diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 10 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.h | 18 | ||||
-rw-r--r-- | src/server/game/Handlers/MiscHandler.cpp | 4 | ||||
-rw-r--r-- | src/server/game/Server/Packets/SpellPackets.h | 2 |
4 files changed, 17 insertions, 17 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index fb2b8c0d78e..3c02bd2371d 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -6065,7 +6065,7 @@ void Player::SendActionButtons(uint32 state) const SendDirectMessage(packet.Write()); } -bool Player::IsActionButtonDataValid(uint8 button, uint64 action, uint8 type) const +bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type) const { if (button >= MAX_ACTION_BUTTONS) { @@ -6141,7 +6141,7 @@ bool Player::IsActionButtonDataValid(uint8 button, uint64 action, uint8 type) co return true; } -ActionButton* Player::AddActionButton(uint8 button, uint64 action, uint8 type) +ActionButton* Player::AddActionButton(uint8 button, uint32 action, uint8 type) { if (!IsActionButtonDataValid(button, action, type)) return nullptr; @@ -18205,7 +18205,7 @@ void Player::_LoadActions(PreparedQueryResult result) { Field* fields = result->Fetch(); uint8 button = fields[0].GetUInt8(); - uint64 action = fields[1].GetUInt64(); + uint32 action = fields[1].GetUInt32(); uint8 type = fields[2].GetUInt8(); if (ActionButton* ab = AddActionButton(button, action, type)) @@ -19999,7 +19999,7 @@ void Player::_SaveActions(CharacterDatabaseTransaction trans) stmt->setUInt8(1, GetActiveTalentGroup()); stmt->setInt32(2, traitConfigId); stmt->setUInt8(3, itr->first); - stmt->setUInt64(4, itr->second.GetAction()); + stmt->setUInt32(4, itr->second.GetAction()); stmt->setUInt8(5, uint8(itr->second.GetType())); trans->Append(stmt); @@ -20008,7 +20008,7 @@ void Player::_SaveActions(CharacterDatabaseTransaction trans) break; case ACTIONBUTTON_CHANGED: stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACTION); - stmt->setUInt64(0, itr->second.GetAction()); + stmt->setUInt32(0, itr->second.GetAction()); stmt->setUInt8(1, uint8(itr->second.GetType())); stmt->setUInt64(2, GetGUID().GetCounter()); stmt->setUInt8(3, itr->first); diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index f8079305193..8b496f0bb0f 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -310,9 +310,9 @@ enum ReputationSource REPUTATION_SOURCE_SPELL }; -#define ACTION_BUTTON_ACTION(X) (uint64(X) & 0x00FFFFFFFFFFFFFF) -#define ACTION_BUTTON_TYPE(X) ((uint64(X) & 0xFF00000000000000) >> 56) -#define MAX_ACTION_BUTTON_ACTION_VALUE UI64LIT(0xFFFFFFFFFFFFFF) +#define ACTION_BUTTON_ACTION(X) (uint32(X) & 0x00FFFFFF) +#define ACTION_BUTTON_TYPE(X) ((uint32(X) & 0xFF000000) >> 24) +#define MAX_ACTION_BUTTON_ACTION_VALUE (0x00FFFFFF+1) struct ActionButton { @@ -323,10 +323,10 @@ struct ActionButton // helpers ActionButtonType GetType() const { return ActionButtonType(ACTION_BUTTON_TYPE(packedData)); } - uint64 GetAction() const { return ACTION_BUTTON_ACTION(packedData); } - void SetActionAndType(uint64 action, ActionButtonType type) + uint32 GetAction() const { return ACTION_BUTTON_ACTION(packedData); } + void SetActionAndType(uint32 action, ActionButtonType type) { - uint64 newData = uint64(action) | (uint64(type) << 56); + uint32 newData = uint32(action) | (uint32(type) << 24); if (newData != packedData || uState == ACTIONBUTTON_DELETED) { packedData = newData; @@ -336,7 +336,7 @@ struct ActionButton } }; -#define MAX_ACTION_BUTTONS 180 +#define MAX_ACTION_BUTTONS 180 //checked in 4.4.0 typedef std::map<uint8, ActionButton> ActionButtonList; @@ -1918,12 +1918,12 @@ class TC_GAME_API Player final : public Unit, public GridObject<Player> uint32 GetMovie() const { return m_movie; } void SetMovie(uint32 movie) { m_movie = movie; } - ActionButton* AddActionButton(uint8 button, uint64 action, uint8 type); + ActionButton* AddActionButton(uint8 button, uint32 action, uint8 type); void RemoveActionButton(uint8 button); ActionButton const* GetActionButton(uint8 button); void SendInitialActionButtons() const { SendActionButtons(0); } void SendActionButtons(uint32 state) const; - bool IsActionButtonDataValid(uint8 button, uint64 action, uint8 type) const; + bool IsActionButtonDataValid(uint8 button, uint32 action, uint8 type) const; void SetMultiActionBars(uint8 mask) { SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::MultiActionBars), mask); } PvPInfo pvpInfo; diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index fcb0ed610ed..d67c146c2f2 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -748,8 +748,8 @@ void WorldSession::HandleRequestAccountData(WorldPackets::ClientConfig::RequestA void WorldSession::HandleSetActionButtonOpcode(WorldPackets::Spells::SetActionButton& packet) { - uint64 action = ACTION_BUTTON_ACTION(packet.Action); - uint8 type = ACTION_BUTTON_TYPE(packet.Action); + uint32 action = ACTION_BUTTON_ACTION(packet.Action); + uint32 type = ACTION_BUTTON_TYPE(packet.Action); TC_LOG_DEBUG("network", "CMSG_SET_ACTION_BUTTON Button: {} Action: {} Type: {}", packet.Index, action, uint32(type)); diff --git a/src/server/game/Server/Packets/SpellPackets.h b/src/server/game/Server/Packets/SpellPackets.h index 4d874db30cf..357487f92e4 100644 --- a/src/server/game/Server/Packets/SpellPackets.h +++ b/src/server/game/Server/Packets/SpellPackets.h @@ -141,7 +141,7 @@ namespace WorldPackets void Read() override; - uint64 Action = 0; ///< two packed values (action and type) + uint32 Action = 0; ///< two packed values (action and type) uint8 Index = 0; }; |