diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 144 | ||||
-rw-r--r-- | src/server/game/Server/Protocol/Opcodes.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Storages/WhoListStorage.cpp | 61 | ||||
-rw-r--r-- | src/server/game/Storages/WhoListStorage.h | 82 | ||||
-rw-r--r-- | src/server/game/World/World.cpp | 10 | ||||
-rw-r--r-- | src/server/game/World/World.h | 1 |
6 files changed, 220 insertions, 80 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 4a80c2f07df..2f738b64910 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -44,6 +44,7 @@ #include "BattlegroundMgr.h" #include "Battlefield.h" #include "BattlefieldMgr.h" +#include "WhoListStorage.h" void WorldSession::HandleRepopRequestOpcode(WorldPacket& recvData) { @@ -176,45 +177,45 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_WHO Message"); - uint32 matchcount = 0; + uint32 matchCount = 0; - uint32 level_min, level_max, racemask, classmask, zones_count, str_count; + uint32 levelMin, levelMax, racemask, classmask, zonesCount, strCount; uint32 zoneids[10]; // 10 is client limit - std::string player_name, guild_name; + std::string packetPlayerName, packetGuildName; - recvData >> level_min; // maximal player level, default 0 - recvData >> level_max; // minimal player level, default 100 (MAX_LEVEL) - recvData >> player_name; // player name, case sensitive... + recvData >> levelMin; // maximal player level, default 0 + recvData >> levelMax; // minimal player level, default 100 (MAX_LEVEL) + recvData >> packetPlayerName; // player name, case sensitive... - recvData >> guild_name; // guild name, case sensitive... + recvData >> packetGuildName; // guild name, case sensitive... - recvData >> racemask; // race mask - recvData >> classmask; // class mask - recvData >> zones_count; // zones count, client limit = 10 (2.0.10) + recvData >> racemask; // race mask + recvData >> classmask; // class mask + recvData >> zonesCount; // zones count, client limit = 10 (2.0.10) - if (zones_count > 10) + if (zonesCount > 10) return; // can't be received from real client or broken packet - for (uint32 i = 0; i < zones_count; ++i) + for (uint32 i = 0; i < zonesCount; ++i) { uint32 temp; - recvData >> temp; // zone id, 0 if zone is unknown... + recvData >> temp; // zone id, 0 if zone is unknown... zoneids[i] = temp; TC_LOG_DEBUG("network", "Zone %u: %u", i, zoneids[i]); } - recvData >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10) + recvData >> strCount; // user entered strings count, client limit=4 (checked on 2.0.10) - if (str_count > 4) + if (strCount > 4) return; // can't be received from real client or broken packet - TC_LOG_DEBUG("network", "Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count); + TC_LOG_DEBUG("network", "Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", levelMin, levelMax, packetPlayerName.c_str(), packetGuildName.c_str(), racemask, classmask, zonesCount, strCount); std::wstring str[4]; // 4 is client limit - for (uint32 i = 0; i < str_count; ++i) + for (uint32 i = 0; i < strCount; ++i) { std::string temp; - recvData >> temp; // user entered string, it used as universal search pattern(guild+player name)? + recvData >> temp; // user entered string, it used as universal search pattern(guild+player name)? if (!Utf8toWStr(temp, str[i])) continue; @@ -224,110 +225,95 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData) TC_LOG_DEBUG("network", "String %u: %s", i, temp.c_str()); } - std::wstring wplayer_name; - std::wstring wguild_name; - if (!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name))) + std::wstring wpacketPlayerName; + std::wstring wpacketGuildName; + if (!(Utf8toWStr(packetPlayerName, wpacketPlayerName) && Utf8toWStr(packetGuildName, wpacketGuildName))) return; - wstrToLower(wplayer_name); - wstrToLower(wguild_name); + + wstrToLower(wpacketPlayerName); + wstrToLower(wpacketGuildName); // client send in case not set max level value 100 but Trinity supports 255 max level, // update it to show GMs with characters after 100 level - if (level_max >= MAX_LEVEL) - level_max = STRONG_MAX_LEVEL; + if (levelMax >= MAX_LEVEL) + levelMax = STRONG_MAX_LEVEL; uint32 team = _player->GetTeam(); uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST); - uint32 displaycount = 0; - - WorldPacket data(SMSG_WHO, 