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-rw-r--r--src/server/game/Maps/Map.cpp2
-rw-r--r--src/server/game/Maps/Map.h2
-rw-r--r--src/server/scripts/Commands/cs_list.cpp2
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp2
4 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index bc0f086b856..5baf83a7f73 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -3100,7 +3100,7 @@ static void PushRespawnInfoFrom(std::vector<RespawnInfo*>& data, RespawnInfoMap
data.push_back(pair.second);
}
-void Map::GetRespawnInfo(std::vector<RespawnInfo*>& respawnData, SpawnObjectTypeMask types, uint32 zoneId) const
+void Map::GetRespawnInfo(std::vector<RespawnInfo*>& respawnData, SpawnObjectTypeMask types) const
{
if (types & SPAWN_TYPEMASK_CREATURE)
PushRespawnInfoFrom(respawnData, _creatureRespawnTimesBySpawnId);
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index aac75c95026..6ccd19b0843 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -769,7 +769,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
void DeleteRespawnInfo(RespawnInfo* info, SQLTransaction dbTrans = nullptr);
public:
- void GetRespawnInfo(std::vector<RespawnInfo*>& respawnData, SpawnObjectTypeMask types, uint32 zoneId = 0) const;
+ void GetRespawnInfo(std::vector<RespawnInfo*>& respawnData, SpawnObjectTypeMask types) const;
RespawnInfo* GetRespawnInfo(SpawnObjectType type, ObjectGuid::LowType spawnId) const;
void Respawn(SpawnObjectType type, ObjectGuid::LowType spawnId, SQLTransaction dbTrans = nullptr)
{
diff --git a/src/server/scripts/Commands/cs_list.cpp b/src/server/scripts/Commands/cs_list.cpp
index e6981873cc9..fdbb12fd366 100644
--- a/src/server/scripts/Commands/cs_list.cpp
+++ b/src/server/scripts/Commands/cs_list.cpp
@@ -706,7 +706,7 @@ public:
handler->PSendSysMessage(LANG_LIST_RESPAWNS_LISTHEADER);
std::vector<RespawnInfo*> respawns;
- map->GetRespawnInfo(respawns, SpawnObjectTypeMask(1 << type), range ? 0 : zoneId);
+ map->GetRespawnInfo(respawns, SpawnObjectTypeMask(1 << type));
for (RespawnInfo const* ri : respawns)
{
SpawnData const* data = sObjectMgr->GetSpawnData(ri->type, ri->spawnId);
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index b4866d64933..7f8879a370e 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -1902,7 +1902,7 @@ public:
// Now handle any that had despawned, but had respawn time logged.
std::vector<RespawnInfo*> data;
- player->GetMap()->GetRespawnInfo(data, SPAWN_TYPEMASK_ALL, 0);
+ player->GetMap()->GetRespawnInfo(data, SPAWN_TYPEMASK_ALL);
if (!data.empty())
{
uint32 const gridId = Trinity::ComputeGridCoord(player->GetPositionX(), player->GetPositionY()).GetId();