diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Object/Object.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index d132b748af3..35d8cebb952 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1586,12 +1586,12 @@ bool WorldObject::IsWithinDist2d(const Position* pos, float dist) const return IsInDist2d(pos, dist + GetObjectSize()); } -bool WorldObject::IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D = true) const +bool WorldObject::IsWithinDist(WorldObject const* obj, float dist2compare, bool is3D /*= true*/) const { return obj && _IsWithinDist(obj, dist2compare, is3D); } -bool WorldObject::IsWithinDistInMap(WorldObject const* obj, float dist2compare, bool is3D = true) const +bool WorldObject::IsWithinDistInMap(WorldObject const* obj, float dist2compare, bool is3D /*= true*/) const { return obj && IsInMap(obj) && InSamePhase(obj) && _IsWithinDist(obj, dist2compare, is3D); } @@ -2567,7 +2567,7 @@ TempSummon* WorldObject::SummonCreature(uint32 entry, const Position &pos, TempS return NULL; } -TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float ang = 0, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0) const +TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float ang /*= 0*/, TempSummonType spwtype /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 despwtime /*= 0*/) const { if (!x && !y && !z) { @@ -2910,7 +2910,7 @@ void WorldObject::GetNearPoint(WorldObject const* /*searcher*/, float &x, float */ } -void WorldObject::GetClosePoint(float &x, float &y, float &z, float size, float distance2d = 0, float angle = 0) const +void WorldObject::GetClosePoint(float &x, float &y, float &z, float size, float distance2d /*= 0*/, float angle /*= 0*/) const { // angle calculated from current orientation GetNearPoint(NULL, x, y, z, size, distance2d, GetOrientation() + angle); @@ -2934,7 +2934,7 @@ void WorldObject::GetRandomNearPosition(Position &pos, float radius) MovePosition(pos, radius * (float)rand_norm(), (float)rand_norm() * static_cast<float>(2 * M_PI)); } -void WorldObject::GetContactPoint(const WorldObject* obj, float &x, float &y, float &z, float distance2d = CONTACT_DISTANCE) const +void WorldObject::GetContactPoint(const WorldObject* obj, float &x, float &y, float &z, float distance2d /*= CONTACT_DISTANCE*/) const { // angle to face `obj` to `this` using distance includes size of `obj` GetNearPoint(obj, x, y, z, obj->GetObjectSize(), distance2d, GetAngle(obj)); |