diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 71 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 10 |
2 files changed, 81 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index a2a3151666e..e2b0e1f01eb 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -3749,6 +3749,77 @@ void Unit::RemoveAura(Aura* aura, AuraRemoveMode mode) RemoveAura(aurApp, mode); } +void Unit::RemoveAppliedAuras(std::function<bool(AuraApplication const*)> const& check) +{ + for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end();) + { + if (check(iter->second)) + { + RemoveAura(iter); + continue; + } + ++iter; + } +} + +void Unit::RemoveOwnedAuras(std::function<bool(Aura const*)> const& check) +{ + for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();) + { + if (check(iter->second)) + { + RemoveOwnedAura(iter); + continue; + } + ++iter; + } +} + +void Unit::RemoveAppliedAuras(uint32 spellId, std::function<bool(AuraApplication const*)> const& check) +{ + for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);) + { + if (check(iter->second)) + { + RemoveAura(iter); + continue; + } + ++iter; + } +} + +void Unit::RemoveOwnedAuras(uint32 spellId, std::function<bool(Aura const*)> const& check) +{ + for (AuraMap::iterator iter = m_ownedAuras.lower_bound(spellId); iter != m_ownedAuras.upper_bound(spellId);) + { + if (check(iter->second)) + { + RemoveOwnedAura(iter); + continue; + } + ++iter; + } +} + +void Unit::RemoveAurasByType(AuraType auraType, std::function<bool(AuraApplication const*)> const& check) +{ + for (AuraEffectList::iterator iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end();) + { + Aura* aura = (*iter)->GetBase(); + AuraApplication * aurApp = aura->GetApplicationOfTarget(GetGUID()); + ASSERT(aurApp); + + ++iter; + if (check(aurApp)) + { + uint32 removedAuras = m_removedAurasCount; + RemoveAura(aurApp); + if (m_removedAurasCount > removedAuras + 1) + iter = m_modAuras[auraType].begin(); + } + } +} + void Unit::RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID, uint8 reqEffMask, AuraRemoveMode removeMode) { for (AuraApplicationMap::iterator iter = m_appliedAuras.lower_bound(spellId); iter != m_appliedAuras.upper_bound(spellId);) diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 4565160dc93..19fd4089168 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1704,6 +1704,16 @@ class Unit : public WorldObject void RemoveAura(AuraApplication * aurApp, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT); void RemoveAura(Aura* aur, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT); + // Convenience methods removing auras by predicate + void RemoveAppliedAuras(std::function<bool(AuraApplication const*)> const& check); + void RemoveOwnedAuras(std::function<bool(Aura const*)> const& check); + + // Optimized overloads taking advantage of map key + void RemoveAppliedAuras(uint32 spellId, std::function<bool(AuraApplication const*)> const& check); + void RemoveOwnedAuras(uint32 spellId, std::function<bool(Aura const*)> const& check); + + void RemoveAurasByType(AuraType auraType, std::function<bool(AuraApplication const*)> const& check); + void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID = ObjectGuid::Empty, uint8 reqEffMask = 0, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT); void RemoveAuraFromStack(uint32 spellId, ObjectGuid casterGUID = ObjectGuid::Empty, AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT); void RemoveAurasDueToSpellByDispel(uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, Unit* dispeller, uint8 chargesRemoved = 1); |