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-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp9
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h3
2 files changed, 9 insertions, 3 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index ec37d8c29e2..fa6db60dac2 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -123,13 +123,18 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
ObjectList* targets = GetTargets(e, unit);
Creature* talker = me;
Player* targetPlayer = NULL;
+ Unit* talkTarget = NULL;
+
if (targets)
{
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
{
if (IsCreature(*itr) && !(*itr)->ToCreature()->IsPet()) // Prevented sending text to pets.
{
- talker = (*itr)->ToCreature();
+ if (e.action.talk.useTalkTarget)
+ talkTarget = (*itr)->ToCreature();
+ else
+ talker = (*itr)->ToCreature();
break;
}
else if (IsPlayer(*itr))
@@ -148,7 +153,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
mTalkerEntry = talker->GetEntry();
mLastTextID = e.action.talk.textGroupID;
mTextTimer = e.action.talk.duration;
- Unit* talkTarget = NULL;
+
if (IsPlayer(GetLastInvoker())) // used for $vars in texts and whisper target
talkTarget = GetLastInvoker();
else if (targetPlayer)
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index b33077be9dd..7a67a34d755 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -427,7 +427,7 @@ enum SMART_SCRIPT_RESPAWN_CONDITION
enum SMART_ACTION
{
SMART_ACTION_NONE = 0, // No action
- SMART_ACTION_TALK = 1, // groupID from creature_text, duration to wait before TEXT_OVER event is triggered
+ SMART_ACTION_TALK = 1, // groupID from creature_text, duration to wait before TEXT_OVER event is triggered, useTalkTarget (0/1) - use target as talk target
SMART_ACTION_SET_FACTION = 2, // FactionId (or 0 for default)
SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL = 3, // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph)
SMART_ACTION_SOUND = 4, // SoundId, onlySelf
@@ -555,6 +555,7 @@ struct SmartAction
{
uint32 textGroupID;
uint32 duration;
+ uint32 useTalkTarget;
} talk;
struct