50); // guess size - data << uint32(matchcount); // placeholder, count of players matching criteria - data << uint32(displaycount); // placeholder, count of players displayed + uint32 displayCount = 0; - boost::shared_lock<boost::shared_mutex> lock(*HashMapHolder<Player>::GetLock()); + WorldPacket data(SMSG_WHO, 500); // guess size + data << uint32(matchCount); // placeholder, count of players matching criteria + data << uint32(displayCount); // placeholder, count of players displayed - HashMapHolder<Player>::MapType const& m = ObjectAccessor::GetPlayers(); - for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr) + WhoListInfoVector const& whoList = sWhoListStorageMgr->GetWhoList(); + for (WhoListPlayerInfo const& target : whoList) { - Player* target = itr->second; // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST - if (target->GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_WHO_LIST)) + if (target.GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_WHO_LIST)) continue; // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST - if (!HasPermission(rbac::RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS) && target->GetSession()->GetSecurity() > AccountTypes(gmLevelInWhoList)) - continue; - - // do not process players which are not in world - if (!target->IsInWorld()) + if (!HasPermission(rbac::RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS) && target.GetSecurity() > AccountTypes(gmLevelInWhoList)) continue; // check if target is globally visible for player - if (!target->IsVisibleGloballyFor(_player)) - continue; + if (_player->GetGUID() != target.GetGuid() && !target.IsVisible()) + if (AccountMgr::IsPlayerAccount(_player->GetSession()->GetSecurity()) || target.GetSecurity() > _player->GetSession()->GetSecurity()) + continue; // check if target's level is in level range - uint8 lvl = target->getLevel(); - if (lvl < level_min || lvl > level_max) + uint8 lvl = target.GetLevel(); + if (lvl < levelMin || lvl > levelMax) continue; // check if class matches classmask - uint8 class_ = target->getClass(); + uint8 class_ = target.GetClass(); if (!(classmask & (1 << class_))) continue; // check if race matches racemask - uint32 race = target->getRace(); + uint32 race = target.GetRace(); if (!(racemask & (1 << race))) continue; - uint32 pzoneid = target->GetZoneId(); - uint8 gender = target->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER); + uint32 playerZoneId = target.GetZoneId(); + uint8 gender = target.GetGender(); - bool z_show = true; - for (uint32 i = 0; i < zones_count; ++i) + bool showZones = true; + for (uint32 i = 0; i < zonesCount; ++i) { - if (zoneids[i] == pzoneid) + if (zoneids[i] == playerZoneId) { - z_show = true; + showZones = true; break; } - z_show = false; + showZones = false; } - if (!z_show) - continue; - - std::string pname = target->GetName(); - std::wstring wpname; - if (!Utf8toWStr(pname, wpname)) - continue; - wstrToLower(wpname); - - if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos)) + if (!showZones) continue; - std::string gname = sGuildMgr->GetGuildNameById(target->GetGuildId()); - std::wstring wgname; - if (!Utf8toWStr(gname, wgname)) + std::wstring const& wideplayername = target.GetWidePlayerName(); + if (!(wpacketPlayerName.empty() || wideplayername.find(wpacketPlayerName) != std::wstring::npos)) continue; - wstrToLower(wgname); - if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos)) + std::wstring const& wideguildname = target.GetWideGuildName(); + if (!(wpacketGuildName.empty() || wideguildname.find(wpacketGuildName) != std::wstring::npos)) continue; std::string aname; - if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(pzoneid)) + if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(playerZoneId)) aname = areaEntry->area_name[GetSessionDbcLocale()]; bool s_show = true; - for (uint32 i = 0; i < str_count; ++i) + for (uint32 i = 0; i < strCount; ++i) { if (!str[i].empty()) { - if (wgname.find(str[i]) != std::wstring::npos || - wpname.find(str[i]) != std::wstring::npos || + if (wideguildname.find(str[i]) != std::wstring::npos || + wideplayername.find(str[i]) != std::wstring::npos || Utf8FitTo(aname, str[i])) { s_show = true; @@ -341,22 +327,22 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData) // 49 is maximum