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-rw-r--r--src/server/game/Handlers/MovementHandler.cpp6
-rw-r--r--src/server/game/Server/Protocol/Opcodes.cpp1417
-rw-r--r--src/server/game/Server/Protocol/Opcodes.h2
-rw-r--r--src/server/game/Server/WorldSession.cpp4
-rw-r--r--src/server/game/Server/WorldSession.h2
5 files changed, 719 insertions, 712 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 9e11c044f3e..ed558036d18 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -38,10 +38,10 @@
void WorldSession::HandleMoveWorldportAckOpcode(WorldPackets::Movement::WorldPortResponse& /*packet*/)
{
- HandleMoveWorldportAckOpcode();
+ HandleMoveWorldportAck();
}
-void WorldSession::HandleMoveWorldportAckOpcode()
+void WorldSession::HandleMoveWorldportAck()
{
// ignore unexpected far teleports
if (!GetPlayer()->IsBeingTeleportedFar())
@@ -241,7 +241,7 @@ void WorldSession::HandleSuspendTokenResponse(WorldPackets::Movement::SuspendTok
SendPacket(packet.Write());
if (_player->IsBeingTeleportedSeamlessly())
- HandleMoveWorldportAckOpcode();
+ HandleMoveWorldportAck();
}
void WorldSession::HandleMoveTeleportAck(WorldPackets::Movement::MoveTeleportAck& packet)
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index 2bf36343e87..ca86d3de4e3 100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -48,7 +48,18 @@ public:
OpcodeTable opcodeTable;
-template<class PacketClass, void(WorldSession::*HandlerFunction)(PacketClass&)>
+template<typename T>
+struct get_packet_class
+{
+};
+
+template<typename PacketClass>
+struct get_packet_class<void(WorldSession::*)(PacketClass&)>
+{
+ using type = PacketClass;
+};
+
+template<typename Handler, Handler HandlerFunction>
void OpcodeTable::ValidateAndSetClientOpcode(OpcodeClient opcode, char const* name, SessionStatus status, PacketProcessing processing)
{
if (uint32(opcode) == NULL_OPCODE)
@@ -69,7 +80,7 @@ void OpcodeTable::ValidateAndSetClientOpcode(OpcodeClient opcode, char const* na
return;
}
- _internalTableClient[opcode] = new PacketHandler<PacketClass, HandlerFunction>(name, status, processing);
+ _internalTableClient[opcode] = new PacketHandler<typename get_packet_class<Handler>::type, HandlerFunction>(name, status, processing);
}
void OpcodeTable::ValidateAndSetServerOpcode(OpcodeServer opcode, char const* name, SessionStatus status, ConnectionType conIdx)
@@ -110,711 +121,707 @@ void OpcodeTable::ValidateAndSetServerOpcode(OpcodeServer opcode, char const* na
/// Correspondence between opcodes and their names
void OpcodeTable::Initialize()
{
-#define DEFINE_HANDLER(opcode, status, processing, packetclass, handler) \
- ValidateAndSetClientOpcode<packetclass, handler>(opcode, #opcode, status, processing);
-
-#define DEFINE_OPCODE_HANDLER_OLD(opcode, status, processing, handler) \
- DEFINE_HANDLER(opcode, status, processing, WorldPacket, handler);
+#define DEFINE_HANDLER(opcode, status, processing, handler) \
+ ValidateAndSetClientOpcode<decltype(handler), handler>(opcode, #opcode, status, processing)
- DEFINE_HANDLER(CMSG_ACCEPT_GUILD_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::AcceptGuildInvite, &WorldSession::HandleGuildAcceptInvite);
- DEFINE_HANDLER(CMSG_ACCEPT_LEVEL_GRANT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::RaF::AcceptLevelGrant, &WorldSession::HandleAcceptGrantLevel);
- DEFINE_HANDLER(CMSG_ACCEPT_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Trade::AcceptTrade, &WorldSession::HandleAcceptTradeOpcode);
- DEFINE_HANDLER(CMSG_ACCEPT_WARGAME_INVITE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_ACTIVATE_TAXI, STATUS_UNHANDLED, PROCESS_THREADSAFE, WorldPackets::Taxi::ActivateTaxi, &WorldSession::HandleActivateTaxiOpcode);
- DEFINE_HANDLER(CMSG_ADDON_LIST, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_ADD_BATTLENET_FRIEND, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_ADD_FRIEND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Social::AddFriend, &WorldSession::HandleAddFriendOpcode);
- DEFINE_HANDLER(CMSG_ADD_IGNORE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Social::AddIgnore, &WorldSession::HandleAddIgnoreOpcode);
- DEFINE_HANDLER(CMSG_ADD_TOY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Toy::AddToy, &WorldSession::HandleAddToy);
- DEFINE_HANDLER(CMSG_ADVENTURE_JOURNAL_OPEN_QUEST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_ADVENTURE_JOURNAL_START_QUEST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_ALTER_APPEARANCE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Character::AlterApperance, &WorldSession::HandleAlterAppearance);
- DEFINE_HANDLER(CMSG_AREA_SPIRIT_HEALER_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Battleground::AreaSpiritHealerQuery, &WorldSession::HandleAreaSpiritHealerQueryOpcode);
- DEFINE_HANDLER(CMSG_AREA_SPIRIT_HEALER_QUEUE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Battleground::AreaSpiritHealerQueue, &WorldSession::HandleAreaSpiritHealerQueueOpcode);
- DEFINE_HANDLER(CMSG_AREA_TRIGGER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::AreaTrigger, &WorldSession::HandleAreaTriggerOpcode);
- DEFINE_HANDLER(CMSG_ARTIFACT_ADD_POWER, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_ARTIFACT_SET_APPEARANCE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_ATTACK_STOP, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Combat::AttackStop, &WorldSession::HandleAttackStopOpcode);
- DEFINE_HANDLER(CMSG_ATTACK_SWING, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Combat::AttackSwing, &WorldSession::HandleAttackSwingOpcode);
- DEFINE_HANDLER(CMSG_AUCTION_HELLO_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionHelloRequest, &WorldSession::HandleAuctionHelloOpcode);
- DEFINE_HANDLER(CMSG_AUCTION_LIST_BIDDER_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionListBidderItems, &WorldSession::HandleAuctionListBidderItems);
- DEFINE_HANDLER(CMSG_AUCTION_LIST_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionListItems, &WorldSession::HandleAuctionListItems);
- DEFINE_HANDLER(CMSG_AUCTION_LIST_OWNER_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionListOwnerItems, &WorldSession::HandleAuctionListOwnerItems);
- DEFINE_HANDLER(CMSG_AUCTION_LIST_PENDING_SALES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionListPendingSales, &WorldSession::HandleAuctionListPendingSales);
- DEFINE_HANDLER(CMSG_AUCTION_PLACE_BID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionPlaceBid, &WorldSession::HandleAuctionPlaceBid);
- DEFINE_HANDLER(CMSG_AUCTION_REMOVE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionRemoveItem, &WorldSession::HandleAuctionRemoveItem);
- DEFINE_HANDLER(CMSG_AUCTION_REPLICATE_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionReplicateItems, &WorldSession::HandleReplicateItems);
- DEFINE_HANDLER(CMSG_AUCTION_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::AuctionHouse::AuctionSellItem, &WorldSession::HandleAuctionSellItem);
- DEFINE_HANDLER(CMSG_AUTH_CONTINUED_SESSION, STATUS_NEVER, PROCESS_INPLACE, WorldPacket, &WorldSession::Handle_EarlyProccess);
- DEFINE_HANDLER(CMSG_AUTH_SESSION, STATUS_NEVER, PROCESS_INPLACE, WorldPacket, &WorldSession::Handle_EarlyProccess);
- DEFINE_HANDLER(CMSG_AUTOBANK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Bank::AutoBankItem, &WorldSession::HandleAutoBankItemOpcode);
- DEFINE_HANDLER(CMSG_AUTOBANK_REAGENT, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_AUTOSTORE_BANK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Bank::AutoStoreBankItem, &WorldSession::HandleAutoStoreBankItemOpcode);
- DEFINE_HANDLER(CMSG_AUTOSTORE_BANK_REAGENT, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_AUTO_EQUIP_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::AutoEquipItem, &WorldSession::HandleAutoEquipItemOpcode);
- DEFINE_HANDLER(CMSG_AUTO_EQUIP_ITEM_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::AutoEquipItemSlot, &WorldSession::HandleAutoEquipItemSlotOpcode);
- DEFINE_HANDLER(CMSG_AUTO_STORE_BAG_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::AutoStoreBagItem, &WorldSession::HandleAutoStoreBagItemOpcode);
- DEFINE_HANDLER(CMSG_BANKER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::NPC::Hello, &WorldSession::HandleBankerActivateOpcode);
- DEFINE_HANDLER(CMSG_BATTLEFIELD_LEAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Battleground::BattlefieldLeave, &WorldSession::HandleBattlefieldLeaveOpcode);
- DEFINE_HANDLER(CMSG_BATTLEFIELD_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Battleground::BattlefieldListRequest, &WorldSession::HandleBattlefieldListOpcode);
- DEFINE_HANDLER(CMSG_BATTLEFIELD_PORT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Battleground::BattlefieldPort, &WorldSession::HandleBattleFieldPortOpcode);
- DEFINE_HANDLER(CMSG_BATTLEMASTER_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::NPC::Hello, &WorldSession::HandleBattlemasterHelloOpcode);
- DEFINE_HANDLER(CMSG_BATTLEMASTER_JOIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Battleground::BattlemasterJoin, &WorldSession::HandleBattlemasterJoinOpcode);
- DEFINE_HANDLER(CMSG_BATTLEMASTER_JOIN_ARENA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Battleground::BattlemasterJoinArena, &WorldSession::HandleBattlemasterJoinArena);
- DEFINE_HANDLER(CMSG_BATTLEMASTER_JOIN_SKIRMISH, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_BATTLENET_CHALLENGE_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_BATTLENET_REQUEST, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Battlenet::Request, &WorldSession::HandleBattlenetRequest);
- DEFINE_HANDLER(CMSG_BATTLENET_REQUEST_REALM_LIST_TICKET, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Battlenet::RequestRealmListTicket, &WorldSession::HandleBattlenetRequestRealmListTicket);
- DEFINE_HANDLER(CMSG_BATTLE_PAY_ACK_FAILED_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_BATTLE_PAY_CONFIRM_PURCHASE_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_BATTLE_PAY_DISTRIBUTION_ASSIGN_TO_TARGET, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_BATTLE_PAY_GET_PRODUCT_LIST, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_BATTLE_PAY_GET_PURCHASE_LIST, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_BATTLE_PAY_QUERY_CLASS_TRIAL_BOOST_RESULT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_BATTLE_PAY_START_PURCHASE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_BATTLE_PAY_START_VAS_PURCHASE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_BATTLE_PAY_TRIAL_BOOST_CHARACTER, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_BATTLE_PET_CLEAR_FANFARE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_BATTLE_PET_DELETE_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::BattlePet::BattlePetDeletePet, &WorldSession::HandleBattlePetDeletePet);
- DEFINE_HANDLER(CMSG_BATTLE_PET_DELETE_PET_CHEAT, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_BATTLE_PET_MODIFY_NAME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::BattlePet::BattlePetModifyName, &WorldSession::HandleBattlePetModifyName);
- DEFINE_HANDLER(CMSG_BATTLE_PET_REQUEST_JOURNAL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::BattlePet::BattlePetRequestJournal, &WorldSession::HandleBattlePetRequestJournal);
- DEFINE_HANDLER(CMSG_BATTLE_PET_REQUEST_JOURNAL_LOCK, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_BATTLE_PET_SET_BATTLE_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::BattlePet::BattlePetSetBattleSlot, &WorldSession::HandleBattlePetSetBattleSlot);
- DEFINE_HANDLER(CMSG_BATTLE_PET_SET_FLAGS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::BattlePet::BattlePetSetFlags, &WorldSession::HandleBattlePetSetFlags);
- DEFINE_HANDLER(CMSG_BATTLE_PET_SUMMON, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::BattlePet::BattlePetSummon, &WorldSession::HandleBattlePetSummon);
- DEFINE_HANDLER(CMSG_BATTLE_PET_UPDATE_NOTIFY, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_BEGIN_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Trade::BeginTrade, &WorldSession::HandleBeginTradeOpcode);
- //DEFINE_HANDLER(CMSG_BF_MGR_ENTRY_INVITE_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Battlefield::BFMgrEntryInviteResponse, &WorldSession::HandleBfEntryInviteResponse);
- //DEFINE_HANDLER(CMSG_BF_MGR_QUEUE_EXIT_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Battlefield::BFMgrQueueExitRequest, &WorldSession::HandleBfQueueExitRequest);
- //DEFINE_HANDLER(CMSG_BF_MGR_QUEUE_INVITE_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Battlefield::BFMgrQueueInviteResponse, &WorldSession::HandleBfQueueInviteResponse);
- DEFINE_HANDLER(CMSG_BINDER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::NPC::Hello, &WorldSession::HandleBinderActivateOpcode);
- DEFINE_HANDLER(CMSG_BLACK_MARKET_BID_ON_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::BlackMarket::BlackMarketBidOnItem, &WorldSession::HandleBlackMarketBidOnItem);
- DEFINE_HANDLER(CMSG_BLACK_MARKET_OPEN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::BlackMarket::BlackMarketOpen, &WorldSession::HandleBlackMarketOpen);
- DEFINE_HANDLER(CMSG_BLACK_MARKET_REQUEST_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::BlackMarket::BlackMarketRequestItems, &WorldSession::HandleBlackMarketRequestItems);
- DEFINE_HANDLER(CMSG_BUG_REPORT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Ticket::BugReport, &WorldSession::HandleBugReportOpcode);
- DEFINE_HANDLER(CMSG_BUSY_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Trade::BusyTrade, &WorldSession::HandleBusyTradeOpcode);
- DEFINE_HANDLER(CMSG_BUY_BACK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::BuyBackItem, &WorldSession::HandleBuybackItem);
- DEFINE_HANDLER(CMSG_BUY_BANK_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Bank::BuyBankSlot, &WorldSession::HandleBuyBankSlotOpcode);
- DEFINE_HANDLER(CMSG_BUY_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::BuyItem, &WorldSession::HandleBuyItemOpcode);
- DEFINE_HANDLER(CMSG_BUY_REAGENT_BANK, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_BUY_WOW_TOKEN_CONFIRM, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_BUY_WOW_TOKEN_START, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_CAGE_BATTLE_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::BattlePet::CageBattlePet, &WorldSession::HandleCageBattlePet);
- DEFINE_HANDLER(CMSG_CALENDAR_ADD_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Calendar::CalendarAddEvent, &WorldSession::HandleCalendarAddEvent);
- DEFINE_HANDLER(CMSG_CALENDAR_COMPLAIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Calendar::CalendarComplain, &WorldSession::HandleCalendarComplain);
- DEFINE_HANDLER(CMSG_CALENDAR_COPY_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Calendar::CalendarCopyEvent, &WorldSession::HandleCalendarCopyEvent);
- DEFINE_HANDLER(CMSG_CALENDAR_EVENT_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Calendar::CalendarEventInvite, &WorldSession::HandleCalendarEventInvite);
- DEFINE_HANDLER(CMSG_CALENDAR_EVENT_MODERATOR_STATUS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Calendar::CalendarEventModeratorStatus, &WorldSession::HandleCalendarEventModeratorStatus);
- DEFINE_HANDLER(CMSG_CALENDAR_EVENT_RSVP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Calendar::CalendarEventRSVP, &WorldSession::HandleCalendarEventRsvp);
- DEFINE_HANDLER(CMSG_CALENDAR_EVENT_SIGN_UP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Calendar::CalendarEventSignUp, &WorldSession::HandleCalendarEventSignup);
- DEFINE_HANDLER(CMSG_CALENDAR_EVENT_STATUS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Calendar::CalendarEventStatus, &WorldSession::HandleCalendarEventStatus);
- DEFINE_HANDLER(CMSG_CALENDAR_GET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Calendar::CalendarGetCalendar, &WorldSession::HandleCalendarGetCalendar);
- DEFINE_HANDLER(CMSG_CALENDAR_GET_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Calendar::CalendarGetEvent, &WorldSession::HandleCalendarGetEvent);
- DEFINE_HANDLER(CMSG_CALENDAR_GET_NUM_PENDING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Calendar::CalendarGetNumPending, &WorldSession::HandleCalendarGetNumPending);
- DEFINE_HANDLER(CMSG_CALENDAR_GUILD_FILTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Calendar::CalendarGuildFilter, &WorldSession::HandleCalendarGuildFilter);
- DEFINE_HANDLER(CMSG_CALENDAR_REMOVE_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Calendar::CalendarRemoveEvent, &WorldSession::HandleCalendarRemoveEvent);
- DEFINE_HANDLER(CMSG_CALENDAR_REMOVE_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Calendar::CalendarRemoveInvite, &WorldSession::HandleCalendarEventRemoveInvite);
- DEFINE_HANDLER(CMSG_CALENDAR_UPDATE_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Calendar::CalendarUpdateEvent, &WorldSession::HandleCalendarUpdateEvent);
- DEFINE_HANDLER(CMSG_CANCEL_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Spells::CancelAura, &WorldSession::HandleCancelAuraOpcode);
- DEFINE_HANDLER(CMSG_CANCEL_AUTO_REPEAT_SPELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Spells::CancelAutoRepeatSpell, &WorldSession::HandleCancelAutoRepeatSpellOpcode);
- DEFINE_HANDLER(CMSG_CANCEL_CAST, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Spells::CancelCast, &WorldSession::HandleCancelCastOpcode);
- DEFINE_HANDLER(CMSG_CANCEL_CHANNELLING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Spells::CancelChannelling, &WorldSession::HandleCancelChanneling);
- DEFINE_HANDLER(CMSG_CANCEL_GROWTH_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Spells::CancelGrowthAura, &WorldSession::HandleCancelGrowthAuraOpcode);
- DEFINE_HANDLER(CMSG_CANCEL_MASTER_LOOT_ROLL, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_CANCEL_MOD_SPEED_NO_CONTROL_AURAS, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_CANCEL_MOUNT_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Spells::CancelMountAura, &WorldSession::HandleCancelMountAuraOpcode);
- DEFINE_HANDLER(CMSG_CANCEL_QUEUED_SPELL, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_CANCEL_TEMP_ENCHANTMENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::CancelTempEnchantment, &WorldSession::HandleCancelTempEnchantmentOpcode);
- DEFINE_HANDLER(CMSG_CANCEL_TRADE, STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, PROCESS_THREADUNSAFE, WorldPackets::Trade::CancelTrade, &WorldSession::HandleCancelTradeOpcode);
- DEFINE_HANDLER(CMSG_CAN_DUEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Duel::CanDuel, &WorldSession::HandleCanDuel);
- DEFINE_HANDLER(CMSG_CAST_SPELL, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Spells::CastSpell, &WorldSession::HandleCastSpellOpcode);
- DEFINE_HANDLER(CMSG_CHALLENGE_MODE_REQUEST_LEADERS, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_CHALLENGE_MODE_REQUEST_MAP_STATS, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_CHANGE_BAG_SLOT_FLAG, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_CHANGE_MONUMENT_APPEARANCE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_CHANGE_SUB_GROUP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Party::ChangeSubGroup, &WorldSession::HandleChangeSubGroupOpcode);
- DEFINE_HANDLER(CMSG_CHARACTER_RENAME_REQUEST, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::CharacterRenameRequest, &WorldSession::HandleCharRenameOpcode);
- DEFINE_HANDLER(CMSG_CHAR_CUSTOMIZE, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::CharCustomize, &WorldSession::HandleCharCustomizeOpcode);
- DEFINE_HANDLER(CMSG_CHAR_DELETE, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::CharDelete, &WorldSession::HandleCharDeleteOpcode);
- DEFINE_HANDLER(CMSG_CHAR_RACE_OR_FACTION_CHANGE, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::CharRaceOrFactionChange, &WorldSession::HandleCharRaceOrFactionChangeOpcode);
- DEFINE_HANDLER(CMSG_CHAT_ADDON_MESSAGE_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatAddonMessageChannel, &WorldSession::HandleChatAddonMessageChannelOpcode);
- DEFINE_HANDLER(CMSG_CHAT_ADDON_MESSAGE_GUILD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatAddonMessage, &WorldSession::HandleChatAddonMessageOpcode);
- DEFINE_HANDLER(CMSG_CHAT_ADDON_MESSAGE_INSTANCE_CHAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatAddonMessage, &WorldSession::HandleChatAddonMessageOpcode);
- DEFINE_HANDLER(CMSG_CHAT_ADDON_MESSAGE_OFFICER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatAddonMessage, &WorldSession::HandleChatAddonMessageOpcode);
- DEFINE_HANDLER(CMSG_CHAT_ADDON_MESSAGE_PARTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatAddonMessage, &WorldSession::HandleChatAddonMessageOpcode);
- DEFINE_HANDLER(CMSG_CHAT_ADDON_MESSAGE_RAID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatAddonMessage, &WorldSession::HandleChatAddonMessageOpcode);
- DEFINE_HANDLER(CMSG_CHAT_ADDON_MESSAGE_WHISPER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatAddonMessageWhisper, &WorldSession::HandleChatAddonMessageWhisperOpcode);
- DEFINE_HANDLER(CMSG_CHAT_CHANNEL_ANNOUNCEMENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelCommand<&Channel::Announce>);
