aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAI.cpp6
-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAIMgr.cpp6
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp8
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp832
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.h58
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp172
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h11
-rw-r--r--src/server/game/Entities/Vehicle/VehicleDefines.h4
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp30
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.h18
-rwxr-xr-xsrc/server/game/Loot/LootMgr.cpp6
-rwxr-xr-xsrc/server/game/Maps/Map.cpp130
-rwxr-xr-xsrc/server/game/Maps/Map.h75
-rwxr-xr-xsrc/server/game/Movement/MotionMaster.cpp206
-rwxr-xr-xsrc/server/game/Movement/MotionMaster.h42
-rwxr-xr-xsrc/server/game/Quests/QuestDef.h18
-rwxr-xr-xsrc/server/game/Reputation/ReputationMgr.cpp116
-rwxr-xr-xsrc/server/game/Reputation/ReputationMgr.h38
-rwxr-xr-xsrc/server/game/Scripting/ScriptMgr.cpp2
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.h7
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuras.cpp36
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuras.h40
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp4
-rw-r--r--src/server/scripts/Northrend/sholazar_basin.cpp4
-rwxr-xr-xsrc/server/shared/Database/QueryResult.cpp32
-rwxr-xr-xsrc/server/shared/Database/QueryResult.h26
26 files changed, 964 insertions, 963 deletions
diff --git a/src/server/game/AI/EventAI/CreatureEventAI.cpp b/src/server/game/AI/EventAI/CreatureEventAI.cpp
index 9036448d9b4..730606becb5 100755
--- a/src/server/game/AI/EventAI/CreatureEventAI.cpp
+++ b/src/server/game/AI/EventAI/CreatureEventAI.cpp
@@ -1334,9 +1334,9 @@ void CreatureEventAI::ReceiveEmote(Player* player, uint32 textEmote)
return;
Condition cond;
- cond.mConditionType = ConditionType((*itr).Event.receive_emote.condition);
- cond.mConditionValue1 = (*itr).Event.receive_emote.conditionValue1;
- cond.mConditionValue2 = (*itr).Event.receive_emote.conditionValue2;
+ cond.ConditionType = ConditionTypes((*itr).Event.receive_emote.condition);
+ cond.ConditionValue1 = (*itr).Event.receive_emote.conditionValue1;
+ cond.ConditionValue2 = (*itr).Event.receive_emote.conditionValue2;
ConditionSourceInfo srcInfo = ConditionSourceInfo(player);
if (cond.Meets(srcInfo))
diff --git a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
index 8f2cf6b471f..add7b4db174 100755
--- a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
+++ b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
@@ -359,9 +359,9 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
if (temp.receive_emote.condition)
{
Condition cond;
- cond.mConditionType = ConditionType(temp.receive_emote.condition);
- cond.mConditionValue1 = temp.receive_emote.conditionValue1;
- cond.mConditionValue2 = temp.receive_emote.conditionValue2;
+ cond.ConditionType = ConditionTypes(temp.receive_emote.condition);
+ cond.ConditionValue1 = temp.receive_emote.conditionValue1;
+ cond.ConditionValue2 = temp.receive_emote.conditionValue2;
if (!sConditionMgr->isConditionTypeValid(&cond))
{
sLog->outErrorDb("CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not valid.", temp.creature_id, i, temp.receive_emote.condition);
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index 1cf78c4a59c..c716741371e 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -2783,10 +2783,10 @@ bool SmartScript::ConditionValid(Unit* u, int32 c, int32 v1, int32 v2, int32 v3)
if (c == 0) return true;
if (!u || !u->ToPlayer()) return false;
Condition cond;
- cond.mConditionType = ConditionType(uint32(c));
- cond.mConditionValue1 = uint32(v1);
- cond.mConditionValue1 = uint32(v2);
- cond.mConditionValue1 = uint32(v3);
+ cond.ConditionType = ConditionTypes(uint32(c));
+ cond.ConditionValue1 = uint32(v1);
+ cond.ConditionValue1 = uint32(v2);
+ cond.ConditionValue1 = uint32(v3);
ConditionSourceInfo srcInfo = ConditionSourceInfo(u->ToPlayer());
return cond.Meets(srcInfo);
}
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 88327a08eec..6130b355119 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -31,17 +31,17 @@
// Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: eventAI)
bool Condition::Meets(ConditionSourceInfo& sourceInfo)
{
- ASSERT(mConditionTarget < MAX_CONDITION_TARGETS);
- WorldObject* object = sourceInfo.mConditionTargets[mConditionTarget];
+ ASSERT(ConditionTarget < MAX_CONDITION_TARGETS);
+ WorldObject* object = sourceInfo.mConditionTargets[ConditionTarget];
// object not present, return false
if (!object)
{
- sLog->outDebug(LOG_FILTER_CONDITIONSYS, "Condition object not found for condition (Entry: %u Type: %u Group: %u)", mSourceEntry, mSourceType, mSourceGroup);
+ sLog->outDebug(LOG_FILTER_CONDITIONSYS, "Condition object not found for condition (Entry: %u Type: %u Group: %u)", SourceEntry, SourceType, SourceGroup);
return false;
}
bool condMeets = false;
bool sendErrorMsg = false;
- switch (mConditionType)
+ switch (ConditionType)
{
case CONDITION_NONE:
condMeets = true; // empty condition, always met
@@ -50,12 +50,12 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
{
if (Unit* unit = object->ToUnit())
{
- if (!mConditionValue3)
- condMeets = unit->HasAuraEffect(mConditionValue1, mConditionValue2);
+ if (!ConditionValue3)
+ condMeets = unit->HasAuraEffect(ConditionValue1, ConditionValue2);
else if (Player* player = unit->ToPlayer())
{
if (Unit* target = player->GetSelectedUnit())
- condMeets = target->HasAuraEffect(mConditionValue1, mConditionValue2);
+ condMeets = target->HasAuraEffect(ConditionValue1, ConditionValue2);
}
}
break;
@@ -65,72 +65,72 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
if (Player* player = object->ToPlayer())
{
// don't allow 0 items (it's checked during table load)
- ASSERT(mConditionValue2);
- bool checkBank = mConditionValue3 ? true : false;
- condMeets = player->HasItemCount(mConditionValue1, mConditionValue2, checkBank);
+ ASSERT(ConditionValue2);
+ bool checkBank = ConditionValue3 ? true : false;
+ condMeets = player->HasItemCount(ConditionValue1, ConditionValue2, checkBank);
}
break;
}
case CONDITION_ITEM_EQUIPPED:
{
if (Player* player = object->ToPlayer())
- condMeets = player->HasItemOrGemWithIdEquipped(mConditionValue1, 1);
+ condMeets = player->HasItemOrGemWithIdEquipped(ConditionValue1, 1);
break;
}
case CONDITION_ZONEID:
- condMeets = object->GetZoneId() == mConditionValue1;
+ condMeets = object->GetZoneId() == ConditionValue1;
break;
case CONDITION_REPUTATION_RANK:
{
if (Player* player = object->ToPlayer())
{
- if (FactionEntry const* faction = sFactionStore.LookupEntry(mConditionValue1))
- condMeets = (mConditionValue2 & (1 << player->GetReputationMgr().GetRank(faction)));
+ if (FactionEntry const* faction = sFactionStore.LookupEntry(ConditionValue1))
+ condMeets = (ConditionValue2 & (1 << player->GetReputationMgr().GetRank(faction)));
}
break;
}
case CONDITION_ACHIEVEMENT:
{
if (Player* player = object->ToPlayer())
- condMeets = player->GetAchievementMgr().HasAchieved(mConditionValue1);
+ condMeets = player->GetAchievementMgr().HasAchieved(ConditionValue1);
break;
}
case CONDITION_TEAM:
{
if (Player* player = object->ToPlayer())
- condMeets = player->GetTeam() == mConditionValue1;
+ condMeets = player->GetTeam() == ConditionValue1;
break;
}
case CONDITION_CLASS:
{
if (Player* player = object->ToPlayer())
- condMeets = player->getClassMask() & mConditionValue1;
+ condMeets = player->getClassMask() & ConditionValue1;
break;
}
case CONDITION_RACE:
{
if (Player* player = object->ToPlayer())
- condMeets = player->getRaceMask() & mConditionValue1;
+ condMeets = player->getRaceMask() & ConditionValue1;
break;
}
case CONDITION_SKILL:
{
if (Player* player = object->ToPlayer())
- condMeets = player->HasSkill(mConditionValue1) && player->GetBaseSkillValue(mConditionValue1) >= mConditionValue2;
