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-rw-r--r--src/server/game/Entities/Object/Object.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 2aad61a734e..1335976ec8b 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -2884,18 +2884,18 @@ bool WorldObject::IsValidAttackTarget(WorldObject const* target, SpellInfo const
return false;
// ignore immunity flags when assisting
- if (!bySpell || !(isPositiveSpell && bySpell->HasAttribute(SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG)))
+ if (unit && unitTarget && !(isPositiveSpell && bySpell->HasAttribute(SPELL_ATTR6_ASSIST_IGNORE_IMMUNE_FLAG)))
{
- if (unit && !unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && unitTarget && unitTarget->IsImmuneToNPC())
+ if (!unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && unitTarget->IsImmuneToNPC())
return false;
- if (unitTarget && !unitTarget->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && unit && unit->IsImmuneToNPC())
+ if (!unitTarget->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && unit->IsImmuneToNPC())
return false;
- if (unit && unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && unitTarget && unitTarget->IsImmuneToPC())
+ if (unit->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && unitTarget->IsImmuneToPC())
return false;
- if (unitTarget && unitTarget->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && unit && unit->IsImmuneToPC())
+ if (unitTarget->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PLAYER_CONTROLLED) && unit->IsImmuneToPC())
return false;
}