ return true;
+ }
+
bool SetBossState(uint32 type, EncounterState state) override
{
if (!InstanceScript::SetBossState(type, state))
@@ -150,40 +155,25 @@ public:
switch (type)
{
- case BOSS_RAZORGORE:
- HandleGameObject(RazorgoreDoorGUID, state == DONE);
+ case DATA_RAZORGORE_THE_UNTAMED:
if (state == DONE)
{
for (GuidList::const_iterator itr = EggList.begin(); itr != EggList.end(); ++itr)
- if (GameObject* egg = instance->GetGameObject((*itr)))
+ if (GameObject* egg = instance->GetGameObject(*itr))
egg->SetLootState(GO_JUST_DEACTIVATED);
}
SetData(DATA_EGG_EVENT, NOT_STARTED);
break;
- case BOSS_VAELASTRAZ:
- HandleGameObject(VaelastraszDoorGUID, state == DONE);
- break;
- case BOSS_BROODLORD:
- HandleGameObject(BroodlordDoorGUID, state == DONE);
- break;
- case BOSS_FIREMAW:
- case BOSS_EBONROC:
- case BOSS_FLAMEGOR:
- HandleGameObject(ChrommagusDoorGUID, GetBossState(BOSS_FIREMAW) == DONE && GetBossState(BOSS_EBONROC) == DONE && GetBossState(BOSS_FLAMEGOR) == DONE);
- break;
- case BOSS_CHROMAGGUS:
- HandleGameObject(NefarianDoorGUID, state == DONE);
- break;
- case BOSS_NEFARIAN:
+ case DATA_NEFARIAN:
switch (state)
{
case NOT_STARTED:
- if (Creature* nefarian = instance->GetCreature(NefarianGUID))
+ if (Creature* nefarian = GetCreature(DATA_NEFARIAN))
nefarian->DespawnOrUnsummon();
break;
case FAIL:
- _events.ScheduleEvent(EVENT_RESPAWN_NEFARIUS, 15*IN_MILLISECONDS*MINUTE);
- SetBossState(BOSS_NEFARIAN, NOT_STARTED);
+ _events.ScheduleEvent(EVENT_RESPAWN_NEFARIUS, 15 * IN_MILLISECONDS * MINUTE);
+ SetBossState(DATA_NEFARIAN, NOT_STARTED);
break;
default:
break;
@@ -193,24 +183,6 @@ public:
return true;
}
- ObjectGuid GetGuidData(uint32 id) const override
- {
- switch (id)
- {
- case DATA_RAZORGORE_THE_UNTAMED: return RazorgoreTheUntamedGUID;
- case DATA_VAELASTRAZ_THE_CORRUPT: return VaelastraszTheCorruptGUID;
- case DATA_BROODLORD_LASHLAYER: return BroodlordLashlayerGUID;
- case DATA_FIRENAW: return FiremawGUID;
- case DATA_EBONROC: return EbonrocGUID;
- case DATA_FLAMEGOR: return FlamegorGUID;
- case DATA_CHROMAGGUS: return ChromaggusGUID;
- case DATA_LORD_VICTOR_NEFARIUS: return LordVictorNefariusGUID;
- case DATA_NEFARIAN: return NefarianGUID;
- }
-
- return ObjectGuid::Empty;
- }
-
void SetData(uint32 type, uint32 data) override
{
if (type == DATA_EGG_EVENT)
@@ -218,7 +190,7 @@ public:
switch (data)
{
case IN_PROGRESS:
- _events.ScheduleEvent(EVENT_RAZOR_SPAWN, 45*IN_MILLISECONDS);
+ _events.ScheduleEvent(EVENT_RAZOR_SPAWN, 45 * IN_MILLISECONDS);
EggEvent = data;
EggCount = 0;
break;
@@ -230,13 +202,13 @@ public:
case SPECIAL:
if (++EggCount == 15)
{
- if (Creature* razor = instance->GetCreature(RazorgoreTheUntamedGUID))
+ if (Creature* razor = GetCreature(DATA_RAZORGORE_THE_UNTAMED))
{
SetData(DATA_EGG_EVENT, DONE);
razor->RemoveAurasDueToSpell(42013); // MindControl
DoRemoveAurasDueToSpellOnPlayers(42013);
}
- _events.ScheduleEvent(EVENT_RAZOR_PHASE_TWO, IN_MILLISECONDS);
+ _events.ScheduleEvent(EVENT_RAZOR_PHASE_TWO, 1 * IN_MILLISECONDS);
_events.CancelEvent(EVENT_RAZOR_SPAWN);
}
if (EggEvent == NOT_STARTED)
@@ -249,8 +221,8 @@ public:
void OnUnitDeath(Unit* unit) override
{
//! HACK, needed because of buggy CreatureAI after charm
- if (unit->GetEntry() == NPC_RAZORGORE && GetBossState(BOSS_RAZORGORE) != DONE)
- SetBossState(BOSS_RAZORGORE, DONE);
+ if (unit->GetEntry() == NPC_RAZORGORE && GetBossState(DATA_RAZORGORE_THE_UNTAMED) != DONE)
+ SetBossState(DATA_RAZORGORE_THE_UNTAMED, DONE);
}
void Update(uint32 diff) override
@@ -268,15 +240,15 @@ public:
for (uint8 i = urand(2, 5); i > 0 ; --i)
if (Creature* summon = instance->SummonCreature(Entry[urand(0, 4)], SummonPosition[urand(0, 7)]))
summon->SetInCombatWithZone();
- _events.ScheduleEvent(EVENT_RAZOR_SPAWN, urand(12, 17)*IN_MILLISECONDS);
+ _events.ScheduleEvent(EVENT_RAZOR_SPAWN, urand(12, 17) * IN_MILLISECONDS);
break;
case EVENT_RAZOR_PHASE_TWO:
_events.CancelEvent(EVENT_RAZOR_SPAWN);
- if (Creature* razor = instance->GetCreature(RazorgoreTheUntamedGUID))
+ if (Creature* razor = GetCreature(DATA_RAZORGORE_THE_UNTAMED))
razor->AI()->DoAction(ACTION_PHASE_TWO);
break;
case EVENT_RESPAWN_NEFARIUS:
- if (Creature* nefarius = instance->GetCreature(LordVictorNefariusGUID))
+ if (Creature* nefarius = GetCreature(DATA_LORD_VICTOR_NEFARIUS))
{
nefarius->SetPhaseMask(1, true);
nefarius->setActive(true);
@@ -291,34 +263,11 @@ public:
protected:
// Misc
EventMap _events;
+
// Razorgore
uint8 EggCount;
uint32 EggEvent;
- ObjectGuid RazorgoreTheUntamedGUID;
- ObjectGuid RazorgoreDoorGUID;
GuidList EggList;
-
- // Vaelastrasz the Corrupt
- ObjectGuid VaelastraszTheCorruptGUID;
- ObjectGuid VaelastraszDoorGUID;
-
- // Broodlord Lashlayer
- ObjectGuid BroodlordLashlayerGUID;
- ObjectGuid BroodlordDoorGUID;
-
- // 3 Dragons
- ObjectGuid FiremawGUID;
- ObjectGuid EbonrocGUID;
- ObjectGuid FlamegorGUID;
- ObjectGuid ChrommagusDoorGUID;
-
- // Chormaggus
- ObjectGuid ChromaggusGUID;
- ObjectGuid NefarianDoorGUID;
-
- // Nefarian
- ObjectGuid LordVictorNefariusGUID;
- ObjectGuid NefarianGUID;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override
diff --git a/src/server/scripts/EasternKingdoms/CMakeLists.txt b/src/server/scripts/EasternKingdoms/CMakeLists.txt
index 754f0173c97..f3ba8f8d470 100644
--- a/src/server/scripts/EasternKingdoms/CMakeLists.txt
+++ b/src/server/scripts/EasternKingdoms/CMakeLists.txt
@@ -29,12 +29,9 @@ set(scripts_STAT_SRCS
EasternKingdoms/BlackrockMountain/BlackrockCaverns/instance_blackrock_caverns.cpp
EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.h
EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_high_interrogator_gerstahn.cpp
- EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp
EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp
- EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp
EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp
EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_general_angerforge.cpp
- EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp
EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_ambassador_flamelash.cpp
EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp
EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_moira_bronzebeard.cpp
diff --git a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
index 87dadd44dd7..c1470d3bc47 100644
--- a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
+++ b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
@@ -361,7 +361,7 @@ public:
}
}
- void UpdateEscortAI(const uint32 uiDiff) override
+ void UpdateEscortAI(uint32 uiDiff) override
{
if (uiPhase)
{
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
index 238ca194a65..44d48e3f0bb 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
@@ -731,13 +731,19 @@ class npc_dark_rider_of_acherus : public CreatureScript
## npc_salanar_the_horseman
######*/
-enum Spells_Salanar
+enum SalanarTheHorseman
{
- SPELL_REALM_OF_SHADOWS = 52693,
+ GOSSIP_SALANAR_MENU = 9739,
+ GOSSIP_SALANAR_OPTION = 0,
+ SALANAR_SAY = 0,
+ QUEST_INTO_REALM_OF_SHADOWS = 12687,
+ NPC_DARK_RIDER_OF_ACHERUS = 28654,
+ NPC_SALANAR_IN_REALM_OF_SHADOWS = 28788,
SPELL_EFFECT_STOLEN_HORSE = 52263,
SPELL_DELIVER_STOLEN_HORSE = 52264,
SPELL_CALL_DARK_RIDER = 52266,
- SPELL_EFFECT_OVERTAKE = 52349
+ SPELL_EFFECT_OVERTAKE = 52349,
+ SPELL_REALM_OF_SHADOWS = 52693
};
class npc_salanar_the_horseman : public CreatureScript
@@ -745,15 +751,19 @@ class npc_salanar_the_horseman : public CreatureScript
public:
npc_salanar_the_horseman() : CreatureScript("npc_salanar_the_horseman") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_salanar_the_horsemanAI(creature);
- }
-
struct npc_salanar_the_horsemanAI : public ScriptedAI
{
npc_salanar_the_horsemanAI(Creature* creature) : ScriptedAI(creature) { }
+ void sGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override
+ {
+ if (menuId == GOSSIP_SALANAR_MENU && gossipListId == GOSSIP_SALANAR_OPTION)
+ {
+ player->CastSpell(player, SPELL_REALM_OF_SHADOWS, true);
+ player->PlayerTalkClass->SendCloseGossip();
+ }
+ }
+
void SpellHit(Unit* caster, const SpellInfo* spell) override
{
if (spell->Id == SPELL_DELIVER_STOLEN_HORSE)
@@ -768,7 +778,7 @@ public:
caster->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
caster->setFaction(35);
DoCast(caster, SPELL_CALL_DARK_RIDER, true);
- if (Creature* Dark_Rider = me->FindNearestCreature(28654, 15))
+ if (Creature* Dark_Rider = me->FindNearestCreature(NPC_DARK_RIDER_OF_ACHERUS, 15))
ENSURE_AI(npc_dark_rider_of_acherus::npc_dark_rider_of_acherusAI, Dark_Rider->AI())->InitDespawnHorse(caster);
}
}
@@ -786,10 +796,11 @@ public:
{
if (Player* player = charmer->ToPlayer())
{
- // for quest Into the Realm of Shadows(12687)
- if (me->GetEntry() == 28788 && player->GetQuestStatus(12687) == QUEST_STATUS_INCOMPLETE)
+ // for quest Into the Realm of Shadows(QUEST_INTO_REALM_OF_SHADOWS)
+ if (me->GetEntry() == NPC_SALANAR_IN_REALM_OF_SHADOWS && player->GetQuestStatus(QUEST_INTO_REALM_OF_SHADOWS) == QUEST_STATUS_INCOMPLETE)
{
- player->GroupEventHappens(12687, me);
+ player->GroupEventHappens(QUEST_INTO_REALM_OF_SHADOWS, me);
+ Talk(SALANAR_SAY);
charmer->RemoveAurasDueToSpell(SPELL_EFFECT_OVERTAKE);
if (Creature* creature = who->ToCreature())
{
@@ -798,14 +809,17 @@ public:
}
}
- if (player->HasAura(SPELL_REALM_OF_SHADOWS))
- player->RemoveAurasDueToSpell(SPELL_REALM_OF_SHADOWS);
+ player->RemoveAurasDueToSpell(SPELL_REALM_OF_SHADOWS);
}
}
}
}
};
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_salanar_the_horsemanAI(creature);
+ }
};
/*######
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
index 15280bc7848..29002460b2a 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
@@ -41,14 +41,17 @@ enum Says
enum Spells
{
- SPELL_GROUND_TREMOR = 6524,
- SPELL_ARCHAEDAS_AWAKEN = 10347,
- SPELL_BOSS_OBJECT_VISUAL = 11206,
- SPELL_BOSS_AGGRO = 10340,
- SPELL_SUB_BOSS_AGGRO = 11568,
- SPELL_AWAKEN_VAULT_WALKER = 10258,
- SPELL_AWAKEN_EARTHEN_GUARDIAN = 10252,
- SPELL_SELF_DESTRUCT = 9874
+ SPELL_GROUND_TREMOR = 6524,
+ SPELL_ARCHAEDAS_AWAKEN = 10347,
+ SPELL_BOSS_OBJECT_VISUAL = 11206,
+ SPELL_BOSS_AGGRO = 10340,
+ SPELL_SUB_BOSS_AGGRO = 11568,
+ SPELL_AWAKEN_VAULT_WALKER = 10258,
+ SPELL_AWAKEN_EARTHEN_GUARDIAN = 10252,
+ SPELL_SELF_DESTRUCT = 9874,
+ SPELL_FREEZE_ANIM = 16245,
+ SPELL_MINION_FREEZE_ANIM = 10255
+
};
class boss_archaedas : public CreatureScript
@@ -96,6 +99,7 @@ class boss_archaedas : public CreatureScript
me->setFaction(35);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
+ me->AddAura(SPELL_FREEZE_ANIM, me);
}
void ActivateMinion(ObjectGuid uiGuid, bool flag)
@@ -109,6 +113,7 @@ class boss_archaedas : public CreatureScript
minion->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
minion->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
minion->setFaction(14);
+ minion->RemoveAura(SPELL_MINION_FREEZE_ANIM);
}
}
@@ -258,6 +263,7 @@ class npc_archaedas_minions : public CreatureScript
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->RemoveAllAuras();
+ me->AddAura(SPELL_MINION_FREEZE_ANIM, me);
}
void EnterCombat(Unit* /*who*/) override
@@ -297,7 +303,7 @@ class npc_archaedas_minions : public CreatureScript
{
bWakingUp = false;
bAmIAwake = true;
- // AttackStart(ObjectAccessor::GetUnit(*me, instance->GetGuidData(0))); // whoWokeArchaedasGUID
+ AttackStart(ObjectAccessor::GetUnit(*me, instance->GetGuidData(0))); // whoWokeArchaedasGUID
return; // dont want to continue until we finish the AttackStart method
}
@@ -346,6 +352,7 @@ class npc_stonekeepers : public CreatureScript
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
me->RemoveAllAuras();
+ me->AddAura(SPELL_MINION_FREEZE_ANIM, me);
}
void EnterCombat(Unit* /*who*/) override
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
index de899c04e1a..7f0faa138ec 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp
@@ -28,10 +28,9 @@ EndScriptData */
enum Ironaya
{
- SAY_AGGRO = 0,
SPELL_ARCINGSMASH = 8374,
SPELL_KNOCKAWAY = 10101,
- SPELL_WSTOMP = 11876,
+ SPELL_WSTOMP = 11876
};
class boss_ironaya : public CreatureScript
@@ -66,10 +65,7 @@ class boss_ironaya : public CreatureScript
Initialize();
}
- void EnterCombat(Unit* /*who*/) override
- {
- Talk(SAY_AGGRO);
- }
+ void EnterCombat(Unit* /*who*/) override { }
void UpdateAI(uint32 uiDiff) override
{
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
index 9d33d41af62..b59c040d90b 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
@@ -18,7 +18,7 @@
/* ScriptData
SDName: instance_uldaman
-SD%Complete: 99
+SD%Complete: 80%
SDComment: Need some cosmetics updates when archeadas door are closing (Guardians Waypoints).
SDCategory: Uldaman
EndScriptData */
@@ -31,6 +31,8 @@ enum Spells
{
SPELL_ARCHAEDAS_AWAKEN = 10347,
SPELL_AWAKEN_VAULT_WALKER = 10258,
+ SPELL_FREEZE_ANIM = 16245,
+ SPELL_MINION_FREEZE_ANIM = 10255
};
enum Events
@@ -38,6 +40,13 @@ enum Events
EVENT_SUB_BOSS_AGGRO = 2228
};
+enum IronayaTalk
+{
+ SAY_AGGRO = 0
+};
+
+const Position IronayaPoint = { -231.228f, 246.6135f, -49.01617f, 0.0f };
+
class instance_uldaman : public InstanceMapScript
{
public:
@@ -136,9 +145,9 @@ class instance_uldaman : public InstanceMapScript
{
creature->setFaction(35);
creature->RemoveAllAuras();
- //creature->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_ANIMATION_FROZEN);
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
+ creature->AddAura(SPELL_MINION_FREEZE_ANIM, creature);
}
void SetDoor(ObjectGuid guid, bool open)
@@ -171,6 +180,8 @@ class instance_uldaman : public InstanceMapScript
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
target->setFaction(14);
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ target->RemoveAura(SPELL_MINION_FREEZE_ANIM);
+
return; // only want the first one we find
}
// if we get this far than all four are dead so open the door
@@ -190,11 +201,13 @@ class instance_uldaman : public InstanceMapScript
Creature* target = instance->GetCreature(*i);
if (!target || !target->IsAlive() || target->getFaction() == 14)
continue;
- archaedas->CastSpell(target, SPELL_AWAKEN_VAULT_WALKER, true);
- target->CastSpell(target, SPELL_ARCHAEDAS_AWAKEN, true);
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
target->setFaction(14);
+ target->RemoveAura(SPELL_MINION_FREEZE_ANIM);
+ archaedas->CastSpell(target, SPELL_AWAKEN_VAULT_WALKER, true);
+ target->CastSpell(target, SPELL_ARCHAEDAS_AWAKEN, true);
+
return; // only want the first one we find
}
}
@@ -241,6 +254,7 @@ class instance_uldaman : public InstanceMapScript
if (ObjectAccessor::GetUnit(*archaedas, target))
{
+ archaedas->RemoveAura(SPELL_FREEZE_ANIM);
archaedas->CastSpell(archaedas, SPELL_ARCHAEDAS_AWAKEN, false);
whoWokeuiArchaedasGUID = target;
}
@@ -255,6 +269,12 @@ class instance_uldaman : public InstanceMapScript
ironaya->setFaction(415);
ironaya->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
ironaya->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+
+ ironaya->GetMotionMaster()->Clear();
+ ironaya->GetMotionMaster()->MovePoint(0, IronayaPoint);
+ ironaya->SetHomePosition(IronayaPoint);
+
+ ironaya->AI()->Talk(SAY_AGGRO);
}
void RespawnMinions()
diff --git a/src/server/scripts/Kalimdor/zone_the_barrens.cpp b/src/server/scripts/Kalimdor/zone_the_barrens.cpp
index 1c9d5cf2c62..978fc6d96fc 100644
--- a/src/server/scripts/Kalimdor/zone_the_barrens.cpp
+++ b/src/server/scripts/Kalimdor/zone_the_barrens.cpp
@@ -607,7 +607,7 @@ public:
summoned->AI()->AttackStart(me);
}
- void UpdateEscortAI(const uint32 Diff) override
+ void UpdateEscortAI(uint32 Diff) override
{
if (!UpdateVictim())
{
diff --git a/src/server/scripts/Kalimdor/zone_winterspring.cpp b/src/server/scripts/Kalimdor/zone_winterspring.cpp
index b287e5e9a91..067f36afad6 100644
--- a/src/server/scripts/Kalimdor/zone_winterspring.cpp
+++ b/src/server/scripts/Kalimdor/zone_winterspring.cpp
@@ -568,7 +568,7 @@ public:
}
- void UpdateEscortAI(const uint32 diff) override
+ void UpdateEscortAI(uint32 diff) override
{
DialogueUpdate(diff);
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp
index eb6230fabfc..eb004505bab 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp
@@ -263,7 +263,7 @@ class npc_onyx_flamecaller : public CreatureScript
}
}
- void UpdateEscortAI(uint32 const diff) override
+ void UpdateEscortAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp b/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
index 5111247b84c..4438c4ab199 100644
--- a/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
+++ b/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
@@ -18,7 +18,6 @@
#include "InstanceScript.h"
#include "Player.h"
#include "ScriptMgr.h"
-#include "WorldSession.h"
#include "gundrak.h"
#include "EventMap.h"
@@ -191,7 +190,7 @@ class instance_gundrak : public InstanceMapScript
bool CheckRequiredBosses(uint32 bossId, Player const* player = nullptr) const override
{
- if (player && player->GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_INSTANCE_REQUIRED_BOSSES))
+ if (_SkipCheckRequiredBosses(player))
return true;
switch (bossId)
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp
index c832efabbe7..6a7c6a1fd5c 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp
@@ -203,7 +203,7 @@ class boss_blood_queen_lana_thel : public CreatureScript
{
instance->SetData(DATA_BLOOD_QUICKENING_STATE, DONE);
if (Player* player = killer->ToPlayer())
- player->RewardPlayerAndGroupAtEvent(NPC_INFILTRATOR_MINCHAR_BQ, player);
+ player->RewardPlayerAndGroupAtEvent(Is25ManRaid() ? NPC_INFILTRATOR_MINCHAR_BQ_25 : NPC_INFILTRATOR_MINCHAR_BQ, player);
if (Creature* minchar = me->FindNearestCreature(NPC_INFILTRATOR_MINCHAR_BQ, 200.0f))
{
minchar->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
index 943be27943d..365e0a1588d 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
@@ -203,6 +203,9 @@ enum Misc
{
DATA_MADE_A_MESS = 45374613, // 4537, 4613 are achievement IDs
FACTION_SCOURGE = 974,
+
+ GOSSIP_MENU_MURADIN_BRONZEBEARD = 10934,
+ GOSSIP_MENU_HIGH_OVERLORD_SAURFANG = 10952
};
enum MovePoints
@@ -634,6 +637,15 @@ class npc_high_overlord_saurfang_icc : public CreatureScript
_events.Reset();
}
+ void sGossipSelect(Player* player, uint32 menuId, uint32 /*gossipListId*/) override
+ {
+ if (menuId == GOSSIP_MENU_HIGH_OVERLORD_SAURFANG)
+ {
+ player->PlayerTalkClass->SendCloseGossip();
+ DoAction(ACTION_START_EVENT);
+ }
+ }
+
void DoAction(int32 action) override
{
switch (action)
@@ -798,28 +810,6 @@ class npc_high_overlord_saurfang_icc : public CreatureScript
std::list<Creature*> _guardList;
};
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- InstanceScript* instance = creature->GetInstanceScript();
- if (instance && instance->GetBossState(DATA_DEATHBRINGER_SAURFANG) != DONE)
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "We are ready to go, High Overlord. The Lich King must fall!", 631, -ACTION_START_EVENT);
- player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
- }
-
- return true;
- }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
- {
- player->PlayerTalkClass->ClearMenus();
- player->CLOSE_GOSSIP_MENU();
- if (action == -ACTION_START_EVENT)
- creature->AI()->DoAction(ACTION_START_EVENT);
-
- return true;
- }
-
CreatureAI* GetAI(Creature* creature) const override
{
return GetIcecrownCitadelAI<npc_high_overlord_saurfangAI>(creature);
@@ -843,6 +833,15 @@ class npc_muradin_bronzebeard_icc : public CreatureScript
_events.Reset();
}
+ void sGossipSelect(Player* player, uint32 menuId, uint32 /*gossipListId*/) override
+ {
+ if (menuId == GOSSIP_MENU_MURADIN_BRONZEBEARD)
+ {
+ player->PlayerTalkClass->SendCloseGossip();
+ DoAction(ACTION_START_EVENT);
+ }
+ }
+
void DoAction(int32 action) override
{
switch (action)
@@ -946,28 +945,6 @@ class npc_muradin_bronzebeard_icc : public CreatureScript
std::list<Creature*> _guardList;
};
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- InstanceScript* instance = creature->GetInstanceScript();
- if (instance && instance->GetBossState(DATA_DEATHBRINGER_SAURFANG) != DONE)
- {
- player->ADD_GOSSIP_ITEM(0, "Let it begin...", 631, -ACTION_START_EVENT + 1);
- player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
- }
-
- return true;
- }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
- {
- player->PlayerTalkClass->ClearMenus();
- player->CLOSE_GOSSIP_MENU();
- if (action == -ACTION_START_EVENT + 1)
- creature->AI()->DoAction(ACTION_START_EVENT);
-
- return true;
- }
-
CreatureAI* GetAI(Creature* creature) const override
{
return GetIcecrownCitadelAI<npc_muradin_bronzebeard_iccAI>(creature);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
index c04d53079c5..4a8f56d0d55 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
@@ -1336,7 +1336,7 @@ class spell_dreamwalker_summon_dream_portal : public SpellScriptLoader
if (!GetHitUnit())
return;
- uint32 spellId = RAND<uint32>(71301, 72220, 72223, 72225);
+ uint32 spellId = RAND(71301, 72220, 72223, 72225);
GetHitUnit()->CastSpell(GetHitUnit(), spellId, true);
}
@@ -1367,7 +1367,7 @@ class spell_dreamwalker_summon_nightmare_portal : public SpellScriptLoader
if (!GetHitUnit())
return;
- uint32 spellId = RAND<uint32>(71977, 72481, 72482, 72483);
+ uint32 spellId = RAND(71977, 72481, 72482, 72483);
GetHitUnit()->CastSpell(GetHitUnit(), spellId, true);
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
index 30b797bf98d..8676b6c0506 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
@@ -1140,7 +1140,7 @@ class npc_crok_scourgebane : public CreatureScript
}
}
- void UpdateEscortAI(uint32 const diff) override
+ void UpdateEscortAI(uint32 diff) override
{
if (_wipeCheckTimer <= diff)
_wipeCheckTimer = 0;
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h
index 091190b6b4e..e739f5a5036 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h
+++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h
@@ -155,6 +155,7 @@ enum CreaturesIds
NPC_ALCHEMIST_ADRIANNA = 38501,
NPC_ALRIN_THE_AGILE = 38551,
NPC_INFILTRATOR_MINCHAR_BQ = 38558,
+ NPC_INFILTRATOR_MINCHAR_BQ_25 = 39123,
NPC_MINCHAR_BEAM_STALKER = 38557,
NPC_VALITHRIA_DREAMWALKER_QUEST = 38589,
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
index d38d630f775..555ed40e805 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
@@ -17,7 +17,6 @@
#include "AccountMgr.h"
#include "InstanceScript.h"
-#include "Map.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "PoolMgr.h"
@@ -26,7 +25,6 @@
#include "Transport.h"
#include "TransportMgr.h"
#include "WorldPacket.h"
-#include "WorldSession.h"
#include "icecrown_citadel.h"
enum EventIds
@@ -1118,7 +1116,7 @@ class instance_icecrown_citadel : public InstanceMapScript
bool CheckRequiredBosses(uint32 bossId, Player const* player = nullptr) const override
{
- if (player && player->GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_INSTANCE_REQUIRED_BOSSES))
+ if (_SkipCheckRequiredBosses(player))
return true;
switch (bossId)
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp b/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp
index 28d181a990e..998d519c7fe 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp
@@ -17,39 +17,61 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+#include "Player.h"
#include "naxxramas.h"
-enum Says
+enum AnubSays
{
SAY_AGGRO = 0,
SAY_GREET = 1,
- SAY_SLAY = 2
+ SAY_SLAY = 2,
+
+ EMOTE_LOCUST = 3
};
-Position const GuardSummonPos = {3333.72f, -3476.30f, 287.1f, 6.2801f};
+enum GuardSays
+{
+ EMOTE_FRENZY = 0,
+ EMOTE_SPAWN = 1,
+ EMOTE_SCARAB = 2
+};
enum Events
{
- EVENT_IMPALE = 1,
- EVENT_LOCUST,
- EVENT_SPAWN_GUARDIAN_NORMAL,
- EVENT_BERSERK
+ EVENT_IMPALE = 1, // Cast Impale on a random target
+ EVENT_LOCUST, // Begin channeling Locust Swarm
+ EVENT_LOCUST_ENDS, // Locust swarm dissipates
+ EVENT_SPAWN_GUARD, // 10-man only - crypt guard has delayed spawn; also used for the locust swarm crypt guard in both modes
+ EVENT_SCARABS, // spawn corpse scarabs
+ EVENT_BERSERK // Berserk
};
enum Spells
{
- SPELL_IMPALE = 28783,
- SPELL_LOCUST_SWARM = 28785,
+ SPELL_IMPALE = 28783, // 25-man: 56090
+ SPELL_LOCUST_SWARM = 28785, // 25-man: 54021
SPELL_SUMMON_CORPSE_SCARABS_PLR = 29105, // This spawns 5 corpse scarabs on top of player
SPELL_SUMMON_CORPSE_SCARABS_MOB = 28864, // This spawns 10 corpse scarabs on top of dead guards
SPELL_BERSERK = 27680
};
+enum SpawnGroups
+{
+ GROUP_INITIAL_25M = 1,
+ GROUP_SINGLE_SPAWN = 2
+};
+
enum Misc
{
ACHIEV_TIMED_START_EVENT = 9891
};
+enum Phases
+{
+ PHASE_NORMAL = 1,
+ PHASE_SWARM
+};
+
class boss_anubrekhan : public CreatureScript
{
public:
@@ -62,46 +84,64 @@ public:
struct boss_anubrekhanAI : public BossAI
{
- boss_anubrekhanAI(Creature* creature) : BossAI(creature, BOSS_ANUBREKHAN)
+ boss_anubrekhanAI(Creature* creature) : BossAI(creature, BOSS_ANUBREKHAN) { }
+
+ void SummonGuards()
{
- Initialize();
+ if (Is25ManRaid())
+ me->SummonCreatureGroup(GROUP_INITIAL_25M);
}
- void Initialize()
+ void InitializeAI() override
{
- hasTaunted = false;
+ if (!me->isDead())
+ {
+ Reset();
+ SummonGuards();
+ }
}
- bool hasTaunted;
-
void Reset() override
{
_Reset();
+ guardCorpses.clear();
+ }
- Initialize();
+ void JustReachedHome() override
+ {
+ _JustReachedHome();
+ SummonGuards();
+ }
- if (GetDifficulty() == DIFFICULTY_25_N)
- {
- Position pos;
+ void JustSummoned(Creature* summon) override
+ {
+ BossAI::JustSummoned(summon);
+
+ if (me->IsInCombat())
+ if (summon->GetEntry() == NPC_CRYPT_GUARD)
+ summon->AI()->Talk(EMOTE_SPAWN, me);
+ }
- // respawn guard using home position,
- // otherwise, after a wipe, they respawn where boss was at wipe moment.
