aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp54
-rw-r--r--src/server/game/Globals/ObjectMgr.h32
-rw-r--r--src/server/game/Maps/Map.cpp223
-rw-r--r--src/server/game/Maps/Map.h14
4 files changed, 195 insertions, 128 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 65f7b3575d7..e60fc55250b 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -89,6 +89,57 @@ ScriptMapMap* GetScriptsMapByType(ScriptsType type)
return res;
}
+std::string GetScriptCommandName(ScriptCommands command)
+{
+ std::string res = "";
+ switch (command)
+ {
+ case SCRIPT_COMMAND_TALK: res = "SCRIPT_COMMAND_TALK"; break;
+ case SCRIPT_COMMAND_EMOTE: res = "SCRIPT_COMMAND_EMOTE"; break;
+ case SCRIPT_COMMAND_FIELD_SET: res = "SCRIPT_COMMAND_FIELD_SET"; break;
+ case SCRIPT_COMMAND_MOVE_TO: res = "SCRIPT_COMMAND_MOVE_TO"; break;
+ case SCRIPT_COMMAND_FLAG_SET: res = "SCRIPT_COMMAND_FLAG_SET"; break;
+ case SCRIPT_COMMAND_FLAG_REMOVE: res = "SCRIPT_COMMAND_FLAG_REMOVE"; break;
+ case SCRIPT_COMMAND_TELEPORT_TO: res = "SCRIPT_COMMAND_TELEPORT_TO"; break;
+ case SCRIPT_COMMAND_QUEST_EXPLORED: res = "SCRIPT_COMMAND_QUEST_EXPLORED"; break;
+ case SCRIPT_COMMAND_KILL_CREDIT: res = "SCRIPT_COMMAND_KILL_CREDIT"; break;
+ case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: res = "SCRIPT_COMMAND_RESPAWN_GAMEOBJECT"; break;
+ case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: res = "SCRIPT_COMMAND_TEMP_SUMMON_CREATURE"; break;
+ case SCRIPT_COMMAND_OPEN_DOOR: res = "SCRIPT_COMMAND_OPEN_DOOR"; break;
+ case SCRIPT_COMMAND_CLOSE_DOOR: res = "SCRIPT_COMMAND_CLOSE_DOOR"; break;
+ case SCRIPT_COMMAND_ACTIVATE_OBJECT: res = "SCRIPT_COMMAND_ACTIVATE_OBJECT"; break;
+ case SCRIPT_COMMAND_REMOVE_AURA: res = "SCRIPT_COMMAND_REMOVE_AURA"; break;
+ case SCRIPT_COMMAND_CAST_SPELL: res = "SCRIPT_COMMAND_CAST_SPELL"; break;
+ case SCRIPT_COMMAND_PLAY_SOUND: res = "SCRIPT_COMMAND_PLAY_SOUND"; break;
+ case SCRIPT_COMMAND_CREATE_ITEM: res = "SCRIPT_COMMAND_CREATE_ITEM"; break;
+ case SCRIPT_COMMAND_DESPAWN_SELF: res = "SCRIPT_COMMAND_DESPAWN_SELF"; break;
+ case SCRIPT_COMMAND_LOAD_PATH: res = "SCRIPT_COMMAND_LOAD_PATH"; break;
+ case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT: res = "SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT"; break;
+ case SCRIPT_COMMAND_KILL: res = "SCRIPT_COMMAND_KILL"; break;
+ // TrinityCore only
+ case SCRIPT_COMMAND_ORIENTATION: res = "SCRIPT_COMMAND_ORIENTATION"; break;
+ case SCRIPT_COMMAND_EQUIP: res = "SCRIPT_COMMAND_EQUIP"; break;
+ case SCRIPT_COMMAND_MODEL: res = "SCRIPT_COMMAND_MODEL"; break;
+ case SCRIPT_COMMAND_CLOSE_GOSSIP: res = "SCRIPT_COMMAND_CLOSE_GOSSIP"; break;
+ case SCRIPT_COMMAND_PLAYMOVIE: res = "SCRIPT_COMMAND_PLAYMOVIE"; break;
+ default:
+ {
+ char sz[32];
+ sprintf(sz, "Unknown command: %u", command);
+ res = sz;
+ break;
+ }
+ }
+ return res;
+}
+
+std::string ScriptInfo::GetDebugInfo() const
+{
+ char sz[256];
+ sprintf(sz, "%s ('%s' script id: %u)", GetScriptCommandName(command).c_str(), GetScriptsTableNameByType(type).c_str(), id);
+ return std::string(sz);
+}
+
bool normalizePlayerName(std::string& name)
{
if (name.empty())
@@ -4565,7 +4616,7 @@ void ObjectMgr::LoadScripts(ScriptsType type)
if (isSpellScriptTable)
tmp.id |= fields[10].GetUInt8() << 24;
tmp.delay = fields[1].GetUInt32();
- tmp.command = fields[2].GetUInt32();
+ tmp.command = ScriptCommands(fields[2].GetUInt32());
tmp.datalong = fields[3].GetUInt32();
tmp.datalong2 = fields[4].GetUInt32();
tmp.dataint = fields[5].GetInt32();
@@ -4573,6 +4624,7 @@ void ObjectMgr::LoadScripts(ScriptsType type)
tmp.y = fields[7].GetFloat();
tmp.z = fields[8].GetFloat();
tmp.o = fields[9].GetFloat();
+ tmp.type = type;
// generic command args check
switch (tmp.command)
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 649e21dad71..52f78b0761a 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -74,20 +74,6 @@ struct GameTele
typedef UNORDERED_MAP<uint32, GameTele > GameTeleMap;
-struct ScriptInfo
-{
- uint32 id;
- uint32 delay;
- uint32 command;
- uint32 datalong;
- uint32 datalong2;
- int32 dataint;
- float x;
- float y;
- float z;
- float o;
-};
-
enum ScriptsType
{
