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-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp17
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.h2
2 files changed, 6 insertions, 13 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 7628906f0fc..7ee286fb301 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -279,16 +279,9 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
condMeets = player->HasTitle(ConditionValue1);
break;
}
- case CONDITION_MAP_DIFFICULTY:
+ case CONDITION_SPAWNMASK:
{
- if (Unit* unit = object->ToUnit())
- {
- if (unit->GetMap()->IsRaid())
- if (unit->GetMap()->Is25ManRaid() != ((ConditionValue1 & RAID_DIFFICULTY_MASK_25MAN) != 0))
- return false;
-
- condMeets = unit->GetMap()->GetSpawnMode() >= ConditionValue1;
- }
+ condMeets = ((1 << object->GetMap()->GetSpawnMode()) & ConditionValue1);
break;
}
default:
@@ -442,7 +435,7 @@ uint32 Condition::GetSearcherTypeMaskForCondition()
case CONDITION_TITLE:
mask |= GRID_MAP_TYPE_MASK_PLAYER;
break;
- case CONDITION_MAP_DIFFICULTY:
+ case CONDITION_SPAWNMASK:
mask |= GRID_MAP_TYPE_MASK_ALL;
break;
default:
@@ -1857,9 +1850,9 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
break;
}
- case CONDITION_MAP_DIFFICULTY:
+ case CONDITION_SPAWNMASK:
{
- if (cond->ConditionValue1 >= MAX_DIFFICULTY)
+ if (cond->ConditionValue1 > SPAWNMASK_RAID_ALL)
{
sLog->outError(LOG_FILTER_SQL, "Map Difficulty condition has non existing map difficulty in value1 (%u), skipped", cond->ConditionValue1);
return false;
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index 3b0e6cc69f3..185d33ac681 100755
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -49,7 +49,7 @@ enum ConditionTypes
CONDITION_RACE = 16, // race 0 0 true if player's race is equal to race
CONDITION_ACHIEVEMENT = 17, // achievement_id 0 0 true if achievement is complete
CONDITION_TITLE = 18, // title id 0 0 true if player has title
- CONDITION_MAP_DIFFICULTY = 19, // difficulty 0 0
+ CONDITION_SPAWNMASK = 19, // spawnMask 0 0
CONDITION_UNUSED_20 = 20, //
CONDITION_UNUSED_21 = 21, //
CONDITION_MAPID = 22, // map_id 0 0 true if in map_id