- pos = me->GetHomePosition();
- pos.m_positionY -= 10.0f;
- me->SummonCreature(NPC_CRYPT_GUARD, pos, TEMPSUMMON_CORPSE_DESPAWN);
+ void SummonedCreatureDies(Creature* summon, Unit* killer) override
+ {
+ BossAI::SummonedCreatureDies(summon, killer);
- pos = me->GetHomePosition();
- pos.m_positionY += 10.0f;
- me->SummonCreature(NPC_CRYPT_GUARD, pos, TEMPSUMMON_CORPSE_DESPAWN);
- }
+ if (summon->GetEntry() == NPC_CRYPT_GUARD)
+ guardCorpses.insert(summon->GetGUID());
+ }
+
+ void SummonedCreatureDespawn(Creature* summon) override
+ {
+ BossAI::SummonedCreatureDespawn(summon);
+
+ if (summon->GetEntry() == NPC_CRYPT_GUARD)
+ guardCorpses.erase(summon->GetGUID());
}
void KilledUnit(Unit* victim) override
{
- /// Force the player to spawn corpse scarabs via spell, @todo Check percent chance for scarabs, 20% at the moment
- if (!(rand32() % 5))
- if (victim->GetTypeId() == TYPEID_PLAYER)
- victim->CastSpell(victim, SPELL_SUMMON_CORPSE_SCARABS_PLR, true, NULL, NULL, me->GetGUID());
+ if (victim->GetTypeId() == TYPEID_PLAYER)
+ victim->CastSpell(victim, SPELL_SUMMON_CORPSE_SCARABS_PLR, true, nullptr, nullptr, me->GetGUID());
Talk(SAY_SLAY);
}
@@ -113,37 +153,22 @@ public:
// start achievement timer (kill Maexna within 20 min)
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
}
+
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
Talk(SAY_AGGRO);
- events.ScheduleEvent(EVENT_IMPALE, urand(10000, 20000));
- events.ScheduleEvent(EVENT_LOCUST, 90000);
- events.ScheduleEvent(EVENT_BERSERK, 600000);
-
- if (GetDifficulty() == DIFFICULTY_10_N)
- events.ScheduleEvent(EVENT_SPAWN_GUARDIAN_NORMAL, urand(15000, 20000));
- }
- void MoveInLineOfSight(Unit* who) override
- {
- if (!hasTaunted && me->IsWithinDistInMap(who, 60.0f) && who->GetTypeId() == TYPEID_PLAYER)
- {
- Talk(SAY_GREET);
- hasTaunted = true;
- }
- ScriptedAI::MoveInLineOfSight(who);
- }
-
- void SummonedCreatureDespawn(Creature* summon) override
- {
- BossAI::SummonedCreatureDespawn(summon);
-
- // check if it is an actual killed guard
- if (!me->IsAlive() || summon->IsAlive() || summon->GetEntry() != NPC_CRYPT_GUARD)
- return;
+ summons.DoZoneInCombat();
+
+ events.SetPhase(PHASE_NORMAL);
+ events.ScheduleEvent(EVENT_IMPALE, urand(10 * IN_MILLISECONDS, 20 * IN_MILLISECONDS), 0, PHASE_NORMAL);
+ events.ScheduleEvent(EVENT_SCARABS, urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS), 0, PHASE_NORMAL);
+ events.ScheduleEvent(EVENT_LOCUST, urand(80,120) * IN_MILLISECONDS, 0, PHASE_NORMAL);
+ events.ScheduleEvent(EVENT_BERSERK, 10 * MINUTE * IN_MILLISECONDS);
- summon->CastSpell(summon, SPELL_SUMMON_CORPSE_SCARABS_MOB, true, NULL, NULL, me->GetGUID());
+ if (!Is25ManRaid())
+ events.ScheduleEvent(EVENT_SPAWN_GUARD, urand(15, 20) * IN_MILLISECONDS);
}
void UpdateAI(uint32 diff) override
@@ -158,22 +183,43 @@ public:
switch (eventId)
{
case EVENT_IMPALE:
- //Cast Impale on a random target
- //Do NOT cast it when we are afflicted by locust swarm
- if (!me->HasAura(SPELL_LOCUST_SWARM))
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_IMPALE);
- events.ScheduleEvent(EVENT_IMPALE, urand(10000, 20000));
+ if (events.GetTimeUntilEvent(EVENT_LOCUST) < 5 * IN_MILLISECONDS) break; // don't chain impale tank -> locust swarm
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_IMPALE);
+ else
+ EnterEvadeMode();
+
+ events.ScheduleEvent(EVENT_IMPALE, urand(10 * IN_MILLISECONDS, 20 * IN_MILLISECONDS), 0, PHASE_NORMAL);
+ break;
+ case EVENT_SCARABS:
+ events.ScheduleEvent(EVENT_SCARABS, urand(40 * IN_MILLISECONDS, 60 * IN_MILLISECONDS), 0, PHASE_NORMAL);
+
+ if (!guardCorpses.empty())
+ {
+ if (Creature* creatureTarget = ObjectAccessor::GetCreature(*me, Trinity::Containers::SelectRandomContainerElement(guardCorpses)))
+ {
+ creatureTarget->CastSpell(creatureTarget, SPELL_SUMMON_CORPSE_SCARABS_MOB, true, nullptr, nullptr, me->GetGUID());
+ creatureTarget->AI()->Talk(EMOTE_SCARAB);
+ creatureTarget->DespawnOrUnsummon();
+ }
+ }
break;
case EVENT_LOCUST:
- /// @todo Add Text
+ Talk(EMOTE_LOCUST);
DoCast(me, SPELL_LOCUST_SWARM);
- DoSummon(NPC_CRYPT_GUARD, GuardSummonPos, 0, TEMPSUMMON_CORPSE_DESPAWN);
+ events.ScheduleEvent(EVENT_SPAWN_GUARD, 3 * IN_MILLISECONDS);
+
+ events.ScheduleEvent(EVENT_LOCUST_ENDS, RAID_MODE(19, 23) * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_LOCUST, 90000);
+ events.SetPhase(PHASE_SWARM);
+ break;
+ case EVENT_LOCUST_ENDS:
+ events.ScheduleEvent(EVENT_IMPALE, urand(10 * IN_MILLISECONDS, 20 * IN_MILLISECONDS), 0, PHASE_NORMAL);
+ events.ScheduleEvent(EVENT_SCARABS, urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS), 0, PHASE_NORMAL);
+ events.SetPhase(PHASE_NORMAL);
break;
- case EVENT_SPAWN_GUARDIAN_NORMAL:
- /// @todo Add Text
- DoSummon(NPC_CRYPT_GUARD, GuardSummonPos, 0, TEMPSUMMON_CORPSE_DESPAWN);
+ case EVENT_SPAWN_GUARD:
+ me->SummonCreatureGroup(GROUP_SINGLE_SPAWN);
break;
case EVENT_BERSERK:
DoCast(me, SPELL_BERSERK, true);
@@ -182,13 +228,37 @@ public:
}
}
- DoMeleeAttackIfReady();
+ if (events.IsInPhase(PHASE_NORMAL))
+ DoMeleeAttackIfReady();
}
+ private:
+ GuidSet guardCorpses;
};
};
+class at_anubrekhan_entrance : public AreaTriggerScript
+{
+ public:
+ at_anubrekhan_entrance() : AreaTriggerScript("at_anubrekhan_entrance") { }
+
+ bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/, bool /*entered*/) override
+ {
+ InstanceScript* instance = player->GetInstanceScript();
+ if (!instance || instance->GetData(DATA_HAD_ANUBREKHAN_GREET) || instance->GetBossState(BOSS_ANUBREKHAN) != NOT_STARTED)
+ return true;
+
+ if (Creature* anub = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_ANUBREKHAN)))
+ anub->AI()->Talk(SAY_GREET);
+ instance->SetData(DATA_HAD_ANUBREKHAN_GREET, 1u);
+
+ return true;
+ }
+};
+
void AddSC_boss_anubrekhan()
{
new boss_anubrekhan();
+
+ new at_anubrekhan_entrance();
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp b/src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp
index a90b72b6842..78720964518 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp
@@ -18,14 +18,20 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "naxxramas.h"
+#include "Player.h"
+#include "SpellAuras.h"
#include "SpellInfo.h"
enum Yells
{
- SAY_GREET = 0,
- SAY_AGGRO = 1,
- SAY_SLAY = 2,
- SAY_DEATH = 3
+ SAY_GREET = 0,
+ SAY_AGGRO = 1,
+ SAY_SLAY = 2,
+ SAY_DEATH = 3,
+
+ EMOTE_WIDOW_EMBRACE = 4,
+ EMOTE_FRENZY = 5
+
};
enum Spells
@@ -33,7 +39,9 @@ enum Spells
SPELL_POISON_BOLT_VOLLEY = 28796,
SPELL_RAIN_OF_FIRE = 28794,
SPELL_FRENZY = 28798,
- SPELL_WIDOWS_EMBRACE = 28732
+ SPELL_WIDOWS_EMBRACE = 28732,
+
+ SPELL_ADD_FIREBALL = 54095 // 25-man: 54096
};
#define SPELL_WIDOWS_EMBRACE_HELPER RAID_MODE<uint32>(28732, 54097)
@@ -45,6 +53,12 @@ enum Events
EVENT_FRENZY = 3
};
+enum SummonGroups
+{
+ SUMMON_GROUP_WORSHIPPERS = 1,
+ SUMMON_GROUP_FOLLOWERS = 2
+};
+
enum Misc
{
DATA_FRENZY_DISPELS = 1
@@ -57,39 +71,46 @@ class boss_faerlina : public CreatureScript
struct boss_faerlinaAI : public BossAI
{
- boss_faerlinaAI(Creature* creature) : BossAI(creature, BOSS_FAERLINA),
- _frenzyDispels(0), _introDone(false), _delayFrenzy(false)
+ boss_faerlinaAI(Creature* creature) : BossAI(creature, BOSS_FAERLINA), _frenzyDispels(0) { }
+
+ void SummonAdds()
{
+ me->SummonCreatureGroup(SUMMON_GROUP_WORSHIPPERS);
+ if (Is25ManRaid())
+ me->SummonCreatureGroup(SUMMON_GROUP_FOLLOWERS);
}
+ void InitializeAI() override
+ {
+ if (!me->isDead())
+ {
+ Reset();
+ SummonAdds();
+ }
+ }
+
+ void JustReachedHome() override
+ {
+ _JustReachedHome();
+ SummonAdds();
+ }
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
Talk(SAY_AGGRO);
- events.ScheduleEvent(EVENT_POISON, urand(10000, 15000));
- events.ScheduleEvent(EVENT_FIRE, urand(6000, 18000));
- events.ScheduleEvent(EVENT_FRENZY, urand(60000, 80000));
+ summons.DoZoneInCombat();
+ events.ScheduleEvent(EVENT_POISON, urand(10 * IN_MILLISECONDS, 15 * IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_FIRE, urand(6 * IN_MILLISECONDS, 18 * IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_FRENZY, urand(60 * IN_MILLISECONDS, 80 * IN_MILLISECONDS));
}
void Reset() override
{
_Reset();
- _delayFrenzy = false;
_frenzyDispels = 0;
}
- void MoveInLineOfSight(Unit* who) override
- {
- if (!_introDone && who->GetTypeId() == TYPEID_PLAYER)
- {
- Talk(SAY_GREET);
- _introDone = true;
- }
-
- BossAI::MoveInLineOfSight(who);
- }
-
void KilledUnit(Unit* /*victim*/) override
{
if (!urand(0, 2))
@@ -106,9 +127,8 @@ class boss_faerlina : public CreatureScript
{
if (spell->Id == SPELL_WIDOWS_EMBRACE_HELPER)
{
- /// @todo Add Text
++_frenzyDispels;
- _delayFrenzy = true;
+ Talk(EMOTE_WIDOW_EMBRACE, caster);
me->Kill(caster);
}
}
@@ -126,12 +146,6 @@ class boss_faerlina : public CreatureScript
if (!UpdateVictim())
return;
- if (_delayFrenzy && !me->HasAura(SPELL_WIDOWS_EMBRACE_HELPER))
- {
- _delayFrenzy = false;
- DoCast(me, SPELL_FRENZY, true);
- }
-
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
@@ -152,13 +166,14 @@ class boss_faerlina : public CreatureScript
events.ScheduleEvent(EVENT_FIRE, urand(6000, 18000));
break;
case EVENT_FRENZY:
- /// @todo Add Text
- if (!me->HasAura(SPELL_WIDOWS_EMBRACE_HELPER))
- DoCast(me, SPELL_FRENZY);
+ if (Aura* widowsEmbrace = me->GetAura(SPELL_WIDOWS_EMBRACE_HELPER))
+ events.ScheduleEvent(EVENT_FRENZY, widowsEmbrace->GetDuration()+1 * IN_MILLISECONDS);
else
- _delayFrenzy = true;
-
- events.ScheduleEvent(EVENT_FRENZY, urand(60000, 80000));
+ {
+ DoCast(SPELL_FRENZY);
+ Talk(EMOTE_FRENZY);
+ events.ScheduleEvent(EVENT_FRENZY, urand(60 * IN_MILLISECONDS, 80 * IN_MILLISECONDS));
+ }
break;
}
}
@@ -168,8 +183,6 @@ class boss_faerlina : public CreatureScript
private:
uint32 _frenzyDispels;
- bool _introDone;
- bool _delayFrenzy;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -192,19 +205,36 @@ class npc_faerlina_add : public CreatureScript
void Reset() override
{
- if (GetDifficulty() == DIFFICULTY_10_N) {
+ if (!Is25ManRaid()) {
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_BIND, true);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_CHARM, true);
}
}
+ void EnterCombat(Unit* /*who*/) override
+ {
+ if (Creature* faerlina = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_FAERLINA)))
+ faerlina->AI()->DoZoneInCombat(nullptr, 250.0f);
+ }
+
void JustDied(Unit* /*killer*/) override
{
- if (_instance && GetDifficulty() == DIFFICULTY_10_N)
+ if (!Is25ManRaid())
if (Creature* faerlina = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_FAERLINA)))
DoCast(faerlina, SPELL_WIDOWS_EMBRACE);
}
+ void UpdateAI(uint32 /*diff*/) override
+ {
+ if (!UpdateVictim())
+ return;
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
+ DoCastVictim(SPELL_ADD_FIREBALL);
+ DoMeleeAttackIfReady(); // this will only happen if the fireball cast fails for some reason
+ }
+
private:
InstanceScript* const _instance;
};
@@ -226,9 +256,29 @@ class achievement_momma_said_knock_you_out : public AchievementCriteriaScript
}
};
+class at_faerlina_entrance : public AreaTriggerScript
+{
+ public:
+ at_faerlina_entrance() : AreaTriggerScript("at_faerlina_entrance") { }
+
+ bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/, bool /*entered*/) override
+ {
+ InstanceScript* instance = player->GetInstanceScript();
+ if (!instance || instance->GetData(DATA_HAD_FAERLINA_GREET) || instance->GetBossState(BOSS_FAERLINA) != NOT_STARTED)
+ return true;
+
+ if (Creature* faerlina = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_FAERLINA)))
+ faerlina->AI()->Talk(SAY_GREET);
+ instance->SetData(DATA_HAD_FAERLINA_GREET, 1u);
+
+ return true;
+ }
+};
+
void AddSC_boss_faerlina()
{
new boss_faerlina();
new npc_faerlina_add();
+ new at_faerlina_entrance();
new achievement_momma_said_knock_you_out();
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp b/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp
index db6a7a77588..494c173f5fc 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp
@@ -246,7 +246,7 @@ class spell_loatheb_deathbloom : public SpellScriptLoader
void Register() override
{
- AfterEffectRemove += AuraEffectRemoveFn(spell_loatheb_deathbloom_AuraScript::AfterRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
+ AfterEffectRemove += AuraEffectRemoveFn(spell_loatheb_deathbloom_AuraScript::AfterRemove, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE, AURA_EFFECT_HANDLE_REAL);
}
};
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
index 7fbf0c913e0..5f9ca92aaf4 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
@@ -172,7 +172,7 @@ public:
Talk(SAY_DEATH);
}
- void DamageTaken(Unit* /*who*/, uint32& damage) // prevent noth from somehow dying in the balcony phase
+ void DamageTaken(Unit* /*who*/, uint32& damage) override // prevent noth from somehow dying in the balcony phase
{
if (!events.IsInPhase(PHASE_BALCONY))
return;
diff --git a/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp b/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
index f366d0ce201..f0348c408b1 100644
--- a/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
@@ -60,7 +60,6 @@ DoorData const doorData[] =
MinionData const minionData[] =
{
- { NPC_FOLLOWER_WORSHIPPER, BOSS_FAERLINA },
{ NPC_DK_UNDERSTUDY, BOSS_RAZUVIOUS },
{ NPC_SIR, BOSS_HORSEMEN },
{ NPC_THANE, BOSS_HORSEMEN },
@@ -126,6 +125,8 @@ class instance_naxxramas : public InstanceMapScript
minHorsemenDiedTime = 0;
maxHorsemenDiedTime = 0;
AbominationCount = 0;
+ hadAnubRekhanGreet = false;
+ hadFaerlinaGreet = false;
CurrentWingTaunt = SAY_KELTHUZAD_FIRST_WING_TAUNT;
playerDied = 0;
@@ -135,6 +136,9 @@ class instance_naxxramas : public InstanceMapScript
{
switch (creature->GetEntry())
{
+ case NPC_ANUBREKHAN:
+ AnubRekhanGUID = creature->GetGUID();
+ break;
case NPC_FAERLINA:
FaerlinaGUID = creature->GetGUID();
break;
@@ -319,6 +323,14 @@ class instance_naxxramas : public InstanceMapScript
case DATA_ABOMINATION_KILLED:
AbominationCount = value;
break;
+ case DATA_HAD_ANUBREKHAN_GREET:
+ hadAnubRekhanGreet = (value == 1u);
+ break;
+ case DATA_HAD_FAERLINA_GREET:
+ hadFaerlinaGreet = (value == 1u);
+ break;
+ default:
+ break;
}
}
@@ -328,6 +340,10 @@ class instance_naxxramas : public InstanceMapScript
{
case DATA_ABOMINATION_KILLED:
return AbominationCount;
+ case DATA_HAD_ANUBREKHAN_GREET:
+ return (uint32)hadAnubRekhanGreet;
+ case DATA_HAD_FAERLINA_GREET:
+ return (uint32)hadFaerlinaGreet;
default:
break;
}
@@ -339,6 +355,8 @@ class instance_naxxramas : public InstanceMapScript
{
switch (id)
{
+ case DATA_ANUBREKHAN:
+ return AnubRekhanGUID;
case DATA_FAERLINA:
return FaerlinaGUID;
case DATA_THANE:
@@ -599,6 +617,8 @@ class instance_naxxramas : public InstanceMapScript
protected:
/* The Arachnid Quarter */
+ // Anub'rekhan
+ ObjectGuid AnubRekhanGUID;
// Grand Widow Faerlina
ObjectGuid FaerlinaGUID;
@@ -635,6 +655,8 @@ class instance_naxxramas : public InstanceMapScript
ObjectGuid KelthuzadDoorGUID;
ObjectGuid LichKingGUID;
uint8 AbominationCount;
+ bool hadAnubRekhanGreet;
+ bool hadFaerlinaGreet;
uint8 CurrentWingTaunt;
/* The Immortal / The Undying */
diff --git a/src/server/scripts/Northrend/Naxxramas/naxxramas.h b/src/server/scripts/Northrend/Naxxramas/naxxramas.h
index 459903c4c86..6289b707411 100644
--- a/src/server/scripts/Northrend/Naxxramas/naxxramas.h
+++ b/src/server/scripts/Northrend/Naxxramas/naxxramas.h
@@ -46,6 +46,9 @@ enum Data
DATA_HEIGAN_ERUPT,
DATA_GOTHIK_GATE,
DATA_SAPPHIRON_BIRTH,
+ DATA_HAD_ANUBREKHAN_GREET,
+
+ DATA_HAD_FAERLINA_GREET,
DATA_HORSEMEN0,
DATA_HORSEMEN1,
@@ -61,6 +64,7 @@ enum Data
enum Data64
{
+ DATA_ANUBREKHAN,
DATA_FAERLINA,
DATA_THANE,
DATA_LADY,
@@ -81,6 +85,7 @@ enum Data64
enum CreaturesIds
{
+ NPC_ANUBREKHAN = 15956,
NPC_FAERLINA = 15953,
NPC_THANE = 16064,
NPC_LADY = 16065,
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
index 6233c7e8953..86dbe6c16fb 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
@@ -437,7 +437,7 @@ public:
return 0;
}
- void UpdateEscortAI(const uint32 uiDiff) override
+ void UpdateEscortAI(uint32 uiDiff) override
{
if (uiPhaseTimer <= uiDiff)
{
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp
index c67e31c4cc0..227b9c208cc 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp
@@ -18,7 +18,6 @@
#include "InstanceScript.h"
#include "Player.h"
#include "ScriptMgr.h"
-#include "WorldSession.h"
#include "halls_of_stone.h"
DoorData const doorData[] =
@@ -172,7 +171,7 @@ class instance_halls_of_stone : public InstanceMapScript
bool CheckRequiredBosses(uint32 bossId, Player const* player = nullptr) const override
{
- if (player && player->GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_INSTANCE_REQUIRED_BOSSES))
+ if (_SkipCheckRequiredBosses(player))
return true;
switch (bossId)
diff --git a/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp b/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp
index dc923e534b0..d3868b8df9c 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp
@@ -16,11 +16,13 @@
*/
#include "ScriptMgr.h"
+#include "SpellScript.h"
#include "ScriptedCreature.h"
#include "violet_hold.h"
enum Spells
{
+ SPELL_SUMMON_PLAYER = 21150,
SPELL_ARCANE_VACUUM = 58694,
SPELL_BLIZZARD = 58693,
SPELL_MANA_DESTRUCTION = 59374,
@@ -42,119 +44,91 @@ enum Yells
class boss_cyanigosa : public CreatureScript
{
-public:
- boss_cyanigosa() : CreatureScript("boss_cyanigosa") { }
-
- struct boss_cyanigosaAI : public BossAI
- {
- boss_cyanigosaAI(Creature* creature) : BossAI(creature, DATA_CYANIGOSA)
- {
- Initialize();
- }
-
- void Initialize()
- {
- uiArcaneVacuumTimer = 10000;
- uiBlizzardTimer = 15000;
- uiManaDestructionTimer = 30000;
- uiTailSweepTimer = 20000;
- uiUncontrollableEnergyTimer = 25000;
- }
-
- uint32 uiArcaneVacuumTimer;
- uint32 uiBlizzardTimer;
- uint32 uiManaDestructionTimer;
- uint32 uiTailSweepTimer;
- uint32 uiUncontrollableEnergyTimer;
+ public:
+ boss_cyanigosa() : CreatureScript("boss_cyanigosa") { }
- void Reset() override
+ struct boss_cyanigosaAI : public BossAI
{
- Initialize();
- BossAI::Reset();
- }
+ boss_cyanigosaAI(Creature* creature) : BossAI(creature, DATA_CYANIGOSA) { }
- void EnterCombat(Unit* who) override
- {
- BossAI::EnterCombat(who);
- Talk(SAY_AGGRO);
- }
+ void EnterCombat(Unit* who) override
+ {
+ BossAI::EnterCombat(who);
+ Talk(SAY_AGGRO);
+ }
- void MoveInLineOfSight(Unit* /*who*/) override { }
+ void KilledUnit(Unit* victim) override
+ {
+ if (victim->GetTypeId() == TYPEID_PLAYER)
+ Talk(SAY_SLAY);
+ }
- void UpdateAI(uint32 diff) override
- {
- if (instance->GetData(DATA_REMOVE_NPC) == 1)
+ void JustDied(Unit* killer) override
{
- me->DespawnOrUnsummon();
- instance->SetData(DATA_REMOVE_NPC, 0);
+ BossAI::JustDied(killer);
+ Talk(SAY_DEATH);
}
- if (!UpdateVictim())
- return;
+ void MoveInLineOfSight(Unit* /*who*/) override { }
- if (uiArcaneVacuumTimer <= diff)
+ void UpdateAI(uint32 diff) override
{
- DoCastAOE(SPELL_ARCANE_VACUUM);
- uiArcaneVacuumTimer = 10000;
- } else uiArcaneVacuumTimer -= diff;
+ if (!UpdateVictim())
+ return;
- if (uiBlizzardTimer <= diff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(target, SPELL_BLIZZARD);
- uiBlizzardTimer = 15000;
- } else uiBlizzardTimer -= diff;
+ scheduler.Update(diff,
+ std::bind(&BossAI::DoMeleeAttackIfReady, this));
+ }
- if (uiTailSweepTimer <= diff)
+ void ScheduleTasks() override
{
- DoCastVictim(SPELL_TAIL_SWEEP);
- uiTailSweepTimer = 20000;
- } else uiTailSweepTimer -= diff;
+ scheduler.Schedule(Seconds(10), [this](TaskContext task)
+ {
+ DoCastAOE(SPELL_ARCANE_VACUUM);
+ task.Repeat();
+ });
- if (uiUncontrollableEnergyTimer <= diff)
- {
- DoCastVictim(SPELL_UNCONTROLLABLE_ENERGY);
- uiUncontrollableEnergyTimer = 25000;
- } else uiUncontrollableEnergyTimer -= diff;
+ scheduler.Schedule(Seconds(15), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f, true))
+ DoCast(target, SPELL_BLIZZARD);
+ task.Repeat();
+ });
- if (IsHeroic())
- {
- if (uiManaDestructionTimer <= diff)
+ scheduler.Schedule(Seconds(20), [this](TaskContext task)
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(target, SPELL_MANA_DESTRUCTION);
- uiManaDestructionTimer = 30000;
- } else uiManaDestructionTimer -= diff;
- }
+ DoCastVictim(SPELL_TAIL_SWEEP);
+ task.Repeat();
+ });
- DoMeleeAttackIfReady();
- }
+ scheduler.Schedule(Seconds(25), [this](TaskContext task)
+ {
+ DoCastVictim(SPELL_UNCONTROLLABLE_ENERGY);
+ task.Repeat();
+ });
- void JustDied(Unit* killer) override
- {
- BossAI::JustDied(killer);
- Talk(SAY_DEATH);
- }
+ if (IsHeroic())
+ {
+ scheduler.Schedule(Seconds(30), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f, true))
+ DoCast(target, SPELL_MANA_DESTRUCTION);
+ task.Repeat();
+ });
+ }
+ }
+ };
- void KilledUnit(Unit* victim) override
+ CreatureAI* GetAI(Creature* creature) const override
{
- if (victim->GetTypeId() == TYPEID_PLAYER)
- Talk(SAY_SLAY);
+ return GetVioletHoldAI<boss_cyanigosaAI>(creature);
}
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<boss_cyanigosaAI>(creature);
- }
};
class achievement_defenseless : public AchievementCriteriaScript
{
public:
- achievement_defenseless() : AchievementCriteriaScript("achievement_defenseless")
- {
- }
+ achievement_defenseless() : AchievementCriteriaScript("achievement_defenseless") { }
bool OnCheck(Player* /*player*/, Unit* target) override
{
@@ -165,10 +139,40 @@ class achievement_defenseless : public AchievementCriteriaScript
if (!instance)
return false;
- if (!instance->GetData(DATA_DEFENSELESS))
- return false;
+ return instance->GetData(DATA_DEFENSELESS) != 0;
+ }
+};
+
+class spell_cyanigosa_arcane_vacuum : public SpellScriptLoader
+{
+ public:
+ spell_cyanigosa_arcane_vacuum() : SpellScriptLoader("spell_cyanigosa_arcane_vacuum") { }
- return true;
+ class spell_cyanigosa_arcane_vacuum_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_cyanigosa_arcane_vacuum_SpellScript);
+
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_PLAYER))
+ return false;
+ return true;
+ }
+
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ GetCaster()->CastSpell(GetHitUnit(), SPELL_SUMMON_PLAYER, true);
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_cyanigosa_arcane_vacuum_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_cyanigosa_arcane_vacuum_SpellScript();
}
};
@@ -176,4 +180,5 @@ void AddSC_boss_cyanigosa()
{
new boss_cyanigosa();
new achievement_defenseless();
+ new spell_cyanigosa_arcane_vacuum();
}
diff --git a/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp b/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
index 8ead8ab559e..cc27bf52118 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
@@ -41,269 +41,210 @@ enum Yells
SAY_BOTH_ADDS_KILLED = 5
};
-enum ErekemEvents
-{
- EVENT_EARTH_SHIELD = 1,
- EVENT_CHAIN_HEAL,
- EVENT_BLOODLUST,
- EVENT_LIGHTNING_BOLT,
- EVENT_EARTH_SHOCK,
- EVENT_WINDFURY,
- EVENT_STORMSTRIKE
-};
-
class boss_erekem : public CreatureScript
{
-public:
- boss_erekem() : CreatureScript("boss_erekem") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<boss_erekemAI>(creature);
- }
-
- struct boss_erekemAI : public ScriptedAI
- {
- boss_erekemAI(Creature* creature) : ScriptedAI(creature)
- {
- Initialize();
- instance = creature->GetInstanceScript();
- }
-
- void Initialize()
- {
- phase = 0;
- breakBondsCd = 0;
- }
+ public:
+ boss_erekem() : CreatureScript("boss_erekem") { }
- void Reset() override
+ struct boss_erekemAI : public BossAI
{
- Initialize();
-
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetBossState(DATA_1ST_BOSS_EVENT, NOT_STARTED);
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetBossState(DATA_2ND_BOSS_EVENT, NOT_STARTED);
-
- if (instance->GetData(DATA_MAIN_EVENT_PHASE) == IN_PROGRESS)
+ boss_erekemAI(Creature* creature) : BossAI(creature, DATA_EREKEM)
{
- if (Creature* pGuard1 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_1)))
- pGuard1->DespawnOrUnsummon();
- if (Creature* pGuard2 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_2)))
- pGuard2->DespawnOrUnsummon();
+ Initialize();
}
- else
+
+ void Initialize()
{
- if (Creature* pGuard1 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_1)))
- {
- if (!pGuard1->IsAlive())
- pGuard1->Respawn();
- }
- if (Creature* pGuard2 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_2)))
- {
- if (!pGuard2->IsAlive())
- pGuard2->Respawn();
- }
+ _phase = 0;
}
- events.Reset();
- }
-
- void JustReachedHome() override
- {
- if (Creature* pGuard1 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_1)))
- pGuard1->Respawn();
+ void Reset() override
+ {
+ Initialize();
+ BossAI::Reset();
+ me->SetCanDualWield(false);
+ }
- if (Creature* pGuard2 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_2)))
- pGuard2->Respawn();
- }
+ void EnterCombat(Unit* who) override
+ {
+ BossAI::EnterCombat(who);
+ Talk(SAY_AGGRO);
+ DoCast(me, SPELL_EARTH_SHIELD);
+ }
- void AttackStart(Unit* who) override
- {
- if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- return;
+ void MovementInform(uint32 type, uint32 pointId) override
+ {
+ if (type == EFFECT_MOTION_TYPE && pointId == POINT_INTRO)
+ me->SetFacingTo(4.921828f);
+ }
- if (me->Attack(who, true))
+ void JustReachedHome() override
{
- me->AddThreat(who, 0.0f);
- me->SetInCombatWith(who);
- who->SetInCombatWith(me);
- DoStartMovement(who);
+ BossAI::JustReachedHome();
+ instance->SetData(DATA_HANDLE_CELLS, DATA_EREKEM);
+ }
- if (Creature* pGuard1 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_1)))
- {
- pGuard1->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- if (!pGuard1->GetVictim() && pGuard1->AI())
- pGuard1->AI()->AttackStart(who);
- }
- if (Creature* pGuard2 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_2)))
- {
- pGuard2->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- if (!pGuard2->GetVictim() && pGuard2->AI())
- pGuard2->AI()->AttackStart(who);
- }
+ void KilledUnit(Unit* victim) override
+ {
+ if (victim->GetTypeId() == TYPEID_PLAYER)
+ Talk(SAY_SLAY);
}
- }
- void EnterCombat(Unit* /*who*/) override
- {
- Talk(SAY_AGGRO);
- DoCast(me, SPELL_EARTH_SHIELD);
+ void JustDied(Unit* killer) override
+ {
+ BossAI::JustDied(killer);
+ Talk(SAY_DEATH);
+ }
- if (GameObject* door = instance->GetGameObject(DATA_EREKEM_CELL))
- if (door->GetGoState() == GO_STATE_READY)
+ bool CheckGuardAuras(Creature* guard) const
+ {
+ static uint32 const MechanicImmunityList =
+ (1 << MECHANIC_SNARE)
+ | (1 << MECHANIC_ROOT)
+ | (1 << MECHANIC_FEAR)
+ | (1 << MECHANIC_STUN)
+ | (1 << MECHANIC_SLEEP)
+ | (1 << MECHANIC_CHARM)
+ | (1 << MECHANIC_SAPPED)
+ | (1 << MECHANIC_HORROR)
+ | (1 << MECHANIC_POLYMORPH)
+ | (1 << MECHANIC_DISORIENTED)
+ | (1 << MECHANIC_FREEZE)
+ | (1 << MECHANIC_TURN);
+
+ static std::list<AuraType> const AuraImmunityList =
{
- EnterEvadeMode();
- return;
- }
+ SPELL_AURA_MOD_STUN,
+ SPELL_AURA_MOD_DECREASE_SPEED,
+ SPELL_AURA_MOD_ROOT,
+ SPELL_AURA_MOD_CONFUSE,
+ SPELL_AURA_MOD_FEAR
+ };
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetBossState(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetBossState(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
+ if (guard->HasAuraWithMechanic(MechanicImmunityList))
+ return true;
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_NPC);
-
- events.ScheduleEvent(EVENT_EARTH_SHIELD, 20000);
- events.ScheduleEvent(EVENT_BLOODLUST, 15000);
- events.ScheduleEvent(EVENT_CHAIN_HEAL, 10000);
- events.ScheduleEvent(EVENT_LIGHTNING_BOLT, 2000);
- }
+ for (AuraType type : AuraImmunityList)
+ if (guard->HasAuraType(type))
+ return true;
- void JustDied(Unit* /*killer*/) override
- {
- Talk(SAY_DEATH);
-
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- {
- instance->SetBossState(DATA_1ST_BOSS_EVENT, DONE);
- instance->SetData(DATA_WAVE_COUNT, 7);
+ return false;
}
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
+
+ bool CheckGuardAlive() const
{
- instance->SetBossState(DATA_2ND_BOSS_EVENT, DONE);
- instance->SetData(DATA_WAVE_COUNT, 13);
- }
- }
+ for (uint32 i = DATA_EREKEM_GUARD_1; i <= DATA_EREKEM_GUARD_2; ++i)
+ {
+ if (Creature* guard = ObjectAccessor::GetCreature(*me, instance->GetGuidData(i)))
+ if (guard->IsAlive())
+ return true;
+ }
- void KilledUnit(Unit* victim) override
- {
- if (victim->GetTypeId() == TYPEID_PLAYER)
- Talk(SAY_SLAY);
- }
+ return false;
+ }
- void UpdateAI(uint32 diff) override
- {
- if (!UpdateVictim())
- return;
+ Unit* GetChainHealTarget() const
+ {
+ if (HealthBelowPct(85))
+ return me;
- if (phase == 0)
- if (Creature* pGuard1 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_1)))
+ for (uint32 i = DATA_EREKEM_GUARD_1; i <= DATA_EREKEM_GUARD_2; ++i)
{
- if (Creature* pGuard2 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_2)))
- {
- if (!pGuard1->IsAlive() && !pGuard2->IsAlive())
- {
- phase = 1;
- DoCastVictim(SPELL_STORMSTRIKE);
- DoCast(SPELL_WINDFURY);
- events.Reset();
- events.ScheduleEvent(EVENT_EARTH_SHOCK, urand(2000, 8000));
- events.ScheduleEvent(EVENT_WINDFURY, urand(1500, 2000));
- events.ScheduleEvent(EVENT_STORMSTRIKE, urand(1500, 2000));
- }
- }
+ if (Creature* guard = ObjectAccessor::GetCreature(*me, instance->GetGuidData(i)))
+ if (guard->IsAlive() && !guard->HealthAbovePct(75))
+ return guard;
}
- events.Update(diff);
-
- if (me->HasUnitState(UNIT_STATE_CASTING))
- return;
+ return nullptr;
+ }
- if (breakBondsCd <= 0)
+ void UpdateAI(uint32 diff) override
{
- if (Creature* pGuard1 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_1)))
+ if (!UpdateVictim())
+ return;
+
+ if (_phase == 0 && !CheckGuardAlive())
{
- if (Creature* pGuard2 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_2)))
- {
- if (pGuard1->IsAlive())
- {
- if (pGuard1->HasAuraType(SPELL_AURA_MOD_STUN) || pGuard1->HasAuraType(SPELL_AURA_MOD_ROOT)
- || pGuard1->HasAuraType(SPELL_AURA_MOD_CONFUSE) || pGuard1->HasAuraType(SPELL_AURA_MOD_PACIFY)
- || pGuard1->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED))
- {
- DoCast(SPELL_BREAK_BONDS);
- breakBondsCd = 10000;
- return;
- }
- }
- if (pGuard2->IsAlive())
- {
- if (pGuard2->HasAuraType(SPELL_AURA_MOD_STUN) || pGuard2->HasAuraType(SPELL_AURA_MOD_ROOT)
- || pGuard2->HasAuraType(SPELL_AURA_MOD_CONFUSE) || pGuard2->HasAuraType(SPELL_AURA_MOD_PACIFY)
- || pGuard2->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED))
- {
- DoCast(SPELL_BREAK_BONDS);
- breakBondsCd = 10000;
- return;
- }
- }
- }
+ _phase = 1;
+ me->SetCanDualWield(true);
+ DoCast(me, SPELL_WINDFURY, true);
}
+
+ scheduler.Update(diff, [this]
+ {
+ if (_phase == 1)
+ DoSpellAttackIfReady(SPELL_STORMSTRIKE);
+ else
+ DoMeleeAttackIfReady();
+ });
}
- else
- breakBondsCd -= diff;
- switch (events.ExecuteEvent())
+ void ScheduleTasks() override
{
- case EVENT_EARTH_SHIELD:
+ scheduler.Schedule(Seconds(20), [this](TaskContext task)
+ {
if (Unit* ally = DoSelectLowestHpFriendly(30.0f))
DoCast(ally, SPELL_EARTH_SHIELD);
- events.ScheduleEvent(EVENT_EARTH_SHIELD, 20000);
- break;
- case EVENT_BLOODLUST:
+
+ task.Repeat(Seconds(20));
+ });
+
+ scheduler.Schedule(Seconds(2), [this](TaskContext task)
+ {
DoCast(SPELL_BLOODLUST);
- events.ScheduleEvent(EVENT_BLOODLUST, urand(35000, 45000));
- break;
- case EVENT_LIGHTNING_BOLT:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ task.Repeat(Seconds(35), Seconds(45));
+ });
+
+ scheduler.Schedule(Seconds(2), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f))
DoCast(target, SPELL_LIGHTNING_BOLT);
- events.ScheduleEvent(EVENT_LIGHTNING_BOLT, 2500);
- break;
- case EVENT_CHAIN_HEAL:
+
+ task.Repeat(Milliseconds(2500));
+ });
+
+ scheduler.Schedule(Seconds(10), [this](TaskContext task)
+ {
if (Unit* ally = DoSelectLowestHpFriendly(40.0f))
DoCast(ally, SPELL_CHAIN_HEAL);
+
+ if (!CheckGuardAlive())
+ task.Repeat(Seconds(3));
+ else
+ task.Repeat(Seconds(8), Seconds(11));
+ });
+
+ scheduler.Schedule(Seconds(2), Seconds(8), [this](TaskContext task)
+ {
+ DoCastVictim(SPELL_EARTH_SHOCK);
+ task.Repeat(Seconds(8), Seconds(13));
+ });
+
+ scheduler.Schedule(Seconds(0), [this](TaskContext task)
+ {
+ for (uint32 i = DATA_EREKEM_GUARD_1; i <= DATA_EREKEM_GUARD_2; ++i)
{
- Creature* pGuard1 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_1));
- Creature* pGuard2 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_2));
- events.ScheduleEvent(EVENT_CHAIN_HEAL, ((pGuard1 && !pGuard1->IsAlive()) || (pGuard2 && !pGuard2->IsAlive()) ? 3000 : 8000 + rand() % 3000));
+ Creature* guard = ObjectAccessor::GetCreature(*me, instance->GetGuidData(i));
+
+ if (guard && guard->IsAlive() && CheckGuardAuras(guard))
+ {
+ DoCastAOE(SPELL_BREAK_BONDS);
+ task.Repeat(Seconds(10));
+ return;
+ }
}
- break;
- case EVENT_EARTH_SHOCK:
- DoCastVictim(SPELL_EARTH_SHOCK);
- events.ScheduleEvent(EVENT_EARTH_SHOCK, urand(8000, 13000));
- break;
- case EVENT_WINDFURY:
- DoCast(SPELL_WINDFURY);
- events.ScheduleEvent(EVENT_WINDFURY, urand(1500, 2000));
- break;
- case EVENT_STORMSTRIKE:
- DoCastVictim(SPELL_STORMSTRIKE);
- events.ScheduleEvent(EVENT_STORMSTRIKE, urand(1500, 2000));
- break;
- default:
- break;
+ task.Repeat(Milliseconds(500));
+ });
}
- DoMeleeAttackIfReady();
- }
+ private:
+ uint8 _phase;
+ };
- private:
- EventMap events;
- InstanceScript* instance;
- uint8 phase;
- int32 breakBondsCd;
- };
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetVioletHoldAI<boss_erekemAI>(creature);
+ }
};
enum GuardSpells
@@ -315,85 +256,61 @@ enum GuardSpells
class npc_erekem_guard : public CreatureScript
{
-public:
- npc_erekem_guard() : CreatureScript("npc_erekem_guard") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_erekem_guardAI>(creature);
- }
+ public:
+ npc_erekem_guard() : CreatureScript("npc_erekem_guard") { }
- struct npc_erekem_guardAI : public ScriptedAI
- {
- npc_erekem_guardAI(Creature* creature) : ScriptedAI(creature)
+ struct npc_erekem_guardAI : public ScriptedAI
{
- Initialize();
- instance = creature->GetInstanceScript();
- }
+ npc_erekem_guardAI(Creature* creature) : ScriptedAI(creature) { }
- void Initialize()
- {
- uiStrikeTimer = urand(4000, 8000);
- uiHowlingScreechTimer = urand(8000, 13000);
- uiGushingWoundTimer = urand(1000, 3000);
- }
+ void Reset() override
+ {
+ scheduler.CancelAll();
+ }
- uint32 uiGushingWoundTimer;
- uint32 uiHowlingScreechTimer;
- uint32 uiStrikeTimer;
+ void EnterCombat(Unit* /*who*/) override
+ {
+ DoZoneInCombat();
+ }
- InstanceScript* instance;
+ void UpdateAI(uint32 diff) override
+ {
+ if (!UpdateVictim())
+ return;
- void Reset() override
- {
- Initialize();
+ scheduler.Update(diff,
+ std::bind(&ScriptedAI::DoMeleeAttackIfReady, this));
+ }
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
- }
+ void ScheduledTasks()
+ {
+ scheduler.Schedule(Seconds(4), Seconds(8), [this](TaskContext task)
+ {
+ DoCastVictim(SPELL_STRIKE);
+ task.Repeat(Seconds(4), Seconds(8));
+ });
- void AttackStart(Unit* who) override
- {
- if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- return;
+ scheduler.Schedule(Seconds(8), Seconds(13), [this](TaskContext task)
+ {
+ DoCastAOE(SPELL_HOWLING_SCREECH);
+ task.Repeat(Seconds(8), Seconds(13));
+ });
- if (me->Attack(who, true))
- {
- me->AddThreat(who, 0.0f);
- me->SetInCombatWith(who);
- who->SetInCombatWith(me);
- DoStartMovement(who);
+ scheduler.Schedule(Seconds(1), Seconds(3), [this](TaskContext task)
+ {
+ DoCastVictim(SPELL_GUSHING_WOUND);
+ task.Repeat(Seconds(7), Seconds(12));
+ });
}
- }
- void MoveInLineOfSight(Unit* /*who*/) override { }
+ private:
+ TaskScheduler scheduler;
+ };
- void UpdateAI(uint32 diff) override
+ CreatureAI* GetAI(Creature* creature) const override
{
- if (!UpdateVictim())
- return;
-
- DoMeleeAttackIfReady();
-
- if (uiStrikeTimer <= diff)
- {
- DoCastVictim(SPELL_STRIKE);
- uiStrikeTimer = urand(4000, 8000);
- } else uiStrikeTimer -= diff;
-
- if (uiHowlingScreechTimer <= diff)
- {
- DoCastVictim(SPELL_HOWLING_SCREECH);
- uiHowlingScreechTimer = urand(8000, 13000);
- } else uiHowlingScreechTimer -= diff;
-
- if (uiGushingWoundTimer <= diff)
- {
- DoCastVictim(SPELL_GUSHING_WOUND);
- uiGushingWoundTimer = urand(7000, 12000);
- } else uiGushingWoundTimer -= diff;
+ return GetVioletHoldAI<npc_erekem_guardAI>(creature);
}
- };
};
void AddSC_boss_erekem()
diff --git a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
index caf1392ea38..3c29cc1123c 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
@@ -17,26 +17,32 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+#include "SpellAuraEffects.h"
+#include "SpellScript.h"
#include "violet_hold.h"
enum Spells
{
- SPELL_DRAINED = 59820,
- SPELL_FRENZY = 54312,
- SPELL_PROTECTIVE_BUBBLE = 54306,
SPELL_WATER_BLAST = 54237,
SPELL_WATER_BOLT_VOLLEY = 54241,
- SPELL_SPLASH = 59516,
+ SPELL_SPLATTER = 54259,
+ SPELL_PROTECTIVE_BUBBLE = 54306,
+ SPELL_FRENZY = 54312,
SPELL_BURST = 54379,
- SPELL_WATER_GLOBULE = 54268,
- SPELL_MERGE = 54269,
- SPELL_WATER_GLOBULE_VISUAL = 54260
-};
+ SPELL_DRAINED = 59820,
+ SPELL_THREAT_PROC = 61732,
+ SPELL_SHRINK = 54297,
-enum IchoronCreatures
-{
- NPC_ICHOR_GLOBULE = 29321,
- NPC_ICHORON_SUMMON_TARGET = 29326
+ SPELL_WATER_GLOBULE_SUMMON_1 = 54258,
+ SPELL_WATER_GLOBULE_SUMMON_2 = 54264,
+ SPELL_WATER_GLOBULE_SUMMON_3 = 54265,
+ SPELL_WATER_GLOBULE_SUMMON_4 = 54266,
+ SPELL_WATER_GLOBULE_SUMMON_5 = 54267,
+ SPELL_WATER_GLOBULE_TRANSFORM = 54268,
+ SPELL_WATER_GLOBULE_VISUAL = 54260,
+
+ SPELL_MERGE = 54269,
+ SPELL_SPLASH = 59516
};
enum Yells
@@ -47,483 +53,412 @@ enum Yells
SAY_SPAWN = 3,
SAY_ENRAGE = 4,
SAY_SHATTER = 5,
- SAY_BUBBLE = 6
+ SAY_BUBBLE = 6,
+ EMOTE_SHATTER = 7
};
enum Actions
{
- ACTION_WATER_ELEMENT_HIT = 1
-};
-
-enum IchoronEvents
-{
- EVENT_WATER_BLAST = 1,
- EVENT_WATER_BOLT_VOLLEY
-};
-
-enum GlobuleEvents
-{
- EVENT_GLOBULE_MOVE = 1
+ ACTION_WATER_GLOBULE_HIT = 1,
+ ACTION_PROTECTIVE_BUBBLE_SHATTERED = 2,
+ ACTION_DRAINED = 3
};
enum Misc
{
- DATA_GLOBULE_PATH = 0,
DATA_DEHYDRATION = 1
};
-
-#define MAX_GLOBULE_PATHS 10
-
-Position const globulePaths[MAX_GLOBULE_PATHS] =
-{
- // first target
- { 1861.357f, 804.039f, 44.008f, 6.268f },
- { 1869.375f, 803.976f, 38.781f, 0.009f },
- // second target
- { 1888.063f, 763.488f, 47.667f, 1.744f },
- { 1882.865f, 776.385f, 38.824f, 1.882f },
- // third target
- { 1935.140f, 817.752f, 52.181f, 1.885f },
- { 1916.642f, 826.337f, 39.139f, 2.851f },
- // fourth target
- { 1930.257f, 833.053f, 46.906f, 4.579f },
- { 1916.642f, 826.337f, 39.139f, 2.851f },
- // fifth target
- { 1878.248f, 841.883f, 43.334f, 4.717f },
- { 1879.438f, 834.443f, 38.699f, 4.831f }
-};
-
class boss_ichoron : public CreatureScript
{
-public:
- boss_ichoron() : CreatureScript("boss_ichoron") { }
+ public:
+ boss_ichoron() : CreatureScript("boss_ichoron") { }
- struct boss_ichoronAI : public ScriptedAI
- {
- boss_ichoronAI(Creature* creature) : ScriptedAI(creature), m_waterElements(creature)
+ struct boss_ichoronAI : public BossAI
{
- Initialize();
- instance = creature->GetInstanceScript();
- }
+ boss_ichoronAI(Creature* creature) : BossAI(creature, DATA_ICHORON)
+ {
+ Initialize();
- void Initialize()
- {
- bIsExploded = false;
- bIsFrenzy = false;
- bIsDrained = false;
- dehydration = true;
- drainedTimer = 50;
- burstTimer = 15000;
- }
+ /// for some reason ichoron can't walk back to it's water basin on evade
+ me->AddUnitState(UNIT_STATE_IGNORE_PATHFINDING);
+ }
- void Reset() override
- {
- Initialize();
+ void Initialize()
+ {
+ _isFrenzy = false;
+ _dehydration = true;
+ }
- events.Reset();
- me->SetVisible(true);
- DespawnWaterElements();
+ void Reset() override
+ {
+ Initialize();
+ BossAI::Reset();
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetBossState(DATA_1ST_BOSS_EVENT, NOT_STARTED);
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetBossState(DATA_2ND_BOSS_EVENT, NOT_STARTED);
- }
+ DoCast(me, SPELL_THREAT_PROC, true);
+ }
- void EnterCombat(Unit* /*who*/) override
- {
- Talk(SAY_AGGRO);
+ void EnterCombat(Unit* who) override
+ {
+ BossAI::EnterCombat(who);
+ Talk(SAY_AGGRO);
+ }
- DoCast(me, SPELL_PROTECTIVE_BUBBLE);
+ void JustReachedHome() override
+ {
+ BossAI::JustReachedHome();
+ instance->SetData(DATA_HANDLE_CELLS, DATA_ICHORON);
+ }
- if (GameObject* door = instance->GetGameObject(DATA_ICHORON_CELL))
- if (door->GetGoState() == GO_STATE_READY)
+ void DoAction(int32 actionId) override
+ {
+ switch (actionId)
{
- EnterEvadeMode();
- return;
- }
+ case ACTION_WATER_GLOBULE_HIT:
+ if (!me->IsAlive())
+ break;
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetBossState(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetBossState(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
+ me->ModifyHealth(int32(me->CountPctFromMaxHealth(3)));
+ _dehydration = false;
+ break;
+ case ACTION_PROTECTIVE_BUBBLE_SHATTERED:
+ {
+ Talk(SAY_SHATTER);
+ Talk(EMOTE_SHATTER);
- events.ScheduleEvent(EVENT_WATER_BOLT_VOLLEY, urand(10000, 15000));
- events.ScheduleEvent(EVENT_WATER_BLAST, urand(6000, 9000));
- }
+ DoCastAOE(SPELL_SPLATTER, true);
+ DoCastAOE(SPELL_BURST, true);
+ DoCast(me, SPELL_DRAINED, true);
- void AttackStart(Unit* who) override
- {
- if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- return;
+ uint32 damage = me->CountPctFromMaxHealth(30);
+ me->LowerPlayerDamageReq(damage);
+ me->ModifyHealth(-std::min<int32>(damage, me->GetHealth() - 1));
- if (me->Attack(who, true))
- {
- me->AddThreat(who, 0.0f);
- me->SetInCombatWith(who);
- who->SetInCombatWith(me);
- DoStartMovement(who);
+ scheduler.DelayAll(Seconds(15));
+ break;
+ }
+ case ACTION_DRAINED:
+ if (HealthAbovePct(30))
+ {
+ Talk(SAY_BUBBLE);
+ DoCast(me, SPELL_PROTECTIVE_BUBBLE, true);
+ }
+ break;
+ default:
+ break;
+ }
}
- }
- void DoAction(int32 param) override
- {
- if (!me->IsAlive())
- return;
+ uint32 GetData(uint32 type) const override
+ {
+ if (type == DATA_DEHYDRATION)
+ return _dehydration ? 1 : 0;
+ return 0;
+ }
- switch (param)
+ void KilledUnit(Unit* victim) override
{
- case ACTION_WATER_ELEMENT_HIT:
- {
- if (bIsExploded)
- DoExplodeCompleted();
+ if (victim->GetTypeId() == TYPEID_PLAYER)
+ Talk(SAY_SLAY);
+ }
- me->SetHealth(me->GetHealth() + me->CountPctFromMaxHealth(3));
- dehydration = false;
- }
- break;
+ void JustDied(Unit* killer) override
+ {
+ BossAI::JustDied(killer);
+ Talk(SAY_DEATH);
}
- }
- void DespawnWaterElements()
- {
- m_waterElements.DespawnAll();
- }
+ void JustSummoned(Creature* summon) override
+ {
+ summons.Summon(summon);
- // call when explode shall stop.
