diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/SpellMgr.cpp | 10 | ||||
-rw-r--r-- | src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp | 1385 |
2 files changed, 1395 insertions, 0 deletions
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index bc97744fe32..8e0c8c8bd01 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3350,6 +3350,16 @@ void SpellMgr::LoadSpellInfoCorrections() // that will be clear if we get more spells with problem like this spellInfo->AttributesEx |= SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY; break; + case 63414: // Spinning Up (Mimiron) + spellInfo->Effects[EFFECT_0].TargetB = SpellImplicitTargetInfo(TARGET_UNIT_CASTER); + spellInfo->ChannelInterruptFlags = 0; + break; + case 63036: // Rocket Strike (Mimiron) + spellInfo->Speed = 0; + break; + case 64668: // Magnetic Field (Mimiron) + spellInfo->Mechanic = MECHANIC_NONE; + break; case 64468: // Empowering Shadows (Yogg-Saron) case 64486: // Empowering Shadows (Yogg-Saron) spellInfo->MaxAffectedTargets = 3; // same for both modes? diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp index 69240866742..f1d44e72684 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp @@ -316,6 +316,17 @@ enum Phases PHASE_AERIAL_ASSEMBLED }; +enum Waypoints +{ + WP_MKII_P1_IDLE = 1, + WP_MKII_P4_POS_1, + WP_MKII_P4_POS_2, + WP_MKII_P4_POS_3, + WP_MKII_P4_POS_4, + WP_MKII_P4_POS_5, + WP_AERIAL_P4_POS +}; + uint32 const RepairSpells[4] = { SPELL_SEAT_1, @@ -324,6 +335,1317 @@ uint32 const RepairSpells[4] = SPELL_SEAT_5 }; +Position const VehicleRelocation[] = +{ + { 0.0f, 0.0f, 0.0f}, + { 2792.070f, 2596.320f, 364.3136f }, // WP_MKII_P1_IDLE + { 2765.945f, 2571.095f, 364.0636f }, // WP_MKII_P4_POS_1 + { 2768.195f, 2573.095f, 364.0636f }, // WP_MKII_P4_POS_2 + { 2763.820f, 2568.870f, 364.3136f }, // WP_MKII_P4_POS_3 + { 2761.215f, 2568.875f, 364.0636f }, // WP_MKII_P4_POS_4 + { 2744.610f, 2569.380f, 364.3136f }, // WP_MKII_P4_POS_5 + { 2748.513f, 2569.051f, 364.3136f } // WP_AERIAL_P4_POS +}; + +Position const VX001SummonPos = { 2744.431f, 2569.385f, 364.3968f, 3.141593f }; +Position const ACUSummonPos = { 2744.650f, 2569.460f, 380.0000f, 0.0f }; + +static bool IsEncounterFinished(Unit* who) +{ + InstanceScript* instance = who->GetInstanceScript(); + + Creature* mkii = ObjectAccessor::GetCreature(*who, instance->GetData64(DATA_LEVIATHAN_MK_II)); + Creature* vx001 = ObjectAccessor::GetCreature(*who, instance->GetData64(DATA_VX_001)); + Creature* aerial = ObjectAccessor::GetCreature(*who, instance->GetData64(DATA_AERIAL_COMMAND_UNIT)); + if (!mkii || !vx001 || !aerial) + return false; + + if (mkii->getStandState() == UNIT_STAND_STATE_DEAD && + vx001->getStandState() == UNIT_STAND_STATE_DEAD && + aerial->getStandState() == UNIT_STAND_STATE_DEAD) + { + who->Kill(mkii); + who->Kill(vx001); + who->Kill(aerial); + mkii->DespawnOrUnsummon(120000); + vx001->DespawnOrUnsummon(120000); + aerial->DespawnOrUnsummon(120000); + if (Creature* mimiron = ObjectAccessor::GetCreature(*who, instance->GetData64(BOSS_MIMIRON))) + mimiron->AI()->JustDied(who); + return true; + } + return false; +} + +class boss_mimiron : public CreatureScript +{ + public: + boss_mimiron() : CreatureScript("boss_mimiron") { } + + struct boss_mimironAI : public BossAI + { + boss_mimironAI(Creature* creature) : BossAI(creature, BOSS_MIMIRON) + { + me->SetReactState(REACT_PASSIVE); + _fireFighter = false; + } + + void DoAction(int32 action) override + { + switch (action) + { + case DO_ACTIVATE_VX001: + events.ScheduleEvent(EVENT_VX001_ACTIVATION_1, 1000); + break; + case DO_ACTIVATE_AERIAL: + events.ScheduleEvent(EVENT_AERIAL_ACTIVATION_1, 5000); + break; + case DO_ACTIVATE_V0L7R0N_1: + Talk(SAY_AERIAL_DEATH); + if (Creature* mkii = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_LEVIATHAN_MK_II))) + mkii->GetMotionMaster()->MovePoint(WP_MKII_P4_POS_1, VehicleRelocation[WP_MKII_P4_POS_1]); + break; + case DO_ACTIVATE_V0L7R0N_2: + events.ScheduleEvent(EVENT_VOL7RON_ACTIVATION_1, 1000); + break; + case DO_ACTIVATE_HARD_MODE: + _fireFighter = true; + DoZoneInCombat(me); + break; + default: + break; + } + } + + void EnterCombat(Unit* /*who*/) override + { + if (!me->GetVehicleBase()) + return; + + _EnterCombat(); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->RemoveAurasDueToSpell(SPELL_WELD); + DoCast(me->GetVehicleBase(), SPELL_SEAT_6); + + if (GameObject* button = ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_MIMIRON_BUTTON))) + button->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); + + if (_fireFighter) + events.ScheduleEvent(EVENT_SUMMON_FLAMES, 3000); + events.ScheduleEvent(EVENT_INTRO_1, 1500); + } + + void JustDied(Unit* /*who*/) override + { + instance->SetBossState(BOSS_MIMIRON, DONE); + events.Reset(); + me->CombatStop(true); + me->SetDisableGravity(false); + DoCast(me, SPELL_SLEEP_VISUAL_1); + DoCastAOE(SPELL_DESPAWN_ASSAULT_BOTS); + me->ExitVehicle(); + // ExitVehicle() offset position is not implemented, so we make up for that with MoveJump()... + me->GetMotionMaster()->MoveJump(me->GetPositionX() + (10.f * std::cos(me->GetOrientation())), me->GetPositionY() + (10.f * std::sin(me->GetOrientation())), me->GetPositionZ(), 10.f, 5.f); + events.ScheduleEvent(EVENT_OUTTRO_1, 7000); + } + + void Reset() override + { + if (instance->GetBossState(BOSS_MIMIRON) == DONE) // Mimiron will attempt to reset because he is not dead and will be set to friendly before despawning. + return; + + _Reset(); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + instance->SetData(DATA_MIMIRON_ELEVATOR, GO_STATE_ACTIVE); + + if (_fireFighter) + if (Creature* computer = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_COMPUTER))) + computer->AI()->DoAction(DO_DEACTIVATE_COMPUTER); + + if (GameObject* button = ObjectAccessor::GetGameObject(*me, instance->GetData64(DATA_MIMIRON_BUTTON))) + { + button->SetGoState(GO_STATE_READY); + button->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); + } + + _fireFighter = false; + DoCast(me, SPELL_WELD); + + if (Unit* mkii = ObjectAccessor::GetUnit(*me, instance->GetData64(DATA_LEVIATHAN_MK_II))) + DoCast(mkii, SPELL_SEAT_3); + } + + void UpdateAI(uint32 diff) override + { + if ((!UpdateVictim() || !CheckInRoom()) && instance->GetBossState(BOSS_MIMIRON) != DONE) + return; + + events.Update(diff); + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_SUMMON_FLAMES: + if (Unit* worldtrigger = ObjectAccessor::GetUnit(*me, instance->GetData64(DATA_MIMIRON_WORLD_TRIGGER))) + worldtrigger->CastCustomSpell(SPELL_SCRIPT_EFFECT_SUMMON_FLAMES_INITIAL, SPELLVALUE_MAX_TARGETS, 3, NULL, true, NULL, NULL, me->GetGUID()); + events.RescheduleEvent(EVENT_SUMMON_FLAMES, 28000); + break; + case EVENT_INTRO_1: + Talk(_fireFighter ? SAY_HARDMODE_ON : SAY_MKII_ACTIVATE); + events.ScheduleEvent(EVENT_INTRO_2, 5000); + break; + case EVENT_INTRO_2: + if (Unit* mkii = me->GetVehicleBase()) + { + DoCast(mkii, SPELL_SEAT_7); + mkii->RemoveAurasDueToSpell(SPELL_FREEZE_ANIM); + mkii->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + } + events.ScheduleEvent(EVENT_INTRO_3, 2000); + break; + case EVENT_INTRO_3: + if (Creature* mkii = me->GetVehicleCreatureBase()) + mkii->AI()->DoAction(_fireFighter ? DO_HARDMODE_MKII : DO_START_MKII); + break; + case EVENT_VX001_ACTIVATION_1: + if (Unit* mkii = me->GetVehicleBase()) + mkii->SetFacingTo(3.686f); // fix magic number + events.ScheduleEvent(EVENT_VX001_ACTIVATION_2, 1000); + break; + case EVENT_VX001_ACTIVATION_2: + if (Unit* mkii = me->GetVehicleBase()) + DoCast(mkii, SPELL_SEAT_6); + events.ScheduleEvent(EVENT_VX001_ACTIVATION_3, 1000); + break; + case EVENT_VX001_ACTIVATION_3: + Talk(SAY_MKII_DEATH); + events.ScheduleEvent(EVENT_VX001_ACTIVATION_4, 5000); + break; + case EVENT_VX001_ACTIVATION_4: + instance->SetData(DATA_MIMIRON_ELEVATOR, GO_STATE_READY); + if (Unit* worldtrigger = ObjectAccessor::GetUnit(*me, instance->GetData64(DATA_MIMIRON_WORLD_TRIGGER))) + worldtrigger->CastSpell(worldtrigger, SPELL_ELEVATOR_KNOCKBACK); + events.ScheduleEvent(EVENT_VX001_ACTIVATION_5, 6000); + break; + case EVENT_VX001_ACTIVATION_5: + if (Creature* vx001 = me->SummonCreature(NPC_VX_001, VX001SummonPos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 120000)) + vx001->CastSpell(vx001, SPELL_FREEZE_ANIM); + instance->SetData(DATA_MIMIRON_ELEVATOR, GO_STATE_ACTIVE_ALTERNATIVE); + events.ScheduleEvent(EVENT_VX001_ACTIVATION_6, 19000); + break; + case EVENT_VX001_ACTIVATION_6: + if (Unit* vx001 = ObjectAccessor::GetUnit(*me, instance->GetData64(DATA_VX_001))) + DoCast(vx001, SPELL_SEAT_1); + events.ScheduleEvent(EVENT_VX001_ACTIVATION_7, 3500); + break; + case EVENT_VX001_ACTIVATION_7: + Talk(SAY_VX001_ACTIVATE); + events.ScheduleEvent(EVENT_VX001_ACTIVATION_8, 4000); + break; + case EVENT_VX001_ACTIVATION_8: + if (Unit* vx001 = me->GetVehicleBase()) + DoCast(vx001, SPELL_SEAT_2); + events.ScheduleEvent(EVENT_VX001_ACTIVATION_9, 3000); + break; + case EVENT_VX001_ACTIVATION_9: + if (Creature* vx001 = me->GetVehicleCreatureBase()) + vx001->AI()->DoAction(_fireFighter ? DO_HARDMODE_VX001 : DO_START_VX001); + break; + case EVENT_AERIAL_ACTIVATION_1: + if (Unit* mkii = me->GetVehicleBase()) + DoCast(mkii, SPELL_SEAT_5); + events.ScheduleEvent(EVENT_AERIAL_ACTIVATION_2, 2500); + break; + case EVENT_AERIAL_ACTIVATION_2: + Talk(SAY_VX001_DEATH); + events.ScheduleEvent(EVENT_AERIAL_ACTIVATION_3, 5000); + break; + case EVENT_AERIAL_ACTIVATION_3: + me->SummonCreature(NPC_AERIAL_COMMAND_UNIT, ACUSummonPos, TEMPSUMMON_MANUAL_DESPAWN); + events.ScheduleEvent(EVENT_AERIAL_ACTIVATION_4, 5000); + break; + case EVENT_AERIAL_ACTIVATION_4: + if (Unit* aerial = ObjectAccessor::GetUnit(*me, instance->GetData64(DATA_AERIAL_COMMAND_UNIT))) + me->CastSpell(aerial, SPELL_SEAT_1); + events.ScheduleEvent(EVENT_AERIAL_ACTIVATION_5, 2000); + break; + case EVENT_AERIAL_ACTIVATION_5: + Talk(SAY_AERIAL_ACTIVATE); + events.ScheduleEvent(EVENT_AERIAL_ACTIVATION_6, 8000); + break; + case EVENT_AERIAL_ACTIVATION_6: + if (Creature* acu = me->GetVehicleCreatureBase()) + acu->GetAI()->DoAction(_fireFighter? DO_HARDMODE_AERIAL : DO_START_AERIAL); + break; + case EVENT_VOL7RON_ACTIVATION_1: + if (Creature* mkii = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_LEVIATHAN_MK_II))) + mkii->SetFacingTo(float(M_PI)); + events.ScheduleEvent(EVENT_VOL7RON_ACTIVATION_2, 