SCRIPTS_FIRST = 1,
@@ -103,6 +89,23 @@ enum ScriptsType
SCRIPTS_LAST
};
+struct ScriptInfo
+{
+ uint32 id;
+ uint32 delay;
+ ScriptCommands command;
+ uint32 datalong;
+ uint32 datalong2;
+ int32 dataint;
+ float x;
+ float y;
+ float z;
+ float o;
+ ScriptsType type;
+
+ std::string GetDebugInfo() const;
+};
+
typedef std::multimap<uint32, ScriptInfo> ScriptMap;
typedef std::map<uint32, ScriptMap > ScriptMapMap;
typedef std::multimap<uint32, uint32> SpellScriptsMap;
@@ -117,6 +120,7 @@ extern ScriptMapMap sWaypointScripts;
std::string GetScriptsTableNameByType(ScriptsType type);
ScriptMapMap* GetScriptsMapByType(ScriptsType type);
+std::string GetScriptCommandName(ScriptCommands command);
struct SpellClickInfo
{
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index fb9419210e7..e9903fae630 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2735,11 +2735,11 @@ void Map::ScriptCommandStart(ScriptInfo const& script, uint32 delay, Object* sou
}
// Helpers for ScriptProcess method.
-inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* target, uint32 unScriptID, const char *sCommandName) const
+inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo) const
{
Player *pPlayer = NULL;
if (!source && !target)
- sLog.outError("%s (script id: %u) source and target objects are NULL.", sCommandName, unScriptID);
+ sLog.outError("%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
else
{
// Check target first, then source.
@@ -2749,19 +2749,19 @@ inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* targe
pPlayer = source->ToPlayer();
if (!pPlayer)
- sLog.outError("%s (script id: %u) neither source nor target object is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
- sCommandName, unScriptID,
+ sLog.outError("%s neither source nor target object is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
+ scriptInfo->GetDebugInfo().c_str(),
source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
}
return pPlayer;
}
-inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* target, uint32 unScriptID, const char *sCommandName, bool bReverse) const
+inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo, bool bReverse) const
{
Creature *pCreature = NULL;
if (!source && !target)
- sLog.outError("%s (script id: %u) source and target objects are NULL.", sCommandName, unScriptID);
+ sLog.outError("%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
else
{
if (bReverse)
@@ -2782,100 +2782,112 @@ inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* t
}
if (!pCreature)
- sLog.outError("%s (script id: %u) neither source nor target are creatures (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
- sCommandName, unScriptID,
+ sLog.outError("%s neither source nor target are creatures (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
+ scriptInfo->GetDebugInfo().c_str(),
source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
}
return pCreature;
}
-inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, uint32 unScriptID, const char *sCommandName) const
+inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
{
Unit* pUnit = NULL;
if (!obj)
- sLog.outError("%s (script id: %u) %s object is NULL.", sCommandName, unScriptID, isSource ? "source" : "target");
+ sLog.outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
else if (!obj->isType(TYPEMASK_UNIT))
- sLog.outError("%s (script id: %u) %s object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- sCommandName, unScriptID, isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
+ sLog.outError("%s %s object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.",
+ scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
else
{
pUnit = dynamic_cast<Unit*>(obj);
if (!pUnit)
- sLog.outError("%s (script id: %u) %s object could not be casted to unit.", sCommandName, unScriptID, isSource ? "source" : "target");
+ sLog.outError("%s %s object could not be casted to unit.",
+ scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
}
return pUnit;
}
-inline Player* Map::_GetScriptPlayer(Object* obj, bool isSource, uint32 unScriptID, const char *sCommandName) const