+ condMeets = player->HasSkill(ConditionValue1) && player->GetBaseSkillValue(ConditionValue1) >= ConditionValue2;
break;
}
case CONDITION_QUESTREWARDED:
{
if (Player* player = object->ToPlayer())
- condMeets = (player->GetQuestRewardStatus(mConditionValue1) == !mConditionValue2);
+ condMeets = (player->GetQuestRewardStatus(ConditionValue1) == !ConditionValue2);
break;
}
case CONDITION_QUESTTAKEN:
{
if (Player* player = object->ToPlayer())
{
- QuestStatus status = player->GetQuestStatus(mConditionValue1);
- condMeets = ((status == QUEST_STATUS_INCOMPLETE) == !mConditionValue2);
+ QuestStatus status = player->GetQuestStatus(ConditionValue1);
+ condMeets = ((status == QUEST_STATUS_INCOMPLETE) == !ConditionValue2);
}
break;
}
@@ -138,8 +138,8 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
{
if (Player* player = object->ToPlayer())
{
- QuestStatus status = player->GetQuestStatus(mConditionValue1);
- condMeets = ((status == QUEST_STATUS_COMPLETE && !player->GetQuestRewardStatus(mConditionValue1)) == !mConditionValue2);
+ QuestStatus status = player->GetQuestStatus(ConditionValue1);
+ condMeets = ((status == QUEST_STATUS_COMPLETE && !player->GetQuestRewardStatus(ConditionValue1)) == !ConditionValue2);
}
break;
}
@@ -147,19 +147,19 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
{
if (Player* player = object->ToPlayer())
{
- QuestStatus status = player->GetQuestStatus(mConditionValue1);
- condMeets = ((status == QUEST_STATUS_NONE) == !mConditionValue2);
+ QuestStatus status = player->GetQuestStatus(ConditionValue1);
+ condMeets = ((status == QUEST_STATUS_NONE) == !ConditionValue2);
}
break;
}
case CONDITION_ACTIVE_EVENT:
- condMeets = sGameEventMgr->IsActiveEvent(mConditionValue1);
+ condMeets = sGameEventMgr->IsActiveEvent(ConditionValue1);
break;
case CONDITION_INSTANCE_DATA:
{
Map* map = object->GetMap();
if (map && map->IsDungeon() && ((InstanceMap*)map)->GetInstanceScript())
- condMeets = ((InstanceMap*)map)->GetInstanceScript()->GetData(mConditionValue1) == mConditionValue2;
+ condMeets = ((InstanceMap*)map)->GetInstanceScript()->GetData(ConditionValue1) == ConditionValue2;
break;
}
case CONDITION_SPELL_SCRIPT_TARGET:
@@ -172,7 +172,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
Unit* target = player->GetSelectedUnit();
if (target)
if (Creature* cTarget = target->ToCreature())
- if (cTarget->GetEntry() == mConditionValue1)
+ if (cTarget->GetEntry() == ConditionValue1)
condMeets = true;
}
break;
@@ -183,7 +183,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
{
Unit* target = player->GetSelectedUnit();
if (target)
- condMeets = !target->HealthAbovePct(mConditionValue1);
+ condMeets = !target->HealthAbovePct(ConditionValue1);
break;
}
}
@@ -192,16 +192,16 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
if (Player* player = object->ToPlayer())
{
if (Unit* target = player->GetSelectedUnit())
- if (player->GetDistance(target) >= mConditionValue1 && (!mConditionValue2 || player->GetDistance(target) <= mConditionValue2))
+ if (player->GetDistance(target) >= ConditionValue1 && (!ConditionValue2 || player->GetDistance(target) <= ConditionValue2))
condMeets = true;
}
break;
}
case CONDITION_MAPID:
- condMeets = object->GetMapId() == mConditionValue1;
+ condMeets = object->GetMapId() == ConditionValue1;
break;
case CONDITION_AREAID:
- condMeets = object->GetAreaId() == mConditionValue1;
+ condMeets = object->GetAreaId() == ConditionValue1;
break;
case CONDITION_ITEM_TARGET:
{
@@ -211,51 +211,51 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
case CONDITION_SPELL:
{
if (Player* player = object->ToPlayer())
- condMeets = player->HasSpell(mConditionValue1);
+ condMeets = player->HasSpell(ConditionValue1);
break;
}
case CONDITION_LEVEL:
{
if (Unit* unit = object->ToUnit())
- condMeets = CompareValues(static_cast<ComparisionType>(mConditionValue2), static_cast<uint32>(unit->getLevel()), mConditionValue1);
+ condMeets = CompareValues(static_cast<ComparisionType>(ConditionValue2), static_cast<uint32>(unit->getLevel()), ConditionValue1);
break;
}
case CONDITION_DRUNKENSTATE:
{
if (Player* player = object->ToPlayer())
- condMeets = (uint32)Player::GetDrunkenstateByValue(player->GetDrunkValue()) >= mConditionValue1;
+ condMeets = (uint32)Player::GetDrunkenstateByValue(player->GetDrunkValue()) >= ConditionValue1;
break;
}
case CONDITION_NEAR_CREATURE:
{
- condMeets = GetClosestCreatureWithEntry(object, mConditionValue1, (float)mConditionValue2) ? true : false;
+ condMeets = GetClosestCreatureWithEntry(object, ConditionValue1, (float)ConditionValue2) ? true : false;
break;
}
case CONDITION_NEAR_GAMEOBJECT:
{
- condMeets = GetClosestGameObjectWithEntry(object, mConditionValue1, (float)mConditionValue2) ? true : false;
+ condMeets = GetClosestGameObjectWithEntry(object, ConditionValue1, (float)ConditionValue2) ? true : false;
break;
}
case CONDITION_OBJECT_ENTRY:
{
- if (object->GetTypeId() == mConditionValue1)
- condMeets = (!mConditionValue2) || (object->GetEntry() == mConditionValue2);
+ if (object->GetTypeId() == ConditionValue1)
+ condMeets = (!ConditionValue2) || (object->GetEntry() == ConditionValue2);
break;
}
case CONDITION_TYPE_MASK:
{
- condMeets = object->isType(mConditionValue1);
+ condMeets = object->isType(ConditionValue1);
break;
}
case CONDITION_RELATION_TO:
{
- if (WorldObject* toObject = sourceInfo.mConditionTargets[mConditionValue1])
+ if (WorldObject* toObject = sourceInfo.mConditionTargets[ConditionValue1])
{
Unit* toUnit = toObject->ToUnit();
Unit* unit = object->ToUnit();
if (toUnit && unit)
{
- switch (mConditionValue2)
+ switch (ConditionValue2)
{
case RELATION_SELF:
condMeets = unit == toUnit;
@@ -279,19 +279,19 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
}
case CONDITION_REACTION_TO:
{
- if (WorldObject* toObject = sourceInfo.mConditionTargets[mConditionValue1])
+ if (WorldObject* toObject = sourceInfo.mConditionTargets[ConditionValue1])
{
Unit* toUnit = toObject->ToUnit();
Unit* unit = object->ToUnit();
if (toUnit && unit)
- condMeets = (1 << unit->GetReactionTo(toUnit)) & mConditionValue2;
+ condMeets = (1 << unit->GetReactionTo(toUnit)) & ConditionValue2;
}
break;
}
case CONDITION_DISTANCE_TO:
{
- if (WorldObject* toObject = sourceInfo.mConditionTargets[mConditionValue1])
- condMeets = CompareValues(static_cast<ComparisionType>(mConditionValue3), object->GetDistance(toObject), static_cast<float>(mConditionValue2));
+ if (WorldObject* toObject = sourceInfo.mConditionTargets[ConditionValue1])
+ condMeets = CompareValues(static_cast<ComparisionType>(ConditionValue3), object->GetDistance(toObject), static_cast<float>(ConditionValue2));
break;
}
case CONDITION_ALIVE:
@@ -303,23 +303,23 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
case CONDITION_HP_VAL:
{
if (Unit* unit = object->ToUnit())
- condMeets = CompareValues(static_cast<ComparisionType>(mConditionValue2), unit->GetHealth(), static_cast<uint32>(mConditionValue1));
+ condMeets = CompareValues(static_cast<ComparisionType>(ConditionValue2), unit->GetHealth(), static_cast<uint32>(ConditionValue1));
break;
}
case CONDITION_HP_PCT:
{
if (Unit* unit = object->ToUnit())
- condMeets = CompareValues(static_cast<ComparisionType>(mConditionValue2), unit->GetHealthPct(), static_cast<float>(mConditionValue1));
+ condMeets = CompareValues(static_cast<ComparisionType>(ConditionValue2), unit->GetHealthPct(), static_cast<float>(ConditionValue1));
break;
}
case CONDITION_WORLD_STATE:
{
- condMeets = mConditionValue2 == sWorld->getWorldState(mConditionValue1);
+ condMeets = ConditionValue2 == sWorld->getWorldState(ConditionValue1);
break;
}
case CONDITION_PHASEMASK:
{
- condMeets = object->GetPhaseMask() & mConditionValue1;
+ condMeets = object->GetPhaseMask() & ConditionValue1;
break;
}
default:
@@ -327,7 +327,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
