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-rwxr-xr-xsrc/server/game/Spells/Spell.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index d1f2981f09c..e4724d58a3c 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -886,7 +886,7 @@ void Spell::SelectImplicitChannelTargets(SpellEffIndex effIndex, SpellImplicitTa
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::SelectImplicitChannelTargets: cannot find channel spell for spell ID %u, effect %u", m_spellInfo->Id, effIndex);
return;
}
- switch (targetType.GetType())
+ switch (targetType.GetTarget())
{
case TARGET_UNIT_CHANNEL_TARGET:
// unit target may be no longer avalible - teleported out of map for example
@@ -1350,7 +1350,7 @@ void Spell::SelectImplicitAreaTargets(SpellEffIndex effIndex, SpellImplicitTarge
void Spell::SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplicitTargetInfo const& targetType)
{
- switch(targetType.GetType())
+ switch(targetType.GetTarget())
{
case TARGET_DEST_CASTER:
m_targets.SetDst(*m_caster);
@@ -1393,18 +1393,18 @@ void Spell::SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplici
float dist;
float angle = targetType.CalcDirectionAngle();
float objSize = m_caster->GetObjectSize();
- if (targetType.GetType() == TARGET_DEST_CASTER_SUMMON)
+ if (targetType.GetTarget() == TARGET_DEST_CASTER_SUMMON)
dist = PET_FOLLOW_DIST;
else
dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
if (dist < objSize)
dist = objSize;
- else if (targetType.GetType() == TARGET_DEST_CASTER_RANDOM)
+ else if (targetType.GetTarget() == TARGET_DEST_CASTER_RANDOM)
dist = objSize + (dist - objSize) * (float)rand_norm();
Position pos;
- if (targetType.GetType() == TARGET_DEST_CASTER_FRONT_LEAP)
+ if (targetType.GetTarget() == TARGET_DEST_CASTER_FRONT_LEAP)
m_caster->GetFirstCollisionPosition(pos, dist, angle);
else
m_caster->GetNearPosition(pos, dist, angle);
@@ -1430,7 +1430,7 @@ void Spell::SelectImplicitTargetDestTargets(SpellEffIndex effIndex, SpellImplici
float dist = m_spellInfo->Effects[effIndex].CalcRadius(m_caster);
if (dist < objSize)
dist = objSize;
- else if (targetType.GetType() == TARGET_DEST_TARGET_RANDOM)
+ else if (targetType.GetTarget() == TARGET_DEST_TARGET_RANDOM)
dist = objSize + (dist - objSize) * (float)rand_norm();
Position pos;
@@ -1536,7 +1536,7 @@ void Spell::SelectImplicitChainTargets(SpellEffIndex effIndex, SpellImplicitTarg
std::list<WorldObject*> targets;
SearchChainTargets(targets, maxTargets - 1, target, targetType.GetObjectType(), targetType.GetCheckType()
- , m_spellInfo->Effects[effIndex].ImplicitTargetConditions, targetType.GetType() == TARGET_UNIT_TARGET_CHAINHEAL_ALLY);
+ , m_spellInfo->Effects[effIndex].ImplicitTargetConditions, targetType.GetTarget() == TARGET_UNIT_TARGET_CHAINHEAL_ALLY);
// for backward compability
std::list<Unit*> unitTargets;