diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/database/Database/Implementation/CharacterDatabase.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 24 |
2 files changed, 13 insertions, 15 deletions
diff --git a/src/server/database/Database/Implementation/CharacterDatabase.cpp b/src/server/database/Database/Implementation/CharacterDatabase.cpp index a30e0f0c99b..2c373f2b005 100644 --- a/src/server/database/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/database/Database/Implementation/CharacterDatabase.cpp @@ -74,7 +74,7 @@ void CharacterDatabaseConnection::DoPrepareStatements() "base_amount0, base_amount1, base_amount2, maxDuration, remainTime, remainCharges, critChance, applyResilience FROM character_aura WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_SEL_CHARACTER_SPELL, "SELECT spell, active, disabled FROM character_spell WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_SEL_CHARACTER_QUESTSTATUS, "SELECT quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, " - "itemcount1, itemcount2, itemcount3, itemcount4, playercount FROM character_queststatus WHERE guid = ? AND status <> 0", CONNECTION_ASYNC); + "itemcount1, itemcount2, itemcount3, itemcount4, itemcount5, itemcount6, playercount FROM character_queststatus WHERE guid = ? AND status <> 0", CONNECTION_ASYNC); PrepareStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_DAILY, "SELECT quest, time FROM character_queststatus_daily WHERE guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_SEL_CHARACTER_QUESTSTATUS_WEEKLY, "SELECT quest FROM character_queststatus_weekly WHERE guid = ?", CONNECTION_ASYNC); @@ -521,7 +521,7 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM, "DELETE FROM character_inventory WHERE item = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_CHAR_INVENTORY_BY_BAG_SLOT, "DELETE FROM character_inventory WHERE bag = ? AND slot = ? AND guid = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_UPD_MAIL, "UPDATE mail SET has_items = ?, expire_time = ?, deliver_time = ?, money = ?, cod = ?, checked = ? WHERE id = ?", CONNECTION_ASYNC); - PrepareStatement(CHAR_REP_CHAR_QUESTSTATUS, "REPLACE INTO character_queststatus (guid, quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3, itemcount4, playercount) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); + PrepareStatement(CHAR_REP_CHAR_QUESTSTATUS, "REPLACE INTO character_queststatus (guid, quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3, itemcount4, itemcount5, itemcount6, playercount) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST, "DELETE FROM character_queststatus WHERE guid = ? AND quest = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_INS_CHAR_QUESTSTATUS_REWARDED, "INSERT IGNORE INTO character_queststatus_rewarded (guid, quest, active) VALUES (?, ?, 1)", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST, "DELETE FROM character_queststatus_rewarded WHERE guid = ? AND quest = ?", CONNECTION_ASYNC); diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 9c04f2a4e6f..266adf32dd1 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -18311,8 +18311,8 @@ void Player::_LoadQuestStatus(PreparedQueryResult result) //// 0 1 2 3 4 5 6 7 8 9 10 //QueryResult* result = CharacterDatabase.PQuery("SELECT quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3, - // 11 12 - // itemcount4, playercount FROM character_queststatus WHERE guid = '%u'", GetGUID().GetCounter()); + // 11 12 13 14 + // itemcount4, itemcount5, itemcount6, playercount FROM character_queststatus WHERE guid = '%u'", GetGUID().GetCounter()); if (result) { @@ -18354,15 +18354,13 @@ void Player::_LoadQuestStatus(PreparedQueryResult result) else quest_time = 0; - questStatusData.CreatureOrGOCount[0] = fields[4].GetUInt16(); - questStatusData.CreatureOrGOCount[1] = fields[5].GetUInt16(); - questStatusData.CreatureOrGOCount[2] = fields[6].GetUInt16(); - questStatusData.CreatureOrGOCount[3] = fields[7].GetUInt16(); - questStatusData.ItemCount[0] = fields[8].GetUInt16(); - questStatusData.ItemCount[1] = fields[9].GetUInt16(); - questStatusData.ItemCount[2] = fields[10].GetUInt16(); - questStatusData.ItemCount[3] = fields[11].GetUInt16(); - questStatusData.PlayerCount = fields[12].GetUInt16(); + for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) + questStatusData.CreatureOrGOCount[i] = fields[4 + i].GetUInt16(); + + for (uint32 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) + questStatusData.ItemCount[i] = fields[8 + i].GetUInt16(); + + questStatusData.PlayerCount = fields[14].GetUInt16(); // add to quest log if (slot < MAX_QUEST_LOG_SIZE && questStatusData.Status != QUEST_STATUS_NONE) @@ -19792,10 +19790,10 @@ void Player::_SaveQuestStatus(SQLTransaction& trans) stmt->setBool(index++, statusItr->second.Explored); stmt->setUInt32(index++, uint32(statusItr->second.Timer / IN_MILLISECONDS+ GameTime::GetGameTime())); - for (uint8 i = 0; i < 4; i++) + for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++) stmt->setUInt16(index++, statusItr->second.CreatureOrGOCount[i]); - for (uint8 i = 0; i < 4; i++) + for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++) stmt->setUInt16(index++, statusItr->second.ItemCount[i]); stmt->setUInt16(index, statusItr->second.PlayerCount); |