- DEFINE_HANDLER(CMSG_CHAT_CHANNEL_BAN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelPlayerCommand<&Channel::Ban>);
- DEFINE_HANDLER(CMSG_CHAT_CHANNEL_DECLINE_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelCommand<&Channel::DeclineInvite>);
- DEFINE_HANDLER(CMSG_CHAT_CHANNEL_DISPLAY_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelCommand<&Channel::List>);
- DEFINE_HANDLER(CMSG_CHAT_CHANNEL_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelPlayerCommand<&Channel::Invite>);
- DEFINE_HANDLER(CMSG_CHAT_CHANNEL_KICK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelPlayerCommand<&Channel::Kick>);
- DEFINE_HANDLER(CMSG_CHAT_CHANNEL_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelCommand<&Channel::List>);
- DEFINE_HANDLER(CMSG_CHAT_CHANNEL_MODERATE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_CHAT_CHANNEL_MODERATOR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelPlayerCommand<&Channel::SetModerator>);
- DEFINE_HANDLER(CMSG_CHAT_CHANNEL_MUTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelPlayerCommand<&Channel::SetMute>);
- DEFINE_HANDLER(CMSG_CHAT_CHANNEL_OWNER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelCommand<&Channel::SendWhoOwner>);
- DEFINE_HANDLER(CMSG_CHAT_CHANNEL_PASSWORD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelPlayerCommand<&Channel::Password>);
- DEFINE_HANDLER(CMSG_CHAT_CHANNEL_SET_OWNER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelPlayerCommand<&Channel::SetOwner>);
- DEFINE_HANDLER(CMSG_CHAT_CHANNEL_SILENCE_ALL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelPlayerCommand<&Channel::SilenceAll>);
- DEFINE_HANDLER(CMSG_CHAT_CHANNEL_SILENCE_VOICE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelPlayerCommand<&Channel::SilenceVoice>);
- DEFINE_HANDLER(CMSG_CHAT_CHANNEL_UNBAN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelPlayerCommand<&Channel::UnBan>);
- DEFINE_HANDLER(CMSG_CHAT_CHANNEL_UNMODERATOR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelPlayerCommand<&Channel::UnsetModerator>);
- DEFINE_HANDLER(CMSG_CHAT_CHANNEL_UNMUTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelPlayerCommand<&Channel::UnsetMute>);
- DEFINE_HANDLER(CMSG_CHAT_CHANNEL_UNSILENCE_ALL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelPlayerCommand<&Channel::UnsilenceAll>);
- DEFINE_HANDLER(CMSG_CHAT_CHANNEL_UNSILENCE_VOICE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelPlayerCommand<&Channel::UnsilenceVoice>);
- DEFINE_HANDLER(CMSG_CHAT_CHANNEL_VOICE_OFF, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelCommand<&Channel::DeVoice>);
- DEFINE_HANDLER(CMSG_CHAT_CHANNEL_VOICE_ON, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::ChannelPlayerCommand, &WorldSession::HandleChannelCommand<&Channel::Voice>);
- DEFINE_HANDLER(CMSG_CHAT_JOIN_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::JoinChannel, &WorldSession::HandleJoinChannel);
- DEFINE_HANDLER(CMSG_CHAT_LEAVE_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Channel::LeaveChannel, &WorldSession::HandleLeaveChannel);
- DEFINE_HANDLER(CMSG_CHAT_MESSAGE_AFK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatMessageAFK, &WorldSession::HandleChatMessageAFKOpcode);
- DEFINE_HANDLER(CMSG_CHAT_MESSAGE_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatMessageChannel, &WorldSession::HandleChatMessageChannelOpcode);
- DEFINE_HANDLER(CMSG_CHAT_MESSAGE_DND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatMessageDND, &WorldSession::HandleChatMessageDNDOpcode);
- DEFINE_HANDLER(CMSG_CHAT_MESSAGE_EMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatMessageEmote, &WorldSession::HandleChatMessageEmoteOpcode);
- DEFINE_HANDLER(CMSG_CHAT_MESSAGE_GUILD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatMessage, &WorldSession::HandleChatMessageOpcode);
- DEFINE_HANDLER(CMSG_CHAT_MESSAGE_INSTANCE_CHAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatMessage, &WorldSession::HandleChatMessageOpcode);
- DEFINE_HANDLER(CMSG_CHAT_MESSAGE_OFFICER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatMessage, &WorldSession::HandleChatMessageOpcode);
- DEFINE_HANDLER(CMSG_CHAT_MESSAGE_PARTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatMessage, &WorldSession::HandleChatMessageOpcode);
- DEFINE_HANDLER(CMSG_CHAT_MESSAGE_RAID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatMessage, &WorldSession::HandleChatMessageOpcode);
- DEFINE_HANDLER(CMSG_CHAT_MESSAGE_RAID_WARNING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatMessage, &WorldSession::HandleChatMessageOpcode);
- DEFINE_HANDLER(CMSG_CHAT_MESSAGE_SAY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatMessage, &WorldSession::HandleChatMessageOpcode);
- DEFINE_HANDLER(CMSG_CHAT_MESSAGE_WHISPER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatMessageWhisper, &WorldSession::HandleChatMessageWhisperOpcode);
- DEFINE_HANDLER(CMSG_CHAT_MESSAGE_YELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatMessage, &WorldSession::HandleChatMessageOpcode);
- DEFINE_HANDLER(CMSG_CHAT_REGISTER_ADDON_PREFIXES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatRegisterAddonPrefixes, &WorldSession::HandleAddonRegisteredPrefixesOpcode);
- DEFINE_HANDLER(CMSG_CHAT_REPORT_FILTERED, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_CHAT_REPORT_IGNORED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatReportIgnored, &WorldSession::HandleChatIgnoredOpcode);
- DEFINE_HANDLER(CMSG_CHAT_UNREGISTER_ALL_ADDON_PREFIXES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::ChatUnregisterAllAddonPrefixes, &WorldSession::HandleUnregisterAllAddonPrefixesOpcode);
- DEFINE_HANDLER(CMSG_CHECK_RAF_EMAIL_ENABLED, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_CHECK_WOW_TOKEN_VETERAN_ELIGIBILITY, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_CHOICE_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_CLEAR_RAID_MARKER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Party::ClearRaidMarker, &WorldSession::HandleClearRaidMarker);
- DEFINE_HANDLER(CMSG_CLEAR_TRADE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Trade::ClearTradeItem, &WorldSession::HandleClearTradeItemOpcode);
- DEFINE_HANDLER(CMSG_CLIENT_PORT_GRAVEYARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::PortGraveyard, &WorldSession::HandlePortGraveyard);
- DEFINE_HANDLER(CMSG_CLOSE_INTERACTION, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_COMMENTATOR_ENABLE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_COMMENTATOR_ENTER_INSTANCE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_COMMENTATOR_EXIT_INSTANCE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_COMMENTATOR_GET_MAP_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_COMMENTATOR_GET_PLAYER_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_COMMENTATOR_START_WARGAME, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_COMPLAINT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Ticket::Complaint, &WorldSession::HandleComplaint);
- DEFINE_HANDLER(CMSG_COMPLETE_CINEMATIC, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::CompleteCinematic, &WorldSession::HandleCompleteCinematic);
- DEFINE_HANDLER(CMSG_COMPLETE_MOVIE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_CONFIRM_ARTIFACT_RESPEC, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_CONFIRM_RESPEC_WIPE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Talent::ConfirmRespecWipe, &WorldSession::HandleConfirmRespecWipeOpcode);
- DEFINE_HANDLER(CMSG_CONNECT_TO_FAILED, STATUS_NEVER, PROCESS_INPLACE, WorldPacket, &WorldSession::Handle_EarlyProccess);
- DEFINE_HANDLER(CMSG_CONVERT_RAID, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Party::ConvertRaid, &WorldSession::HandleConvertRaidOpcode);
- DEFINE_HANDLER(CMSG_CREATE_CHARACTER, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::CreateCharacter, &WorldSession::HandleCharCreateOpcode);
- DEFINE_HANDLER(CMSG_CREATE_SHIPMENT, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_DB_QUERY_BULK, STATUS_AUTHED, PROCESS_INPLACE, WorldPackets::Query::DBQueryBulk, &WorldSession::HandleDBQueryBulk);
- DEFINE_HANDLER(CMSG_DECLINE_GUILD_INVITES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::DeclineGuildInvites, &WorldSession::HandleDeclineGuildInvites);
- DEFINE_HANDLER(CMSG_DECLINE_PETITION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Petition::DeclinePetition, &WorldSession::HandleDeclinePetition);
- DEFINE_HANDLER(CMSG_DELETE_EQUIPMENT_SET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::EquipmentSet::DeleteEquipmentSet, &WorldSession::HandleDeleteEquipmentSet);
- DEFINE_HANDLER(CMSG_DEL_FRIEND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Social::DelFriend, &WorldSession::HandleDelFriendOpcode);
- DEFINE_HANDLER(CMSG_DEL_IGNORE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Social::DelIgnore, &WorldSession::HandleDelIgnoreOpcode);
- DEFINE_HANDLER(CMSG_DEPOSIT_REAGENT_BANK, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_DESTROY_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::DestroyItem, &WorldSession::HandleDestroyItemOpcode);
- DEFINE_OPCODE_HANDLER_OLD(CMSG_DF_BOOT_PLAYER_VOTE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetBootVoteOpcode );
- DEFINE_OPCODE_HANDLER_OLD(CMSG_DF_GET_JOIN_STATUS, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleDFGetJoinStatus );
- DEFINE_OPCODE_HANDLER_OLD(CMSG_DF_GET_SYSTEM_INFO, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleDFGetSystemInfo );
- DEFINE_OPCODE_HANDLER_OLD(CMSG_DF_JOIN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleLfgJoinOpcode );
- DEFINE_OPCODE_HANDLER_OLD(CMSG_DF_LEAVE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleLfgLeaveOpcode );
- DEFINE_OPCODE_HANDLER_OLD(CMSG_DF_PROPOSAL_RESPONSE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgProposalResultOpcode );
- DEFINE_HANDLER(CMSG_DF_READY_CHECK_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- //DEFINE_HANDLER(CMSG_DF_SEARCH_JOIN, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- //DEFINE_HANDLER(CMSG_DF_SEARCH_LEAVE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- //DEFINE_OPCODE_HANDLER_OLD(CMSG_DF_SET_COMMENT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleLfgSetCommentOpcode );
- DEFINE_OPCODE_HANDLER_OLD(CMSG_DF_SET_ROLES, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetRolesOpcode );
- DEFINE_OPCODE_HANDLER_OLD(CMSG_DF_TELEPORT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgTeleportOpcode );
- DEFINE_HANDLER(CMSG_DISCARDED_TIME_SYNC_ACKS, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_DISMISS_CRITTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Pet::DismissCritter, &WorldSession::HandleDismissCritter);
- DEFINE_HANDLER(CMSG_DO_MASTER_LOOT_ROLL, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_DO_READY_CHECK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Party::DoReadyCheck, &WorldSession::HandleDoReadyCheckOpcode);
- DEFINE_HANDLER(CMSG_DUEL_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Duel::DuelResponse, &WorldSession::HandleDuelResponseOpcode);
- DEFINE_HANDLER(CMSG_EJECT_PASSENGER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Vehicle::EjectPassenger, &WorldSession::HandleEjectPassenger);
- DEFINE_HANDLER(CMSG_EMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::EmoteClient, &WorldSession::HandleEmoteOpcode);
- DEFINE_HANDLER(CMSG_ENABLE_ENCRYPTION_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPacket, &WorldSession::Handle_EarlyProccess);
- DEFINE_HANDLER(CMSG_ENABLE_NAGLE, STATUS_NEVER, PROCESS_INPLACE, WorldPacket, &WorldSession::Handle_EarlyProccess);
- DEFINE_HANDLER(CMSG_ENABLE_TAXI_NODE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Taxi::EnableTaxiNode, &WorldSession::HandleEnableTaxiNodeOpcode);
- DEFINE_HANDLER(CMSG_ENGINE_SURVEY, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_ENUM_CHARACTERS, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::EnumCharacters, &WorldSession::HandleCharEnumOpcode);
- DEFINE_HANDLER(CMSG_ENUM_CHARACTERS_DELETED_BY_CLIENT, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::EnumCharacters, &WorldSession::HandleCharUndeleteEnumOpcode);
- DEFINE_HANDLER(CMSG_FAR_SIGHT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::FarSight, &WorldSession::HandleFarSightOpcode);
- DEFINE_HANDLER(CMSG_GAME_OBJ_REPORT_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::GameObject::GameObjReportUse, &WorldSession::HandleGameobjectReportUse);
- DEFINE_HANDLER(CMSG_GAME_OBJ_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::GameObject::GameObjUse, &WorldSession::HandleGameObjectUseOpcode);
- DEFINE_HANDLER(CMSG_GARRISON_ASSIGN_FOLLOWER_TO_BUILDING, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GARRISON_CANCEL_CONSTRUCTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Garrison::GarrisonCancelConstruction, &WorldSession::HandleGarrisonCancelConstruction);
- DEFINE_HANDLER(CMSG_GARRISON_CHECK_UPGRADEABLE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GARRISON_COMPLETE_MISSION, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GARRISON_GENERATE_RECRUITS, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GARRISON_GET_BUILDING_LANDMARKS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Garrison::GarrisonGetBuildingLandmarks, &WorldSession::HandleGarrisonGetBuildingLandmarks);
- DEFINE_HANDLER(CMSG_GARRISON_MISSION_BONUS_ROLL, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GARRISON_PURCHASE_BUILDING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Garrison::GarrisonPurchaseBuilding, &WorldSession::HandleGarrisonPurchaseBuilding);
- DEFINE_HANDLER(CMSG_GARRISON_RECRUIT_FOLLOWER, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GARRISON_REMOVE_FOLLOWER, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GARRISON_REMOVE_FOLLOWER_FROM_BUILDING, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GARRISON_RENAME_FOLLOWER, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GARRISON_REQUEST_BLUEPRINT_AND_SPECIALIZATION_DATA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Garrison::GarrisonRequestBlueprintAndSpecializationData, &WorldSession::HandleGarrisonRequestBlueprintAndSpecializationData);
- DEFINE_HANDLER(CMSG_GARRISON_REQUEST_CLASS_SPEC_CATEGORY_INFO, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GARRISON_REQUEST_LANDING_PAGE_SHIPMENT_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GARRISON_REQUEST_SHIPMENT_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GARRISON_RESEARCH_TALENT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GARRISON_SET_BUILDING_ACTIVE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GARRISON_SET_FOLLOWER_FAVORITE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GARRISON_SET_FOLLOWER_INACTIVE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GARRISON_SET_RECRUITMENT_PREFERENCES, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GARRISON_START_MISSION, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GARRISON_SWAP_BUILDINGS, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GENERATE_RANDOM_CHARACTER_NAME, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::GenerateRandomCharacterName, &WorldSession::HandleRandomizeCharNameOpcode);
- DEFINE_HANDLER(CMSG_GET_CHALLENGE_MODE_REWARDS, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GET_GARRISON_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Garrison::GetGarrisonInfo, &WorldSession::HandleGetGarrisonInfo);
- DEFINE_HANDLER(CMSG_GET_ITEM_PURCHASE_DATA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::GetItemPurchaseData, &WorldSession::HandleGetItemPurchaseData);
- DEFINE_HANDLER(CMSG_GET_MIRROR_IMAGE_DATA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Spells::GetMirrorImageData, &WorldSession::HandleMirrorImageDataRequest);
- DEFINE_HANDLER(CMSG_GET_PVP_OPTIONS_ENABLED, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Battleground::GetPVPOptionsEnabled, &WorldSession::HandleGetPVPOptionsEnabled);
- DEFINE_HANDLER(CMSG_GET_REMAINING_GAME_TIME, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GET_TROPHY_LIST, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GET_UNDELETE_CHARACTER_COOLDOWN_STATUS, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::GetUndeleteCharacterCooldownStatus, &WorldSession::HandleGetUndeleteCooldownStatus);
- DEFINE_HANDLER(CMSG_GM_TICKET_ACKNOWLEDGE_SURVEY, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GM_TICKET_GET_CASE_STATUS, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Ticket::GMTicketGetCaseStatus, &WorldSession::HandleGMTicketGetCaseStatusOpcode);
- DEFINE_HANDLER(CMSG_GM_TICKET_GET_SYSTEM_STATUS, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Ticket::GMTicketGetSystemStatus, &WorldSession::HandleGMTicketSystemStatusOpcode);
- DEFINE_HANDLER(CMSG_GOSSIP_SELECT_OPTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::NPC::GossipSelectOption, &WorldSession::HandleGossipSelectOptionOpcode);
- DEFINE_HANDLER(CMSG_GRANT_LEVEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::RaF::GrantLevel, &WorldSession::HandleGrantLevel);
- DEFINE_HANDLER(CMSG_GUILD_ADD_BATTLENET_FRIEND, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GUILD_ADD_RANK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildAddRank, &WorldSession::HandleGuildAddRank);
- DEFINE_HANDLER(CMSG_GUILD_ASSIGN_MEMBER_RANK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildAssignMemberRank, &WorldSession::HandleGuildAssignRank);
- DEFINE_HANDLER(CMSG_GUILD_AUTO_DECLINE_INVITATION, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GUILD_BANK_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildBankActivate, &WorldSession::HandleGuildBankActivate);
- DEFINE_HANDLER(CMSG_GUILD_BANK_BUY_TAB, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildBankBuyTab, &WorldSession::HandleGuildBankBuyTab);
- DEFINE_HANDLER(CMSG_GUILD_BANK_DEPOSIT_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildBankDepositMoney, &WorldSession::HandleGuildBankDepositMoney);
- DEFINE_HANDLER(CMSG_GUILD_BANK_LOG_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildBankLogQuery, &WorldSession::HandleGuildBankLogQuery);
- DEFINE_HANDLER(CMSG_GUILD_BANK_QUERY_TAB, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildBankQueryTab, &WorldSession::HandleGuildBankQueryTab);
- DEFINE_HANDLER(CMSG_GUILD_BANK_REMAINING_WITHDRAW_MONEY_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildBankRemainingWithdrawMoneyQuery, &WorldSession::HandleGuildBankMoneyWithdrawn);
- DEFINE_HANDLER(CMSG_GUILD_BANK_SET_TAB_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildBankSetTabText, &WorldSession::HandleGuildBankSetTabText);
- DEFINE_HANDLER(CMSG_GUILD_BANK_SWAP_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildBankSwapItems, &WorldSession::HandleGuildBankSwapItems);
- DEFINE_HANDLER(CMSG_GUILD_BANK_TEXT_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildBankTextQuery, &WorldSession::HandleGuildBankTextQuery);
- DEFINE_HANDLER(CMSG_GUILD_BANK_UPDATE_TAB, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildBankUpdateTab, &WorldSession::HandleGuildBankUpdateTab);
- DEFINE_HANDLER(CMSG_GUILD_BANK_WITHDRAW_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildBankWithdrawMoney, &WorldSession::HandleGuildBankWithdrawMoney);
- DEFINE_HANDLER(CMSG_GUILD_CHALLENGE_UPDATE_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildChallengeUpdateRequest, &WorldSession::HandleGuildChallengeUpdateRequest);
- DEFINE_HANDLER(CMSG_GUILD_CHANGE_NAME_REQUEST, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GUILD_DECLINE_INVITATION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildDeclineInvitation, &WorldSession::HandleGuildDeclineInvitation);
- DEFINE_HANDLER(CMSG_GUILD_DELETE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildDelete, &WorldSession::HandleGuildDelete);
- DEFINE_HANDLER(CMSG_GUILD_DELETE_RANK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildDeleteRank, &WorldSession::HandleGuildDeleteRank);
- DEFINE_HANDLER(CMSG_GUILD_DEMOTE_MEMBER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildDemoteMember, &WorldSession::HandleGuildDemoteMember);
- DEFINE_HANDLER(CMSG_GUILD_EVENT_LOG_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildEventLogQuery, &WorldSession::HandleGuildEventLogQuery);
- DEFINE_HANDLER(CMSG_GUILD_GET_ACHIEVEMENT_MEMBERS, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GUILD_GET_RANKS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildGetRanks, &WorldSession::HandleGuildGetRanks);
- DEFINE_HANDLER(CMSG_GUILD_GET_ROSTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildGetRoster, &WorldSession::HandleGuildGetRoster);
- DEFINE_HANDLER(CMSG_GUILD_INVITE_BY_NAME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildInviteByName, &WorldSession::HandleGuildInviteByName);
- DEFINE_HANDLER(CMSG_GUILD_LEAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildLeave, &WorldSession::HandleGuildLeave);