- // either when "hit" by a bubble, or when there is no bubble left.
- void DoExplodeCompleted()
- {
- bIsExploded = false;
- bIsDrained = false;
+ if (summon->GetEntry() == NPC_ICHOR_GLOBULE)
+ DoCast(summon, SPELL_WATER_GLOBULE_VISUAL);
+ }
- if (!HealthBelowPct(25))
+ void SummonedCreatureDespawn(Creature* summon) override
{
- Talk(SAY_BUBBLE);
- DoCast(me, SPELL_PROTECTIVE_BUBBLE, true);
+ BossAI::SummonedCreatureDespawn(summon);
+
+ if (summons.empty())
+ me->RemoveAurasDueToSpell(SPELL_DRAINED, ObjectGuid::Empty, 0, AURA_REMOVE_BY_EXPIRE);
}
- me->SetVisible(true);
- me->GetMotionMaster()->MoveChase(me->GetVictim());
- }
+ void UpdateAI(uint32 diff) override
+ {
+ if (!UpdateVictim())
+ return;
- uint32 GetData(uint32 type) const override
- {
- if (type == DATA_DEHYDRATION)
- return dehydration ? 1 : 0;
+ if (!_isFrenzy && HealthBelowPct(25) && !me->HasAura(SPELL_DRAINED))
+ {
+ Talk(SAY_ENRAGE);
+ DoCast(me, SPELL_FRENZY, true);
+ _isFrenzy = true;
+ }
- return 0;
- }
+ scheduler.Update(diff,
+ std::bind(&BossAI::DoMeleeAttackIfReady, this));
+ }
- void MoveInLineOfSight(Unit* who) override
- {
- if (!who->ToCreature())
- return;
+ void ScheduleTasks() override
+ {
+ scheduler.Async([this]
+ {
+ DoCast(me, SPELL_SHRINK);
+ DoCast(me, SPELL_PROTECTIVE_BUBBLE);
+ });
- if (who->GetEntry() != NPC_ICHOR_GLOBULE)
- return;
+ scheduler.Schedule(Seconds(10), Seconds(15), [this](TaskContext task)
+ {
+ DoCastAOE(SPELL_WATER_BOLT_VOLLEY);
+ task.Repeat(Seconds(10), Seconds(15));
+ });
- if (!me->IsWithinDist(who, 4.0f, false))
- return;
+ scheduler.Schedule(Seconds(6), Seconds(9), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f))
+ DoCast(target, SPELL_WATER_BLAST);
+ task.Repeat(Seconds(6), Seconds(9));
+ });
+ }
- if (who->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))
- return;
+ private:
+ bool _isFrenzy;
+ bool _dehydration;
+ };
- who->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- who->CastSpell(who, SPELL_MERGE);
- DoAction(ACTION_WATER_ELEMENT_HIT);
- who->ToCreature()->DespawnOrUnsummon(1000);
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetVioletHoldAI<boss_ichoronAI>(creature);
}
+};
- void JustDied(Unit* /*killer*/) override
- {
- Talk(SAY_DEATH);
+class npc_ichor_globule : public CreatureScript
+{
+ public:
+ npc_ichor_globule() : CreatureScript("npc_ichor_globule") { }
- if (bIsExploded)
+ struct npc_ichor_globuleAI : public ScriptedAI
+ {
+ npc_ichor_globuleAI(Creature* creature) : ScriptedAI(creature)
{
- bIsExploded = false;
- me->SetVisible(true);
+ _instance = creature->GetInstanceScript();
+ creature->SetReactState(REACT_PASSIVE);
}
- DespawnWaterElements();
-
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- {
- instance->SetBossState(DATA_1ST_BOSS_EVENT, DONE);
- instance->SetData(DATA_WAVE_COUNT, 7);
- }
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
+ void SpellHit(Unit* caster, SpellInfo const* spellInfo) override
{
- instance->SetBossState(DATA_2ND_BOSS_EVENT, DONE);
- instance->SetData(DATA_WAVE_COUNT, 13);
+ if (spellInfo->Id == SPELL_WATER_GLOBULE_VISUAL)
+ {
+ DoCast(me, SPELL_WATER_GLOBULE_TRANSFORM);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ me->GetMotionMaster()->MoveFollow(caster, 0.0f, 0.0f);
+ }
}
- }
- void JustSummoned(Creature* summoned) override
- {
- summoned->SetSpeed(MOVE_RUN, 0.3f);
- m_waterElements.Summon(summoned);
+ void MovementInform(uint32 type, uint32 id) override
+ {
+ if (type != FOLLOW_MOTION_TYPE)
+ return;
- instance->SetGuidData(DATA_ADD_TRASH_MOB, summoned->GetGUID());
- }
+ if (_instance->GetObjectGuid(DATA_ICHORON).GetCounter() != id)
+ return;
- void SummonedCreatureDespawn(Creature* summoned) override
- {
- m_waterElements.Despawn(summoned);
+ me->CastSpell(me, SPELL_MERGE);
+ me->DespawnOrUnsummon(1);
+ }
- if (m_waterElements.empty() && bIsExploded)
+ // on retail spell casted on a creature's death are not casted after death but keeping mob at 1 health, casting it and then letting the mob die.
+ // this feature should be still implemented
+ void DamageTaken(Unit* /*attacker*/, uint32& damage) override
{
- me->RemoveAllAuras();
- DoExplodeCompleted();
+ if (damage >= me->GetHealth())
+ DoCastAOE(SPELL_SPLASH);
}
- instance->SetGuidData(DATA_DEL_TRASH_MOB, summoned->GetGUID());
- }
+ void UpdateAI(uint32 /*diff*/) override { }
+
+ private:
+ InstanceScript* _instance;
+ };
- void KilledUnit(Unit* victim) override
+ CreatureAI* GetAI(Creature* creature) const override
{
- if (victim->GetTypeId() == TYPEID_PLAYER)
- Talk(SAY_SLAY);
+ return GetVioletHoldAI<npc_ichor_globuleAI>(creature);
}
+};
+
+// 59820 - Drained
+class spell_ichoron_drained : public SpellScriptLoader
+{
+ public:
+ spell_ichoron_drained() : SpellScriptLoader("spell_ichoron_drained") { }
- void UpdateAI(uint32 diff) override
+ class spell_ichoron_drained_AuraScript : public AuraScript
{
- if (!UpdateVictim())
- return;
+ PrepareAuraScript(spell_ichoron_drained_AuraScript);
- if (!bIsFrenzy && HealthBelowPct(25) && !bIsExploded)
+ bool Load() override
{
- Talk(SAY_ENRAGE);
- DoCast(me, SPELL_FRENZY, true);
- bIsFrenzy = true;
+ return GetOwner()->GetEntry() == NPC_ICHORON || GetOwner()->GetEntry() == NPC_DUMMY_ICHORON;
}
- if (!bIsFrenzy)
+ void HandleApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- if (!bIsExploded)
- {
- if (!me->HasAura(SPELL_PROTECTIVE_BUBBLE))
- {
- bIsExploded = true;
- Talk(SAY_SHATTER);
- DoCast(SPELL_BURST);
- me->RemoveAllAuras();
- burstTimer = 15000;
+ GetTarget()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_UNK_31);
+ GetTarget()->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
+ }
- std::list<Creature*> summonTargets;
- GetCreatureListWithEntryInGrid(summonTargets, me, NPC_ICHORON_SUMMON_TARGET, 200.0f);
- std::list<Creature*>::iterator itr = summonTargets.begin();
+ void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ GetTarget()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_UNK_31);
+ GetTarget()->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
- for (uint8 i = 0; i < MAX_GLOBULE_PATHS; i++)
- {
- std::advance(itr, urand(0, summonTargets.size() - 1)); // I take a random minion in the list
- Position targetPos = (*itr)->GetRandomNearPosition(10.0f);
- itr = summonTargets.begin();
- TempSummon* globule = me->SummonCreature(NPC_ICHOR_GLOBULE, targetPos, TEMPSUMMON_CORPSE_DESPAWN);
- DoCast(globule, SPELL_WATER_GLOBULE_VISUAL);
-
- float minDistance = 1000.0f;
- uint8 nextPath = 0;
- // I move the globules to next position. the 10 positions are in couples, defined in globulePaths, so i have to increase by 2.
- for (uint8 gpath = 0; gpath < MAX_GLOBULE_PATHS; gpath += 2)
- {
- if (globule->GetDistance(globulePaths[gpath]) < minDistance)
- {
- minDistance = globule->GetDistance(globulePaths[gpath]);
- nextPath = gpath;
- }
- }
-
- globule->GetAI()->SetData(DATA_GLOBULE_PATH, nextPath);
- }
- return;
- }
+ if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE)
+ if (GetTarget()->IsAIEnabled)
+ GetTarget()->GetAI()->DoAction(ACTION_DRAINED);
+ }
- if (me->HasUnitState(UNIT_STATE_CASTING))
- return;
+ void Register() override
+ {
+ AfterEffectApply += AuraEffectApplyFn(spell_ichoron_drained_AuraScript::HandleApply, EFFECT_0, SPELL_AURA_MOD_STUN, AURA_EFFECT_HANDLE_REAL);
+ AfterEffectRemove += AuraEffectRemoveFn(spell_ichoron_drained_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_MOD_STUN, AURA_EFFECT_HANDLE_REAL);
+ }
+ };
- events.Update(diff);
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_ichoron_drained_AuraScript();
+ }
+};
- switch (events.ExecuteEvent())
- {
- case EVENT_WATER_BLAST:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_WATER_BLAST);
- events.ScheduleEvent(EVENT_WATER_BLAST, urand(6000, 9000));
- break;
- case EVENT_WATER_BOLT_VOLLEY:
- DoCast(SPELL_WATER_BOLT_VOLLEY);
- events.ScheduleEvent(EVENT_WATER_BOLT_VOLLEY, urand(10000, 15000));
- break;
- }
+// 54269 - Merge
+class spell_ichoron_merge : public SpellScriptLoader
+{
+ public:
+ spell_ichoron_merge() : SpellScriptLoader("spell_ichoron_merge") { }
- DoMeleeAttackIfReady();
- }
- else if (!bIsDrained)
- {
- if (drainedTimer <= 0)
- {
- bIsDrained = true;
- drainedTimer = 50;
- uint32 damage = me->CountPctFromMaxHealth(30);
- if (me->GetHealth() < damage)
- me->SetHealth(me->CountPctFromMaxHealth(1));
- else
- {
- me->SetHealth(me->GetHealth() - damage);
- me->LowerPlayerDamageReq(damage);
- }
- DoCast(SPELL_DRAINED);
- me->SetVisible(false);
- me->AttackStop();
- }
- else
- drainedTimer -= diff;
- }
- else if (bIsDrained)
- {
- if (burstTimer <= 0)
- {
- DoExplodeCompleted();
- }
- else
- burstTimer -= diff;
- }
- }
- else
- {
- if (me->HasUnitState(UNIT_STATE_CASTING))
- return;
+ class spell_ichoron_merge_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_ichoron_merge_SpellScript);
- events.Update(diff);
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_SHRINK))
+ return false;
+ return true;
+ }
- switch (events.ExecuteEvent())
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ if (Creature* target = GetHitCreature())
{
- case EVENT_WATER_BLAST:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_WATER_BLAST);
- events.ScheduleEvent(EVENT_WATER_BLAST, urand(6000, 9000));
- break;
- case EVENT_WATER_BOLT_VOLLEY:
- DoCast(SPELL_WATER_BOLT_VOLLEY);
- events.ScheduleEvent(EVENT_WATER_BOLT_VOLLEY, urand(10000, 15000));
- break;
+ if (Aura* aura = target->GetAura(SPELL_SHRINK))
+ aura->ModStackAmount(-1);
+
+ target->AI()->DoAction(ACTION_WATER_GLOBULE_HIT);
}
+ }
- DoMeleeAttackIfReady();
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_ichoron_merge_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
- }
+ };
- private:
- InstanceScript* instance;
- SummonList m_waterElements;
- EventMap events;
- bool bIsExploded;
- bool bIsFrenzy;
- bool bIsDrained;
- bool dehydration;
- int32 drainedTimer;
- int32 burstTimer;
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<boss_ichoronAI>(creature);
- }
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_ichoron_merge_SpellScript();
+ }
};
-class npc_ichor_globule : public CreatureScript
+// 54306 - Protective Bubble
+class spell_ichoron_protective_bubble : public SpellScriptLoader
{
-public:
- npc_ichor_globule() : CreatureScript("npc_ichor_globule") { }
+ public:
+ spell_ichoron_protective_bubble() : SpellScriptLoader("spell_ichoron_protective_bubble") { }
- struct npc_ichor_globuleAI : public ScriptedAI
- {
- npc_ichor_globuleAI(Creature* creature) : ScriptedAI(creature)
+ class spell_ichoron_protective_bubble_AuraScript : public AuraScript
{
- Initialize();
- instance = creature->GetInstanceScript();
- }
+ PrepareAuraScript(spell_ichoron_protective_bubble_AuraScript);
- void Initialize()
- {
- pathId = 0;
- }
+ bool Load() override
+ {
+ return GetOwner()->GetEntry() == NPC_ICHORON || GetOwner()->GetEntry() == NPC_DUMMY_ICHORON;
+ }
- void Reset() override
- {
- Initialize();
- events.Reset();
- DoCast(SPELL_WATER_GLOBULE);
- me->SetReactState(REACT_PASSIVE);
- }
+ void HandleShatter(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ //if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_ENEMY_SPELL)
+ if (GetAura()->GetCharges() <= 1)
+ if (GetTarget()->IsAIEnabled)
+ GetTarget()->GetAI()->DoAction(ACTION_PROTECTIVE_BUBBLE_SHATTERED);
+ }
- void SetData(uint32 id, uint32 data) override
- {
- if (id == DATA_GLOBULE_PATH)
+ void Register() override
{
- pathId = data;
- me->GetMotionMaster()->MovePoint(0, globulePaths[pathId]);
+ AfterEffectRemove += AuraEffectRemoveFn(spell_ichoron_protective_bubble_AuraScript::HandleShatter, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, AURA_EFFECT_HANDLE_REAL);
}
+ };
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_ichoron_protective_bubble_AuraScript();
}
+};
- void MovementInform(uint32 type, uint32 id) override
+// 54259 - Splatter
+class spell_ichoron_splatter : public SpellScriptLoader
+{
+ public:
+ spell_ichoron_splatter() : SpellScriptLoader("spell_ichoron_splatter") { }
+
+ class spell_ichoron_splatter_AuraScript : public AuraScript
{
- if (type != POINT_MOTION_TYPE)
- return;
+ PrepareAuraScript(spell_ichoron_splatter_AuraScript);
- switch (id)
+ bool Validate(SpellInfo const* /*spellInfo*/) override
{
- case 0:
- me->GetMotionMaster()->Clear();
- events.ScheduleEvent(EVENT_GLOBULE_MOVE, 500);
- break;
- case 1:
- me->GetMotionMaster()->Clear();
- if (Creature* ichoron = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_ICHORON)))
- me->GetMotionMaster()->MoveFollow(ichoron, 0.0f, 0.0f);
- break;
+ if (!sSpellMgr->GetSpellInfo(SPELL_WATER_GLOBULE_SUMMON_1)
+ || !sSpellMgr->GetSpellInfo(SPELL_WATER_GLOBULE_SUMMON_2)
+ || !sSpellMgr->GetSpellInfo(SPELL_WATER_GLOBULE_SUMMON_3)
+ || !sSpellMgr->GetSpellInfo(SPELL_WATER_GLOBULE_SUMMON_4)
+ || !sSpellMgr->GetSpellInfo(SPELL_WATER_GLOBULE_SUMMON_5)
+ || !sSpellMgr->GetSpellInfo(SPELL_SHRINK))
+ return false;
+ return true;
}
- }
- // on retail spell casted on a creature's death are not casted after death but keeping mob at 1 health, casting it and then letting the mob die.
- // this feature should be still implemented
- void DamageTaken(Unit* /*attacker*/, uint32 &damage) override
- {
- int32 actualHp = me->GetHealth();
- actualHp -= damage;
+ void PeriodicTick(AuraEffect const* /*aurEff*/)
+ {
+ PreventDefaultAction();
+ GetTarget()->CastSpell(GetTarget(), RAND(SPELL_WATER_GLOBULE_SUMMON_1, SPELL_WATER_GLOBULE_SUMMON_2, SPELL_WATER_GLOBULE_SUMMON_3, SPELL_WATER_GLOBULE_SUMMON_4, SPELL_WATER_GLOBULE_SUMMON_5), true);
+ }
- if (actualHp <= 0)
- DoCast(SPELL_SPLASH);
- }
+ void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE)
+ if (Aura* aura = GetTarget()->GetAura(SPELL_SHRINK))
+ aura->ModStackAmount(10);
+ }
- void UpdateAI(uint32 diff) override
- {
- events.Update(diff);
+ void Register() override
+ {
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_ichoron_splatter_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
+ AfterEffectRemove += AuraEffectRemoveFn(spell_ichoron_splatter_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
+ }
+ };
- if (events.ExecuteEvent() == EVENT_GLOBULE_MOVE)
- me->GetMotionMaster()->MovePoint(1, globulePaths[pathId + 1]);
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_ichoron_splatter_AuraScript();
}
-
- private:
- InstanceScript* instance;
- EventMap events;
- uint8 pathId;
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_ichor_globuleAI>(creature);
- }
};
class achievement_dehydration : public AchievementCriteriaScript
{
public:
- achievement_dehydration() : AchievementCriteriaScript("achievement_dehydration")
- {
- }
+ achievement_dehydration() : AchievementCriteriaScript("achievement_dehydration") { }
bool OnCheck(Player* /*player*/, Unit* target) override
{
@@ -542,5 +477,9 @@ void AddSC_boss_ichoron()
{
new boss_ichoron();
new npc_ichor_globule();
+ new spell_ichoron_drained();
+ new spell_ichoron_merge();
+ new spell_ichoron_protective_bubble();
+ new spell_ichoron_splatter();
new achievement_dehydration();
}
diff --git a/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp b/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp
index 8b77b512ca4..c3b617f8199 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp
@@ -27,130 +27,82 @@ enum Spells
SPELL_LAVA_BURN = 54249
};
-enum LavanthorEvents
-{
- EVENT_CAUTERIZING_FLAMES = 1,
- EVENT_FIREBOLT,
- EVENT_FLAME_BREATH,
- EVENT_LAVA_BURN
-};
-
class boss_lavanthor : public CreatureScript
{
-public:
- boss_lavanthor() : CreatureScript("boss_lavanthor") { }
+ public:
+ boss_lavanthor() : CreatureScript("boss_lavanthor") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<boss_lavanthorAI>(creature);
- }
-
- struct boss_lavanthorAI : public ScriptedAI
- {
- boss_lavanthorAI(Creature* creature) : ScriptedAI(creature)
+ struct boss_lavanthorAI : public BossAI
{
- instance = creature->GetInstanceScript();
- }
+ boss_lavanthorAI(Creature* creature) : BossAI(creature, DATA_LAVANTHOR) { }
- void Reset() override
- {
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetBossState(DATA_1ST_BOSS_EVENT, NOT_STARTED);
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetBossState(DATA_2ND_BOSS_EVENT, NOT_STARTED);
-
- events.Reset();
- }
-
- void EnterCombat(Unit* /*who*/) override
- {
- if (GameObject* door = instance->GetGameObject(DATA_LAVANTHOR_CELL))
- if (door->GetGoState() == GO_STATE_READY)
- {
- EnterEvadeMode();
- return;
- }
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetBossState(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetBossState(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
-
- events.ScheduleEvent(EVENT_FIREBOLT, 1000);
- events.ScheduleEvent(EVENT_FLAME_BREATH, 5000);
- events.ScheduleEvent(EVENT_LAVA_BURN, 10000);
- if (IsHeroic())
- events.ScheduleEvent(EVENT_CAUTERIZING_FLAMES, 3000);
- }
+ void Reset() override
+ {
+ BossAI::Reset();
+ }
- void AttackStart(Unit* who) override
- {
- if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- return;
+ void EnterCombat(Unit* who) override
+ {
+ BossAI::EnterCombat(who);
+ }
- if (me->Attack(who, true))
+ void JustReachedHome() override
{
- me->AddThreat(who, 0.0f);
- me->SetInCombatWith(who);
- who->SetInCombatWith(me);
- DoStartMovement(who);
+ BossAI::JustReachedHome();
+ instance->SetData(DATA_HANDLE_CELLS, DATA_LAVANTHOR);
}
- }
- void UpdateAI(uint32 diff) override
- {
- if (!UpdateVictim())
- return;
+ void JustDied(Unit* killer) override
+ {
+ BossAI::JustDied(killer);
+ }
- events.Update(diff);
+ void UpdateAI(uint32 diff) override
+ {
+ if (!UpdateVictim())
+ return;
- if (me->HasUnitState(UNIT_STATE_CASTING))
- return;
+ scheduler.Update(diff,
+ std::bind(&BossAI::DoMeleeAttackIfReady, this));
+ }
- switch (events.ExecuteEvent())
+ void ScheduleTasks() override
{
- case EVENT_FIREBOLT:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ scheduler.Schedule(Seconds(1), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f, true))
DoCast(target, SPELL_FIREBOLT);
- events.ScheduleEvent(EVENT_FIREBOLT, urand(5000, 13000));
- break;
- case EVENT_FLAME_BREATH:
- DoCast(SPELL_FLAME_BREATH);
- events.ScheduleEvent(EVENT_FLAME_BREATH, urand(10000, 15000));
- break;
- case EVENT_LAVA_BURN:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ task.Repeat(Seconds(5), Seconds(13));
+ });
+
+ scheduler.Schedule(Seconds(5), [this](TaskContext task)
+ {
+ DoCastVictim(SPELL_FLAME_BREATH);
+ task.Repeat(Seconds(10), Seconds(15));
+ });
+
+ scheduler.Schedule(Seconds(10), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f))
DoCast(target, SPELL_LAVA_BURN);
- events.ScheduleEvent(EVENT_LAVA_BURN, urand(15000, 23000));
- break;
- case EVENT_CAUTERIZING_FLAMES:
- DoCast(SPELL_CAUTERIZING_FLAMES);
- events.ScheduleEvent(EVENT_CAUTERIZING_FLAMES, urand(10000, 16000));
- break;
- default:
- break;
- }
+ task.Repeat(Seconds(15), Seconds(23));
+ });
- DoMeleeAttackIfReady();
- }
+ if (IsHeroic())
+ {
+ scheduler.Schedule(Seconds(3), [this](TaskContext task)
+ {
+ DoCastAOE(SPELL_CAUTERIZING_FLAMES);
+ task.Repeat(Seconds(10), Seconds(16));
+ });
+ }
+ }
+ };
- void JustDied(Unit* /*killer*/) override
+ CreatureAI* GetAI(Creature* creature) const override
{
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- {
- instance->SetBossState(DATA_1ST_BOSS_EVENT, DONE);
- instance->SetData(DATA_WAVE_COUNT, 7);
- }
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- {
- instance->SetBossState(DATA_2ND_BOSS_EVENT, DONE);
- instance->SetData(DATA_WAVE_COUNT, 13);
- }
+ return GetVioletHoldAI<boss_lavanthorAI>(creature);
}
-
- private:
- EventMap events;
- InstanceScript* instance;
- };
};
void AddSC_boss_lavanthor()
diff --git a/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp b/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp
index ee89faac3a4..4c5c0373b8c 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp
@@ -25,8 +25,10 @@ enum Spells
{
SPELL_CORROSIVE_SALIVA = 54527,
SPELL_OPTIC_LINK = 54396,
- SPELL_RAY_OF_PAIN = 54438, // NYI missing spelldifficulty
- SPELL_RAY_OF_SUFFERING = 54442, // NYI missing spelldifficulty
+ SPELL_RAY_OF_PAIN = 54438,
+ SPELL_RAY_OF_PAIN_H = 59523,
+ SPELL_RAY_OF_SUFFERING = 54442,
+ SPELL_RAY_OF_SUFFERING_H = 59524,
// Visual
SPELL_OPTIC_LINK_LEVEL_1 = 54393,
@@ -34,191 +36,107 @@ enum Spells
SPELL_OPTIC_LINK_LEVEL_3 = 54395
};
-enum MoraggEvents
-{
- EVENT_CORROSIVE_SALIVA = 1,
- EVENT_OPTIC_LINK
-};
-
class boss_moragg : public CreatureScript
{
-public:
- boss_moragg() : CreatureScript("boss_moragg") { }
-
- struct boss_moraggAI : public ScriptedAI
- {
- boss_moraggAI(Creature* creature) : ScriptedAI(creature)
- {
- instance = creature->GetInstanceScript();
- }
-
- void Reset() override
- {
- events.Reset();
-
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetBossState(DATA_1ST_BOSS_EVENT, NOT_STARTED);
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetBossState(DATA_2ND_BOSS_EVENT, NOT_STARTED);
- }
+ public:
+ boss_moragg() : CreatureScript("boss_moragg") { }
- void EnterCombat(Unit* /*who*/) override
+ struct boss_moraggAI : public BossAI
{
- if (GameObject* door = instance->GetGameObject(DATA_MORAGG_CELL))
- if (door->GetGoState() == GO_STATE_READY)
- {
- EnterEvadeMode();
- return;
- }
-
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetBossState(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetBossState(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
-
- me->SetInCombatWithZone();
-
- DoCast(SPELL_RAY_OF_PAIN);
- DoCast(SPELL_RAY_OF_SUFFERING);
- events.ScheduleEvent(EVENT_OPTIC_LINK, 15000);
- events.ScheduleEvent(EVENT_CORROSIVE_SALIVA, 5000);
- }
-
- void AttackStart(Unit* who) override
- {
- if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- return;
+ boss_moraggAI(Creature* creature) : BossAI(creature, DATA_MORAGG) { }
- if (me->Attack(who, true))
+ void Reset() override
{
- me->AddThreat(who, 0.0f);
- me->SetInCombatWith(who);
- who->SetInCombatWith(me);
- DoStartMovement(who);
+ BossAI::Reset();
}
- }
-
- void UpdateAI(uint32 diff) override
- {
- if (!UpdateVictim())
- return;
- events.Update(diff);
-
- if (me->HasUnitState(UNIT_STATE_CASTING))
- return;
-
- switch (events.ExecuteEvent())
+ void EnterCombat(Unit* who) override
{
- case EVENT_OPTIC_LINK:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_OPTIC_LINK);
- events.ScheduleEvent(EVENT_OPTIC_LINK, 25000);
- break;
- case EVENT_CORROSIVE_SALIVA:
- DoCastVictim(SPELL_CORROSIVE_SALIVA);
- events.ScheduleEvent(EVENT_CORROSIVE_SALIVA, 10000);
- break;
- default:
- break;
+ BossAI::EnterCombat(who);
}
- DoMeleeAttackIfReady();
- }
-
- void JustDied(Unit* /*killer*/) override
- {
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
+ void JustReachedHome() override
{
- instance->SetBossState(DATA_1ST_BOSS_EVENT, DONE);
- instance->SetData(DATA_WAVE_COUNT, 7);
+ BossAI::JustReachedHome();
+ instance->SetData(DATA_HANDLE_CELLS, DATA_MORAGG);
}
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
+
+ void JustDied(Unit* killer) override
{
- instance->SetBossState(DATA_2ND_BOSS_EVENT, DONE);
- instance->SetData(DATA_WAVE_COUNT, 13);
+ BossAI::JustDied(killer);
}
- }
-
- private:
- EventMap events;
- InstanceScript* instance;
- };
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<boss_moraggAI>(creature);
- }
-};
-
-class spell_moragg_ray_of_suffering : public SpellScriptLoader
-{
-public:
- spell_moragg_ray_of_suffering() : SpellScriptLoader("spell_moragg_ray_of_suffering") { }
+ void UpdateAI(uint32 diff) override
+ {
+ if (!UpdateVictim())
+ return;
- class spell_moragg_ray_of_suffering_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_moragg_ray_of_suffering_AuraScript);
+ scheduler.Update(diff,
+ std::bind(&BossAI::DoMeleeAttackIfReady, this));
+ }
- void OnPeriodic(AuraEffect const* aurEff)
- {
- PreventDefaultAction();
- std::list<HostileReference*> players = GetTarget()->getThreatManager().getThreatList();
- if (!players.empty())
+ void ScheduleTasks() override
{
- std::list<HostileReference*>::iterator itr = players.begin();
- std::advance(itr, urand(0, players.size() - 1));
+ scheduler.Async([this]
+ {
+ DoCast(me, DUNGEON_MODE(SPELL_RAY_OF_PAIN, SPELL_RAY_OF_PAIN_H));
+ DoCast(me, DUNGEON_MODE(SPELL_RAY_OF_SUFFERING, SPELL_RAY_OF_SUFFERING_H));
+ });
+
+ scheduler.Schedule(Seconds(15), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f, true))
+ DoCast(target, SPELL_OPTIC_LINK);
+ task.Repeat(Seconds(25));
+ });
- uint32 triggerSpell = GetSpellInfo()->GetEffect(aurEff->GetEffIndex())->TriggerSpell;
- GetTarget()->CastCustomSpell(triggerSpell, SPELLVALUE_MAX_TARGETS, 1, (*itr)->getTarget(), TRIGGERED_FULL_MASK, NULL, aurEff);
+ scheduler.Schedule(Seconds(5), [this](TaskContext task)
+ {
+ DoCastVictim(SPELL_CORROSIVE_SALIVA);
+ task.Repeat(Seconds(10));
+ });
}
- }
+ };
- void Register() override
+ CreatureAI* GetAI(Creature* creature) const override
{
- OnEffectPeriodic += AuraEffectPeriodicFn(spell_moragg_ray_of_suffering_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
+ return GetVioletHoldAI<boss_moraggAI>(creature);
}
- };
-
- AuraScript* GetAuraScript() const override
- {
- return new spell_moragg_ray_of_suffering_AuraScript();
- }
};
-class spell_moragg_ray_of_pain : public SpellScriptLoader
+class spell_moragg_ray : public SpellScriptLoader
{
-public:
- spell_moragg_ray_of_pain() : SpellScriptLoader("spell_moragg_ray_of_pain") { }
+ public:
+ spell_moragg_ray() : SpellScriptLoader("spell_moragg_ray") { }
- class spell_moragg_ray_of_pain_AuraScript : public AuraScript
- {
- PrepareAuraScript(spell_moragg_ray_of_pain_AuraScript);
-
- void OnPeriodic(AuraEffect const* aurEff)
+ class spell_moragg_ray_AuraScript : public AuraScript
{
- PreventDefaultAction();
- std::list<HostileReference*> players = GetTarget()->getThreatManager().getThreatList();
- if (!players.empty())
+ PrepareAuraScript(spell_moragg_ray_AuraScript);
+
+ void OnPeriodic(AuraEffect const* aurEff)
{
- std::list<HostileReference*>::iterator itr = players.begin();
- std::advance(itr, urand(0, players.size() - 1));
+ PreventDefaultAction();
+
+ if (!GetTarget()->IsAIEnabled)
+ return;
- uint32 triggerSpell = GetSpellInfo()->GetEffect(aurEff->GetEffIndex())->TriggerSpell;
- GetTarget()->CastCustomSpell(triggerSpell, SPELLVALUE_MAX_TARGETS, 1, (*itr)->getTarget(), TRIGGERED_FULL_MASK, NULL, aurEff);
+ if (Unit* target = GetTarget()->GetAI()->SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f, true))
+ {
+ uint32 triggerSpell = aurEff->GetSpellEffectInfo()->TriggerSpell;
+ GetTarget()->CastSpell(target, triggerSpell, TRIGGERED_FULL_MASK, nullptr, aurEff);
+ }
}
- }
- void Register() override
+ void Register() override
+ {
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_moragg_ray_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
+ }
+ };
+
+ AuraScript* GetAuraScript() const override
{
- OnEffectPeriodic += AuraEffectPeriodicFn(spell_moragg_ray_of_pain_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
+ return new spell_moragg_ray_AuraScript();
}
- };
-
- AuraScript* GetAuraScript() const override
- {
- return new spell_moragg_ray_of_pain_AuraScript();
- }
};
class spell_moragg_optic_link : public SpellScriptLoader
@@ -232,30 +150,15 @@ public:
void OnPeriodic(AuraEffect const* aurEff)
{
- switch (aurEff->GetTickNumber()) // Different visual based on tick
+ if (Unit* caster = GetCaster())
{
- case 1:
- case 2:
- case 3:
- GetTarget()->CastCustomSpell(SPELL_OPTIC_LINK_LEVEL_1, SPELLVALUE_MAX_TARGETS, 1, (Unit*)NULL, TRIGGERED_FULL_MASK, NULL, aurEff);
- break;
- case 4:
- case 5:
- case 6:
- case 7:
- GetTarget()->CastCustomSpell(SPELL_OPTIC_LINK_LEVEL_1, SPELLVALUE_MAX_TARGETS, 1, (Unit*)NULL, TRIGGERED_FULL_MASK, NULL, aurEff);
- GetTarget()->CastCustomSpell(SPELL_OPTIC_LINK_LEVEL_2, SPELLVALUE_MAX_TARGETS, 1, (Unit*)NULL, TRIGGERED_FULL_MASK, NULL, aurEff);
- break;
- case 8:
- case 9:
- case 10:
- case 11:
- GetTarget()->CastCustomSpell(SPELL_OPTIC_LINK_LEVEL_1, SPELLVALUE_MAX_TARGETS, 1, (Unit*)NULL, TRIGGERED_FULL_MASK, NULL, aurEff);
- GetTarget()->CastCustomSpell(SPELL_OPTIC_LINK_LEVEL_2, SPELLVALUE_MAX_TARGETS, 1, (Unit*)NULL, TRIGGERED_FULL_MASK, NULL, aurEff);
- GetTarget()->CastCustomSpell(SPELL_OPTIC_LINK_LEVEL_3, SPELLVALUE_MAX_TARGETS, 1, (Unit*)NULL, TRIGGERED_FULL_MASK, NULL, aurEff);
- break;
- default:
- break;
+ if (aurEff->GetTickNumber() >= 8)
+ caster->CastSpell(GetTarget(), SPELL_OPTIC_LINK_LEVEL_3, TRIGGERED_FULL_MASK, nullptr, aurEff);
+
+ if (aurEff->GetTickNumber() >= 4)
+ caster->CastSpell(GetTarget(), SPELL_OPTIC_LINK_LEVEL_2, TRIGGERED_FULL_MASK, nullptr, aurEff);
+
+ caster->CastSpell(GetTarget(), SPELL_OPTIC_LINK_LEVEL_1, TRIGGERED_FULL_MASK, nullptr, aurEff);
}
}
@@ -293,7 +196,6 @@ public:
void AddSC_boss_moragg()
{
new boss_moragg();
- new spell_moragg_ray_of_suffering();
- new spell_moragg_ray_of_pain();
+ new spell_moragg_ray();
new spell_moragg_optic_link();
}
diff --git a/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp b/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
index fe0f161cc27..62fcda47c9b 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
@@ -22,50 +22,53 @@
#include "Player.h"
#include "violet_hold.h"
+/*
+ * TODO:
+ * - Implement Ethereal Summon Target
+ */
+
enum Spells
{
SPELL_ARCANE_BARRAGE_VOLLEY = 54202,
SPELL_ARCANE_BUFFET = 54226,
- SPELL_SUMMON_ETHEREAL_SPHERE_1 = 54102,
- SPELL_SUMMON_ETHEREAL_SPHERE_2 = 61337,
- SPELL_SUMMON_ETHEREAL_SPHERE_3 = 54138
+ SPELL_SUMMON_TARGET_VISUAL = 54111
};
+static uint32 const EtherealSphereCount = 3;
+static uint32 const EtherealSphereSummonSpells[EtherealSphereCount] = { 54102, 54137, 54138 };
+static uint32 const EtherealSphereHeroicSummonSpells[EtherealSphereCount] = { 54102, 54137, 54138 };
+
enum NPCs
{
NPC_ETHEREAL_SPHERE = 29271,
- NPC_ETHEREAL_SPHERE2 = 32582
+ NPC_ETHEREAL_SPHERE2 = 32582,
+ NPC_ETHEREAL_SUMMON_TARGET = 29276
};
enum CreatureSpells
{
SPELL_ARCANE_POWER = 54160,
H_SPELL_ARCANE_POWER = 59474,
+ SPELL_MAGIC_PULL = 50770,
SPELL_SUMMON_PLAYERS = 54164,
SPELL_POWER_BALL_VISUAL = 54141,
- SPELL_POWER_BALL_DAMAGE_TRIGGER = 54207
+ SPELL_POWER_BALL_DAMAGE_TRIGGER = 54207,
+ SPELL_POWER_BALL_DAMAGE_TRIGGER_H = 59476
};
enum Yells
{
+ // Xevozz
SAY_AGGRO = 0,
SAY_SLAY = 1,
SAY_DEATH = 2,
SAY_SPAWN = 3,
SAY_CHARGED = 4,
SAY_REPEAT_SUMMON = 5,
- SAY_SUMMON_ENERGY = 6
-};
+ SAY_SUMMON_ENERGY = 6,
-enum XevozzEvents
-{
- EVENT_ARCANE_BARRAGE = 1,
- EVENT_ARCANE_BUFFET,
- EVENT_SUMMON_SPHERE,
- EVENT_SUMMON_SPHERE_2,
- EVENT_RANGE_CHECK,
- EVENT_SUMMON_PLAYERS,
- EVENT_DESPAWN_SPHERE
+ // Ethereal Sphere
+ SAY_ETHEREAL_SPHERE_SUMMON = 0
};
enum SphereActions
@@ -75,319 +78,210 @@ enum SphereActions
class boss_xevozz : public CreatureScript
{
-public:
- boss_xevozz() : CreatureScript("boss_xevozz") { }
-
- struct boss_xevozzAI : public ScriptedAI
- {
- boss_xevozzAI(Creature* creature) : ScriptedAI(creature)
- {
- instance = creature->GetInstanceScript();
- }
+ public:
+ boss_xevozz() : CreatureScript("boss_xevozz") { }
- void Reset() override
+ struct boss_xevozzAI : public BossAI
{
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetBossState(DATA_1ST_BOSS_EVENT, NOT_STARTED);
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetBossState(DATA_2ND_BOSS_EVENT, NOT_STARTED);
+ boss_xevozzAI(Creature* creature) : BossAI(creature, DATA_XEVOZZ) { }
- DespawnSphere();
- events.Reset();
- }
+ void Reset() override
+ {
+ BossAI::Reset();
+ }
- void DespawnSphere()
- {
- std::list<Creature*> assistList;
- GetCreatureListWithEntryInGrid(assistList, me, NPC_ETHEREAL_SPHERE, 150.0f);
- GetCreatureListWithEntryInGrid(assistList, me, NPC_ETHEREAL_SPHERE2, 150.0f);
+ void EnterCombat(Unit* who) override
+ {
+ BossAI::EnterCombat(who);
+ Talk(SAY_AGGRO);
+ }
- if (assistList.empty())
- return;
+ void JustReachedHome() override
+ {
+ BossAI::JustReachedHome();
+ instance->SetData(DATA_HANDLE_CELLS, DATA_XEVOZZ);
+ }
- for (std::list<Creature*>::const_iterator iter = assistList.begin(); iter != assistList.end(); ++iter)
+ void JustSummoned(Creature* summon) override
{
- if (Creature* pSphere = *iter)
- pSphere->Kill(pSphere, false);
+ BossAI::JustSummoned(summon);
+ summon->GetMotionMaster()->MoveFollow(me, 0.0f, 0.0f);
}
- }
- void JustSummoned(Creature* summoned) override
- {
- summoned->SetSpeed(MOVE_RUN, 0.5f);
- summoned->GetMotionMaster()->MoveFollow(me, 0.0f, 0.0f);
- }
+ void KilledUnit(Unit* victim) override
+ {
+ if (victim->GetTypeId() == TYPEID_PLAYER)
+ Talk(SAY_SLAY);
+ }
- void AttackStart(Unit* who) override
- {
- if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- return;
+ void JustDied(Unit* killer) override
+ {
+ BossAI::JustDied(killer);
+ Talk(SAY_DEATH);
+ }
- if (me->Attack(who, true))
+ void SpellHit(Unit* /*who*/, SpellInfo const* spell) override
{
- me->AddThreat(who, 0.0f);
- me->SetInCombatWith(who);
- who->SetInCombatWith(me);
- DoStartMovement(who);
+ if (spell->Id == SPELL_ARCANE_POWER || spell->Id == H_SPELL_ARCANE_POWER)
+ Talk(SAY_SUMMON_ENERGY);
}
- }
- void EnterCombat(Unit* /*who*/) override
- {
- if (GameObject* door = instance->GetGameObject(DATA_XEVOZZ_CELL))
- if (door->GetGoState() == GO_STATE_READY)
- {
- EnterEvadeMode();
+ void UpdateAI(uint32 diff) override
+ {
+ if (!UpdateVictim())
return;
- }
-
- Talk(SAY_AGGRO);
-
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetBossState(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetBossState(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
-
- events.ScheduleEvent(EVENT_SUMMON_SPHERE, 5000);
- events.ScheduleEvent(EVENT_ARCANE_BARRAGE, urand(8000, 10000));
- events.ScheduleEvent(EVENT_ARCANE_BUFFET, urand(10000, 11000));
- }
- void JustDied(Unit* /*killer*/) override
- {
- Talk(SAY_DEATH);
-
- DespawnSphere();
-
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- {
- instance->SetBossState(DATA_1ST_BOSS_EVENT, DONE);
- instance->SetData(DATA_WAVE_COUNT, 7);
+ scheduler.Update(diff,
+ std::bind(&BossAI::DoMeleeAttackIfReady, this));
}
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
+
+ void ScheduleTasks() override
{
- instance->SetBossState(DATA_2ND_BOSS_EVENT, NOT_STARTED);
- instance->SetData(DATA_WAVE_COUNT, 13);
- }
- }
+ scheduler.Schedule(Seconds(8), Seconds(10), [this](TaskContext task)
+ {
+ DoCastAOE(SPELL_ARCANE_BARRAGE_VOLLEY);
+ task.Repeat(Seconds(8), Seconds(10));
+ });
- void KilledUnit(Unit* victim) override
- {
- if (victim->GetTypeId() == TYPEID_PLAYER)
- Talk(SAY_SLAY);
- }
+ scheduler.Schedule(Seconds(10), Seconds(11), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f, true))
+ DoCast(target, SPELL_ARCANE_BUFFET);
+ task.Repeat(Seconds(15), Seconds(20));
+ });
- void SpellHit(Unit* who, const SpellInfo* spell) override
