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-rw-r--r--src/server/game/Entities/Object/Object.cpp4
-rw-r--r--src/server/game/Entities/Object/Object.h2
2 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index d202665b18f..3fbe9fbf63a 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -3140,10 +3140,10 @@ bool WorldObject::IsInPhase(WorldObject const* obj) const
if (_phases.empty() && obj->GetPhases().empty())
return true;
- if (_phases.empty() && obj->IsInPhase(169))
+ if (_phases.empty() && obj->IsInPhase(DEFAULT_PHASE))
return true;
- if (obj->GetPhases().empty() && IsInPhase(169))
+ if (obj->GetPhases().empty() && IsInPhase(DEFAULT_PHASE))
return true;
if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->IsGameMaster())
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index 54fd48fa4b9..ab0c6f0da70 100644
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -46,6 +46,8 @@
#define NOMINAL_MELEE_RANGE 5.0f
#define MELEE_RANGE (NOMINAL_MELEE_RANGE - MIN_MELEE_REACH * 2) //center to center for players
+#define DEFAULT_PHASE 169
+
enum TempSummonType
{
TEMPSUMMON_TIMED_OR_DEAD_DESPAWN = 1, // despawns after a specified time OR when the creature disappears