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-rw-r--r--src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp81
1 files changed, 9 insertions, 72 deletions
diff --git a/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp b/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp
index 694d63d5295..f717a5721af 100644
--- a/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp
+++ b/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp
@@ -19,18 +19,18 @@
/* ScriptData
SDName: Bloodmyst_Isle
SD%Complete: 80
-SDComment: Quest support: 9670, 9756(gossip items text needed).
+SDComment: Quest support: 9670, 9667
SDCategory: Bloodmyst Isle
EndScriptData */
/* ContentData
npc_webbed_creature
-npc_captured_sunhawk_agent
+npc_princess_stillpine
+go_princess_stillpines_cage
EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
-#include "ScriptedGossip.h"
#include "Player.h"
/*######
@@ -40,6 +40,11 @@ EndContentData */
//possible creatures to be spawned
uint32 const possibleSpawns[32] = {17322, 17661, 17496, 17522, 17340, 17352, 17333, 17524, 17654, 17348, 17339, 17345, 17359, 17353, 17336, 17550, 17330, 17701, 17321, 17680, 17325, 17320, 17683, 17342, 17715, 17334, 17341, 17338, 17337, 17346, 17344, 17327};
+enum WebbedCreature
+{
+ NPC_EXPEDITION_RESEARCHER = 17681
+};
+
class npc_webbed_creature : public CreatureScript
{
public:
@@ -65,9 +70,8 @@ public:
switch (urand(0, 2))
{
case 0:
- spawnCreatureID = 17681;
if (Player* player = killer->ToPlayer())
- player->KilledMonsterCredit(spawnCreatureID, 0);
+ player->KilledMonsterCredit(NPC_EXPEDITION_RESEARCHER, 0);
break;
case 1:
case 2:
@@ -83,72 +87,6 @@ public:
};
/*######
-## npc_captured_sunhawk_agent
-######*/
-
-#define C_SUNHAWK_TRIGGER 17974
-
-#define GOSSIP_HELLO_CSA "[PH] "
-#define GOSSIP_SELECT_CSA1 "[PH] "
-#define GOSSIP_SELECT_CSA2 "[PH] "
-#define GOSSIP_SELECT_CSA3 "[PH] "
-#define GOSSIP_SELECT_CSA4 "[PH] "
-#define GOSSIP_SELECT_CSA5 "[PH] "
-
-class npc_captured_sunhawk_agent : public CreatureScript
-{
-public:
- npc_captured_sunhawk_agent() : CreatureScript("npc_captured_sunhawk_agent") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) OVERRIDE
- {
- player->PlayerTalkClass->ClearMenus();
- switch (action)
- {
- case GOSSIP_ACTION_INFO_DEF+1:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- player->SEND_GOSSIP_MENU(9137, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+2:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- player->SEND_GOSSIP_MENU(9138, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+3:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
- player->SEND_GOSSIP_MENU(9139, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+4:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
- player->SEND_GOSSIP_MENU(9140, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+5:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_CSA5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+6);
- player->SEND_GOSSIP_MENU(9141, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+6:
- player->CLOSE_GOSSIP_MENU();
- player->TalkedToCreature(C_SUNHAWK_TRIGGER, creature->GetGUID());
- break;
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature) OVERRIDE
- {
- if (player->HasAura(31609) && player->GetQuestStatus(9756) == QUEST_STATUS_INCOMPLETE)
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_CSA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- player->SEND_GOSSIP_MENU(9136, creature->GetGUID());
- }
- else
- player->SEND_GOSSIP_MENU(9134, creature->GetGUID());
-
- return true;
- }
-
-};
-
-/*######
## Quest 9667: Saving Princess Stillpine
######*/
@@ -206,7 +144,6 @@ public:
void AddSC_bloodmyst_isle()
{
new npc_webbed_creature();
- new npc_captured_sunhawk_agent();
new npc_princess_stillpine();
new go_princess_stillpines_cage();
}