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-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp202
-rw-r--r--src/server/scripts/EasternKingdoms/Scholomance/scholomance.h3
2 files changed, 146 insertions, 59 deletions
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp
index 3864c598459..65125102e68 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp
+++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp
@@ -1,6 +1,5 @@
/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
@@ -16,20 +15,31 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/* ScriptData
-SDName: Boss_Kormok
-SD%Complete: 100
-SDComment:
-SDCategory: Scholomance
-EndScriptData */
-
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+#include "SpellScript.h"
+#include "scholomance.h"
enum Spells
{
- SPELL_SHADOWBOLTVOLLEY = 20741,
- SPELL_BONESHIELD = 27688
+ SPELL_SHADOWBOLT_VOLLEY = 20741,
+ SPELL_BONE_SHIELD = 27688,
+
+ SPELL_SUMMON_BONE_MAGES = 27695,
+
+ SPELL_SUMMON_BONE_MAGE_FRONT_LEFT = 27696,
+ SPELL_SUMMON_BONE_MAGE_FRONT_RIGHT = 27697,
+ SPELL_SUMMON_BONE_MAGE_BACK_RIGHT = 27698,
+ SPELL_SUMMON_BONE_MAGE_BACK_LEFT = 27699,
+
+ SPELL_SUMMON_BONE_MINIONS = 27687
+};
+
+enum Events
+{
+ EVENT_SHADOWBOLT_VOLLEY = 1,
+ EVENT_BONE_SHIELD,
+ EVENT_SUMMON_MINIONS
};
class boss_kormok : public CreatureScript
@@ -37,11 +47,6 @@ class boss_kormok : public CreatureScript
public:
boss_kormok() : CreatureScript("boss_kormok") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new boss_kormokAI(creature);
- }
-
struct boss_kormokAI : public ScriptedAI
{
boss_kormokAI(Creature* creature) : ScriptedAI(creature)
@@ -51,38 +56,34 @@ public:
void Initialize()
{
- ShadowVolley_Timer = 10000;
- BoneShield_Timer = 2000;
- Minion_Timer = 15000;
- Mage_Timer = 0;
Mages = false;
}
- uint32 ShadowVolley_Timer;
- uint32 BoneShield_Timer;
- uint32 Minion_Timer;
- uint32 Mage_Timer;
- bool Mages;
-
void Reset() override
{
Initialize();
+ events.Reset();
}
void EnterCombat(Unit* /*who*/) override
{
+ events.ScheduleEvent(EVENT_SHADOWBOLT_VOLLEY, 10000);
+ events.ScheduleEvent(EVENT_BONE_SHIELD, 2000);
+ events.ScheduleEvent(EVENT_SUMMON_MINIONS, 15000);
}
- void SummonMinions(Unit* victim)
+ void JustSummoned(Creature* summoned) override
{
- if (Creature* SummonedMinion = DoSpawnCreature(16119, float(irand(-7, 7)), float(irand(-7, 7)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000))
- SummonedMinion->AI()->AttackStart(victim);
+ summoned->AI()->AttackStart(me->GetVictim());
}
- void SummonMages(Unit* victim)
+ void DamageTaken(Unit* /*attacker*/, uint32& damage) override
{
- if (Creature* SummonedMage = DoSpawnCreature(16120, float(irand(-9, 9)), float(irand(-9, 9)), 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000))
- SummonedMage->AI()->AttackStart(victim);
+ if (me->HealthBelowPctDamaged(25, damage) && !Mages)
+ {
+ DoCast(SPELL_SUMMON_BONE_MAGES);
+ Mages = true;
+ }
}
void UpdateAI(uint32 diff) override
@@ -90,48 +91,133 @@ public:
if (!UpdateVictim())
return;
- //ShadowVolley_Timer
- if (ShadowVolley_Timer <= diff)
- {
- DoCastVictim(SPELL_SHADOWBOLTVOLLEY);
- ShadowVolley_Timer = 15000;
- } else ShadowVolley_Timer -= diff;
+ events.Update(diff);
+
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
- //BoneShield_Timer
- if (BoneShield_Timer <= diff)
+ while (uint32 eventId = events.ExecuteEvent())
{
- DoCastVictim(SPELL_BONESHIELD);
- BoneShield_Timer = 45000;
- } else BoneShield_Timer -= diff;
+ switch (eventId)
+ {
+ case EVENT_SHADOWBOLT_VOLLEY:
+ DoCastVictim(SPELL_SHADOWBOLT_VOLLEY);
+ events.ScheduleEvent(EVENT_SHADOWBOLT_VOLLEY, 15000);
+ break;
