aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp180
1 files changed, 180 insertions, 0 deletions
diff --git a/src/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp b/src/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp
new file mode 100644
index 00000000000..081fb6f28a4
--- /dev/null
+++ b/src/scripts/eastern_kingdoms/alterac_valley/alterac_valley.cpp
@@ -0,0 +1,180 @@
+/* Copyright (C) 2008 - 2010 TrinityCore <http://www.trinitycore.org/>
+* This program is free software; you can redistribute it and/or modify
+* it under the terms of the GNU General Public License as published by
+* the Free Software Foundation; either version 2 of the License, or
+* (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+*/
+
+#include "ScriptedPch.h"
+
+enum Spells
+{
+ SPELL_CHARGE = 22911,
+ SPELL_CLEAVE = 40504,
+ SPELL_DEMORALIZING_SHOUT = 23511,
+ SPELL_ENRAGE = 8599,
+ SPELL_WHIRLWIND1 = 15589,
+ SPELL_WHIRLWIND2 = 13736,
+ SPELL_NORTH_MARSHAL = 45828,
+ SPELL_SOUTH_MARSHAL = 45829,
+ SPELL_STONEHEARTH_MARSHAL = 45830,
+ SPELL_ICEWING_MARSHAL = 45831,
+ SPELL_ICEBLOOD_WARMASTER = 45822,
+ SPELL_TOWER_POINT_WARMASTER = 45823,
+ SPELL_WEST_FROSTWOLF_WARMASTER = 45824,
+ SPELL_EAST_FROSTWOLF_WARMASTER = 45826
+};
+
+enum Creatures
+{
+ NPC_NORTH_MARSHAL = 14762,
+ NPC_SOUTH_MARSHAL = 14763,
+ NPC_ICEWING_MARSHAL = 14764,
+ NPC_STONEHEARTH_MARSHAL = 14765,
+ NPC_EAST_FROSTWOLF_WARMASTER = 14772,
+ NPC_ICEBLOOD_WARMASTER = 14773,
+ NPC_TOWER_POINT_WARMASTER = 14776,
+ NPC_WEST_FROSTWOLF_WARMASTER = 14777
+};
+
+struct mob_av_marshal_or_warmasterAI : public ScriptedAI
+{
+ mob_av_marshal_or_warmasterAI(Creature *c) : ScriptedAI(c) {}
+
+ uint32 uiChargeTimer;
+ uint32 uiCleaveTimer;
+ uint32 uiDemoralizingShoutTimer;
+ uint32 uiWhirlwind1Timer;
+ uint32 uiWhirlwind2Timer;
+ uint32 uiEnrageTimer;
+ uint32 uiResetTimer;
+
+ bool bHasAura;
+
+ void Reset()
+ {
+ uiChargeTimer = urand(2*IN_MILISECONDS,12*IN_MILISECONDS);
+ uiCleaveTimer = urand(1*IN_MILISECONDS,11*IN_MILISECONDS);
+ uiDemoralizingShoutTimer = urand(2*IN_MILISECONDS,2*IN_MILISECONDS);
+ uiWhirlwind1Timer = urand(1*IN_MILISECONDS,12*IN_MILISECONDS);
+ uiWhirlwind2Timer = urand(5*IN_MILISECONDS,20*IN_MILISECONDS);
+ uiEnrageTimer = urand(5*IN_MILISECONDS,20*IN_MILISECONDS);
+ uiResetTimer = 5*IN_MILISECONDS;
+
+ bHasAura = false;
+ }
+
+ void JustRespawned()
+ {
+ Reset();
+ }
+
+ void UpdateAI(const uint32 diff)
+ {
+ if (!bHasAura)
+ {
+ switch(m_creature->GetEntry())
+ {
+ case NPC_NORTH_MARSHAL:
+ DoCast(m_creature,SPELL_NORTH_MARSHAL);