break;
}
- if (mNegativeCondition)
+ if (NegativeCondition)
condMeets = !condMeets;
if (!condMeets)
@@ -340,7 +340,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
uint32 Condition::GetMaxAvailableConditionTargets()
{
// returns number of targets which are available for given source type
- switch(mSourceType)
+ switch(SourceType)
{
case CONDITION_SOURCE_TYPE_SPELL:
return 2;
@@ -527,21 +527,21 @@ void ConditionMgr::LoadConditions(bool isReload)
Condition* cond = new Condition();
int32 iSourceTypeOrReferenceId = fields[0].GetInt32();
- cond->mSourceGroup = fields[1].GetUInt32();
- cond->mSourceEntry = fields[2].GetInt32();
- cond->mSourceId = fields[3].GetUInt32();
- cond->mElseGroup = fields[4].GetUInt32();
+ cond->SourceGroup = fields[1].GetUInt32();
+ cond->SourceEntry = fields[2].GetInt32();
+ cond->SourceId = fields[3].GetUInt32();
+ cond->ElseGroup = fields[4].GetUInt32();
int32 iConditionTypeOrReference = fields[5].GetInt32();
- cond->mConditionTarget = fields[6].GetUInt8();
- cond->mConditionValue1 = fields[7].GetUInt32();
- cond->mConditionValue2 = fields[8].GetUInt32();
- cond->mConditionValue3 = fields[9].GetUInt32();
- cond->mNegativeCondition = fields[10].GetUInt8();
- cond->ErrorTextd = fields[11].GetUInt32();
- cond->mScriptId = sObjectMgr->GetScriptId(fields[12].GetCString());
+ cond->ConditionTarget = fields[6].GetUInt8();
+ cond->ConditionValue1 = fields[7].GetUInt32();
+ cond->ConditionValue2 = fields[8].GetUInt32();
+ cond->ConditionValue3 = fields[9].GetUInt32();
+ cond->NegativeCondition = fields[10].GetUInt8();
+ cond->ErrorTextId = fields[11].GetUInt32();
+ cond->ScriptId = sObjectMgr->GetScriptId(fields[12].GetCString());
if (iConditionTypeOrReference >= 0)
- cond->mConditionType = ConditionType(iConditionTypeOrReference);
+ cond->ConditionType = ConditionTypes(iConditionTypeOrReference);
if (iConditionTypeOrReference < 0)//it has a reference
{
@@ -551,26 +551,26 @@ void ConditionMgr::LoadConditions(bool isReload)
delete cond;
continue;
}
- cond->mReferenceId = uint32(abs(iConditionTypeOrReference));
+ cond->ReferenceId = uint32(abs(iConditionTypeOrReference));
const char* rowType = "reference template";
if (iSourceTypeOrReferenceId >= 0)
rowType = "reference";
//check for useless data
- if (cond->mConditionTarget)
- sLog->outErrorDb("Condition %s %i has useless data in ConditionTarget (%u)!", rowType, iSourceTypeOrReferenceId, cond->mConditionTarget);
- if (cond->mConditionValue1)
- sLog->outErrorDb("Condition %s %i has useless data in value1 (%u)!", rowType, iSourceTypeOrReferenceId, cond->mConditionValue1);
- if (cond->mConditionValue2)
- sLog->outErrorDb("Condition %s %i has useless data in value2 (%u)!", rowType, iSourceTypeOrReferenceId, cond->mConditionValue2);
- if (cond->mConditionValue3)
- sLog->outErrorDb("Condition %s %i has useless data in value3 (%u)!", rowType, iSourceTypeOrReferenceId, cond->mConditionValue3);
- if (cond->mNegativeCondition)
- sLog->outErrorDb("Condition %s %i has useless data in NegativeCondition (%u)!", rowType, iSourceTypeOrReferenceId, cond->mNegativeCondition);
- if (cond->mSourceGroup && iSourceTypeOrReferenceId < 0)
- sLog->outErrorDb("Condition %s %i has useless data in SourceGroup (%u)!", rowType, iSourceTypeOrReferenceId, cond->mSourceGroup);
- if (cond->mSourceEntry && iSourceTypeOrReferenceId < 0)
- sLog->outErrorDb("Condition %s %i has useless data in SourceEntry (%u)!", rowType, iSourceTypeOrReferenceId, cond->mSourceEntry);
+ if (cond->ConditionTarget)
+ sLog->outErrorDb("Condition %s %i has useless data in ConditionTarget (%u)!", rowType, iSourceTypeOrReferenceId, cond->ConditionTarget);
+ if (cond->ConditionValue1)
+ sLog->outErrorDb("Condition %s %i has useless data in value1 (%u)!", rowType, iSourceTypeOrReferenceId, cond->ConditionValue1);
+ if (cond->ConditionValue2)
+ sLog->outErrorDb("Condition %s %i has useless data in value2 (%u)!", rowType, iSourceTypeOrReferenceId, cond->ConditionValue2);
+ if (cond->ConditionValue3)
+ sLog->outErrorDb("Condition %s %i has useless data in value3 (%u)!", rowType, iSourceTypeOrReferenceId, cond->ConditionValue3);
+ if (cond->NegativeCondition)
+ sLog->outErrorDb("Condition %s %i has useless data in NegativeCondition (%u)!", rowType, iSourceTypeOrReferenceId, cond->NegativeCondition);
+ if (cond->SourceGroup && iSourceTypeOrReferenceId < 0)
+ sLog->outErrorDb("Condition %s %i has useless data in SourceGroup (%u)!", rowType, iSourceTypeOrReferenceId, cond->SourceGroup);
+ if (cond->SourceEntry && iSourceTypeOrReferenceId < 0)
+ sLog->outErrorDb("Condition %s %i has useless data in SourceEntry (%u)!", rowType, iSourceTypeOrReferenceId, cond->SourceEntry);
}
else if (!isConditionTypeValid(cond))//doesn't have reference, validate ConditionType
{
@@ -591,7 +591,7 @@ void ConditionMgr::LoadConditions(bool isReload)
continue;
}//end of reference templates
- cond->mSourceType = ConditionSourceType(iSourceTypeOrReferenceId);
+ cond->SourceType = ConditionSourceType(iSourceTypeOrReferenceId);
//if not a reference and SourceType is invalid, skip
if (iConditionTypeOrReference >= 0 && !isSourceTypeValid(cond))
@@ -601,53 +601,53 @@ void ConditionMgr::LoadConditions(bool isReload)
}
//Grouping is only allowed for some types (loot templates, gossip menus, gossip items)
- if (cond->mSourceGroup && !isGroupable(cond->mSourceType))
+ if (cond->SourceGroup && !isGroupable(cond->SourceType))
{
- sLog->outErrorDb("Condition type %u has not allowed grouping %u!", uint32(cond->mSourceType), cond->mSourceGroup);
+ sLog->outErrorDb("Condition type %u has not allowed grouping %u!", uint32(cond->SourceType), cond->SourceGroup);
delete cond;
continue;
}
- else if (cond->mSourceGroup)
+ else if (cond->SourceGroup)
{
bool valid = false;
//handle grouped conditions
- switch (cond->mSourceType)
+ switch (cond->SourceType)
{
case CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE:
- valid = addToLootTemplate(cond, LootTemplates_Creature.GetLootForConditionFill(cond->mSourceGroup));
+ valid = addToLootTemplate(cond, LootTemplates_Creature.GetLootForConditionFill(cond->SourceGroup));
break;
case CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE:
- valid = addToLootTemplate(cond, LootTemplates_Disenchant.GetLootForConditionFill(cond->mSourceGroup));
+ valid = addToLootTemplate(cond, LootTemplates_Disenchant.GetLootForConditionFill(cond->SourceGroup));
break;
case CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE:
- valid = addToLootTemplate(cond, LootTemplates_Fishing.GetLootForConditionFill(cond->mSourceGroup));
+ valid = addToLootTemplate(cond, LootTemplates_Fishing.GetLootForConditionFill(cond->SourceGroup));
break;
case CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE:
- valid = addToLootTemplate(cond, LootTemplates_Gameobject.GetLootForConditionFill(cond->mSourceGroup));
+ valid = addToLootTemplate(cond, LootTemplates_Gameobject.GetLootForConditionFill(cond->SourceGroup));
break;
case CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE:
- valid = addToLootTemplate(cond, LootTemplates_Item.GetLootForConditionFill(cond->mSourceGroup));
+ valid = addToLootTemplate(cond, LootTemplates_Item.GetLootForConditionFill(cond->SourceGroup));
break;
case CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE:
- valid = addToLootTemplate(cond, LootTemplates_Mail.GetLootForConditionFill(cond->mSourceGroup));
+ valid = addToLootTemplate(cond, LootTemplates_Mail.GetLootForConditionFill(cond->SourceGroup));
break;
case CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE:
- valid = addToLootTemplate(cond, LootTemplates_Milling.GetLootForConditionFill(cond->mSourceGroup));
+ valid = addToLootTemplate(cond, LootTemplates_Milling.GetLootForConditionFill(cond->SourceGroup));
break;
case CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE:
- valid = addToLootTemplate(cond, LootTemplates_Pickpocketing.GetLootForConditionFill(cond->mSourceGroup));