- {
- if (!who->ToCreature())
- return;
+ scheduler.Schedule(Seconds(5), [this](TaskContext task)
+ {
+ Talk(SAY_REPEAT_SUMMON);
- if ((spell->Id == SPELL_ARCANE_POWER) || (spell->Id == H_SPELL_ARCANE_POWER))
- Talk(SAY_SUMMON_ENERGY);
- }
+ std::list<uint8> summonSpells = { 0, 1, 2 };
- void UpdateAI(uint32 diff) override
- {
- if (!UpdateVictim())
- return;
+ uint8 spell = Trinity::Containers::SelectRandomContainerElement(summonSpells);
+ DoCast(me, EtherealSphereSummonSpells[spell]);
+ summonSpells.remove(spell);
- events.Update(diff);
+ if (IsHeroic())
+ {
+ spell = Trinity::Containers::SelectRandomContainerElement(summonSpells);
+ task.Schedule(Milliseconds(2500), [this, spell](TaskContext /*task*/)
+ {
+ DoCast(me, EtherealSphereHeroicSummonSpells[spell]);
+ });
+ }
- if (me->HasUnitState(UNIT_STATE_CASTING))
- return;
+ task.Schedule(Seconds(33), Seconds(35), [this](TaskContext /*task*/)
+ {
+ DummyEntryCheckPredicate pred;
+ summons.DoAction(ACTION_SUMMON, pred);
+ });
- switch (events.ExecuteEvent())
- {
- case EVENT_ARCANE_BARRAGE:
- DoCast(SPELL_ARCANE_BARRAGE_VOLLEY);
- events.ScheduleEvent(EVENT_ARCANE_BARRAGE, urand(8000, 10000));
- break;
- case EVENT_ARCANE_BUFFET:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_ARCANE_BUFFET);
- events.ScheduleEvent(EVENT_ARCANE_BUFFET, urand(15000, 20000));
- break;
- case EVENT_SUMMON_SPHERE:
- Talk(SAY_REPEAT_SUMMON);
- DoCast(SPELL_SUMMON_ETHEREAL_SPHERE_1);
- if (IsHeroic())
- events.ScheduleEvent(EVENT_SUMMON_SPHERE_2, 2500);
- events.ScheduleEvent(EVENT_SUMMON_PLAYERS, urand(33000, 35000));
- events.ScheduleEvent(EVENT_SUMMON_SPHERE, urand(45000, 47000));
- break;
- case EVENT_SUMMON_SPHERE_2:
- Talk(SAY_REPEAT_SUMMON);
- DoCast(SPELL_SUMMON_ETHEREAL_SPHERE_2);
- break;
- case EVENT_SUMMON_PLAYERS:
- {
- Creature* sphere = me->FindNearestCreature(NPC_ETHEREAL_SPHERE, 150.0f);
- if (!sphere)
- sphere = me->FindNearestCreature(NPC_ETHEREAL_SPHERE2, 150.0f);
- if (sphere)
- sphere->GetAI()->DoAction(ACTION_SUMMON);
- break;
- }
- default:
- break;
+ task.Repeat(Seconds(45), Seconds(47));
+ });
}
+ };
- DoMeleeAttackIfReady();
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetVioletHoldAI<boss_xevozzAI>(creature);
}
-
- private:
- InstanceScript* instance;
- EventMap events;
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<boss_xevozzAI>(creature);
- }
};
class npc_ethereal_sphere : public CreatureScript
{
-public:
- npc_ethereal_sphere() : CreatureScript("npc_ethereal_sphere") { }
+ public:
+ npc_ethereal_sphere() : CreatureScript("npc_ethereal_sphere") { }
- struct npc_ethereal_sphereAI : public ScriptedAI
- {
- npc_ethereal_sphereAI(Creature* creature) : ScriptedAI(creature)
+ struct npc_ethereal_sphereAI : public ScriptedAI
{
- Initialize();
- instance = creature->GetInstanceScript();
- }
+ npc_ethereal_sphereAI(Creature* creature) : ScriptedAI(creature)
+ {
+ instance = creature->GetInstanceScript();
+ }
- void Initialize()
- {
- arcanePower = false;
- }
+ void Reset() override
+ {
+ scheduler.CancelAll();
+ ScheduledTasks();
- void Reset() override
- {
- Initialize();
- events.Reset();
- DoCast(SPELL_POWER_BALL_VISUAL);
- DoCast(SPELL_POWER_BALL_DAMAGE_TRIGGER);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE);
- me->setFaction(16);
- events.ScheduleEvent(EVENT_DESPAWN_SPHERE, 40000);
- events.ScheduleEvent(EVENT_RANGE_CHECK, 1000);
- }
+ DoCast(me, SPELL_POWER_BALL_VISUAL);
+ DoCast(me, DUNGEON_MODE(SPELL_POWER_BALL_DAMAGE_TRIGGER, SPELL_POWER_BALL_DAMAGE_TRIGGER_H));
- void DoAction(int32 action) override
- {
- if (action == ACTION_SUMMON)
- DoCast(SPELL_SUMMON_PLAYERS);
- }
+ me->DespawnOrUnsummon(40000);
+ }
- void UpdateAI(uint32 diff) override
- {
- events.Update(diff);
+ void DoAction(int32 action) override
+ {
+ if (action == ACTION_SUMMON)
+ {
+ Talk(SAY_ETHEREAL_SPHERE_SUMMON);
+ DoCastAOE(SPELL_SUMMON_PLAYERS);
+ }
+ }
- if (me->HasUnitState(UNIT_STATE_CASTING))
- return;
+ void UpdateAI(uint32 diff) override
+ {
+ scheduler.Update(diff);
+ }
- switch (events.ExecuteEvent())
+ void ScheduledTasks()
{
- case EVENT_RANGE_CHECK:
- if (Creature* xevozz = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_XEVOZZ)))
+ scheduler.Schedule(Seconds(1), [this](TaskContext task)
+ {
+ if (Creature* xevozz = instance->GetCreature(DATA_XEVOZZ))
{
- if (me->IsWithinDist(xevozz, 3.0f) && !arcanePower)
+ if (me->IsWithinDist(xevozz, 3.0f))
{
- DoCast(SPELL_ARCANE_POWER);
- arcanePower = true;
- events.ScheduleEvent(EVENT_DESPAWN_SPHERE, 8000);
+ DoCastAOE(SPELL_ARCANE_POWER);
+ me->DespawnOrUnsummon(8000);
+ return;
}
}
- events.ScheduleEvent(EVENT_RANGE_CHECK, 1000);
- break;
- case EVENT_DESPAWN_SPHERE:
- me->DespawnOrUnsummon();
- break;
+ task.Repeat();
+ });
}
- }
- private:
- InstanceScript* instance;
- EventMap events;
- bool arcanePower;
- };
+ private:
+ InstanceScript* instance;
+ TaskScheduler scheduler;
+ };
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_ethereal_sphereAI>(creature);
- }
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetVioletHoldAI<npc_ethereal_sphereAI>(creature);
+ }
};
class spell_xevozz_summon_players : public SpellScriptLoader
{
-public:
- spell_xevozz_summon_players() : SpellScriptLoader("spell_xevozz_summon_players") { }
-
- class spell_xevozz_summon_players_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_xevozz_summon_players_SpellScript);
+ public:
+ spell_xevozz_summon_players() : SpellScriptLoader("spell_xevozz_summon_players") { }
- void HandleScript(SpellEffIndex /*effIndex*/)
+ class spell_xevozz_summon_players_SpellScript : public SpellScript
{
- Unit* target = GetHitUnit();
+ PrepareSpellScript(spell_xevozz_summon_players_SpellScript);
- if (target)
+ bool Validate(SpellInfo const* /*spellInfo*/) override
{
- Position pos = GetOriginalCaster()->GetPosition();
-
- target->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation());
+ if (!sSpellMgr->GetSpellInfo(SPELL_MAGIC_PULL))
+ return false;
+ return true;
}
- }
-
- void Register() override
- {
- OnEffectHitTarget += SpellEffectFn(spell_xevozz_summon_players_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
- }
- };
-
- SpellScript* GetSpellScript() const override
- {
- return new spell_xevozz_summon_players_SpellScript();
- }
-};
-
-class spell_xevozz_summon_ethereal_sphere : public SpellScriptLoader
-{
-public:
- spell_xevozz_summon_ethereal_sphere() : SpellScriptLoader("spell_xevozz_summon_ethereal_sphere") { }
-
- class spell_xevozz_summon_ethereal_sphere_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_xevozz_summon_ethereal_sphere_SpellScript);
- void HandleScript(SpellDestination& target)
- {
- Unit* caster = GetOriginalCaster();
- Position pos;
- float distance = 0.0f;
-
- while (distance < 20.0f)
+ void HandleScript(SpellEffIndex /*effIndex*/)
{
- pos = caster->GetRandomNearPosition(60.0f);
- distance = caster->GetDistance(pos);
+ GetCaster()->CastSpell(GetHitUnit(), SPELL_MAGIC_PULL, true);
}
- target.Relocate(pos);
- }
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_xevozz_summon_players_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
- void Register() override
+ SpellScript* GetSpellScript() const override
{
- OnDestinationTargetSelect += SpellDestinationTargetSelectFn(spell_xevozz_summon_ethereal_sphere_SpellScript::HandleScript, EFFECT_0, TARGET_DEST_DB);
+ return new spell_xevozz_summon_players_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const override
- {
- return new spell_xevozz_summon_ethereal_sphere_SpellScript();
- }
};
void AddSC_boss_xevozz()
@@ -395,5 +289,4 @@ void AddSC_boss_xevozz()
new boss_xevozz();
new npc_ethereal_sphere();
new spell_xevozz_summon_players();
- new spell_xevozz_summon_ethereal_sphere();
}
diff --git a/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp b/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
index 5b3f06c9e40..14d7b5fcd95 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
@@ -25,6 +25,10 @@ enum Spells
SPELL_SUMMON_VOID_SENTRY = 54369,
SPELL_VOID_SHIFT = 54361,
SPELL_VOID_SHIFTED = 54343,
+ SPELL_ZURAMAT_ADD = 54341,
+ SPELL_ZURAMAT_ADD_2 = 54342,
+ SPELL_ZURAMAT_ADD_DUMMY = 54351,
+ SPELL_SUMMON_VOID_SENTRY_BALL = 58650
};
enum Yells
@@ -39,188 +43,172 @@ enum Yells
enum Misc
{
+ ACTION_DESPAWN_VOID_SENTRY_BALL = 1,
DATA_VOID_DANCE = 2153
};
-enum ZuramatEvents
-{
- EVENT_VOID_SHIFT = 1,
- EVENT_SUMMON_VOID,
- EVENT_SHROUD_OF_DARKNESS
-};
-
class boss_zuramat : public CreatureScript
{
-public:
- boss_zuramat() : CreatureScript("boss_zuramat") { }
+ public:
+ boss_zuramat() : CreatureScript("boss_zuramat") { }
- struct boss_zuramatAI : public ScriptedAI
- {
- boss_zuramatAI(Creature* creature) : ScriptedAI(creature), sentries(me)
+ struct boss_zuramatAI : public BossAI
{
- Initialize();
- instance = creature->GetInstanceScript();
- }
+ boss_zuramatAI(Creature* creature) : BossAI(creature, DATA_ZURAMAT)
+ {
+ Initialize();
+ }
- void Initialize()
- {
- voidDance = true;
- }
+ void Initialize()
+ {
+ _voidDance = true;
+ }
- void DespawnSentries()
- {
- sentries.DespawnAll();
- std::list<Creature*> sentrylist;
- GetCreatureListWithEntryInGrid(sentrylist, me, NPC_VOID_SENTRY_BALL, 200.0f);
- if (!sentrylist.empty())
- for (std::list<Creature*>::const_iterator itr = sentrylist.begin(); itr != sentrylist.end(); ++itr)
- (*itr)->DespawnOrUnsummon();
- }
+ void Reset() override
+ {
+ BossAI::Reset();
+ Initialize();
+ }
- void Reset() override
- {
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
-
- Initialize();
- events.Reset();
- DespawnSentries();
- }
+ void EnterCombat(Unit* who) override
+ {
+ BossAI::EnterCombat(who);
+ Talk(SAY_AGGRO);
+ }
- void AttackStart(Unit* who) override
- {
- if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- return;
+ void JustReachedHome() override
+ {
+ BossAI::JustReachedHome();
+ instance->SetData(DATA_HANDLE_CELLS, DATA_ZURAMAT);
+ }
- if (me->Attack(who, true))
+ void SummonedCreatureDies(Creature* summon, Unit* /*who*/) override
{
- me->AddThreat(who, 0.0f);
- me->SetInCombatWith(who);
- who->SetInCombatWith(me);
- DoStartMovement(who);
+ if (summon->GetEntry() == NPC_VOID_SENTRY)
+ _voidDance = false;
}
- }
- void EnterCombat(Unit* /*who*/) override
- {
- if (GameObject* door = instance->GetGameObject(DATA_ZURAMAT_CELL))
- if (door->GetGoState() == GO_STATE_READY)
- {
- EnterEvadeMode();
+ void SummonedCreatureDespawn(Creature* summon) override
+ {
+ if (summon->GetEntry() == NPC_VOID_SENTRY)
+ summon->AI()->DoAction(ACTION_DESPAWN_VOID_SENTRY_BALL);
+ BossAI::SummonedCreatureDespawn(summon);
+ }
+
+ uint32 GetData(uint32 type) const override
+ {
+ if (type == DATA_VOID_DANCE)
+ return _voidDance ? 1 : 0;
+
+ return 0;
+ }
+
+ void JustDied(Unit* killer) override
+ {
+ BossAI::JustDied(killer);
+ Talk(SAY_DEATH);
+ }
+
+ void KilledUnit(Unit* victim) override
+ {
+ if (victim->GetTypeId() == TYPEID_PLAYER)
+ Talk(SAY_SLAY);
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ if (!UpdateVictim())
return;
- }
- Talk(SAY_AGGRO);
+ scheduler.Update(diff,
+ std::bind(&BossAI::DoMeleeAttackIfReady, this));
+ }
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetBossState(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
+ void ScheduleTasks() override
+ {
+ scheduler.Schedule(Seconds(4), [this](TaskContext task)
+ {
+ DoCast(me, SPELL_SUMMON_VOID_SENTRY);
+ task.Repeat(Seconds(7), Seconds(10));
+ });
- me->SetInCombatWithZone();
- events.ScheduleEvent(EVENT_SHROUD_OF_DARKNESS, urand(18000, 20000));
- events.ScheduleEvent(EVENT_VOID_SHIFT, 9000);
- events.ScheduleEvent(EVENT_SUMMON_VOID, 4000);
- }
+ scheduler.Schedule(Seconds(9), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 60.0f, true))
+ DoCast(target, SPELL_VOID_SHIFT);
+ task.Repeat(Seconds(15));
+ });
- void JustSummoned(Creature* summon) override
- {
- sentries.Summon(summon);
- }
+ scheduler.Schedule(Seconds(18), Seconds(20), [this](TaskContext task)
+ {
+ DoCast(me, SPELL_SHROUD_OF_DARKNESS);
+ task.Repeat(Seconds(18), Seconds(20));
+ });
+ }
- void SummonedCreatureDies(Creature* summoned, Unit* /*who*/) override
- {
- if (summoned->GetEntry() == NPC_VOID_SENTRY)
- voidDance = false;
- }
+ private:
+ bool _voidDance;
+ };
- uint32 GetData(uint32 type) const override
+ CreatureAI* GetAI(Creature* creature) const override
{
- if (type == DATA_VOID_DANCE)
- return voidDance ? 1 : 0;
-
- return 0;
+ return GetVioletHoldAI<boss_zuramatAI>(creature);
}
+};
- void JustDied(Unit* /*killer*/) override
+class npc_void_sentry : public CreatureScript
+{
+ public:
+ npc_void_sentry() : CreatureScript("npc_void_sentry") { }
+
+ struct npc_void_sentryAI : public ScriptedAI
{
- instance->SetData(DATA_ZURAMAT, 1);
+ npc_void_sentryAI(Creature* creature) : ScriptedAI(creature), _summons(creature)
+ {
+ me->SetReactState(REACT_PASSIVE);
+ }
- Talk(SAY_DEATH);
+ void IsSummonedBy(Unit* /*summoner*/) override
+ {
+ me->CastSpell(me, SPELL_SUMMON_VOID_SENTRY_BALL, true);
+ }
- DespawnSentries();
+ void JustSummoned(Creature* summon) override
+ {
+ _summons.Summon(summon);
+ summon->SetReactState(REACT_PASSIVE);
+ }
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
+ void SummonedCreatureDespawn(Creature* summon) override
{
- instance->SetBossState(DATA_1ST_BOSS_EVENT, DONE);
- instance->SetData(DATA_WAVE_COUNT, 7);
+ _summons.Despawn(summon);
}
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
+
+ void DoAction(int32 actionId) override
{
- instance->SetBossState(DATA_2ND_BOSS_EVENT, DONE);
- instance->SetData(DATA_WAVE_COUNT, 13);
+ if (actionId == ACTION_DESPAWN_VOID_SENTRY_BALL)
+ _summons.DespawnAll();
}
- }
- void KilledUnit(Unit* victim) override
- {
- if (victim->GetTypeId() == TYPEID_PLAYER)
- Talk(SAY_SLAY);
- }
+ void JustDied(Unit* /*killer*/) override
+ {
+ DoAction(ACTION_DESPAWN_VOID_SENTRY_BALL);
+ }
- void UpdateAI(uint32 diff) override
+ private:
+ SummonList _summons;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
{
- if (!UpdateVictim())
- return;
-
- events.Update(diff);
-
- if (me->HasUnitState(UNIT_STATE_CASTING))
- return;
-
- switch (events.ExecuteEvent())
- {
- case EVENT_SUMMON_VOID:
- DoCast(SPELL_SUMMON_VOID_SENTRY);
- events.ScheduleEvent(EVENT_SUMMON_VOID, urand(7000, 10000));
- break;
- case EVENT_VOID_SHIFT:
- if (Unit* unit = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(unit, SPELL_VOID_SHIFT);
- events.ScheduleEvent(EVENT_VOID_SHIFT, 15000);
- break;
- case EVENT_SHROUD_OF_DARKNESS:
- DoCast(SPELL_SHROUD_OF_DARKNESS);
- events.ScheduleEvent(EVENT_SHROUD_OF_DARKNESS, urand(18000, 20000));
- break;
- default:
- break;
- }
-
- DoMeleeAttackIfReady();
+ return GetVioletHoldAI<npc_void_sentryAI>(creature);
}
-
- private:
- InstanceScript* instance;
- EventMap events;
- SummonList sentries;
- bool voidDance;
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<boss_zuramatAI>(creature);
- }
};
class achievement_void_dance : public AchievementCriteriaScript
{
public:
- achievement_void_dance() : AchievementCriteriaScript("achievement_void_dance")
- {
- }
+ achievement_void_dance() : AchievementCriteriaScript("achievement_void_dance") { }
bool OnCheck(Player* /*player*/, Unit* target) override
{
@@ -238,5 +226,6 @@ class achievement_void_dance : public AchievementCriteriaScript
void AddSC_boss_zuramat()
{
new boss_zuramat();
+ new npc_void_sentry();
new achievement_void_dance();
}
diff --git a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
index e9c526df42e..9b51e5611ad 100644
--- a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
@@ -18,82 +18,150 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "InstanceScript.h"
+#include "WorldStatePackets.h"
#include "violet_hold.h"
#include "Player.h"
-#include "TemporarySummon.h"
-
-/* Violet Hold encounters:
-0 - First boss
-1 - Second boss
-2 - Cyanigosa*/
-
-/* Violet hold bosses:
-1 - Moragg
-2 - Erekem
-3 - Ichoron
-4 - Lavanthor
-5 - Xevozz
-6 - Zuramat
-7 - Cyanigosa */
-
-enum AzureSaboteurSpells
+
+/*
+ * TODO:
+ * - replace bosses by dummy npcs also after grid unload
+ */
+
+Position const DefenseSystemLocation = { 1888.146f, 803.382f, 58.60389f, 3.071779f }; // sniff
+
+Position const CyanigosaSpawnLocation = { 1922.109f, 804.4493f, 52.49254f, 3.176499f }; // sniff
+Position const CyanigosaJumpLocation = { 1888.32f, 804.473f, 38.3578f, 0.0f }; // sniff
+
+Position const SaboteurSpawnLocation = { 1886.251f, 803.0743f, 38.42326f, 3.211406f }; // sniff
+
+uint32 const PortalPositionsSize = 5;
+Position const PortalPositions[PortalPositionsSize] = // sniff
+{
+ { 1877.523f, 850.1788f, 45.36822f, 4.34587f }, // 0
+ { 1890.679f, 753.4202f, 48.771f, 1.675516f }, // 1
+ { 1936.09f, 803.1875f, 54.09715f, 3.054326f }, // 2
+ { 1858.243f, 770.2379f, 40.42146f, 0.9075712f }, // 3
+ { 1907.288f, 831.1111f, 40.22015f, 3.560472f } // 4
+};
+
+uint32 const PortalElitePositionsSize = 3;
+Position const PortalElitePositions[PortalElitePositionsSize] = // sniff
+{
+ { 1911.281f, 800.9722f, 39.91673f, 3.01942f }, // 5
+ { 1926.516f, 763.6616f, 52.35725f, 2.251475f }, // 6
+ { 1922.464f, 847.0699f, 48.50161f, 3.961897f } // 7
+};
+
+uint32 const PortalIntroPositionsSize = 5;
+Position const PortalIntroPositions[PortalIntroPositionsSize] = // sniff
+{
+ { 1877.51f, 850.1042f, 44.65989f, 4.782202f }, // 0 - Intro
+ { 1890.637f, 753.4705f, 48.72239f, 1.710423f }, // 1 - Intro
+ { 1936.073f, 803.1979f, 53.37491f, 3.124139f }, // 2 - Intro
+ { 1886.545f, 803.2014f, 40.40931f, 3.159046f }, // 3 - Boss 1/2
+ { 1924.096f, 804.3707f, 54.29256f, 3.228859f } // 4 - Boss 3
+};
+
+uint32 const EncouterPortalsCount = PortalPositionsSize + PortalElitePositionsSize;
+
+uint32 const MoraggPathSize = 3;
+G3D::Vector3 const MoraggPath[MoraggPathSize] = // sniff
+{
+ { 1893.895f, 728.1261f, 47.75016f },
+ { 1892.997f, 738.4987f, 47.66684f },
+ { 1889.76f, 758.1089f, 47.66684f }
+};
+
+uint32 const ErekemPathSize = 3;
+G3D::Vector3 const ErekemPath[ErekemPathSize] = // sniff
+{
+ { 1871.456f, 871.0361f, 43.41524f },
+ { 1874.948f, 859.5452f, 43.33349f },
+ { 1877.245f, 851.967f, 43.3335f }
+};
+
+uint32 const ErekemGuardLeftPathSize = 3;
+G3D::Vector3 const ErekemGuardLeftPath[ErekemGuardLeftPathSize] = // sniff
+{
+ { 1853.752f, 862.4528f, 43.41614f },
+ { 1866.931f, 854.577f, 43.3335f },
+ { 1872.973f, 850.7875f, 43.3335f }
+};
+
+uint32 const ErekemGuardRightPathSize = 3;
+G3D::Vector3 const ErekemGuardRightPath[ErekemGuardRightPathSize] = // sniff
+{
+ { 1892.418f, 872.2831f, 43.41563f },
+ { 1885.639f, 859.0245f, 43.3335f },
+ { 1882.432f, 852.2423f, 43.3335f }
+};
+
+uint32 const IchoronPathSize = 5;
+G3D::Vector3 const IchoronPath[IchoronPathSize] = // sniff
{
- SABOTEUR_SHIELD_DISRUPTION = 58291,
- SABOTEUR_SHIELD_EFFECT = 45775
+ { 1942.041f, 749.5228f, 30.95229f },
+ { 1930.571f, 762.9065f, 31.98814f },
+ { 1923.657f, 770.6718f, 34.07256f },
+ { 1910.631f, 784.4096f, 37.09015f },
+ { 1906.595f, 788.3828f, 37.99429f }
};
-enum CrystalSpells
+uint32 const LavanthorPathSize = 3;
+G3D::Vector3 const LavanthorPath[LavanthorPathSize] = // sniff
{
- SPELL_ARCANE_LIGHTNING = 57930
+ { 1844.557f, 748.7083f, 38.74205f },
+ { 1854.618f, 761.5295f, 38.65631f },
+ { 1862.17f, 773.2255f, 38.74879f }
};
-Position const PortalLocation[] =
+uint32 const XevozzPathSize = 3;
+G3D::Vector3 const XevozzPath[XevozzPathSize] = // sniff
{
- {1877.51f, 850.104f, 44.6599f, 4.7822f }, // WP 1
- {1918.37f, 853.437f, 47.1624f, 4.12294f}, // WP 2
- {1936.07f, 803.198f, 53.3749f, 3.12414f}, // WP 3
- {1927.61f, 758.436f, 51.4533f, 2.20891f}, // WP 4
- {1890.64f, 753.471f, 48.7224f, 1.71042f}, // WP 5
- {1908.31f, 809.657f, 38.7037f, 3.08701f} // WP 6
+ { 1908.417f, 845.8502f, 38.71947f },
+ { 1905.557f, 841.3157f, 38.65529f },
+ { 1899.453f, 832.533f, 38.70752f }
+};
+
+uint32 const ZuramatPathSize = 3;
+G3D::Vector3 const ZuramatPath[ZuramatPathSize] = // sniff
+{
+ { 1934.151f, 860.9463f, 47.29499f },
+ { 1927.085f, 852.1342f, 47.19214f },
+ { 1923.226f, 847.3297f, 47.15541f }
};
-Position const ArcaneSphere = {1887.060059f, 806.151001f, 61.321602f, 0.0f};
-Position const BossStartMove1 = {1894.684448f, 739.390503f, 47.668003f, 0.0f};
-Position const BossStartMove2 = {1875.173950f, 860.832703f, 43.333565f, 0.0f};
-Position const BossStartMove21 = {1858.854614f, 855.071411f, 43.333565f, 0.0f};
-Position const BossStartMove22 = {1891.926636f, 863.388977f, 43.333565f, 0.0f};
-Position const BossStartMove3 = {1916.138062f, 778.152222f, 35.772308f, 0.0f};
-Position const BossStartMove4 = {1853.618286f, 758.557617f, 38.657505f, 0.0f};
-Position const BossStartMove5 = {1906.683960f, 842.348022f, 38.637459f, 0.0f};
-Position const BossStartMove6 = {1928.207031f, 852.864441f, 47.200813f, 0.0f};
-
-Position const CyanigosasSpawnLocation = {1930.281250f, 804.407715f, 52.410946f, 3.139621f};
-Position const MiddleRoomLocation = {1892.291260f, 805.696838f, 38.438862f, 3.139621f};
-Position const MiddleRoomPortalSaboLocation = {1896.622925f, 804.854126f, 38.504772f, 3.139621f};
-
-// Cyanigosa's prefight event data
enum Yells
{
- CYANIGOSA_SAY_SPAWN = 0
+ SAY_CYANIGOSA_SPAWN = 3,
+ SAY_XEVOZZ_SPAWN = 3,
+ SAY_EREKEM_SPAWN = 3,
+ SAY_ICHORON_SPAWN = 3,
+ SAY_ZURAMAT_SPAWN = 3,
+
+ SOUND_MORAGG_SPAWN = 10112
};
enum Spells
{
- CYANIGOSA_SPELL_TRANSFORM = 58668,
- CYANIGOSA_BLUE_AURA = 47759,
+ SPELL_CYANIGOSA_TRANSFORM = 58668,
+ SPELL_CYANIGOSA_ARCANE_POWER_STATE = 49411,
+ SPELL_MORAGG_EMOTE_ROAR = 48350,
+ SPELL_LAVANTHOR_SPECIAL_UNARMED = 33334,
+ SPELL_ZURAMAT_COSMETIC_CHANNEL_OMNI = 57552
};
ObjectData const creatureData[] =
{
- { NPC_XEVOZZ, DATA_XEVOZZ },
- { NPC_LAVANTHOR, DATA_LAVANTHOR },
- { NPC_ICHORON, DATA_ICHORON },
- { NPC_ZURAMAT, DATA_ZURAMAT },
- { NPC_EREKEM, DATA_EREKEM },
- { NPC_MORAGG, DATA_MORAGG },
- { NPC_CYANIGOSA, DATA_CYANIGOSA },
- { NPC_SINCLARI, DATA_SINCLARI },
- { 0, 0 } // END
+ { NPC_XEVOZZ, DATA_XEVOZZ },
+ { NPC_LAVANTHOR, DATA_LAVANTHOR },
+ { NPC_ICHORON, DATA_ICHORON },
+ { NPC_ZURAMAT, DATA_ZURAMAT },
+ { NPC_EREKEM, DATA_EREKEM },
+ { NPC_MORAGG, DATA_MORAGG },
+ { NPC_CYANIGOSA, DATA_CYANIGOSA },
+ { NPC_SINCLARI, DATA_SINCLARI },
+ { NPC_SINCLARI_TRIGGER, DATA_SINCLARI_TRIGGER },
+ { 0, 0 } // END
};
ObjectData const gameObjectData[] =
@@ -110,598 +178,770 @@ ObjectData const gameObjectData[] =
{ 0, 0 } // END
};
+MinionData const minionData[] =
+{
+ { NPC_EREKEM_GUARD, DATA_EREKEM },
+ { 0, 0, } // END
+};
+
class instance_violet_hold : public InstanceMapScript
{
-public:
- instance_violet_hold() : InstanceMapScript("instance_violet_hold", 608) { }
+ public:
+ instance_violet_hold() : InstanceMapScript(VioletHoldScriptName, 608) { }
- struct instance_violet_hold_InstanceMapScript : public InstanceScript
- {
- instance_violet_hold_InstanceMapScript(Map* map) : InstanceScript(map)
+ struct instance_violet_hold_InstanceMapScript : public InstanceScript
{
- SetHeaders(DataHeader);
- SetBossNumber(EncounterCount);
- LoadObjectData(creatureData, gameObjectData);
-
- uiRemoveNpc = 0;
-
- uiDoorIntegrity = 100;
-
- uiWaveCount = 0;
- uiLocation = urand(0, 5);
- uiFirstBoss = 0;
- uiSecondBoss = 0;
- uiCountErekemGuards = 0;
- uiCountActivationCrystals = 0;
- uiCyanigosaEventPhase = 1;
-
- uiActivationTimer = 5000;
- uiDoorSpellTimer = 2000;
- uiCyanigosaEventTimer = 3 * IN_MILLISECONDS;
-
- bActive = false;
- bWiped = false;
- bIsDoorSpellCast = false;
- bCrystalActivated = false;
- defenseless = true;
- uiMainEventPhase = NOT_STARTED;
- zuramatDead = false;
- }
+ instance_violet_hold_InstanceMapScript(Map* map) : InstanceScript(map)
+ {
+ SetHeaders(DataHeader);
+ SetBossNumber(EncounterCount);
+ LoadObjectData(creatureData, gameObjectData);
+ LoadMinionData(minionData);
- ObjectGuid uiErekemGuard[2];
+ FirstBossId = 0;
+ SecondBossId = 0;
- ObjectGuid uiTeleportationPortal;
- ObjectGuid uiSaboteurPortal;
+ DoorIntegrity = 100;
+ WaveCount = 0;
+ EventState = NOT_STARTED;
- ObjectGuid uiActivationCrystal[4];
+ LastPortalLocation = urand(0, EncouterPortalsCount - 1);
- uint32 uiActivationTimer;
- uint32 uiCyanigosaEventTimer;
- uint32 uiDoorSpellTimer;
+ Defenseless = true;
+ }
- GuidSet trashMobs; // to kill with crystal
+ void OnCreatureCreate(Creature* creature) override
+ {
+ InstanceScript::OnCreatureCreate(creature);
- uint8 uiWaveCount;
- uint8 uiLocation;
- uint8 uiFirstBoss;
- uint8 uiSecondBoss;
- uint8 uiRemoveNpc;
+ switch (creature->GetEntry())
+ {
+ case NPC_EREKEM_GUARD:
+ for (uint8 i = 0; i < ErekemGuardCount; ++i)
+ if (ErekemGuardGUIDs[i].IsEmpty())
+ {
+ ErekemGuardGUIDs[i] = creature->GetGUID();
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+ }
- uint8 uiDoorIntegrity;
+ void OnCreatureRemove(Creature* creature) override
+ {
+ InstanceScript::OnCreatureRemove(creature);
- uint8 uiCountErekemGuards;
- uint8 uiCountActivationCrystals;
- uint8 uiCyanigosaEventPhase;
- uint8 uiMainEventPhase; // SPECIAL: pre event animations, IN_PROGRESS: event itself
+ switch (creature->GetEntry())
+ {
+ case NPC_EREKEM_GUARD:
+ for (uint8 i = 0; i < ErekemGuardCount; ++i)
+ if (ErekemGuardGUIDs[i] == creature->GetGUID())
+ {
+ ErekemGuardGUIDs[i].Clear();
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+ }
- bool bActive;
- bool bWiped;
- bool bIsDoorSpellCast;
- bool bCrystalActivated;
- bool defenseless;
- bool zuramatDead;
+ void OnGameObjectCreate(GameObject* go) override
+ {
+ InstanceScript::OnGameObjectCreate(go);
- std::list<uint8> NpcAtDoorCastingList;
+ switch (go->GetEntry())
+ {
+ case GO_ACTIVATION_CRYSTAL:
+ for (uint8 i = 0; i < ActivationCrystalCount; ++i)
+ if (ActivationCrystalGUIDs[i].IsEmpty())
+ {
+ ActivationCrystalGUIDs[i] = go->GetGUID();
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+ }
- void OnCreatureCreate(Creature* creature) override
- {
- InstanceScript::OnCreatureCreate(creature);
+ void OnGameObjectRemove(GameObject* go) override
+ {
+ InstanceScript::OnGameObjectRemove(go);
+
+ switch (go->GetEntry())
+ {
+ case GO_ACTIVATION_CRYSTAL:
+ for (uint8 i = 0; i < ActivationCrystalCount; ++i)
+ if (ActivationCrystalGUIDs[i] == go->GetGUID())
+ {
+ ActivationCrystalGUIDs[i].Clear();
+ break;
+ }
+ break;
+ default:
+ break;
+ }
+ }
- switch (creature->GetEntry())
+ void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& data) override
{
- case NPC_EREKEM_GUARD:
- if (uiCountErekemGuards < 2)
- {
- uiErekemGuard[uiCountErekemGuards++] = creature->GetGUID();
- creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NON_ATTACKABLE);
- }
- break;
- case NPC_CYANIGOSA:
- creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NON_ATTACKABLE);
- break;
- default:
- break;
- case NPC_VOID_SENTRY:
- if (zuramatDead)
- {
- creature->DespawnOrUnsummon();
- zuramatDead = false;
- }
- break;
+ data.Worldstates.emplace_back(uint32(WORLD_STATE_VH_SHOW), uint32(EventState == IN_PROGRESS ? 1 : 0));
+ data.Worldstates.emplace_back(uint32(WORLD_STATE_VH_PRISON_STATE), uint32(DoorIntegrity));
+ data.Worldstates.emplace_back(uint32(WORLD_STATE_VH_WAVE_COUNT), uint32(WaveCount));
}
- /*if (creature->GetGUID() == uiFirstBoss || creature->GetGUID() == uiSecondBoss)
+ bool CheckRequiredBosses(uint32 bossId, Player const* player = nullptr) const override
{
- creature->AllLootRemovedFromCorpse();
- creature->RemoveLootMode(1);
- }*/
- }
+ if (_SkipCheckRequiredBosses(player))
+ return true;
- void OnGameObjectCreate(GameObject* go) override
- {
- InstanceScript::OnGameObjectCreate(go);
+ switch (bossId)
+ {
+ case DATA_MORAGG:
+ case DATA_EREKEM:
+ case DATA_ICHORON:
+ case DATA_LAVANTHOR:
+ case DATA_XEVOZZ:
+ case DATA_ZURAMAT:
+ /// old code used cell door state to check this
+ if (!(WaveCount == 6 && FirstBossId == bossId) && !(WaveCount == 12 && SecondBossId == bossId))
+ return false;
+ break;
+ case DATA_CYANIGOSA:
+ if (WaveCount < 18)
+ return false;
+ break;
+ default:
+ break;
+ }
- switch (go->GetEntry())
+ return true;
+ }
+
+ bool SetBossState(uint32 type, EncounterState state) override
{
- case GO_ACTIVATION_CRYSTAL:
- if (uiCountActivationCrystals < 4)
- uiActivationCrystal[uiCountActivationCrystals++] = go->GetGUID();
- break;
- default:
- break;
+ if (!InstanceScript::SetBossState(type, state))
+ return false;
+
+ switch (type)
+ {
+ case DATA_1ST_BOSS:
+ if (state == DONE)
+ UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, NPC_EREKEM, nullptr);
+ break;
+ case DATA_2ND_BOSS:
+ if (state == DONE)
+ UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, NPC_MORAGG, nullptr);
+ break;
+ case DATA_CYANIGOSA:
+ if (state == DONE)
+ SetData(DATA_MAIN_EVENT_STATE, DONE);
+ break;
+ case DATA_MORAGG:
+ case DATA_EREKEM:
+ case DATA_ICHORON:
+ case DATA_LAVANTHOR:
+ case DATA_XEVOZZ:
+ case DATA_ZURAMAT:
+ // this won't work correctly because bossstate was initializd with TO_BE_DECIDED
+ if (WaveCount == 6)
+ SetBossState(DATA_1ST_BOSS, state);
+ else if (WaveCount == 12)
+ SetBossState(DATA_2ND_BOSS, state);
+
+ if (state == DONE)
+ SetData(DATA_WAVE_COUNT, WaveCount + 1);
+ break;
+ default:
+ break;
+ }
+
+ return true;
}
- }
- bool SetBossState(uint32 type, EncounterState state) override
- {
- if (!InstanceScript::SetBossState(type, state))
- return false;
+ void SetData(uint32 type, uint32 data) override
+ {
+ switch (type)
+ {
+ case DATA_WAVE_COUNT:
+ WaveCount = data;
+ if (WaveCount)
+ {
+ Scheduler.Schedule(Seconds(IsBossWave(WaveCount - 1) ? 45 : 5), [this](TaskContext /*task*/)
+ {
+ AddWave();
+ });
+ }
+ break;
+ case DATA_DOOR_INTEGRITY:
+ DoorIntegrity = data;
+ Defenseless = false;
+ DoUpdateWorldState(WORLD_STATE_VH_PRISON_STATE, DoorIntegrity);
+ break;
+ case DATA_START_BOSS_ENCOUNTER:
+ switch (WaveCount)
+ {
+ case 6:
+ StartBossEncounter(FirstBossId);
+ break;
+ case 12:
+ StartBossEncounter(SecondBossId);
+ break;
+ }
+ break;
+ case DATA_MAIN_EVENT_STATE:
+ EventState = data;
+ if (data == IN_PROGRESS) // Start event
+ {
+ DoUpdateWorldState(WORLD_STATE_VH_WAVE_COUNT, WaveCount);
+ DoUpdateWorldState(WORLD_STATE_VH_PRISON_STATE, DoorIntegrity);
+ DoUpdateWorldState(WORLD_STATE_VH_SHOW, 1);
- switch (type)
+ WaveCount = 1;
+ Scheduler.Async(std::bind(&instance_violet_hold_InstanceMapScript::AddWave, this));
+
+ for (uint8 i = 0; i < ActivationCrystalCount; ++i)
+ if (GameObject* crystal = instance->GetGameObject(ActivationCrystalGUIDs[i]))
+ crystal->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ }
+ else if (data == NOT_STARTED)
+ {
+ if (GameObject* mainDoor = GetGameObject(DATA_MAIN_DOOR))
+ {
+ mainDoor->SetGoState(GO_STATE_ACTIVE);
+ mainDoor->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
+ }
+
+ DoUpdateWorldState(WORLD_STATE_VH_SHOW, 0);
+ DoUpdateWorldState(WORLD_STATE_VH_WAVE_COUNT, WaveCount);
+ DoUpdateWorldState(WORLD_STATE_VH_PRISON_STATE, DoorIntegrity);
+
+ for (uint8 i = 0; i < ActivationCrystalCount; ++i)
+ if (GameObject* crystal = instance->GetGameObject(ActivationCrystalGUIDs[i]))
+ crystal->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ }
+ else if (data == DONE)
+ {
+ if (GameObject* mainDoor = GetGameObject(DATA_MAIN_DOOR))
+ {
+ mainDoor->SetGoState(GO_STATE_ACTIVE);
+ mainDoor->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
+ }
+
+ DoUpdateWorldState(WORLD_STATE_VH_SHOW, 0);
+
+ for (uint8 i = 0; i < ActivationCrystalCount; ++i)
+ if (GameObject* crystal = instance->GetGameObject(ActivationCrystalGUIDs[i]))
+ crystal->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+
+ if (Creature* sinclari = GetCreature(DATA_SINCLARI))
+ sinclari->AI()->DoAction(ACTION_SINCLARI_OUTRO);
+ }
+ break;
+ case DATA_HANDLE_CELLS:
+ HandleCells(data, false);
+ break;
+ }
+ }
+
+ uint32 GetData(uint32 type) const override
{
- case DATA_1ST_BOSS_EVENT:
- if (state == DONE)
- UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, NPC_EREKEM, nullptr);
- break;
- case DATA_2ND_BOSS_EVENT:
- if (state == DONE)
- UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, NPC_MORAGG, nullptr);
- break;
- case DATA_CYANIGOSA:
- if (state == DONE)
- {
- uiMainEventPhase = DONE;
- if (GameObject* mainDoor = GetGameObject(DATA_MAIN_DOOR))
- mainDoor->SetGoState(GO_STATE_ACTIVE);
- }
- break;
- default:
- break;
+ switch (type)
+ {
+ case DATA_1ST_BOSS:
+ return FirstBossId;
+ case DATA_2ND_BOSS:
+ return SecondBossId;
+ case DATA_MAIN_EVENT_STATE:
+ return EventState;
+ case DATA_WAVE_COUNT:
+ return WaveCount;
+ case DATA_DOOR_INTEGRITY:
+ return DoorIntegrity;
+ case DATA_DEFENSELESS:
+ return Defenseless ? 1 : 0;
+ default:
+ break;
+ }
+
+ return 0;
}
- return true;
- }
+ ObjectGuid GetGuidData(uint32 type) const override
+ {
+ switch (type)
+ {
+ case DATA_EREKEM_GUARD_1:
+ case DATA_EREKEM_GUARD_2:
+ return ErekemGuardGUIDs[type - DATA_EREKEM_GUARD_1];
+ default:
+ break;
+ }
- void SetData(uint32 type, uint32 data) override
- {
- switch (type)
+ return InstanceScript::GetGuidData(type);
+ }
+
+ void SpawnPortal()
{
- case DATA_WAVE_COUNT:
- uiWaveCount = data;
- bActive = true;
- break;
- case DATA_REMOVE_NPC:
- uiRemoveNpc = data;
- break;
- case DATA_PORTAL_LOCATION:
- uiLocation = (uint8)data;
- break;
- case DATA_DOOR_INTEGRITY:
- uiDoorIntegrity = data;
- defenseless = false;
- DoUpdateWorldState(WORLD_STATE_VH_PRISON_STATE, uiDoorIntegrity);
- break;
- case DATA_NPC_PRESENCE_AT_DOOR_ADD:
- NpcAtDoorCastingList.push_back(data);
- break;
- case DATA_NPC_PRESENCE_AT_DOOR_REMOVE:
- if (!NpcAtDoorCastingList.empty())
- NpcAtDoorCastingList.pop_back();
- break;
- case DATA_MAIN_DOOR:
- if (GameObject* mainDoor = GetGameObject(type))
- mainDoor->SetGoState(GOState(data));
- break;
- case DATA_START_BOSS_ENCOUNTER:
- switch (uiWaveCount)
+ LastPortalLocation = (LastPortalLocation + urand(1, EncouterPortalsCount - 1)) % (EncouterPortalsCount);
+ if (Creature* sinclari = GetCreature(DATA_SINCLARI))
+ {
+ if (LastPortalLocation < PortalPositionsSize)
{
- case 6:
- StartBossEncounter(uiFirstBoss);
- break;
- case 12:
- StartBossEncounter(uiSecondBoss);
- break;
+ if (Creature* portal = sinclari->SummonCreature(NPC_TELEPORTATION_PORTAL, PortalPositions[LastPortalLocation], TEMPSUMMON_CORPSE_DESPAWN))
+ portal->AI()->SetData(DATA_PORTAL_LOCATION, LastPortalLocation);
}
- break;
- case DATA_ACTIVATE_CRYSTAL:
- ActivateCrystal();
- break;
- case DATA_MAIN_EVENT_PHASE:
- uiMainEventPhase = data;
- if (data == IN_PROGRESS) // Start event
+ else
{
- if (GameObject* mainDoor = GetGameObject(DATA_MAIN_DOOR))
- mainDoor->SetGoState(GO_STATE_READY);
- uiWaveCount = 1;
- bActive = true;
- for (int i = 0; i < 4; ++i)
- if (GameObject* crystal = instance->GetGameObject(uiActivationCrystal[i]))
- crystal->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
- uiRemoveNpc = 0; // might not have been reset after a wipe on a boss.