1000); + break; + case EVENT_VOL7RON_ACTIVATION_2: + if (Creature* mkii = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_LEVIATHAN_MK_II))) + { + if (Creature* vx001 = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_VX_001))) + { + vx001->RemoveAurasDueToSpell(SPELL_TORSO_DISABLED); + vx001->CastSpell(mkii, SPELL_MOUNT_MKII); + } + } + events.ScheduleEvent(EVENT_VOL7RON_ACTIVATION_3, 4500); + break; + case EVENT_VOL7RON_ACTIVATION_3: + if (Creature* mkii = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_LEVIATHAN_MK_II))) + mkii->GetMotionMaster()->MovePoint(WP_MKII_P4_POS_4, VehicleRelocation[WP_MKII_P4_POS_4]); + events.ScheduleEvent(EVENT_VOL7RON_ACTIVATION_4, 5000); + break; + case EVENT_VOL7RON_ACTIVATION_4: + if (Creature* vx001 = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_VX_001))) + { + if (Creature* aerial = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_AERIAL_COMMAND_UNIT))) + { + aerial->GetMotionMaster()->MoveLand(0, (aerial->GetPositionX(), aerial->GetPositionY(), aerial->GetPositionZMinusOffset())); + aerial->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); + aerial->CastSpell(vx001, SPELL_MOUNT_VX_001); + aerial->CastSpell(aerial, SPELL_HALF_HEAL); + } + } + events.ScheduleEvent(EVENT_VOL7RON_ACTIVATION_5, 4000); + break; + case EVENT_VOL7RON_ACTIVATION_5: + Talk(SAY_V07TRON_ACTIVATE); + events.ScheduleEvent(EVENT_VOL7RON_ACTIVATION_6, 3000); + break; + case EVENT_VOL7RON_ACTIVATION_6: + if (Creature* vx001 = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_VX_001))) + DoCast(vx001, SPELL_SEAT_2); + events.ScheduleEvent(EVENT_VOL7RON_ACTIVATION_7, 5000); + break; + case EVENT_VOL7RON_ACTIVATION_7: + for (uint8 data = DATA_LEVIATHAN_MK_II; data <= DATA_AERIAL_COMMAND_UNIT; ++data) + if (Creature* mimironVehicle = ObjectAccessor::GetCreature(*me, instance->GetData64(data))) + mimironVehicle->AI()->DoAction(DO_ASSEMBLED_COMBAT); + break; + case EVENT_OUTTRO_1: + me->RemoveAurasDueToSpell(SPELL_SLEEP_VISUAL_1); + DoCast(me, SPELL_SLEEP_VISUAL_2); + me->setFaction(35); + events.ScheduleEvent(EVENT_OUTTRO_2, 3000); + break; + case EVENT_OUTTRO_2: + Talk(SAY_V07TRON_DEATH); + if (_fireFighter) + { + if (Creature* computer = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_COMPUTER))) + computer->AI()->DoAction(DO_DEACTIVATE_COMPUTER); + me->SummonGameObject(RAID_MODE(GO_CACHE_OF_INNOVATION_FIREFIGHTER, GO_CACHE_OF_INNOVATION_FIREFIGHTER_HERO), 2744.040f, 2569.352f, 364.3135f, 3.124123f, 0.f, 0.f, 0.9999619f, 0.008734641f, 604800); + } + else + me->SummonGameObject(RAID_MODE(GO_CACHE_OF_INNOVATION, GO_CACHE_OF_INNOVATION_HERO), 2744.040f, 2569.352f, 364.3135f, 3.124123f, 0.f, 0.f, 0.9999619f, 0.008734641f, 604800); + events.ScheduleEvent(EVENT_OUTTRO_3, 11000); + break; + case EVENT_OUTTRO_3: + DoCast(me, SPELL_TELEPORT_VISUAL); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->DespawnOrUnsummon(1000); // sniffs say 6 sec after, but it doesnt matter. + break; + default: + break; + } + } + } + + private: + bool _fireFighter; + }; + + CreatureAI* GetAI(Creature* creature) const override + { + return GetUlduarAI<boss_mimironAI>(creature); + } +}; + +class boss_leviathan_mk_ii : public CreatureScript +{ + public: + boss_leviathan_mk_ii() : CreatureScript("boss_leviathan_mk_ii") { } + + struct boss_leviathan_mk_iiAI : public BossAI + { + boss_leviathan_mk_iiAI(Creature* creature) : BossAI(creature, BOSS_MIMIRON) + { + _fireFighter = false; + _setupMine = true; + _setupBomb = true; + _setupRocket = true; + } + + void DamageTaken(Unit* who, uint32 &damage) override + { + if (damage >= me->GetHealth()) + { + damage = me->GetHealth() - 1; // Let creature fall to 1 hp, but do not let it die or damage itself with SetHealth(). + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + DoCast(me, SPELL_VEHICLE_DAMAGED, true); + me->AttackStop(); + me->SetReactState(REACT_PASSIVE); + me->RemoveAllAurasExceptType(SPELL_AURA_CONTROL_VEHICLE, SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT); + + if (events.IsInPhase(PHASE_LEVIATHAN_SOLO)) + { + me->CastStop(); + if (Unit* turret = me->GetVehicleKit()->GetPassenger(3)) + turret->Kill(turret); + + me->SetSpeed(MOVE_RUN, 1.5f, true); + me->GetMotionMaster()->MovePoint(WP_MKII_P1_IDLE, VehicleRelocation[WP_MKII_P1_IDLE]); + } + else if (events.IsInPhase(PHASE_LEVIATHAN_ASSEMBLED)) + { + me->SetStandState(UNIT_STAND_STATE_DEAD); + + if (IsEncounterFinished(who)) + return; + + me->CastStop(); + DoCast(me, SPELL_SELF_REPAIR); + } + events.Reset(); + } + } + + void DoAction(int32 action) override + { + switch (action) + { + case DO_HARDMODE_MKII: + _fireFighter = true; + DoCast(me, SPELL_EMERGENCY_MODE); + DoCastAOE(SPELL_EMERGENCY_MODE_TURRET); + events.ScheduleEvent(EVENT_FLAME_SUPPRESSANT_MK, 60000, 0, PHASE_LEVIATHAN_SOLO); + // Missing break intended. + case DO_START_MKII: + me->SetReactState(REACT_AGGRESSIVE); + events.SetPhase(PHASE_LEVIATHAN_SOLO); + + events.ScheduleEvent(EVENT_NAPALM_SHELL, 3000, 0, PHASE_LEVIATHAN_SOLO); + events.ScheduleEvent(EVENT_PLASMA_BLAST, 15000, 0, PHASE_LEVIATHAN_SOLO); + events.ScheduleEvent(EVENT_PROXIMITY_MINE, 