diff options
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Conditions/ConditionMgr.cpp | 17 | ||||
-rwxr-xr-x | src/server/game/Conditions/ConditionMgr.h | 2 |
2 files changed, 6 insertions, 13 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 7628906f0fc..7ee286fb301 100755 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -279,16 +279,9 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) condMeets = player->HasTitle(ConditionValue1); break; } - case CONDITION_MAP_DIFFICULTY: + case CONDITION_SPAWNMASK: { - if (Unit* unit = object->ToUnit()) - { - if (unit->GetMap()->IsRaid()) - if (unit->GetMap()->Is25ManRaid() != ((ConditionValue1 & RAID_DIFFICULTY_MASK_25MAN) != 0)) - return false; - - condMeets = unit->GetMap()->GetSpawnMode() >= ConditionValue1; - } + condMeets = ((1 << object->GetMap()->GetSpawnMode()) & ConditionValue1); break; } default: @@ -442,7 +435,7 @@ uint32 Condition::GetSearcherTypeMaskForCondition() case CONDITION_TITLE: mask |= GRID_MAP_TYPE_MASK_PLAYER; break; - case CONDITION_MAP_DIFFICULTY: + case CONDITION_SPAWNMASK: mask |= GRID_MAP_TYPE_MASK_ALL; break; default: @@ -1857,9 +1850,9 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) } break; } - case CONDITION_MAP_DIFFICULTY: + case CONDITION_SPAWNMASK: { - if (cond->ConditionValue1 >= MAX_DIFFICULTY) + if (cond->ConditionValue1 > SPAWNMASK_RAID_ALL) { sLog->outError(LOG_FILTER_SQL, "Map Difficulty condition has non existing map difficulty in value1 (%u), skipped", cond->ConditionValue1); return false; diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h index 3b0e6cc69f3..185d33ac681 100755 --- a/src/server/game/Conditions/ConditionMgr.h +++ b/src/server/game/Conditions/ConditionMgr.h @@ -49,7 +49,7 @@ enum ConditionTypes CONDITION_RACE = 16, // race 0 0 true if player's race is equal to race CONDITION_ACHIEVEMENT = 17, // achievement_id 0 0 true if achievement is complete CONDITION_TITLE = 18, // title id 0 0 true if player has title - CONDITION_MAP_DIFFICULTY = 19, // difficulty 0 0 + CONDITION_SPAWNMASK = 19, // spawnMask 0 0 CONDITION_UNUSED_20 = 20, // CONDITION_UNUSED_21 = 21, // CONDITION_MAPID = 22, // map_id 0 0 true if in map_id |