+ if (Creature* portal = sinclari->SummonCreature(NPC_TELEPORTATION_PORTAL_ELITE, PortalElitePositions[LastPortalLocation - PortalPositionsSize], TEMPSUMMON_CORPSE_DESPAWN))
+ portal->AI()->SetData(DATA_PORTAL_LOCATION, LastPortalLocation);
}
- break;
- case DATA_ZURAMAT:
- zuramatDead = true;
- break;
+ }
}
- }
- void SetGuidData(uint32 type, ObjectGuid data) override
- {
- switch (type)
+ void HandleCells(uint8 bossId, bool open = true)
{
- case DATA_ADD_TRASH_MOB:
- trashMobs.insert(data);
- break;
- case DATA_DEL_TRASH_MOB:
- trashMobs.erase(data);
- break;
+ switch (bossId)
+ {
+ case DATA_MORAGG:
+ HandleGameObject(GetObjectGuid(DATA_MORAGG_CELL), open);
+ break;
+ case DATA_EREKEM:
+ HandleGameObject(GetObjectGuid(DATA_EREKEM_CELL), open);
+ HandleGameObject(GetObjectGuid(DATA_EREKEM_LEFT_GUARD_CELL), open);
+ HandleGameObject(GetObjectGuid(DATA_EREKEM_RIGHT_GUARD_CELL), open);
+ break;
+ case DATA_ICHORON:
+ HandleGameObject(GetObjectGuid(DATA_ICHORON_CELL), open);
+ break;
+ case DATA_LAVANTHOR:
+ HandleGameObject(GetObjectGuid(DATA_LAVANTHOR_CELL), open);
+ break;
+ case DATA_XEVOZZ:
+ HandleGameObject(GetObjectGuid(DATA_XEVOZZ_CELL), open);
+ break;
+ case DATA_ZURAMAT:
+ HandleGameObject(GetObjectGuid(DATA_ZURAMAT_CELL), open);
+ break;
+ default:
+ break;
+ }
}
- }
- uint32 GetData(uint32 type) const override
- {
- switch (type)
+ void StartBossEncounter(uint8 bossId)
{
- case DATA_WAVE_COUNT: return uiWaveCount;
- case DATA_REMOVE_NPC: return uiRemoveNpc;
- case DATA_PORTAL_LOCATION: return uiLocation;
- case DATA_DOOR_INTEGRITY: return uiDoorIntegrity;
- case DATA_NPC_PRESENCE_AT_DOOR: return NpcAtDoorCastingList.size();
- case DATA_FIRST_BOSS: return uiFirstBoss;
- case DATA_SECOND_BOSS: return uiSecondBoss;
- case DATA_MAIN_EVENT_PHASE: return uiMainEventPhase;
- case DATA_DEFENSELESS: return defenseless ? 1 : 0;
- }
+ switch (bossId)
+ {
+ case DATA_MORAGG:
+ Scheduler.Schedule(Seconds(2), [this](TaskContext task)
+ {
+ if (Creature* moragg = GetCreature(DATA_MORAGG))
+ {
+ moragg->PlayDirectSound(SOUND_MORAGG_SPAWN);
+ moragg->CastSpell(moragg, SPELL_MORAGG_EMOTE_ROAR);
+ }
+
+ task.Schedule(Seconds(3), [this](TaskContext task)
+ {
+ if (Creature* moragg = GetCreature(DATA_MORAGG))
+ moragg->GetMotionMaster()->MoveSmoothPath(POINT_INTRO, MoraggPath, MoraggPathSize, true);
+
+ task.Schedule(Seconds(8), [this](TaskContext /*task*/)
+ {
+ if (Creature* moragg = GetCreature(DATA_MORAGG))
+ {
+ moragg->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ moragg->AI()->DoZoneInCombat(moragg, 200.0f);
+ }
+ });
+ });
+ });
+ break;
+ case DATA_EREKEM:
+ Scheduler.Schedule(Seconds(3), [this](TaskContext task)
+ {
+ if (Creature* erekem = GetCreature(DATA_EREKEM))
+ erekem->AI()->Talk(SAY_EREKEM_SPAWN);
+
+ task.Schedule(Seconds(5), [this](TaskContext task)
+ {
+ if (Creature* erekem = GetCreature(DATA_EREKEM))
+ erekem->GetMotionMaster()->MoveSmoothPath(POINT_INTRO, ErekemPath, ErekemPathSize, true);
+
+ if (Creature* guard = instance->GetCreature(GetGuidData(DATA_EREKEM_GUARD_1)))
+ guard->GetMotionMaster()->MoveSmoothPath(POINT_INTRO, ErekemGuardLeftPath, ErekemGuardLeftPathSize, true);
+ if (Creature* guard = instance->GetCreature(GetGuidData(DATA_EREKEM_GUARD_2)))
+ guard->GetMotionMaster()->MoveSmoothPath(POINT_INTRO, ErekemGuardRightPath, ErekemGuardRightPathSize, true);
+
+ task.Schedule(Seconds(6), [this](TaskContext task)
+ {
+ if (Creature* erekem = GetCreature(DATA_EREKEM))
+ erekem->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
+
+ task.Schedule(Seconds(1), [this](TaskContext /*task*/)
+ {
+ for (uint32 i = DATA_EREKEM_GUARD_1; i <= DATA_EREKEM_GUARD_2; ++i)
+ {
+ if (Creature* guard = instance->GetCreature(GetGuidData(i)))
+ guard->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ }
+
+ if (Creature* erekem = GetCreature(DATA_EREKEM))
+ {
+ erekem->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ erekem->AI()->DoZoneInCombat(erekem, 200.0f);
+ }
+ });
+ });
+ });
+ });
+ break;
+ case DATA_ICHORON:
+ Scheduler.Schedule(Seconds(2), [this](TaskContext task)
+ {
+ if (Creature* ichoron = GetCreature(DATA_ICHORON))
+ ichoron->AI()->Talk(SAY_ICHORON_SPAWN);
+
+ task.Schedule(Seconds(3), [this](TaskContext task)
+ {
+ if (Creature* ichoron = GetCreature(DATA_ICHORON))
+ ichoron->GetMotionMaster()->MoveSmoothPath(POINT_INTRO, IchoronPath, IchoronPathSize, true);
+
+ task.Schedule(Seconds(14), [this](TaskContext /*task*/)
+ {
+ if (Creature* ichoron = GetCreature(DATA_ICHORON))
+ {
+ ichoron->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ ichoron->AI()->DoZoneInCombat(ichoron, 200.0f);
+ }
+ });
+ });
+ });
+ break;
+ case DATA_LAVANTHOR:
+ Scheduler.Schedule(Seconds(1), [this](TaskContext task)
+ {
+ if (Creature* lavanthor = GetCreature(DATA_LAVANTHOR))
+ lavanthor->CastSpell(lavanthor, SPELL_LAVANTHOR_SPECIAL_UNARMED);
+
+ task.Schedule(Seconds(3), [this](TaskContext task)
+ {
+ if (Creature* lavanthor = GetCreature(DATA_LAVANTHOR))
+ lavanthor->GetMotionMaster()->MoveSmoothPath(POINT_INTRO, LavanthorPath, LavanthorPathSize, true);
+
+ task.Schedule(Seconds(8), [this](TaskContext /*task*/)
+ {
+ if (Creature* lavanthor = GetCreature(DATA_LAVANTHOR))
+ {
+ lavanthor->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ lavanthor->AI()->DoZoneInCombat(lavanthor, 200.0f);
+ }
+ });
+ });
+ });
+ break;
+ case DATA_XEVOZZ:
+ Scheduler.Schedule(Seconds(2), [this](TaskContext task)
+ {
+ if (Creature* xevozz = GetCreature(DATA_XEVOZZ))
+ xevozz->AI()->Talk(SAY_XEVOZZ_SPAWN);
+
+ task.Schedule(Seconds(3), [this](TaskContext task)
+ {
+ if (Creature* xevozz = GetCreature(DATA_XEVOZZ))
+ xevozz->HandleEmoteCommand(EMOTE_ONESHOT_TALK_NO_SHEATHE);
+
+ task.Schedule(Seconds(4), [this](TaskContext task)
+ {
+ if (Creature* xevozz = GetCreature(DATA_XEVOZZ))
+ xevozz->GetMotionMaster()->MoveSmoothPath(POINT_INTRO, XevozzPath, XevozzPathSize, true);
+
+ task.Schedule(Seconds(4), [this](TaskContext /*task*/)
+ {
+ if (Creature* xevozz = GetCreature(DATA_XEVOZZ))
+ {
+ xevozz->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ xevozz->AI()->DoZoneInCombat(xevozz, 200.0f);
+ }
+ });
+ });
+ });
+ });
+ break;
+ case DATA_ZURAMAT:
+ Scheduler.Schedule(Seconds(2), [this](TaskContext task)
+ {
+ if (Creature* zuramat = GetCreature(DATA_ZURAMAT))
+ {
+ zuramat->CastSpell(zuramat, SPELL_ZURAMAT_COSMETIC_CHANNEL_OMNI);
+ zuramat->AI()->Talk(SAY_ZURAMAT_SPAWN);
+ }
+
+ task.Schedule(Seconds(6), [this](TaskContext task)
+ {
+ if (Creature* zuramat = GetCreature(DATA_ZURAMAT))
+ zuramat->GetMotionMaster()->MoveSmoothPath(POINT_INTRO, ZuramatPath, ZuramatPathSize, true);
+
+ task.Schedule(Seconds(4), [this](TaskContext /*task*/)
+ {
+ if (Creature* zuramat = GetCreature(DATA_ZURAMAT))
+ {
+ zuramat->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ zuramat->AI()->DoZoneInCombat(zuramat, 200.0f);
+ }
+ });
+ });
+ });
+ break;
+ default:
+ return;
+ }
- return 0;
- }
+ HandleCells(bossId);
+ }
- ObjectGuid GetGuidData(uint32 type) const override
- {
- switch (type)
+ void ResetBossEncounter(uint8 bossId)
{
- case DATA_EREKEM_GUARD_1: return uiErekemGuard[0];
- case DATA_EREKEM_GUARD_2: return uiErekemGuard[1];
- case DATA_TELEPORTATION_PORTAL: return uiTeleportationPortal;
- case DATA_SABOTEUR_PORTAL: return uiSaboteurPortal;
- }
+ if (bossId < DATA_CYANIGOSA || bossId > DATA_ZURAMAT)
+ return;
- return InstanceScript::GetGuidData(type);
- }
+ Creature* boss = GetCreature(bossId);
+ if (!boss)
+ return;
- void SpawnPortal()
- {
- SetData(DATA_PORTAL_LOCATION, (GetData(DATA_PORTAL_LOCATION) + urand(1, 5))%6);
- if (Creature* sinclari = GetCreature(DATA_SINCLARI))
- if (Creature* portal = sinclari->SummonCreature(NPC_TELEPORTATION_PORTAL, PortalLocation[GetData(DATA_PORTAL_LOCATION)], TEMPSUMMON_CORPSE_DESPAWN))
- uiTeleportationPortal = portal->GetGUID();
- }
+ switch (bossId)
+ {
+ case DATA_CYANIGOSA:
+ boss->DespawnOrUnsummon();
+ break;
+ case DATA_EREKEM:
+ for (uint32 i = DATA_EREKEM_GUARD_1; i <= DATA_EREKEM_GUARD_2; ++i)
+ {
+ if (Creature* guard = instance->GetCreature(GetGuidData(i)))
+ {
+ if (guard->isDead())
+ guard->Respawn();
- void StartBossEncounter(uint8 uiBoss, bool bForceRespawn = true)
- {
- Creature* boss = nullptr;
+ if (GetBossState(bossId) == DONE)
+ UpdateKilledBoss(guard);
- switch (uiBoss)
- {
- case BOSS_MORAGG:
- HandleGameObject(GetObjectGuid(DATA_MORAGG_CELL), bForceRespawn);
- boss = GetCreature(DATA_MORAGG);
- if (boss)
- boss->GetMotionMaster()->MovePoint(0, BossStartMove1);
- break;
- case BOSS_EREKEM:
- HandleGameObject(GetObjectGuid(DATA_EREKEM_CELL), bForceRespawn);
- HandleGameObject(GetObjectGuid(DATA_EREKEM_LEFT_GUARD_CELL), bForceRespawn);
- HandleGameObject(GetObjectGuid(DATA_EREKEM_RIGHT_GUARD_CELL), bForceRespawn);
-
- boss = GetCreature(DATA_EREKEM);
- if (boss)
- boss->GetMotionMaster()->MovePoint(0, BossStartMove2);
-
- if (Creature* pGuard1 = instance->GetCreature(uiErekemGuard[0]))
- {
- if (bForceRespawn)
+ guard->GetMotionMaster()->MoveTargetedHome();
+ guard->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ }
+ }
+ // no break
+ default:
+ if (boss->isDead())
{
- pGuard1->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NON_ATTACKABLE);
- pGuard1->GetMotionMaster()->MovePoint(0, BossStartMove21);
+ // respawn and update to a placeholder npc to avoid be looted again
+ boss->Respawn();
+ UpdateKilledBoss(boss);
}
- else
- pGuard1->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
- }
- if (Creature* pGuard2 = instance->GetCreature(uiErekemGuard[1]))
- {
- if (bForceRespawn)
+ boss->GetMotionMaster()->MoveTargetedHome();
+ boss->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ break;
+ }
+ }
+
+ void AddWave()
+ {
+ DoUpdateWorldState(WORLD_STATE_VH_WAVE_COUNT, WaveCount);
+
+ switch (WaveCount)
+ {
+ case 6:
+ if (FirstBossId == 0)
+ FirstBossId = urand(DATA_MORAGG, DATA_ZURAMAT);
+ if (Creature* sinclari = GetCreature(DATA_SINCLARI))
{
- pGuard2->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
- pGuard2->GetMotionMaster()->MovePoint(0, BossStartMove22);
+ sinclari->SummonCreature(NPC_TELEPORTATION_PORTAL_INTRO, PortalIntroPositions[3], TEMPSUMMON_TIMED_DESPAWN, 3000);
+ sinclari->SummonCreature(NPC_SABOTEOUR, SaboteurSpawnLocation, TEMPSUMMON_DEAD_DESPAWN);
}
- else
- pGuard2->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
- }
- break;
- case BOSS_ICHORON:
- HandleGameObject(GetObjectGuid(DATA_ICHORON_CELL), bForceRespawn);
- boss = GetCreature(DATA_ICHORON);
- if (boss)
- boss->GetMotionMaster()->MovePoint(0, BossStartMove3);
- break;
- case BOSS_LAVANTHOR:
- HandleGameObject(GetObjectGuid(DATA_LAVANTHOR_CELL), bForceRespawn);
- boss = GetCreature(DATA_LAVANTHOR);
- if (boss)
- boss->GetMotionMaster()->MovePoint(0, BossStartMove4);
- break;
- case BOSS_XEVOZZ:
- HandleGameObject(GetObjectGuid(DATA_XEVOZZ_CELL), bForceRespawn);
- boss = GetCreature(DATA_XEVOZZ);
- if (boss)
- boss->GetMotionMaster()->MovePoint(0, BossStartMove5);
- break;
- case BOSS_ZURAMAT:
- HandleGameObject(GetObjectGuid(DATA_ZURAMAT_CELL), bForceRespawn);
- boss = GetCreature(DATA_ZURAMAT);
- if (boss)
- boss->GetMotionMaster()->MovePoint(0, BossStartMove6);
- break;
+ break;
+ case 12:
+ if (SecondBossId == 0)
+ do
+ {
+ SecondBossId = urand(DATA_MORAGG, DATA_ZURAMAT);
+ } while (SecondBossId == FirstBossId);
+ if (Creature* sinclari = GetCreature(DATA_SINCLARI))
+ {
+ sinclari->SummonCreature(NPC_TELEPORTATION_PORTAL_INTRO, PortalIntroPositions[3], TEMPSUMMON_TIMED_DESPAWN, 3000);
+ sinclari->SummonCreature(NPC_SABOTEOUR, SaboteurSpawnLocation, TEMPSUMMON_DEAD_DESPAWN);
+ }
+ break;
+ case 18:
+ if (Creature* sinclari = GetCreature(DATA_SINCLARI))
+ {
+ sinclari->SummonCreature(NPC_TELEPORTATION_PORTAL_INTRO, PortalIntroPositions[4], TEMPSUMMON_TIMED_DESPAWN, 6000);
+ if (Creature* cyanigosa = sinclari->SummonCreature(NPC_CYANIGOSA, CyanigosaSpawnLocation, TEMPSUMMON_DEAD_DESPAWN))
+ cyanigosa->CastSpell(cyanigosa, SPELL_CYANIGOSA_ARCANE_POWER_STATE, true);
+ ScheduleCyanigosaIntro();
+ }
+ break;
+ default:
+ SpawnPortal();
+ break;
+ }
}
- // generic boss state changes
- if (boss)
+ void WriteSaveDataMore(std::ostringstream& data) override
{
- boss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
- boss->SetReactState(REACT_AGGRESSIVE);
+ data << FirstBossId << ' ' << SecondBossId;
+ }
+
+ void ReadSaveDataMore(std::istringstream& data) override
+ {
+ data >> FirstBossId;
+ data >> SecondBossId;
+ }
- if (!bForceRespawn)
+ bool CheckWipe() const
+ {
+ Map::PlayerList const& players = instance->GetPlayers();
+ for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
- if (boss->isDead())
- {
- // respawn but avoid to be looted again
- boss->Respawn();
- boss->RemoveLootMode(1);
- }
- else
- boss->GetMotionMaster()->MoveTargetedHome();
+ Player* player = itr->GetSource();
+ if (player->IsGameMaster())
+ continue;
- boss->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
- uiWaveCount = 0;
+ if (player->IsAlive())
+ return false;
}
- }
- }
- void AddWave()
- {
- DoUpdateWorldState(WORLD_STATE_VH, 1);
- DoUpdateWorldState(WORLD_STATE_VH_WAVE_COUNT, uiWaveCount);
+ return true;
+ }
- switch (uiWaveCount)
+ void UpdateKilledBoss(Creature* boss)
{
- case 6:
- if (uiFirstBoss == 0)
- uiFirstBoss = urand(1, 6);
- if (Creature* sinclari = GetCreature(DATA_SINCLARI))
- {
- if (Creature* portal = sinclari->SummonCreature(NPC_TELEPORTATION_PORTAL, MiddleRoomPortalSaboLocation, TEMPSUMMON_CORPSE_DESPAWN))
- uiSaboteurPortal = portal->GetGUID();
- if (Creature* azureSaboteur = sinclari->SummonCreature(NPC_SABOTEOUR, MiddleRoomLocation, TEMPSUMMON_DEAD_DESPAWN))
- azureSaboteur->CastSpell(azureSaboteur, SABOTEUR_SHIELD_EFFECT, false);
- }
- break;
- case 12:
- if (uiSecondBoss == 0)
- do
- {
- uiSecondBoss = urand(1, 6);
- } while (uiSecondBoss == uiFirstBoss);
- if (Creature* sinclari = GetCreature(DATA_SINCLARI))
- {
- if (Creature* pPortal = sinclari->SummonCreature(NPC_TELEPORTATION_PORTAL, MiddleRoomPortalSaboLocation, TEMPSUMMON_CORPSE_DESPAWN))
- uiSaboteurPortal = pPortal->GetGUID();
- if (Creature* pAzureSaboteur = sinclari->SummonCreature(NPC_SABOTEOUR, MiddleRoomLocation, TEMPSUMMON_DEAD_DESPAWN))
- pAzureSaboteur->CastSpell(pAzureSaboteur, SABOTEUR_SHIELD_EFFECT, false);
- }
- break;
- case 18:
- if (Creature* sinclari = GetCreature(DATA_SINCLARI))
- sinclari->SummonCreature(NPC_CYANIGOSA, CyanigosasSpawnLocation, TEMPSUMMON_DEAD_DESPAWN);
- break;
- case 1:
+ switch (boss->GetEntry())
{
- if (GameObject* mainDoor = GetGameObject(DATA_MAIN_DOOR))
- mainDoor->SetGoState(GO_STATE_READY);
- DoUpdateWorldState(WORLD_STATE_VH_PRISON_STATE, 100);
- // no break
+ case NPC_XEVOZZ:
+ boss->UpdateEntry(NPC_DUMMY_XEVOZZ);
+ break;
+ case NPC_LAVANTHOR:
+ boss->UpdateEntry(NPC_DUMMY_LAVANTHOR);
+ break;
+ case NPC_ICHORON:
+ boss->UpdateEntry(NPC_DUMMY_ICHORON);
+ break;
+ case NPC_ZURAMAT:
+ boss->UpdateEntry(NPC_DUMMY_ZURAMAT);
+ break;
+ case NPC_EREKEM:
+ boss->UpdateEntry(NPC_DUMMY_EREKEM);
+ break;
+ case NPC_MORAGG:
+ boss->UpdateEntry(NPC_DUMMY_MORAGG);
+ break;
+ case NPC_EREKEM_GUARD:
+ boss->UpdateEntry(NPC_DUMMY_EREKEM_GUARD);
+ break;
+ default:
+ break;
}
- default:
- SpawnPortal();
- break;
}
- }
- void WriteSaveDataMore(std::ostringstream& data) override
- {
- data << uiFirstBoss << ' ' << uiSecondBoss;
- }
+ void Update(uint32 diff) override
+ {
+ if (!instance->HavePlayers())
+ return;
- void ReadSaveDataMore(std::istringstream& data) override
- {
- data >> uiFirstBoss;
- data >> uiSecondBoss;
- }
+ // if main event is in progress and players have wiped then reset instance
+ if ((EventState == IN_PROGRESS && CheckWipe()) || EventState == FAIL)
+ {
+ ResetBossEncounter(FirstBossId);
+ ResetBossEncounter(SecondBossId);
+ ResetBossEncounter(DATA_CYANIGOSA);
- bool CheckWipe()
- {
- Map::PlayerList const &players = instance->GetPlayers();
- for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
- {
- Player* player = itr->GetSource();
- if (player->IsGameMaster())
- continue;
+ WaveCount = 0;
+ DoorIntegrity = 100;
+ Defenseless = true;
+ SetData(DATA_MAIN_EVENT_STATE, NOT_STARTED);
- if (player->IsAlive())
- return false;
- }
+ Scheduler.CancelAll();
- zuramatDead = false;
- return true;
- }
+ if (Creature* sinclari = GetCreature(DATA_SINCLARI))
+ sinclari->AI()->EnterEvadeMode();
+ }
- void Update(uint32 diff) override
- {
- if (!instance->HavePlayers())
- return;
+ Scheduler.Update(diff);
- // portals should spawn if other portal is dead and doors are closed
- if (bActive && uiMainEventPhase == IN_PROGRESS)
- {
- if (uiActivationTimer < diff)
+ if (EventState == IN_PROGRESS)
{
- AddWave();
- bActive = false;
- // 1 minute waiting time after each boss fight
- uiActivationTimer = (uiWaveCount == 6 || uiWaveCount == 12) ? 60000 : 5000;
- } else uiActivationTimer -= diff;
+ // if door is destroyed, event is failed
+ if (!GetData(DATA_DOOR_INTEGRITY))
+ EventState = FAIL;
+ }
}
- // if main event is in progress and players have wiped then reset instance
- if (uiMainEventPhase == IN_PROGRESS && CheckWipe())
+ void ScheduleCyanigosaIntro()
{
- SetData(DATA_REMOVE_NPC, 1);
- StartBossEncounter(uiFirstBoss, false);
- StartBossEncounter(uiSecondBoss, false);
-
- SetData(DATA_MAIN_DOOR, GO_STATE_ACTIVE);
- SetData(DATA_WAVE_COUNT, 0);
- uiMainEventPhase = NOT_STARTED;
- uiActivationTimer = 5000;
-
- for (int i = 0; i < 4; ++i)
- if (GameObject* crystal = instance->GetGameObject(uiActivationCrystal[i]))
- crystal->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
-
- if (Creature* sinclari = GetCreature(DATA_SINCLARI))
+ Scheduler.Schedule(Seconds(2), [this](TaskContext task)
{
- sinclari->SetVisible(true);
+ if (Creature* cyanigosa = GetCreature(DATA_CYANIGOSA))
+ cyanigosa->AI()->Talk(SAY_CYANIGOSA_SPAWN);
- std::list<Creature*> GuardList;
- sinclari->GetCreatureListWithEntryInGrid(GuardList, NPC_VIOLET_HOLD_GUARD, 40.0f);
- if (!GuardList.empty())
+ task.Schedule(Seconds(6), [this](TaskContext task)
{
- for (Creature* guard : GuardList)
+ if (Creature* cyanigosa = GetCreature(DATA_CYANIGOSA))
+ cyanigosa->GetMotionMaster()->MoveJump(CyanigosaJumpLocation, 10.0f, 27.44744f);
+
+ task.Schedule(Seconds(7), [this](TaskContext /*task*/)
{
- guard->SetVisible(true);
- guard->SetReactState(REACT_AGGRESSIVE);
- guard->GetMotionMaster()->MovePoint(1, guard->GetHomePosition());
- }
- }
- sinclari->GetMotionMaster()->MovePoint(1, sinclari->GetHomePosition());
- sinclari->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- }
+ if (Creature* cyanigosa = GetCreature(DATA_CYANIGOSA))
+ {
+ cyanigosa->RemoveAurasDueToSpell(SPELL_CYANIGOSA_ARCANE_POWER_STATE);
+ cyanigosa->CastSpell(cyanigosa, SPELL_CYANIGOSA_TRANSFORM, true);
+ cyanigosa->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ }
+ });
+ });
+ });
}
- // Cyanigosa is spawned but not tranformed, prefight event
- Creature* cyanigosa = GetCreature(DATA_CYANIGOSA);
- if (cyanigosa && !cyanigosa->HasAura(CYANIGOSA_SPELL_TRANSFORM))
+ void ProcessEvent(WorldObject* /*go*/, uint32 eventId) override
{
- if (uiCyanigosaEventTimer <= diff)
+ if (eventId == EVENT_ACTIVATE_CRYSTAL)
{
- switch (uiCyanigosaEventPhase)
- {
- case 1:
- cyanigosa->CastSpell(cyanigosa, CYANIGOSA_BLUE_AURA, false);
- cyanigosa->AI()->Talk(CYANIGOSA_SAY_SPAWN);
- uiCyanigosaEventTimer = 7*IN_MILLISECONDS;
- ++uiCyanigosaEventPhase;
- break;
- case 2:
- cyanigosa->GetMotionMaster()->MoveJump(MiddleRoomLocation.GetPositionX(), MiddleRoomLocation.GetPositionY(), MiddleRoomLocation.GetPositionZ(), 10.0f, 20.0f);
- cyanigosa->CastSpell(cyanigosa, CYANIGOSA_BLUE_AURA, false);
- uiCyanigosaEventTimer = 7*IN_MILLISECONDS;
- ++uiCyanigosaEventPhase;
- break;
- case 3:
- cyanigosa->RemoveAurasDueToSpell(CYANIGOSA_BLUE_AURA);
- cyanigosa->CastSpell(cyanigosa, CYANIGOSA_SPELL_TRANSFORM, 0);
- cyanigosa->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
- cyanigosa->SetReactState(REACT_AGGRESSIVE);
- uiCyanigosaEventTimer = 2*IN_MILLISECONDS;
- ++uiCyanigosaEventPhase;
- break;
- case 4:
- uiCyanigosaEventPhase = 0;
- break;
- }
- } else uiCyanigosaEventTimer -= diff;
+ instance->SummonCreature(NPC_DEFENSE_SYSTEM, DefenseSystemLocation);
+ Defenseless = false;
+ }
}
- // if there are NPCs in front of the prison door, which are casting the door seal spell and doors are active
- if (GetData(DATA_NPC_PRESENCE_AT_DOOR) && uiMainEventPhase == IN_PROGRESS)
+ static bool IsBossWave(uint8 wave)
{
- // if door integrity is > 0 then decrase it's integrity state
- if (GetData(DATA_DOOR_INTEGRITY))
- {
- if (uiDoorSpellTimer < diff)
- {
- SetData(DATA_DOOR_INTEGRITY, GetData(DATA_DOOR_INTEGRITY)-1);
- uiDoorSpellTimer =2000;
- } else uiDoorSpellTimer -= diff;
- }
- // else set door state to active (means door will open and group have failed to sustain mob invasion on the door)
- else
- {
- SetData(DATA_MAIN_DOOR, GO_STATE_ACTIVE);
- uiMainEventPhase = FAIL;
- }
+ return wave && ((wave % 6) == 0);
}
- }
- void ActivateCrystal()
- {
- // just to make things easier we'll get the gameobject from the map
- GameObject* invoker = instance->GetGameObject(uiActivationCrystal[0]);
- if (!invoker)
- return;
+ protected:
+ TaskScheduler Scheduler;
- SpellInfo const* spellInfoLightning = sSpellMgr->GetSpellInfo(SPELL_ARCANE_LIGHTNING);
- if (!spellInfoLightning)
- return;
+ static uint8 const ErekemGuardCount = 2;
+ ObjectGuid ErekemGuardGUIDs[ErekemGuardCount];
- // the orb
- TempSummon* trigger = invoker->SummonCreature(NPC_DEFENSE_SYSTEM, ArcaneSphere, TEMPSUMMON_MANUAL_DESPAWN, 0);
- if (!trigger)
- return;
+ static uint8 const ActivationCrystalCount = 5;
+ ObjectGuid ActivationCrystalGUIDs[ActivationCrystalCount];
- // visuals
- trigger->CastSpell(trigger, spellInfoLightning, true, 0, 0, trigger->GetGUID());
+ uint32 FirstBossId;
+ uint32 SecondBossId;
- // Kill all mobs registered with SetGuidData(ADD_TRASH_MOB)
- for (GuidSet::const_iterator itr = trashMobs.begin(); itr != trashMobs.end();)
- {
- Creature* creature = instance->GetCreature(*itr);
- // Increment the iterator before killing the creature because the kill will remove itr from trashMobs
- ++itr;
- if (creature && creature->IsAlive())
- trigger->Kill(creature);
- }
- }
+ uint8 DoorIntegrity;
+ uint8 WaveCount;
+ uint8 EventState;
+ uint8 LastPortalLocation;
+
+ bool Defenseless;
+ };
- void ProcessEvent(WorldObject* /*go*/, uint32 uiEventId) override
+ InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
- switch (uiEventId)
- {
- case EVENT_ACTIVATE_CRYSTAL:
- bCrystalActivated = true; // Activation by player's will throw event signal
- ActivateCrystal();
- break;
- }
+ return new instance_violet_hold_InstanceMapScript(map);
}
- };
-
- InstanceScript* GetInstanceScript(InstanceMap* map) const override
- {
- return new instance_violet_hold_InstanceMapScript(map);
- }
};
void AddSC_instance_violet_hold()
diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
index b05da4b994c..fdb4c4dc3fc 100644
--- a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
@@ -15,36 +15,41 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
-#include "violet_hold.h"
-#include "Player.h"
-#include "SpellAuras.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
+#include "violet_hold.h"
-#define GOSSIP_START_EVENT "Get your people to safety, we'll keep the Blue Dragonflight's forces at bay."
-#define GOSSIP_ITEM_1 "Activate the crystals when we get in trouble, right"
-#define GOSSIP_I_WANT_IN "I'm not fighting, so send me in now!"
-#define SAY_EVENT_LOCK "I'm locking the door. Good luck, and thank you for doing this."
