aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedGossip.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp b/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp
index bf3c6b6df1b..0c4d372dd66 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedGossip.cpp
@@ -17,6 +17,7 @@
#include "ScriptedGossip.h"
#include "Player.h"
+#include "Creature.h"
void ClearGossipMenuFor(Player* player) { player->PlayerTalkClass->ClearMenus(); }
// Using provided text, not from DB
@@ -27,4 +28,4 @@ void AddGossipItemFor(Player* player, uint32 icon, const char* text, uint32 send
void AddGossipItemFor(Player* player, uint32 gossipMenuID, uint32 gossipMenuItemID, uint32 sender, uint32 action) { player->PlayerTalkClass->GetGossipMenu().AddMenuItem(gossipMenuID, gossipMenuItemID, sender, action); }
void SendGossipMenuFor(Player* player, uint32 npcTextID, ObjectGuid const& guid) { player->PlayerTalkClass->SendGossipMenu(npcTextID, guid); }
void SendGossipMenuFor(Player* player, uint32 npcTextID, Creature const* creature) { if (creature) SendGossipMenuFor(player, npcTextID, creature->GetGUID()); }
-void CloseGossipMenuFor(Player* player) { player->PlayerTalkClass->SendCloseGossip(); } \ No newline at end of file
+void CloseGossipMenuFor(Player* player) { player->PlayerTalkClass->SendCloseGossip(); }