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-rw-r--r--src/server/game/Entities/Creature/Creature.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index bfe76f33e29..9c129eb8a90 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -438,7 +438,7 @@ bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData* data)
float ground = GetPositionZ();
GetMap()->GetWaterOrGroundLevel(GetPositionX(), GetPositionY(), GetPositionZ(), &ground);
- bool isInAir = G3D::fuzzyGt(GetPositionZ(), ground);
+ bool isInAir = G3D::fuzzyGt(GetPositionZ(), ground + 0.05f) || G3D::fuzzyLt(GetPositionZ(), ground - 0.05f); // Can be underground too, prevent the falling
if (cInfo->InhabitType & INHABIT_AIR && cInfo->InhabitType & INHABIT_GROUND && isInAir)
SetCanFly(true);
@@ -484,7 +484,7 @@ void Creature::Update(uint32 diff)
float ground = GetPositionZ();
GetMap()->GetWaterOrGroundLevel(GetPositionX(), GetPositionY(), GetPositionZ(), &ground);
- bool isInAir = G3D::fuzzyGt(GetPositionZ(), ground + 0.05f);
+ bool isInAir = G3D::fuzzyGt(GetPositionZ(), ground + 0.05f) || G3D::fuzzyLt(GetPositionZ(), ground - 0.05f); // Can be underground too, prevent the falling
CreatureTemplate const* cinfo = GetCreatureTemplate();
if (cinfo->InhabitType & INHABIT_AIR && cinfo->InhabitType & INHABIT_GROUND && isInAir)
@@ -907,7 +907,7 @@ bool Creature::isCanTrainingOf(Player* player, bool msg) const
if (msg)
{
player->PlayerTalkClass->ClearMenus();
- switch (GetCreatureTemplate()->trainer_class)
+ switch (GetCreatureTemplate()->trainer_race)
{
case RACE_DWARF: player->PlayerTalkClass->SendGossipMenu(5865, GetGUID()); break;
case RACE_GNOME: player->PlayerTalkClass->SendGossipMenu(4881, GetGUID()); break;
@@ -1582,7 +1582,7 @@ void Creature::setDeathState(DeathState s)
float ground = GetPositionZ();
GetMap()->GetWaterOrGroundLevel(GetPositionX(), GetPositionY(), GetPositionZ(), &ground);
- bool isInAir = G3D::fuzzyGt(GetPositionZ(), ground);
+ bool isInAir = G3D::fuzzyGt(GetPositionZ(), ground + 0.05f) || G3D::fuzzyLt(GetPositionZ(), ground - 0.05f); // Can be underground too, prevent the falling
if (cinfo->InhabitType & INHABIT_AIR && cinfo->InhabitType & INHABIT_GROUND && isInAir)
SetCanFly(true);