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-rw-r--r--src/server/game/Entities/Creature/Creature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 3c98d58eba2..13c80e7f11d 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1775,7 +1775,6 @@ bool Creature::LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap,
m_respawnTime = GetMap()->GetCreatureRespawnTime(m_spawnId);
- // Is the creature script objecting to us spawning? If yes, delay by a little bit (then re-check in ::Update)
if (!m_respawnTime && !map->IsSpawnGroupActive(data->spawnGroupData->groupId))
{
ASSERT(m_respawnCompatibilityMode, "Creature (SpawnID " UI64FMTD ") trying to load in inactive spawn group %s.", spawnId, data->spawnGroupData->name.c_str());
@@ -1784,6 +1783,7 @@ bool Creature::LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap,
if (m_respawnTime) // respawn on Update
{
+ ASSERT(m_respawnCompatibilityMode, "Creature (SpawnID " UI64FMTD ") trying to load despite a respawn timer in progress.", spawnId);
m_deathState = DEAD;
if (CanFly())
{