+inline Player* Map::_GetScriptPlayer(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
{
Player* pPlayer = NULL;
if (!obj)
- sLog.outError("%s (script id: %u) %s object is NULL.", sCommandName, unScriptID, isSource ? "source" : "target");
+ sLog.outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
else
{
pPlayer = obj->ToPlayer();
if (!pPlayer)
- sLog.outError("%s (script id: %u) %s object is not a player (TypeId: %u, Entry: %u, GUID: %u).",
- sCommandName, unScriptID, isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
+ sLog.outError("%s %s object is not a player (TypeId: %u, Entry: %u, GUID: %u).",
+ scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
}
return pPlayer;
}
-inline Creature* Map::_GetScriptCreature(Object* obj, bool isSource, uint32 unScriptID, const char *sCommandName) const
+inline Creature* Map::_GetScriptCreature(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
{
Creature* pCreature = NULL;
if (!obj)
- sLog.outError("%s (script id: %u) %s object is NULL.", sCommandName, unScriptID, isSource ? "source" : "target");
+ sLog.outError("%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
else
{
pCreature = obj->ToCreature();
if (!pCreature)
- sLog.outError("%s (script id: %u) %s object is not a creature (TypeId: %u, Entry: %u, GUID: %u).",
- sCommandName, unScriptID, isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
+ sLog.outError("%s %s object is not a creature (TypeId: %u, Entry: %u, GUID: %u).", scriptInfo->GetDebugInfo().c_str(),
+ isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
}
return pCreature;
}
-inline WorldObject* Map::_GetScriptWorldObject(Object* obj, bool isSource, uint32 unScriptID, const char *sCommandName) const
+inline WorldObject* Map::_GetScriptWorldObject(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const
{
WorldObject* pWorldObject = NULL;
if (!obj)
- sLog.outError("%s (script id: %u) %s object is NULL.", sCommandName, unScriptID, isSource ? "source" : "target");
+ sLog.outError("%s %s object is NULL.",
+ scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
else
{
pWorldObject = dynamic_cast<WorldObject*>(obj);
if (!pWorldObject)
- sLog.outError("%s (script id: %u) %s object is not a world object (TypeId: %u, Entry: %u, GUID: %u).",
- sCommandName, unScriptID, isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
+ sLog.outError("%s %s object is not a world object (TypeId: %u, Entry: %u, GUID: %u).",
+ scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
}
return pWorldObject;
}
-inline void Map::_ScriptProcessDoor(Object* source, Object* target, bool bOpen, uint32 guid, int32 nTimeToToggle, uint32 unScriptID) const
+inline void Map::_ScriptProcessDoor(Object* source, Object* target, const ScriptInfo* scriptInfo) const
{
- const char* sCommandName = bOpen ? "SCRIPT_COMMAND_OPEN_DOOR" : "SCRIPT_COMMAND_CLOSE_DOOR";
+ bool bOpen = false;
+ uint32 guid = scriptInfo->datalong;
+ int32 nTimeToToggle = (int32) scriptInfo->datalong2;
+ switch (scriptInfo->command)
+ {
+ case SCRIPT_COMMAND_OPEN_DOOR: bOpen = true; break;
+ case SCRIPT_COMMAND_CLOSE_DOOR: break;
+ default:
+ sLog.outError("%s unknown command for _ScriptProcessDoor.", scriptInfo->GetDebugInfo().c_str());
+ return;
+ }
if (!guid)
- sLog.outError("%s (script id: %u) door guid is not specified.", sCommandName, unScriptID);
+ sLog.outError("%s door guid is not specified.", scriptInfo->GetDebugInfo().c_str());
else if (!source)
- sLog.outError("%s (script id: %u) source object is NULL.", sCommandName, unScriptID);
+ sLog.outError("%s source object is NULL.", scriptInfo->GetDebugInfo().c_str());
else if (!source->isType(TYPEMASK_UNIT))
- sLog.outError("%s (script id: %u) source object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- sCommandName, unScriptID, source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
+ sLog.outError("%s source object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.", scriptInfo->GetDebugInfo().c_str(),
+ source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
else
{
WorldObject* wSource = dynamic_cast <WorldObject*> (source);
if (!wSource)
