diff options
author | Shauren <shauren.trinity@gmail.com> | 2015-11-07 14:51:37 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2015-11-07 14:51:37 +0100 |
commit | 78aa35ad5ea93c01755a3669f3d9b9d4a48dfc73 (patch) | |
tree | dfd709d009ef3385572b31d2f045cb2d9b4a5bee /src | |
parent | 0031a6e134a020d181f5d5f300eb90f1257e06b7 (diff) | |
parent | df4c856360a56c3abe1c231ed37cd3673515c090 (diff) |
Merge pull request #15791 from Golrag/FlyingCreatureGroupsPositionZ
Core/CreatureGroups: Don't set positionZ to ground for flying creatures.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Creature/CreatureGroups.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp index 5f8c3a36692..c26da27051e 100644 --- a/src/server/game/Entities/Creature/CreatureGroups.cpp +++ b/src/server/game/Entities/Creature/CreatureGroups.cpp @@ -240,7 +240,8 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z) Trinity::NormalizeMapCoord(dx); Trinity::NormalizeMapCoord(dy); - member->UpdateGroundPositionZ(dx, dy, dz); + if (!member->IsFlying()) + member->UpdateGroundPositionZ(dx, dy, dz); if (member->IsWithinDist(m_leader, dist + MAX_DESYNC)) member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags()); |