-#define SPAWN_TIME 20000
+/*
+ * TODO:
+ * - add missing trash emotes
+ */
-enum PortalCreatures
+enum PortalCreatureIds
{
NPC_AZURE_INVADER_1 = 30661,
- NPC_AZURE_INVADER_2 = 30961,
NPC_AZURE_SPELLBREAKER_1 = 30662,
- NPC_AZURE_SPELLBREAKER_2 = 30962,
NPC_AZURE_BINDER_1 = 30663,
- NPC_AZURE_BINDER_2 = 30918,
NPC_AZURE_MAGE_SLAYER_1 = 30664,
+ NPC_VETERAN_MAGE_HUNTER = 30665,
+ NPC_AZURE_CAPTAIN_1 = 30666,
+ NPC_AZURE_SORCEROR_1 = 30667,
+ NPC_AZURE_RAIDER_1 = 30668,
+
+ NPC_AZURE_BINDER_2 = 30918,
+ NPC_AZURE_INVADER_2 = 30961,
+ NPC_AZURE_SPELLBREAKER_2 = 30962,
NPC_AZURE_MAGE_SLAYER_2 = 30963,
- NPC_AZURE_CAPTAIN = 30666,
- NPC_AZURE_SORCEROR = 30667,
- NPC_AZURE_RAIDER = 30668,
- NPC_AZURE_STALKER = 32191
+ NPC_AZURE_BINDER_3 = 31007,
+ NPC_AZURE_INVADER_3 = 31008,
+ NPC_AZURE_SPELLBREAKER_3 = 31009,
+ NPC_AZURE_MAGE_SLAYER_3 = 31010,
+ NPC_AZURE_RAIDER_2 = 31118,
+ NPC_AZURE_STALKER_1 = 32191
};
enum AzureInvaderSpells
@@ -103,8 +108,8 @@ enum AzureStalkerSpells
enum AzureSaboteurSpells
{
- SABOTEUR_SHIELD_DISRUPTION = 58291,
- SABOTEUR_SHIELD_EFFECT = 45775
+ SPELL_SHIELD_DISRUPTION = 58291,
+ SPELL_TELEPORT_VISUAL = 51347
};
enum TrashDoorSpell
@@ -112,19 +117,45 @@ enum TrashDoorSpell
SPELL_DESTROY_DOOR_SEAL = 58040
};
-enum Spells
+enum DefenseSystemSpells
+{
+ SPELL_ARCANE_LIGHTNING_DAMAGE = 57912,
+ SPELL_ARCANE_LIGHTNING_INSTAKILL = 58152,
+ SPELL_ARCANE_LIGHTNING_DUMMY = 57930
+};
+
+enum MiscSpells
+{
+ SPELL_PORTAL_PERIODIC = 58008,
+ SPELL_PORTAL_CHANNEL = 58012,
+ SPELL_CRYSTAL_ACTIVATION = 57804,
+
+ SPELL_TELEPORT_PLAYER = 62138,
+ SPELL_TELEPORT_PLAYER_EFFECT = 62139
+};
+
+enum MiscData
{
- SPELL_PORTAL_CHANNEL = 58012,
- SPELL_CRYSTAL_ACTIVATION = 57804, // visual effect
- SPELL_ARCANE_SPHERE_PASSIVE = 44263
+ DATA_PORTAL_PERIODIC_TICK = 1
};
enum Sinclari
{
- SAY_SINCLARI_1 = 0
+ // Sinclari
+ SAY_SINCLARI_INTRO_1 = 0,
+ SAY_SINCLARI_INTRO_2 = 1,
+ SAY_SINCLARI_OUTRO = 2,
+
+ GOSSIP_MENU_START_ENCOUNTER = 9998,
+ GOSSIP_MENU_SEND_ME_IN = 10275,
+
+ // Sinclari Trigger
+ SAY_SINCLARI_ELITE_SQUAD = 0,
+ SAY_SINCLARI_PORTAL_GUARDIAN = 1,
+ SAY_SINCLARI_PORTAL_KEEPER = 2
};
-float FirstPortalWPs [6][3] =
+G3D::Vector3 const FirstPortalWPs[6] =
{
{1877.670288f, 842.280273f, 43.333591f},
{1877.338867f, 834.615356f, 38.762287f},
@@ -135,7 +166,7 @@ float FirstPortalWPs [6][3] =
//{1825.736084f, 807.305847f, 44.363785f}
};
-float SecondPortalFirstWPs [9][3] =
+G3D::Vector3 const SecondPortalFirstWPs[9] =
{
{1902.561401f, 853.334656f, 47.106117f},
{1895.486084f, 855.376404f, 44.334591f},
@@ -149,7 +180,7 @@ float SecondPortalFirstWPs [9][3] =
//{1825.736084f, 807.305847f, 44.363785f}
};
-float SecondPortalSecondWPs [8][3] =
+G3D::Vector3 const SecondPortalSecondWPs[8] =
{
{1929.392212f, 837.614990f, 47.136166f},
{1928.290649f, 824.750427f, 45.474411f},
@@ -162,7 +193,7 @@ float SecondPortalSecondWPs [8][3] =
//{1825.736084f, 807.305847f, 44.363785f}
};
-float ThirdPortalWPs [8][3] =
+G3D::Vector3 const ThirdPortalWPs[8] =
{
{1934.049438f, 815.778503f, 52.408699f},
{1928.290649f, 824.750427f, 45.474411f},
@@ -175,7 +206,7 @@ float ThirdPortalWPs [8][3] =
//{1825.736084f, 807.305847f, 44.363785f}
};
-float FourthPortalWPs [9][3] =
+G3D::Vector3 const FourthPortalWPs[9] =
{
{1921.658447f, 761.657043f, 50.866741f},
{1910.559814f, 755.780457f, 47.701447f},
@@ -189,7 +220,7 @@ float FourthPortalWPs [9][3] =
//{1827.100342f, 801.605957f, 44.363358f}
};
-float FifthPortalWPs [6][3] =
+G3D::Vector3 const FifthPortalWPs[6] =
{
{1887.398804f, 763.633240f, 47.666851f},
{1879.020386f, 775.396973f, 38.705990f},
@@ -200,7 +231,7 @@ float FifthPortalWPs [6][3] =
//{1827.100342f, 801.605957f, 44.363358f}
};
-float SixthPoralWPs [4][3] =
+G3D::Vector3 const SixthPoralWPs[4] =
{
{1888.861084f, 805.074768f, 38.375790f},
{1869.793823f, 804.135804f, 38.647018f},
@@ -209,1308 +240,1188 @@ float SixthPoralWPs [4][3] =
//{1826.889648f, 803.929993f, 44.363239f}
};
-const float SaboteurFinalPos1[3][3] =
+G3D::Vector3 const DefaultPortalWPs[1] =
{
- {1892.502319f, 777.410767f, 38.630402f},
- {1891.165161f, 762.969421f, 47.666920f},
- {1893.168091f, 740.919189f, 47.666920f}
+ { 1843.567017f, 804.288208f, 44.139091f }
};
-const float SaboteurFinalPos2[3][3] =
+
+uint32 const SaboteurMoraggPathSize = 5;
+G3D::Vector3 const SaboteurMoraggPath[SaboteurMoraggPathSize] = // sniff
{
- {1882.242676f, 834.818726f, 38.646786f},
- {1879.220825f, 842.224854f, 43.333641f},
- {1873.842896f, 863.892456f, 43.333641f}
+ { 1886.251f, 803.0743f, 38.42326f },
+ { 1885.71f, 799.8929f, 38.37241f },
+ { 1889.505f, 762.3288f, 47.66684f },
+ { 1894.542f, 742.1829f, 47.66684f },
+ { 1894.603f, 739.9231f, 47.66684f },
};
-const float SaboteurFinalPos3[2][3] =
+
+uint32 const SaboteurErekemPathSize = 5;
+G3D::Vector3 const SaboteurErekemPath[SaboteurErekemPathSize] = // sniff
{
- {1904.298340f, 792.400391f, 38.646782f},
- {1935.716919f, 758.437073f, 30.627895f}
+ { 1886.251f, 803.0743f, 38.42326f },
+ { 1881.047f, 829.6866f, 38.64856f },
+ { 1877.585f, 844.6685f, 38.49014f },
+ { 1876.085f, 851.6685f, 42.99014f },
+ { 1873.747f, 864.1373f, 43.33349f }
};
-const float SaboteurFinalPos4[3] =
+
+uint32 const SaboteurIchoronPathSize = 3;
+G3D::Vector3 const SaboteurIchoronPath[SaboteurIchoronPathSize] = // sniff
{
- 1855.006104f, 760.641724f, 38.655266f
+ { 1886.251f, 803.0743f, 38.42326f },
+ { 1888.672f, 801.2348f, 38.42305f },
+ { 1901.987f, 793.3254f, 38.65126f }
};
-const float SaboteurFinalPos5[3] =
+
+uint32 const SaboteurLavanthorPathSize = 3;
+G3D::Vector3 const SaboteurLavanthorPath[SaboteurLavanthorPathSize] = // sniff
{
- 1906.667358f, 841.705566f, 38.637894f
+ { 1886.251f, 803.0743f, 38.42326f },
+ { 1867.925f, 778.8035f, 38.64702f },
+ { 1853.304f, 759.0161f, 38.65761f }
};
-const float SaboteurFinalPos6[5][3] =
-{
- {1911.437012f, 821.289246f, 38.684128f},
- {1920.734009f, 822.978027f, 41.525414f},
- {1928.262939f, 830.836609f, 44.668266f},
- {1929.338989f, 837.593933f, 47.137596f},
- {1931.063354f, 848.468445f, 47.190434f}
- };
-
-const Position PortalLocation[] =
+
+uint32 const SaboteurXevozzPathSize = 4;
+G3D::Vector3 const SaboteurXevozzPath[SaboteurXevozzPathSize] = // sniff
{
- { 1877.51f, 850.104f, 44.6599f, 4.7822f }, // WP 1
- { 1936.07f, 803.198f, 53.3749f, 3.12414f }, // WP 3
- { 1890.64f, 753.471f, 48.7224f, 1.71042f }, // WP 5
+ { 1886.251f, 803.0743f, 38.42326f },
+ { 1889.096f, 810.0487f, 38.43871f },
+ { 1896.547f, 823.5473f, 38.72863f },
+ { 1906.666f, 842.3111f, 38.63351f }
};
-#define MAX_PRE_EVENT_PORTAL 3
+uint32 const SaboteurZuramatPathSize = 7;
+G3D::Vector3 const SaboteurZuramatPath[SaboteurZuramatPathSize] = // sniff
+{
+ { 1886.251f, 803.0743f, 38.42326f },
+ { 1889.69f, 807.0032f, 38.39914f },
+ { 1906.91f, 818.2574f, 38.86596f },
+ { 1929.03f, 824.2713f, 46.09165f },
+ { 1928.441f, 842.8891f, 47.15078f },
+ { 1927.454f, 851.6091f, 47.19094f },
+ { 1927.947f, 852.2986f, 47.19637f }
+};
-ObjectGuid preEventPortalGUID[MAX_PRE_EVENT_PORTAL] = { ObjectGuid::Empty };
+Position const SinclariPositions[] = // sniff
+{
+ { 1829.142f, 798.219f, 44.36212f, 0.122173f }, // 0 - Crystal
+ { 1820.12f, 803.916f, 44.36466f, 0.0f }, // 1 - Outside
+ { 1816.185f, 804.0629f, 44.44799f, 3.176499f }, // 2 - Second Spawn Point
+ { 1827.886f, 804.0555f, 44.36467f, 0.0f } // 3 - Outro
+};
-const Position MovePosition = { 1806.955566f, 803.851807f, 44.363323f, 0.0f };
-const Position playerTeleportPosition = { 1830.531006f, 803.939758f, 44.340508f, 6.281611f };
-const Position sinclariOutsidePosition = { 1820.429810f, 804.066040f, 44.363998f, 0.0f };
-const Position sinclariCrystalPosition = { 1828.868286f, 798.468811f, 44.363998f, 3.890467f };
+Position const GuardsMovePosition = { 1802.099f, 803.7724f, 44.36466f, 0.0f }; // sniff
class npc_sinclari_vh : public CreatureScript
{
-public:
- npc_sinclari_vh() : CreatureScript("npc_sinclari_vh") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
- {
- player->PlayerTalkClass->ClearMenus();
- switch (action)
- {
- case GOSSIP_ACTION_INFO_DEF+1:
- player->CLOSE_GOSSIP_MENU();
- ENSURE_AI(npc_sinclari_vh::npc_sinclariAI, creature->AI())->uiPhase = 1;
- if (InstanceScript* instance = creature->GetInstanceScript())
- instance->SetData(DATA_MAIN_EVENT_PHASE, SPECIAL);
- break;
- case GOSSIP_ACTION_INFO_DEF+2:
- player->SEND_GOSSIP_MENU(13854, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+3:
- player->NearTeleportTo(playerTeleportPosition.GetPositionX(), playerTeleportPosition.GetPositionY(), playerTeleportPosition.GetPositionZ(), playerTeleportPosition.GetOrientation(), true);
- player->CLOSE_GOSSIP_MENU();
- break;
- }
- return true;
- }
+ public:
+ npc_sinclari_vh() : CreatureScript("npc_sinclari_vh") { }
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- if (InstanceScript* instance = creature->GetInstanceScript())
+ bool OnGossipHello(Player* player, Creature* creature) override
{
- switch (instance->GetData(DATA_MAIN_EVENT_PHASE))
+ // override default gossip
+ if (InstanceScript* instance = creature->GetInstanceScript())
{
- case NOT_STARTED:
- case FAIL: // Allow to start event if not started or wiped
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- player->SEND_GOSSIP_MENU(13853, creature->GetGUID());
- break;
- case IN_PROGRESS: // Allow to teleport inside if event is in progress
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_I_WANT_IN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- player->SEND_GOSSIP_MENU(13853, creature->GetGUID());
- break;
- default:
- player->SEND_GOSSIP_MENU(13910, creature->GetGUID());
+ switch (instance->GetData(DATA_MAIN_EVENT_STATE))
+ {
+ case IN_PROGRESS:
+ player->PrepareGossipMenu(creature, GOSSIP_MENU_SEND_ME_IN, true);
+ player->SendPreparedGossip(creature);
+ return true;
+ case DONE:
+ return true; // NYI
+ case NOT_STARTED:
+ case FAIL:
+ default:
+ break;
+ }
}
- }
- return true;
- }
- struct npc_sinclariAI : public ScriptedAI
- {
- npc_sinclariAI(Creature* creature) : ScriptedAI(creature)
- {
- Initialize();
- instance = creature->GetInstanceScript();
+ // load default gossip
+ return false;
}
- void Initialize()
+ struct npc_sinclariAI : public ScriptedAI
{
- uiPhase = 0;
- uiTimer = 0;
- }
+ npc_sinclariAI(Creature* creature) : ScriptedAI(creature), _summons(creature)
+ {
+ _instance = creature->GetInstanceScript();
+ }
- InstanceScript* instance;
+ void Reset() override
+ {
+ _summons.DespawnAll();
+ for (uint8 i = 0; i < PortalIntroCount; ++i)
+ if (Creature* summon = me->SummonCreature(NPC_TELEPORTATION_PORTAL_INTRO, PortalIntroPositions[i], TEMPSUMMON_MANUAL_DESPAWN))
+ summon->AI()->SetData(DATA_PORTAL_LOCATION, i);
- uint8 uiPhase;
- uint32 uiTimer;
+ me->SetVisible(true);
+ me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- void Reset() override
- {
- Initialize();
+ std::list<Creature*> guardList;
+ me->GetCreatureListWithEntryInGrid(guardList, NPC_VIOLET_HOLD_GUARD, 100.0f);
+ for (Creature* guard : guardList)
+ {
+ guard->Respawn(true);
+ guard->SetVisible(true);
+ guard->SetReactState(REACT_AGGRESSIVE);
+ guard->AI()->EnterEvadeMode();
+ }
+ }
- me->SetReactState(REACT_AGGRESSIVE);
- for (uint8 i = 0; i < MAX_PRE_EVENT_PORTAL; i++)
- if (TempSummon* summon = me->SummonCreature(NPC_TELEPORTATION_PORTAL, PortalLocation[i], TEMPSUMMON_MANUAL_DESPAWN))
- preEventPortalGUID[i] = summon->GetGUID();
+ void sGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override
+ {
+ if (menuId == GOSSIP_MENU_START_ENCOUNTER && gossipListId == 0)
+ {
+ me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ _instance->SetData(DATA_MAIN_EVENT_STATE, SPECIAL);
+ ScheduleIntro();
+ player->PlayerTalkClass->SendCloseGossip();
+ }
+ else if (menuId == GOSSIP_MENU_SEND_ME_IN && gossipListId == 0)
+ {
+ me->CastSpell(player, SPELL_TELEPORT_PLAYER, true);
+ player->PlayerTalkClass->SendCloseGossip();
+ }
+ }
- std::list<Creature*> GuardList;
- me->GetCreatureListWithEntryInGrid(GuardList, NPC_VIOLET_HOLD_GUARD, 40.0f);
- if (!GuardList.empty())
+ void DoAction(int32 actionId) override
{
- for (std::list<Creature*>::const_iterator itr = GuardList.begin(); itr != GuardList.end(); ++itr)
+ if (actionId == ACTION_SINCLARI_OUTRO)
{
- if (Creature* pGuard = *itr)
- {
- pGuard->DisappearAndDie();
- pGuard->Respawn();
- pGuard->SetVisible(true);
- pGuard->SetReactState(REACT_AGGRESSIVE);
- }
+ me->SetVisible(true);
+ ScheduleOutro();
}
}
- }
- void UpdateAI(uint32 uiDiff) override
- {
- if (uiPhase)
+ void UpdateAI(uint32 diff) override
{
- if (uiTimer <= uiDiff)
+ _scheduler.Update(diff);
+
+ if (!UpdateVictim())
+ return;
+
+ DoMeleeAttackIfReady();
+ }
+
+ void ScheduleIntro()
+ {
+ _scheduler.Schedule(Seconds(1), [this](TaskContext task)
{
- switch (uiPhase)
+ switch (task.GetRepeatCounter())
{
- case 1:
+ case 0:
me->SetWalk(true);
- me->GetMotionMaster()->MovePoint(0, sinclariCrystalPosition);
- uiTimer = 1000;
- uiPhase = 6;
+ me->GetMotionMaster()->MovePoint(0, SinclariPositions[0]);
+ task.Repeat(Seconds(1));
break;
- case 2:
- {
- me->SetFacingTo(me->GetOrientation() - 3.14f);
- Talk(SAY_SINCLARI_1);
- uiTimer = 1500;
- uiPhase = 7;
+ case 1:
+ me->HandleEmoteCommand(EMOTE_ONESHOT_USE_STANDING);
+ me->GetMap()->SummonCreature(NPC_DEFENSE_SYSTEM, DefenseSystemLocation);
+ task.Repeat(Seconds(3));
break;
- }
- case 3:
- {
- std::list<Creature*> GuardList;
- me->GetCreatureListWithEntryInGrid(GuardList, NPC_VIOLET_HOLD_GUARD, 40.0f);
- if (!GuardList.empty())
- for (std::list<Creature*>::const_iterator itr = GuardList.begin(); itr != GuardList.end(); ++itr)
+ case 2:
+ me->SetFacingTo(SinclariPositions[0].GetOrientation());
+ Talk(SAY_SINCLARI_INTRO_1);
+
+ task.Schedule(Seconds(1), [this](TaskContext /*task*/)
+ {
+ std::list<Creature*> guardList;
+ me->GetCreatureListWithEntryInGrid(guardList, NPC_VIOLET_HOLD_GUARD, 100.0f);
+ for (Creature* guard : guardList)
{
- if (Creature* pGuard = *itr)
- {
- pGuard->SetVisible(false);
- }
+ guard->SetReactState(REACT_PASSIVE);
+ guard->SetWalk(false);
+ guard->GetMotionMaster()->MovePoint(0, GuardsMovePosition);
}
- uiTimer = 2000;
- uiPhase = 4;
+ });
+
+ task.Repeat(Seconds(2));
+ break;
+ case 3:
+ me->GetMotionMaster()->MovePoint(0, SinclariPositions[1]);
+ _summons.DespawnAll();
+ task.Repeat(Seconds(5));
break;
- }
case 4:
- me->GetMotionMaster()->MovePoint(0, sinclariOutsidePosition);
- uiTimer = 4000;
- uiPhase = 5;
+ me->SetFacingTo(SinclariPositions[1].GetOrientation());
+
+ task.Schedule(Seconds(1), [this](TaskContext /*task*/)
+ {
+ std::list<Creature*> guardList;
+ me->GetCreatureListWithEntryInGrid(guardList, NPC_VIOLET_HOLD_GUARD, 100.0f);
+ for (Creature* guard : guardList)
+ guard->SetVisible(false);
+ });
+
+ task.Repeat(Seconds(6));
break;
case 5:
- me->SetFacingTo(0.006673f);
- me->Say(SAY_EVENT_LOCK, LANG_UNIVERSAL, me); // need to change to db say
- me->SetReactState(REACT_PASSIVE);
- uiTimer = 3000;
- uiPhase = 8;
+ Talk(SAY_SINCLARI_INTRO_2);
+ task.Repeat(Seconds(4));
break;
case 6:
- me->GetMotionMaster()->MovementExpired();
- me->HandleEmoteCommand(EMOTE_STATE_USE_STANDING);
- uiTimer = 2000;
- uiPhase = 2;
+ me->HandleEmoteCommand(EMOTE_ONESHOT_TALK_NO_SHEATHE);
+ task.Repeat(Seconds(1));
break;
case 7:
- {
- std::list<Creature*> creatures;
- GetCreatureListWithEntryInGrid(creatures, me, NPC_TELEPORTATION_PORTAL, 200.0f);
- GetCreatureListWithEntryInGrid(creatures, me, NPC_AZURE_BINDER_1, 200.0f);
- GetCreatureListWithEntryInGrid(creatures, me, NPC_AZURE_MAGE_SLAYER_1, 200.0f);
- GetCreatureListWithEntryInGrid(creatures, me, NPC_AZURE_INVADER_1, 200.0f);
- DoCast(SPELL_CRYSTAL_ACTIVATION);
- if (!creatures.empty())
+ if (GameObject* mainDoor = _instance->GetGameObject(DATA_MAIN_DOOR))
{
- for (std::list<Creature*>::iterator itr = creatures.begin(); itr != creatures.end(); ++itr)
- (*itr)->DisappearAndDie();
+ mainDoor->SetGoState(GO_STATE_READY);
+ mainDoor->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
}
- uiTimer = 500;
- uiPhase = 9;
- }
- break;
+ task.Repeat(Seconds(5));
+ break;
case 8:
- instance->SetData(DATA_MAIN_EVENT_PHASE, IN_PROGRESS);
- uiTimer = 0;
- uiPhase = 0;
+ me->SetVisible(false);
+ task.Repeat(Seconds(1));
break;
case 9:
- {
- std::list<Creature*> GuardList;
- me->GetCreatureListWithEntryInGrid(GuardList, NPC_VIOLET_HOLD_GUARD, 40.0f);
- if (!GuardList.empty())
- for (std::list<Creature*>::const_iterator itr = GuardList.begin(); itr != GuardList.end(); ++itr)
- {
- if (Creature* pGuard = *itr)
- {
- pGuard->SetReactState(REACT_PASSIVE);
- pGuard->SetWalk(false);
- pGuard->GetMotionMaster()->MovePoint(0, MovePosition);
- }
- }
- uiTimer = 4000;
- uiPhase = 3;
- }
- break;
+ _instance->SetData(DATA_MAIN_EVENT_STATE, IN_PROGRESS);
+ // [1] GUID: Full: 0xF1300077C202E6DD Type: Creature Entry: 30658 Low: 190173
+ break;
+ default:
+ break;
}
- }
- else uiTimer -= uiDiff;
+ });
}
- if (!UpdateVictim())
- return;
+ void ScheduleOutro()
+ {
+ _scheduler.Schedule(Seconds(4), [this](TaskContext task)
+ {
+ Talk(SAY_SINCLARI_OUTRO);
+ me->GetMotionMaster()->MovePoint(0, SinclariPositions[3]);
- DoMeleeAttackIfReady();
- }
- };
+ task.Schedule(Seconds(10), [this](TaskContext /*task*/)
+ {
+ me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ });
+ });
+ }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_sinclariAI>(creature);
- }
-};
+ void JustSummoned(Creature* summon) override
+ {
+ ScriptedAI::JustSummoned(summon);
+ _summons.Summon(summon);
+ }
-class npc_azure_saboteur : public CreatureScript
-{
-public:
- npc_azure_saboteur() : CreatureScript("npc_azure_saboteur") { }
+ void SummonedCreatureDespawn(Creature* summon) override
+ {
+ _summons.Despawn(summon);
+ ScriptedAI::SummonedCreatureDespawn(summon);
+ }
- struct npc_azure_saboteurAI : public npc_escortAI
- {
- npc_azure_saboteurAI(Creature* creature) : npc_escortAI(creature)
- {
- instance = creature->GetInstanceScript();
- bHasGotMovingPoints = false;
- uiBoss = 0;
- Reset();
- }
+ private:
+ InstanceScript* _instance;
+ TaskScheduler _scheduler;
- InstanceScript* instance;
- bool bHasGotMovingPoints;
- uint32 uiBoss;
+ SummonList _summons;
+ };
- void Reset() override
+ CreatureAI* GetAI(Creature* creature) const override
{
- if (!uiBoss)
- uiBoss = instance->GetData(DATA_WAVE_COUNT) == 6 ? instance->GetData(DATA_FIRST_BOSS) : instance->GetData(DATA_SECOND_BOSS);
- me->SetReactState(REACT_PASSIVE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ return GetVioletHoldAI<npc_sinclariAI>(creature);
}
+};
- void WaypointReached(uint32 waypointId) override
- {
- switch (uiBoss)
- {
- case 1:
- if (waypointId == 2)
- FinishPointReached();
- break;
- case 2:
- if (waypointId == 2)
- FinishPointReached();
- break;
- case 3:
- if (waypointId == 1)
- FinishPointReached();
- break;
- case 4:
- if (waypointId == 0)
- FinishPointReached();
- break;
- case 5:
- if (waypointId == 0)
- FinishPointReached();
- break;
- case 6:
- if (waypointId == 4)
- FinishPointReached();
- break;
- }
- }
+class npc_azure_saboteur : public CreatureScript
+{
+ public:
+ npc_azure_saboteur() : CreatureScript("npc_azure_saboteur") { }
- void UpdateAI(uint32 diff) override
+ struct npc_azure_saboteurAI : public ScriptedAI
{
- if (instance->GetData(DATA_MAIN_EVENT_PHASE) != IN_PROGRESS)
- me->CastStop();
+ npc_azure_saboteurAI(Creature* creature) : ScriptedAI(creature)
+ {
+ _instance = creature->GetInstanceScript();
- npc_escortAI::UpdateAI(diff);
+ if (_instance->GetData(DATA_WAVE_COUNT) == 6)
+ _bossId = _instance->GetData(DATA_1ST_BOSS);
+ else
+ _bossId = _instance->GetData(DATA_2ND_BOSS);
+ }
- if (!bHasGotMovingPoints)
+ void StartMovement()
{
- bHasGotMovingPoints = true;
- switch (uiBoss)
+ uint32 pathSize = 0;
+ G3D::Vector3 const* path = nullptr;
+
+ switch (_bossId)
{
- case 1:
- for (int i=0;i<3;i++)
- AddWaypoint(i, SaboteurFinalPos1[i][0], SaboteurFinalPos1[i][1], SaboteurFinalPos1[i][2], 0);
- me->SetHomePosition(SaboteurFinalPos1[2][0], SaboteurFinalPos1[2][1], SaboteurFinalPos1[2][2], 4.762346f);
+ case DATA_MORAGG:
+ pathSize = SaboteurMoraggPathSize;
+ path = SaboteurMoraggPath;
break;
- case 2:
- for (int i=0;i<3;i++)
- AddWaypoint(i, SaboteurFinalPos2[i][0], SaboteurFinalPos2[i][1], SaboteurFinalPos2[i][2], 0);
- me->SetHomePosition(SaboteurFinalPos2[2][0], SaboteurFinalPos2[2][1], SaboteurFinalPos2[2][2], 1.862674f);
+ case DATA_EREKEM:
+ pathSize = SaboteurErekemPathSize;
+ path = SaboteurErekemPath;
break;
- case 3:
- for (int i=0;i<2;i++)
- AddWaypoint(i, SaboteurFinalPos3[i][0], SaboteurFinalPos3[i][1], SaboteurFinalPos3[i][2], 0);
- me->SetHomePosition(SaboteurFinalPos3[1][0], SaboteurFinalPos3[1][1], SaboteurFinalPos3[1][2], 5.500638f);
+ case DATA_ICHORON:
+ pathSize = SaboteurIchoronPathSize;
+ path = SaboteurIchoronPath;
break;
- case 4:
- AddWaypoint(0, SaboteurFinalPos4[0], SaboteurFinalPos4[1], SaboteurFinalPos4[2], 0);
- me->SetHomePosition(SaboteurFinalPos4[0], SaboteurFinalPos4[1], SaboteurFinalPos4[2], 3.991108f);
+ case DATA_LAVANTHOR:
+ pathSize = SaboteurLavanthorPathSize;
+ path = SaboteurLavanthorPath;
break;
- case 5:
- AddWaypoint(0, SaboteurFinalPos5[0], SaboteurFinalPos5[1], SaboteurFinalPos5[2], 0);
- me->SetHomePosition(SaboteurFinalPos5[0], SaboteurFinalPos5[1], SaboteurFinalPos5[2], 1.100841f);
+ case DATA_XEVOZZ:
+ pathSize = SaboteurXevozzPathSize;
+ path = SaboteurXevozzPath;
break;
- case 6:
- for (int i=0;i<5;i++)
- AddWaypoint(i, SaboteurFinalPos6[i][0], SaboteurFinalPos6[i][1], SaboteurFinalPos6[i][2], 0);
- me->SetHomePosition(SaboteurFinalPos6[4][0], SaboteurFinalPos6[4][1], SaboteurFinalPos6[4][2], 0.983031f);
+ case DATA_ZURAMAT:
+ pathSize = SaboteurZuramatPathSize;
+ path = SaboteurZuramatPath;
break;
}
- SetDespawnAtEnd(false);
- Start(true, true);
+ if (path)
+ me->GetMotionMaster()->MoveSmoothPath(POINT_INTRO, path, pathSize, false);
+ }
+
+ void Reset() override
+ {
+ _scheduler.CancelAll();
+ _scheduler.Schedule(Seconds(2), [this](TaskContext /*task*/)
+ {
+ StartMovement();
+ });
+ }
+
+ void MovementInform(uint32 type, uint32 pointId) override
+ {
+ if (type == EFFECT_MOTION_TYPE && pointId == POINT_INTRO)
+ {
+ _scheduler.Schedule(Seconds(0), [this](TaskContext task)
+ {
+ me->CastSpell(me, SPELL_SHIELD_DISRUPTION, false);
+
+ if (task.GetRepeatCounter() < 2)
+ task.Repeat(Seconds(1));
+ else
+ {
+ task.Schedule(Seconds(2), [this](TaskContext /*task*/)
+ {
+ _instance->SetData(DATA_START_BOSS_ENCOUNTER, 1);
+ me->CastSpell(me, SPELL_TELEPORT_VISUAL, false);
+ me->DespawnOrUnsummon(1000);
+ });
+ }
+ });
+ }
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ _scheduler.Update(diff);
}
- }
- void FinishPointReached()
+ private:
+ InstanceScript* _instance;
+ TaskScheduler _scheduler;
+
+ uint32 _bossId;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
{
- me->CastSpell(me, SABOTEUR_SHIELD_DISRUPTION, false);
- me->DisappearAndDie();
- if (Creature* pSaboPort = ObjectAccessor::GetCreature((*me), instance->GetGuidData(DATA_SABOTEUR_PORTAL)))
- pSaboPort->DisappearAndDie();
- instance->SetData(DATA_START_BOSS_ENCOUNTER, 1);
+ return GetVioletHoldAI<npc_azure_saboteurAI>(creature);
}
- };
+};
- CreatureAI* GetAI(Creature* creature) const override
+struct npc_violet_hold_teleportation_portal_commonAI : public ScriptedAI
+{
+ npc_violet_hold_teleportation_portal_commonAI(Creature* creature) : ScriptedAI(creature), _summons(me)
{
- return GetInstanceAI<npc_azure_saboteurAI>(creature);
+ _instance = creature->GetInstanceScript();
+ _portalLocation = 0;
}
-};
-class npc_teleportation_portal_vh : public CreatureScript
-{
-public:
- npc_teleportation_portal_vh() : CreatureScript("npc_teleportation_portal_vh") { }
+ void InitializeAI() override
+ {
+ ScriptedAI::InitializeAI();
+ ScheduleTasks();
+ }
- struct npc_teleportation_portalAI : public ScriptedAI
+ void SetData(uint32 type, uint32 data) override
{
- npc_teleportation_portalAI(Creature* creature) : ScriptedAI(creature), listOfMobs(me)
- {
- Initialize();
- instance = creature->GetInstanceScript();
- uiTypeOfMobsPortal = urand(0, 1); // 0 - elite mobs 1 - portal guardian or portal keeper with regular mobs
+ if (type == DATA_PORTAL_LOCATION)
+ _portalLocation = uint8(data);
+ }
- if (instance->GetData(DATA_MAIN_EVENT_PHASE) == NOT_STARTED)
- uiTypeOfMobsPortal = 2;
- }
+ void MoveInLineOfSight(Unit* /*who*/) override { }
- void Initialize()
- {
- uiSpawnTimer = 10000;
- bPortalGuardianOrKeeperOrEliteSpawn = false;
- }
+ void EnterCombat(Unit* /*who*/) override { }
- uint32 uiSpawnTimer;
- bool bPortalGuardianOrKeeperOrEliteSpawn;
- uint8 uiTypeOfMobsPortal;
+ void JustSummoned(Creature* summon) override
+ {
+ _summons.Summon(summon);
+ summon->AI()->SetData(DATA_PORTAL_LOCATION, _portalLocation);
+ }
- SummonList listOfMobs;
+ void SummonedCreatureDies(Creature* summon, Unit* /*killer*/) override
+ {
+ _summons.Despawn(summon);
+ }
- InstanceScript* instance;
+ virtual void ScheduleTasks() { }
- void Reset() override
- {
- Initialize();
- }
+ void UpdateAI(uint32 diff) override
+ {
+ _scheduler.Update(diff);
+ }
- void EnterCombat(Unit* /*who*/) override { }
+protected:
+ InstanceScript* _instance;
+ SummonList _summons;
+ TaskScheduler _scheduler;
+ uint8 _portalLocation;
+};
- void MoveInLineOfSight(Unit* /*who*/) override { }
+class npc_violet_hold_teleportation_portal : public CreatureScript
+{
+ public:
+ npc_violet_hold_teleportation_portal() : CreatureScript("npc_violet_hold_teleportation_portal") { }
- void UpdateAI(uint32 diff) override
+ struct npc_violet_hold_teleportation_portalAI : public npc_violet_hold_teleportation_portal_commonAI
{
- if (instance->GetData(DATA_MAIN_EVENT_PHASE) == IN_PROGRESS)
+ npc_violet_hold_teleportation_portalAI(Creature* creature) : npc_violet_hold_teleportation_portal_commonAI(creature)
{
- if (instance->GetData(DATA_REMOVE_NPC) == 1)
- {
- me->DespawnOrUnsummon();
- instance->SetData(DATA_REMOVE_NPC, 0);
- }
}
- uint8 uiWaveCount = instance->GetData(DATA_WAVE_COUNT);
- if ((uiWaveCount == 6) || (uiWaveCount == 12)) //Don't spawn mobs on boss encounters
- return;
+ void InitializeAI() override
+ {
+ npc_violet_hold_teleportation_portal_commonAI::InitializeAI();
+ me->CastSpell(me, SPELL_PORTAL_PERIODIC, true);
+ }
- switch (uiTypeOfMobsPortal)
+ void SetData(uint32 type, uint32 data) override
{
- // spawn elite mobs and then set portals visibility to make it look like it dissapeard
- case 0:
- if (!bPortalGuardianOrKeeperOrEliteSpawn)
+ npc_violet_hold_teleportation_portal_commonAI::SetData(type, data);
+
+ if (type == DATA_PORTAL_PERIODIC_TICK)
+ {
+ if (data == 1)
{
- if (uiSpawnTimer <= diff)
+ uint32 entry = RAND(NPC_PORTAL_GUARDIAN, NPC_PORTAL_KEEPER);
+ if (Creature* portalKeeper = DoSummon(entry, me, 2.0f, 0, TEMPSUMMON_DEAD_DESPAWN))
+ me->CastSpell(portalKeeper, SPELL_PORTAL_CHANNEL, false);
+
+ if (Creature* sinclariTrigger = _instance->GetCreature(DATA_SINCLARI_TRIGGER))
{
- bPortalGuardianOrKeeperOrEliteSpawn = true;
- uint8 k = uiWaveCount < 12 ? 2 : 3;
- for (uint8 i = 0; i < k; ++i)
- {
- uint32 entry = RAND(NPC_AZURE_CAPTAIN, NPC_AZURE_RAIDER, NPC_AZURE_STALKER, NPC_AZURE_SORCEROR);
- DoSummon(entry, me, 2.0f, 20000, TEMPSUMMON_DEAD_DESPAWN);
- }
- me->SetVisible(false);
- } else uiSpawnTimer -= diff;
+ if (entry == NPC_PORTAL_GUARDIAN)
+ sinclariTrigger->AI()->Talk(SAY_SINCLARI_PORTAL_GUARDIAN);
+ else if (entry == NPC_PORTAL_KEEPER)
+ sinclariTrigger->AI()->Talk(SAY_SINCLARI_PORTAL_KEEPER);
+ }
}
else
{
- // if all spawned elites have died kill portal
- if (listOfMobs.empty())
+ uint8 k = _instance->GetData(DATA_WAVE_COUNT) < 12 ? 3 : 4;
+ while (k--)
{
- me->Kill(me, false);
- me->RemoveCorpse();
+ uint32 entry = RAND(NPC_AZURE_INVADER_1, NPC_AZURE_INVADER_2, NPC_AZURE_SPELLBREAKER_1, NPC_AZURE_SPELLBREAKER_2, NPC_AZURE_MAGE_SLAYER_1, NPC_AZURE_MAGE_SLAYER_2, NPC_AZURE_BINDER_1, NPC_AZURE_BINDER_2);
+ DoSummon(entry, me, 2.0f, 20000, TEMPSUMMON_DEAD_DESPAWN);
}
}
- break;
- // spawn portal guardian or portal keeper with regular mobs
- case 1:
- if (uiSpawnTimer <= diff)
- {
- if (bPortalGuardianOrKeeperOrEliteSpawn)
- {
- uint8 k = instance->GetData(DATA_WAVE_COUNT) < 12 ? 3 : 4;
- for (uint8 i = 0; i < k; ++i)
- {
- uint32 entry = RAND(NPC_AZURE_INVADER_1, NPC_AZURE_INVADER_2, NPC_AZURE_SPELLBREAKER_1, NPC_AZURE_SPELLBREAKER_2, NPC_AZURE_MAGE_SLAYER_1, NPC_AZURE_MAGE_SLAYER_2, NPC_AZURE_BINDER_1, NPC_AZURE_BINDER_2);
- DoSummon(entry, me, 2.0f, 20000, TEMPSUMMON_DEAD_DESPAWN);
- }
- }
- else
- {
- bPortalGuardianOrKeeperOrEliteSpawn = true;
- uint32 entry = RAND(NPC_PORTAL_GUARDIAN, NPC_PORTAL_KEEPER);
- if (Creature* pPortalKeeper = DoSummon(entry, me, 2.0f, 0, TEMPSUMMON_DEAD_DESPAWN))
- me->CastSpell(pPortalKeeper, SPELL_PORTAL_CHANNEL, false);
- }
- uiSpawnTimer = SPAWN_TIME;
- } else uiSpawnTimer -= diff;
+ }
+ }
- if (bPortalGuardianOrKeeperOrEliteSpawn && !me->IsNonMeleeSpellCast(false))
+ void SummonedCreatureDies(Creature* summon, Unit* killer) override
+ {
+ npc_violet_hold_teleportation_portal_commonAI::SummonedCreatureDies(summon, killer);
+
+ if (summon->GetEntry() == NPC_PORTAL_GUARDIAN || summon->GetEntry() == NPC_PORTAL_KEEPER)
+ {
+ _instance->SetData(DATA_WAVE_COUNT, _instance->GetData(DATA_WAVE_COUNT) + 1);
+ me->DespawnOrUnsummon();
+ }
+ }
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetVioletHoldAI<npc_violet_hold_teleportation_portalAI>(creature);
+ }
+};
+
+class npc_violet_hold_teleportation_portal_elite : public CreatureScript
+{
+ public:
+ npc_violet_hold_teleportation_portal_elite() : CreatureScript("npc_violet_hold_teleportation_portal_elite") { }
+
+ struct npc_violet_hold_teleportation_portal_eliteAI : public npc_violet_hold_teleportation_portal_commonAI
+ {
+ npc_violet_hold_teleportation_portal_eliteAI(Creature* creature) : npc_violet_hold_teleportation_portal_commonAI(creature)
+ {
+ }
+
+ void ScheduleTasks() override
+ {
+ _scheduler.Schedule(Seconds(15), [this](TaskContext task)
+ {
+ uint8 k = _instance->GetData(DATA_WAVE_COUNT) < 12 ? 3 : 4;
+ while (k--)
{
- me->Kill(me, false);
- me->RemoveCorpse();
+ uint32 entry = RAND(NPC_AZURE_CAPTAIN_1, NPC_AZURE_RAIDER_1, NPC_AZURE_STALKER_1, NPC_AZURE_SORCEROR_1);
+ DoSummon(entry, me, 2.0f, 20000, TEMPSUMMON_DEAD_DESPAWN);
}
- break;
- case 2: // Pre-event
- if (uiSpawnTimer <= diff)
+
+ if (Creature* sinclariTrigger = _instance->GetCreature(DATA_SINCLARI_TRIGGER))
+ sinclariTrigger->AI()->Talk(SAY_SINCLARI_ELITE_SQUAD);
+
+ task.Schedule(Seconds(1), [this](TaskContext /*task*/)
{
- uint32 entry = RAND(NPC_AZURE_INVADER_1, NPC_AZURE_MAGE_SLAYER_1, NPC_AZURE_BINDER_1);
- DoSummon(entry, me, 2.0f, 20000, TEMPSUMMON_DEAD_DESPAWN);
- uiSpawnTimer = SPAWN_TIME;
- } else uiSpawnTimer -= diff;
- break;
+ me->SetVisible(false);
+ });
+ });
}
- }
- void JustDied(Unit* /*killer*/) override
+ void SummonedCreatureDies(Creature* summon, Unit* killer) override
+ {
+ npc_violet_hold_teleportation_portal_commonAI::SummonedCreatureDies(summon, killer);
+
+ if (_summons.empty())
+ {
+ _instance->SetData(DATA_WAVE_COUNT, _instance->GetData(DATA_WAVE_COUNT) + 1);
+ me->DespawnOrUnsummon();
+ }
+ }
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
{
- if (instance->GetData(DATA_MAIN_EVENT_PHASE) == IN_PROGRESS)
- instance->SetData(DATA_WAVE_COUNT, instance->GetData(DATA_WAVE_COUNT) + 1);
+ return GetVioletHoldAI<npc_violet_hold_teleportation_portal_eliteAI>(creature);
}
+};
+
+class npc_violet_hold_teleportation_portal_intro : public CreatureScript
+{
+ public:
+ npc_violet_hold_teleportation_portal_intro() : CreatureScript("npc_violet_hold_teleportation_portal_intro") { }
- void JustSummoned(Creature* summoned) override
+ struct npc_violet_hold_teleportation_portal_introAI : public npc_violet_hold_teleportation_portal_commonAI
{
- if (instance->GetData(DATA_MAIN_EVENT_PHASE) == IN_PROGRESS)
+ npc_violet_hold_teleportation_portal_introAI(Creature* creature) : npc_violet_hold_teleportation_portal_commonAI(creature)
{
- listOfMobs.Summon(summoned);
- instance->SetGuidData(DATA_ADD_TRASH_MOB, summoned->GetGUID());
}
- }
- void SummonedCreatureDies(Creature* summoned, Unit* /*killer*/) override
- {
- if (instance->GetData(DATA_MAIN_EVENT_PHASE) == IN_PROGRESS)
+ void ScheduleTasks() override
{
- listOfMobs.Despawn(summoned);
- instance->SetGuidData(DATA_DEL_TRASH_MOB, summoned->GetGUID());