- sLog.outError("%s (script id: %u) source object could not be casted to world object (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- sCommandName, unScriptID, source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
+ sLog.outError("%s source object could not be casted to world object (TypeId: %u, Entry: %u, GUID: %u), skipping.",
+ scriptInfo->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
else
{
GameObject *pDoor = _FindGameObject(wSource, guid);
if (!pDoor)
- sLog.outError("%s (script id: %u) gameobject was not found (guid: %u).", sCommandName, unScriptID, guid);
+ sLog.outError("%s gameobject was not found (guid: %u).", scriptInfo->GetDebugInfo().c_str(), guid);
else if (pDoor->GetGoType() != GAMEOBJECT_TYPE_DOOR)
- sLog.outError("%s (script id: %u) gameobject is not a door (GoType: %u, Entry: %u, GUID: %u).",
- sCommandName, unScriptID, pDoor->GetGoType(), pDoor->GetEntry(), pDoor->GetGUIDLow());
+ sLog.outError("%s gameobject is not a door (GoType: %u, Entry: %u, GUID: %u).",
+ scriptInfo->GetDebugInfo().c_str(), pDoor->GetGoType(), pDoor->GetEntry(), pDoor->GetGUIDLow());
else if (bOpen == (pDoor->GetGoState() == GO_STATE_READY))
{
if (nTimeToToggle < 15)
@@ -3006,15 +3018,17 @@ void Map::ScriptsProcess()
//if (target && !target->IsInWorld()) target = NULL;
+ std::string tableName = GetScriptsTableNameByType(step.script->type);
+ std::string commandName = GetScriptCommandName(step.script->command);
switch (step.script->command)
{
case SCRIPT_COMMAND_TALK:
// Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script->id, "SCRIPT_COMMAND_TALK"))
+ if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
if (step.script->datalong > CHAT_TYPE_WHISPER)
{
- sLog.outError("SCRIPT_COMMAND_TALK (script id: %u) invalid chat type (%u) specified, skipping.", step.script->id, step.script->datalong);
+ sLog.outError("%s invalid chat type (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->datalong);
break;
}
@@ -3036,7 +3050,7 @@ void Map::ScriptsProcess()
case CHAT_TYPE_WHISPER:
if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
{
- sLog.outError("SCRIPT_COMMAND_TALK (script id: %u) attempt to whisper to non-player unit, skipping.", step.script->id);
+ sLog.outError("%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
break;
}
cSource->Whisper(step.script->dataint, targetGUID);
@@ -3049,7 +3063,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_EMOTE:
// Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script->id, "SCRIPT_COMMAND_EMOTE"))
+ if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
if (step.script->datalong2)
cSource->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->datalong);
@@ -3060,12 +3074,13 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_FIELD_SET:
// Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script->id, "SCRIPT_COMMAND_FIELD_SET"))
+ if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
// Validate field number.
if (step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= cSource->GetValuesCount())
- sLog.outError("SCRIPT_COMMAND_FIELD_SET (script id: %u) wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
- step.script->id, step.script->datalong, cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
+ sLog.outError("%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
+ step.script->GetDebugInfo().c_str(), step.script->datalong,
+ cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
else
cSource->SetUInt32Value(step.script->datalong, step.script->datalong2);
}
@@ -3073,7 +3088,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_MOVE_TO:
// Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script->id, "SCRIPT_COMMAND_MOVE_TO"))
+ if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
cSource->SendMonsterMoveWithSpeed(step.script->x, step.script->y, step.script->z, step.script->datalong2);
cSource->GetMap()->CreatureRelocation(cSource, step.script->x, step.script->y, step.script->z, 0);
@@ -3082,12 +3097,13 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_FLAG_SET:
// Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script->id, "SCRIPT_COMMAND_FLAG_SET"))
+ if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
// Validate field number.
