diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/Group.cpp | 6 | ||||
| -rw-r--r-- | src/game/Group.h | 4 | 
2 files changed, 4 insertions, 6 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp index 66b3024ff47..5b657b43bc8 100644 --- a/src/game/Group.cpp +++ b/src/game/Group.cpp @@ -578,7 +578,7 @@ void Group::SendLooter(Creature *pCreature, Player *pLooter)      BroadcastPacket(&data, false);  } -void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject) +void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject, Creature *creature)  {      std::vector<LootItem>::iterator i;      ItemPrototype const *item; @@ -625,7 +625,6 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)                  loot->items[itemSlot].is_blocked = true; -                Creature *creature;                  SendLootStartRoll(60000, creature->GetMapId(), *r);                  RollId.push_back(r); @@ -651,7 +650,7 @@ void Group::GroupLoot(Loot *loot, WorldObject* pLootedObject)      }  } -void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject) +void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject, Creature *creature)  {      ItemPrototype const *item;      uint8 itemSlot = 0; @@ -691,7 +690,6 @@ void Group::NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject)                  loot->items[itemSlot].is_blocked = true; -                Creature *creature;                  SendLootStartRoll(60000, creature->GetMapId(), *r);                  RollId.push_back(r); diff --git a/src/game/Group.h b/src/game/Group.h index 41e45a4cac6..0fa008a12cf 100644 --- a/src/game/Group.h +++ b/src/game/Group.h @@ -325,8 +325,8 @@ class Group          void SendLootRollWon(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r);          void SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r);          void SendLooter(Creature *pCreature, Player *pLooter); -        void GroupLoot(Loot *loot, WorldObject* pLootedObject); -        void NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject); +        void GroupLoot(Loot *loot, WorldObject* pLootedObject, Creature *creature); +        void NeedBeforeGreed(Loot *loot, WorldObject* pLootedObject, Creature *creature);          void MasterLoot(Loot *loot, WorldObject* pLootedObject);          Rolls::iterator GetRoll(uint64 Guid)          {  | 
