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-rw-r--r--src/bindings/scripts/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp56
1 files changed, 30 insertions, 26 deletions
diff --git a/src/bindings/scripts/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp b/src/bindings/scripts/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp
index e4355bb489a..1137abeda3a 100644
--- a/src/bindings/scripts/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp
+++ b/src/bindings/scripts/scripts/northrend/azjol_nerub/azjol_nerub/boss_anubarak.cpp
@@ -49,19 +49,20 @@ enum Spells
};
// not in db
-//Yell
-#define SAY_INTRO -1601010
-#define SAY_AGGRO -1601000
-#define SAY_SLAY_1 -1601001
-#define SAY_SLAY_2 -1601002
-#define SAY_SLAY_3 -1601003
-#define SAY_LOCUST_1 -1601005
-#define SAY_LOCUST_2 -1601006
-#define SAY_LOCUST_3 -1601007
-#define SAY_SUBMERGE_1 -1601008
-#define SAY_SUBMERGE_2 -1601009
-#define SAY_DEATH -1601004
-
+enum Yells
+{
+ SAY_INTRO = -1601010,
+ SAY_AGGRO = -1601000,
+ SAY_SLAY_1 = -1601001,
+ SAY_SLAY_2 = -1601002,
+ SAY_SLAY_3 = -1601003,
+ SAY_LOCUST_1 = -1601005,
+ SAY_LOCUST_2 = -1601006,
+ SAY_LOCUST_3 = -1601007,
+ SAY_SUBMERGE_1 = -1601008,
+ SAY_SUBMERGE_2 = -1601009,
+ SAY_DEATH = -1601004
+};
#define SPAWNPOINT_Z 224.3
float SpawnPoint[2][2] =
@@ -75,7 +76,6 @@ struct TRINITY_DLL_DECL boss_anub_arakAI : public ScriptedAI
boss_anub_arakAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
- HeroicMode = c->GetMap()->IsHeroic();
}
ScriptedInstance* pInstance;
@@ -111,14 +111,19 @@ struct TRINITY_DLL_DECL boss_anub_arakAI : public ScriptedAI
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
m_creature->RemoveAura(SPELL_SUBMERGE);
-
+
+ if (pInstance)
+ pInstance->SetData(DATA_ANUBARAK_EVENT, NOT_STARTED);
}
- /* void EnterCombat(Unit* who)
+ void EnterCombat(Unit* who)
{
DoScriptText(SAY_AGGRO, m_creature);
- }*/
+
+ if (pInstance)
+ pInstance->SetData(DATA_ANUBARAK_EVENT, IN_PROGRESS);
+ }
void UpdateAI(const uint32 diff)
@@ -270,22 +275,21 @@ struct TRINITY_DLL_DECL boss_anub_arakAI : public ScriptedAI
DoMeleeAttackIfReady();
}
}
- /*void JustDied(Unit* killer)
+
+ void JustDied(Unit* killer)
{
DoScriptText(SAY_DEATH, m_creature);
- }*/
+
+ if (pInstance)
+ pInstance->SetData(DATA_ANUBARAK_EVENT, DONE);
+ }
void KilledUnit(Unit *victim)
{
if (victim == m_creature)
return;
-
-/* switch(rand()%3)
- {
- case 0: DoScriptText(SAY_SLAY_1, m_creature);break;
- case 1: DoScriptText(SAY_SLAY_2, m_creature);break;
- case 2: DoScriptText(SAY_SLAY_3, m_creature);break;
- }*/
+
+ DoScriptText(RAND(SAY_SLAY_1,SAY_SLAY_2,SAY_SLAY_3), m_creature);
}
};