- DEFINE_HANDLER(CMSG_GUILD_MEMBER_SEND_SOR_REQUEST, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GUILD_NEWS_UPDATE_STICKY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildNewsUpdateSticky, &WorldSession::HandleGuildNewsUpdateSticky);
- DEFINE_HANDLER(CMSG_GUILD_OFFICER_REMOVE_MEMBER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildOfficerRemoveMember, &WorldSession::HandleGuildOfficerRemoveMember);
- DEFINE_HANDLER(CMSG_GUILD_PERMISSIONS_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildPermissionsQuery, &WorldSession::HandleGuildPermissionsQuery);
- DEFINE_HANDLER(CMSG_GUILD_PROMOTE_MEMBER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildPromoteMember, &WorldSession::HandleGuildPromoteMember);
- DEFINE_HANDLER(CMSG_GUILD_QUERY_MEMBERS_FOR_RECIPE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GUILD_QUERY_MEMBER_RECIPES, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GUILD_QUERY_NEWS, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Guild::GuildQueryNews, &WorldSession::HandleGuildQueryNews);
- DEFINE_HANDLER(CMSG_GUILD_QUERY_RECIPES, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GUILD_REPLACE_GUILD_MASTER, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GUILD_SET_ACHIEVEMENT_TRACKING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildSetAchievementTracking, &WorldSession::HandleGuildSetAchievementTracking);
- DEFINE_HANDLER(CMSG_GUILD_SET_FOCUSED_ACHIEVEMENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Achievement::GuildSetFocusedAchievement, &WorldSession::HandleGuildSetFocusedAchievement);
- DEFINE_HANDLER(CMSG_GUILD_SET_GUILD_MASTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildSetGuildMaster, &WorldSession::HandleGuildSetGuildMaster);
- DEFINE_HANDLER(CMSG_GUILD_SET_MEMBER_NOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildSetMemberNote, &WorldSession::HandleGuildSetMemberNote);
- DEFINE_HANDLER(CMSG_GUILD_SET_RANK_PERMISSIONS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildSetRankPermissions, &WorldSession::HandleGuildSetRankPermissions);
- DEFINE_HANDLER(CMSG_GUILD_SHIFT_RANK, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_GUILD_UPDATE_INFO_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildUpdateInfoText, &WorldSession::HandleGuildUpdateInfoText);
- DEFINE_HANDLER(CMSG_GUILD_UPDATE_MOTD_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::GuildUpdateMotdText, &WorldSession::HandleGuildUpdateMotdText);
- DEFINE_HANDLER(CMSG_HEARTH_AND_RESURRECT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Battleground::HearthAndResurrect, &WorldSession::HandleHearthAndResurrect);
- DEFINE_HANDLER(CMSG_IGNORE_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Trade::IgnoreTrade, &WorldSession::HandleIgnoreTradeOpcode);
- DEFINE_HANDLER(CMSG_INITIATE_ROLE_POLL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Party::InitiateRolePoll, &WorldSession::HandleInitiateRolePoll);
- DEFINE_HANDLER(CMSG_INITIATE_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Trade::InitiateTrade, &WorldSession::HandleInitiateTradeOpcode);
- DEFINE_HANDLER(CMSG_INSPECT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Inspect::Inspect, &WorldSession::HandleInspectOpcode);
- DEFINE_HANDLER(CMSG_INSPECT_PVP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Inspect::InspectPVPRequest, &WorldSession::HandleInspectPVP);
- DEFINE_HANDLER(CMSG_INSTANCE_LOCK_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Instance::InstanceLockResponse, &WorldSession::HandleInstanceLockResponse);
- DEFINE_HANDLER(CMSG_ITEM_PURCHASE_REFUND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::ItemPurchaseRefund, &WorldSession::HandleItemRefund);
- DEFINE_HANDLER(CMSG_ITEM_TEXT_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Query::ItemTextQuery, &WorldSession::HandleItemTextQuery);
- DEFINE_HANDLER(CMSG_JOIN_PET_BATTLE_QUEUE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_JOIN_RATED_BATTLEGROUND, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_KEEP_ALIVE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPacket, &WorldSession::Handle_EarlyProccess);
- DEFINE_HANDLER(CMSG_KEYBOUND_OVERRIDE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_LEARN_PVP_TALENTS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_LEARN_TALENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Talent::LearnTalents, &WorldSession::HandleLearnTalentsOpcode);
- DEFINE_HANDLER(CMSG_LEAVE_GROUP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Party::LeaveGroup, &WorldSession::HandleLeaveGroupOpcode);
- DEFINE_HANDLER(CMSG_LEAVE_PET_BATTLE_QUEUE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_LFG_LIST_APPLY_TO_GROUP, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_LFG_LIST_CANCEL_APPLICATION, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_LFG_LIST_DECLINE_APPLICANT, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_LFG_LIST_GET_STATUS, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_LFG_LIST_INVITE_APPLICANT, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_LFG_LIST_INVITE_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_LFG_LIST_JOIN, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_LFG_LIST_LEAVE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_LFG_LIST_SEARCH, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_LFG_LIST_UPDATE_REQUEST, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_LF_GUILD_ADD_RECRUIT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::GuildFinder::LFGuildAddRecruit, &WorldSession::HandleGuildFinderAddRecruit);
- DEFINE_HANDLER(CMSG_LF_GUILD_BROWSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::GuildFinder::LFGuildBrowse, &WorldSession::HandleGuildFinderBrowse);
- DEFINE_HANDLER(CMSG_LF_GUILD_DECLINE_RECRUIT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::GuildFinder::LFGuildDeclineRecruit, &WorldSession::HandleGuildFinderDeclineRecruit);
- DEFINE_HANDLER(CMSG_LF_GUILD_GET_APPLICATIONS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::GuildFinder::LFGuildGetApplications, &WorldSession::HandleGuildFinderGetApplications);
- DEFINE_HANDLER(CMSG_LF_GUILD_GET_GUILD_POST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::GuildFinder::LFGuildGetGuildPost, &WorldSession::HandleGuildFinderGetGuildPost);
- DEFINE_HANDLER(CMSG_LF_GUILD_GET_RECRUITS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::GuildFinder::LFGuildGetRecruits, &WorldSession::HandleGuildFinderGetRecruits);
- DEFINE_HANDLER(CMSG_LF_GUILD_REMOVE_RECRUIT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::GuildFinder::LFGuildRemoveRecruit, &WorldSession::HandleGuildFinderRemoveRecruit);
- DEFINE_HANDLER(CMSG_LF_GUILD_SET_GUILD_POST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::GuildFinder::LFGuildSetGuildPost, &WorldSession::HandleGuildFinderSetGuildPost);
- DEFINE_HANDLER(CMSG_LIST_INVENTORY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::NPC::Hello, &WorldSession::HandleListInventoryOpcode);
- DEFINE_HANDLER(CMSG_LIVE_REGION_ACCOUNT_RESTORE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_LIVE_REGION_CHARACTER_COPY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_LIVE_REGION_GET_ACCOUNT_CHARACTER_LIST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_LOADING_SCREEN_NOTIFY, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::LoadingScreenNotify, &WorldSession::HandleLoadScreenOpcode);
- DEFINE_HANDLER(CMSG_LOAD_SELECTED_TROPHY, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_LOGOUT_CANCEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Character::LogoutCancel, &WorldSession::HandleLogoutCancelOpcode);
- DEFINE_HANDLER(CMSG_LOGOUT_INSTANT, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_LOGOUT_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Character::LogoutRequest, &WorldSession::HandleLogoutRequestOpcode);
- DEFINE_HANDLER(CMSG_LOG_DISCONNECT, STATUS_NEVER, PROCESS_INPLACE, WorldPacket, &WorldSession::Handle_EarlyProccess);
- DEFINE_HANDLER(CMSG_LOG_STREAMING_ERROR, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_LOOT_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Loot::LootItem, &WorldSession::HandleAutostoreLootItemOpcode);
- DEFINE_HANDLER(CMSG_LOOT_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Loot::LootMoney, &WorldSession::HandleLootMoneyOpcode);
- DEFINE_HANDLER(CMSG_LOOT_RELEASE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Loot::LootRelease, &WorldSession::HandleLootReleaseOpcode);
- DEFINE_HANDLER(CMSG_LOOT_ROLL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Loot::LootRoll, &WorldSession::HandleLootRoll);
- DEFINE_HANDLER(CMSG_LOOT_UNIT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Loot::LootUnit, &WorldSession::HandleLootOpcode);
- DEFINE_HANDLER(CMSG_LOW_LEVEL_RAID1, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_LOW_LEVEL_RAID2, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_MAIL_CREATE_TEXT_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Mail::MailCreateTextItem, &WorldSession::HandleMailCreateTextItem);
- DEFINE_HANDLER(CMSG_MAIL_DELETE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Mail::MailDelete, &WorldSession::HandleMailDelete);
- DEFINE_HANDLER(CMSG_MAIL_GET_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Mail::MailGetList, &WorldSession::HandleGetMailList);
- DEFINE_HANDLER(CMSG_MAIL_MARK_AS_READ, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Mail::MailMarkAsRead, &WorldSession::HandleMailMarkAsRead);
- DEFINE_HANDLER(CMSG_MAIL_RETURN_TO_SENDER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Mail::MailReturnToSender, &WorldSession::HandleMailReturnToSender);
- DEFINE_HANDLER(CMSG_MAIL_TAKE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Mail::MailTakeItem, &WorldSession::HandleMailTakeItem);
- DEFINE_HANDLER(CMSG_MAIL_TAKE_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Mail::MailTakeMoney, &WorldSession::HandleMailTakeMoney);
- DEFINE_OPCODE_HANDLER_OLD(CMSG_MASTER_LOOT_ITEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMasterGiveOpcode );
- DEFINE_HANDLER(CMSG_MINIMAP_PING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Party::MinimapPingClient, &WorldSession::HandleMinimapPingOpcode);
- DEFINE_HANDLER(CMSG_MISSILE_TRAJECTORY_COLLISION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Spells::MissileTrajectoryCollision, &WorldSession::HandleMissileTrajectoryCollision);
- DEFINE_HANDLER(CMSG_MOUNT_CLEAR_FANFARE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_MOUNT_SET_FAVORITE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_MOUNT_SPECIAL_ANIM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::MountSpecial, &WorldSession::HandleMountSpecialAnimOpcode);
- DEFINE_HANDLER(CMSG_MOVE_APPLY_MOVEMENT_FORCE_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_MOVE_CHANGE_TRANSPORT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
- DEFINE_HANDLER(CMSG_MOVE_CHANGE_VEHICLE_SEATS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Vehicle::MoveChangeVehicleSeats, &WorldSession::HandleMoveChangeVehicleSeats);
- DEFINE_HANDLER(CMSG_MOVE_CHARM_TELEPORT_CHEAT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_MOVE_DISMISS_VEHICLE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Vehicle::MoveDismissVehicle, &WorldSession::HandleMoveDismissVehicle);
- DEFINE_HANDLER(CMSG_MOVE_ENABLE_SWIM_TO_FLY_TRANS_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementAckMessage, &WorldSession::HandleMovementAckMessage);
- DEFINE_HANDLER(CMSG_MOVE_FALL_LAND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
- DEFINE_HANDLER(CMSG_MOVE_FALL_RESET, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
- DEFINE_HANDLER(CMSG_MOVE_FEATHER_FALL_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementAckMessage, &WorldSession::HandleMovementAckMessage);
- DEFINE_HANDLER(CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementSpeedAck, &WorldSession::HandleForceSpeedChangeAck);
- DEFINE_HANDLER(CMSG_MOVE_FORCE_FLIGHT_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementSpeedAck, &WorldSession::HandleForceSpeedChangeAck);
- DEFINE_HANDLER(CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementSpeedAck, &WorldSession::HandleForceSpeedChangeAck);
- DEFINE_HANDLER(CMSG_MOVE_FORCE_ROOT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementAckMessage, &WorldSession::HandleMovementAckMessage);
- DEFINE_HANDLER(CMSG_MOVE_FORCE_RUN_BACK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementSpeedAck, &WorldSession::HandleForceSpeedChangeAck);
- DEFINE_HANDLER(CMSG_MOVE_FORCE_RUN_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementSpeedAck, &WorldSession::HandleForceSpeedChangeAck);
- DEFINE_HANDLER(CMSG_MOVE_FORCE_SWIM_BACK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementSpeedAck, &WorldSession::HandleForceSpeedChangeAck);
- DEFINE_HANDLER(CMSG_MOVE_FORCE_SWIM_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementSpeedAck, &WorldSession::HandleForceSpeedChangeAck);
- DEFINE_HANDLER(CMSG_MOVE_FORCE_TURN_RATE_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementSpeedAck, &WorldSession::HandleForceSpeedChangeAck);
- DEFINE_HANDLER(CMSG_MOVE_FORCE_UNROOT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementAckMessage, &WorldSession::HandleMovementAckMessage);
- DEFINE_HANDLER(CMSG_MOVE_FORCE_WALK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementSpeedAck, &WorldSession::HandleForceSpeedChangeAck);
- DEFINE_HANDLER(CMSG_MOVE_GRAVITY_DISABLE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementAckMessage, &WorldSession::HandleMovementAckMessage);
- DEFINE_HANDLER(CMSG_MOVE_GRAVITY_ENABLE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementAckMessage, &WorldSession::HandleMovementAckMessage);
- DEFINE_HANDLER(CMSG_MOVE_HEARTBEAT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
- DEFINE_HANDLER(CMSG_MOVE_HOVER_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementAckMessage, &WorldSession::HandleMovementAckMessage);
- DEFINE_HANDLER(CMSG_MOVE_JUMP, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
- DEFINE_HANDLER(CMSG_MOVE_KNOCK_BACK_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementAckMessage, &WorldSession::HandleMoveKnockBackAck);
- DEFINE_HANDLER(CMSG_MOVE_REMOVE_MOVEMENT_FORCES, STATUS_UNHANDLED, PROCESS_THREADSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_MOVE_REMOVE_MOVEMENT_FORCE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_MOVE_SET_CAN_FLY_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementAckMessage, &WorldSession::HandleMovementAckMessage);
- DEFINE_HANDLER(CMSG_MOVE_SET_CAN_TURN_WHILE_FALLING_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementAckMessage, &WorldSession::HandleMovementAckMessage);
- DEFINE_HANDLER(CMSG_MOVE_SET_COLLISION_HEIGHT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MoveSetCollisionHeightAck, &WorldSession::HandleSetCollisionHeightAck);
- DEFINE_HANDLER(CMSG_MOVE_SET_FACING, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
- DEFINE_HANDLER(CMSG_MOVE_SET_FLY, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
- DEFINE_HANDLER(CMSG_MOVE_SET_IGNORE_MOVEMENT_FORCES_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementAckMessage, &WorldSession::HandleMovementAckMessage);
- DEFINE_HANDLER(CMSG_MOVE_SET_PITCH, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
- DEFINE_HANDLER(CMSG_MOVE_SET_RELATIVE_POSITION, STATUS_UNHANDLED, PROCESS_THREADSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_MOVE_SET_RUN_MODE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
- DEFINE_HANDLER(CMSG_MOVE_SET_VEHICLE_REC_ID_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Vehicle::MoveSetVehicleRecIdAck, &WorldSession::HandleMoveSetVehicleRecAck);
- DEFINE_HANDLER(CMSG_MOVE_SET_WALK_MODE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
- DEFINE_HANDLER(CMSG_MOVE_SPLINE_DONE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MoveSplineDone, &WorldSession::HandleMoveSplineDoneOpcode);
- DEFINE_HANDLER(CMSG_MOVE_START_ASCEND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
- DEFINE_HANDLER(CMSG_MOVE_START_BACKWARD, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
- DEFINE_HANDLER(CMSG_MOVE_START_DESCEND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
- DEFINE_HANDLER(CMSG_MOVE_START_FORWARD, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
- DEFINE_HANDLER(CMSG_MOVE_START_PITCH_DOWN, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
- DEFINE_HANDLER(CMSG_MOVE_START_PITCH_UP, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
- DEFINE_HANDLER(CMSG_MOVE_START_STRAFE_LEFT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
- DEFINE_HANDLER(CMSG_MOVE_START_STRAFE_RIGHT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
- DEFINE_HANDLER(CMSG_MOVE_START_SWIM, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
- DEFINE_HANDLER(CMSG_MOVE_START_TURN_LEFT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
- DEFINE_HANDLER(CMSG_MOVE_START_TURN_RIGHT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
- DEFINE_HANDLER(CMSG_MOVE_STOP, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
- DEFINE_HANDLER(CMSG_MOVE_STOP_ASCEND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
- DEFINE_HANDLER(CMSG_MOVE_STOP_PITCH, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
- DEFINE_HANDLER(CMSG_MOVE_STOP_STRAFE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
- DEFINE_HANDLER(CMSG_MOVE_STOP_SWIM, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
- DEFINE_HANDLER(CMSG_MOVE_STOP_TURN, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::ClientPlayerMovement, &WorldSession::HandleMovementOpcodes);
- DEFINE_HANDLER(CMSG_MOVE_TELEPORT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MoveTeleportAck, &WorldSession::HandleMoveTeleportAck);
- DEFINE_HANDLER(CMSG_MOVE_TELEPORT_CHEAT, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_MOVE_TIME_SKIPPED, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Movement::MoveTimeSkipped, &WorldSession::HandleMoveTimeSkippedOpcode);
- DEFINE_HANDLER(CMSG_MOVE_TOGGLE_COLLISION_CHEAT, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_MOVE_WATER_WALK_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Movement::MovementAckMessage, &WorldSession::HandleMovementAckMessage);
- DEFINE_HANDLER(CMSG_NEUTRAL_PLAYER_SELECT_FACTION, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_NEXT_CINEMATIC_CAMERA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::NextCinematicCamera, &WorldSession::HandleNextCinematicCamera);
- DEFINE_HANDLER(CMSG_OBJECT_UPDATE_FAILED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::ObjectUpdateFailed, &WorldSession::HandleObjectUpdateFailedOpcode);
- DEFINE_HANDLER(CMSG_OBJECT_UPDATE_RESCUED, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Misc::ObjectUpdateRescued, &WorldSession::HandleObjectUpdateRescuedOpcode);
- DEFINE_HANDLER(CMSG_OFFER_PETITION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Petition::OfferPetition, &WorldSession::HandleOfferPetition);
- DEFINE_HANDLER(CMSG_OPENING_CINEMATIC, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::OpeningCinematic, &WorldSession::HandleOpeningCinematic);
- DEFINE_HANDLER(CMSG_OPEN_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Spells::OpenItem, &WorldSession::HandleOpenItemOpcode);
- DEFINE_HANDLER(CMSG_OPEN_MISSION_NPC, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_OPEN_SHIPMENT_NPC, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_OPEN_TRADESKILL_NPC, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_OPT_OUT_OF_LOOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Party::OptOutOfLoot, &WorldSession::HandleOptOutOfLootOpcode);
- DEFINE_HANDLER(CMSG_PARTY_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Party::PartyInviteClient, &WorldSession::HandlePartyInviteOpcode);
- DEFINE_HANDLER(CMSG_PARTY_INVITE_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Party::PartyInviteResponse, &WorldSession::HandlePartyInviteResponseOpcode);
- DEFINE_HANDLER(CMSG_PARTY_UNINVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Party::PartyUninvite, &WorldSession::HandlePartyUninviteOpcode);
- DEFINE_HANDLER(CMSG_PETITION_BUY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Petition::PetitionBuy, &WorldSession::HandlePetitionBuy);
- DEFINE_HANDLER(CMSG_PETITION_RENAME_GUILD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Petition::PetitionRenameGuild, &WorldSession::HandlePetitionRenameGuild);
- DEFINE_HANDLER(CMSG_PETITION_SHOW_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Petition::PetitionShowList, &WorldSession::HandlePetitionShowList);
- DEFINE_HANDLER(CMSG_PETITION_SHOW_SIGNATURES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Petition::PetitionShowSignatures, &WorldSession::HandlePetitionShowSignatures);
- DEFINE_HANDLER(CMSG_PET_ABANDON, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Pet::PetAbandon ,&WorldSession::HandlePetAbandon);
- DEFINE_HANDLER(CMSG_PET_ACTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Pet::PetAction, &WorldSession::HandlePetAction);