+ valid = addToLootTemplate(cond, LootTemplates_Pickpocketing.GetLootForConditionFill(cond->SourceGroup));
break;
case CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE:
- valid = addToLootTemplate(cond, LootTemplates_Prospecting.GetLootForConditionFill(cond->mSourceGroup));
+ valid = addToLootTemplate(cond, LootTemplates_Prospecting.GetLootForConditionFill(cond->SourceGroup));
break;
case CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE:
- valid = addToLootTemplate(cond, LootTemplates_Reference.GetLootForConditionFill(cond->mSourceGroup));
+ valid = addToLootTemplate(cond, LootTemplates_Reference.GetLootForConditionFill(cond->SourceGroup));
break;
case CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE:
- valid = addToLootTemplate(cond, LootTemplates_Skinning.GetLootForConditionFill(cond->mSourceGroup));
+ valid = addToLootTemplate(cond, LootTemplates_Skinning.GetLootForConditionFill(cond->SourceGroup));
break;
case CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE:
- valid = addToLootTemplate(cond, LootTemplates_Spell.GetLootForConditionFill(cond->mSourceGroup));
+ valid = addToLootTemplate(cond, LootTemplates_Spell.GetLootForConditionFill(cond->SourceGroup));
break;
case CONDITION_SOURCE_TYPE_GOSSIP_MENU:
valid = addToGossipMenus(cond);
@@ -658,18 +658,18 @@ void ConditionMgr::LoadConditions(bool isReload)
case CONDITION_SOURCE_TYPE_VEHICLE_SPELL:
{
//if no list for vehicle create one
- if (VehicleSpellConditionStore.find(cond->mSourceGroup) == VehicleSpellConditionStore.end())
+ if (VehicleSpellConditionStore.find(cond->SourceGroup) == VehicleSpellConditionStore.end())
{
ConditionTypeContainer cmap;
- VehicleSpellConditionStore[cond->mSourceGroup] = cmap;
+ VehicleSpellConditionStore[cond->SourceGroup] = cmap;
}
//if no list for vehicle's spell create one
- if (VehicleSpellConditionStore[cond->mSourceGroup].find(cond->mSourceEntry) == VehicleSpellConditionStore[cond->mSourceGroup].end())
+ if (VehicleSpellConditionStore[cond->SourceGroup].find(cond->SourceEntry) == VehicleSpellConditionStore[cond->SourceGroup].end())
{
ConditionList clist;
- VehicleSpellConditionStore[cond->mSourceGroup][cond->mSourceEntry] = clist;
+ VehicleSpellConditionStore[cond->SourceGroup][cond->SourceEntry] = clist;
}
- VehicleSpellConditionStore[cond->mSourceGroup][cond->mSourceEntry].push_back(cond);
+ VehicleSpellConditionStore[cond->SourceGroup][cond->SourceEntry].push_back(cond);
valid = true;
++count;
continue; // do not add to m_AllocatedMemory to avoid double deleting
@@ -677,18 +677,18 @@ void ConditionMgr::LoadConditions(bool isReload)
case CONDITION_SOURCE_TYPE_SMART_EVENT:
{
// If the entry does not exist, create a new list
- std::pair<int32, uint32> key = std::make_pair(cond->mSourceEntry, cond->mSourceId);
+ std::pair<int32, uint32> key = std::make_pair(cond->SourceEntry, cond->SourceId);
if (SmartEventConditionStore.find(key) == SmartEventConditionStore.end())
{
ConditionTypeContainer cmap;
SmartEventConditionStore[key] = cmap;
}
- if (SmartEventConditionStore[key].find(cond->mSourceGroup) == SmartEventConditionStore[key].end())
+ if (SmartEventConditionStore[key].find(cond->SourceGroup) == SmartEventConditionStore[key].end())
{
ConditionList clist;
- SmartEventConditionStore[key][cond->mSourceGroup] = clist;
+ SmartEventConditionStore[key][cond->SourceGroup] = clist;
}
- SmartEventConditionStore[key][cond->mSourceGroup].push_back(cond);
+ SmartEventConditionStore[key][cond->SourceGroup].push_back(cond);
valid = true;
++count;
continue;
@@ -699,7 +699,7 @@ void ConditionMgr::LoadConditions(bool isReload)
if (!valid)
{
- sLog->outErrorDb("Not handled grouped condition, SourceGroup %u", cond->mSourceGroup);
+ sLog->outErrorDb("Not handled grouped condition, SourceGroup %u", cond->SourceGroup);
delete cond;
}
else
@@ -712,21 +712,21 @@ void ConditionMgr::LoadConditions(bool isReload)
//handle not grouped conditions
//make sure we have a storage list for our SourceType
- if (ConditionStore.find(cond->mSourceType) == ConditionStore.end())
+ if (ConditionStore.find(cond->SourceType) == ConditionStore.end())
{
ConditionTypeContainer mTypeMap;
- ConditionStore[cond->mSourceType] = mTypeMap;//add new empty list for SourceType
+ ConditionStore[cond->SourceType] = mTypeMap;//add new empty list for SourceType
}
//make sure we have a condition list for our SourceType's entry
- if (ConditionStore[cond->mSourceType].find(cond->mSourceEntry) == ConditionStore[cond->mSourceType].end())
+ if (ConditionStore[cond->SourceType].find(cond->SourceEntry) == ConditionStore[cond->SourceType].end())
{
ConditionList mCondList;
- ConditionStore[cond->mSourceType][cond->mSourceEntry] = mCondList;
+ ConditionStore[cond->SourceType][cond->SourceEntry] = mCondList;
}
//add new Condition to storage based on Type/Entry
- ConditionStore[cond->mSourceType][cond->mSourceEntry].push_back(cond);
+ ConditionStore[cond->SourceType][cond->SourceEntry].push_back(cond);
++count;
}
while (result->NextRow());
@@ -739,26 +739,26 @@ bool ConditionMgr::addToLootTemplate(Condition* cond, LootTemplate* loot)
{
if (!loot)
{
- sLog->outErrorDb("ConditionMgr: LootTemplate %u not found", cond->mSourceGroup);
+ sLog->outErrorDb("ConditionMgr: LootTemplate %u not found", cond->SourceGroup);
return false;
}
if (loot->addConditionItem(cond))
return true;
- sLog->outErrorDb("ConditionMgr: Item %u not found in LootTemplate %u", cond->mSourceEntry, cond->mSourceGroup);
+ sLog->outErrorDb("ConditionMgr: Item %u not found in LootTemplate %u", cond->SourceEntry, cond->SourceGroup);
return false;
}
bool ConditionMgr::addToGossipMenus(Condition* cond)
{
- GossipMenusMapBoundsNonConst pMenuBounds = sObjectMgr->GetGossipMenusMapBoundsNonConst(cond->mSourceGroup);
+ GossipMenusMapBoundsNonConst pMenuBounds = sObjectMgr->GetGossipMenusMapBoundsNonConst(cond->SourceGroup);
if (pMenuBounds.first != pMenuBounds.second)
{
for (GossipMenusContainer::iterator itr = pMenuBounds.first; itr != pMenuBounds.second; ++itr)
{
- if ((*itr).second.entry == cond->mSourceGroup && (*itr).second.text_id == cond->mSourceEntry)
+ if ((*itr).second.entry == cond->SourceGroup && (*itr).second.text_id == cond->SourceEntry)
{
(*itr).second.conditions.push_back(cond);
return true;
@@ -766,18 +766,18 @@ bool ConditionMgr::addToGossipMenus(Condition* cond)
}
}
- sLog->outErrorDb("addToGossipMenus: GossipMenu %u not found", cond->mSourceGroup);
+ sLog->outErrorDb("addToGossipMenus: GossipMenu %u not found", cond->SourceGroup);
return false;
}
bool ConditionMgr::addToGossipMenuItems(Condition* cond)
{
- GossipMenuItemsMapBoundsNonConst pMenuItemBounds = sObjectMgr->GetGossipMenuItemsMapBoundsNonConst(cond->mSourceGroup);
+ GossipMenuItemsMapBoundsNonConst pMenuItemBounds = sObjectMgr->GetGossipMenuItemsMapBoundsNonConst(cond->SourceGroup);
if (pMenuItemBounds.first != pMenuItemBounds.second)
{
for (GossipMenuItemsContainer::iterator itr = pMenuItemBounds.first; itr != pMenuItemBounds.second; ++itr)
{
- if ((*itr).second.MenuId == cond->mSourceGroup && (*itr).second.OptionIndex == cond->mSourceEntry)
+ if ((*itr).second.MenuId == cond->SourceGroup && (*itr).second.OptionIndex == cond->SourceEntry)
{
(*itr).second.Conditions.push_back(cond);
return true;
@@ -785,236 +785,236 @@ bool ConditionMgr::addToGossipMenuItems(Condition* cond)
}
}
- sLog->outErrorDb("addToGossipMenuItems: GossipMenuId %u Item %u not found", cond->mSourceGroup, cond->mSourceEntry);
+ sLog->outErrorDb("addToGossipMenuItems: GossipMenuId %u Item %u not found", cond->SourceGroup, cond->SourceEntry);
return false;
}
bool ConditionMgr::isSourceTypeValid(Condition* cond)
{
- if (cond->mSourceType == CONDITION_SOURCE_TYPE_NONE || cond->mSourceType >= CONDITION_SOURCE_TYPE_MAX)
+ if (cond->SourceType == CONDITION_SOURCE_TYPE_NONE || cond->SourceType >= CONDITION_SOURCE_TYPE_MAX)
