diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/ConfusedMovementGenerator.cpp | 6 | ||||
-rw-r--r-- | src/game/Creature.cpp | 12 | ||||
-rw-r--r-- | src/game/FleeingMovementGenerator.cpp | 9 | ||||
-rw-r--r-- | src/game/Level2.cpp | 2 | ||||
-rw-r--r-- | src/game/Level3.cpp | 20 | ||||
-rw-r--r-- | src/game/Map.cpp | 19 | ||||
-rw-r--r-- | src/game/MotionMaster.cpp | 17 | ||||
-rw-r--r-- | src/game/MotionMaster.h | 9 | ||||
-rw-r--r-- | src/game/Unit.cpp | 101 | ||||
-rw-r--r-- | src/game/Unit.h | 2 |
10 files changed, 80 insertions, 117 deletions
diff --git a/src/game/ConfusedMovementGenerator.cpp b/src/game/ConfusedMovementGenerator.cpp index 1163d7249cb..ad8bab6e369 100644 --- a/src/game/ConfusedMovementGenerator.cpp +++ b/src/game/ConfusedMovementGenerator.cpp @@ -65,6 +65,9 @@ ConfusedMovementGenerator<T>::Initialize(T &unit) i_waypoints[idx][2] = z; } + unit.SetUInt64Value(UNIT_FIELD_TARGET, 0); + unit.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); + unit.CastStop(); unit.StopMoving(); unit.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); unit.addUnitState(UNIT_STAT_CONFUSED); @@ -144,7 +147,10 @@ template<class T> void ConfusedMovementGenerator<T>::Finalize(T &unit) { + unit.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); unit.clearUnitState(UNIT_STAT_CONFUSED); + if(unit.GetTypeId() == TYPEID_UNIT && unit.getVictim()) + unit.SetUInt64Value(UNIT_FIELD_TARGET, unit.getVictim()->GetGUID()); } template void ConfusedMovementGenerator<Player>::Initialize(Player &player); diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 8745d86caa9..424c4e1eaae 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -1871,18 +1871,10 @@ void Creature::DoFleeToGetAssistance(float radius) // Optional parameter CellLock<GridReadGuard> cell_lock(cell, p); cell_lock->Visit(cell_lock, grid_creature_searcher, *(GetMap())); - if(!GetMotionMaster()->empty() && (GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE)) - GetMotionMaster()->Clear(false); - if(pCreature == NULL) - { - GetMotionMaster()->MoveIdle(); + if(!pCreature) GetMotionMaster()->MoveFleeing(getVictim()); - } else - { - GetMotionMaster()->MoveIdle(); GetMotionMaster()->MovePoint(0,pCreature->GetPositionX(),pCreature->GetPositionY(),pCreature->GetPositionZ()); - } } Unit* Creature::SelectNearestTarget(float dist) const @@ -2142,7 +2134,7 @@ bool Creature::HasSpellCooldown(uint32 spell_id) const bool Creature::IsInEvadeMode() const { - return !i_motionMaster.empty() && i_motionMaster.GetCurrentMovementGeneratorType() == HOME_MOTION_TYPE; + return /*!i_motionMaster.empty() &&*/ i_motionMaster.GetCurrentMovementGeneratorType() == HOME_MOTION_TYPE; } bool Creature::HasSpell(uint32 spellID) const diff --git a/src/game/FleeingMovementGenerator.cpp b/src/game/FleeingMovementGenerator.cpp index 69c2c37dffe..6566ad4320e 100644 --- a/src/game/FleeingMovementGenerator.cpp +++ b/src/game/FleeingMovementGenerator.cpp @@ -306,6 +306,10 @@ FleeingMovementGenerator<T>::Initialize(T &owner) return; _Init(owner); + owner.CastStop(); + owner.addUnitState(UNIT_STAT_FLEEING); + owner.SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING); + owner.SetUInt64Value(UNIT_FIELD_TARGET, 0); owner.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); i_caster_x = fright->GetPositionX(); i_caster_y = fright->GetPositionY(); @@ -323,7 +327,7 @@ FleeingMovementGenerator<Creature>::_Init(Creature &owner) { if(!&owner) return; - owner.SetUInt64Value(UNIT_FIELD_TARGET, 0); + is_water_ok = owner.canSwim(); is_land_ok = owner.canWalk(); } @@ -340,7 +344,10 @@ template<class T> void FleeingMovementGenerator<T>::Finalize(T &owner) { + owner.RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING); owner.clearUnitState(UNIT_STAT_FLEEING); + if(owner.GetTypeId() == TYPEID_UNIT && owner.getVictim()) + owner.SetUInt64Value(UNIT_FIELD_TARGET, owner.getVictim()->GetGUID()); } template<class T> diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp index ebf17571b35..b16d45dd0ab 100644 --- a/src/game/Level2.cpp +++ b/src/game/Level2.cpp @@ -4021,7 +4021,7 @@ bool ChatHandler::HandleNpcUnFollowCommand(const char* /*args*/) return false; } - if (creature->GetMotionMaster()->empty() || + if (/*creature->GetMotionMaster()->empty() ||*/ creature->GetMotionMaster()->GetCurrentMovementGeneratorType ()!