- DEFINE_HANDLER(CMSG_PET_BATTLE_FINAL_NOTIFY, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_PET_BATTLE_INPUT, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_PET_BATTLE_QUEUE_PROPOSE_MATCH_RESULT, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_PET_BATTLE_QUIT_NOTIFY, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_PET_BATTLE_REPLACE_FRONT_PET, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_PET_BATTLE_REQUEST_PVP, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_PET_BATTLE_REQUEST_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_PET_BATTLE_REQUEST_WILD, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_PET_BATTLE_SCRIPT_ERROR_NOTIFY, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_PET_BATTLE_WILD_LOCATION_FAIL, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_PET_CANCEL_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Spells::PetCancelAura, &WorldSession::HandlePetCancelAuraOpcode);
- DEFINE_HANDLER(CMSG_PET_CAST_SPELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Spells::PetCastSpell, &WorldSession::HandlePetCastSpellOpcode);
- DEFINE_HANDLER(CMSG_PET_RENAME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Pet::PetRename, &WorldSession::HandlePetRename);
- DEFINE_HANDLER(CMSG_PET_SET_ACTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Pet::PetSetAction, &WorldSession::HandlePetSetAction );
- DEFINE_HANDLER(CMSG_PET_SPELL_AUTOCAST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Pet::PetSpellAutocast, &WorldSession::HandlePetSpellAutocastOpcode);
- DEFINE_HANDLER(CMSG_PET_STOP_ATTACK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Pet::PetStopAttack, &WorldSession::HandlePetStopAttack);
- DEFINE_HANDLER(CMSG_PING, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPacket, &WorldSession::Handle_EarlyProccess);
- DEFINE_HANDLER(CMSG_PLAYER_LOGIN, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::PlayerLogin, &WorldSession::HandlePlayerLoginOpcode);
- DEFINE_HANDLER(CMSG_PROTOCOL_MISMATCH, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_PUSH_QUEST_TO_PARTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::PushQuestToParty, &WorldSession::HandlePushQuestToParty);
- DEFINE_HANDLER(CMSG_PVP_LOG_DATA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Battleground::PVPLogDataRequest, &WorldSession::HandlePVPLogDataOpcode);
- DEFINE_HANDLER(CMSG_PVP_PRESTIGE_RANK_UP, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_QUERY_BATTLE_PET_NAME, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_QUERY_CORPSE_LOCATION_FROM_CLIENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Query::QueryCorpseLocationFromClient, &WorldSession::HandleQueryCorpseLocation);
- DEFINE_HANDLER(CMSG_QUERY_CORPSE_TRANSPORT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Query::QueryCorpseTransport, &WorldSession::HandleQueryCorpseTransport);
- DEFINE_HANDLER(CMSG_QUERY_COUNTDOWN_TIMER, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_QUERY_CREATURE, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Query::QueryCreature, &WorldSession::HandleCreatureQuery);
- DEFINE_HANDLER(CMSG_QUERY_GAME_OBJECT, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Query::QueryGameObject, &WorldSession::HandleGameObjectQueryOpcode);
- DEFINE_HANDLER(CMSG_QUERY_GARRISON_CREATURE_NAME, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_QUERY_GUILD_INFO, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Guild::QueryGuildInfo, &WorldSession::HandleGuildQueryOpcode);
- DEFINE_HANDLER(CMSG_QUERY_INSPECT_ACHIEVEMENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Inspect::QueryInspectAchievements, &WorldSession::HandleQueryInspectAchievements);
- DEFINE_HANDLER(CMSG_QUERY_NEXT_MAIL_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Mail::MailQueryNextMailTime, &WorldSession::HandleQueryNextMailTime);
- DEFINE_HANDLER(CMSG_QUERY_NPC_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Query::QueryNPCText, &WorldSession::HandleNpcTextQueryOpcode);
- DEFINE_HANDLER(CMSG_QUERY_PAGE_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Query::QueryPageText, &WorldSession::HandleQueryPageText);
- DEFINE_HANDLER(CMSG_QUERY_PETITION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Petition::QueryPetition, &WorldSession::HandleQueryPetition);
- DEFINE_HANDLER(CMSG_QUERY_PET_NAME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Query::QueryPetName, &WorldSession::HandleQueryPetName);
- DEFINE_HANDLER(CMSG_QUERY_PLAYER_NAME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Query::QueryPlayerName, &WorldSession::HandleNameQueryOpcode);
- DEFINE_HANDLER(CMSG_QUERY_QUEST_COMPLETION_NPCS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Query::QueryQuestCompletionNPCs, &WorldSession::HandleQueryQuestCompletionNPCs);
- DEFINE_HANDLER(CMSG_QUERY_QUEST_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QueryQuestInfo, &WorldSession::HandleQuestQueryOpcode);
- DEFINE_HANDLER(CMSG_QUERY_QUEST_REWARDS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_QUERY_REALM_NAME, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_QUERY_SCENARIO_POI, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_QUERY_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Query::QueryTime, &WorldSession::HandleQueryTimeOpcode);
- DEFINE_HANDLER(CMSG_QUERY_VOID_STORAGE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::VoidStorage::QueryVoidStorage, &WorldSession::HandleVoidStorageQuery);
- DEFINE_HANDLER(CMSG_QUEST_CONFIRM_ACCEPT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestConfirmAccept, &WorldSession::HandleQuestConfirmAccept);
- DEFINE_HANDLER(CMSG_QUEST_GIVER_ACCEPT_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverAcceptQuest, &WorldSession::HandleQuestgiverAcceptQuestOpcode);
- DEFINE_HANDLER(CMSG_QUEST_GIVER_CHOOSE_REWARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverChooseReward, &WorldSession::HandleQuestgiverChooseRewardOpcode);
- DEFINE_HANDLER(CMSG_QUEST_GIVER_COMPLETE_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverCompleteQuest, &WorldSession::HandleQuestgiverCompleteQuest);
- DEFINE_HANDLER(CMSG_QUEST_GIVER_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverHello, &WorldSession::HandleQuestgiverHelloOpcode);
- DEFINE_HANDLER(CMSG_QUEST_GIVER_IGNORE_QUEST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_QUEST_GIVER_QUERY_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverQueryQuest, &WorldSession::HandleQuestgiverQueryQuestOpcode);
- DEFINE_HANDLER(CMSG_QUEST_GIVER_REQUEST_REWARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverRequestReward, &WorldSession::HandleQuestgiverRequestRewardOpcode);
- DEFINE_HANDLER(CMSG_QUEST_GIVER_STATUS_MULTIPLE_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestGiverStatusMultipleQuery, &WorldSession::HandleQuestgiverStatusMultipleQuery);
- DEFINE_HANDLER(CMSG_QUEST_GIVER_STATUS_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Quest::QuestGiverStatusQuery, &WorldSession::HandleQuestgiverStatusQueryOpcode);
- DEFINE_HANDLER(CMSG_QUEST_GIVER_UNIGNORE_QUEST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_QUEST_LOG_REMOVE_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestLogRemoveQuest, &WorldSession::HandleQuestLogRemoveQuest);
- DEFINE_HANDLER(CMSG_QUEST_POI_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Query::QuestPOIQuery, &WorldSession::HandleQuestPOIQuery);
- DEFINE_HANDLER(CMSG_QUEST_PUSH_RESULT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Quest::QuestPushResult, &WorldSession::HandleQuestPushResult);
- DEFINE_HANDLER(CMSG_QUEUED_MESSAGES_END, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_RAID_OR_BATTLEGROUND_ENGINE_SURVEY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_RANDOM_ROLL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::RandomRollClient, &WorldSession::HandleRandomRollOpcode);
- DEFINE_HANDLER(CMSG_READY_CHECK_RESPONSE, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Party::ReadyCheckResponseClient, &WorldSession::HandleReadyCheckResponseOpcode);
- DEFINE_HANDLER(CMSG_READ_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::ReadItem, &WorldSession::HandleReadItem);
- DEFINE_HANDLER(CMSG_RECLAIM_CORPSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::ReclaimCorpse, &WorldSession::HandleReclaimCorpse);
- DEFINE_HANDLER(CMSG_RECRUIT_A_FRIEND, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_REDEEM_WOW_TOKEN_CONFIRM, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_REDEEM_WOW_TOKEN_START, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_REORDER_CHARACTERS, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::ReorderCharacters, &WorldSession::HandleReorderCharacters);
- DEFINE_HANDLER(CMSG_REPAIR_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::RepairItem, &WorldSession::HandleRepairItemOpcode);
- DEFINE_HANDLER(CMSG_REPLACE_TROPHY, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_REPOP_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::RepopRequest, &WorldSession::HandleRepopRequest);
- DEFINE_HANDLER(CMSG_REPORT_PVP_PLAYER_AFK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Battleground::ReportPvPPlayerAFK, &WorldSession::HandleReportPvPAFK);
- DEFINE_HANDLER(CMSG_REQUEST_ACCOUNT_DATA, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::ClientConfig::RequestAccountData, &WorldSession::HandleRequestAccountData);
- DEFINE_HANDLER(CMSG_REQUEST_BATTLEFIELD_STATUS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Battleground::RequestBattlefieldStatus, &WorldSession::HandleRequestBattlefieldStatusOpcode);
- DEFINE_HANDLER(CMSG_REQUEST_CATEGORY_COOLDOWNS, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Spells::RequestCategoryCooldowns, &WorldSession::HandleRequestCategoryCooldowns);
- DEFINE_HANDLER(CMSG_REQUEST_CEMETERY_LIST, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Misc::RequestCemeteryList, &WorldSession::HandleRequestCemeteryList);
- DEFINE_HANDLER(CMSG_REQUEST_CONQUEST_FORMULA_CONSTANTS, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_REQUEST_FORCED_REACTIONS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Reputation::RequestForcedReactions, &WorldSession::HandleRequestForcedReactionsOpcode);
- DEFINE_HANDLER(CMSG_REQUEST_GUILD_PARTY_STATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::RequestGuildPartyState, &WorldSession::HandleGuildRequestPartyState);
- DEFINE_HANDLER(CMSG_REQUEST_GUILD_REWARDS_LIST, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Guild::RequestGuildRewardsList, &WorldSession::HandleRequestGuildRewardsList);
- DEFINE_HANDLER(CMSG_REQUEST_HONOR_STATS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Inspect::RequestHonorStats, &WorldSession::HandleRequestHonorStatsOpcode);
- DEFINE_HANDLER(CMSG_REQUEST_LFG_LIST_BLACKLIST, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_REQUEST_PARTY_JOIN_UPDATES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Party::RequestPartyJoinUpdates, &WorldSession::HandleRequestPartyJoinUpdates);
- DEFINE_HANDLER(CMSG_REQUEST_PARTY_MEMBER_STATS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Party::RequestPartyMemberStats, &WorldSession::HandleRequestPartyMemberStatsOpcode);
- DEFINE_HANDLER(CMSG_REQUEST_PET_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Pet::RequestPetInfo, &WorldSession::HandleRequestPetInfo);
- DEFINE_HANDLER(CMSG_REQUEST_PLAYED_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Character::RequestPlayedTime, &WorldSession::HandlePlayedTime);
- DEFINE_HANDLER(CMSG_REQUEST_PVP_REWARDS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Battleground::RequestPVPRewards, &WorldSession::HandleRequestPvpReward);
- DEFINE_HANDLER(CMSG_REQUEST_RAID_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Party::RequestRaidInfo, &WorldSession::HandleRequestRaidInfoOpcode);
- DEFINE_HANDLER(CMSG_REQUEST_RATED_BATTLEFIELD_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Battleground::RequestRatedBattlefieldInfo, &WorldSession::HandleRequestRatedBattlefieldInfo);
- DEFINE_HANDLER(CMSG_REQUEST_RESEARCH_HISTORY, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_REQUEST_STABLED_PETS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::NPC::RequestStabledPets, &WorldSession::HandleRequestStabledPets);
- DEFINE_HANDLER(CMSG_REQUEST_VEHICLE_EXIT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Vehicle::RequestVehicleExit, &WorldSession::HandleRequestVehicleExit);
- DEFINE_HANDLER(CMSG_REQUEST_VEHICLE_NEXT_SEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Vehicle::RequestVehicleNextSeat, &WorldSession::HandleRequestVehicleNextSeat);
- DEFINE_HANDLER(CMSG_REQUEST_VEHICLE_PREV_SEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Vehicle::RequestVehiclePrevSeat, &WorldSession::HandleRequestVehiclePrevSeat);
- DEFINE_HANDLER(CMSG_REQUEST_VEHICLE_SWITCH_SEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Vehicle::RequestVehicleSwitchSeat, &WorldSession::HandleRequestVehicleSwitchSeat);
- DEFINE_HANDLER(CMSG_REQUEST_WOW_TOKEN_MARKET_PRICE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Token::RequestWowTokenMarketPrice, &WorldSession::HandleRequestWowTokenMarketPrice);
- DEFINE_HANDLER(CMSG_RESET_CHALLENGE_MODE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_RESET_INSTANCES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Instance::ResetInstances, &WorldSession::HandleResetInstancesOpcode);
- DEFINE_HANDLER(CMSG_RESURRECT_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::ResurrectResponse, &WorldSession::HandleResurrectResponse);
- DEFINE_HANDLER(CMSG_REVERT_MONUMENT_APPEARANCE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_RIDE_VEHICLE_INTERACT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Vehicle::RideVehicleInteract, &WorldSession::HandleRideVehicleInteract);
- DEFINE_HANDLER(CMSG_SAVE_CLIENT_VARIABLES, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_SAVE_CUF_PROFILES, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Misc::SaveCUFProfiles, &WorldSession::HandleSaveCUFProfiles);
- DEFINE_HANDLER(CMSG_SAVE_ENABLED_ADDONS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_SAVE_EQUIPMENT_SET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::EquipmentSet::SaveEquipmentSet, &WorldSession::HandleEquipmentSetSave);
- DEFINE_HANDLER(CMSG_SAVE_GUILD_EMBLEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::SaveGuildEmblem, &WorldSession::HandleSaveGuildEmblem);
- DEFINE_HANDLER(CMSG_SCENE_PLAYBACK_CANCELED, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Scenes::ScenePlaybackCanceled, &WorldSession::HandleScenePlaybackCanceled);
- DEFINE_HANDLER(CMSG_SCENE_PLAYBACK_COMPLETE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Scenes::ScenePlaybackComplete, &WorldSession::HandleScenePlaybackComplete);
- DEFINE_HANDLER(CMSG_SCENE_TRIGGER_EVENT, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Scenes::SceneTriggerEvent, &WorldSession::HandleSceneTriggerEvent);
- DEFINE_HANDLER(CMSG_SELF_RES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Spells::SelfRes, &WorldSession::HandleSelfResOpcode);
- DEFINE_HANDLER(CMSG_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::SellItem, &WorldSession::HandleSellItemOpcode);
- DEFINE_HANDLER(CMSG_SELL_WOW_TOKEN_CONFIRM, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_SELL_WOW_TOKEN_START, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_SEND_CONTACT_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Social::SendContactList, &WorldSession::HandleContactListOpcode);
- DEFINE_HANDLER(CMSG_SEND_MAIL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Mail::SendMail, &WorldSession::HandleSendMail);
- DEFINE_HANDLER(CMSG_SEND_SOR_REQUEST_VIA_ADDRESS, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_SEND_TEXT_EMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Chat::CTextEmote, &WorldSession::HandleTextEmoteOpcode);
- DEFINE_HANDLER(CMSG_SET_ACHIEVEMENTS_HIDDEN, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_SET_ACTION_BAR_TOGGLES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Character::SetActionBarToggles, &WorldSession::HandleSetActionBarToggles);
- DEFINE_HANDLER(CMSG_SET_ACTION_BUTTON, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Spells::SetActionButton, &WorldSession::HandleSetActionButtonOpcode);
- DEFINE_HANDLER(CMSG_SET_ACTIVE_MOVER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Movement::SetActiveMover, &WorldSession::HandleSetActiveMoverOpcode);
- DEFINE_HANDLER(CMSG_SET_ACTIVE_VOICE_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Voice::SetActiveVoiceChannel, &WorldSession::HandleSetActiveVoiceChannel);
- DEFINE_HANDLER(CMSG_SET_ADVANCED_COMBAT_LOGGING, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::ClientConfig::SetAdvancedCombatLogging, &WorldSession::HandleSetAdvancedCombatLogging);
- DEFINE_HANDLER(CMSG_SET_ASSISTANT_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Party::SetAssistantLeader, &WorldSession::HandleSetAssistantLeaderOpcode);
- DEFINE_HANDLER(CMSG_SET_BACKPACK_AUTOSORT_DISABLED, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_SET_BANK_AUTOSORT_DISABLED, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_SET_BANK_BAG_SLOT_FLAG, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_SET_CONTACT_NOTES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Social::SetContactNotes, &WorldSession::HandleSetContactNotesOpcode);
- DEFINE_HANDLER(CMSG_SET_CURRENCY_FLAGS, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_SET_DIFFICULTY_ID, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_SET_DUNGEON_DIFFICULTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::SetDungeonDifficulty, &WorldSession::HandleSetDungeonDifficultyOpcode);
- DEFINE_HANDLER(CMSG_SET_EVERYONE_IS_ASSISTANT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Party::SetEveryoneIsAssistant, &WorldSession::HandleSetEveryoneIsAssistant);
- DEFINE_HANDLER(CMSG_SET_FACTION_AT_WAR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Character::SetFactionAtWar, &WorldSession::HandleSetFactionAtWar);
- DEFINE_HANDLER(CMSG_SET_FACTION_INACTIVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Character::SetFactionInactive, &WorldSession::HandleSetFactionInactiveOpcode);
- DEFINE_HANDLER(CMSG_SET_FACTION_NOT_AT_WAR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Character::SetFactionNotAtWar, &WorldSession::HandleSetFactionNotAtWar);
- DEFINE_HANDLER(CMSG_SET_INSERT_ITEMS_LEFT_TO_RIGHT, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_SET_LFG_BONUS_FACTION_ID, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_SET_LOOT_METHOD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Party::SetLootMethod, &WorldSession::HandleSetLootMethodOpcode);
- DEFINE_HANDLER(CMSG_SET_LOOT_SPECIALIZATION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Loot::SetLootSpecialization, &WorldSession::HandleSetLootSpecialization);
- DEFINE_HANDLER(CMSG_SET_PARTY_ASSIGNMENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Party::SetPartyAssignment, &WorldSession::HandleSetPartyAssignment);
- DEFINE_HANDLER(CMSG_SET_PARTY_LEADER, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Party::SetPartyLeader, &WorldSession::HandleSetPartyLeaderOpcode);
- DEFINE_HANDLER(CMSG_SET_PET_SLOT, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_SET_PLAYER_DECLINED_NAMES, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::SetPlayerDeclinedNames, &WorldSession::HandleSetPlayerDeclinedNames);
- DEFINE_HANDLER(CMSG_SET_PREFERRED_CEMETERY, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_SET_PVP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::SetPvP, &WorldSession::HandleSetPvP);
- DEFINE_HANDLER(CMSG_SET_RAID_DIFFICULTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::SetRaidDifficulty, &WorldSession::HandleSetRaidDifficultyOpcode);
- DEFINE_HANDLER(CMSG_SET_ROLE, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Party::SetRole, &WorldSession::HandleSetRoleOpcode);
- DEFINE_HANDLER(CMSG_SET_SAVED_INSTANCE_EXTEND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Calendar::SetSavedInstanceExtend, &WorldSession::HandleSetSavedInstanceExtend);
- DEFINE_HANDLER(CMSG_SET_SELECTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::SetSelection, &WorldSession::HandleSetSelectionOpcode);
- DEFINE_HANDLER(CMSG_SET_SHEATHED, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Combat::SetSheathed, &WorldSession::HandleSetSheathedOpcode);
- DEFINE_HANDLER(CMSG_SET_SORT_BAGS_RIGHT_TO_LEFT, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_SET_TAXI_BENCHMARK_MODE, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Misc::SetTaxiBenchmarkMode, &WorldSession::HandleSetTaxiBenchmark);
- DEFINE_HANDLER(CMSG_SET_TITLE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Character::SetTitle, &WorldSession::HandleSetTitleOpcode);
- DEFINE_HANDLER(CMSG_SET_TRADE_CURRENCY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Trade::SetTradeCurrency, &WorldSession::HandleSetTradeCurrencyOpcode);
- DEFINE_HANDLER(CMSG_SET_TRADE_GOLD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Trade::SetTradeGold, &WorldSession::HandleSetTradeGoldOpcode);