{
- sLog->outErrorDb("Invalid ConditionSourceType %u in `condition` table, ignoring.", uint32(cond->mSourceType));
+ sLog->outErrorDb("Invalid ConditionSourceType %u in `condition` table, ignoring.", uint32(cond->SourceType));
return false;
}
- switch (cond->mSourceType)
+ switch (cond->SourceType)
{
case CONDITION_SOURCE_TYPE_CREATURE_LOOT_TEMPLATE:
{
- if (!LootTemplates_Creature.HaveLootFor(cond->mSourceGroup))
+ if (!LootTemplates_Creature.HaveLootFor(cond->SourceGroup))
{
- sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `creature_loot_template`, ignoring.", cond->mSourceGroup);
+ sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `creature_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
- LootTemplate* loot = LootTemplates_Creature.GetLootForConditionFill(cond->mSourceGroup);
- ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
- if (!pItemProto && !loot->isReference(cond->mSourceEntry))
+ LootTemplate* loot = LootTemplates_Creature.GetLootForConditionFill(cond->SourceGroup);
+ ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
+ if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
- sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
}
case CONDITION_SOURCE_TYPE_DISENCHANT_LOOT_TEMPLATE:
{
- if (!LootTemplates_Disenchant.HaveLootFor(cond->mSourceGroup))
+ if (!LootTemplates_Disenchant.HaveLootFor(cond->SourceGroup))
{
- sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `disenchant_loot_template`, ignoring.", cond->mSourceGroup);
+ sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `disenchant_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
- LootTemplate* loot = LootTemplates_Disenchant.GetLootForConditionFill(cond->mSourceGroup);
- ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
- if (!pItemProto && !loot->isReference(cond->mSourceEntry))
+ LootTemplate* loot = LootTemplates_Disenchant.GetLootForConditionFill(cond->SourceGroup);
+ ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
+ if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
- sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
}
case CONDITION_SOURCE_TYPE_FISHING_LOOT_TEMPLATE:
{
- if (!LootTemplates_Fishing.HaveLootFor(cond->mSourceGroup))
+ if (!LootTemplates_Fishing.HaveLootFor(cond->SourceGroup))
{
- sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `fishing_loot_template`, ignoring.", cond->mSourceGroup);
+ sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `fishing_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
- LootTemplate* loot = LootTemplates_Fishing.GetLootForConditionFill(cond->mSourceGroup);
- ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
- if (!pItemProto && !loot->isReference(cond->mSourceEntry))
+ LootTemplate* loot = LootTemplates_Fishing.GetLootForConditionFill(cond->SourceGroup);
+ ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
+ if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
- sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
}
case CONDITION_SOURCE_TYPE_GAMEOBJECT_LOOT_TEMPLATE:
{
- if (!LootTemplates_Gameobject.HaveLootFor(cond->mSourceGroup))
+ if (!LootTemplates_Gameobject.HaveLootFor(cond->SourceGroup))
{
- sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `gameobject_loot_template`, ignoring.", cond->mSourceGroup);
+ sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `gameobject_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
- LootTemplate* loot = LootTemplates_Gameobject.GetLootForConditionFill(cond->mSourceGroup);
- ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
- if (!pItemProto && !loot->isReference(cond->mSourceEntry))
+ LootTemplate* loot = LootTemplates_Gameobject.GetLootForConditionFill(cond->SourceGroup);
+ ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
+ if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
- sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
}
case CONDITION_SOURCE_TYPE_ITEM_LOOT_TEMPLATE:
{
- if (!LootTemplates_Item.HaveLootFor(cond->mSourceGroup))
+ if (!LootTemplates_Item.HaveLootFor(cond->SourceGroup))
{
- sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `item_loot_template`, ignoring.", cond->mSourceGroup);
+ sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `item_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
- LootTemplate* loot = LootTemplates_Item.GetLootForConditionFill(cond->mSourceGroup);
- ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
- if (!pItemProto && !loot->isReference(cond->mSourceEntry))
+ LootTemplate* loot = LootTemplates_Item.GetLootForConditionFill(cond->SourceGroup);
+ ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
+ if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
- sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
}
case CONDITION_SOURCE_TYPE_MAIL_LOOT_TEMPLATE:
{
- if (!LootTemplates_Mail.HaveLootFor(cond->mSourceGroup))
+ if (!LootTemplates_Mail.HaveLootFor(cond->SourceGroup))
{
- sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `mail_loot_template`, ignoring.", cond->mSourceGroup);
+ sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `mail_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
- LootTemplate* loot = LootTemplates_Mail.GetLootForConditionFill(cond->mSourceGroup);
- ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
- if (!pItemProto && !loot->isReference(cond->mSourceEntry))
+ LootTemplate* loot = LootTemplates_Mail.GetLootForConditionFill(cond->SourceGroup);
+ ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
+ if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
- sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
}
case CONDITION_SOURCE_TYPE_MILLING_LOOT_TEMPLATE:
{
- if (!LootTemplates_Milling.HaveLootFor(cond->mSourceGroup))
+ if (!LootTemplates_Milling.HaveLootFor(cond->SourceGroup))
{
- sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `milling_loot_template`, ignoring.", cond->mSourceGroup);
+ sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `milling_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
- LootTemplate* loot = LootTemplates_Milling.GetLootForConditionFill(cond->mSourceGroup);
- ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
- if (!pItemProto && !loot->isReference(cond->mSourceEntry))
+ LootTemplate* loot = LootTemplates_Milling.GetLootForConditionFill(cond->SourceGroup);
+ ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
+ if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
- sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
}
case CONDITION_SOURCE_TYPE_PICKPOCKETING_LOOT_TEMPLATE:
{
- if (!LootTemplates_Pickpocketing.HaveLootFor(cond->mSourceGroup))
+ if (!LootTemplates_Pickpocketing.HaveLootFor(cond->SourceGroup))
{
- sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `pickpocketing_loot_template`, ignoring.", cond->mSourceGroup);
+ sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `pickpocketing_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
- LootTemplate* loot = LootTemplates_Pickpocketing.GetLootForConditionFill(cond->mSourceGroup);
- ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
- if (!pItemProto && !loot->isReference(cond->mSourceEntry))
+ LootTemplate* loot = LootTemplates_Pickpocketing.GetLootForConditionFill(cond->SourceGroup);
+ ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
+ if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
- sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
}
case CONDITION_SOURCE_TYPE_PROSPECTING_LOOT_TEMPLATE:
{
- if (!LootTemplates_Prospecting.HaveLootFor(cond->mSourceGroup))
+ if (!LootTemplates_Prospecting.HaveLootFor(cond->SourceGroup))
{
- sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `prospecting_loot_template`, ignoring.", cond->mSourceGroup);
+ sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `prospecting_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