if (step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= cSource->GetValuesCount())
- sLog.outError("SCRIPT_COMMAND_FLAG_SET (script id: %u) wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
- step.script->id, step.script->datalong, source->GetValuesCount(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
+ sLog.outError("%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
+ step.script->GetDebugInfo().c_str(), step.script->datalong,
+ source->GetValuesCount(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
else
cSource->SetFlag(step.script->datalong, step.script->datalong2);
}
@@ -3095,12 +3111,13 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_FLAG_REMOVE:
// Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script->id, "SCRIPT_COMMAND_FLAG_REMOVE"))
+ if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
// Validate field number.
if (step.script->datalong <= OBJECT_FIELD_ENTRY || step.script->datalong >= cSource->GetValuesCount())
- sLog.outError("SCRIPT_COMMAND_FLAG_REMOVE (script id: %u) wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
- step.script->id, step.script->datalong, source->GetValuesCount(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
+ sLog.outError("%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
+ step.script->GetDebugInfo().c_str(), step.script->datalong,
+ source->GetValuesCount(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
else
cSource->RemoveFlag(step.script->datalong, step.script->datalong2);
}
@@ -3111,23 +3128,23 @@ void Map::ScriptsProcess()
{
case 0:
// Source or target must be Player.
- if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script->id, "SCRIPT_COMMAND_TELEPORT_TO"))
+ if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
pSource->TeleportTo(step.script->datalong, step.script->x, step.script->y, step.script->z, step.script->o);
break;
case 1:
// Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script->id, "SCRIPT_COMMAND_TELEPORT_TO", true))
+ if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
cSource->NearTeleportTo(step.script->x, step.script->y, step.script->z, step.script->o);
break;
default:
- sLog.outError("SCRIPT_COMMAND_TELEPORT_TO (script id: %u) unknown datalong2 flag (%u), skipping.",
- step.script->id, step.script->datalong2);
+ sLog.outError("%s unknown datalong2 flag (%u), skipping.",
+ step.script->GetDebugInfo().c_str(), step.script->datalong2);
}
break;
case SCRIPT_COMMAND_KILL_CREDIT:
// Source or target must be Player.
- if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script->id, "SCRIPT_COMMAND_KILL_CREDIT"))
+ if (Player *pSource = _GetScriptPlayerSourceOrTarget(source, target, step.script))
{
if (step.script->datalong2)
pSource->RewardPlayerAndGroupAtEvent(step.script->datalong, pSource);
@@ -3139,11 +3156,10 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
{
// Source must be WorldObject.
- if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script->id, "SCRIPT_COMMAND_TEMP_SUMMON_CREATURE"))
+ if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
{
if (!step.script->datalong)
- sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON_CREATURE (script id: %u) creature entry (datalong) is not specified.",
- step.script->id);
+ sLog.outError("%s creature entry (datalong) is not specified.", step.script->GetDebugInfo().c_str());
else
{
float x = step.script->x;
@@ -3152,8 +3168,7 @@ void Map::ScriptsProcess()
float o = step.script->o;
if (pSummoner->SummonCreature(step.script->datalong, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->datalong2))
- sLog.outError("SCRIPT_COMMAND_TEMP_SUMMON (script id: %u) creature was not spawned (entry: %u).",
- step.script->id, step.script->datalong);
+ sLog.outError("%s creature was not spawned (entry: %u).", step.script->GetDebugInfo().c_str(), step.script->datalong);
}
}
break;
@@ -3162,18 +3177,17 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
if (!step.script->datalong)
{
- sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id: %u) gameobject entry (datalong) is not specified.", step.script->id);
+ sLog.outError("%s gameobject entry (datalong) is not specified.", step.script->GetDebugInfo().c_str());
break;
}
// Source or target must be WorldObject.
