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-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp24
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp13
-rw-r--r--src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp4
3 files changed, 20 insertions, 21 deletions
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
index 686ecb55c88..4b7bee5abf1 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp
@@ -29,14 +29,14 @@ EndScriptData */
enum Spells
{
- SPELL_AVARTAR = 24646, // Enrage Spell
- SPELL_GROUNDTREMOR = 6524
+ SPELL_AVATAR = 24646, // Enrage Spell
+ SPELL_GROUND_TREMOR = 6524
};
enum Events
{
- EVENT_AVARTAR = 0,
- EVENT_GROUNDTREMOR = 1
+ EVENT_AVATAR = 0,
+ EVENT_GROUND_TREMOR = 1
};
class boss_grilek : public CreatureScript // grilek
@@ -55,8 +55,8 @@ class boss_grilek : public CreatureScript // grilek
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
- events.ScheduleEvent(EVENT_AVARTAR, urand(15000, 25000));
- events.ScheduleEvent(EVENT_GROUNDTREMOR, urand(15000, 25000));
+ events.ScheduleEvent(EVENT_AVATAR, urand(15000, 25000));
+ events.ScheduleEvent(EVENT_GROUND_TREMOR, urand(15000, 25000));
}
void UpdateAI(uint32 const diff)
@@ -73,17 +73,17 @@ class boss_grilek : public CreatureScript // grilek
{
switch (eventId)
{
- case EVENT_AVARTAR:
- DoCast(me, SPELL_AVARTAR);
+ case EVENT_AVATAR:
+ DoCast(me, SPELL_AVATAR);
if (DoGetThreat(me->getVictim()))
DoModifyThreatPercent(me->getVictim(), -50);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1))
AttackStart(target);
- events.ScheduleEvent(EVENT_AVARTAR, urand(25000, 35000));
+ events.ScheduleEvent(EVENT_AVATAR, urand(25000, 35000));
break;
- case EVENT_GROUNDTREMOR:
- DoCastVictim(SPELL_GROUNDTREMOR, true);
- events.ScheduleEvent(EVENT_GROUNDTREMOR, urand(12000, 16000));
+ case EVENT_GROUND_TREMOR:
+ DoCastVictim(SPELL_GROUND_TREMOR, true);
+ events.ScheduleEvent(EVENT_GROUND_TREMOR, urand(12000, 16000));
break;
default:
break;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp
index d7266794f7d..cd55d648196 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp
@@ -88,13 +88,12 @@ class boss_hazzarah : public CreatureScript
// We will just use one model for the beginning
for (uint8 i = 0; i < 3; ++i)
{
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (!target)
- return;
-
- Creature* Illusion = me->SummonCreature(NPC_NIGHTMARE_ILLUSION, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
- if (Illusion)
- Illusion->AI()->AttackStart(target);
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ {
+ Creature* Illusion = me->SummonCreature(NPC_NIGHTMARE_ILLUSION, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000);
+ if (Illusion)
+ Illusion->AI()->AttackStart(target);
+ }
}
events.ScheduleEvent(EVENT_ILLUSIONS, urand(15000, 25000));
break;
diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
index a4fb19b708a..393893495f8 100644
--- a/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp
@@ -119,7 +119,7 @@ class instance_zulgurub : public InstanceMapScript
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
- saveStream << "M C " << GetBossSaveData();
+ saveStream << "Z G " << GetBossSaveData();
OUT_SAVE_INST_DATA_COMPLETE;
return saveStream.str();
@@ -140,7 +140,7 @@ class instance_zulgurub : public InstanceMapScript
std::istringstream loadStream(str);
loadStream >> dataHead1 >> dataHead2;
- if (dataHead1 == 'M' && dataHead2 == 'C')
+ if (dataHead1 == 'Z' && dataHead2 == 'G')
{
for (uint32 i = 0; i < EncounterCount; ++i)
{