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-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp6
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp2
-rw-r--r--src/server/scripts/Pet/pet_mage.cpp4
3 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index b937f2194e2..9fcb66da1ce 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -443,11 +443,11 @@ void AuctionHouseMgr::PendingAuctionProcess(Player* player)
totaldeposit = GetAuctionDeposit(itr->auctionHouseEntry, itr->etime, item, totalItems);
uint32 depositremain = totaldeposit;
- for (auto itr = thisAH->begin(); itr != thisAH->end(); ++itr)
+ for (auto itrAH = thisAH->begin(); itrAH != thisAH->end(); ++itrAH)
{
- AuctionEntry* AH = (*itr);
+ AuctionEntry* AH = (*itrAH);
- if (next(itr) == thisAH->end())
+ if (next(itrAH) == thisAH->end())
AH->deposit = depositremain;
else
{
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 2ff7196a2dc..2f9093a31a5 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -446,7 +446,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const
if (Unit* unit = object->ToUnit())
{
if (ConditionValue1 == 0)
- condMeets = (unit->GetStandState() == ConditionValue2);
+ condMeets = (unit->GetStandState() == UnitStandStateType(ConditionValue2));
else if (ConditionValue2 == 0)
condMeets = unit->IsStandState();
else if (ConditionValue2 == 1)
diff --git a/src/server/scripts/Pet/pet_mage.cpp b/src/server/scripts/Pet/pet_mage.cpp
index 9ec779703d3..659a24773b7 100644
--- a/src/server/scripts/Pet/pet_mage.cpp
+++ b/src/server/scripts/Pet/pet_mage.cpp
@@ -198,8 +198,8 @@ class npc_pet_mage_mirror_image : public CreatureScript
if (!target || me->GetVictim() != target)
{
Unit* ownerTarget = nullptr;
- if (Player* owner = me->GetCharmerOrOwner()->ToPlayer())
- ownerTarget = owner->GetSelectedUnit();
+ if (Player* ownerPlayer = me->GetCharmerOrOwner()->ToPlayer())
+ ownerTarget = ownerPlayer->GetSelectedUnit();
// recognize which victim will be choosen
if (ownerTarget && ownerTarget->GetTypeId() == TYPEID_PLAYER)