aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/game/Spell.cpp7
-rw-r--r--src/game/SpellEffects.cpp22
-rw-r--r--src/game/Unit.cpp4
3 files changed, 20 insertions, 13 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 3cd27d40305..a8b6a222f18 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -2387,9 +2387,14 @@ void Spell::cast(bool skipCheck)
return;
}
+
+
SendCastResult(castResult);
SendSpellGo(); // we must send smsg_spell_go packet before m_castItem delete in TakeCastItem()...
+ for(int i = 0; i < 3; ++i)
+ m_currentBasePoints[i] = CalculateDamage(i, NULL);
+
// Okay, everything is prepared. Now we need to distinguish between immediate and evented delayed spells
if (m_spellInfo->speed > 0.0f && !IsChanneledSpell(m_spellInfo))
{
@@ -3427,7 +3432,7 @@ void Spell::HandleEffects(Unit *pUnitTarget,Item *pItemTarget,GameObject *pGOTar
uint8 eff = m_spellInfo->Effect[i];
uint32 mechanic = m_spellInfo->EffectMechanic[i];
- damage = int32(CalculateDamage((uint8)i,unitTarget)*DamageMultiplier);
+ damage = int32(m_currentBasePoints[i] * DamageMultiplier);
sLog.outDebug( "Spell: Effect : %u", eff);
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index c18e265b9db..04a93bfb77c 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -1258,7 +1258,7 @@ void Spell::EffectDummy(uint32 i)
//Life Tap (only it have this with dummy effect)
if (m_spellInfo->SpellFamilyFlags == 0x40000)
{
- float cost = m_currentBasePoints[0]+1;
+ float cost = m_currentBasePoints[0];//+1;
if(Player* modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_COST, cost,this);
@@ -1502,7 +1502,7 @@ void Spell::EffectDummy(uint32 i)
if(!unitTarget)
return;
- uint32 spell_id = m_currentBasePoints[i]+1;
+ uint32 spell_id = m_spellInfo->EffectBasePoints[i]+1;//m_currentBasePoints[i]+1;
SpellEntry const* spell_proto = sSpellStore.LookupEntry(spell_id);
if(!spell_proto)
return;
@@ -2470,20 +2470,22 @@ void Spell::DoCreateItem(uint32 i, uint32 itemtype)
// TODO: maybe all this can be replaced by using correct calculated `damage` value
if(pProto->Class != ITEM_CLASS_CONSUMABLE || m_spellInfo->SpellFamilyName != SPELLFAMILY_MAGE)
{
- int32 basePoints = m_currentBasePoints[i];
+ num_to_add = m_currentBasePoints[i];
+ /*int32 basePoints = m_currentBasePoints[i];
int32 randomPoints = m_spellInfo->EffectDieSides[i];
if (randomPoints)
num_to_add = basePoints + irand(1, randomPoints);
else
- num_to_add = basePoints + 1;
+ num_to_add = basePoints + 1;*/
}
else if (pProto->MaxCount == 1)
num_to_add = 1;
else if(player->getLevel() >= m_spellInfo->spellLevel)
{
- int32 basePoints = m_currentBasePoints[i];
+ num_to_add = m_currentBasePoints[i];
+ /*int32 basePoints = m_currentBasePoints[i];
float pointPerLevel = m_spellInfo->EffectRealPointsPerLevel[i];
- num_to_add = basePoints + 1 + uint32((player->getLevel() - m_spellInfo->spellLevel)*pointPerLevel);
+ num_to_add = basePoints + 1 + uint32((player->getLevel() - m_spellInfo->spellLevel)*pointPerLevel);*/
}
else
num_to_add = 2;
@@ -2894,7 +2896,7 @@ void Spell::EffectOpenLock(uint32 /*i*/)
SkillId = SKILL_LOCKPICKING;
// skill bonus provided by casting spell (mostly item spells)
- uint32 spellSkillBonus = uint32(m_currentBasePoints[0]+1);
+ uint32 spellSkillBonus = uint32(m_currentBasePoints[0]/*+1*/);
uint32 reqSkillValue = lockInfo->requiredminingskill;
@@ -3798,7 +3800,7 @@ void Spell::EffectEnchantItemTmp(uint32 i)
// Shaman Rockbiter Weapon
if(i==0 && m_spellInfo->Effect[1]==SPELL_EFFECT_DUMMY)
{
- int32 enchnting_damage = m_currentBasePoints[1]+1;
+ int32 enchnting_damage = m_currentBasePoints[1];//+1;
// enchanting id selected by calculated damage-per-sec stored in Effect[1] base value
// with already applied percent bonus from Elemental Weapons talent
@@ -5304,7 +5306,7 @@ void Spell::EffectEnchantHeldItem(uint32 i)
uint32 enchant_id = m_spellInfo->EffectMiscValue[i];
int32 duration = GetSpellDuration(m_spellInfo); //Try duration index first ..
if(!duration)
- duration = m_currentBasePoints[i]+1; //Base points after ..
+ duration = m_currentBasePoints[i];//+1; //Base points after ..
if(!duration)
duration = 10; //10 seconds for enchants which don't have listed duration
@@ -5610,7 +5612,7 @@ void Spell::EffectReputation(uint32 i)
Player *_player = (Player*)unitTarget;
- int32 rep_change = m_currentBasePoints[i]+1; // field store reputation change -1
+ int32 rep_change = m_currentBasePoints[i];//+1; // field store reputation change -1
uint32 faction_id = m_spellInfo->EffectMiscValue[i];
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 1603c458932..2a0787fb31e 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -10454,7 +10454,7 @@ bool Unit::SelectHostilTarget()
//======================================================================
//======================================================================
-int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target)
+int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* /*target*/)
{
Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
@@ -10477,7 +10477,7 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde
int32 randvalue = spellProto->EffectBaseDice[effect_index] >= randomPoints ? spellProto->EffectBaseDice[effect_index]:irand(spellProto->EffectBaseDice[effect_index], randomPoints);
int32 value = basePoints + randvalue;
//random damage
- if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget()))
+ if(comboDamage != 0 && unitPlayer /*&& target && (target->GetGUID() == unitPlayer->GetComboTarget())*/)
value += (int32)(comboDamage * comboPoints);
if(Player* modOwner = GetSpellModOwner())