5000); + events.ScheduleEvent(EVENT_SHOCK_BLAST, 18000); + break; + case DO_ASSEMBLED_COMBAT: + me->SetStandState(UNIT_STAND_STATE_STAND); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + me->SetReactState(REACT_AGGRESSIVE); + + events.SetPhase(PHASE_LEVIATHAN_ASSEMBLED); + events.ScheduleEvent(EVENT_PROXIMITY_MINE, 15000); + events.ScheduleEvent(EVENT_SHOCK_BLAST, 45000); + break; + default: + break; + } + } + + uint32 GetData(uint32 type) const override + { + switch (type) + { + case DATA_SETUP_MINE: + return _setupMine; + case DATA_SETUP_BOMB: + return _setupBomb; + case DATA_SETUP_ROCKET: + return _setupRocket; + case DATA_FIREFIGHTER: + return _fireFighter; + default: + return 0; + } + } + + void JustSummoned(Creature* summon) override + { + summons.Summon(summon); + } + + void KilledUnit(Unit* victim) override + { + if (victim->GetTypeId() == TYPEID_PLAYER) + if (Creature* mimiron = ObjectAccessor::GetCreature(*me, instance->GetData64(BOSS_MIMIRON))) + mimiron->AI()->Talk(events.IsInPhase(PHASE_LEVIATHAN_SOLO) ? SAY_MKII_SLAY : SAY_V07TRON_SLAY); + } + + void MovementInform(uint32 type, uint32 point) override + { + if (type != POINT_MOTION_TYPE) + return; + + switch (point) + { + case WP_MKII_P1_IDLE: + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + DoCast(me, SPELL_HALF_HEAL); + + if (Creature* mimiron = ObjectAccessor::GetCreature(*me, instance->GetData64(BOSS_MIMIRON))) + mimiron->AI()->DoAction(DO_ACTIVATE_VX001); + break; + case WP_MKII_P4_POS_1: + events.ScheduleEvent(EVENT_MOVE_POINT_2, 1); + break; + case WP_MKII_P4_POS_2: + events.ScheduleEvent(EVENT_MOVE_POINT_3, 1); + break; + case WP_MKII_P4_POS_3: + if (Creature* mimiron = ObjectAccessor::GetCreature(*me, instance->GetData64(BOSS_MIMIRON))) + mimiron->AI()->DoAction(DO_ACTIVATE_V0L7R0N_2); + break; + case WP_MKII_P4_POS_4: + events.ScheduleEvent(EVENT_MOVE_POINT_5, 1); + break; + default: + break; + } + } + + void Reset() override + { + _Reset(); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + me->SetReactState(REACT_PASSIVE); + _fireFighter = false; + _setupMine = true; + _setupBomb = true; + _setupRocket = true; + DoCast(me, SPELL_FREEZE_ANIM); + } + + void SetData(uint32 id, uint32 data) override + { + switch (id) + { + case DATA_SETUP_MINE: + _setupMine = data != 0; + break; + case DATA_SETUP_BOMB: + _setupBomb = data != 0; + break; + case DATA_SETUP_ROCKET: + _setupRocket = data != 0; + break; + default: + break; + } + } + + void UpdateAI(uint32 diff) override + { + if (!UpdateVictim() || !CheckInRoom()) + return; + + events.Update(diff); + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_PROXIMITY_MINE: + DoCastAOE(SPELL_PROXIMITY_MINES); + events.RescheduleEvent(EVENT_PROXIMITY_MINE, 35000); + break; + case EVENT_PLASMA_BLAST: + DoCastVictim(SPELL_SCRIPT_EFFECT_PLASMA_BLAST); + events.RescheduleEvent(EVENT_PLASMA_BLAST, urand(30000, 45000), 0, PHASE_LEVIATHAN_SOLO); + + if (events.GetTimeUntilEvent(EVENT_NAPALM_SHELL) < 9000) + events.RescheduleEvent(EVENT_NAPALM_SHELL, 9000, 0, PHASE_LEVIATHAN_SOLO); // The actual spell is cast by the turret, we should not let it interrupt itself. + break; + case EVENT_SHOCK_BLAST: + DoCastAOE(SPELL_SHOCK_BLAST); + events.RescheduleEvent(EVENT_SHOCK_BLAST, urand(34000, 36000)); + break; + case EVENT_FLAME_SUPPRESSANT_MK: + DoCastAOE(SPELL_FLAME_SUPPRESSANT_MK); + events.RescheduleEvent(EVENT_FLAME_SUPPRESSANT_MK, 60000, 0, PHASE_LEVIATHAN_SOLO); + break; + case EVENT_NAPALM_SHELL: + DoCastAOE(SPELL_FORCE_CAST_NAPALM_SHELL); + events.RescheduleEvent(EVENT_NAPALM_SHELL, urand(6000, 15000), 0, PHASE_LEVIATHAN_SOLO); + + if (events.GetTimeUntilEvent(EVENT_PLASMA_BLAST) < 2000) + events.RescheduleEvent(EVENT_PLASMA_BLAST, 2000, 0, PHASE_LEVIATHAN_SOLO); // The actual spell is cast by the turret, we should not let it interrupt itself. + break; + case EVENT_MOVE_POINT_2: + me->GetMotionMaster()->MovePoint(WP_MKII_P4_POS_2, VehicleRelocation[WP_MKII_P4_POS_2]); + break; + case EVENT_MOVE_POINT_3: + me->GetMotionMaster()->MovePoint(WP_MKII_P4_POS_3, VehicleRelocation[WP_MKII_P4_POS_3]); + break; + case EVENT_MOVE_POINT_5: + me->GetMotionMaster()->MovePoint(WP_MKII_P4_POS_5, VehicleRelocation[WP_MKII_P4_POS_5]); + break; + default: + break; + } + } + DoMeleeAttackIfReady(); + } + + private: + bool _fireFighter; + bool _setupMine; + bool _setupBomb; + bool _setupRocket; + }; + + CreatureAI* GetAI(Creature* creature) const override + { + return GetUlduarAI<boss_leviathan_mk_iiAI>(creature); + } +}; + +class boss_vx_001 : public CreatureScript +{ + public: + boss_vx_001() : CreatureScript("boss_vx_001") { } + + struct boss_vx_001AI : public BossAI + { + boss_vx_001AI(Creature* creature) : BossAI(creature, BOSS_MIMIRON) + { + me->SetDisableGravity(true); // This is the unfold visual state of VX-001, it has to be set on create as it requires an objectupdate if set later. + me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_SPECIAL_UNARMED); // This is a hack to force the yet to be unfolded visual state. + me->SetReactState(REACT_PASSIVE); + _fireFighter = false; + } + + void DamageTaken(Unit* who, uint32 &damage) override + { + if (damage >= me->GetHealth()) + { + damage = me->GetHealth() - 1; // Let creature fall to 1 hp, but do not let it die or damage itself with SetHealth(). + me->AttackStop(); + DoCast(me, SPELL_VEHICLE_DAMAGED, true); + me->RemoveAllAurasExceptType(SPELL_AURA_CONTROL_VEHICLE, SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT); + + if (events.IsInPhase(PHASE_VX001_SOLO)) + { + me->CastStop(); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); // | UNIT_FLAG_NOT_SELECTABLE); + DoCast(me, SPELL_HALF_HEAL); // has no effect, wat + DoCast(me, SPELL_TORSO_DISABLED); + if (Creature* mimiron = ObjectAccessor::GetCreature(*me, instance->GetData64(BOSS_MIMIRON))) + mimiron->AI()->DoAction(DO_ACTIVATE_AERIAL); + } + else if (events.IsInPhase(PHASE_VX001_ASSEMBLED)) + { + me->SetStandState(UNIT_STAND_STATE_DEAD); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + + if (IsEncounterFinished(who)) + return; + + me->CastStop(); + DoCast(me, SPELL_SELF_REPAIR); + } + events.Reset(); + } + } + + void DoAction(int32 action) override + { + switch (action) + { + case DO_HARDMODE_VX001: + _fireFighter = true; + DoCast(me, SPELL_EMERGENCY_MODE); + events.ScheduleEvent(EVENT_FROST_BOMB, 1000); + events.ScheduleEvent(EVENT_FLAME_SUPPRESSANT_VX, 6000); + // Missing break intended. + case DO_START_VX001: + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + me->RemoveAurasDueToSpell(SPELL_FREEZE_ANIM); + me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); // Remove emotestate. + //me->SetUInt32Value(UNIT_FIELD_BYTES_1, 33554432); Blizzard handles hover animation like this it seems. + DoCast(me, SPELL_HEAT_WAVE_AURA); + + events.SetPhase(PHASE_VX001_SOLO); + events.ScheduleEvent(EVENT_ROCKET_STRIKE, 20000); + events.ScheduleEvent(EVENT_SPINNING_UP, urand(30000, 35000)); + events.ScheduleEvent(EVENT_RAPID_BURST, 500, 0, PHASE_VX001_SOLO); + break; + case DO_ASSEMBLED_COMBAT: + me->SetStandState(UNIT_STAND_STATE_STAND); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + + events.SetPhase(PHASE_VX001_ASSEMBLED); + events.ScheduleEvent(EVENT_ROCKET_STRIKE, 20000); + events.ScheduleEvent(EVENT_SPINNING_UP, urand(30000, 35000)); + events.ScheduleEvent(EVENT_HAND_PULSE, 500, 0, PHASE_VX001_ASSEMBLED); + if (_fireFighter) + events.ScheduleEvent(EVENT_FROST_BOMB, 1000); + break; + default: + break; + } + } + + void EnterEvadeMode() override + { + summons.DespawnAll(); + } + + void JustSummoned(Creature* summon) override + { + summons.Summon(summon); + if (summon->GetEntry() == NPC_BURST_TARGET) + summon->CastSpell(me, SPELL_RAPID_BURST_TARGET_ME); + } + + void KilledUnit(Unit* victim) override + { + if (victim->GetTypeId() == TYPEID_PLAYER) + if (Creature* mimiron = ObjectAccessor::GetCreature(*me, instance->GetData64(BOSS_MIMIRON))) + mimiron->AI()->Talk(events.IsInPhase(PHASE_VX001_SOLO) ? SAY_VX001_SLAY : SAY_V07TRON_SLAY); + } + + void SpellHit(Unit* caster, SpellInfo const* /*spellProto*/) override + { + if (caster->GetEntry() == NPC_BURST_TARGET && !me->HasUnitState(UNIT_STATE_CASTING)) + DoCast(caster, SPELL_RAPID_BURST); + } + + void UpdateAI(uint32 diff) override + { + if (!UpdateVictim()) + return; + + events.Update(diff); + + // Handle rotation during SPELL_SPINNING_UP, SPELL_P3WX2_LASER_BARRAGE, SPELL_RAPID_BURST, and SPELL_HAND_PULSE_LEFT/RIGHT + if (me->HasUnitState(UNIT_STATE_CASTING)) + { + if (Creature* channelTarget = ObjectAccessor::GetCreature(*me, me->GetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT))) + me->SetFacingToObject(channelTarget); + return; + } + + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_RAPID_BURST: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 120, true)) + DoCast(target, SPELL_SUMMON_BURST_TARGET); + events.RescheduleEvent(EVENT_RAPID_BURST, 3000, 0, PHASE_VX001_SOLO); + break; + case EVENT_ROCKET_STRIKE: + DoCastAOE(events.IsInPhase(PHASE_VX001_SOLO) ? SPELL_ROCKET_STRIKE_LEFT : SPELL_ROCKET_STRIKE_BOTH); + events.ScheduleEvent(EVENT_RELOAD, 10000); + events.RescheduleEvent(EVENT_ROCKET_STRIKE, urand(20000, 25000)); + break; + case EVENT_RELOAD: + for (uint8 seat = 6; seat <= 7; seat++) + if (Unit* rocket = me->GetVehicleKit()->GetPassenger(seat)) + rocket->SetDisplayId(rocket->GetNativeDisplayId()); + break; + case EVENT_HAND_PULSE: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 120, true)) + DoCast(target, urand(0, 1) == 0 ? SPELL_HAND_PULSE_LEFT : SPELL_HAND_PULSE_RIGHT); + events.RescheduleEvent(EVENT_HAND_PULSE, urand(1500, 3000), 0, PHASE_VX001_ASSEMBLED); + break; + case EVENT_FROST_BOMB: + DoCastAOE(SPELL_SCRIPT_EFFECT_FROST_BOMB); + events.RescheduleEvent(EVENT_FROST_BOMB, 45000); + break; + case EVENT_SPINNING_UP: + DoCastAOE(SPELL_SPINNING_UP); + events.DelayEvents(14000); + events.RescheduleEvent(EVENT_SPINNING_UP, urand(55000, 65000)); + break; + case EVENT_FLAME_SUPPRESSANT_VX: + DoCastAOE(SPELL_FLAME_SUPPRESSANT_VX); + events.RescheduleEvent(EVENT_FLAME_SUPPRESSANT_VX, urand(10000, 12000), 0, PHASE_VX001_SOLO); + break; + default: + break; + } + } + } + + private: + bool _fireFighter; + }; + + CreatureAI* GetAI(Creature* creature) const override + { + return GetUlduarAI<boss_vx_001AI>(creature); + } +}; + +class