=TARGETED_MOTION_TYPE) { PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU); diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index 601f7f6bdfb..f73e4e1b305 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -5727,9 +5727,15 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/) PSendSysMessage(LANG_MOVEGENS_LIST,(unit->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature" ),unit->GetGUIDLow()); MotionMaster* mm = unit->GetMotionMaster(); - for(MotionMaster::const_iterator itr = mm->begin(); itr != mm->end(); ++itr) + for(int i = 0; i < MAX_MOTION_SLOT; ++i) { - switch((*itr)->GetMovementGeneratorType()) + MovementGenerator* mg = mm->GetMotionSlot(i); + if(!mg) + { + SendSysMessage("Empty"); + continue; + } + switch(mg->GetMovementGeneratorType()) { case IDLE_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_IDLE); break; case RANDOM_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_RANDOM); break; @@ -5740,7 +5746,7 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/) { if(unit->GetTypeId()==TYPEID_PLAYER) { - TargetedMovementGenerator<Player> const* mgen = static_cast<TargetedMovementGenerator<Player> const*>(*itr); + TargetedMovementGenerator<Player> const* mgen = static_cast<TargetedMovementGenerator<Player> const*>(mg); Unit* target = mgen->GetTarget(); if(target) PSendSysMessage(LANG_MOVEGENS_TARGETED_PLAYER,target->GetName(),target->GetGUIDLow()); @@ -5749,7 +5755,7 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/) } else { - TargetedMovementGenerator<Creature> const* mgen = static_cast<TargetedMovementGenerator<Creature> const*>(*itr); + TargetedMovementGenerator<Creature> const* mgen = static_cast<TargetedMovementGenerator<Creature> const*>(mg); Unit* target = mgen->GetTarget(); if(target) PSendSysMessage(LANG_MOVEGENS_TARGETED_CREATURE,target->GetName(),target->GetGUIDLow()); @@ -5762,7 +5768,7 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/) if(unit->GetTypeId()==TYPEID_UNIT) { float x,y,z; - (*itr)->GetDestination(x,y,z); + mg->GetDestination(x,y,z); PSendSysMessage(LANG_MOVEGENS_HOME_CREATURE,x,y,z); } else @@ -5772,14 +5778,14 @@ bool ChatHandler::HandleMovegensCommand(const char* /*args*/) case POINT_MOTION_TYPE: { float x,y,z; - (*itr)->GetDestination(x,y,z); + mg->GetDestination(x,y,z); PSendSysMessage(LANG_MOVEGENS_POINT,x,y,z); break; } case FLEEING_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_FEAR); break; case DISTRACT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_DISTRACT); break; default: - PSendSysMessage(LANG_MOVEGENS_UNKNOWN,(*itr)->GetMovementGeneratorType()); + PSendSysMessage(LANG_MOVEGENS_UNKNOWN,mg->GetMovementGeneratorType()); break; } } diff --git a/src/game/Map.cpp b/src/game/Map.cpp index cdc78ca41a5..c90effba476 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -1287,25 +1287,6 @@ float Map::GetVmapHeight(float x, float y, float z, bool useMaps) const uint16 Map::GetAreaFlag(float x, float y, float z) const { - float mapHeight; - float vmapHeight; - if (useMaps) - { - mapHeight = GetHeight(x, y, z, false); - if (fabs(mapHeight - z) < 0.1) - return mapHeight; - } - else - mapHeight = INVALID_HEIGHT; - VMAP::IVMapManager* vmgr = VMAP::VMapFactory::createOrGetVMapManager(); - if (vmgr->isLineOfSightCalcEnabled()) - bool result = vmgr->getObjectHitPos(GetId(), x, y, z + 2.0f, x, y, mapHeight, x, y, vmapHeight, 0); - else - return INVALID_HEIGHT; - return vmapHeight; -} - -{ //local x,y coords float lx,ly; int gx,gy; diff --git a/src/game/MotionMaster.cpp b/src/game/MotionMaster.cpp index 39260362212..0abefcec783 100644 --- a/src/game/MotionMaster.cpp +++ b/src/game/MotionMaster.cpp @@ -155,8 +155,8 @@ void MotionMaster::MoveIdle(MovementSlot slot) void MotionMaster::MoveTargetedHome() { - if(i_owner->hasUnitState(UNIT_STAT_FLEEING)) - return; + //if(i_owner->hasUnitState(UNIT_STAT_FLEEING)) + // return; Clear(false); @@ -230,8 +230,6 @@ MotionMaster::MoveChase(Unit* target, float dist, float angle) void MotionMaster::MoveFollow(Unit* target, float dist, float angle) { - Clear(); - // ignore movement request if target not exist if(!target) return; @@ -276,6 +274,9 @@ MotionMaster::MoveFleeing(Unit* enemy) if(!enemy) return; + if(i_owner->HasAuraType(SPELL_AURA_PREVENTS_FLEEING)) + return; + if(i_owner->GetTypeId()==TYPEID_PLAYER) { DEBUG_LOG("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(), @@ -312,6 +313,9 @@ MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode) void MotionMaster::MoveDistract(uint32 timer) { + if(Impl[MOTION_SLOT_CONTROLLED]) + return; + if(i_owner->GetTypeId()==TYPEID_PLAYER) { DEBUG_LOG("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer); @@ -388,7 +392,10 @@ void MotionMaster::propagateSpeedChange() (*it)->unitSpeedChanged(); }*/ for(int i = 0; i <= i_top; ++i) - Impl[i]->unitSpeedChanged(); + { + if(Impl[i]) + Impl[i]->unitSpeedChanged(); + } } MovementGeneratorType MotionMaster::GetCurrentMovementGeneratorType() const diff --git a/src/game/MotionMaster.h b/src/game/MotionMaster.h index d275bdd4b90..4d9953c9d15 100644 --- a/src/game/MotionMaster.h +++ b/src/game/MotionMaster.h @@ -63,20 +63,25 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *> _Ty Impl[MAX_MOTION_SLOT]; int i_top; - int size() const { return i_top + 1; } bool empty() const { return i_top < 0; } void pop() { Impl[i_top] = NULL; --i_top; } void push(_Ty _Val) { ++i_top; Impl[i_top] = _Val; } public: - explicit MotionMaster(Unit *unit) : i_owner(unit), i_top(-1) {} + explicit MotionMaster(Unit *unit) : i_owner(unit), i_top(-1) + { + for(int i = 0; i < MAX_MOTION_SLOT; ++i) + Impl[i] = NULL; + } ~MotionMaster(); void Initialize(); //MovementGenerator* operator->(void) { return top(); } + int size() const { return i_top + 1; } _Ty top() const { return Impl[i_top]; } + _Ty GetMotionSlot(int slot) { return Impl[slot]; } /*using Impl::top; using Impl::empty; diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 23adc211ec3..f50187efc64 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -2656,7 +2656,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL); for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i) if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell)) - reflectchance = (*i)->GetModifier()->m_amount; + reflectchance += (*i)->GetModifier()->m_amount; if (reflectchance > 0 && roll_chance_i(reflectchance)) { // Start triggers for remove charges if need (trigger only for victim, and mark as active spell) @@ -3294,11 +3294,8 @@ int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const AuraList const& mTotalAuraList = GetAurasByType(auratype); for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) - { - int32 amount = (*i)->GetModifier()->m_amount; - if (amount > modifier) - modifier = amount; - } + if ((*i)->GetModifier()->m_amount > modifier) + modifier = (*i)->GetModifier()->m_amount; return modifier; } @@ -3309,11 +3306,8 @@ int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const AuraList const& mTotalAuraList = GetAurasByType(auratype); for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) - { - int32 amount = (*i)->GetModifier()->m_amount; - if (amount < modifier) - modifier = amount; - } + if ((*i)->GetModifier()->m_amount < modifier) + modifier = (*i)->GetModifier()->m_amount; return modifier; } @@ -3327,7 +3321,7 @@ int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) { Modifier* mod = (*i)->GetModifier(); if (mod->m_miscvalue & misc_mask) - modifier += (*i)->GetModifier()->m_amount; + modifier += mod->m_amount; } return modifier; } @@ -3341,7 +3335,7 @@ float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask { Modifier* mod = (*i)->GetModifier(); if (mod->m_miscvalue & misc_mask) - multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f; + multiplier *= (100.0f + mod->m_amount)/100.0f; } return multiplier; } @@ -3354,9 +3348,8 @@ int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_ for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) { Modifier* mod = (*i)->GetModifier(); - int32 amount = (*i)->GetModifier()->m_amount; - if (mod->m_miscvalue & misc_mask && amount > modifier) - modifier = amount; + if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier) + modifier = mod->m_amount; } return modifier; @@ -3370,9 +3363,8 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_ for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) { Modifier* mod = (*i)->GetModifier(); - int32 amount = (*i)->GetModifier()->m_amount; - if (mod->m_miscvalue & misc_mask && amount < modifier) - modifier = amount; + if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier) + modifier = mod->m_amount; } return modifier; @@ -3387,7 +3379,7 @@ int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) { Modifier* mod = (*i)->GetModifier(); if (mod->m_miscvalue == misc_value) - modifier += (*i)->GetModifier()->m_amount; + modifier += mod->m_amount; } return modifier; } @@ -3401,7 +3393,7 @@ float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_valu { Modifier* mod = (*i)->GetModifier(); if (mod->m_miscvalue == misc_value) - multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f; + multiplier *= (100.0f + mod->m_amount)/100.0f; } return multiplier; } @@ -3414,9 +3406,8 @@ int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_ for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) { Modifier* mod = (*i)->GetModifier(); - int32 amount = (*i)->GetModifier()->m_amount; - if (mod->m_miscvalue == misc_value && amount > modifier) - modifier = amount; + if (mod->m_miscvalue == misc_value && mod->m_amount > modifier) + modifier = mod->m_amount; } return modifier; @@ -3430,9 +3421,8 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_ for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) { Modifier* mod = (*i)->GetModifier(); - int32 amount = (*i)->GetModifier()->m_amount; - if (mod->m_miscvalue == misc_value && amount < modifier) - modifier = amount; + if (mod->m_miscvalue == misc_value && mod->m_amount < modifier) + modifier = mod->m_amount; } return modifier; @@ -3997,9 +3987,6 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode) sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode); assert(!Aur->IsInUse()); Aur->ApplyModifier(false,true); - - Aur->SetStackAmount(0); - Aur->_RemoveAura(); delete Aur; @@ -7406,7 +7393,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 ) // 0 == any inventory type (not wand then) { - DoneTotalMod *= ((*i)->GetModifier()->m_amount +100.0f)/100.0f; + DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; } } @@ -7414,13 +7401,13 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS); for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i) if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) - DoneTotalMod *= ((*i)->GetModifier()->m_amount +100.0f)/100.0f; + DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; // ..taken AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i) if( (*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto) ) - TakenTotalMod *= ((*i)->GetModifier()->m_amount +100.0f)/100.0f; + TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; // .. taken pct: scripted (increases damage of * against targets *) AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); @@ -8343,13 +8330,13 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS); for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i) if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) - DoneTotalMod *= ((*i)->GetModifier()->m_amount +100.0f)/100.0f; + DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; // ..taken AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i) if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask()) - TakenTotalMod *= ((*i)->GetModifier()->m_amount +100.0f)/100.0f; + TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; // .. taken pct: dummy auras AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY); @@ -8407,13 +8394,13 @@ void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attT { AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT); for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i) - TakenTotalMod *= ((*i)->GetModifier()->m_amount +100.0f)/100.0f; + TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; } else { AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT); for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i) - TakenTotalMod *= ((*i)->GetModifier()->m_amount +100.0f)/100.0f; + TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; } float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod; @@ -11575,13 +11562,6 @@ void Unit::SetFeared(bool apply) { if(apply) { - if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING)) - return; - - SetUInt64Value(UNIT_FIELD_TARGET, 0); - SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING); - CastStop(); - //GetMotionMaster()->MovementExpired(false); Unit *caster = NULL; Unit::AuraList const& fearAuras = GetAurasByType(SPELL_AURA_MOD_FEAR); if(!fearAuras.empty()) @@ -11590,17 +11570,8 @@ void Unit::SetFeared(bool apply) } else { - RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING); - if(isAlive()) - { - if( GetTypeId() != TYPEID_PLAYER && getVictim()) - { - SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID()); - GetMotionMaster()->MoveChase(getVictim()); - } - else - GetMotionMaster()->Initialize(); - } + if(isAlive() && GetMotionMaster()->GetCurrentMovementGeneratorType() == FLEEING_MOTION_TYPE) + GetMotionMaster()->MovementExpired(); } if (GetTypeId() == TYPEID_PLAYER) @@ -11611,24 +11582,12 @@ void Unit::SetConfused(bool apply) { if(apply) { - SetUInt64Value(UNIT_FIELD_TARGET, 0); - SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); - CastStop(); GetMotionMaster()->MoveConfused(); } else { - RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); - if(isAlive()) - { - if( GetTypeId() != TYPEID_PLAYER && getVictim()) - { - SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID()); - GetMotionMaster()->MoveChase(getVictim()); - } - else - GetMotionMaster()->Initialize(); - } + if(isAlive() && GetMotionMaster()->GetCurrentMovementGeneratorType() == CONFUSED_MOTION_TYPE) + GetMotionMaster()->MovementExpired(); } if(GetTypeId() == TYPEID_PLAYER) @@ -11702,7 +11661,7 @@ void Unit::SetCharmedOrPossessedBy(Unit* charmer, bool possess) if(possess) { addUnitState(UNIT_STAT_POSSESSED); - //SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24); + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24); AddPlayerToVision((Player*)charmer); ((Player*)charmer)->SetClientControl(this, 1); ((Player*)charmer)->SetMover(this); @@ -11754,7 +11713,7 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer) if(possess) { clearUnitState(UNIT_STAT_POSSESSED); - //RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24); + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_24); } if(GetTypeId() == TYPEID_UNIT) diff --git a/src/game/Unit.h b/src/game/Unit.h index 725c76cf243..5791c060289 100644 --- a/src/game/Unit.h +++ b/src/game/Unit.h @@ -381,7 +381,7 @@ enum UnitState UNIT_STAT_ATTACK_PLAYER = 0x00004000, UNIT_STAT_CASTING = 0x00008000, UNIT_STAT_POSSESSED = 0x00010000, - UNIT_STAT_MOVING = (UNIT_STAT_ROAMING | UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING), + UNIT_STAT_MOVING = (UNIT_STAT_ROAMING | UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FOLLOW), UNIT_STAT_LOST_CONTROL = (UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING), UNIT_STAT_SIGHTLESS = (UNIT_STAT_LOST_CONTROL | UNIT_STAT_CHASE | UNIT_STAT_SEARCHING), UNIT_STAT_CANNOT_AUTOATTACK = (UNIT_STAT_LOST_CONTROL | UNIT_STAT_CASTING), |