+ if (_instance->GetData(DATA_MAIN_EVENT_STATE) != NOT_STARTED)
+ return;
+
+ _scheduler.Schedule(Seconds(15), [this](TaskContext task)
+ {
+ uint32 entry = RAND(NPC_AZURE_INVADER_1, NPC_AZURE_MAGE_SLAYER_1, NPC_AZURE_BINDER_1);
+ DoSummon(entry, me, 2.0f, 20000, TEMPSUMMON_DEAD_DESPAWN);
+
+ task.Repeat();
+ });
}
- }
- };
+ };
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_teleportation_portalAI>(creature);
- }
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetVioletHoldAI<npc_violet_hold_teleportation_portal_introAI>(creature);
+ }
};
struct violet_hold_trashAI : public npc_escortAI
{
violet_hold_trashAI(Creature* creature) : npc_escortAI(creature)
{
- instance = creature->GetInstanceScript();
- bHasGotMovingPoints = false;
+ _instance = creature->GetInstanceScript();
+ _lastWaypointId = 0;
- if (instance->GetData(DATA_MAIN_EVENT_PHASE) == NOT_STARTED)
- {
- if (Creature* portal = me->FindNearestCreature(NPC_TELEPORTATION_PORTAL, 10.0f))
- {
- ObjectGuid portalGUID = portal->GetGUID();
- for (uint8 i = 0; i < MAX_PRE_EVENT_PORTAL; i++)
- if (portalGUID == preEventPortalGUID[i])
- portalLocationID = i * 2;
- }
- }
- else
+ SetDespawnAtEnd(false);
+
+ _scheduler.SetValidator([this]
{
- portalLocationID = instance->GetData(DATA_PORTAL_LOCATION);
- Reset();
- }
+ return !me->HasUnitState(UNIT_STATE_CASTING);
+ });
}
- public:
- InstanceScript* instance;
- bool bHasGotMovingPoints;
- uint32 portalLocationID;
- uint32 secondPortalRouteID;
-
- void WaypointReached(uint32 waypointId) override
+ void Reset() override
{
- switch (portalLocationID)
- {
- case 0:
- if (waypointId == 5)
- CreatureStartAttackDoor();
- break;
- case 1:
- if ((waypointId == 8 && secondPortalRouteID == 0) || (waypointId == 7 && secondPortalRouteID == 1))
- CreatureStartAttackDoor();
- break;
- case 2:
- if (waypointId == 7)
- CreatureStartAttackDoor();
- break;
- case 3:
- if (waypointId == 8)
- CreatureStartAttackDoor();
- break;
- case 4:
- if (waypointId == 5)
- CreatureStartAttackDoor();
- break;
- case 5:
- if (waypointId == 3)
- CreatureStartAttackDoor();
- break;
- }
+ _scheduler.CancelAll();
}
- void UpdateAI(uint32 diff) override
+ void SetData(uint32 type, uint32 data) override
{
- if (instance->GetData(DATA_MAIN_EVENT_PHASE) != IN_PROGRESS)
- me->CastStop();
-
- if (!bHasGotMovingPoints)
+ if (type == DATA_PORTAL_LOCATION)
{
- bHasGotMovingPoints = true;
- switch (portalLocationID)
+ G3D::Vector3 const* path = nullptr;
+
+ switch (data)
{
case 0:
- for (int i=0;i<6;i++)
- AddWaypoint(i, FirstPortalWPs[i][0]+irand(-1, 1), FirstPortalWPs[i][1]+irand(-1, 1), FirstPortalWPs[i][2]+irand(-1, 1), 0);
- me->SetHomePosition(FirstPortalWPs[5][0], FirstPortalWPs[5][1], FirstPortalWPs[5][2], 3.149439f);
+ _lastWaypointId = 5;
+ path = FirstPortalWPs;
break;
- case 1:
- secondPortalRouteID = urand(0, 1);
- switch (secondPortalRouteID)
+ case 7:
+ switch (urand(0, 1))
{
case 0:
- for (int i=0;i<9;i++)
- AddWaypoint(i, SecondPortalFirstWPs[i][0]+irand(-1, 1), SecondPortalFirstWPs[i][1]+irand(-1, 1), SecondPortalFirstWPs[i][2], 0);
- me->SetHomePosition(SecondPortalFirstWPs[8][0]+irand(-1, 1), SecondPortalFirstWPs[8][1]+irand(-1, 1), SecondPortalFirstWPs[8][2]+irand(-1, 1), 3.149439f);
+ _lastWaypointId = 8;
+ path = SecondPortalFirstWPs;
break;
case 1:
- for (int i=0;i<8;i++)
- AddWaypoint(i, SecondPortalSecondWPs[i][0]+irand(-1, 1), SecondPortalSecondWPs[i][1]+irand(-1, 1), SecondPortalSecondWPs[i][2], 0);
- me->SetHomePosition(SecondPortalSecondWPs[7][0], SecondPortalSecondWPs[7][1], SecondPortalSecondWPs[7][2], 3.149439f);
+ _lastWaypointId = 7;
+ path = SecondPortalSecondWPs;
break;
}
break;
case 2:
- for (int i=0;i<8;i++)
- AddWaypoint(i, ThirdPortalWPs[i][0]+irand(-1, 1), ThirdPortalWPs[i][1]+irand(-1, 1), ThirdPortalWPs[i][2], 0);
- me->SetHomePosition(ThirdPortalWPs[7][0], ThirdPortalWPs[7][1], ThirdPortalWPs[7][2], 3.149439f);
+ _lastWaypointId = 7;
+ path = ThirdPortalWPs;
break;
- case 3:
- for (int i=0;i<9;i++)
- AddWaypoint(i, FourthPortalWPs[i][0]+irand(-1, 1), FourthPortalWPs[i][1]+irand(-1, 1), FourthPortalWPs[i][2], 0);
- me->SetHomePosition(FourthPortalWPs[8][0], FourthPortalWPs[8][1], FourthPortalWPs[8][2], 3.149439f);
+ case 6:
+ _lastWaypointId = 8;
+ path = FourthPortalWPs;
break;
- case 4:
- for (int i=0;i<6;i++)
- AddWaypoint(i, FifthPortalWPs[i][0]+irand(-1, 1), FifthPortalWPs[i][1]+irand(-1, 1), FifthPortalWPs[i][2], 0);
- me->SetHomePosition(FifthPortalWPs[5][0], FifthPortalWPs[5][1], FifthPortalWPs[5][2], 3.149439f);
+ case 1:
+ _lastWaypointId = 5;
+ path = FifthPortalWPs;
break;
case 5:
- for (int i=0;i<4;i++)
- AddWaypoint(i, SixthPoralWPs[i][0]+irand(-1, 1), SixthPoralWPs[i][1]+irand(-1, 1), SixthPoralWPs[i][2], 0);
- me->SetHomePosition(SixthPoralWPs[3][0], SixthPoralWPs[3][1], SixthPoralWPs[3][2], 3.149439f);
+ _lastWaypointId = 3;
+ path = SixthPoralWPs;
break;
+ default:
+ _lastWaypointId = 0;
+ path = DefaultPortalWPs;
+ break;
+ }
+
+ if (path)
+ {
+ for (uint32 i = 0; i <= _lastWaypointId; i++)
+ AddWaypoint(i, path[i].x + irand(-1, 1), path[i].y + irand(-1, 1), path[i].z, 0);
+ me->SetHomePosition(path[_lastWaypointId].x, path[_lastWaypointId].y, path[_lastWaypointId].z, float(M_PI));
}
- SetDespawnAtEnd(false);
+
Start(true, true);
}
-
- npc_escortAI::UpdateAI(diff);
}
- void JustDied(Unit* /*killer*/) override
+ void WaypointReached(uint32 waypointId) override
{
- instance->SetData(DATA_NPC_PRESENCE_AT_DOOR_REMOVE, 1);
+ if (waypointId == _lastWaypointId)
+ CreatureStartAttackDoor();
}
- void CreatureStartAttackDoor()
+ void EnterCombat(Unit* who) override
{
- me->SetReactState(REACT_PASSIVE);
- DoCast(SPELL_DESTROY_DOOR_SEAL);
- instance->SetData(DATA_NPC_PRESENCE_AT_DOOR_ADD, 1);
+ npc_escortAI::EnterCombat(who);
+ ScheduledTasks();
}
-};
-
-class npc_azure_invader : public CreatureScript
-{
-public:
- npc_azure_invader() : CreatureScript("npc_azure_invader") { }
- struct npc_azure_invaderAI : public violet_hold_trashAI
+ void UpdateEscortAI(uint32 diff) override
{
- npc_azure_invaderAI(Creature* creature) : violet_hold_trashAI(creature)
- {
- Initialize();
- instance = creature->GetInstanceScript();
- }
+ if (_instance->GetData(DATA_MAIN_EVENT_STATE) != IN_PROGRESS)
+ me->CastStop();
- void Initialize()
- {
- uiCleaveTimer = 5000;
- uiImpaleTimer = 4000;
- uiBrutalStrikeTimer = 5000;
- uiSunderArmorTimer = 4000;
- }
+ if (!UpdateVictim())
+ return;
- uint32 uiCleaveTimer;
- uint32 uiImpaleTimer;
- uint32 uiBrutalStrikeTimer;
- uint32 uiSunderArmorTimer;
+ _scheduler.Update(diff,
+ std::bind(&npc_escortAI::DoMeleeAttackIfReady, this));
+ }
- void Reset() override
- {
- Initialize();
- }
+ virtual void ScheduledTasks() { }
- void UpdateAI(uint32 diff) override
- {
- violet_hold_trashAI::UpdateAI(diff);
+ void CreatureStartAttackDoor()
+ {
+ me->SetReactState(REACT_DEFENSIVE);
+ DoCastAOE(SPELL_DESTROY_DOOR_SEAL);
+ }
- if (!UpdateVictim())
- return;
+protected:
+ InstanceScript* _instance;
+ TaskScheduler _scheduler;
- if (me->GetEntry() == NPC_AZURE_INVADER_1)
- {
- if (uiCleaveTimer <= diff)
- {
- DoCastVictim(SPELL_CLEAVE);
- uiCleaveTimer = 5000;
- } else uiCleaveTimer -= diff;
+ uint32 _lastWaypointId;
+};
- if (uiImpaleTimer <= diff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(target, SPELL_IMPALE);
- uiImpaleTimer = 4000;
- } else uiImpaleTimer -= diff;
- }
+class npc_azure_invader : public CreatureScript
+{
+ public:
+ npc_azure_invader() : CreatureScript("npc_azure_invader") { }
- if (me->GetEntry() == NPC_AZURE_INVADER_2)
+ struct npc_azure_invaderAI : public violet_hold_trashAI
+ {
+ npc_azure_invaderAI(Creature* creature) : violet_hold_trashAI(creature) { }
+
+ void ScheduledTasks() override
{
- if (uiBrutalStrikeTimer <= diff)
+ if (me->GetEntry() == NPC_AZURE_INVADER_1)
{
- DoCastVictim(SPELL_BRUTAL_STRIKE);
- uiBrutalStrikeTimer = 5000;
- } else uiBrutalStrikeTimer -= diff;
+ _scheduler.Schedule(Seconds(5), [this](TaskContext task)
+ {
+ DoCastVictim(SPELL_CLEAVE);
+ task.Repeat();
+ });
- if (uiSunderArmorTimer <= diff)
+ _scheduler.Schedule(Seconds(4), [this](TaskContext task)
+ {
+ DoCastVictim(SPELL_IMPALE);
+ task.Repeat();
+ });
+ }
+ else if (me->GetEntry() == NPC_AZURE_INVADER_2)
{
- DoCastVictim(SPELL_SUNDER_ARMOR);
- uiSunderArmorTimer = urand(8000, 10000);
- } else uiSunderArmorTimer -= diff;
+ _scheduler.Schedule(Seconds(5), [this](TaskContext task)
+ {
+ DoCastVictim(SPELL_BRUTAL_STRIKE);
+ task.Repeat();
+ });
- DoMeleeAttackIfReady();
+ _scheduler.Schedule(Seconds(4), [this](TaskContext task)
+ {
+ DoCastVictim(SPELL_SUNDER_ARMOR);
+ task.Repeat(Seconds(8), Seconds(10));
+ });
+ }
}
+ };
- DoMeleeAttackIfReady();
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetVioletHoldAI<npc_azure_invaderAI>(creature);
}
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_azure_invaderAI>(creature);
- }
};
class npc_azure_binder : public CreatureScript
{
-public:
- npc_azure_binder() : CreatureScript("npc_azure_binder") { }
-
- struct npc_azure_binderAI : public violet_hold_trashAI
- {
- npc_azure_binderAI(Creature* creature) : violet_hold_trashAI(creature)
- {
- Initialize();
- instance = creature->GetInstanceScript();
- }
-
- void Initialize()
- {
- uiArcaneExplosionTimer = 5000;
- uiArcainBarrageTimer = 4000;
- uiFrostNovaTimer = 5000;
- uiFrostboltTimer = 4000;
- }
-
- uint32 uiArcaneExplosionTimer;
- uint32 uiArcainBarrageTimer;
- uint32 uiFrostNovaTimer;
- uint32 uiFrostboltTimer;
-
- void Reset() override
- {
- Initialize();
- }
+ public:
+ npc_azure_binder() : CreatureScript("npc_azure_binder") { }
- void UpdateAI(uint32 diff) override
+ struct npc_azure_binderAI : public violet_hold_trashAI
{
- violet_hold_trashAI::UpdateAI(diff);
+ npc_azure_binderAI(Creature* creature) : violet_hold_trashAI(creature) { }
- if (!UpdateVictim())
- return;
-
- if (me->GetEntry() == NPC_AZURE_BINDER_1)
+ void ScheduledTasks() override
{
- if (uiArcaneExplosionTimer <= diff)
- {
- DoCast(SPELL_ARCANE_EXPLOSION);
- uiArcaneExplosionTimer = 5000;
- } else uiArcaneExplosionTimer -= diff;
-
- if (uiArcainBarrageTimer <= diff)
+ if (me->GetEntry() == NPC_AZURE_BINDER_1)
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(target, SPELL_ARCANE_BARRAGE);
- uiArcainBarrageTimer = 6000;
- } else uiArcainBarrageTimer -= diff;
- }
+ _scheduler.Schedule(Seconds(5), [this](TaskContext task)
+ {
+ DoCastAOE(SPELL_ARCANE_EXPLOSION);
+ task.Repeat();
+ });
- if (me->GetEntry() == NPC_AZURE_BINDER_2)
- {
- if (uiFrostNovaTimer <= diff)
+ _scheduler.Schedule(Seconds(4), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f))
+ DoCast(target, SPELL_ARCANE_BARRAGE);
+ task.Repeat(Seconds(6));
+ });
+ }
+ else if (me->GetEntry() == NPC_AZURE_BINDER_2)
{
- DoCast(SPELL_FROST_NOVA);
- uiFrostNovaTimer = 5000;
- } else uiFrostNovaTimer -= diff;
+ _scheduler.Schedule(Seconds(5), [this](TaskContext task)
+ {
+ DoCastAOE(SPELL_FROST_NOVA);
+ task.Repeat();
+ });
- if (uiFrostboltTimer <= diff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(target, SPELL_FROSTBOLT);
- uiFrostboltTimer = 6000;
- } else uiFrostboltTimer -= diff;
+ _scheduler.Schedule(Seconds(4), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f))
+ DoCast(target, SPELL_FROSTBOLT);
+ task.Repeat(Seconds(6));
+ });
+ }
}
+ };
- DoMeleeAttackIfReady();
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetVioletHoldAI<npc_azure_binderAI>(creature);
}
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_azure_binderAI>(creature);
- }
};
class npc_azure_mage_slayer : public CreatureScript
{
-public:
- npc_azure_mage_slayer() : CreatureScript("npc_azure_mage_slayer") { }
-
- struct npc_azure_mage_slayerAI : public violet_hold_trashAI
- {
- npc_azure_mage_slayerAI(Creature* creature) : violet_hold_trashAI(creature)
- {
- Initialize();
- instance = creature->GetInstanceScript();
- }
-
- void Initialize()
- {
- uiArcaneEmpowermentTimer = 5000;
- uiSpellLockTimer = 5000;
- }
-
- uint32 uiArcaneEmpowermentTimer;
- uint32 uiSpellLockTimer;
-
- void Reset() override
- {
- Initialize();
- }
+ public:
+ npc_azure_mage_slayer() : CreatureScript("npc_azure_mage_slayer") { }
- void UpdateAI(uint32 diff) override
+ struct npc_azure_mage_slayerAI : public violet_hold_trashAI
{
- violet_hold_trashAI::UpdateAI(diff);
-
- if (!UpdateVictim())
- return;
+ npc_azure_mage_slayerAI(Creature* creature) : violet_hold_trashAI(creature) { }
- if (me->GetEntry() == NPC_AZURE_MAGE_SLAYER_1)
+ void ScheduledTasks() override
{
- if (uiArcaneEmpowermentTimer <= diff)
+ if (me->GetEntry() == NPC_AZURE_MAGE_SLAYER_1)
{
- DoCast(me, SPELL_ARCANE_EMPOWERMENT);
- uiArcaneEmpowermentTimer = 14000;
- } else uiArcaneEmpowermentTimer -= diff;
- }
-
- if (me->GetEntry() == NPC_AZURE_MAGE_SLAYER_2)
- {
- if (uiSpellLockTimer <= diff)
+ _scheduler.Schedule(Seconds(5), [this](TaskContext task)
+ {
+ DoCast(me, SPELL_ARCANE_EMPOWERMENT);
+ task.Repeat(Seconds(14));
+ });
+ }
+ else if (me->GetEntry() == NPC_AZURE_MAGE_SLAYER_2)
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(target, SPELL_SPELL_LOCK);
- uiSpellLockTimer = 9000;
- } else uiSpellLockTimer -= diff;
+ _scheduler.Schedule(Seconds(5), [this](TaskContext task)
+ {
+ // wrong spellid?
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f))
+ DoCast(target, SPELL_SPELL_LOCK);
+ task.Repeat(Seconds(9));
+ });
+ }
}
+ };
- DoMeleeAttackIfReady();
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetVioletHoldAI<npc_azure_mage_slayerAI>(creature);
}
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_azure_mage_slayerAI>(creature);
- }
};
class npc_azure_raider : public CreatureScript
{
-public:
- npc_azure_raider() : CreatureScript("npc_azure_raider") { }
-
- struct npc_azure_raiderAI : public violet_hold_trashAI
- {
- npc_azure_raiderAI(Creature* creature) : violet_hold_trashAI(creature)
- {
- Initialize();
- instance = creature->GetInstanceScript();
- }
-
- void Initialize()
- {
- uiConcussionBlowTimer = 5000;
- uiMagicReflectionTimer = 8000;
- }
-
- uint32 uiConcussionBlowTimer;
- uint32 uiMagicReflectionTimer;
-
- void Reset() override
- {
- Initialize();
- }
+ public:
+ npc_azure_raider() : CreatureScript("npc_azure_raider") { }
- void UpdateAI(uint32 diff) override
+ struct npc_azure_raiderAI : public violet_hold_trashAI
{
- violet_hold_trashAI::UpdateAI(diff);
+ npc_azure_raiderAI(Creature* creature) : violet_hold_trashAI(creature) { }
- if (!UpdateVictim())
- return;
-
- if (uiConcussionBlowTimer <= diff)
+ void ScheduledTasks() override
{
- DoCastVictim(SPELL_CONCUSSION_BLOW);
- uiConcussionBlowTimer = 5000;
- } else uiConcussionBlowTimer -= diff;
+ _scheduler.Schedule(Seconds(5), [this](TaskContext task)
+ {
+ DoCastVictim(SPELL_CONCUSSION_BLOW);
+ task.Repeat();
+ });
- if (uiMagicReflectionTimer <= diff)
- {
- DoCast(SPELL_MAGIC_REFLECTION);
- uiMagicReflectionTimer = urand(10000, 15000);
- } else uiMagicReflectionTimer -= diff;
+ _scheduler.Schedule(Seconds(8), [this](TaskContext task)
+ {
+ DoCast(me, SPELL_MAGIC_REFLECTION);
+ task.Repeat(Seconds(10), Seconds(15));
+ });
+ }
+ };
- DoMeleeAttackIfReady();
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetVioletHoldAI<npc_azure_raiderAI>(creature);
}
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_azure_raiderAI>(creature);
- }
};
class npc_azure_stalker : public CreatureScript
{
-public:
- npc_azure_stalker() : CreatureScript("npc_azure_stalker") { }
-
- struct npc_azure_stalkerAI : public violet_hold_trashAI
- {
- npc_azure_stalkerAI(Creature* creature) : violet_hold_trashAI(creature)
- {
- Initialize();
- instance = creature->GetInstanceScript();
- }
-
- void Initialize()
- {
- _backstabTimer = 1300;
- _tacticalBlinkTimer = 8000;
- _tacticalBlinkCast = false;
- }
-
- void Reset() override
- {
- Initialize();
- }
+ public:
+ npc_azure_stalker() : CreatureScript("npc_azure_stalker") { }
- void UpdateAI(uint32 diff) override
+ struct npc_azure_stalkerAI : public violet_hold_trashAI
{
- violet_hold_trashAI::UpdateAI(diff);
-
- if (!UpdateVictim())
- return;
+ npc_azure_stalkerAI(Creature* creature) : violet_hold_trashAI(creature) { }
- if (!_tacticalBlinkCast)
+ void ScheduledTasks() override
{
- if (_tacticalBlinkTimer <= diff)
+ _scheduler.Schedule(Seconds(8), [this](TaskContext task)
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40, true))
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f))
DoCast(target, SPELL_TACTICAL_BLINK);
- _tacticalBlinkTimer = 6000;
- _tacticalBlinkCast = true;
- } else _tacticalBlinkTimer -= diff;
- }
- else
- {
- if (_backstabTimer <= diff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_NEAREST, 0, 10, true))
- DoCast(target, SPELL_BACKSTAB);
- _tacticalBlinkCast = false;
- _backstabTimer =1300;
- } else _backstabTimer -= diff;
+ task.Schedule(Milliseconds(1300), [this](TaskContext /*task*/)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_NEAREST, 0, 5.0f))
+ DoCast(target, SPELL_BACKSTAB);
+ });
+
+ task.Repeat();
+ });
}
+ };
- DoMeleeAttackIfReady();
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetVioletHoldAI<npc_azure_stalkerAI>(creature);
}
-
- private:
- uint32 _backstabTimer;
- uint32 _tacticalBlinkTimer;
- bool _tacticalBlinkCast;
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_azure_stalkerAI>(creature);
- }
};
class npc_azure_spellbreaker : public CreatureScript
{
-public:
- npc_azure_spellbreaker() : CreatureScript("npc_azure_spellbreaker") { }
+ public:
+ npc_azure_spellbreaker() : CreatureScript("npc_azure_spellbreaker") { }
- struct npc_azure_spellbreakerAI : public violet_hold_trashAI
- {
- npc_azure_spellbreakerAI(Creature* creature) : violet_hold_trashAI(creature)
+ struct npc_azure_spellbreakerAI : public violet_hold_trashAI
{
- Initialize();
- instance = creature->GetInstanceScript();
- }
+ npc_azure_spellbreakerAI(Creature* creature) : violet_hold_trashAI(creature) { }
- void Initialize()
- {
- uiArcaneBlastTimer = 5000;
- uiSlowTimer = 4000;
- uiChainsOfIceTimer = 5000;
- uiConeOfColdTimer = 4000;
- }
+ void ScheduledTasks() override
+ {
+ if (me->GetEntry() == NPC_AZURE_SPELLBREAKER_1)
+ {
+ _scheduler.Schedule(Seconds(5), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f))
+ DoCast(target, SPELL_ARCANE_BLAST);
+ task.Repeat(Seconds(6));
+ });
- uint32 uiArcaneBlastTimer;
- uint32 uiSlowTimer;
- uint32 uiChainsOfIceTimer;
- uint32 uiConeOfColdTimer;
+ _scheduler.Schedule(Seconds(4), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f))
+ DoCast(target, SPELL_SLOW);
+ task.Repeat(Seconds(5));
+ });
+ }
+ else if (me->GetEntry() == NPC_AZURE_SPELLBREAKER_2)
+ {
+ _scheduler.Schedule(Seconds(5), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f))
+ DoCast(target, SPELL_CHAINS_OF_ICE);
+ task.Repeat(Seconds(7));
+ });
- void Reset() override
- {
- Initialize();
- }
+ _scheduler.Schedule(Seconds(4), [this](TaskContext task)
+ {
+ DoCast(me, SPELL_CONE_OF_COLD);
+ task.Repeat(Seconds(5));
+ });
+ }
+ }
+ };
- void UpdateAI(uint32 diff) override
+ CreatureAI* GetAI(Creature* creature) const override
{
- violet_hold_trashAI::UpdateAI(diff);
-
- if (!UpdateVictim())
- return;
+ return GetVioletHoldAI<npc_azure_spellbreakerAI>(creature);
+ }
+};
- if (me->GetEntry() == NPC_AZURE_SPELLBREAKER_1)
- {
- if (uiArcaneBlastTimer <= diff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(target, SPELL_ARCANE_BLAST);
- uiArcaneBlastTimer = 6000;
- } else uiArcaneBlastTimer -= diff;
+class npc_azure_captain : public CreatureScript
+{
+ public:
+ npc_azure_captain() : CreatureScript("npc_azure_captain") { }
- if (uiSlowTimer <= diff)
- {
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(target, SPELL_SLOW);
- uiSlowTimer = 5000;
- } else uiSlowTimer -= diff;
- }
+ struct npc_azure_captainAI : public violet_hold_trashAI
+ {
+ npc_azure_captainAI(Creature* creature) : violet_hold_trashAI(creature) { }
- if (me->GetEntry() == NPC_AZURE_SPELLBREAKER_2)
+ void ScheduledTasks() override
{
- if (uiChainsOfIceTimer <= diff)
+ _scheduler.Schedule(Seconds(5), [this](TaskContext task)
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(target, SPELL_CHAINS_OF_ICE);
- uiChainsOfIceTimer = 7000;
- } else uiChainsOfIceTimer -= diff;
+ DoCastVictim(SPELL_MORTAL_STRIKE);
+ task.Repeat();
+ });
- if (uiConeOfColdTimer <= diff)
+ _scheduler.Schedule(Seconds(8), [this](TaskContext task)
{
- DoCast(SPELL_CONE_OF_COLD);
- uiConeOfColdTimer = 5000;
- } else uiConeOfColdTimer -= diff;
+ DoCast(me, SPELL_WHIRLWIND_OF_STEEL);
+ task.Repeat();
+ });
}
+ };
- DoMeleeAttackIfReady();
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetVioletHoldAI<npc_azure_captainAI>(creature);
}
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_azure_spellbreakerAI>(creature);
- }
};
-class npc_azure_captain : public CreatureScript
+class npc_azure_sorceror : public CreatureScript
{
-public:
- npc_azure_captain() : CreatureScript("npc_azure_captain") { }
+ public:
+ npc_azure_sorceror() : CreatureScript("npc_azure_sorceror") { }
- struct npc_azure_captainAI : public violet_hold_trashAI
- {
- npc_azure_captainAI(Creature* creature) : violet_hold_trashAI(creature)
+ struct npc_azure_sorcerorAI : public violet_hold_trashAI
{
- Initialize();
- instance = creature->GetInstanceScript();
- }
+ npc_azure_sorcerorAI(Creature* creature) : violet_hold_trashAI(creature) { }
- void Initialize()
- {
- uiMortalStrikeTimer = 5000;
- uiWhirlwindTimer = 8000;
- }
+ void ScheduledTasks() override
+ {
+ _scheduler.Schedule(Seconds(4), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 35.0f))
+ DoCast(target, SPELL_ARCANE_STREAM);
+ task.Repeat(Seconds(5), Seconds(10));
+ });
- uint32 uiMortalStrikeTimer;
- uint32 uiWhirlwindTimer;
+ _scheduler.Schedule(Seconds(), Seconds(), [this](TaskContext task)
+ {
+ DoCastAOE(SPELL_MANA_DETONATION);
+ task.Repeat(Seconds(2), Seconds(6));
+ });
+ }
+ };
- void Reset() override
+ CreatureAI* GetAI(Creature* creature) const override
{
- Initialize();
+ return GetVioletHoldAI<npc_azure_sorcerorAI>(creature);
}
+};
+
+class npc_violet_hold_defense_system : public CreatureScript
+{
+ public:
+ npc_violet_hold_defense_system() : CreatureScript("npc_violet_hold_defense_system") { }
- void UpdateAI(uint32 diff) override
+ struct npc_violet_hold_defense_systemAI : public ScriptedAI
{
- violet_hold_trashAI::UpdateAI(diff);
+ npc_violet_hold_defense_systemAI(Creature* creature) : ScriptedAI(creature) { }
- if (!UpdateVictim())
- return;
+ void Reset() override
+ {
+ ScheduledTasks();
+ me->DespawnOrUnsummon(7000);
+ }
- if (uiMortalStrikeTimer <= diff)
+ void ScheduledTasks()
{
- DoCastVictim(SPELL_MORTAL_STRIKE);
- uiMortalStrikeTimer = 5000;
- } else uiMortalStrikeTimer -= diff;
+ _scheduler.Schedule(Seconds(4), [this](TaskContext task)
+ {
+ DoCastAOE(SPELL_ARCANE_LIGHTNING_DAMAGE);
+ DoCastAOE(SPELL_ARCANE_LIGHTNING_DUMMY);
+ if (task.GetRepeatCounter() == 2)
+ DoCastAOE(SPELL_ARCANE_LIGHTNING_INSTAKILL);
+ else
+ task.Repeat(Seconds(1));
+ });
+ }
- if (uiWhirlwindTimer <= diff)
+ void UpdateAI(uint32 diff) override
{
- DoCast(me, SPELL_WHIRLWIND_OF_STEEL);
- uiWhirlwindTimer = 8000;
- } else uiWhirlwindTimer -= diff;
+ _scheduler.Update(diff);
+ }
- DoMeleeAttackIfReady();
- }
- };
+ private:
+ TaskScheduler _scheduler;
+ };
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_azure_captainAI>(creature);
- }
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_violet_hold_defense_systemAI(creature);
+ }
};
-class npc_azure_sorceror : public CreatureScript
+class go_activation_crystal : public GameObjectScript
{
-public:
- npc_azure_sorceror() : CreatureScript("npc_azure_sorceror") { }
-
- struct npc_azure_sorcerorAI : public violet_hold_trashAI
- {
- npc_azure_sorcerorAI(Creature* creature) : violet_hold_trashAI(creature)
- {
- Initialize();
- instance = creature->GetInstanceScript();
- }
+ public:
+ go_activation_crystal() : GameObjectScript("go_activation_crystal") { }
- void Initialize()
+ bool OnGossipHello(Player* player, GameObject* /*go*/) override
{
- uiArcaneStreamTimer = 4000;
- uiArcaneStreamTimerStartingValueHolder = uiArcaneStreamTimer;
- uiManaDetonationTimer = 5000;
+ player->CastSpell(player, SPELL_CRYSTAL_ACTIVATION, true);
+ return false;
}
+};
- uint32 uiArcaneStreamTimer;
- uint32 uiArcaneStreamTimerStartingValueHolder;
- uint32 uiManaDetonationTimer;
-
- void Reset() override
- {
- Initialize();
- }
+// 58040 - Destroy Door Seal
+class spell_violet_hold_destroy_door_seal : public SpellScriptLoader
+{
+ public:
+ spell_violet_hold_destroy_door_seal() : SpellScriptLoader("spell_violet_hold_destroy_door_seal") { }
- void UpdateAI(uint32 diff) override
+ class spell_violet_hold_destroy_door_seal_AuraScript : public AuraScript
{
- violet_hold_trashAI::UpdateAI(diff);
+ PrepareAuraScript(spell_violet_hold_destroy_door_seal_AuraScript);
- if (!UpdateVictim())
- return;
-
- if (uiArcaneStreamTimer <= diff)
+ bool Load() override
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(target, SPELL_ARCANE_STREAM);
- uiArcaneStreamTimer = urand(0, 5000)+5000;
- uiArcaneStreamTimerStartingValueHolder = uiArcaneStreamTimer;
- } else uiArcaneStreamTimer -= diff;
+ _instance = GetUnitOwner()->GetInstanceScript();
+ return _instance != nullptr;
+ }
- if (uiManaDetonationTimer <= diff && uiArcaneStreamTimer >=1500 && uiArcaneStreamTimer <= uiArcaneStreamTimerStartingValueHolder/2)
+ void PeriodicTick(AuraEffect const* /*aurEff*/)
{
- DoCast(SPELL_MANA_DETONATION);
- uiManaDetonationTimer = urand(2000, 6000);
- } else uiManaDetonationTimer -= diff;
-
- DoMeleeAttackIfReady();
- }
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_azure_sorcerorAI>(creature);
- }
-};
+ PreventDefaultAction();
+ if (uint32 integrity = _instance->GetData(DATA_DOOR_INTEGRITY))
+ _instance->SetData(DATA_DOOR_INTEGRITY, integrity - 1);
+ }
-class npc_violet_hold_arcane_sphere : public CreatureScript
-{
-public:
- npc_violet_hold_arcane_sphere() : CreatureScript("npc_violet_hold_arcane_sphere") { }
+ void Register() override
+ {
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_violet_hold_destroy_door_seal_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
+ }
- struct npc_violet_hold_arcane_sphereAI : public ScriptedAI
- {
- npc_violet_hold_arcane_sphereAI(Creature* creature) : ScriptedAI(creature)
- {
- Initialize();
- }
+ private:
+ InstanceScript* _instance = nullptr;
+ };
- void Initialize()
+ AuraScript* GetAuraScript() const override
{
- DespawnTimer = 3000;
+ return new spell_violet_hold_destroy_door_seal_AuraScript();
}
+};
- uint32 DespawnTimer;
+// 58008 - Portal Periodic
+class spell_violet_hold_portal_periodic : public SpellScriptLoader
+{
+ public:
+ spell_violet_hold_portal_periodic() : SpellScriptLoader("spell_violet_hold_portal_periodic") { }
- void Reset() override
+ class spell_violet_hold_portal_periodic_AuraScript : public AuraScript
{
- Initialize();
+ PrepareAuraScript(spell_violet_hold_portal_periodic_AuraScript);
- me->SetDisableGravity(true);
- DoCast(me, SPELL_ARCANE_SPHERE_PASSIVE, true);
- }
+ void PeriodicTick(AuraEffect const* aurEff)
+ {
+ PreventDefaultAction();
+ if (GetTarget()->IsAIEnabled)
+ GetTarget()->GetAI()->SetData(DATA_PORTAL_PERIODIC_TICK, aurEff->GetTickNumber());
+ }
- void EnterCombat(Unit * /*who*/) override { }
+ void Register() override
+ {
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_violet_hold_portal_periodic_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
+ }
+ };
- void UpdateAI(uint32 diff) override
+ AuraScript* GetAuraScript() const override
{
- if (DespawnTimer <= diff)
- me->Kill(me);
- else
- DespawnTimer -= diff;
+ return new spell_violet_hold_portal_periodic_AuraScript();
}
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_violet_hold_arcane_sphereAI(creature);
- }
};
-class go_activation_crystal : public GameObjectScript
+// 62138 - Teleport to Inside Violet Hold
+class spell_violet_hold_teleport_player : public SpellScriptLoader
{
-public:
- go_activation_crystal() : GameObjectScript("go_activation_crystal") { }
+ public:
+ spell_violet_hold_teleport_player() : SpellScriptLoader("spell_violet_hold_teleport_player") { }
- bool OnGossipHello(Player * /*player*/, GameObject* go) override
- {
- go->EventInform(EVENT_ACTIVATE_CRYSTAL);
- return false;
- }
-};
+ class spell_violet_hold_teleport_player_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_violet_hold_teleport_player_SpellScript);
-class spell_crystal_activation : public SpellScriptLoader
-{
-public:
- spell_crystal_activation() : SpellScriptLoader("spell_crystal_activation") { }
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_TELEPORT_PLAYER_EFFECT))
+ return false;
+ return true;
+ }
- class spell_crystal_activation_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_crystal_activation_SpellScript);
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ if (Unit* target = GetHitUnit())
+ target->CastSpell(target, SPELL_TELEPORT_PLAYER_EFFECT, true);
+ }
- void HandleSendEvent(SpellEffIndex effIndex)
- {
- if (GetHitUnit()->GetEntry() == NPC_VIOLET_HOLD_GUARD)
- PreventHitDefaultEffect(effIndex);
- }
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_violet_hold_teleport_player_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ }
+ };
- void Register() override
+ SpellScript* GetSpellScript() const override
{
- OnEffectHitTarget += SpellEffectFn(spell_crystal_activation_SpellScript::HandleSendEvent, EFFECT_0, SPELL_EFFECT_SEND_EVENT);
+ return new spell_violet_hold_teleport_player_SpellScript();
}
- };
-
- SpellScript* GetSpellScript() const override
- {
- return new spell_crystal_activation_SpellScript();
- }
};
void AddSC_violet_hold()
{
new npc_sinclari_vh();
- new npc_teleportation_portal_vh();
+ new npc_violet_hold_teleportation_portal();
+ new npc_violet_hold_teleportation_portal_elite();
+ new npc_violet_hold_teleportation_portal_intro();
new npc_azure_invader();
new npc_azure_spellbreaker();
new npc_azure_binder();
@@ -1520,7 +1431,9 @@ void AddSC_violet_hold()
new npc_azure_raider();
new npc_azure_stalker();
new npc_azure_saboteur();
- new npc_violet_hold_arcane_sphere();
+ new npc_violet_hold_defense_system();
new go_activation_crystal();
- new spell_crystal_activation();
+ new spell_violet_hold_destroy_door_seal();
+ new spell_violet_hold_portal_periodic();
+ new spell_violet_hold_teleport_player();
}
diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.h b/src/server/scripts/Northrend/VioletHold/violet_hold.h
index 2bd90672024..113a3c46ea0 100644
--- a/src/server/scripts/Northrend/VioletHold/violet_hold.h
+++ b/src/server/scripts/Northrend/VioletHold/violet_hold.h
@@ -15,44 +15,56 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#ifndef DEF_VIOLET_HOLD_H
-#define DEF_VIOLET_HOLD_H
+#ifndef VIOLET_HOLD_H_
+#define VIOLET_HOLD_H_
+#define VioletHoldScriptName "instance_violet_hold"
#define DataHeader "VH"
-uint32 const EncounterCount = 3;
+uint32 const EncounterCount = 3 + 6;
+
+// Defined in instance_violet_hold.cpp
+extern Position const DefenseSystemLocation;
+uint8 const PortalIntroCount = 3;
+extern Position const PortalIntroPositions[];
+
+/*
+ * Violet hold bosses:
+ *
+ * 1 - Moragg
+ * 2 - Erekem
+ * 3 - Ichoron
+ * 4 - Lavanthor
+ * 5 - Xevozz
+ * 6 - Zuramat
+ * 7 - Cyanigosa
+ */
enum Data
{
// Main encounters
- DATA_1ST_BOSS_EVENT,
- DATA_2ND_BOSS_EVENT,
- DATA_CYANIGOSA,
+ DATA_1ST_BOSS = 0,
+ DATA_2ND_BOSS = 1,
+ DATA_CYANIGOSA = 2,
+ // Bosses
+ DATA_MORAGG = 3,
+ DATA_EREKEM = 4,
+ DATA_ICHORON = 5,
+ DATA_LAVANTHOR = 6,
+ DATA_XEVOZZ = 7,
+ DATA_ZURAMAT = 8,
// Misc
+ DATA_MAIN_EVENT_STATE,
DATA_WAVE_COUNT,
- DATA_REMOVE_NPC,
- DATA_PORTAL_LOCATION,
DATA_DOOR_INTEGRITY,
- DATA_NPC_PRESENCE_AT_DOOR,
- DATA_NPC_PRESENCE_AT_DOOR_ADD,
- DATA_NPC_PRESENCE_AT_DOOR_REMOVE,
+ DATA_PORTAL_LOCATION,
DATA_START_BOSS_ENCOUNTER,
- DATA_FIRST_BOSS,
- DATA_SECOND_BOSS,
- DATA_ACTIVATE_CRYSTAL,
- DATA_MAIN_EVENT_PHASE,
DATA_DEFENSELESS,
// Bosses
- DATA_MORAGG,
- DATA_EREKEM,
DATA_EREKEM_GUARD_1,
DATA_EREKEM_GUARD_2,
- DATA_ICHORON,
- DATA_LAVANTHOR,
- DATA_XEVOZZ,
- DATA_ZURAMAT,
// Cells
DATA_MORAGG_CELL,
@@ -67,43 +79,43 @@ enum Data
// Misc
DATA_MAIN_DOOR,
DATA_SINCLARI,
- DATA_TELEPORTATION_PORTAL,
- DATA_SABOTEUR_PORTAL,
- DATA_ADD_TRASH_MOB,
- DATA_DEL_TRASH_MOB
-};
-
