diff options
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Spells/Spell.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index d1f2981f09c..e4724d58a3c 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -886,7 +886,7 @@ void Spell::SelectImplicitChannelTargets(SpellEffIndex effIndex, SpellImplicitTa sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::SelectImplicitChannelTargets: cannot find channel spell for spell ID %u, effect %u", m_spellInfo->Id, effIndex); return; } - switch (targetType.GetType()) + switch (targetType.GetTarget()) { case TARGET_UNIT_CHANNEL_TARGET: // unit target may be no longer avalible - teleported out of map for example @@ -1350,7 +1350,7 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge void Spell::SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType) { - switch(targetType.GetType()) + switch(targetType.GetTarget()) { case TARGET_DEST_CASTER: m_targets.SetDst(*m_caster); @@ -1393,18 +1393,18 @@ void Spell::SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplici float dist; float angle = targetType.CalcDirectionAngle(); float objSize = m_caster->GetObjectSize(); - if (targetType.GetType() == TARGET_DEST_CASTER_SUMMON) + if (targetType.GetTarget() == TARGET_DEST_CASTER_SUMMON) dist = PET_FOLLOW_DIST; else dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster); if (dist < objSize) dist = objSize; - else if (targetType.GetType() == TARGET_DEST_CASTER_RANDOM) + else if (targetType.GetTarget() == TARGET_DEST_CASTER_RANDOM) dist = objSize + (dist - objSize) * (float)rand_norm(); Position pos; - if (targetType.GetType() == TARGET_DEST_CASTER_FRONT_LEAP) + if (targetType.GetTarget() == TARGET_DEST_CASTER_FRONT_LEAP) m_caster->GetFirstCollisionPosition(pos, dist, angle); else m_caster->GetNearPosition(pos, dist, angle); @@ -1430,7 +1430,7 @@ void Spell::SelectImplicitTargetDestTargets(SpellEffIndex effIndex, SpellImplici float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster); if (dist < objSize) dist = objSize; - else if (targetType.GetType() == TARGET_DEST_TARGET_RANDOM) + else if (targetType.GetTarget() == TARGET_DEST_TARGET_RANDOM) dist = objSize + (dist - objSize) * (float)rand_norm(); Position pos; @@ -1536,7 +1536,7 @@ void Spell::SelectImplicitChainTargets(SpellEffIndex effIndex, SpellImplicitTarg std::list<WorldObject*> targets; SearchChainTargets(targets, maxTargets - 1, target, targetType.GetObjectType(), targetType.GetCheckType() - , m_spellInfo->Effects[effIndex].ImplicitTargetConditions, targetType.GetType() == TARGET_UNIT_TARGET_CHAINHEAL_ALLY); + , m_spellInfo->Effects[effIndex].ImplicitTargetConditions, targetType.GetTarget() == TARGET_UNIT_TARGET_CHAINHEAL_ALLY); // for backward compability std::list<Unit*> unitTargets; |