- if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script->id, "SCRIPT_COMMAND_RESPAWN_GAMEOBJECT"))
+ if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
{
GameObject *pGO = _FindGameObject(pSummoner, step.script->datalong);
if (!pGO)
{
- sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id: %u) gameobject was not found (guid: %u).",
- step.script->id, step.script->datalong);
+ sLog.outError("%s gameobject was not found (guid: %u).", step.script->GetDebugInfo().c_str(), step.script->datalong);
break;
}
@@ -3182,8 +3196,8 @@ void Map::ScriptsProcess()
pGO->GetGoType() == GAMEOBJECT_TYPE_BUTTON ||
pGO->GetGoType() == GAMEOBJECT_TYPE_TRAP)
{
- sLog.outError("SCRIPT_COMMAND_RESPAWN_GAMEOBJECT (script id: %u) can not be used with gameobject of type %u (guid: %u).",
- step.script->id, uint32(pGO->GetGoType()), step.script->datalong);
+ sLog.outError("%s can not be used with gameobject of type %u (guid: %u).",
+ step.script->GetDebugInfo().c_str(), uint32(pGO->GetGoType()), step.script->datalong);
break;
}
@@ -3200,23 +3214,20 @@ void Map::ScriptsProcess()
break;
case SCRIPT_COMMAND_OPEN_DOOR:
- _ScriptProcessDoor(source, target, true, step.script->datalong, (int32) step.script->datalong2, step.script->id);
- break;
-
case SCRIPT_COMMAND_CLOSE_DOOR:
- _ScriptProcessDoor(source, target, false, step.script->datalong, (int32) step.script->datalong2, step.script->id);
+ _ScriptProcessDoor(source, target, step.script);
break;
case SCRIPT_COMMAND_QUEST_EXPLORED:
{
if (!source)
{
- sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED (script id %u) source object is NULL.", step.script->id);
+ sLog.outError("%s source object is NULL.", step.script->GetDebugInfo().c_str());
break;
}
if (!target)
{
- sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED (script id %u) target object is NULL.", step.script->id);
+ sLog.outError("%s target object is NULL.", step.script->GetDebugInfo().c_str());
break;
}
@@ -3227,8 +3238,8 @@ void Map::ScriptsProcess()
{
if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)
{
- sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED (script id %u) source is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- step.script->id, source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
+ sLog.outError("%s source is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
+ step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
break;
}
worldObject = dynamic_cast<WorldObject*>(source);
@@ -3237,16 +3248,16 @@ void Map::ScriptsProcess()
{
if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
{
- sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED (script id %u) target is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- step.script->id, target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
+ sLog.outError("%s target is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
+ step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
break;
}
worldObject = dynamic_cast<WorldObject*>(target);
}
else
{
- sLog.outError("SCRIPT_COMMAND_QUEST_EXPLORED (script id %u) neither source nor target is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
- step.script->id,
+ sLog.outError("%s neither source nor target is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
+ step.script->GetDebugInfo().c_str(),
source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
break;
@@ -3264,19 +3275,19 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_ACTIVATE_OBJECT:
// Source must be Unit.
- if (Unit *pSource = _GetScriptUnit(source, true, step.script->id, "SCRIPT_COMMAND_ACTIVATE_OBJECT"))
+ if (Unit *pSource = _GetScriptUnit(source, true, step.script))
{
// Target must be GameObject.
if (!target)
{
- sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT (script id: %u) target object is NULL.", step.script->id);
+ sLog.outError("%s target object is NULL.", step.script->GetDebugInfo().c_str());
break;
}
if (target->GetTypeId() != TYPEID_GAMEOBJECT)
{
- sLog.outError("SCRIPT_COMMAND_ACTIVATE_OBJECT (script id: %u) target object is not gameobject (TypeId: %u, Entry: %u, GUID: %u), skipping.",
- step.script->id, target->GetTypeId(),target->GetEntry(),target->GetGUIDLow());
+ sLog.outError("%s target object is not gameobject (TypeId: %u, Entry: %u, GUID: %u), skipping.",
+ step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
break;
}
@@ -3287,7 +3298,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_REMOVE_AURA:
// Source (datalong2 != 0) or target (datalong2 == 0) must be Unit.
- if (Unit *pTarget = _GetScriptUnit(step.script->datalong2 ? source : target, step.script->datalong2, step.script->id, "SCRIPT_COMMAND_REMOVE_AURA"))
+ if (Unit *pTarget = _GetScriptUnit(step.script->datalong2 ? source : target, step.script->datalong2, step.script))
pTarget->RemoveAurasDueToSpell(step.script->datalong);
break;
@@ -3296,7 +3307,7 @@ void Map::ScriptsProcess()
// TODO: Allow gameobjects to be targets and casters
if (!source && !target)
{
- sLog.outError("SCRIPT_COMMAND_CAST_SPELL (script id: %u) source and target objects are NULL.", step.script->id);
+ sLog.outError("%s source and target objects are NULL.", step.script->GetDebugInfo().c_str());
break;
}
@@ -3329,13 +3340,13 @@ void Map::ScriptsProcess()
if (!uSource || !uSource->isType(TYPEMASK_UNIT))
{
- sLog.outError("SCRIPT_COMMAND_CAST_SPELL (script id: %u) no source unit found for spell %u", step.script->id, step.script->datalong);
+ sLog.outError("%s no source unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->datalong);
break;
}
if (!uTarget || !uTarget->isType(TYPEMASK_UNIT))
{
- sLog.outError("SCRIPT_COMMAND_CAST_SPELL (script id: %u) no target unit found for spell %u", step.script->id, step.script->datalong);
+ sLog.outError("%s no target unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->datalong);
break;
}
@@ -3346,14 +3357,14 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_PLAY_SOUND:
// Source must be WorldObject.