+ case EVENT_BONE_SHIELD:
+ DoCastVictim(SPELL_BONE_SHIELD);
+ events.ScheduleEvent(EVENT_BONE_SHIELD, 45000);
+ break;
+ case EVENT_SUMMON_MINIONS:
+ DoCast(SPELL_SUMMON_BONE_MINIONS);
+ events.ScheduleEvent(EVENT_SUMMON_MINIONS, 12000);
+ break;
+ default:
+ break;
+ }
+ }
+
+ DoMeleeAttackIfReady();
+ }
+
+ private:
+ EventMap events;
+ bool Mages;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new boss_kormokAI(creature);
+ }
+};
- //Minion_Timer
- if (Minion_Timer <= diff)
+uint32 const SummonMageSpells[4] =
+{
+ SPELL_SUMMON_BONE_MAGE_FRONT_LEFT,
+ SPELL_SUMMON_BONE_MAGE_FRONT_RIGHT,
+ SPELL_SUMMON_BONE_MAGE_BACK_RIGHT,
+ SPELL_SUMMON_BONE_MAGE_BACK_LEFT,
+};
+
+// 27695 - Summon Bone Mages
+class spell_kormok_summon_bone_mages : SpellScriptLoader
+{
+ public:
+ spell_kormok_summon_bone_mages() : SpellScriptLoader("spell_kormok_summon_bone_mages") { }
+
+ class spell_kormok_summon_bone_magesSpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_kormok_summon_bone_magesSpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/) override
{
- //Cast
- SummonMinions(me->GetVictim());
- SummonMinions(me->GetVictim());
- SummonMinions(me->GetVictim());
- SummonMinions(me->GetVictim());
+ for (int i = 0; i < 4; ++i)
+ if (!sSpellMgr->GetSpellInfo(SummonMageSpells[i]))
+ return false;
+
+ return true;
+ }
- Minion_Timer = 12000;
- } else Minion_Timer -= diff;
+ void HandleScript(SpellEffIndex effIndex)
+ {
+ PreventHitDefaultEffect(effIndex);
+ for (int i = 0; i < 2; ++i)
+ GetCaster()->CastSpell(GetCaster(), SummonMageSpells[urand(0, 4)], true);
+ }
- //Summon 2 Bone Mages
- if (!Mages && HealthBelowPct(26))
+ void Register()
{
- //Cast
- SummonMages(me->GetVictim());
- SummonMages(me->GetVictim());
- Mages = true;
+ OnEffectHitTarget += SpellEffectFn(spell_kormok_summon_bone_magesSpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
+ };
- DoMeleeAttackIfReady();
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_kormok_summon_bone_magesSpellScript();
+ }
+};
+
+// 27687 - Summon Bone Minions
+class spell_kormok_summon_bone_minions : SpellScriptLoader
+{
+ public:
+ spell_kormok_summon_bone_minions() : SpellScriptLoader("spell_kormok_summon_bone_minions") { }
+
+ class spell_kormok_summon_bone_minionsSpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_kormok_summon_bone_minionsSpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_BONE_MINIONS))
+ return false;
+ return true;
+ }
+
+ void HandleScript(SpellEffIndex effIndex)
+ {
+ PreventHitDefaultEffect(effIndex);
+
+ // Possible spells to handle this not found.
+ for (int i = 0; i < 4; ++i)
+ GetCaster()->SummonCreature(NPC_BONE_MINION, GetCaster()->GetPositionX() + float(irand(-7, 7)), GetCaster()->GetPositionY() + float(irand(-7, 7)), GetCaster()->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 120000);
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_kormok_summon_bone_minionsSpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_kormok_summon_bone_minionsSpellScript();
+ }
};
void AddSC_boss_kormok()
{
new boss_kormok();
+ new spell_kormok_summon_bone_mages();
+ new spell_kormok_summon_bone_minions();
}
diff --git a/src/server/scripts/EasternKingdoms/Scholomance/scholomance.h b/src/server/scripts/EasternKingdoms/Scholomance/scholomance.h
index 4b587bb6dde..30d0e978145 100644
--- a/src/server/scripts/EasternKingdoms/Scholomance/scholomance.h
+++ b/src/server/scripts/EasternKingdoms/Scholomance/scholomance.h
@@ -36,7 +36,8 @@ enum DataTypes
enum CreatureIds
{
- NPC_DARKMASTER_GANDLING = 1853
+ NPC_DARKMASTER_GANDLING = 1853,
+ NPC_BONE_MINION = 16119
};
enum GameobjectIds