- LootTemplate* loot = LootTemplates_Prospecting.GetLootForConditionFill(cond->mSourceGroup);
- ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
- if (!pItemProto && !loot->isReference(cond->mSourceEntry))
+ LootTemplate* loot = LootTemplates_Prospecting.GetLootForConditionFill(cond->SourceGroup);
+ ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
+ if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
- sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
}
case CONDITION_SOURCE_TYPE_REFERENCE_LOOT_TEMPLATE:
{
- if (!LootTemplates_Reference.HaveLootFor(cond->mSourceGroup))
+ if (!LootTemplates_Reference.HaveLootFor(cond->SourceGroup))
{
- sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `reference_loot_template`, ignoring.", cond->mSourceGroup);
+ sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `reference_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
- LootTemplate* loot = LootTemplates_Reference.GetLootForConditionFill(cond->mSourceGroup);
- ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
- if (!pItemProto && !loot->isReference(cond->mSourceEntry))
+ LootTemplate* loot = LootTemplates_Reference.GetLootForConditionFill(cond->SourceGroup);
+ ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
+ if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
- sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
}
case CONDITION_SOURCE_TYPE_SKINNING_LOOT_TEMPLATE:
{
- if (!LootTemplates_Skinning.HaveLootFor(cond->mSourceGroup))
+ if (!LootTemplates_Skinning.HaveLootFor(cond->SourceGroup))
{
- sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `skinning_loot_template`, ignoring.", cond->mSourceGroup);
+ sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `skinning_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
- LootTemplate* loot = LootTemplates_Skinning.GetLootForConditionFill(cond->mSourceGroup);
- ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
- if (!pItemProto && !loot->isReference(cond->mSourceEntry))
+ LootTemplate* loot = LootTemplates_Skinning.GetLootForConditionFill(cond->SourceGroup);
+ ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
+ if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
- sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
}
case CONDITION_SOURCE_TYPE_SPELL_LOOT_TEMPLATE:
{
- if (!LootTemplates_Spell.HaveLootFor(cond->mSourceGroup))
+ if (!LootTemplates_Spell.HaveLootFor(cond->SourceGroup))
{
- sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `spell_loot_template`, ignoring.", cond->mSourceGroup);
+ sLog->outErrorDb("SourceGroup %u in `condition` table, does not exist in `spell_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
- LootTemplate* loot = LootTemplates_Spell.GetLootForConditionFill(cond->mSourceGroup);
- ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
- if (!pItemProto && !loot->isReference(cond->mSourceEntry))
+ LootTemplate* loot = LootTemplates_Spell.GetLootForConditionFill(cond->SourceGroup);
+ ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
+ if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
- sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
}
case CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET:
{
- if (cond->mConditionType != CONDITION_SPELL_SCRIPT_TARGET)
+ if (cond->ConditionType != CONDITION_SPELL_SCRIPT_TARGET)
{
- sLog->outErrorDb("SourceEntry %u in `condition` table, has ConditionType %u. Only CONDITION_SPELL_SCRIPT_TARGET(18) is valid for CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET(14), ignoring.", cond->mSourceEntry, uint32(cond->mConditionType));
+ sLog->outErrorDb("SourceEntry %u in `condition` table, has ConditionType %u. Only CONDITION_SPELL_SCRIPT_TARGET(18) is valid for CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET(14), ignoring.", cond->SourceEntry, uint32(cond->ConditionType));
return false;
}
- SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cond->mSourceEntry);
+ SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cond->SourceEntry);
if (!spellProto)
{
- sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->mSourceEntry);
+ sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry);
return false;
}
@@ -1041,59 +1041,59 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
targetfound = true;
//break;
}
- else if (cond->mConditionValue3 & (1 << i))
+ else if (cond->ConditionValue3 & (1 << i))
{
- cond->mConditionValue3 &= ~(1 << i);
+ cond->ConditionValue3 &= ~(1 << i);
sLog->outErrorDb("SourceEntry %u in `condition` table does not have any implicit target TARGET_UNIT_NEARBY_ENTRY(38) or TARGET_DEST_NEARBY_ENTRY (46)"
", TARGET_UNIT_SRC_AREA_ENTRY(7), TARGET_UNIT_DEST_AREA_ENTRY(8), TARGET_UNIT_CONE_ENTRY(60), TARGET_GAMEOBJECT_NEARBY_ENTRY(40)"
- "TARGET_GAMEOBJECT_SRC_AREA(51), TARGET_GAMEOBJECT_DEST_AREA(52) in effect %u", cond->mSourceEntry, uint32(i));
+ "TARGET_GAMEOBJECT_SRC_AREA(51), TARGET_GAMEOBJECT_DEST_AREA(52) in effect %u", cond->SourceEntry, uint32(i));
}
}
- if (!targetfound && !cond->mConditionValue3) // cond->mConditionValue3 already errored up there
+ if (!targetfound && !cond->ConditionValue3) // cond->mConditionValue3 already errored up there
{
sLog->outErrorDb("SourceEntry %u in `condition` table does not have any implicit target TARGET_UNIT_NEARBY_ENTRY(38) or TARGET_DEST_NEARBY_ENTRY (46)"
", TARGET_UNIT_SRC_AREA_ENTRY(7), TARGET_UNIT_DEST_AREA_ENTRY(8), TARGET_UNIT_CONE_ENTRY(60), TARGET_GAMEOBJECT_NEARBY_ENTRY(40)"
- "TARGET_GAMEOBJECT_SRC_AREA(51), TARGET_GAMEOBJECT_DEST_AREA(52)", cond->mSourceEntry);
+ "TARGET_GAMEOBJECT_SRC_AREA(51), TARGET_GAMEOBJECT_DEST_AREA(52)", cond->SourceEntry);
return false;
}
- if ((cond->mConditionValue1 == SPELL_TARGET_TYPE_DEAD) && !spellProto->IsAllowingDeadTarget())
+ if ((cond->ConditionValue1 == SPELL_TARGET_TYPE_DEAD) && !spellProto->IsAllowingDeadTarget())
{
- sLog->outErrorDb("SourceEntry %u in `condition` table does have SPELL_TARGET_TYPE_DEAD specified but spell does not have SPELL_ATTR2_CAN_TARGET_DEAD", cond->mSourceEntry);
+ sLog->outErrorDb("SourceEntry %u in `condition` table does have SPELL_TARGET_TYPE_DEAD specified but spell does not have SPELL_ATTR2_CAN_TARGET_DEAD", cond->SourceEntry);
return false;
}
break;
}
case CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE:
{
- if (!sObjectMgr->GetCreatureTemplate(cond->mSourceEntry))
+ if (!sObjectMgr->GetCreatureTemplate(cond->SourceEntry))
{
- sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->mSourceEntry);
+ sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->SourceEntry);
return false;
}
break;
}
case CONDITION_SOURCE_TYPE_SPELL:
{
- SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cond->mSourceEntry);
+ SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cond->SourceEntry);
if (!spellProto)
{
- sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->mSourceEntry);
+ sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry);
return false;
}
break;
}
case CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET:
{
- if (cond->mConditionType != CONDITION_ITEM_TARGET)
+ if (cond->ConditionType != CONDITION_ITEM_TARGET)
{
- sLog->outErrorDb("SourceEntry %u in `condition` table, has ConditionType %u. Only CONDITION_ITEM_TARGET(24) is valid for CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET(18), ignoring.", cond->mSourceEntry, uint32(cond->mConditionType));
+ sLog->outErrorDb("SourceEntry %u in `condition` table, has ConditionType %u. Only CONDITION_ITEM_TARGET(24) is valid for CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET(18), ignoring.", cond->SourceEntry, uint32(cond->ConditionType));
return false;
}
- ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->mSourceEntry);
+ ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
if (!pItemProto)
{
- sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `item_tamplate`, ignoring.", cond->mSourceEntry);
+ sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `item_tamplate`, ignoring.", cond->SourceEntry);
return false;
}
@@ -1121,35 +1121,35 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
if (!bIsItemSpellValid)
{
sLog->outErrorDb("Conditions: CONDITION_SOURCE_TYPE_ITEM_REQUIRED_TARGET for item %u, which either doesn't have item spelltrigger or its spells don't allow caster to select a unit target"
- ", or the spells are already listed in CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET conditions.", cond->mSourceEntry);
+ ", or the spells are already listed in CONDITION_SOURCE_TYPE_SPELL_SCRIPT_TARGET conditions.", cond->SourceEntry);
break;
}
break;
}
case CONDITION_SOURCE_TYPE_QUEST_ACCEPT:
- if (!sObjectMgr->GetQuestTemplate(cond->mSourceEntry))
+ if (!sObjectMgr->GetQuestTemplate(cond->SourceEntry))
{
- sLog->outErrorDb("CONDITION_SOURCE_TYPE_QUEST_ACCEPT specifies non-existing quest (%u), skipped", cond->mSourceEntry);
+ sLog->outErrorDb("CONDITION_SOURCE_TYPE_QUEST_ACCEPT specifies non-existing quest (%u), skipped", cond->SourceEntry);
return false;
}
break;
case CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK:
- if (!sObjectMgr->GetQuestTemplate(cond->mSourceEntry))
+ if (!sObjectMgr->GetQuestTemplate(cond->SourceEntry))
{
- sLog->outErrorDb("CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK specifies non-existing quest (%u), skipped", cond->mSourceEntry);
+ sLog->outErrorDb("CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK specifies non-existing quest (%u), skipped", cond->SourceEntry);
return false;
}
break;
case CONDITION_SOURCE_TYPE_VEHICLE_SPELL:
- if (!sObjectMgr->GetCreatureTemplate(cond->mSourceGroup))
+ if (!sObjectMgr->GetCreatureTemplate(cond->SourceGroup))
{
- sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->mSourceGroup);
+ sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->SourceGroup);
return false;
}
- if (!sSpellMgr->GetSpellInfo(cond->mSourceEntry))
+ if (!sSpellMgr->GetSpellInfo(cond->SourceEntry))
{
- sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->mSourceEntry);
+ sLog->outErrorDb("SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry);
return false;
}
break;
@@ -1165,129 +1165,129 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
}
bool ConditionMgr::isConditionTypeValid(Condition* cond)
{
- if (cond->mConditionType == CONDITION_NONE || cond->mConditionType >= CONDITION_MAX)
+ if (cond->ConditionType == CONDITION_NONE || cond->ConditionType >= CONDITION_MAX)
{
- sLog->outErrorDb("Invalid ConditionType %u at SourceEntry %u in `condition` table, ignoring.", uint32(cond->mConditionType), cond->mSourceEntry);
+ sLog->outErrorDb("Invalid ConditionType %u at SourceEntry %u in `condition` table, ignoring.", uint32(cond->ConditionType), cond->SourceEntry);
return false;
}
- if (cond->mConditionTarget >= cond->GetMaxAvailableConditionTargets())
+ if (cond->ConditionTarget >= cond->GetMaxAvailableConditionTargets())
{
- sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->mSourceType, cond->mSourceEntry);
+ sLog->outErrorDb("SourceType %u, SourceEntry %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
- switch (cond->mConditionType)
+ switch (cond->ConditionType)
{
case CONDITION_AURA:
{
- if (!sSpellMgr->GetSpellInfo(cond->mConditionValue1))
+ if (!sSpellMgr->GetSpellInfo(cond->ConditionValue1))
{
- sLog->outErrorDb("Aura condition has non existing spell (Id: %d), skipped", cond->mConditionValue1);
+ sLog->outErrorDb("Aura condition has non existing spell (Id: %d), skipped", cond->ConditionValue1);
return false;
}
- if (cond->mConditionValue2 > 2)
+ if (cond->ConditionValue2 > 2)
{
- sLog->outErrorDb("Aura condition has non existing effect index (%u) (must be 0..2), skipped", cond->mConditionValue2);
+ sLog->outErrorDb("Aura condition has non existing effect index (%u) (must be 0..2), skipped", cond->ConditionValue2);
return false;
}
break;
}
case CONDITION_ITEM:
{
- ItemTemplate const* proto = sObjectMgr->GetItemTemplate(cond->mConditionValue1);
+ ItemTemplate const* proto = sObjectMgr->GetItemTemplate(cond->ConditionValue1);
if (!proto)
{
- sLog->outErrorDb("Item condition has non existing item (%u), skipped", cond->mConditionValue1);
+ sLog->outErrorDb("Item condition has non existing item (%u), skipped", cond->ConditionValue1);
return false;
}
- if (!cond->mConditionValue2)
+ if (!cond->ConditionValue2)
{
- sLog->outErrorDb("Item condition has 0 set for item count in value2 (%u), skipped", cond->mConditionValue2);
+ sLog->outErrorDb("Item condition has 0 set for item count in value2 (%u), skipped", cond->ConditionValue2);
return false;
}
break;
}
case CONDITION_ITEM_EQUIPPED:
{
- ItemTemplate const* proto = sObjectMgr->GetItemTemplate(cond->mConditionValue1);
+ ItemTemplate const* proto = sObjectMgr->GetItemTemplate(cond->ConditionValue1);
if (!proto)
{
- sLog->outErrorDb("ItemEquipped condition has non existing item (%u), skipped", cond->mConditionValue1);
+ sLog->outErrorDb("ItemEquipped condition has non existing item (%u), skipped", cond->ConditionValue1);
return false;
}
- if (cond->mConditionValue2)
- sLog->outErrorDb("ItemEquipped condition has useless data in value2 (%u)!", cond->mConditionValue2);
- if (cond->mConditionValue3)
- sLog->outErrorDb("ItemEquipped condition has useless data in value3 (%u)!", cond->mConditionValue3);
+ if (cond->ConditionValue2)
+ sLog->outErrorDb("ItemEquipped condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ if (cond->ConditionValue3)
+ sLog->outErrorDb("ItemEquipped condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_ZONEID:
{
- AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(cond->mConditionValue1);
+ AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(cond->ConditionValue1);
if (!areaEntry)
{
- sLog->outErrorDb("ZoneID condition has non existing area (%u), skipped", cond->mConditionValue1);
+ sLog->outErrorDb("ZoneID condition has non existing area (%u), skipped", cond->ConditionValue1);
return false;
}
if (areaEntry->zone != 0)
{
- sLog->outErrorDb("ZoneID condition requires to be in area (%u) which is a subzone but zone expected, skipped", cond->mConditionValue1);
+ sLog->outErrorDb("ZoneID condition requires to be in area (%u) which is a subzone but zone expected, skipped", cond->ConditionValue1);
return false;
}
- if (cond->mConditionValue2)
- sLog->outErrorDb("ZoneID condition has useless data in value2 (%u)!", cond->mConditionValue2);
- if (cond->mConditionValue3)
- sLog->outErrorDb("ZoneID condition has useless data in value3 (%u)!", cond->mConditionValue3);
+ if (cond->ConditionValue2)
+ sLog->outErrorDb("ZoneID condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ if (cond->ConditionValue3)
+ sLog->outErrorDb("ZoneID condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_REPUTATION_RANK:
{
- FactionEntry const* factionEntry = sFactionStore.LookupEntry(cond->mConditionValue1);
+ FactionEntry const* factionEntry = sFactionStore.LookupEntry(cond->ConditionValue1);
if (!factionEntry)
{
- sLog->outErrorDb("Reputation condition has non existing faction (%u), skipped", cond->mConditionValue1);
+ sLog->outErrorDb("Reputation condition has non existing faction (%u), skipped", cond->ConditionValue1);
return false;
}
- if (cond->mConditionValue3)
- sLog->outErrorDb("Reputation condition has useless data in value3 (%u)!", cond->mConditionValue3);
+ if (cond->ConditionValue3)
+ sLog->outErrorDb("Reputation condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_TEAM:
{
- if (cond->mConditionValue1 != ALLIANCE && cond->mConditionValue1 != HORDE)
+ if (cond->ConditionValue1 != ALLIANCE && cond->ConditionValue1 != HORDE)
{
- sLog->outErrorDb("Team condition specifies unknown team (%u), skipped", cond->mConditionValue1);
+ sLog->outErrorDb("Team condition specifies unknown team (%u), skipped", cond->ConditionValue1);
return false;
}