- DEFINE_HANDLER(CMSG_SET_TRADE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Trade::SetTradeItem, &WorldSession::HandleSetTradeItemOpcode);
- DEFINE_HANDLER(CMSG_SET_USING_PARTY_GARRISON, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_SET_WATCHED_FACTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Character::SetWatchedFaction, &WorldSession::HandleSetWatchedFactionOpcode);
- DEFINE_HANDLER(CMSG_SHOW_TRADE_SKILL, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_SIGN_PETITION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Petition::SignPetition, &WorldSession::HandleSignPetition);
- DEFINE_HANDLER(CMSG_SILENCE_PARTY_TALKER, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_SOCKET_GEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::SocketGems, &WorldSession::HandleSocketGems);
- DEFINE_HANDLER(CMSG_SORT_BAGS, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_SORT_BANK_BAGS, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_SORT_REAGENT_BANK_BAGS, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_SPELL_CLICK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Spells::SpellClick, &WorldSession::HandleSpellClick);
- DEFINE_HANDLER(CMSG_SPIRIT_HEALER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::NPC::SpiritHealerActivate, &WorldSession::HandleSpiritHealerActivate);
- DEFINE_HANDLER(CMSG_SPLIT_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::SplitItem, &WorldSession::HandleSplitItemOpcode);
- DEFINE_HANDLER(CMSG_STAND_STATE_CHANGE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::StandStateChange, &WorldSession::HandleStandStateChangeOpcode);
- DEFINE_HANDLER(CMSG_START_CHALLENGE_MODE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_START_SPECTATOR_WAR_GAME, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_START_WAR_GAME, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_SUMMON_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Movement::SummonResponse, &WorldSession::HandleSummonResponseOpcode);
- DEFINE_HANDLER(CMSG_SUPPORT_TICKET_SUBMIT_BUG, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Ticket::SupportTicketSubmitBug, &WorldSession::HandleSupportTicketSubmitBug);
- DEFINE_HANDLER(CMSG_SUPPORT_TICKET_SUBMIT_COMPLAINT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Ticket::SupportTicketSubmitComplaint, &WorldSession::HandleSupportTicketSubmitComplaint);
- DEFINE_HANDLER(CMSG_SUPPORT_TICKET_SUBMIT_SUGGESTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Ticket::SupportTicketSubmitSuggestion, &WorldSession::HandleSupportTicketSubmitSuggestion);
- DEFINE_HANDLER(CMSG_SUSPEND_COMMS_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_SUSPEND_TOKEN_RESPONSE, STATUS_TRANSFER, PROCESS_THREADUNSAFE, WorldPackets::Movement::SuspendTokenResponse, &WorldSession::HandleSuspendTokenResponse);
- DEFINE_HANDLER(CMSG_SWAP_INV_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::SwapInvItem, &WorldSession::HandleSwapInvItemOpcode);
- DEFINE_HANDLER(CMSG_SWAP_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::SwapItem, &WorldSession::HandleSwapItem);
- DEFINE_HANDLER(CMSG_SWAP_SUB_GROUPS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Party::SwapSubGroups, &WorldSession::HandleSwapSubGroupsOpcode);
- DEFINE_HANDLER(CMSG_SWAP_VOID_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::VoidStorage::SwapVoidItem, &WorldSession::HandleVoidSwapItem);
- DEFINE_HANDLER(CMSG_TABARD_VENDOR_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::NPC::Hello, &WorldSession::HandleTabardVendorActivateOpcode);
- DEFINE_HANDLER(CMSG_TALK_TO_GOSSIP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::NPC::Hello, &WorldSession::HandleGossipHelloOpcode);
- DEFINE_HANDLER(CMSG_TAXI_NODE_STATUS_QUERY, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Taxi::TaxiNodeStatusQuery, &WorldSession::HandleTaxiNodeStatusQueryOpcode);
- DEFINE_HANDLER(CMSG_TAXI_QUERY_AVAILABLE_NODES, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Taxi::TaxiQueryAvailableNodes, &WorldSession::HandleTaxiQueryAvailableNodesOpcode);
- DEFINE_HANDLER(CMSG_TAXI_REQUEST_EARLY_LANDING, STATUS_LOGGEDIN, PROCESS_THREADSAFE, WorldPackets::Taxi::TaxiRequestEarlyLanding, &WorldSession::HandleTaxiRequestEarlyLanding);
- DEFINE_HANDLER(CMSG_TELEPORT_TO_GUID, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_TELEPORT_TO_UNIT, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_TIME_ADJUSTMENT_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_TIME_SYNC_RESPONSE, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Misc::TimeSyncResponse, &WorldSession::HandleTimeSyncResponse);
- DEFINE_HANDLER(CMSG_TIME_SYNC_RESPONSE_DROPPED, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_TIME_SYNC_RESPONSE_FAILED, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_TOGGLE_DIFFICULTY, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_TOGGLE_PVP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::TogglePvP, &WorldSession::HandleTogglePvP);
- DEFINE_HANDLER(CMSG_TOTEM_DESTROYED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Totem::TotemDestroyed, &WorldSession::HandleTotemDestroyed);
- DEFINE_HANDLER(CMSG_TOY_SET_FAVORITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Toy::ToySetFavorite, &WorldSession::HandleToySetFavorite);
- DEFINE_HANDLER(CMSG_TRADE_SKILL_SET_FAVORITE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_TRAINER_BUY_SPELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::NPC::TrainerBuySpell, &WorldSession::HandleTrainerBuySpellOpcode);
- DEFINE_HANDLER(CMSG_TRAINER_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::NPC::Hello, &WorldSession::HandleTrainerListOpcode);
- DEFINE_HANDLER(CMSG_TRANSMOGRIFY_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Transmogrification::TransmogrifyItems, &WorldSession::HandleTransmogrifyItems);
- DEFINE_HANDLER(CMSG_TRANSMOG_APPEARANCE_SET_FAVORITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Transmogrification::TransmogAppearanceSetFavorite, &WorldSession::HandleTransmogAppearanceSetFavorite);
- DEFINE_HANDLER(CMSG_TURN_IN_PETITION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Petition::TurnInPetition, &WorldSession::HandleTurnInPetition);
- DEFINE_HANDLER(CMSG_TUTORIAL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::TutorialSetFlag, &WorldSession::HandleTutorialFlag);
- DEFINE_HANDLER(CMSG_TWITTER_CHECK_STATUS, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_TWITTER_CONNECT, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_TWITTER_DISCONNECT, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_TWITTER_POST, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_UI_TIME_REQUEST, STATUS_LOGGEDIN, PROCESS_INPLACE, WorldPackets::Misc::UITimeRequest, &WorldSession::HandleUITimeRequest);
- DEFINE_HANDLER(CMSG_UNACCEPT_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Trade::UnacceptTrade, &WorldSession::HandleUnacceptTradeOpcode);
- DEFINE_HANDLER(CMSG_UNDELETE_CHARACTER, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::Character::UndeleteCharacter, &WorldSession::HandleCharUndeleteOpcode);
- DEFINE_HANDLER(CMSG_UNLEARN_SKILL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Spells::UnlearnSkill, &WorldSession::HandleUnlearnSkillOpcode);
- DEFINE_HANDLER(CMSG_UNLEARN_SPECIALIZATION, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_UNLOCK_VOID_STORAGE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::VoidStorage::UnlockVoidStorage, &WorldSession::HandleVoidStorageUnlock);
- DEFINE_HANDLER(CMSG_UPDATE_ACCOUNT_DATA, STATUS_AUTHED, PROCESS_THREADUNSAFE, WorldPackets::ClientConfig::UserClientUpdateAccountData, &WorldSession::HandleUpdateAccountData);
- DEFINE_HANDLER(CMSG_UPDATE_CLIENT_SETTINGS, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_UPDATE_MISSILE_TRAJECTORY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Spells::UpdateMissileTrajectory, &WorldSession::HandleUpdateMissileTrajectory);
- DEFINE_HANDLER(CMSG_UPDATE_RAID_TARGET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Party::UpdateRaidTarget, &WorldSession::HandleUpdateRaidTargetOpcode);
- DEFINE_HANDLER(CMSG_UPDATE_VAS_PURCHASE_STATES, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_UPDATE_WOW_TOKEN_AUCTIONABLE_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Token::UpdateListedAuctionableTokens, &WorldSession::HandleUpdateListedAuctionableTokens);
- DEFINE_HANDLER(CMSG_UPDATE_WOW_TOKEN_COUNT, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_UPGRADE_GARRISON, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_UPGRADE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::UpgradeItem, &WorldSession::HandleUpgradeItem);
- DEFINE_HANDLER(CMSG_USED_FOLLOW, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_USE_CRITTER_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::UseCritterItem, &WorldSession::HandleUseCritterItem);
- DEFINE_HANDLER(CMSG_USE_EQUIPMENT_SET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::EquipmentSet::UseEquipmentSet, &WorldSession::HandleUseEquipmentSet);
- DEFINE_HANDLER(CMSG_USE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Spells::UseItem, &WorldSession::HandleUseItemOpcode);
- DEFINE_HANDLER(CMSG_USE_TOY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Toy::UseToy, &WorldSession::HandleUseToy);
- DEFINE_HANDLER(CMSG_VIOLENCE_LEVEL, STATUS_AUTHED, PROCESS_INPLACE, WorldPackets::Misc::ViolenceLevel, &WorldSession::HandleViolenceLevel);
- DEFINE_HANDLER(CMSG_VOICE_ADD_IGNORE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_VOICE_DEL_IGNORE, STATUS_UNHANDLED, PROCESS_INPLACE, WorldPackets::Null, &WorldSession::Handle_NULL);
- DEFINE_HANDLER(CMSG_VOICE_SESSION_ENABLE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Voice::VoiceSessionEnable, &WorldSession::HandleVoiceSessionEnable);
- DEFINE_HANDLER(CMSG_VOID_STORAGE_TRANSFER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::VoidStorage::VoidStorageTransfer, &WorldSession::HandleVoidStorageTransfer);
- DEFINE_HANDLER(CMSG_WARDEN_DATA, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Warden::WardenData, &WorldSession::HandleWardenData);
- DEFINE_HANDLER(CMSG_WHO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Who::WhoRequestPkt, &WorldSession::HandleWhoOpcode);
- DEFINE_HANDLER(CMSG_WHO_IS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Who::WhoIsRequest, &WorldSession::HandleWhoIsOpcode);
- DEFINE_HANDLER(CMSG_WORLD_PORT_RESPONSE, STATUS_TRANSFER, PROCESS_THREADUNSAFE, WorldPackets::Movement::WorldPortResponse, &WorldSession::HandleMoveWorldportAckOpcode);
- DEFINE_HANDLER(CMSG_WORLD_TELEPORT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Misc::WorldTeleport, &WorldSession::HandleWorldTeleportOpcode);
- DEFINE_HANDLER(CMSG_WRAP_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Item::WrapItem, &WorldSession::HandleWrapItem);
+ DEFINE_HANDLER(CMSG_ACCEPT_GUILD_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAcceptInvite);
+ DEFINE_HANDLER(CMSG_ACCEPT_LEVEL_GRANT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAcceptGrantLevel);
+ DEFINE_HANDLER(CMSG_ACCEPT_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAcceptTradeOpcode);
+ DEFINE_HANDLER(CMSG_ACCEPT_WARGAME_INVITE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_ACTIVATE_TAXI, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleActivateTaxiOpcode);
+ DEFINE_HANDLER(CMSG_ADDON_LIST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_ADD_BATTLENET_FRIEND, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_ADD_FRIEND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddFriendOpcode);
+ DEFINE_HANDLER(CMSG_ADD_IGNORE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddIgnoreOpcode);
+ DEFINE_HANDLER(CMSG_ADD_TOY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddToy);
+ DEFINE_HANDLER(CMSG_ADVENTURE_JOURNAL_OPEN_QUEST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_ADVENTURE_JOURNAL_START_QUEST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_ALTER_APPEARANCE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAlterAppearance);
+ DEFINE_HANDLER(CMSG_AREA_SPIRIT_HEALER_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaSpiritHealerQueryOpcode);
+ DEFINE_HANDLER(CMSG_AREA_SPIRIT_HEALER_QUEUE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaSpiritHealerQueueOpcode);
+ DEFINE_HANDLER(CMSG_AREA_TRIGGER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaTriggerOpcode);
+ DEFINE_HANDLER(CMSG_ARTIFACT_ADD_POWER, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_ARTIFACT_SET_APPEARANCE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_ATTACK_STOP, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackStopOpcode);
+ DEFINE_HANDLER(CMSG_ATTACK_SWING, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackSwingOpcode);
+ DEFINE_HANDLER(CMSG_AUCTION_HELLO_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionHelloOpcode);
+ DEFINE_HANDLER(CMSG_AUCTION_LIST_BIDDER_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListBidderItems);
+ DEFINE_HANDLER(CMSG_AUCTION_LIST_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListItems);
+ DEFINE_HANDLER(CMSG_AUCTION_LIST_OWNER_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListOwnerItems);
+ DEFINE_HANDLER(CMSG_AUCTION_LIST_PENDING_SALES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListPendingSales);
+ DEFINE_HANDLER(CMSG_AUCTION_PLACE_BID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionPlaceBid);
+ DEFINE_HANDLER(CMSG_AUCTION_REMOVE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionRemoveItem);
+ DEFINE_HANDLER(CMSG_AUCTION_REPLICATE_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReplicateItems);
+ DEFINE_HANDLER(CMSG_AUCTION_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionSellItem);
+ DEFINE_HANDLER(CMSG_AUTH_CONTINUED_SESSION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess);
+ DEFINE_HANDLER(CMSG_AUTH_SESSION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess);
+ DEFINE_HANDLER(CMSG_AUTOBANK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoBankItemOpcode);
+ DEFINE_HANDLER(CMSG_AUTOBANK_REAGENT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_AUTOSTORE_BANK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoStoreBankItemOpcode);
+ DEFINE_HANDLER(CMSG_AUTOSTORE_BANK_REAGENT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_AUTO_EQUIP_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoEquipItemOpcode);
+ DEFINE_HANDLER(CMSG_AUTO_EQUIP_ITEM_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoEquipItemSlotOpcode);
+ DEFINE_HANDLER(CMSG_AUTO_STORE_BAG_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoStoreBagItemOpcode);
+ DEFINE_HANDLER(CMSG_BANKER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBankerActivateOpcode);
+ DEFINE_HANDLER(CMSG_BATTLEFIELD_LEAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldLeaveOpcode);
+ DEFINE_HANDLER(CMSG_BATTLEFIELD_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldListOpcode);
+ DEFINE_HANDLER(CMSG_BATTLEFIELD_PORT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattleFieldPortOpcode);
+ DEFINE_HANDLER(CMSG_BATTLEMASTER_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterHelloOpcode);
+ DEFINE_HANDLER(CMSG_BATTLEMASTER_JOIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterJoinOpcode);
+ DEFINE_HANDLER(CMSG_BATTLEMASTER_JOIN_ARENA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterJoinArena);
+ DEFINE_HANDLER(CMSG_BATTLEMASTER_JOIN_SKIRMISH, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_BATTLENET_CHALLENGE_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_BATTLENET_REQUEST, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlenetRequest);
+ DEFINE_HANDLER(CMSG_BATTLENET_REQUEST_REALM_LIST_TICKET, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlenetRequestRealmListTicket);
+ DEFINE_HANDLER(CMSG_BATTLE_PAY_ACK_FAILED_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_BATTLE_PAY_CONFIRM_PURCHASE_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_BATTLE_PAY_DISTRIBUTION_ASSIGN_TO_TARGET, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_BATTLE_PAY_GET_PRODUCT_LIST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_BATTLE_PAY_GET_PURCHASE_LIST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_BATTLE_PAY_QUERY_CLASS_TRIAL_BOOST_RESULT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_BATTLE_PAY_START_PURCHASE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_BATTLE_PAY_START_VAS_PURCHASE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_BATTLE_PAY_TRIAL_BOOST_CHARACTER, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_BATTLE_PET_CLEAR_FANFARE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_BATTLE_PET_DELETE_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlePetDeletePet);
+ DEFINE_HANDLER(CMSG_BATTLE_PET_DELETE_PET_CHEAT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_BATTLE_PET_MODIFY_NAME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlePetModifyName);
+ DEFINE_HANDLER(CMSG_BATTLE_PET_REQUEST_JOURNAL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlePetRequestJournal);
+ DEFINE_HANDLER(CMSG_BATTLE_PET_REQUEST_JOURNAL_LOCK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_BATTLE_PET_SET_BATTLE_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlePetSetBattleSlot);
+ DEFINE_HANDLER(CMSG_BATTLE_PET_SET_FLAGS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlePetSetFlags);
+ DEFINE_HANDLER(CMSG_BATTLE_PET_SUMMON, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleBattlePetSummon);
+ DEFINE_HANDLER(CMSG_BATTLE_PET_UPDATE_NOTIFY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_BEGIN_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBeginTradeOpcode);
+ //DEFINE_HANDLER(CMSG_BF_MGR_ENTRY_INVITE_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBfEntryInviteResponse);
+ //DEFINE_HANDLER(CMSG_BF_MGR_QUEUE_EXIT_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBfQueueExitRequest);
+ //DEFINE_HANDLER(CMSG_BF_MGR_QUEUE_INVITE_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBfQueueInviteResponse);
+ DEFINE_HANDLER(CMSG_BINDER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBinderActivateOpcode);
+ DEFINE_HANDLER(CMSG_BLACK_MARKET_BID_ON_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBlackMarketBidOnItem);
+ DEFINE_HANDLER(CMSG_BLACK_MARKET_OPEN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBlackMarketOpen);
+ DEFINE_HANDLER(CMSG_BLACK_MARKET_REQUEST_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBlackMarketRequestItems);
+ DEFINE_HANDLER(CMSG_BUG_REPORT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBugReportOpcode);
+ DEFINE_HANDLER(CMSG_BUSY_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBusyTradeOpcode);
+ DEFINE_HANDLER(CMSG_BUY_BACK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuybackItem);
+ DEFINE_HANDLER(CMSG_BUY_BANK_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyBankSlotOpcode);
+ DEFINE_HANDLER(CMSG_BUY_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyItemOpcode);
+ DEFINE_HANDLER(CMSG_BUY_REAGENT_BANK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_BUY_WOW_TOKEN_CONFIRM, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_BUY_WOW_TOKEN_START, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_CAGE_BATTLE_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCageBattlePet);
+ DEFINE_HANDLER(CMSG_CALENDAR_ADD_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarAddEvent);
+ DEFINE_HANDLER(CMSG_CALENDAR_COMPLAIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarComplain);
+ DEFINE_HANDLER(CMSG_CALENDAR_COPY_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarCopyEvent);
+ DEFINE_HANDLER(CMSG_CALENDAR_EVENT_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventInvite);
+ DEFINE_HANDLER(CMSG_CALENDAR_EVENT_MODERATOR_STATUS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventModeratorStatus);
+ DEFINE_HANDLER(CMSG_CALENDAR_EVENT_RSVP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventRsvp);
+ DEFINE_HANDLER(CMSG_CALENDAR_EVENT_SIGN_UP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventSignup);
+ DEFINE_HANDLER(CMSG_CALENDAR_EVENT_STATUS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventStatus);
+ DEFINE_HANDLER(CMSG_CALENDAR_GET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetCalendar);
+ DEFINE_HANDLER(CMSG_CALENDAR_GET_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetEvent);
+ DEFINE_HANDLER(CMSG_CALENDAR_GET_NUM_PENDING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetNumPending);
+ DEFINE_HANDLER(CMSG_CALENDAR_GUILD_FILTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGuildFilter);
+ DEFINE_HANDLER(CMSG_CALENDAR_REMOVE_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarRemoveEvent);
+ DEFINE_HANDLER(CMSG_CALENDAR_REMOVE_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventRemoveInvite);
+ DEFINE_HANDLER(CMSG_CALENDAR_UPDATE_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarUpdateEvent);
+ DEFINE_HANDLER(CMSG_CANCEL_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelAuraOpcode);