boss_aerial_command_unit : public CreatureScript +{ + public: + boss_aerial_command_unit() : CreatureScript("boss_aerial_command_unit") { } + + struct boss_aerial_command_unitAI : public BossAI + { + boss_aerial_command_unitAI(Creature* creature) : BossAI(creature, BOSS_MIMIRON) + { + me->SetReactState(REACT_PASSIVE); + fireFigther = false; + } + + void DamageTaken(Unit* who, uint32 &damage) override + { + if (damage >= me->GetHealth()) + { + damage = me->GetHealth() - 1; // Let creature fall to 1 hp, but do not let it die or damage itself with SetHealth(). + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + me->AttackStop(); + me->SetReactState(REACT_PASSIVE); + DoCast(me, SPELL_VEHICLE_DAMAGED, true); + me->RemoveAllAurasExceptType(SPELL_AURA_CONTROL_VEHICLE, SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT); + + if (events.IsInPhase(PHASE_AERIAL_SOLO)) + { + me->GetMotionMaster()->Clear(true); + me->GetMotionMaster()->MovePoint(WP_AERIAL_P4_POS, VehicleRelocation[WP_AERIAL_P4_POS]); + } + else if (events.IsInPhase(PHASE_AERIAL_ASSEMBLED)) + { + me->SetStandState(UNIT_STAND_STATE_DEAD); + + if (IsEncounterFinished(who)) + return; + + me->CastStop(); + DoCast(me, SPELL_SELF_REPAIR); + } + events.Reset(); + } + } + + void DoAction(int32 action) override + { + switch (action) + { + case DO_HARDMODE_AERIAL: + fireFigther = true; + DoCast(me, SPELL_EMERGENCY_MODE); + events.ScheduleEvent(EVENT_SUMMON_FIRE_BOTS, 1000, 0, PHASE_AERIAL_SOLO); + // Missing break intended. + case DO_START_AERIAL: + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + me->SetReactState(REACT_AGGRESSIVE); + + events.SetPhase(PHASE_AERIAL_SOLO); + events.ScheduleEvent(EVENT_SUMMON_JUNK_BOT, 5000, 0, PHASE_AERIAL_SOLO); + events.ScheduleEvent(EVENT_SUMMON_ASSAULT_BOT, 9000, 0, PHASE_AERIAL_SOLO); + events.ScheduleEvent(EVENT_SUMMON_BOMB_BOT, 9000, 0, PHASE_AERIAL_SOLO); + break; + case DO_DISABLE_AERIAL: + me->CastStop(); + me->AttackStop(); + me->SetReactState(REACT_PASSIVE); + me->GetMotionMaster()->MoveFall(); + events.DelayEvents(23000); + break; + case DO_ENABLE_AERIAL: + me->SetReactState(REACT_AGGRESSIVE); + break; + case DO_ASSEMBLED_COMBAT: + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + me->SetReactState(REACT_AGGRESSIVE); + me->SetStandState(UNIT_STAND_STATE_STAND); + events.SetPhase(PHASE_AERIAL_ASSEMBLED); + break; + default: + break; + } + } + + void EnterEvadeMode() override + { + summons.DespawnAll(); + } + + void JustSummoned(Creature* summon) override + { + if (fireFigther && (summon->GetEntry() == NPC_ASSAULT_BOT || summon->GetEntry() == NPC_JUNK_BOT)) + summon->CastSpell(summon, SPELL_EMERGENCY_MODE); + BossAI::JustSummoned(summon); + } + + void KilledUnit(Unit* victim) override + { + if (victim->GetTypeId() == TYPEID_PLAYER) + if (Creature* mimiron = ObjectAccessor::GetCreature(*me, instance->GetData64(BOSS_MIMIRON))) + mimiron->AI()->Talk(events.IsInPhase(PHASE_AERIAL_SOLO) ? SAY_AERIAL_SLAY : SAY_V07TRON_SLAY); + } + + void MovementInform(uint32 type, uint32 point) override + { + if (type == POINT_MOTION_TYPE && point == WP_AERIAL_P4_POS) + { + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + + if (Creature* mimiron = ObjectAccessor::GetCreature(*me, instance->GetData64(BOSS_MIMIRON))) + mimiron->AI()->DoAction(DO_ACTIVATE_V0L7R0N_1); + } + } + + void UpdateAI(uint32 diff) override + { + if (!UpdateVictim()) + return; + + events.Update(diff); + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_SUMMON_FIRE_BOTS: + me->CastCustomSpell(SPELL_SUMMON_FIRE_BOT_TRIGGER, SPELLVALUE_MAX_TARGETS, 3, NULL, true); + events.RescheduleEvent(EVENT_SUMMON_FIRE_BOTS, 45000, 0, PHASE_AERIAL_SOLO); + break; + case EVENT_SUMMON_JUNK_BOT: + me->CastCustomSpell(SPELL_SUMMON_JUNK_BOT_TRIGGER, SPELLVALUE_MAX_TARGETS, 1, NULL, true); + events.RescheduleEvent(EVENT_SUMMON_JUNK_BOT, urand(11000, 12000), 0, PHASE_AERIAL_SOLO); + break; + case EVENT_SUMMON_ASSAULT_BOT: + me->CastCustomSpell(SPELL_SUMMON_ASSAULT_BOT_TRIGGER, SPELLVALUE_MAX_TARGETS, 1, NULL, true); + events.RescheduleEvent(EVENT_SUMMON_ASSAULT_BOT, 30000, 0, PHASE_AERIAL_SOLO); + break; + case EVENT_SUMMON_BOMB_BOT: + DoCast(me, SPELL_SUMMON_BOMB_BOT); + events.RescheduleEvent(EVENT_SUMMON_BOMB_BOT, urand(15000, 20000), 0, PHASE_AERIAL_SOLO); + break; + default: + break; + } + } + DoSpellAttackIfReady(events.IsInPhase(PHASE_AERIAL_SOLO) ? SPELL_PLASMA_BALL_P1 : SPELL_PLASMA_BALL_P2); + } + + private: + bool fireFigther; + }; + + CreatureAI* GetAI(Creature* creature) const override + { + return GetUlduarAI<boss_aerial_command_unitAI>(creature); + } +}; + +class npc_mimiron_assault_bot : public CreatureScript +{ + public: + npc_mimiron_assault_bot() : CreatureScript("npc_mimiron_assault_bot") { } + + struct npc_mimiron_assault_botAI : public ScriptedAI + { + npc_mimiron_assault_botAI(Creature* creature) : ScriptedAI(creature) + { + } + + void EnterCombat(Unit* /*who*/) override + { + events.ScheduleEvent(EVENT_MAGNETIC_FIELD, 14000); + } + + void UpdateAI(uint32 diff) override + { + if (!UpdateVictim()) + return; + + events.Update(diff); + + if (me->HasUnitState(UNIT_STATE_ROOT)) + { + if (Unit* newTarget = SelectTarget(SELECT_TARGET_NEAREST, 0, 30.0f, true)) + { + me->DeleteThreatList(); + AttackStart(newTarget); + } + } + + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_MAGNETIC_FIELD: + DoCastVictim(SPELL_MAGNETIC_FIELD); + me->ClearUnitState(UNIT_STATE_CASTING); + events.RescheduleEvent(EVENT_MAGNETIC_FIELD, 30000); + break; + default: + break; + } + } + + DoMeleeAttackIfReady(); + } + + private: + EventMap events; + }; + + CreatureAI* GetAI(Creature* creature) const override + { + return GetUlduarAI<npc_mimiron_assault_botAI>(creature); + } +}; + +class npc_mimiron_emergency_fire_bot : public CreatureScript +{ + public: + npc_mimiron_emergency_fire_bot() : CreatureScript("npc_mimiron_emergency_fire_bot") { } + + struct npc_mimiron_emergency_fire_botAI : public ScriptedAI + { + npc_mimiron_emergency_fire_botAI(Creature* creature) : ScriptedAI(creature) + { + me->SetReactState(REACT_PASSIVE); + isWaterSprayReady = true; + moveNew = true; + } + + uint32 GetData(uint32 id) const override + { + if (id == DATA_WATERSPRAY) + return isWaterSprayReady; + if (id == DATA_MOVE_NEW) + return moveNew; + return 0; + } + + void SetData(uint32 id, uint32 data) override + { + if (id == DATA_WATERSPRAY) + isWaterSprayReady = false; + else if (id == DATA_MOVE_NEW) + moveNew = data ? true : false; + } + + void Reset() override + { + events.ScheduleEvent(EVENT_WATER_SPRAY, 7000); + isWaterSprayReady = true; + moveNew = true; + } + + void UpdateAI(uint32 diff) override + { + if (!isWaterSprayReady) + events.Update(diff); + + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_WATER_SPRAY: + isWaterSprayReady = true; + events.RescheduleEvent(EVENT_WATER_SPRAY, urand(7000, 9000)); + break; + default: + break; + } + } + } + + private: + EventMap events; + bool isWaterSprayReady; + bool moveNew; + }; + + CreatureAI* GetAI(Creature* creature) const override + { + return GetUlduarAI<npc_mimiron_emergency_fire_botAI>(creature); + } +}; + +class npc_mimiron_computer : public CreatureScript +{ + public: + npc_mimiron_computer() : CreatureScript("npc_mimiron_computer") { } + + struct npc_mimiron_computerAI : public ScriptedAI + { + npc_mimiron_computerAI(Creature* creature) : ScriptedAI(creature) + { + instance = me->GetInstanceScript(); + } + + void DoAction(int32 action) override + { + switch (action) + { + case DO_ACTIVATE_COMPUTER: + Talk(SAY_SELF_DESTRUCT_INITIATED); + events.ScheduleEvent(EVENT_SELF_DESTRUCT_10, 3000); + break; + case DO_DEACTIVATE_COMPUTER: + Talk(SAY_SELF_DESTRUCT_TERMINATED); + me->RemoveAurasDueToSpell(SPELL_SELF_DESTRUCTION_AURA); + me->RemoveAurasDueToSpell(SPELL_SELF_DESTRUCTION_VISUAL); + events.Reset(); + break; + default: + break; + } + } + + void UpdateAI(uint32 diff) override + { + events.Update(diff); + + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_SELF_DESTRUCT_10: + Talk(SAY_SELF_DESTRUCT_10); + if (Creature* mimiron = ObjectAccessor::GetCreature(*me, instance->GetData64(BOSS_MIMIRON))) + mimiron->AI()->DoAction(DO_ACTIVATE_HARD_MODE); + events.ScheduleEvent(EVENT_SELF_DESTRUCT_9, 60000); + break; + case EVENT_SELF_DESTRUCT_9: + Talk(SAY_SELF_DESTRUCT_9); + events.ScheduleEvent(EVENT_SELF_DESTRUCT_8, 60000); + break; + case EVENT_SELF_DESTRUCT_8: + Talk(SAY_SELF_DESTRUCT_8); + events.ScheduleEvent(EVENT_SELF_DESTRUCT_7, 60000); + break; + case EVENT_SELF_DESTRUCT_7: + Talk(SAY_SELF_DESTRUCT_7); + events.ScheduleEvent(EVENT_SELF_DESTRUCT_6, 60000); + break; + case EVENT_SELF_DESTRUCT_6: + Talk(SAY_SELF_DESTRUCT_6); + events.ScheduleEvent(EVENT_SELF_DESTRUCT_5, 60000); + break; + case EVENT_SELF_DESTRUCT_5: + Talk(SAY_SELF_DESTRUCT_5); + events.ScheduleEvent(EVENT_SELF_DESTRUCT_4, 60000); + break; + case EVENT_SELF_DESTRUCT_4: + Talk(SAY_SELF_DESTRUCT_4); + events.ScheduleEvent(EVENT_SELF_DESTRUCT_3, 60000); + break; + case EVENT_SELF_DESTRUCT_3: + Talk(SAY_SELF_DESTRUCT_3); + events.ScheduleEvent(EVENT_SELF_DESTRUCT_2, 60000); + break; + case EVENT_SELF_DESTRUCT_2: + Talk(SAY_SELF_DESTRUCT_2); + events.ScheduleEvent(EVENT_SELF_DESTRUCT_1, 60000); + break; + case EVENT_SELF_DESTRUCT_1: + Talk(SAY_SELF_DESTRUCT_1); + events.ScheduleEvent(EVENT_SELF_DESTRUCT_FINALIZED, 60000); + break; + case EVENT_SELF_DESTRUCT_FINALIZED: + Talk(SAY_SELF_DESTRUCT_FINALIZED); + if (Creature* mimiron = ObjectAccessor::GetCreature(*me, instance->GetData64(BOSS_MIMIRON))) + mimiron->AI()->DoAction(DO_ACTIVATE_SELF_DESTRUCT); + DoCast(me, SPELL_SELF_DESTRUCTION_AURA); + DoCast(me, SPELL_SELF_DESTRUCTION_VISUAL); + break; + default: + break; + } + } + } + + private: + InstanceScript* instance; + EventMap events; + }; + + CreatureAI* GetAI(Creature* creature) const override + { + return GetUlduarAI<npc_mimiron_computerAI>(creature); + } +}; + +class npc_mimiron_flames : public CreatureScript +{ + public: + npc_mimiron_flames() : CreatureScript("npc_mimiron_flames") { } + + struct npc_mimiron_flamesAI : public ScriptedAI + { + npc_mimiron_flamesAI(Creature* creature) : ScriptedAI(creature) + { + instance = me->GetInstanceScript(); + } + + void Reset() override // Reset is possibly more suitable for this case. + { + events.ScheduleEvent(EVENT_SPREAD_FLAMES, 4000); + } + + void