+ break;
+ case NPC_SOUTH_MARSHAL:
+ DoCast(m_creature,SPELL_SOUTH_MARSHAL);
+ break;
+ case NPC_STONEHEARTH_MARSHAL:
+ DoCast(m_creature,SPELL_STONEHEARTH_MARSHAL);
+ break;
+ case NPC_ICEWING_MARSHAL:
+ DoCast(m_creature,SPELL_ICEWING_MARSHAL);
+ break;
+ case NPC_EAST_FROSTWOLF_WARMASTER:
+ DoCast(m_creature,SPELL_EAST_FROSTWOLF_WARMASTER);
+ break;
+ case NPC_WEST_FROSTWOLF_WARMASTER:
+ DoCast(m_creature,SPELL_WEST_FROSTWOLF_WARMASTER);
+ break;
+ case NPC_ICEBLOOD_WARMASTER:
+ DoCast(m_creature,SPELL_ICEBLOOD_WARMASTER);
+ break;
+ case NPC_TOWER_POINT_WARMASTER:
+ DoCast(m_creature,SPELL_TOWER_POINT_WARMASTER);
+ break;
+ }
+
+ bHasAura = true;
+ }
+
+ if (!UpdateVictim())
+ return;
+
+ if (uiChargeTimer <= diff)
+ {
+ DoCast(m_creature->getVictim(), SPELL_CHARGE);
+ uiChargeTimer = urand(10*IN_MILISECONDS,25*IN_MILISECONDS);
+ } else uiChargeTimer -= diff;
+
+ if (uiCleaveTimer <= diff)
+ {
+ DoCast(m_creature->getVictim(), SPELL_CLEAVE);
+ uiCleaveTimer = urand(10*IN_MILISECONDS,16*IN_MILISECONDS);
+ } else uiCleaveTimer -= diff;
+
+ if (uiDemoralizingShoutTimer <= diff)
+ {
+ DoCast(m_creature->getVictim(), SPELL_DEMORALIZING_SHOUT);
+ uiDemoralizingShoutTimer = urand(10*IN_MILISECONDS,15*IN_MILISECONDS);
+ } else uiDemoralizingShoutTimer -= diff;
+
+ if (uiWhirlwind1Timer <= diff)
+ {
+ DoCast(m_creature->getVictim(), SPELL_WHIRLWIND1);
+ uiWhirlwind1Timer = urand(6*IN_MILISECONDS,20*IN_MILISECONDS);
+ } else uiWhirlwind1Timer -= diff;
+
+ if (uiWhirlwind2Timer <= diff)
+ {
+ DoCast(m_creature->getVictim(), SPELL_WHIRLWIND2);
+ uiWhirlwind2Timer = urand(10*IN_MILISECONDS,25*IN_MILISECONDS);
+ } else uiWhirlwind2Timer -= diff;
+
+ if (uiEnrageTimer <= diff)
+ {
+ DoCast(m_creature->getVictim(), SPELL_ENRAGE);
+ uiEnrageTimer = urand(10*IN_MILISECONDS,30*IN_MILISECONDS);
+ }else uiEnrageTimer -= diff;
+
+
+ // check if creature is not outside of building
+ if(uiResetTimer <= diff)
+ {
+ if (m_creature->GetDistance2d(m_creature->GetHomePosition().GetPositionX(), m_creature->GetHomePosition().GetPositionY()) > 50)
+ EnterEvadeMode();
+ uiResetTimer = 5*IN_MILISECONDS;
+ } else uiResetTimer -= diff;
+
+ DoMeleeAttackIfReady();
+ }
+};
+
+CreatureAI* GetAI_mob_av_marshal_or_warmaster(Creature *_Creature)
+{
+ return new mob_av_marshal_or_warmasterAI (_Creature);
+}
+
+void AddSC_alterac_valley()
+{
+ Script *newscript;
+ newscript = new Script;
+ newscript->Name = "mob_av_marshal_or_warmaster";
+ newscript->GetAI = &GetAI_mob_av_marshal_or_warmaster;
+ newscript->RegisterSelf();
+}