- if (WorldObject* pSource = _GetScriptWorldObject(source, true, step.script->id, "SCRIPT_COMMAND_PLAY_SOUND"))
+ if (WorldObject* pSource = _GetScriptWorldObject(source, true, step.script))
{
// datalong2 bitmask: 0/1=anyone/target
Player* pTarget = NULL;
if (step.script->datalong2 & 1)
{
// Target must be Player.
- pTarget = _GetScriptPlayer(target, false, step.script->id, "SCRIPT_COMMAND_PLAY_SOUND");
+ pTarget = _GetScriptPlayer(target, false, step.script);
if (!pTarget)
break;
}
@@ -3368,7 +3379,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_CREATE_ITEM:
// Target or source must be Player.
- if (Player* pReceiver = _GetScriptPlayerSourceOrTarget(source, target, step.script->id, "SCRIPT_COMMAND_CREATE_ITEM"))
+ if (Player* pReceiver = _GetScriptPlayerSourceOrTarget(source, target, step.script))
{
ItemPosCountVec dest;
uint8 msg = pReceiver->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, step.script->datalong, step.script->datalong2);
@@ -3384,16 +3395,16 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_DESPAWN_SELF:
// Target or source must be Creature.
- if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script->id, "SCRIPT_COMMAND_DESPAWN_SELF", true))
+ if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script, true))
cSource->ForcedDespawn(step.script->datalong);
break;
case SCRIPT_COMMAND_LOAD_PATH:
// Source must be Unit.
- if (Unit* pSource = _GetScriptUnit(source, true, step.script->id, "SCRIPT_COMMAND_START_MOVE"))
+ if (Unit* pSource = _GetScriptUnit(source, true, step.script))
{
if (!sWaypointMgr->GetPath(step.script->datalong))
- sLog.outError("SCRIPT_COMMAND_START_MOVE (script id: %u) source object has an invalid path (%u), skipping.", step.script->id, step.script->datalong);
+ sLog.outError("%s source object has an invalid path (%u), skipping.", step.script->GetDebugInfo().c_str(), step.script->datalong);
else
pSource->GetMotionMaster()->MovePath(step.script->datalong, step.script->datalong2);
}
@@ -3403,12 +3414,12 @@ void Map::ScriptsProcess()
{
if (!step.script->datalong)
{
- sLog.outError("SCRIPT_COMMAND_CALLSCRIPT (script id: %u) creature entry is not specified, skipping.", step.script->id);
+ sLog.outError("%s creature entry is not specified, skipping.", step.script->GetDebugInfo().c_str());
break;
}
if (!step.script->datalong2)
{
- sLog.outError("SCRIPT_COMMAND_CALLSCRIPT (script id: %u) script id is not specified, skipping.", step.script->id);
+ sLog.outError("%s script id is not specified, skipping.", step.script->GetDebugInfo().c_str());
break;
}
@@ -3435,7 +3446,7 @@ void Map::ScriptsProcess()
if (!cTarget)
{
- sLog.outError("SCRIPT_COMMAND_CALLSCRIPT (script id: %u) target was not found (entry: %u)", step.script->id, step.script->datalong);
+ sLog.outError("%s target was not found (entry: %u)", step.script->GetDebugInfo().c_str(), step.script->datalong);
break;
}
@@ -3444,7 +3455,7 @@ void Map::ScriptsProcess()
//if no scriptmap present...
if (!datamap)
{
- sLog.outError("SCRIPT_COMMAND_CALLSCRIPT (script id: %u) unknown scriptmap (%u) specified, skipping.", step.script->id, step.script->dataint);
+ sLog.outError("%s unknown scriptmap (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->dataint);
break;
}
@@ -3455,11 +3466,11 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_KILL:
// Source or target must be Creature.
