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authorShauren <shauren.trinity@gmail.com>2015-11-07 14:51:37 +0100
committerShauren <shauren.trinity@gmail.com>2015-11-07 14:51:37 +0100
commit78aa35ad5ea93c01755a3669f3d9b9d4a48dfc73 (patch)
treedfd709d009ef3385572b31d2f045cb2d9b4a5bee /src
parent0031a6e134a020d181f5d5f300eb90f1257e06b7 (diff)
parentdf4c856360a56c3abe1c231ed37cd3673515c090 (diff)
Merge pull request #15791 from Golrag/FlyingCreatureGroupsPositionZ
Core/CreatureGroups: Don't set positionZ to ground for flying creatures.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Creature/CreatureGroups.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp
index 5f8c3a36692..c26da27051e 100644
--- a/src/server/game/Entities/Creature/CreatureGroups.cpp
+++ b/src/server/game/Entities/Creature/CreatureGroups.cpp
@@ -240,7 +240,8 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z)
Trinity::NormalizeMapCoord(dx);
Trinity::NormalizeMapCoord(dy);
- member->UpdateGroundPositionZ(dx, dy, dz);
+ if (!member->IsFlying())
+ member->UpdateGroundPositionZ(dx, dy, dz);
if (member->IsWithinDist(m_leader, dist + MAX_DESYNC))
member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());