+ DEFINE_HANDLER(CMSG_CANCEL_AUTO_REPEAT_SPELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelAutoRepeatSpellOpcode);
+ DEFINE_HANDLER(CMSG_CANCEL_CAST, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleCancelCastOpcode);
+ DEFINE_HANDLER(CMSG_CANCEL_CHANNELLING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelChanneling);
+ DEFINE_HANDLER(CMSG_CANCEL_GROWTH_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelGrowthAuraOpcode);
+ DEFINE_HANDLER(CMSG_CANCEL_MASTER_LOOT_ROLL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_CANCEL_MOD_SPEED_NO_CONTROL_AURAS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_CANCEL_MOUNT_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelMountAuraOpcode);
+ DEFINE_HANDLER(CMSG_CANCEL_QUEUED_SPELL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_CANCEL_TEMP_ENCHANTMENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelTempEnchantmentOpcode);
+ DEFINE_HANDLER(CMSG_CANCEL_TRADE, STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelTradeOpcode);
+ DEFINE_HANDLER(CMSG_CAN_DUEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCanDuel);
+ DEFINE_HANDLER(CMSG_CAST_SPELL, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleCastSpellOpcode);
+ DEFINE_HANDLER(CMSG_CHALLENGE_MODE_REQUEST_LEADERS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_CHALLENGE_MODE_REQUEST_MAP_STATS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_CHANGE_BAG_SLOT_FLAG, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_CHANGE_MONUMENT_APPEARANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_CHANGE_SUB_GROUP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSubGroupOpcode);
+ DEFINE_HANDLER(CMSG_CHARACTER_RENAME_REQUEST, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharRenameOpcode);
+ DEFINE_HANDLER(CMSG_CHAR_CUSTOMIZE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharCustomizeOpcode);
+ DEFINE_HANDLER(CMSG_CHAR_DELETE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharDeleteOpcode);
+ DEFINE_HANDLER(CMSG_CHAR_RACE_OR_FACTION_CHANGE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharRaceOrFactionChangeOpcode);
+ DEFINE_HANDLER(CMSG_CHAT_ADDON_MESSAGE_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatAddonMessageChannelOpcode);
+ DEFINE_HANDLER(CMSG_CHAT_ADDON_MESSAGE_GUILD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatAddonMessageOpcode);
+ DEFINE_HANDLER(CMSG_CHAT_ADDON_MESSAGE_INSTANCE_CHAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatAddonMessageOpcode);
+ DEFINE_HANDLER(CMSG_CHAT_ADDON_MESSAGE_OFFICER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatAddonMessageOpcode);
+ DEFINE_HANDLER(CMSG_CHAT_ADDON_MESSAGE_PARTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatAddonMessageOpcode);
+ DEFINE_HANDLER(CMSG_CHAT_ADDON_MESSAGE_RAID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatAddonMessageOpcode);
+ DEFINE_HANDLER(CMSG_CHAT_ADDON_MESSAGE_WHISPER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatAddonMessageWhisperOpcode);
+ DEFINE_HANDLER(CMSG_CHAT_CHANNEL_ANNOUNCEMENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelCommand<&Channel::Announce>);
+ DEFINE_HANDLER(CMSG_CHAT_CHANNEL_BAN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelPlayerCommand<&Channel::Ban>);
+ DEFINE_HANDLER(CMSG_CHAT_CHANNEL_DECLINE_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelCommand<&Channel::DeclineInvite>);
+ DEFINE_HANDLER(CMSG_CHAT_CHANNEL_DISPLAY_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelCommand<&Channel::List>);
+ DEFINE_HANDLER(CMSG_CHAT_CHANNEL_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelPlayerCommand<&Channel::Invite>);
+ DEFINE_HANDLER(CMSG_CHAT_CHANNEL_KICK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelPlayerCommand<&Channel::Kick>);
+ DEFINE_HANDLER(CMSG_CHAT_CHANNEL_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelCommand<&Channel::List>);
+ DEFINE_HANDLER(CMSG_CHAT_CHANNEL_MODERATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_CHAT_CHANNEL_MODERATOR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelPlayerCommand<&Channel::SetModerator>);
+ DEFINE_HANDLER(CMSG_CHAT_CHANNEL_MUTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelPlayerCommand<&Channel::SetMute>);
+ DEFINE_HANDLER(CMSG_CHAT_CHANNEL_OWNER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelCommand<&Channel::SendWhoOwner>);
+ DEFINE_HANDLER(CMSG_CHAT_CHANNEL_PASSWORD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelPlayerCommand<&Channel::Password>);
+ DEFINE_HANDLER(CMSG_CHAT_CHANNEL_SET_OWNER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelPlayerCommand<&Channel::SetOwner>);
+ DEFINE_HANDLER(CMSG_CHAT_CHANNEL_SILENCE_ALL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelPlayerCommand<&Channel::SilenceAll>);
+ DEFINE_HANDLER(CMSG_CHAT_CHANNEL_SILENCE_VOICE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelPlayerCommand<&Channel::SilenceVoice>);
+ DEFINE_HANDLER(CMSG_CHAT_CHANNEL_UNBAN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelPlayerCommand<&Channel::UnBan>);
+ DEFINE_HANDLER(CMSG_CHAT_CHANNEL_UNMODERATOR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelPlayerCommand<&Channel::UnsetModerator>);
+ DEFINE_HANDLER(CMSG_CHAT_CHANNEL_UNMUTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelPlayerCommand<&Channel::UnsetMute>);
+ DEFINE_HANDLER(CMSG_CHAT_CHANNEL_UNSILENCE_ALL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelPlayerCommand<&Channel::UnsilenceAll>);
+ DEFINE_HANDLER(CMSG_CHAT_CHANNEL_UNSILENCE_VOICE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelPlayerCommand<&Channel::UnsilenceVoice>);
+ DEFINE_HANDLER(CMSG_CHAT_CHANNEL_VOICE_OFF, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelCommand<&Channel::DeVoice>);
+ DEFINE_HANDLER(CMSG_CHAT_CHANNEL_VOICE_ON, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelCommand<&Channel::Voice>);
+ DEFINE_HANDLER(CMSG_CHAT_JOIN_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleJoinChannel);
+ DEFINE_HANDLER(CMSG_CHAT_LEAVE_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLeaveChannel);
+ DEFINE_HANDLER(CMSG_CHAT_MESSAGE_AFK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatMessageAFKOpcode);
+ DEFINE_HANDLER(CMSG_CHAT_MESSAGE_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatMessageChannelOpcode);
+ DEFINE_HANDLER(CMSG_CHAT_MESSAGE_DND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatMessageDNDOpcode);
+ DEFINE_HANDLER(CMSG_CHAT_MESSAGE_EMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatMessageEmoteOpcode);
+ DEFINE_HANDLER(CMSG_CHAT_MESSAGE_GUILD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatMessageOpcode);
+ DEFINE_HANDLER(CMSG_CHAT_MESSAGE_INSTANCE_CHAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatMessageOpcode);
+ DEFINE_HANDLER(CMSG_CHAT_MESSAGE_OFFICER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatMessageOpcode);
+ DEFINE_HANDLER(CMSG_CHAT_MESSAGE_PARTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatMessageOpcode);
+ DEFINE_HANDLER(CMSG_CHAT_MESSAGE_RAID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatMessageOpcode);
+ DEFINE_HANDLER(CMSG_CHAT_MESSAGE_RAID_WARNING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatMessageOpcode);
+ DEFINE_HANDLER(CMSG_CHAT_MESSAGE_SAY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatMessageOpcode);
+ DEFINE_HANDLER(CMSG_CHAT_MESSAGE_WHISPER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatMessageWhisperOpcode);
+ DEFINE_HANDLER(CMSG_CHAT_MESSAGE_YELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatMessageOpcode);
+ DEFINE_HANDLER(CMSG_CHAT_REGISTER_ADDON_PREFIXES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddonRegisteredPrefixesOpcode);
+ DEFINE_HANDLER(CMSG_CHAT_REPORT_FILTERED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_CHAT_REPORT_IGNORED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatIgnoredOpcode);
+ DEFINE_HANDLER(CMSG_CHAT_UNREGISTER_ALL_ADDON_PREFIXES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnregisterAllAddonPrefixesOpcode);
+ DEFINE_HANDLER(CMSG_CHECK_RAF_EMAIL_ENABLED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_CHECK_WOW_TOKEN_VETERAN_ELIGIBILITY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_CHOICE_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_CLEAR_RAID_MARKER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleClearRaidMarker);
+ DEFINE_HANDLER(CMSG_CLEAR_TRADE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleClearTradeItemOpcode);
+ DEFINE_HANDLER(CMSG_CLIENT_PORT_GRAVEYARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePortGraveyard);
+ DEFINE_HANDLER(CMSG_CLOSE_INTERACTION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_COMMENTATOR_ENABLE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_COMMENTATOR_ENTER_INSTANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_COMMENTATOR_EXIT_INSTANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_COMMENTATOR_GET_MAP_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_COMMENTATOR_GET_PLAYER_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_COMMENTATOR_START_WARGAME, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_COMPLAINT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleComplaint);
+ DEFINE_HANDLER(CMSG_COMPLETE_CINEMATIC, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCompleteCinematic);
+ DEFINE_HANDLER(CMSG_COMPLETE_MOVIE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_CONFIRM_ARTIFACT_RESPEC, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_CONFIRM_RESPEC_WIPE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleConfirmRespecWipeOpcode);
+ DEFINE_HANDLER(CMSG_CONNECT_TO_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess);
+ DEFINE_HANDLER(CMSG_CONVERT_RAID, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleConvertRaidOpcode);
+ DEFINE_HANDLER(CMSG_CREATE_CHARACTER, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharCreateOpcode);
+ DEFINE_HANDLER(CMSG_CREATE_SHIPMENT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_DB_QUERY_BULK, STATUS_AUTHED, PROCESS_INPLACE, &WorldSession::HandleDBQueryBulk);
+ DEFINE_HANDLER(CMSG_DECLINE_GUILD_INVITES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDeclineGuildInvites);
+ DEFINE_HANDLER(CMSG_DECLINE_PETITION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDeclinePetition);
+ DEFINE_HANDLER(CMSG_DELETE_EQUIPMENT_SET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDeleteEquipmentSet);
+ DEFINE_HANDLER(CMSG_DEL_FRIEND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDelFriendOpcode);
+ DEFINE_HANDLER(CMSG_DEL_IGNORE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDelIgnoreOpcode);
+ DEFINE_HANDLER(CMSG_DEPOSIT_REAGENT_BANK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_DESTROY_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDestroyItemOpcode);
+ DEFINE_HANDLER(CMSG_DF_BOOT_PLAYER_VOTE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetBootVoteOpcode);
+ DEFINE_HANDLER(CMSG_DF_GET_JOIN_STATUS, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleDFGetJoinStatus);
+ DEFINE_HANDLER(CMSG_DF_GET_SYSTEM_INFO, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::HandleDFGetSystemInfo);
+ DEFINE_HANDLER(CMSG_DF_JOIN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleLfgJoinOpcode);
+ DEFINE_HANDLER(CMSG_DF_LEAVE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleLfgLeaveOpcode);
+ DEFINE_HANDLER(CMSG_DF_PROPOSAL_RESPONSE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgProposalResultOpcode);
+ DEFINE_HANDLER(CMSG_DF_READY_CHECK_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ //DEFINE_HANDLER(CMSG_DF_SEARCH_JOIN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ //DEFINE_HANDLER(CMSG_DF_SEARCH_LEAVE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ //DEFINE_HANDLER(CMSG_DF_SET_COMMENT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleLfgSetCommentOpcode);
+ DEFINE_HANDLER(CMSG_DF_SET_ROLES, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetRolesOpcode);
+ DEFINE_HANDLER(CMSG_DF_TELEPORT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgTeleportOpcode);
+ DEFINE_HANDLER(CMSG_DISCARDED_TIME_SYNC_ACKS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_DISMISS_CRITTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDismissCritter);
+ DEFINE_HANDLER(CMSG_DO_MASTER_LOOT_ROLL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_DO_READY_CHECK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDoReadyCheckOpcode);
+ DEFINE_HANDLER(CMSG_DUEL_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDuelResponseOpcode);
+ DEFINE_HANDLER(CMSG_EJECT_PASSENGER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEjectPassenger);
+ DEFINE_HANDLER(CMSG_EMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEmoteOpcode);
+ DEFINE_HANDLER(CMSG_ENABLE_ENCRYPTION_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess);
+ DEFINE_HANDLER(CMSG_ENABLE_NAGLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess);
+ DEFINE_HANDLER(CMSG_ENABLE_TAXI_NODE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleEnableTaxiNodeOpcode);
+ DEFINE_HANDLER(CMSG_ENGINE_SURVEY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_ENUM_CHARACTERS, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharEnumOpcode);
+ DEFINE_HANDLER(CMSG_ENUM_CHARACTERS_DELETED_BY_CLIENT, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharUndeleteEnumOpcode);
+ DEFINE_HANDLER(CMSG_FAR_SIGHT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleFarSightOpcode);
+ DEFINE_HANDLER(CMSG_GAME_OBJ_REPORT_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameobjectReportUse);
+ DEFINE_HANDLER(CMSG_GAME_OBJ_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameObjectUseOpcode);
+ DEFINE_HANDLER(CMSG_GARRISON_ASSIGN_FOLLOWER_TO_BUILDING, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GARRISON_CANCEL_CONSTRUCTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGarrisonCancelConstruction);
+ DEFINE_HANDLER(CMSG_GARRISON_CHECK_UPGRADEABLE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GARRISON_COMPLETE_MISSION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GARRISON_GENERATE_RECRUITS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GARRISON_GET_BUILDING_LANDMARKS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGarrisonGetBuildingLandmarks);
+ DEFINE_HANDLER(CMSG_GARRISON_MISSION_BONUS_ROLL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GARRISON_PURCHASE_BUILDING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGarrisonPurchaseBuilding);
+ DEFINE_HANDLER(CMSG_GARRISON_RECRUIT_FOLLOWER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GARRISON_REMOVE_FOLLOWER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GARRISON_REMOVE_FOLLOWER_FROM_BUILDING, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GARRISON_RENAME_FOLLOWER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GARRISON_REQUEST_BLUEPRINT_AND_SPECIALIZATION_DATA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGarrisonRequestBlueprintAndSpecializationData);
+ DEFINE_HANDLER(CMSG_GARRISON_REQUEST_CLASS_SPEC_CATEGORY_INFO, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GARRISON_REQUEST_LANDING_PAGE_SHIPMENT_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GARRISON_REQUEST_SHIPMENT_INFO, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GARRISON_RESEARCH_TALENT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GARRISON_SET_BUILDING_ACTIVE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GARRISON_SET_FOLLOWER_FAVORITE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GARRISON_SET_FOLLOWER_INACTIVE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GARRISON_SET_RECRUITMENT_PREFERENCES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GARRISON_START_MISSION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GARRISON_SWAP_BUILDINGS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GENERATE_RANDOM_CHARACTER_NAME, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRandomizeCharNameOpcode);
+ DEFINE_HANDLER(CMSG_GET_CHALLENGE_MODE_REWARDS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GET_GARRISON_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGetGarrisonInfo);
+ DEFINE_HANDLER(CMSG_GET_ITEM_PURCHASE_DATA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGetItemPurchaseData);
+ DEFINE_HANDLER(CMSG_GET_MIRROR_IMAGE_DATA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMirrorImageDataRequest);
+ DEFINE_HANDLER(CMSG_GET_PVP_OPTIONS_ENABLED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleGetPVPOptionsEnabled);
+ DEFINE_HANDLER(CMSG_GET_REMAINING_GAME_TIME, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GET_TROPHY_LIST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GET_UNDELETE_CHARACTER_COOLDOWN_STATUS, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleGetUndeleteCooldownStatus);
+ DEFINE_HANDLER(CMSG_GM_TICKET_ACKNOWLEDGE_SURVEY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GM_TICKET_GET_CASE_STATUS, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleGMTicketGetCaseStatusOpcode);
+ DEFINE_HANDLER(CMSG_GM_TICKET_GET_SYSTEM_STATUS, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleGMTicketSystemStatusOpcode);
+ DEFINE_HANDLER(CMSG_GOSSIP_SELECT_OPTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGossipSelectOptionOpcode);
+ DEFINE_HANDLER(CMSG_GRANT_LEVEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGrantLevel);
+ DEFINE_HANDLER(CMSG_GUILD_ADD_BATTLENET_FRIEND, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GUILD_ADD_RANK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAddRank);
+ DEFINE_HANDLER(CMSG_GUILD_ASSIGN_MEMBER_RANK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAssignRank);
+ DEFINE_HANDLER(CMSG_GUILD_AUTO_DECLINE_INVITATION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GUILD_BANK_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankActivate);
+ DEFINE_HANDLER(CMSG_GUILD_BANK_BUY_TAB, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankBuyTab);
+ DEFINE_HANDLER(CMSG_GUILD_BANK_DEPOSIT_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankDepositMoney);
+ DEFINE_HANDLER(CMSG_GUILD_BANK_LOG_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankLogQuery);
+ DEFINE_HANDLER(CMSG_GUILD_BANK_QUERY_TAB, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankQueryTab);
+ DEFINE_HANDLER(CMSG_GUILD_BANK_REMAINING_WITHDRAW_MONEY_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankMoneyWithdrawn);
+ DEFINE_HANDLER(CMSG_GUILD_BANK_SET_TAB_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankSetTabText);
+ DEFINE_HANDLER(CMSG_GUILD_BANK_SWAP_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankSwapItems);
+ DEFINE_HANDLER(CMSG_GUILD_BANK_TEXT_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankTextQuery);
+ DEFINE_HANDLER(CMSG_GUILD_BANK_UPDATE_TAB, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankUpdateTab);
+ DEFINE_HANDLER(CMSG_GUILD_BANK_WITHDRAW_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankWithdrawMoney);
+ DEFINE_HANDLER(CMSG_GUILD_CHALLENGE_UPDATE_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildChallengeUpdateRequest);
+ DEFINE_HANDLER(CMSG_GUILD_CHANGE_NAME_REQUEST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GUILD_DECLINE_INVITATION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDeclineInvitation);
+ DEFINE_HANDLER(CMSG_GUILD_DELETE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDelete);
+ DEFINE_HANDLER(CMSG_GUILD_DELETE_RANK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDeleteRank);
+ DEFINE_HANDLER(CMSG_GUILD_DEMOTE_MEMBER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDemoteMember);
+ DEFINE_HANDLER(CMSG_GUILD_EVENT_LOG_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildEventLogQuery);
+ DEFINE_HANDLER(CMSG_GUILD_GET_ACHIEVEMENT_MEMBERS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GUILD_GET_RANKS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildGetRanks);
+ DEFINE_HANDLER(CMSG_GUILD_GET_ROSTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildGetRoster);
+ DEFINE_HANDLER(CMSG_GUILD_INVITE_BY_NAME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildInviteByName);
+ DEFINE_HANDLER(CMSG_GUILD_LEAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildLeave);
+ DEFINE_HANDLER(CMSG_GUILD_MEMBER_SEND_SOR_REQUEST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GUILD_NEWS_UPDATE_STICKY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildNewsUpdateSticky);
+ DEFINE_HANDLER(CMSG_GUILD_OFFICER_REMOVE_MEMBER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildOfficerRemoveMember);
+ DEFINE_HANDLER(CMSG_GUILD_PERMISSIONS_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildPermissionsQuery);
+ DEFINE_HANDLER(CMSG_GUILD_PROMOTE_MEMBER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildPromoteMember);
+ DEFINE_HANDLER(CMSG_GUILD_QUERY_MEMBERS_FOR_RECIPE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GUILD_QUERY_MEMBER_RECIPES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GUILD_QUERY_NEWS, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleGuildQueryNews);