player count sent to client - can be overridden // through config, but is unstable - if ((matchcount++) >= sWorld->getIntConfig(CONFIG_MAX_WHO)) + if ((matchCount++) >= sWorld->getIntConfig(CONFIG_MAX_WHO)) continue; - data << pname; // player name - data << gname; // guild name + data << target.GetPlayerName(); // player name + data << target.GetGuildName(); // guild name data << uint32(lvl); // player level data << uint32(class_); // player class data << uint32(race); // player race data << uint8(gender); // player gender - data << uint32(pzoneid); // player zone id + data << uint32(playerZoneId); // player zone id - ++displaycount; + ++displayCount; } - data.put(0, displaycount); // insert right count, count displayed - data.put(4, matchcount); // insert right count, count of matches + data.put(0, displayCount); // insert right count, count displayed + data.put(4, matchCount); // insert right count, count of matches SendPacket(&data); TC_LOG_DEBUG("network", "WORLD: Send SMSG_WHO Message"); diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp index a591c568e8c..316335ffd47 100644 --- a/src/server/game/Server/Protocol/Opcodes.cpp +++ b/src/server/game/Server/Protocol/Opcodes.cpp @@ -213,7 +213,7 @@ void OpcodeTable::Initialize() /*0x05F*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_GAMEOBJECT_QUERY_RESPONSE, STATUS_NEVER); /*0x060*/ DEFINE_HANDLER(CMSG_CREATURE_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleCreatureQueryOpcode ); /*0x061*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_CREATURE_QUERY_RESPONSE, STATUS_NEVER); - /*0x062*/ DEFINE_HANDLER(CMSG_WHO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWhoOpcode ); + /*0x062*/ DEFINE_HANDLER(CMSG_WHO, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleWhoOpcode ); /*0x063*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_WHO, STATUS_NEVER); /*0x064*/ DEFINE_HANDLER(CMSG_WHOIS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWhoisOpcode ); /*0x065*/ DEFINE_SERVER_OPCODE_HANDLER(SMSG_WHOIS, STATUS_NEVER); diff --git a/src/server/game/Storages/WhoListStorage.cpp b/src/server/game/Storages/WhoListStorage.cpp new file mode 100644 index 00000000000..c213445c7bb --- /dev/null +++ b/src/server/game/Storages/WhoListStorage.cpp @@ -0,0 +1,61 @@ +/* +* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/> +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at your +* option) any later version. +* +* This program is distributed in the hope that it will be useful, but WITHOUT +* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or +* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for +* more details. +* +* You should have received a copy of the GNU General Public License along +* with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include "WhoListStorage.h" +#include "World.h" +#include "ObjectAccessor.h" +#include "Player.h" +#include "GuildMgr.h" +#include "WorldSession.h" + +WhoListStorageMgr* WhoListStorageMgr::instance() +{ + static WhoListStorageMgr instance; + return &instance; +} + +void WhoListStorageMgr::Update() +{ + // clear current list + _whoListStorage.clear(); + _whoListStorage.reserve(sWorld->GetPlayerCount()+1); + + HashMapHolder<Player>::MapType const& m = ObjectAccessor::GetPlayers(); + for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr) + { + if (!itr->second->FindMap() || itr->second->GetSession()->PlayerLoading()) + continue; + + std::string playerName = itr->second->GetName(); + std::wstring widePlayerName; + if (!Utf8toWStr(playerName, widePlayerName)) + continue; + + wstrToLower(widePlayerName); + + std::string guildName = sGuildMgr->GetGuildNameById(itr->second->GetGuildId()); + std::wstring wideGuildName; + if (!Utf8toWStr(guildName, wideGuildName)) + continue; + + wstrToLower(wideGuildName); + + _whoListStorage.emplace_back(itr->second->GetGUID(), itr->second->GetTeam(), itr->second->GetSession()->GetSecurity(), itr->second->getLevel(), + itr->second->getClass(), itr->second->getRace(), itr->second->GetZoneId(), itr->second->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER), itr->second->IsVisible(), + widePlayerName, wideGuildName, playerName, guildName); + } +} diff --git a/src/server/game/Storages/WhoListStorage.h b/src/server/game/Storages/WhoListStorage.h new file mode 