- if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script->id, "SCRIPT_COMMAND_KILL"))
+ if (Creature *cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
if (cSource->isDead())
- sLog.outError("SCRIPT_COMMAND_KILL (script id: %u) creature is already dead (Entry: %u, GUID: %u)",
- step.script->id, cSource->GetEntry(), cSource->GetGUIDLow());
+ sLog.outError("%s creature is already dead (Entry: %u, GUID: %u)",
+ step.script->GetDebugInfo().c_str(), cSource->GetEntry(), cSource->GetGUIDLow());
else
{
cSource->setDeathState(JUST_DIED);
@@ -3471,14 +3482,14 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_ORIENTATION:
// Source must be Unit.
- if (Unit *pSource = _GetScriptUnit(source, true, step.script->id, "SCRIPT_COMMAND_ORIENTATION"))
+ if (Unit *pSource = _GetScriptUnit(source, true, step.script))
{
if (!step.script->datalong)
pSource->SetOrientation(step.script->o);
else
{
// Target must be Unit.
- Unit* pTarget = _GetScriptUnit(target, false, step.script->id, "SCRIPT_COMMAND_ORIENTATION");
+ Unit* pTarget = _GetScriptUnit(target, false, step.script);
if (!pTarget)
break;
@@ -3491,30 +3502,30 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_EQUIP:
// Source must be Creature.
- if (Creature *cSource = _GetScriptCreature(source, true, step.script->id, "SCRIPT_COMMAND_EQUIP"))
+ if (Creature *cSource = _GetScriptCreature(source, true, step.script))
cSource->LoadEquipment(step.script->datalong);
break;
case SCRIPT_COMMAND_MODEL:
// Source must be Creature.
- if (Creature *cSource = _GetScriptCreature(source, true, step.script->id, "SCRIPT_COMMAND_MODEL"))
+ if (Creature *cSource = _GetScriptCreature(source, true, step.script))
cSource->SetDisplayId(step.script->datalong);
break;
case SCRIPT_COMMAND_CLOSE_GOSSIP:
// Source must be Player.
- if (Player *pSource = _GetScriptPlayer(source, true, step.script->id, "SCRIPT_COMMAND_CLOSE_GOSSIP"))
+ if (Player *pSource = _GetScriptPlayer(source, true, step.script))
pSource->PlayerTalkClass->CloseGossip();
break;
case SCRIPT_COMMAND_PLAYMOVIE:
// Source must be Player.
- if (Player *pSource = _GetScriptPlayer(source, true, step.script->id, "SCRIPT_COMMAND_PLAYMOVIE"))
+ if (Player *pSource = _GetScriptPlayer(source, true, step.script))
pSource->SendMovieStart(step.script->datalong);
break;
default:
- sLog.outError("Unknown script command %u called.", step.script->command);
+ sLog.outError("Unknown script command %s.", step.script->GetDebugInfo().c_str());
break;
}
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 3e1001505c6..825ac8683e0 100644
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -508,13 +508,13 @@ class Map : public GridRefManager<NGridType>
ActiveNonPlayers::iterator m_activeNonPlayersIter;
private:
- Player* _GetScriptPlayerSourceOrTarget(Object* source, Object* target, uint32 unScriptID, const char *sCommandName) const;
- Creature* _GetScriptCreatureSourceOrTarget(Object* source, Object* target, uint32 unScriptID, const char *sCommandName, bool bReverse = false) const;
- Unit* _GetScriptUnit(Object* obj, bool isSource, uint32 unScriptID, const char *sCommandName) const;
- Player* _GetScriptPlayer(Object* obj, bool isSource, uint32 unScriptID, const char *sCommandName) const;
- Creature* _GetScriptCreature(Object* obj, bool isSource, uint32 unScriptID, const char *sCommandName) const;
- WorldObject* _GetScriptWorldObject(Object* obj, bool isSource, uint32 unScriptID, const char *sCommandName) const;
- void _ScriptProcessDoor(Object* source, Object* target, bool bOpen, uint32 guid, int32 nTimeToToggle, uint32 unScriptID) const;
+ Player* _GetScriptPlayerSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo) const;
+ Creature* _GetScriptCreatureSourceOrTarget(Object* source, Object* target, const ScriptInfo* scriptInfo, bool bReverse = false) const;
+ Unit* _GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const;
+ Player* _GetScriptPlayer(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const;
+ Creature* _GetScriptCreature(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const;
+ WorldObject* _GetScriptWorldObject(Object* obj, bool isSource, const ScriptInfo* scriptInfo) const;
+ void _ScriptProcessDoor(Object* source, Object* target, const ScriptInfo* scriptInfo) const;
GameObject* _FindGameObject(WorldObject* pWorldObject, uint32 guid) const;
time_t i_gridExpiry;