UpdateAI(uint32 diff) override + { + if (instance->GetBossState(BOSS_MIMIRON) != IN_PROGRESS) + me->DespawnOrUnsummon(); + + events.Update(diff); + + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_SPREAD_FLAMES: + DoCastAOE(SPELL_SUMMON_FLAMES_SPREAD_TRIGGER); + break; + default: + break; + } + } + } + + private: + InstanceScript* instance; + EventMap events; + }; + + CreatureAI* GetAI(Creature* creature) const override + { + return GetUlduarAI<npc_mimiron_flamesAI>(creature); + } +}; + +class npc_mimiron_frost_bomb : public CreatureScript +{ + public: + npc_mimiron_frost_bomb() : CreatureScript("npc_mimiron_frost_bomb") { } + + struct npc_mimiron_frost_bombAI : public ScriptedAI + { + npc_mimiron_frost_bombAI(Creature* creature) : ScriptedAI(creature) + { + } + + void Reset() override + { + events.ScheduleEvent(EVENT_FROST_BOMB_EXPLOSION, 10000); + } + + void UpdateAI(uint32 diff) override + { + events.Update(diff); + + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_FROST_BOMB_EXPLOSION: + DoCastAOE(SPELL_FROST_BOMB_EXPLOSION); + events.ScheduleEvent(EVENT_FROST_BOMB_CLEAR_FIRES, 3000); + break; + case EVENT_FROST_BOMB_CLEAR_FIRES: + DoCastAOE(SPELL_CLEAR_FIRES); + me->DespawnOrUnsummon(3000); + break; + default: + break; + } + } + } + + private: + EventMap events; + }; + + CreatureAI* GetAI(Creature* creature) const override + { + return GetUlduarAI<npc_mimiron_frost_bombAI>(creature); + } +}; + +class npc_mimiron_proximity_mine : public CreatureScript +{ + public: + npc_mimiron_proximity_mine() : CreatureScript("npc_mimiron_proximity_mine") { } + + struct npc_mimiron_proximity_mineAI : public ScriptedAI + { + npc_mimiron_proximity_mineAI(Creature* creature) : ScriptedAI(creature) + { + } + + void Reset() override + { + events.ScheduleEvent(EVENT_PROXIMITY_MINE_ARM, 1500); + } + + void UpdateAI(uint32 diff) override + { + events.Update(diff); + + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_PROXIMITY_MINE_ARM: + DoCast(me, SPELL_PROXIMITY_MINE_PERIODIC_TRIGGER); + events.ScheduleEvent(EVENT_PROXIMITY_MINE_DETONATION, 33500); + break; + case EVENT_PROXIMITY_MINE_DETONATION: + if (me->HasAura(SPELL_PROXIMITY_MINE_PERIODIC_TRIGGER)) + DoCastAOE(SPELL_PROXIMITY_MINE_EXPLOSION); + me->DespawnOrUnsummon(1000); + break; + default: + break; + } + } + } + + private: + EventMap events; + }; + + CreatureAI* GetAI(Creature* creature) const override + { + return GetUlduarAI<npc_mimiron_proximity_mineAI>(creature); + } +}; + +class go_mimiron_hardmode_button : public GameObjectScript +{ + public: + go_mimiron_hardmode_button() : GameObjectScript("go_mimiron_hardmode_button") { } + + bool OnGossipHello(Player* /*player*/, GameObject* go) + { + InstanceScript* instance = go->GetInstanceScript(); + + if (!instance) + return false; + + if (Creature* computer = ObjectAccessor::GetCreature(*go, instance->GetData64(DATA_COMPUTER))) + computer->AI()->DoAction(DO_ACTIVATE_COMPUTER); + go->SetGoState(GO_STATE_ACTIVE); + go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); + return true; + } +}; + // 63801 Bomb Bot class spell_mimiron_bomb_bot : public SpellScriptLoader { @@ -1426,8 +2748,66 @@ class spell_mimiron_weld : public SpellScriptLoader } }; +class achievement_setup_boom : public AchievementCriteriaScript +{ + public: + achievement_setup_boom() : AchievementCriteriaScript("achievement_setup_boom") { } + + bool OnCheck(Player* /*source*/, Unit* target) + { + return target && target->GetAI()->GetData(DATA_SETUP_BOMB); + } +}; + +class achievement_setup_mine : public AchievementCriteriaScript +{ + public: + achievement_setup_mine() : AchievementCriteriaScript("achievement_setup_mine") { } + + bool OnCheck(Player* /*source*/, Unit* target) + { + return target && target->GetAI()->GetData(DATA_SETUP_MINE); + } +}; + +class achievement_setup_rocket : public AchievementCriteriaScript +{ + public: + achievement_setup_rocket() : AchievementCriteriaScript("achievement_setup_rocket") { } + + bool OnCheck(Player* /*source*/, Unit* target) + { + return target && target->GetAI()->GetData(DATA_SETUP_ROCKET); + } +}; + +class achievement_firefighter : public AchievementCriteriaScript +{ + public: + achievement_firefighter() : AchievementCriteriaScript("achievement_firefighter") { } + + bool OnCheck(Player* /*source*/, Unit* target) + { + return target && target->GetAI()->GetData(DATA_FIREFIGHTER); + } +}; + void AddSC_boss_mimiron() { + new boss_aerial_command_unit(); + new boss_leviathan_mk_ii(); + new boss_mimiron(); + new boss_vx_001(); + + new npc_mimiron_assault_bot(); + new npc_mimiron_emergency_fire_bot(); + new npc_mimiron_computer(); + new npc_mimiron_flames(); + new npc_mimiron_frost_bomb(); + new npc_mimiron_proximity_mine(); + + new go_mimiron_hardmode_button(); + new spell_mimiron_bomb_bot(); new spell_mimiron_clear_fires(); new spell_mimiron_despawn_assault_bots(); @@ -1454,4 +2834,9 @@ void AddSC_boss_mimiron() new spell_mimiron_summon_junk_bot(); new spell_mimiron_summon_junk_bot_target(); new spell_mimiron_weld(); + + new achievement_setup_boom(); + new achievement_setup_mine(); + new achievement_setup_rocket(); + new achievement_firefighter(); } |