100644 index 00000000000..7bcd43dc53b --- /dev/null +++ b/src/server/game/Storages/WhoListStorage.h @@ -0,0 +1,82 @@ +/* +* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/> +* +* This program is free software; you can redistribute it and/or modify it +* under the terms of the GNU General Public License as published by the +* Free Software Foundation; either version 2 of the License, or (at your +* option) any later version. +* +* This program is distributed in the hope that it will be useful, but WITHOUT +* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or +* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for +* more details. +* +* You should have received a copy of the GNU General Public License along +* with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#ifndef _WHOLISTSTORAGE_H +#define _WHOLISTSTORAGE_H + +#include "Common.h" +#include "ObjectGuid.h" + +class WhoListPlayerInfo +{ +public: + WhoListPlayerInfo(ObjectGuid guid, uint32 team, AccountTypes security, uint8 level, uint8 clss, uint8 race, uint32 zoneid, uint8 gender, bool visible, std::wstring const& widePlayerName, + std::wstring const& wideGuildName, std::string const& playerName, std::string const& guildName) : + _guid(guid), _team(team), _security(security), _level(level), _class(clss), _race(race), _zoneid(zoneid), _gender(gender), _visible(visible), + _widePlayerName(widePlayerName), _wideGuildName(wideGuildName), _playerName(playerName), _guildName(guildName) {} + + ObjectGuid GetGuid() const { return _guid; } + uint32 GetTeam() const { return _team; } + AccountTypes GetSecurity() const { return _security; } + uint8 GetLevel() const { return _level; } + uint8 GetClass() const { return _class; } + uint8 GetRace() const { return _race; } + uint32 GetZoneId() const { return _zoneid; } + uint8 GetGender() const { return _gender; } + bool IsVisible() const { return _visible; } + std::wstring const& GetWidePlayerName() const { return _widePlayerName; } + std::wstring const& GetWideGuildName() const { return _wideGuildName; } + std::string const& GetPlayerName() const { return _playerName; } + std::string const& GetGuildName() const { return _guildName; } + +private: + ObjectGuid _guid; + uint32 _team; + AccountTypes _security; + uint8 _level; + uint8 _class; + uint8 _race; + uint32 _zoneid; + uint8 _gender; + bool _visible; + std::wstring _widePlayerName; + std::wstring _wideGuildName; + std::string _playerName; + std::string _guildName; +}; + +typedef std::vector<WhoListPlayerInfo> WhoListInfoVector; + +class TC_GAME_API WhoListStorageMgr +{ +private: + WhoListStorageMgr() { }; + ~WhoListStorageMgr() { }; + +public: + static WhoListStorageMgr* instance(); + + void Update(); + WhoListInfoVector const& GetWhoList() const { return _whoListStorage; } + +protected: + WhoListInfoVector _whoListStorage; +}; + +#define sWhoListStorageMgr WhoListStorageMgr::instance() + +#endif // _WHOLISTSTORAGE_H diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index f4fcb36f995..77d5f57993b 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -69,6 +69,7 @@ #include "WeatherMgr.h" #include "WorldSession.h" #include "M2Stores.h" +#include "WhoListStorage.h" TC_GAME_API std::atomic<bool> World::m_stopEvent(false); TC_GAME_API uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE; @@ -1878,6 +1879,8 @@ void World::SetInitialWorldSettings() m_timers[WUPDATE_CHECK_FILECHANGES].SetInterval(500); + m_timers[WUPDATE_WHO_LIST].SetInterval(5 * IN_MILLISECONDS); // update who list cache every 5 seconds + //to set mailtimer to return mails every day between 4 and 5 am //mailtimer is increased when updating auctions //one second is 1000 -(tested on win system) @@ -2109,6 +2112,13 @@ void World::Update(uint32 diff) m_timers[i].SetCurrent(0); } + ///- Update Who List Storage + if (m_timers[WUPDATE_WHO_LIST].Passed()) + { + m_timers[WUPDATE_WHO_LIST].Reset(); + sWhoListStorageMgr->Update(); + } + ///- Update the game time and check for shutdown time _UpdateGameTime(); diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h index 30e1283bc16..56896fa3644 100644 --- a/src/server/game/World/World.h +++ b/src/server/game/World/World.h @@ -83,6 +83,7 @@ enum WorldTimers WUPDATE_AHBOT, WUPDATE_PINGDB, WUPDATE_CHECK_FILECHANGES, + WUPDATE_WHO_LIST, WUPDATE_COUNT }; |