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-rw-r--r--src/server/game/DataStores/DBCStores.cpp2
-rwxr-xr-xsrc/server/game/DataStores/DBCStores.h1
-rw-r--r--src/server/game/DataStores/DBCStructure.h7
-rw-r--r--src/server/game/DataStores/DBCfmt.h1
4 files changed, 0 insertions, 11 deletions
diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp
index 9dc60c33328..8a647bacfea 100644
--- a/src/server/game/DataStores/DBCStores.cpp
+++ b/src/server/game/DataStores/DBCStores.cpp
@@ -58,7 +58,6 @@ static WMOAreaInfoByTripple sWMOAreaInfoByTripple;
DBCStorage <AchievementEntry> sAchievementStore(Achievementfmt);
DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore(AchievementCriteriafmt);
DBCStorage <AreaTriggerEntry> sAreaTriggerStore(AreaTriggerEntryfmt);
-DBCStorage <PhaseEntry> sPhaseStore(PhaseEntryfmt);
DBCStorage <ArmorLocationEntry> sArmorLocationStore(ArmorLocationfmt);
DBCStorage <AuctionHouseEntry> sAuctionHouseStore(AuctionHouseEntryfmt);
DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore(BankBagSlotPricesEntryfmt);
@@ -329,7 +328,6 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementStore, dbcPath, "Achievement.dbc"/*, &CustomAchievementfmt, &CustomAchievementIndex*/);//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementCriteriaStore, dbcPath, "Achievement_Criteria.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sAreaTriggerStore, dbcPath, "AreaTrigger.dbc");//14545
- LoadDBC(availableDbcLocales, bad_dbc_files, sPhaseStore, dbcPath, "Phase.dbc");
LoadDBC(availableDbcLocales, bad_dbc_files, sAreaGroupStore, dbcPath, "AreaGroup.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sAreaPOIStore, dbcPath, "AreaPOI.dbc");//14545
LoadDBC(availableDbcLocales, bad_dbc_files, sAuctionHouseStore, dbcPath, "AuctionHouse.dbc");//14545
diff --git a/src/server/game/DataStores/DBCStores.h b/src/server/game/DataStores/DBCStores.h
index 80bed703c84..c4e012c62c1 100755
--- a/src/server/game/DataStores/DBCStores.h
+++ b/src/server/game/DataStores/DBCStores.h
@@ -81,7 +81,6 @@ extern DBCStorage <AreaTableEntry> sAreaStore;// recommend access
extern DBCStorage <AreaGroupEntry> sAreaGroupStore;
extern DBCStorage <AreaPOIEntry> sAreaPOIStore;
extern DBCStorage <AreaTriggerEntry> sAreaTriggerStore;
-extern DBCStorage <PhaseEntry> sPhaseStore;
extern DBCStorage <ArmorLocationEntry> sArmorLocationStore;
extern DBCStorage <AuctionHouseEntry> sAuctionHouseStore;
extern DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore;
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h
index 31e1817d0ad..87e77ad491e 100644
--- a/src/server/game/DataStores/DBCStructure.h
+++ b/src/server/game/DataStores/DBCStructure.h
@@ -609,13 +609,6 @@ struct AreaTriggerEntry
float box_orientation; // 12 m_box_yaw
};
-struct PhaseEntry
-{
- uint32 Id;
- char* Name;
- uint32 Flag;
-}
-
struct ArmorLocationEntry
{
uint32 InventoryType; // 0
diff --git a/src/server/game/DataStores/DBCfmt.h b/src/server/game/DataStores/DBCfmt.h
index 55ea9070427..c1430c7bef0 100644
--- a/src/server/game/DataStores/DBCfmt.h
+++ b/src/server/game/DataStores/DBCfmt.h
@@ -30,7 +30,6 @@ char const AreaTableEntryfmt[]="iiinixxxxxisiiiiifxxxxxxxx";
char const AreaGroupEntryfmt[]="niiiiiii";
char const AreaPOIEntryfmt[]="niiiiiiiiiiiffixixxixx";
char const AreaTriggerEntryfmt[]="nifffxxxfffff";
-char const PhaseEntryfmt[]="nsi";
char const ArmorLocationfmt[]="nfffff";
char const AuctionHouseEntryfmt[]="niiix";
char const BankBagSlotPricesEntryfmt[]="ni";