-enum Bosses
-{
- BOSS_NONE, // 0 used as marker for not yet randomized
- BOSS_MORAGG,
- BOSS_EREKEM,
- BOSS_ICHORON,
- BOSS_LAVANTHOR,
- BOSS_XEVOZZ,
- BOSS_ZURAMAT,
- BOSS_CYANIGOSA
+ DATA_SINCLARI_TRIGGER,
+ DATA_HANDLE_CELLS
};
enum CreaturesIds
{
- NPC_TELEPORTATION_PORTAL = 31011,
+ NPC_TELEPORTATION_PORTAL = 30679,
+ NPC_TELEPORTATION_PORTAL_ELITE = 32174,
+ NPC_TELEPORTATION_PORTAL_INTRO = 31011,
NPC_PORTAL_GUARDIAN = 30660,
NPC_PORTAL_KEEPER = 30695,
NPC_XEVOZZ = 29266,
NPC_LAVANTHOR = 29312,
NPC_ICHORON = 29313,
+ NPC_ICHOR_GLOBULE = 29321,
+ NPC_ICHORON_SUMMON_TARGET = 29326,
NPC_ZURAMAT = 29314,
+ NPC_VOID_SENTRY = 29364,
+ NPC_VOID_SENTRY_BALL = 29365,
NPC_EREKEM = 29315,
NPC_EREKEM_GUARD = 29395,
NPC_MORAGG = 29316,
+
+ NPC_DUMMY_XEVOZZ = 32231,
+ NPC_DUMMY_LAVANTHOR = 32237,
+ NPC_DUMMY_ICHORON = 32234,
+ NPC_DUMMY_ZURAMAT = 32230,
+ NPC_DUMMY_EREKEM = 32226,
+ NPC_DUMMY_EREKEM_GUARD = 32228,
+ NPC_DUMMY_MORAGG = 32235,
+
NPC_CYANIGOSA = 31134,
NPC_SINCLARI = 30658,
+ NPC_SINCLARI_TRIGGER = 32204,
NPC_SABOTEOUR = 31079,
NPC_VIOLET_HOLD_GUARD = 30659,
- NPC_DEFENSE_SYSTEM = 30837,
- NPC_VOID_SENTRY = 29364,
- NPC_VOID_SENTRY_BALL = 29365
+ NPC_DEFENSE_SYSTEM = 30837
};
enum GameObjectIds
@@ -117,13 +129,13 @@ enum GameObjectIds
GO_EREKEM_GUARD_1_DOOR = 191563,
GO_EREKEM_GUARD_2_DOOR = 191562,
GO_MORAGG_DOOR = 191606,
- GO_INTRO_ACTIVATION_CRYSTAL = 193615,
- GO_ACTIVATION_CRYSTAL = 193611
+ GO_ACTIVATION_CRYSTAL = 193611,
+ GO_INTRO_ACTIVATION_CRYSTAL = 193615
};
enum WorldStateIds
{
- WORLD_STATE_VH = 3816,
+ WORLD_STATE_VH_SHOW = 3816,
WORLD_STATE_VH_PRISON_STATE = 3815,
WORLD_STATE_VH_WAVE_COUNT = 3810,
};
@@ -133,4 +145,16 @@ enum Events
EVENT_ACTIVATE_CRYSTAL = 20001
};
-#endif
+enum InstanceMisc
+{
+ ACTION_SINCLARI_OUTRO = 1,
+ POINT_INTRO = 1
+};
+
+template<class AI>
+inline AI* GetVioletHoldAI(Creature* creature)
+{
+ return GetInstanceAI<AI>(creature, VioletHoldScriptName);
+}
+
+#endif // VIOLET_HOLD_H_
diff --git a/src/server/scripts/Northrend/zone_borean_tundra.cpp b/src/server/scripts/Northrend/zone_borean_tundra.cpp
index eef993f7a7d..511ddcff5fa 100644
--- a/src/server/scripts/Northrend/zone_borean_tundra.cpp
+++ b/src/server/scripts/Northrend/zone_borean_tundra.cpp
@@ -1818,7 +1818,7 @@ public:
player->FailQuest(QUEST_GET_ME_OUTA_HERE);
}
- void UpdateEscortAI(const uint32 /*diff*/) override
+ void UpdateEscortAI(uint32 /*diff*/) override
{
if (GetAttack() && UpdateVictim())
{
diff --git a/src/server/scripts/Northrend/zone_howling_fjord.cpp b/src/server/scripts/Northrend/zone_howling_fjord.cpp
index fe72a2cedf7..ba69a1385d5 100644
--- a/src/server/scripts/Northrend/zone_howling_fjord.cpp
+++ b/src/server/scripts/Northrend/zone_howling_fjord.cpp
@@ -98,7 +98,7 @@ public:
player->FailQuest(QUEST_TRAIL_OF_FIRE);
}
- void UpdateEscortAI(const uint32 diff) override
+ void UpdateEscortAI(uint32 diff) override
{
if (HealthBelowPct(75))
{
diff --git a/src/server/scripts/Northrend/zone_sholazar_basin.cpp b/src/server/scripts/Northrend/zone_sholazar_basin.cpp
index 1e998b78c03..e0c7e4b57a7 100644
--- a/src/server/scripts/Northrend/zone_sholazar_basin.cpp
+++ b/src/server/scripts/Northrend/zone_sholazar_basin.cpp
@@ -621,17 +621,17 @@ public:
enum MiscLifewarden
{
- NPC_PRESENCE = 28563, // Freya's Presence
- NPC_SABOTEUR = 28538, // Cultist Saboteur
- NPC_SERVANT = 28320, // Servant of Freya
+ NPC_PRESENCE = 28563, // Freya's Presence
+ NPC_SABOTEUR = 28538, // Cultist Saboteur
+ NPC_SERVANT = 28320, // Servant of Freya
- WHISPER_ACTIVATE = 0,
+ WHISPER_ACTIVATE = 0,
- SPELL_FREYA_DUMMY = 51318,
- SPELL_LIFEFORCE = 51395,
- SPELL_FREYA_DUMMY_TRIGGER = 51335,
- SPELL_LASHER_EMERGE = 48195,
- SPELL_WILD_GROWTH = 52948,
+ SPELL_FREYA_DUMMY = 51318,
+ SPELL_LIFEFORCE = 51395,
+ SPELL_FREYA_DUMMY_TRIGGER = 51335,
+ SPELL_LASHER_EMERGE = 48195,
+ SPELL_WILD_GROWTH = 52948,
};
class spell_q12620_the_lifewarden_wrath : public SpellScriptLoader
@@ -701,25 +701,25 @@ public:
enum KickWhatKick
{
- NPC_LUCKY_WILHELM = 28054,
- NPC_APPLE = 28053,
- NPC_DROSTAN = 28328,
- NPC_CRUNCHY = 28346,
- NPC_THICKBIRD = 28093,
-
- SPELL_HIT_APPLE = 51331,
- SPELL_MISS_APPLE = 51332,
- SPELL_MISS_BIRD_APPLE = 51366,
- SPELL_APPLE_FALL = 51371,
- SPELL_BIRD_FALL = 51369,
-
- EVENT_MISS = 0,
- EVENT_HIT = 1,
- EVENT_MISS_BIRD = 2,
-
- SAY_WILHELM_MISS = 0,
- SAY_WILHELM_HIT = 1,
- SAY_DROSTAN_REPLY_MISS = 0,
+ NPC_LUCKY_WILHELM = 28054,
+ NPC_APPLE = 28053,
+ NPC_DROSTAN = 28328,
+ NPC_CRUNCHY = 28346,
+ NPC_THICKBIRD = 28093,
+
+ SPELL_HIT_APPLE = 51331,
+ SPELL_MISS_APPLE = 51332,
+ SPELL_MISS_BIRD_APPLE = 51366,
+ SPELL_APPLE_FALL = 51371,
+ SPELL_BIRD_FALL = 51369,
+
+ EVENT_MISS = 0,
+ EVENT_HIT = 1,
+ EVENT_MISS_BIRD = 2,
+
+ SAY_WILHELM_MISS = 0,
+ SAY_WILHELM_HIT = 1,
+ SAY_DROSTAN_REPLY_MISS = 0,
};
class spell_q12589_shoot_rjr : public SpellScriptLoader
@@ -799,8 +799,6 @@ public:
wilhelm->AI()->Talk(SAY_WILHELM_HIT);
if (Player* player = shooter->ToPlayer())
player->KilledMonsterCredit(NPC_APPLE);
- apple->DespawnOrUnsummon();
-
break;
}
}
@@ -827,11 +825,11 @@ may be easily converted to SAI when they get.*/
enum SongOfWindAndWater
{
// Spells
- SPELL_DEVOUR_WIND = 52862,
- SPELL_DEVOUR_WATER = 52864,
+ SPELL_DEVOUR_WIND = 52862,
+ SPELL_DEVOUR_WATER = 52864,
// NPCs
- NPC_HAIPHOON_WATER = 28999,
- NPC_HAIPHOON_AIR = 28985
+ NPC_HAIPHOON_WATER = 28999,
+ NPC_HAIPHOON_AIR = 28985
};
class npc_haiphoon : public CreatureScript
@@ -882,7 +880,7 @@ enum ReconnaissanceFlight
VIC_SAY_6 = 6,
PLANE_EMOTE = 0,
- SPELL_ENGINE = 52255, // Engine on Fire
+ SPELL_ENGINE = 52255, // Engine on Fire
SPELL_LAND = 52226, // Land Flying Machine
SPELL_CREDIT = 53328 // Land Flying Machine Credit
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp
index 9667b4e3bb0..80cc2028cb3 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp
@@ -136,7 +136,7 @@ class boss_ambassador_hellmaw : public CreatureScript
Talk(SAY_DEATH);
}
- void UpdateEscortAI(uint32 const diff) override
+ void UpdateEscortAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp
index 1657b178327..d7ba0a34939 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/instance_serpent_shrine.cpp
@@ -275,8 +275,8 @@ class instance_serpent_shrine : public InstanceMapScript
if (data == DONE)
{
HandleGameObject(BridgePart[0], true);
- HandleGameObject(BridgePart[0], true);
- HandleGameObject(BridgePart[0], true);
+ HandleGameObject(BridgePart[1], true);
+ HandleGameObject(BridgePart[2], true);
}
break;
case DATA_TRASH:
diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/shattered_halls.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/shattered_halls.cpp
index 3986e50877f..8e56df071c9 100644
--- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/shattered_halls.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/shattered_halls.cpp
@@ -146,8 +146,6 @@ class boss_shattered_executioner : public CreatureScript
me->RemoveLootMode(LOOT_MODE_HARD_MODE_2);
case 1:
me->RemoveLootMode(LOOT_MODE_HARD_MODE_3);
- default:
- break;
}
}
}
diff --git a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp
index d140b41a8f8..8549fe5030f 100644
--- a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp
+++ b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp
@@ -407,10 +407,483 @@ public:
}
};
+enum ExorcismSpells
+{
+ SPELL_JULES_GOES_PRONE = 39283,
+ SPELL_JULES_THREATENS_AURA = 39284,
+ SPELL_JULES_GOES_UPRIGHT = 39294,
+ SPELL_JULES_VOMITS_AURA = 39295,
+
+ SPELL_BARADAS_COMMAND = 39277,
+ SPELL_BARADA_FALTERS = 39278,
+};
+
+enum ExorcismTexts
+{
+ SAY_BARADA_1 = 0,
+ SAY_BARADA_2 = 1,
+ SAY_BARADA_3 = 2,
+ SAY_BARADA_4 = 3,
+ SAY_BARADA_5 = 4,
+ SAY_BARADA_6 = 5,
+ SAY_BARADA_7 = 6,
+ SAY_BARADA_8 = 7,
+
+ SAY_JULES_1 = 0,
+ SAY_JULES_2 = 1,
+ SAY_JULES_3 = 2,
+ SAY_JULES_4 = 3,
+ SAY_JULES_5 = 4,
+};
+
+Position const exorcismPos[11] =
+{
+ { -707.123f, 2751.686f, 101.592f, 4.577416f }, //Barada Waypoint-1 0
+ { -710.731f, 2749.075f, 101.592f, 1.513286f }, //Barada Cast position 1
+ { -710.332f, 2754.394f, 102.948f, 3.207566f }, //Jules 2
+ { -714.261f, 2747.754f, 103.391f, 0.0f }, //Jules Waypoint-1 3
+ { -713.113f, 2750.194f, 103.391f, 0.0f }, //Jules Waypoint-2 4
+ { -710.385f, 2750.896f, 103.391f, 0.0f }, //Jules Waypoint-3 5
+ { -708.309f, 2750.062f, 103.391f, 0.0f }, //Jules Waypoint-4 6
+ { -707.401f, 2747.696f, 103.391f, 0.0f }, //Jules Waypoint-5 7
+ { -708.591f, 2745.266f, 103.391f, 0.0f }, //Jules Waypoint-6 8
+ { -710.597f, 2744.035f, 103.391f, 0.0f }, //Jules Waypoint-7 9
+ { -713.089f, 2745.302f, 103.391f, 0.0f }, //Jules Waypoint-8 10
+};
+
+enum ExorcismMisc
+{
+ NPC_DARKNESS_RELEASED = 22507,
+ NPC_FOUL_PURGE = 22506,
+ NPC_COLONEL_JULES = 22432,
+
+ BARADAS_GOSSIP_MESSAGE = 10683,
+
+ QUEST_THE_EXORCISM_OF_COLONEL_JULES = 10935,
+
+ ACTION_START_EVENT = 1,
+ ACTION_JULES_HOVER = 2,
+ ACTION_JULES_FLIGHT = 3,
+ ACTION_JULES_MOVE_HOME = 4,
+};
+
+enum ExorcismEvents
+{
+ EVENT_BARADAS_TALK = 1,
+
+ //Colonel Jules
+ EVENT_SUMMON_SKULL = 1,
+};
+
+/*######
+## npc_barada
+######*/
+
+class npc_barada : public CreatureScript
+{
+public:
+ npc_barada() : CreatureScript("npc_barada") { }
+
+ struct npc_baradaAI : public ScriptedAI
+ {
+ npc_baradaAI(Creature* creature) : ScriptedAI(creature)
+ {
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ step = 0;
+ }
+
+ void Reset() override
+ {
+ events.Reset();
+ Initialize();
+
+ playerGUID.Clear();
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
+ }
+
+ void sGossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
+ {
+ player->PlayerTalkClass->ClearMenus();
+ switch (gossipListId)
+ {
+ case 1:
+ player->PlayerTalkClass->SendCloseGossip();
+ me->AI()->Talk(SAY_BARADA_1);
+ me->AI()->DoAction(ACTION_START_EVENT);
+ break;
+ default:
+ break;
+ }
+ }
+
+ void DoAction(int32 action) override
+ {
+ if (action == ACTION_START_EVENT)
+ {
+ if (Creature* jules = me->FindNearestCreature(NPC_COLONEL_JULES, 20.0f, true))
+ {
+ julesGUID = jules->GetGUID();
+ jules->AI()->Talk(SAY_JULES_1);
+ }
+
+ me->GetMotionMaster()->MovePoint(0, exorcismPos[1]);
+ Talk(SAY_BARADA_2);
+
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
+ }
+ }
+
+ void MovementInform(uint32 type, uint32 id) override
+ {
+ if (type != POINT_MOTION_TYPE)
+ return;
+
+ if (id == 0)
+ me->GetMotionMaster()->MovePoint(1, exorcismPos[1]);
+
+ if (id == 1)
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 2000);
+ }
+
+ void JustDied(Unit* /*killer*/) override
+ {
+ if (Creature* jules = ObjectAccessor::GetCreature(*me, julesGUID))
+ {
+ jules->AI()->DoAction(ACTION_JULES_MOVE_HOME);
+ jules->RemoveAllAuras();
+ }
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ events.Update(diff);
+
+ while (uint32 eventId = events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_BARADAS_TALK:
+ switch (step)
+ {
+ case 0:
+ me->SetFacingTo(1.513286f);
+
+ me->HandleEmoteCommand(EMOTE_ONESHOT_KNEEL);
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 3000);
+ step++;
+ break;
+ case 1:
+ DoCast(SPELL_BARADAS_COMMAND);
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 5000);
+ step++;
+ break;
+ case 2:
+ Talk(SAY_BARADA_3);
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 7000);
+ step++;
+ break;
+ case 3:
+ if (Creature* jules = ObjectAccessor::GetCreature(*me, julesGUID))
+ jules->AI()->Talk(SAY_JULES_2);
+
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 18000);
+ step++;
+ break;
+ case 4:
+ DoCast(SPELL_BARADA_FALTERS);
+ me->HandleEmoteCommand(EMOTE_STAND_STATE_NONE);
+
+ if (Creature* jules = ObjectAccessor::GetCreature(*me, julesGUID))
+ jules->AI()->DoAction(ACTION_JULES_HOVER);
+
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 11000);
+ step++;
+ break;
+ case 5:
+ if (Creature* jules = ObjectAccessor::GetCreature(*me, julesGUID))
+ jules->AI()->Talk(SAY_JULES_3);
+
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 13000);
+ step++;
+ break;
+ case 6:
+ Talk(SAY_BARADA_4);
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 5000);
+ step++;
+ break;
+ case 7:
+ if (Creature* jules = ObjectAccessor::GetCreature(*me, julesGUID))
+ jules->AI()->Talk(SAY_JULES_3);
+
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 13000);
+ step++;
+ break;
+ case 8:
+ Talk(SAY_BARADA_4);
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 12000);
+ step++;
+ break;
+ case 9:
+ if (Creature* jules = ObjectAccessor::GetCreature(*me, julesGUID))
+ jules->AI()->Talk(SAY_JULES_4);
+
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 12000);
+ step++;
+ break;
+ case 10:
+ Talk(SAY_BARADA_4);
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 5000);
+ step++;
+ break;
+ case 11:
+ if (Creature* jules = ObjectAccessor::GetCreature(*me, julesGUID))
+ jules->AI()->DoAction(ACTION_JULES_FLIGHT);
+
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 10000);
+ step++;
+ break;
+ case 12:
+ if (Creature* jules = ObjectAccessor::GetCreature(*me, julesGUID))
+ jules->AI()->Talk(SAY_JULES_4);
+
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 8000);
+ step++;
+ break;
+ case 13:
+ Talk(SAY_BARADA_5);
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 10000);
+ step++;
+ break;
+ case 14:
+ if (Creature* jules = ObjectAccessor::GetCreature(*me, julesGUID))
+ jules->AI()->Talk(SAY_JULES_4);
+
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 10000);
+ step++;
+ break;
+ case 15:
+ Talk(SAY_BARADA_6);
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 10000);
+ step++;
+ break;
+ case 16:
+ if (Creature* jules = ObjectAccessor::GetCreature(*me, julesGUID))
+ jules->AI()->Talk(SAY_JULES_5);
+
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 10000);
+ step++;
+ break;
+ case 17:
+ Talk(SAY_BARADA_7);
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 10000);
+ step++;
+ break;
+ case 18:
+ if (Creature* jules = ObjectAccessor::GetCreature(*me, julesGUID))
+ jules->AI()->Talk(SAY_JULES_3);
+
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 10000);
+ step++;
+ break;
+ case 19:
+ Talk(SAY_BARADA_7);
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 10000);
+ step++;
+ break;
+ case 20:
+ if (Creature* jules = ObjectAccessor::GetCreature(*me, julesGUID))
+ {
+ jules->AI()->DoAction(ACTION_JULES_MOVE_HOME);
+ jules->RemoveAura(SPELL_JULES_VOMITS_AURA);
+ }
+
+ events.ScheduleEvent(EVENT_BARADAS_TALK, 10000);
+ step++;
+ break;
+ case 21:
+ //End
+ if (Player* player = ObjectAccessor::FindPlayer(playerGUID))
+ player->KilledMonsterCredit(NPC_COLONEL_JULES, ObjectGuid::Empty);
+
+ if (Creature* jules = ObjectAccessor::GetCreature(*me, julesGUID))
+ jules->RemoveAllAuras();
+
+ me->RemoveAura(SPELL_BARADAS_COMMAND);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
+
+ Talk(SAY_BARADA_8);
+ me->GetMotionMaster()->MoveTargetedHome();
+ EnterEvadeMode();
+ break;
+ }
+ break;
+ }
+ }
+ }
+
+ private:
+ EventMap events;
+ uint8 step;
+ ObjectGuid julesGUID;
+ ObjectGuid playerGUID;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_baradaAI(creature);
+ }
+};
+
+/*######
+## npc_colonel_jules
+######*/
+
+class npc_colonel_jules : public CreatureScript
+{
+public:
+ npc_colonel_jules() : CreatureScript("npc_colonel_jules") { }
+
+ struct npc_colonel_julesAI : public ScriptedAI
+ {
+ npc_colonel_julesAI(Creature* creature) : ScriptedAI(creature), summons(me)
+ {
+ Initialize();
+ }
+
+ void Initialize()
+ {
+ circleRounds = 0;
+ point = 0;
+ }
+
+ void Reset() override
+ {
+ events.Reset();
+
+ summons.DespawnAll();
+ circleRounds = 0;
+ point = 3;
+ wpreached = false;
+ }
+
+ void DoAction(int32 action) override
+ {
+ switch (action)
+ {
+ case ACTION_JULES_HOVER:
+ me->AddAura(SPELL_JULES_GOES_PRONE, me);
+ me->AddAura(SPELL_JULES_THREATENS_AURA, me);
+
+ me->SetCanFly(true);
+ me->SetSpeed(MOVE_RUN, 0.2f);
+
+ me->SetFacingTo(3.207566f);
+ me->GetMotionMaster()->MoveJump(exorcismPos[2], 2.0f, 2.0f);
+
+ events.ScheduleEvent(EVENT_SUMMON_SKULL, 10000);
+ break;
+ case ACTION_JULES_FLIGHT:
+ circleRounds++;
+
+ me->RemoveAura(SPELL_JULES_GOES_PRONE);
+
+ me->AddAura(SPELL_JULES_GOES_UPRIGHT, me);
+ me->AddAura(SPELL_JULES_VOMITS_AURA, me);
+
+ wpreached = true;
+ me->GetMotionMaster()->MovePoint(point, exorcismPos[point]);
+ break;
+ case ACTION_JULES_MOVE_HOME:
+ wpreached = false;
+ me->SetSpeed(MOVE_RUN, 1.0f);
+ me->GetMotionMaster()->MovePoint(11, exorcismPos[2]);
+
+ events.CancelEvent(EVENT_SUMMON_SKULL);
+ break;
+ }
+ }
+
+ void JustSummoned(Creature* summon) override
+ {
+ summons.Summon(summon);
+ summon->GetMotionMaster()->MoveRandom(10.0f);
+ }
+
+ void MovementInform(uint32 type, uint32 id) override
+ {
+ if (type != POINT_MOTION_TYPE)
+ return;
+
+ if (id < 10)
+ wpreached = true;
+
+ if (id == 8)
+ {
+ for (uint8 i = 0; i < circleRounds; i++)
+ DoSummon(NPC_FOUL_PURGE, exorcismPos[8]);
+ }
+
+ if (id == 10)
+ {
+ wpreached = true;
+ point = 3;
+ circleRounds++;
+ }
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ if (wpreached)
+ {
+ me->GetMotionMaster()->MovePoint(point, exorcismPos[point]);
+ point++;
+ wpreached = false;
+ }
+
+ events.Update(diff);
+
+ while (uint32 eventId = events.ExecuteEvent())
+ {
+ switch (eventId)
+ {
+ case EVENT_SUMMON_SKULL:
+ uint8 summonCount = urand(1,3);
+
+ for (uint8 i = 0; i < summonCount; i++)
+ me->SummonCreature(NPC_DARKNESS_RELEASED, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 1.5f, 0, TEMPSUMMON_MANUAL_DESPAWN);
+
+ events.ScheduleEvent(EVENT_SUMMON_SKULL, urand(10000, 15000));
+ break;
+ }
+ }
+ }
+
+ private:
+ EventMap events;
+ SummonList summons;
+
+ uint8 circleRounds;
+ uint8 point;
+
+ bool wpreached;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_colonel_julesAI(creature);
+ }
+};
+
void AddSC_hellfire_peninsula()
{
new npc_aeranas();
new npc_ancestral_wolf();
new npc_wounded_blood_elf();
new npc_fel_guard_hound();
+ new npc_barada();
+ new npc_colonel_jules();
}
diff --git a/src/server/scripts/World/duel_reset.cpp b/src/server/scripts/World/duel_reset.cpp
new file mode 100644
index 00000000000..f08469d5bd5
--- /dev/null
+++ b/src/server/scripts/World/duel_reset.cpp
@@ -0,0 +1,57 @@
+/*
+ * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "ScriptMgr.h"
+#include "Player.h"
+
+class DuelResetScript : public PlayerScript
+{
+ public:
+ DuelResetScript() : PlayerScript("DuelResetScript") { }
+
+ // Called when a duel starts (after 3s countdown)
+ void OnDuelStart(Player* player1, Player* player2) override
+ {
+ if (sWorld->getBoolConfig(CONFIG_RESET_DUEL_COOLDOWNS))
+ {
+ player1->GetSpellHistory()->SaveCooldownStateBeforeDuel();
+ player2->GetSpellHistory()->SaveCooldownStateBeforeDuel();
+
+ player1->RemoveArenaSpellCooldowns(true);
+ player2->RemoveArenaSpellCooldowns(true);
+ }
+ }
+
+ // Called when a duel ends
+ void OnDuelEnd(Player* winner, Player* loser, DuelCompleteType /*type*/) override
+ {
+ if (sWorld->getBoolConfig(CONFIG_RESET_DUEL_COOLDOWNS))
+ {
+ winner->RemoveArenaSpellCooldowns(true);
+ loser->RemoveArenaSpellCooldowns(true);
+
+ winner->GetSpellHistory()->RestoreCooldownStateAfterDuel();
+ loser->GetSpellHistory()->RestoreCooldownStateAfterDuel();
+ }
+ }
+};
+
+void AddSC_duel_reset()
+{
+ new DuelResetScript();
+}
+
diff --git a/src/server/scripts/World/npc_professions.cpp b/src/server/scripts/World/npc_professions.cpp
index e2ab2860796..a9261849f38 100644
--- a/src/server/scripts/World/npc_professions.cpp
+++ b/src/server/scripts/World/npc_professions.cpp
@@ -179,6 +179,52 @@ enum ProfessionSpells
};
/*###
+# specialization trainers
+###*/
+enum SpecializationTrainers
+{
+ /* Alchemy */
+ N_TRAINER_TRANSMUTE = 22427, // Zarevhi
+ N_TRAINER_ELIXIR = 19052, // Lorokeem
+ N_TRAINER_POTION = 17909, // Lauranna Thar'well
+
+ /* Blacksmithing */
+ N_TRAINER_SMITHOMNI1 = 11145, // Myolor Sunderfury
+ N_TRAINER_SMITHOMNI2 = 11176, // Krathok Moltenfist
+ N_TRAINER_WEAPON1 = 11146, // Ironus Coldsteel
+ N_TRAINER_WEAPON2 = 11178, // Borgosh Corebender
+ N_TRAINER_ARMOR1 = 5164, // Grumnus Steelshaper
+ N_TRAINER_ARMOR2 = 11177, // Okothos Ironrager
+ N_TRAINER_HAMMER = 11191, // Lilith the Lithe
+ N_TRAINER_AXE = 11192, // Kilram
+ N_TRAINER_SWORD = 11193, // Seril Scourgebane
+
+ /* Leatherworking */
+ N_TRAINER_DRAGON1 = 7866, // Peter Galen
+ N_TRAINER_DRAGON2 = 7867, // Thorkaf Dragoneye
+ N_TRAINER_ELEMENTAL1 = 7868, // Sarah Tanner
+ N_TRAINER_ELEMENTAL2 = 7869, // Brumn Winterhoof
+ N_TRAINER_TRIBAL1 = 7870, // Caryssia Moonhunter
+ N_TRAINER_TRIBAL2 = 7871, // Se'Jib
+
+ /* Tailoring */
+ N_TRAINER_SPELLFIRE = 22213, // Gidge Spellweaver
+ N_TRAINER_MOONCLOTH = 22208, // Nasmara Moonsong
+ N_TRAINER_SHADOWEAVE = 22212, // Andrion Darkspinner
+};
+
+/*###
+# specialization quests
+###*/
+enum SpecializationQuests
+{
+ /* Alchemy */
+ Q_MASTER_TRANSMUTE = 10899,
+ Q_MASTER_ELIXIR = 10902,
+ Q_MASTER_POTION = 10897,
+};
+
+/*###
# formulas to calculate unlearning cost
###*/
@@ -398,23 +444,23 @@ public:
if (player->HasSkill(SKILL_ALCHEMY) && player->GetBaseSkillValue(SKILL_ALCHEMY) >= 350 && player->getLevel() > 67)
{
- if (player->GetQuestRewardStatus(10899) || player->GetQuestRewardStatus(10902) || player->GetQuestRewardStatus(10897))
+ if (player->GetQuestRewardStatus(Q_MASTER_TRANSMUTE) || player->GetQuestRewardStatus(Q_MASTER_ELIXIR) || player->GetQuestRewardStatus(Q_MASTER_POTION))
{
switch (creature->GetEntry())
{
- case 22427: //Zarevhi
+ case N_TRAINER_TRANSMUTE: //Zarevhi
if (!HasAlchemySpell(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_TRANSMUTE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 1);
if (player->HasSpell(S_TRANSMUTE))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_TRANSMUTE, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 4);
break;
- case 19052: //Lorokeem
+ case N_TRAINER_ELIXIR: //Lorokeem
if (!HasAlchemySpell(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_ELIXIR, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 2);
if (player->HasSpell(S_ELIXIR))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_ELIXIR, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 5);
break;
- case 17909: //Lauranna Thar'well
+ case N_TRAINER_POTION: //Lauranna Thar'well
if (!HasAlchemySpell(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_POTION, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 3);
if (player->HasSpell(S_POTION))
@@ -467,17 +513,17 @@ public:
{
switch (creature->GetEntry())
{
- case 22427:
+ case N_TRAINER_TRANSMUTE:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_TRANSMUTE, GOSSIP_SENDER_CHECK, action);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 19052:
+ case N_TRAINER_ELIXIR:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_ELIXIR, GOSSIP_SENDER_CHECK, action);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 17909:
+ case N_TRAINER_POTION:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_POTION, GOSSIP_SENDER_CHECK, action);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -492,17 +538,17 @@ public:
{
switch (creature->GetEntry())
{
- case 22427: //Zarevhi
+ case N_TRAINER_TRANSMUTE:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_TRANSMUTE, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 19052: //Lorokeem
+ case N_TRAINER_ELIXIR:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_ELIXIR, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 17909: //Lauranna Thar'well
+ case N_TRAINER_POTION:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_POTION, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -567,20 +613,20 @@ public:
{
switch (creatureId)
{
- case 11145: //Myolor Sunderfury
- case 11176: //Krathok Moltenfist
+ case N_TRAINER_SMITHOMNI1:
+ case N_TRAINER_SMITHOMNI2:
if (!player->HasSpell(S_ARMOR) && !player->HasSpell(S_WEAPON) && player->GetReputationRank(REP_ARMOR) >= REP_FRIENDLY)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARMOR_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
if (!player->HasSpell(S_WEAPON) && !player->HasSpell(S_ARMOR) && player->GetReputationRank(REP_WEAPON) >= REP_FRIENDLY)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WEAPON_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
break;
- case 11146: //Ironus Coldsteel
- case 11178: //Borgosh Corebender
+ case N_TRAINER_WEAPON1:
+ case N_TRAINER_WEAPON2:
if (player->HasSpell(S_WEAPON))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WEAPON_UNLEARN, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 3);
break;
- case 5164: //Grumnus Steelshaper
- case 11177: //Okothos Ironrager
+ case N_TRAINER_ARMOR1:
+ case N_TRAINER_ARMOR2:
if (player->HasSpell(S_ARMOR))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARMOR_UNLEARN, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 4);
break;
@@ -591,19 +637,19 @@ public:
{
switch (creatureId)
{
- case 11191: //Lilith the Lithe
+ case N_TRAINER_HAMMER:
if (!HasWeaponSub(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_HAMMER, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 5);
if (player->HasSpell(S_HAMMER))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_HAMMER, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 8);
break;
- case 11192: //Kilram
+ case N_TRAINER_AXE:
if (!HasWeaponSub(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_AXE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 6);
if (player->HasSpell(S_AXE))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_AXE, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 9);
break;
- case 11193: //Seril Scourgebane
+ case N_TRAINER_SWORD:
if (!HasWeaponSub(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SWORD, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 7);
if (player->HasSpell(S_SWORD))
@@ -688,17 +734,17 @@ public:
{
switch (creature->GetEntry())
{
- case 11191:
+ case N_TRAINER_HAMMER:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_HAMMER, GOSSIP_SENDER_CHECK, action);
//unknown textID (TALK_HAMMER_LEARN)
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 11192:
+ case N_TRAINER_AXE:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_AXE, GOSSIP_SENDER_CHECK, action);
//unknown textID (TALK_AXE_LEARN)
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 11193:
+ case N_TRAINER_SWORD:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SWORD, GOSSIP_SENDER_CHECK, action);
//unknown textID (TALK_SWORD_LEARN)
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -713,26 +759,26 @@ public:
{
switch (creature->GetEntry())
{
- case 11146: //Ironus Coldsteel
- case 11178: //Borgosh Corebender
- case 5164: //Grumnus Steelshaper
- case 11177: //Okothos Ironrager
+ case N_TRAINER_WEAPON1:
+ case N_TRAINER_WEAPON2:
+ case N_TRAINER_ARMOR1:
+ case N_TRAINER_ARMOR2:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SMITH_SPEC, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_ARMORORWEAPON, DoLowUnlearnCost(player), false);
//unknown textID (TALK_UNLEARN_AXEORWEAPON)
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 11191:
+ case N_TRAINER_HAMMER:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_HAMMER, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(player), false);
//unknown textID (TALK_HAMMER_UNLEARN)
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 11192:
+ case N_TRAINER_AXE:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_AXE, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(player), false);
//unknown textID (TALK_AXE_UNLEARN)
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 11193:
+ case N_TRAINER_SWORD:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SWORD, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(player), false);
//unknown textID (TALK_SWORD_UNLEARN)
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -904,18 +950,18 @@ public:
{
switch (creature->GetEntry())
{
- case 7866: //Peter Galen
- case 7867: //Thorkaf Dragoneye
+ case N_TRAINER_DRAGON1:
+ case N_TRAINER_DRAGON2:
if (player->HasSpell(S_DRAGON))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_DRAGON, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 1);
break;
- case 7868: //Sarah Tanner
- case 7869: //Brumn Winterhoof
+ case N_TRAINER_ELEMENTAL1:
+ case N_TRAINER_ELEMENTAL2:
if (player->HasSpell(S_ELEMENTAL))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_ELEMENTAL, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 2);
break;
- case 7870: //Caryssia Moonhunter
- case 7871: //Se'Jib
+ case N_TRAINER_TRIBAL1:
+ case N_TRAINER_TRIBAL2:
if (player->HasSpell(S_TRIBAL))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_TRIBAL, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 3);
break;
@@ -955,20 +1001,20 @@ public:
{
switch (creature->GetEntry())
{
- case 7866: //Peter Galen
- case 7867: //Thorkaf Dragoneye
+ case N_TRAINER_DRAGON1:
+ case N_TRAINER_DRAGON2:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_DRAGON, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 7868: //Sarah Tanner
- case 7869: //Brumn Winterhoof
+ case N_TRAINER_ELEMENTAL1:
+ case N_TRAINER_ELEMENTAL2:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_ELEMENTAL, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 7870: //Caryssia Moonhunter
- case 7871: //Se'Jib
+ case N_TRAINER_TRIBAL1:
+ case N_TRAINER_TRIBAL2:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_TRIBAL, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -1030,19 +1076,19 @@ public:
{
switch (creature->GetEntry())
{
- case 22213: //Gidge Spellweaver
+ case N_TRAINER_SPELLFIRE:
if (!HasTailorSpell(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SPELLFIRE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 1);
if (player->HasSpell(S_SPELLFIRE))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_SPELLFIRE, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 4);
break;
- case 22208: //Nasmara Moonsong
+ case N_TRAINER_MOONCLOTH:
if (!HasTailorSpell(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_MOONCLOTH, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 2);
if (player->HasSpell(S_MOONCLOTH))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_MOONCLOTH, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 5);
break;
- case 22212: //Andrion Darkspinner
+ case N_TRAINER_SHADOWEAVE:
if (!HasTailorSpell(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SHADOWEAVE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 3);
if (player->HasSpell(S_SHADOWEAVE))
@@ -1095,17 +1141,17 @@ public:
{
switch (creature->GetEntry())
{
- case 22213:
+ case N_TRAINER_SPELLFIRE:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SPELLFIRE, GOSSIP_SENDER_CHECK, action);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 22208:
+ case N_TRAINER_MOONCLOTH:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_MOONCLOTH, GOSSIP_SENDER_CHECK, action);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 22212:
+ case N_TRAINER_SHADOWEAVE:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SHADOWEAVE, GOSSIP_SENDER_CHECK, action);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -1120,17 +1166,17 @@ public:
{
switch (creature->GetEntry())
{
- case 22213: //Gidge Spellweaver
+ case N_TRAINER_SPELLFIRE:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SPELLFIRE, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 22208: //Nasmara Moonsong
+ case N_TRAINER_MOONCLOTH:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_MOONCLOTH, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 22212: //Andrion Darkspinner
+ case N_TRAINER_SHADOWEAVE:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SHADOWEAVE, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 65daf1480ca..6120107a6f2 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -2250,6 +2250,7 @@ Battleground.StoreStatistics.Enable = 0
# Don't bother with balance)
# 1 - (Experimental, Don't allow to invite much more players
# of one faction)
+# 2 - (Experimental, Try to have even teams)
Battleground.InvitationType = 0
@@ -2659,6 +2660,14 @@ PlayerStart.MapsExplored = 0
HonorPointsAfterDuel = 0
#
+# ResetDuelCooldowns
+# Description: Reset all cooldowns before duel starts and restore them when duel ends.
+# Default: 0 - (Disabled)
+# 1 - (Enabled)
+
+ResetDuelCooldowns = 0
+
+#
# AlwaysMaxWeaponSkill
# Description: Players will automatically gain max weapon/defense skill when logging in,
# or leveling.