+ DEFINE_HANDLER(CMSG_GUILD_QUERY_RECIPES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GUILD_REPLACE_GUILD_MASTER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GUILD_SET_ACHIEVEMENT_TRACKING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetAchievementTracking);
+ DEFINE_HANDLER(CMSG_GUILD_SET_FOCUSED_ACHIEVEMENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetFocusedAchievement);
+ DEFINE_HANDLER(CMSG_GUILD_SET_GUILD_MASTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetGuildMaster);
+ DEFINE_HANDLER(CMSG_GUILD_SET_MEMBER_NOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetMemberNote);
+ DEFINE_HANDLER(CMSG_GUILD_SET_RANK_PERMISSIONS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetRankPermissions);
+ DEFINE_HANDLER(CMSG_GUILD_SHIFT_RANK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_GUILD_UPDATE_INFO_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildUpdateInfoText);
+ DEFINE_HANDLER(CMSG_GUILD_UPDATE_MOTD_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildUpdateMotdText);
+ DEFINE_HANDLER(CMSG_HEARTH_AND_RESURRECT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleHearthAndResurrect);
+ DEFINE_HANDLER(CMSG_IGNORE_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleIgnoreTradeOpcode);
+ DEFINE_HANDLER(CMSG_INITIATE_ROLE_POLL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInitiateRolePoll);
+ DEFINE_HANDLER(CMSG_INITIATE_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInitiateTradeOpcode);
+ DEFINE_HANDLER(CMSG_INSPECT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectOpcode);
+ DEFINE_HANDLER(CMSG_INSPECT_PVP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectPVP);
+ DEFINE_HANDLER(CMSG_INSTANCE_LOCK_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInstanceLockResponse);
+ DEFINE_HANDLER(CMSG_ITEM_PURCHASE_REFUND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemRefund);
+ DEFINE_HANDLER(CMSG_ITEM_TEXT_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemTextQuery);
+ DEFINE_HANDLER(CMSG_JOIN_PET_BATTLE_QUEUE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_JOIN_RATED_BATTLEGROUND, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_KEEP_ALIVE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess);
+ DEFINE_HANDLER(CMSG_KEYBOUND_OVERRIDE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_LEARN_PVP_TALENTS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_LEARN_TALENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnTalentsOpcode);
+ DEFINE_HANDLER(CMSG_LEAVE_GROUP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLeaveGroupOpcode);
+ DEFINE_HANDLER(CMSG_LEAVE_PET_BATTLE_QUEUE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_LFG_LIST_APPLY_TO_GROUP, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_LFG_LIST_CANCEL_APPLICATION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_LFG_LIST_DECLINE_APPLICANT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_LFG_LIST_GET_STATUS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_LFG_LIST_INVITE_APPLICANT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_LFG_LIST_INVITE_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_LFG_LIST_JOIN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_LFG_LIST_LEAVE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_LFG_LIST_SEARCH, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_LFG_LIST_UPDATE_REQUEST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_LF_GUILD_ADD_RECRUIT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildFinderAddRecruit);
+ DEFINE_HANDLER(CMSG_LF_GUILD_BROWSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildFinderBrowse);
+ DEFINE_HANDLER(CMSG_LF_GUILD_DECLINE_RECRUIT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildFinderDeclineRecruit);
+ DEFINE_HANDLER(CMSG_LF_GUILD_GET_APPLICATIONS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildFinderGetApplications);
+ DEFINE_HANDLER(CMSG_LF_GUILD_GET_GUILD_POST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildFinderGetGuildPost);
+ DEFINE_HANDLER(CMSG_LF_GUILD_GET_RECRUITS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildFinderGetRecruits);
+ DEFINE_HANDLER(CMSG_LF_GUILD_REMOVE_RECRUIT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildFinderRemoveRecruit);
+ DEFINE_HANDLER(CMSG_LF_GUILD_SET_GUILD_POST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildFinderSetGuildPost);
+ DEFINE_HANDLER(CMSG_LIST_INVENTORY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleListInventoryOpcode);
+ DEFINE_HANDLER(CMSG_LIVE_REGION_ACCOUNT_RESTORE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_LIVE_REGION_CHARACTER_COPY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_LIVE_REGION_GET_ACCOUNT_CHARACTER_LIST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_LOADING_SCREEN_NOTIFY, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleLoadScreenOpcode);
+ DEFINE_HANDLER(CMSG_LOAD_SELECTED_TROPHY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_LOGOUT_CANCEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLogoutCancelOpcode);
+ DEFINE_HANDLER(CMSG_LOGOUT_INSTANT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_LOGOUT_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLogoutRequestOpcode);
+ DEFINE_HANDLER(CMSG_LOG_DISCONNECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess);
+ DEFINE_HANDLER(CMSG_LOG_STREAMING_ERROR, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_LOOT_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutostoreLootItemOpcode);
+ DEFINE_HANDLER(CMSG_LOOT_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMoneyOpcode);
+ DEFINE_HANDLER(CMSG_LOOT_RELEASE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootReleaseOpcode);
+ DEFINE_HANDLER(CMSG_LOOT_ROLL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootRoll);
+ DEFINE_HANDLER(CMSG_LOOT_UNIT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootOpcode);
+ DEFINE_HANDLER(CMSG_LOW_LEVEL_RAID1, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_LOW_LEVEL_RAID2, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_MAIL_CREATE_TEXT_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailCreateTextItem);
+ DEFINE_HANDLER(CMSG_MAIL_DELETE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailDelete);
+ DEFINE_HANDLER(CMSG_MAIL_GET_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGetMailList);
+ DEFINE_HANDLER(CMSG_MAIL_MARK_AS_READ, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailMarkAsRead);
+ DEFINE_HANDLER(CMSG_MAIL_RETURN_TO_SENDER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailReturnToSender);
+ DEFINE_HANDLER(CMSG_MAIL_TAKE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailTakeItem);
+ DEFINE_HANDLER(CMSG_MAIL_TAKE_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailTakeMoney);
+ DEFINE_HANDLER(CMSG_MASTER_LOOT_ITEM, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMasterGiveOpcode);
+ DEFINE_HANDLER(CMSG_MINIMAP_PING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMinimapPingOpcode);
+ DEFINE_HANDLER(CMSG_MISSILE_TRAJECTORY_COLLISION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMissileTrajectoryCollision);
+ DEFINE_HANDLER(CMSG_MOUNT_CLEAR_FANFARE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_MOUNT_SET_FAVORITE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_MOUNT_SPECIAL_ANIM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMountSpecialAnimOpcode);
+ DEFINE_HANDLER(CMSG_MOVE_APPLY_MOVEMENT_FORCE_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_MOVE_CHANGE_TRANSPORT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes);
+ DEFINE_HANDLER(CMSG_MOVE_CHANGE_VEHICLE_SEATS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveChangeVehicleSeats);
+ DEFINE_HANDLER(CMSG_MOVE_CHARM_TELEPORT_CHEAT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_MOVE_DISMISS_VEHICLE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveDismissVehicle);
+ DEFINE_HANDLER(CMSG_MOVE_ENABLE_SWIM_TO_FLY_TRANS_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementAckMessage);
+ DEFINE_HANDLER(CMSG_MOVE_FALL_LAND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes);
+ DEFINE_HANDLER(CMSG_MOVE_FALL_RESET, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes);
+ DEFINE_HANDLER(CMSG_MOVE_FEATHER_FALL_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementAckMessage);
+ DEFINE_HANDLER(CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck);
+ DEFINE_HANDLER(CMSG_MOVE_FORCE_FLIGHT_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck);
+ DEFINE_HANDLER(CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck);
+ DEFINE_HANDLER(CMSG_MOVE_FORCE_ROOT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementAckMessage);
+ DEFINE_HANDLER(CMSG_MOVE_FORCE_RUN_BACK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck);
+ DEFINE_HANDLER(CMSG_MOVE_FORCE_RUN_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck);
+ DEFINE_HANDLER(CMSG_MOVE_FORCE_SWIM_BACK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck);
+ DEFINE_HANDLER(CMSG_MOVE_FORCE_SWIM_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck);
+ DEFINE_HANDLER(CMSG_MOVE_FORCE_TURN_RATE_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck);
+ DEFINE_HANDLER(CMSG_MOVE_FORCE_UNROOT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementAckMessage);
+ DEFINE_HANDLER(CMSG_MOVE_FORCE_WALK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck);
+ DEFINE_HANDLER(CMSG_MOVE_GRAVITY_DISABLE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementAckMessage);
+ DEFINE_HANDLER(CMSG_MOVE_GRAVITY_ENABLE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementAckMessage);
+ DEFINE_HANDLER(CMSG_MOVE_HEARTBEAT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes);
+ DEFINE_HANDLER(CMSG_MOVE_HOVER_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementAckMessage);
+ DEFINE_HANDLER(CMSG_MOVE_JUMP, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes);
+ DEFINE_HANDLER(CMSG_MOVE_KNOCK_BACK_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveKnockBackAck);
+ DEFINE_HANDLER(CMSG_MOVE_REMOVE_MOVEMENT_FORCES, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_MOVE_REMOVE_MOVEMENT_FORCE_ACK, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_MOVE_SET_CAN_FLY_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementAckMessage);
+ DEFINE_HANDLER(CMSG_MOVE_SET_CAN_TURN_WHILE_FALLING_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementAckMessage);
+ DEFINE_HANDLER(CMSG_MOVE_SET_COLLISION_HEIGHT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleSetCollisionHeightAck);
+ DEFINE_HANDLER(CMSG_MOVE_SET_FACING, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes);
+ DEFINE_HANDLER(CMSG_MOVE_SET_FLY, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes);
+ DEFINE_HANDLER(CMSG_MOVE_SET_IGNORE_MOVEMENT_FORCES_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementAckMessage);
+ DEFINE_HANDLER(CMSG_MOVE_SET_PITCH, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes);
+ DEFINE_HANDLER(CMSG_MOVE_SET_RELATIVE_POSITION, STATUS_UNHANDLED, PROCESS_THREADSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_MOVE_SET_RUN_MODE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes);
+ DEFINE_HANDLER(CMSG_MOVE_SET_VEHICLE_REC_ID_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveSetVehicleRecAck);
+ DEFINE_HANDLER(CMSG_MOVE_SET_WALK_MODE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes);
+ DEFINE_HANDLER(CMSG_MOVE_SPLINE_DONE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveSplineDoneOpcode);
+ DEFINE_HANDLER(CMSG_MOVE_START_ASCEND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes);
+ DEFINE_HANDLER(CMSG_MOVE_START_BACKWARD, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes);
+ DEFINE_HANDLER(CMSG_MOVE_START_DESCEND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes);
+ DEFINE_HANDLER(CMSG_MOVE_START_FORWARD, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes);
+ DEFINE_HANDLER(CMSG_MOVE_START_PITCH_DOWN, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes);
+ DEFINE_HANDLER(CMSG_MOVE_START_PITCH_UP, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes);
+ DEFINE_HANDLER(CMSG_MOVE_START_STRAFE_LEFT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes);
+ DEFINE_HANDLER(CMSG_MOVE_START_STRAFE_RIGHT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes);
+ DEFINE_HANDLER(CMSG_MOVE_START_SWIM, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes);
+ DEFINE_HANDLER(CMSG_MOVE_START_TURN_LEFT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes);
+ DEFINE_HANDLER(CMSG_MOVE_START_TURN_RIGHT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes);
+ DEFINE_HANDLER(CMSG_MOVE_STOP, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes);
+ DEFINE_HANDLER(CMSG_MOVE_STOP_ASCEND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes);
+ DEFINE_HANDLER(CMSG_MOVE_STOP_PITCH, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes);
+ DEFINE_HANDLER(CMSG_MOVE_STOP_STRAFE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes);
+ DEFINE_HANDLER(CMSG_MOVE_STOP_SWIM, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes);
+ DEFINE_HANDLER(CMSG_MOVE_STOP_TURN, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes);
+ DEFINE_HANDLER(CMSG_MOVE_TELEPORT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveTeleportAck);
+ DEFINE_HANDLER(CMSG_MOVE_TELEPORT_CHEAT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_MOVE_TIME_SKIPPED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleMoveTimeSkippedOpcode);
+ DEFINE_HANDLER(CMSG_MOVE_TOGGLE_COLLISION_CHEAT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_MOVE_WATER_WALK_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementAckMessage);
+ DEFINE_HANDLER(CMSG_NEUTRAL_PLAYER_SELECT_FACTION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_NEXT_CINEMATIC_CAMERA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNextCinematicCamera);
+ DEFINE_HANDLER(CMSG_OBJECT_UPDATE_FAILED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleObjectUpdateFailedOpcode);
+ DEFINE_HANDLER(CMSG_OBJECT_UPDATE_RESCUED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleObjectUpdateRescuedOpcode);
+ DEFINE_HANDLER(CMSG_OFFER_PETITION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleOfferPetition);
+ DEFINE_HANDLER(CMSG_OPENING_CINEMATIC, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleOpeningCinematic);
+ DEFINE_HANDLER(CMSG_OPEN_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleOpenItemOpcode);
+ DEFINE_HANDLER(CMSG_OPEN_MISSION_NPC, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_OPEN_SHIPMENT_NPC, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_OPEN_TRADESKILL_NPC, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_OPT_OUT_OF_LOOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleOptOutOfLootOpcode);
+ DEFINE_HANDLER(CMSG_PARTY_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePartyInviteOpcode);
+ DEFINE_HANDLER(CMSG_PARTY_INVITE_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePartyInviteResponseOpcode);
+ DEFINE_HANDLER(CMSG_PARTY_UNINVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePartyUninviteOpcode);
+ DEFINE_HANDLER(CMSG_PETITION_BUY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionBuy);
+ DEFINE_HANDLER(CMSG_PETITION_RENAME_GUILD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionRenameGuild);
+ DEFINE_HANDLER(CMSG_PETITION_SHOW_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionShowList);
+ DEFINE_HANDLER(CMSG_PETITION_SHOW_SIGNATURES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionShowSignatures);
+ DEFINE_HANDLER(CMSG_PET_ABANDON, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetAbandon);
+ DEFINE_HANDLER(CMSG_PET_ACTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetAction);
+ DEFINE_HANDLER(CMSG_PET_BATTLE_FINAL_NOTIFY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_PET_BATTLE_INPUT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_PET_BATTLE_QUEUE_PROPOSE_MATCH_RESULT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_PET_BATTLE_QUIT_NOTIFY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_PET_BATTLE_REPLACE_FRONT_PET, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_PET_BATTLE_REQUEST_PVP, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_PET_BATTLE_REQUEST_UPDATE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_PET_BATTLE_REQUEST_WILD, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_PET_BATTLE_SCRIPT_ERROR_NOTIFY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_PET_BATTLE_WILD_LOCATION_FAIL, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_PET_CANCEL_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetCancelAuraOpcode);
+ DEFINE_HANDLER(CMSG_PET_CAST_SPELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetCastSpellOpcode);
+ DEFINE_HANDLER(CMSG_PET_RENAME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetRename);
+ DEFINE_HANDLER(CMSG_PET_SET_ACTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetSetAction);
+ DEFINE_HANDLER(CMSG_PET_SPELL_AUTOCAST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetSpellAutocastOpcode);
+ DEFINE_HANDLER(CMSG_PET_STOP_ATTACK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetStopAttack);
+ DEFINE_HANDLER(CMSG_PING, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess);
+ DEFINE_HANDLER(CMSG_PLAYER_LOGIN, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayerLoginOpcode);
+ DEFINE_HANDLER(CMSG_PROTOCOL_MISMATCH, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_PUSH_QUEST_TO_PARTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePushQuestToParty);
+ DEFINE_HANDLER(CMSG_PVP_LOG_DATA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePVPLogDataOpcode);
+ DEFINE_HANDLER(CMSG_PVP_PRESTIGE_RANK_UP, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_QUERY_BATTLE_PET_NAME, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_QUERY_CORPSE_LOCATION_FROM_CLIENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryCorpseLocation);
+ DEFINE_HANDLER(CMSG_QUERY_CORPSE_TRANSPORT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryCorpseTransport);
+ DEFINE_HANDLER(CMSG_QUERY_COUNTDOWN_TIMER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_QUERY_CREATURE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleCreatureQuery);
+ DEFINE_HANDLER(CMSG_QUERY_GAME_OBJECT, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleGameObjectQueryOpcode);
+ DEFINE_HANDLER(CMSG_QUERY_GARRISON_CREATURE_NAME, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_QUERY_GUILD_INFO, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildQueryOpcode);
+ DEFINE_HANDLER(CMSG_QUERY_INSPECT_ACHIEVEMENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryInspectAchievements);
+ DEFINE_HANDLER(CMSG_QUERY_NEXT_MAIL_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryNextMailTime);
+ DEFINE_HANDLER(CMSG_QUERY_NPC_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNpcTextQueryOpcode);
+ DEFINE_HANDLER(CMSG_QUERY_PAGE_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryPageText);
+ DEFINE_HANDLER(CMSG_QUERY_PETITION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryPetition);
+ DEFINE_HANDLER(CMSG_QUERY_PET_NAME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryPetName);
+ DEFINE_HANDLER(CMSG_QUERY_PLAYER_NAME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNameQueryOpcode);
+ DEFINE_HANDLER(CMSG_QUERY_QUEST_COMPLETION_NPCS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryQuestCompletionNPCs);
+ DEFINE_HANDLER(CMSG_QUERY_QUEST_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestQueryOpcode);
+ DEFINE_HANDLER(CMSG_QUERY_QUEST_REWARDS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_QUERY_REALM_NAME, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_QUERY_SCENARIO_POI, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_QUERY_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryTimeOpcode);
+ DEFINE_HANDLER(CMSG_QUERY_VOID_STORAGE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleVoidStorageQuery);
+ DEFINE_HANDLER(CMSG_QUEST_CONFIRM_ACCEPT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestConfirmAccept);
+ DEFINE_HANDLER(CMSG_QUEST_GIVER_ACCEPT_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverAcceptQuestOpcode);
+ DEFINE_HANDLER(CMSG_QUEST_GIVER_CHOOSE_REWARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverChooseRewardOpcode);
+ DEFINE_HANDLER(CMSG_QUEST_GIVER_COMPLETE_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverCompleteQuest);
+ DEFINE_HANDLER(CMSG_QUEST_GIVER_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverHelloOpcode);
+ DEFINE_HANDLER(CMSG_QUEST_GIVER_IGNORE_QUEST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_QUEST_GIVER_QUERY_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverQueryQuestOpcode);
+ DEFINE_HANDLER(CMSG_QUEST_GIVER_REQUEST_REWARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverRequestRewardOpcode);
+ DEFINE_HANDLER(CMSG_QUEST_GIVER_STATUS_MULTIPLE_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverStatusMultipleQuery);
+ DEFINE_HANDLER(CMSG_QUEST_GIVER_STATUS_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleQuestgiverStatusQueryOpcode);
+ DEFINE_HANDLER(CMSG_QUEST_GIVER_UNIGNORE_QUEST, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_QUEST_LOG_REMOVE_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestLogRemoveQuest);
+ DEFINE_HANDLER(CMSG_QUEST_POI_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestPOIQuery);
+ DEFINE_HANDLER(CMSG_QUEST_PUSH_RESULT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestPushResult);
+ DEFINE_HANDLER(CMSG_QUEUED_MESSAGES_END, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_RAID_OR_BATTLEGROUND_ENGINE_SURVEY, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_RANDOM_ROLL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRandomRollOpcode);
+ DEFINE_HANDLER(CMSG_READY_CHECK_RESPONSE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleReadyCheckResponseOpcode);
+ DEFINE_HANDLER(CMSG_READ_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReadItem);
+ DEFINE_HANDLER(CMSG_RECLAIM_CORPSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReclaimCorpse);
+ DEFINE_HANDLER(CMSG_RECRUIT_A_FRIEND, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_REDEEM_WOW_TOKEN_CONFIRM, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_REDEEM_WOW_TOKEN_START, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_REORDER_CHARACTERS, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleReorderCharacters);
+ DEFINE_HANDLER(CMSG_REPAIR_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRepairItemOpcode);
+ DEFINE_HANDLER(CMSG_REPLACE_TROPHY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_REPOP_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRepopRequest);
+ DEFINE_HANDLER(CMSG_REPORT_PVP_PLAYER_AFK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReportPvPAFK);
+ DEFINE_HANDLER(CMSG_REQUEST_ACCOUNT_DATA, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestAccountData);
+ DEFINE_HANDLER(CMSG_REQUEST_BATTLEFIELD_STATUS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestBattlefieldStatusOpcode);
+ DEFINE_HANDLER(CMSG_REQUEST_CATEGORY_COOLDOWNS, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleRequestCategoryCooldowns);
+ DEFINE_HANDLER(CMSG_REQUEST_CEMETERY_LIST, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleRequestCemeteryList);
+ DEFINE_HANDLER(CMSG_REQUEST_CONQUEST_FORMULA_CONSTANTS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_REQUEST_FORCED_REACTIONS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestForcedReactionsOpcode);
+ DEFINE_HANDLER(CMSG_REQUEST_GUILD_PARTY_STATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRequestPartyState);
+ DEFINE_HANDLER(CMSG_REQUEST_GUILD_REWARDS_LIST, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleRequestGuildRewardsList);
+ DEFINE_HANDLER(CMSG_REQUEST_HONOR_STATS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestHonorStatsOpcode);
+ DEFINE_HANDLER(CMSG_REQUEST_LFG_LIST_BLACKLIST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_REQUEST_PARTY_JOIN_UPDATES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPartyJoinUpdates);
+ DEFINE_HANDLER(CMSG_REQUEST_PARTY_MEMBER_STATS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPartyMemberStatsOpcode);
+ DEFINE_HANDLER(CMSG_REQUEST_PET_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPetInfo);
+ DEFINE_HANDLER(CMSG_REQUEST_PLAYED_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayedTime);
+ DEFINE_HANDLER(CMSG_REQUEST_PVP_REWARDS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPvpReward);
+ DEFINE_HANDLER(CMSG_REQUEST_RAID_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestRaidInfoOpcode);
+ DEFINE_HANDLER(CMSG_REQUEST_RATED_BATTLEFIELD_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestRatedBattlefieldInfo);
+ DEFINE_HANDLER(CMSG_REQUEST_RESEARCH_HISTORY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_REQUEST_STABLED_PETS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestStabledPets);
+ DEFINE_HANDLER(CMSG_REQUEST_VEHICLE_EXIT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestVehicleExit);
+ DEFINE_HANDLER(CMSG_REQUEST_VEHICLE_NEXT_SEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestVehicleNextSeat);
+ DEFINE_HANDLER(CMSG_REQUEST_VEHICLE_PREV_SEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestVehiclePrevSeat);
+ DEFINE_HANDLER(CMSG_REQUEST_VEHICLE_SWITCH_SEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestVehicleSwitchSeat);
+ DEFINE_HANDLER(CMSG_REQUEST_WOW_TOKEN_MARKET_PRICE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestWowTokenMarketPrice);
+ DEFINE_HANDLER(CMSG_RESET_CHALLENGE_MODE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_RESET_INSTANCES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleResetInstancesOpcode);
+ DEFINE_HANDLER(CMSG_RESURRECT_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleResurrectResponse);
+ DEFINE_HANDLER(CMSG_REVERT_MONUMENT_APPEARANCE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_RIDE_VEHICLE_INTERACT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRideVehicleInteract);
+ DEFINE_HANDLER(CMSG_SAVE_CLIENT_VARIABLES, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_SAVE_CUF_PROFILES, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSaveCUFProfiles);
+ DEFINE_HANDLER(CMSG_SAVE_ENABLED_ADDONS, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_SAVE_EQUIPMENT_SET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetSave);
+ DEFINE_HANDLER(CMSG_SAVE_GUILD_EMBLEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSaveGuildEmblem);
+ DEFINE_HANDLER(CMSG_SCENE_PLAYBACK_CANCELED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleScenePlaybackCanceled);
+ DEFINE_HANDLER(CMSG_SCENE_PLAYBACK_COMPLETE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleScenePlaybackComplete);
+ DEFINE_HANDLER(CMSG_SCENE_TRIGGER_EVENT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::HandleSceneTriggerEvent);
+ DEFINE_HANDLER(CMSG_SELF_RES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSelfResOpcode);
+ DEFINE_HANDLER(CMSG_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSellItemOpcode);
+ DEFINE_HANDLER(CMSG_SELL_WOW_TOKEN_CONFIRM, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_SELL_WOW_TOKEN_START, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_SEND_CONTACT_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleContactListOpcode);
+ DEFINE_HANDLER(CMSG_SEND_MAIL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSendMail);
+ DEFINE_HANDLER(CMSG_SEND_SOR_REQUEST_VIA_ADDRESS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_SEND_TEXT_EMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTextEmoteOpcode);
+ DEFINE_HANDLER(CMSG_SET_ACHIEVEMENTS_HIDDEN, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_SET_ACTION_BAR_TOGGLES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActionBarToggles);
+ DEFINE_HANDLER(CMSG_SET_ACTION_BUTTON, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActionButtonOpcode);
+ DEFINE_HANDLER(CMSG_SET_ACTIVE_MOVER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveMoverOpcode);
+ DEFINE_HANDLER(CMSG_SET_ACTIVE_VOICE_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveVoiceChannel);
+ DEFINE_HANDLER(CMSG_SET_ADVANCED_COMBAT_LOGGING, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetAdvancedCombatLogging);
+ DEFINE_HANDLER(CMSG_SET_ASSISTANT_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetAssistantLeaderOpcode);
+ DEFINE_HANDLER(CMSG_SET_BACKPACK_AUTOSORT_DISABLED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_SET_BANK_AUTOSORT_DISABLED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_SET_BANK_BAG_SLOT_FLAG, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_SET_CONTACT_NOTES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetContactNotesOpcode);
+ DEFINE_HANDLER(CMSG_SET_CURRENCY_FLAGS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_SET_DIFFICULTY_ID, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_SET_DUNGEON_DIFFICULTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetDungeonDifficultyOpcode);
+ DEFINE_HANDLER(CMSG_SET_EVERYONE_IS_ASSISTANT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetEveryoneIsAssistant);
+ DEFINE_HANDLER(CMSG_SET_FACTION_AT_WAR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionAtWar);
+ DEFINE_HANDLER(CMSG_SET_FACTION_INACTIVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionInactiveOpcode);
+ DEFINE_HANDLER(CMSG_SET_FACTION_NOT_AT_WAR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionNotAtWar);
+ DEFINE_HANDLER(CMSG_SET_INSERT_ITEMS_LEFT_TO_RIGHT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_SET_LFG_BONUS_FACTION_ID, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_SET_LOOT_METHOD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetLootMethodOpcode);
+ DEFINE_HANDLER(CMSG_SET_LOOT_SPECIALIZATION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetLootSpecialization);
+ DEFINE_HANDLER(CMSG_SET_PARTY_ASSIGNMENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetPartyAssignment);
+ DEFINE_HANDLER(CMSG_SET_PARTY_LEADER, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetPartyLeaderOpcode);
+ DEFINE_HANDLER(CMSG_SET_PET_SLOT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_SET_PLAYER_DECLINED_NAMES, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetPlayerDeclinedNames);
+ DEFINE_HANDLER(CMSG_SET_PREFERRED_CEMETERY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_SET_PVP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetPvP);
+ DEFINE_HANDLER(CMSG_SET_RAID_DIFFICULTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetRaidDifficultyOpcode);
+ DEFINE_HANDLER(CMSG_SET_ROLE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetRoleOpcode);
+ DEFINE_HANDLER(CMSG_SET_SAVED_INSTANCE_EXTEND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetSavedInstanceExtend);
+ DEFINE_HANDLER(CMSG_SET_SELECTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetSelectionOpcode);
+ DEFINE_HANDLER(CMSG_SET_SHEATHED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetSheathedOpcode);
+ DEFINE_HANDLER(CMSG_SET_SORT_BAGS_RIGHT_TO_LEFT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_SET_TAXI_BENCHMARK_MODE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetTaxiBenchmark);
+ DEFINE_HANDLER(CMSG_SET_TITLE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTitleOpcode);
+ DEFINE_HANDLER(CMSG_SET_TRADE_CURRENCY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTradeCurrencyOpcode);
+ DEFINE_HANDLER(CMSG_SET_TRADE_GOLD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTradeGoldOpcode);
+ DEFINE_HANDLER(CMSG_SET_TRADE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTradeItemOpcode);
+ DEFINE_HANDLER(CMSG_SET_USING_PARTY_GARRISON, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_SET_WATCHED_FACTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetWatchedFactionOpcode);
+ DEFINE_HANDLER(CMSG_SHOW_TRADE_SKILL, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_SIGN_PETITION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSignPetition);
+ DEFINE_HANDLER(CMSG_SILENCE_PARTY_TALKER, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_SOCKET_GEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSocketGems);
+ DEFINE_HANDLER(CMSG_SORT_BAGS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_SORT_BANK_BAGS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_SORT_REAGENT_BANK_BAGS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_SPELL_CLICK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSpellClick);
+ DEFINE_HANDLER(CMSG_SPIRIT_HEALER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSpiritHealerActivate);
+ DEFINE_HANDLER(CMSG_SPLIT_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSplitItemOpcode);
+ DEFINE_HANDLER(CMSG_STAND_STATE_CHANGE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStandStateChangeOpcode);
+ DEFINE_HANDLER(CMSG_START_CHALLENGE_MODE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_START_SPECTATOR_WAR_GAME, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_START_WAR_GAME, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_SUMMON_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSummonResponseOpcode);
+ DEFINE_HANDLER(CMSG_SUPPORT_TICKET_SUBMIT_BUG, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSupportTicketSubmitBug);
+ DEFINE_HANDLER(CMSG_SUPPORT_TICKET_SUBMIT_COMPLAINT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSupportTicketSubmitComplaint);
+ DEFINE_HANDLER(CMSG_SUPPORT_TICKET_SUBMIT_SUGGESTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSupportTicketSubmitSuggestion);
+ DEFINE_HANDLER(CMSG_SUSPEND_COMMS_ACK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_SUSPEND_TOKEN_RESPONSE, STATUS_TRANSFER, PROCESS_THREADUNSAFE, &WorldSession::HandleSuspendTokenResponse);
+ DEFINE_HANDLER(CMSG_SWAP_INV_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSwapInvItemOpcode);
+ DEFINE_HANDLER(CMSG_SWAP_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSwapItem);
+ DEFINE_HANDLER(CMSG_SWAP_SUB_GROUPS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSwapSubGroupsOpcode);
+ DEFINE_HANDLER(CMSG_SWAP_VOID_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleVoidSwapItem);
+ DEFINE_HANDLER(CMSG_TABARD_VENDOR_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTabardVendorActivateOpcode);
+ DEFINE_HANDLER(CMSG_TALK_TO_GOSSIP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGossipHelloOpcode);
+ DEFINE_HANDLER(CMSG_TAXI_NODE_STATUS_QUERY, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiNodeStatusQueryOpcode);
+ DEFINE_HANDLER(CMSG_TAXI_QUERY_AVAILABLE_NODES, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiQueryAvailableNodesOpcode);
+ DEFINE_HANDLER(CMSG_TAXI_REQUEST_EARLY_LANDING, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiRequestEarlyLanding);
+ DEFINE_HANDLER(CMSG_TELEPORT_TO_GUID, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_TELEPORT_TO_UNIT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_TIME_ADJUSTMENT_RESPONSE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_TIME_SYNC_RESPONSE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleTimeSyncResponse);
+ DEFINE_HANDLER(CMSG_TIME_SYNC_RESPONSE_DROPPED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_TIME_SYNC_RESPONSE_FAILED, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_TOGGLE_DIFFICULTY, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_TOGGLE_PVP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTogglePvP);
+ DEFINE_HANDLER(CMSG_TOTEM_DESTROYED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTotemDestroyed);
+ DEFINE_HANDLER(CMSG_TOY_SET_FAVORITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleToySetFavorite);
+ DEFINE_HANDLER(CMSG_TRADE_SKILL_SET_FAVORITE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_TRAINER_BUY_SPELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTrainerBuySpellOpcode);
+ DEFINE_HANDLER(CMSG_TRAINER_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTrainerListOpcode);
+ DEFINE_HANDLER(CMSG_TRANSMOGRIFY_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTransmogrifyItems);
+ DEFINE_HANDLER(CMSG_TRANSMOG_APPEARANCE_SET_FAVORITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTransmogAppearanceSetFavorite);
+ DEFINE_HANDLER(CMSG_TURN_IN_PETITION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTurnInPetition);
+ DEFINE_HANDLER(CMSG_TUTORIAL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialFlag);
+ DEFINE_HANDLER(CMSG_TWITTER_CHECK_STATUS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_TWITTER_CONNECT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_TWITTER_DISCONNECT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_TWITTER_POST, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_UI_TIME_REQUEST, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleUITimeRequest);
+ DEFINE_HANDLER(CMSG_UNACCEPT_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnacceptTradeOpcode);
+ DEFINE_HANDLER(CMSG_UNDELETE_CHARACTER, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharUndeleteOpcode);
+ DEFINE_HANDLER(CMSG_UNLEARN_SKILL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnlearnSkillOpcode);
+ DEFINE_HANDLER(CMSG_UNLEARN_SPECIALIZATION, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_UNLOCK_VOID_STORAGE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleVoidStorageUnlock);
+ DEFINE_HANDLER(CMSG_UPDATE_ACCOUNT_DATA, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateAccountData);
+ DEFINE_HANDLER(CMSG_UPDATE_CLIENT_SETTINGS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_UPDATE_MISSILE_TRAJECTORY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateMissileTrajectory);
+ DEFINE_HANDLER(CMSG_UPDATE_RAID_TARGET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateRaidTargetOpcode);
+ DEFINE_HANDLER(CMSG_UPDATE_VAS_PURCHASE_STATES, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_UPDATE_WOW_TOKEN_AUCTIONABLE_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateListedAuctionableTokens);
+ DEFINE_HANDLER(CMSG_UPDATE_WOW_TOKEN_COUNT, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_UPGRADE_GARRISON, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_UPGRADE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUpgradeItem);
+ DEFINE_HANDLER(CMSG_USED_FOLLOW, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_USE_CRITTER_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUseCritterItem);
+ DEFINE_HANDLER(CMSG_USE_EQUIPMENT_SET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUseEquipmentSet);
+ DEFINE_HANDLER(CMSG_USE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUseItemOpcode);
+ DEFINE_HANDLER(CMSG_USE_TOY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUseToy);
+ DEFINE_HANDLER(CMSG_VIOLENCE_LEVEL, STATUS_AUTHED, PROCESS_INPLACE, &WorldSession::HandleViolenceLevel);
+ DEFINE_HANDLER(CMSG_VOICE_ADD_IGNORE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_VOICE_DEL_IGNORE, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL);
+ DEFINE_HANDLER(CMSG_VOICE_SESSION_ENABLE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleVoiceSessionEnable);
+ DEFINE_HANDLER(CMSG_VOID_STORAGE_TRANSFER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleVoidStorageTransfer);
+ DEFINE_HANDLER(CMSG_WARDEN_DATA, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleWardenData);
+ DEFINE_HANDLER(CMSG_WHO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWhoOpcode);
+ DEFINE_HANDLER(CMSG_WHO_IS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWhoIsOpcode);
+ DEFINE_HANDLER(CMSG_WORLD_PORT_RESPONSE, STATUS_TRANSFER, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveWorldportAckOpcode);
+ DEFINE_HANDLER(CMSG_WORLD_TELEPORT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWorldTeleportOpcode);
+ DEFINE_HANDLER(CMSG_WRAP_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWrapItem);
-#undef DEFINE_OPCODE_HANDLER_OLD
#undef DEFINE_HANDLER
#define DEFINE_SERVER_OPCODE_HANDLER(opcode, status, con) \
diff --git a/src/server/game/Server/Protocol/Opcodes.h b/src/server/game/Server/Protocol/Opcodes.h
index aa9dce6f127..223d55cc9d0 100644
--- a/src/server/game/Server/Protocol/Opcodes.h
+++ b/src/server/game/Server/Protocol/Opcodes.h
@@ -1815,7 +1815,7 @@ class OpcodeTable
}
private:
- template<class PacketClass, void(WorldSession::*HandlerFunction)(PacketClass&)>
+ template<typename Handler, Handler HandlerFunction>
void ValidateAndSetClientOpcode(OpcodeClient opcode, char const* name, SessionStatus status, PacketProcessing processing);
void ValidateAndSetServerOpcode(OpcodeServer opcode, char const* name, SessionStatus status, ConnectionType conIdx);
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index a013d8bd662..2b3a1c20ef0 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -507,7 +507,7 @@ void WorldSession::LogoutPlayer(bool save)
{
// finish pending transfers before starting the logout
while (_player && _player->IsBeingTeleportedFar())
- HandleMoveWorldportAckOpcode();
+ HandleMoveWorldportAck();
m_playerLogout = true;
m_playerSave = save;
@@ -562,7 +562,7 @@ void WorldSession::LogoutPlayer(bool save)
// Repop at GraveYard or other player far teleport will prevent saving player because of not present map
// Teleport player immediately for correct player save
while (_player->IsBeingTeleportedFar())
- HandleMoveWorldportAckOpcode();
+ HandleMoveWorldportAck();
///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId()))
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 757ea968ed1..6fdf5c560bf 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -1238,7 +1238,7 @@ class TC_GAME_API WorldSession
void HandleGameObjectQueryOpcode(WorldPackets::Query::QueryGameObject& packet);
void HandleMoveWorldportAckOpcode(WorldPackets::Movement::WorldPortResponse& packet);
- void HandleMoveWorldportAckOpcode(); // for server-side calls
+ void HandleMoveWorldportAck(); // for server-side calls
void HandleSuspendTokenResponse(WorldPackets::Movement::SuspendTokenResponse& suspendTokenResponse);
void HandleMovementOpcodes(WorldPackets::Movement::ClientPlayerMovement& packet);