- if (cond->mConditionValue2)
- sLog->outErrorDb("Team condition has useless data in value2 (%u)!", cond->mConditionValue2);
- if (cond->mConditionValue3)
- sLog->outErrorDb("Team condition has useless data in value3 (%u)!", cond->mConditionValue3);
+ if (cond->ConditionValue2)
+ sLog->outErrorDb("Team condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ if (cond->ConditionValue3)
+ sLog->outErrorDb("Team condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_SKILL:
{
- SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(cond->mConditionValue1);
+ SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(cond->ConditionValue1);
if (!pSkill)
{
- sLog->outErrorDb("Skill condition specifies non-existing skill (%u), skipped", cond->mConditionValue1);
+ sLog->outErrorDb("Skill condition specifies non-existing skill (%u), skipped", cond->ConditionValue1);
return false;
}
- if (cond->mConditionValue2 < 1 || cond->mConditionValue2 > sWorld->GetConfigMaxSkillValue())
+ if (cond->ConditionValue2 < 1 || cond->ConditionValue2 > sWorld->GetConfigMaxSkillValue())
{
- sLog->outErrorDb("Skill condition specifies invalid skill value (%u), skipped", cond->mConditionValue2);
+ sLog->outErrorDb("Skill condition specifies invalid skill value (%u), skipped", cond->ConditionValue2);
return false;
}
- if (cond->mConditionValue3)
- sLog->outErrorDb("Skill condition has useless data in value3 (%u)!", cond->mConditionValue3);
+ if (cond->ConditionValue3)
+ sLog->outErrorDb("Skill condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_QUESTREWARDED:
@@ -1295,91 +1295,91 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
case CONDITION_QUEST_NONE:
case CONDITION_QUEST_COMPLETE:
{
- if (!sObjectMgr->GetQuestTemplate(cond->mConditionValue1))
+ if (!sObjectMgr->GetQuestTemplate(cond->ConditionValue1))
{
- sLog->outErrorDb("Quest condition specifies non-existing quest (%u), skipped", cond->mConditionValue1);
+ sLog->outErrorDb("Quest condition specifies non-existing quest (%u), skipped", cond->ConditionValue1);
return false;
}
- if (cond->mConditionValue2 > 1)
- sLog->outErrorDb("Quest condition has useless data in value2 (%u)!", cond->mConditionValue2);
- if (cond->mConditionValue3)
- sLog->outErrorDb("Quest condition has useless data in value3 (%u)!", cond->mConditionValue3);
+ if (cond->ConditionValue2 > 1)
+ sLog->outErrorDb("Quest condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ if (cond->ConditionValue3)
+ sLog->outErrorDb("Quest condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_ACTIVE_EVENT:
{
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
- if (cond->mConditionValue1 >=events.size() || !events[cond->mConditionValue1].isValid())
+ if (cond->ConditionValue1 >=events.size() || !events[cond->ConditionValue1].isValid())
{
- sLog->outErrorDb("ActiveEvent condition has non existing event id (%u), skipped", cond->mConditionValue1);
+ sLog->outErrorDb("ActiveEvent condition has non existing event id (%u), skipped", cond->ConditionValue1);
return false;
}
- if (cond->mConditionValue2)
- sLog->outErrorDb("ActiveEvent condition has useless data in value2 (%u)!", cond->mConditionValue2);
- if (cond->mConditionValue3)
- sLog->outErrorDb("ActiveEvent condition has useless data in value3 (%u)!", cond->mConditionValue3);
+ if (cond->ConditionValue2)
+ sLog->outErrorDb("ActiveEvent condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ if (cond->ConditionValue3)
+ sLog->outErrorDb("ActiveEvent condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_ACHIEVEMENT:
{
- AchievementEntry const* achievement = GetAchievementStore()->LookupEntry(cond->mConditionValue1);
+ AchievementEntry const* achievement = GetAchievementStore()->LookupEntry(cond->ConditionValue1);
if (!achievement)
{
- sLog->outErrorDb("Achivement condition has non existing achivement id (%u), skipped", cond->mConditionValue1);
+ sLog->outErrorDb("Achivement condition has non existing achivement id (%u), skipped", cond->ConditionValue1);
return false;
}
- if (cond->mConditionValue2)
- sLog->outErrorDb("Achivement condition has useless data in value2 (%u)!", cond->mConditionValue2);
- if (cond->mConditionValue3)
- sLog->outErrorDb("Achivement condition has useless data in value3 (%u)!", cond->mConditionValue3);
+ if (cond->ConditionValue2)
+ sLog->outErrorDb("Achivement condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ if (cond->ConditionValue3)
+ sLog->outErrorDb("Achivement condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_CLASS:
{
- if (!(cond->mConditionValue1 & CLASSMASK_ALL_PLAYABLE))
+ if (!(cond->ConditionValue1 & CLASSMASK_ALL_PLAYABLE))
{
- sLog->outErrorDb("Class condition has non existing classmask (%u), skipped", cond->mConditionValue1 & ~CLASSMASK_ALL_PLAYABLE);
+ sLog->outErrorDb("Class condition has non existing classmask (%u), skipped", cond->ConditionValue1 & ~CLASSMASK_ALL_PLAYABLE);
return false;
}
- if (cond->mConditionValue2)
- sLog->outErrorDb("Class condition has useless data in value2 (%u)!", cond->mConditionValue2);
- if (cond->mConditionValue3)
- sLog->outErrorDb("Class condition has useless data in value3 (%u)!", cond->mConditionValue3);
+ if (cond->ConditionValue2)
+ sLog->outErrorDb("Class condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ if (cond->ConditionValue3)
+ sLog->outErrorDb("Class condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_RACE:
{
- if (!(cond->mConditionValue1 & RACEMASK_ALL_PLAYABLE))
+ if (!(cond->ConditionValue1 & RACEMASK_ALL_PLAYABLE))
{
- sLog->outErrorDb("Race condition has non existing racemask (%u), skipped", cond->mConditionValue1 & ~RACEMASK_ALL_PLAYABLE);
+ sLog->outErrorDb("Race condition has non existing racemask (%u), skipped", cond->ConditionValue1 & ~RACEMASK_ALL_PLAYABLE);
return false;
}
- if (cond->mConditionValue2)
- sLog->outErrorDb("Race condition has useless data in value2 (%u)!", cond->mConditionValue2);
- if (cond->mConditionValue3)
- sLog->outErrorDb("Race condition has useless data in value3 (%u)!", cond->mConditionValue3);
+ if (cond->ConditionValue2)
+ sLog->outErrorDb("Race condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ if (cond->ConditionValue3)
+ sLog->outErrorDb("Race condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_SPELL_SCRIPT_TARGET:
{
- if (cond->mConditionValue1 >= MAX_SPELL_TARGET_TYPE)
+ if (cond->ConditionValue1 >= MAX_SPELL_TARGET_TYPE)
{
- sLog->outErrorDb("SpellTarget condition has non existing spell target type (%u), skipped", cond->mConditionValue1);
+ sLog->outErrorDb("SpellTarget condition has non existing spell target type (%u), skipped", cond->ConditionValue1);
return false;
}
- switch (cond->mConditionValue1)
+ switch (cond->ConditionValue1)
{
case SPELL_TARGET_TYPE_GAMEOBJECT:
{
- if (cond->mConditionValue2 && !sObjectMgr->GetGameObjectTemplate(cond->mConditionValue2))
+ if (cond->ConditionValue2 && !sObjectMgr->GetGameObjectTemplate(cond->ConditionValue2))
{
- sLog->outErrorDb("SpellTarget condition has non existing gameobject (%u) as target, skipped", cond->mConditionValue2);
+ sLog->outErrorDb("SpellTarget condition has non existing gameobject (%u) as target, skipped", cond->ConditionValue2);
return false;
}
break;
@@ -1388,16 +1388,16 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
case SPELL_TARGET_TYPE_CREATURE:
case SPELL_TARGET_TYPE_DEAD:
{
- if (cond->mConditionValue2 && !sObjectMgr->GetCreatureTemplate(cond->mConditionValue2))
+ if (cond->ConditionValue2 && !sObjectMgr->GetCreatureTemplate(cond->ConditionValue2))
{
- sLog->outErrorDb("SpellTarget condition has non existing creature template entry (%u) as target, skipped", cond->mConditionValue2);
+ sLog->outErrorDb("SpellTarget condition has non existing creature template entry (%u) as target, skipped", cond->ConditionValue2);
return false;
}
- const CreatureTemplate* cInfo = sObjectMgr->GetCreatureTemplate(cond->mConditionValue2);
- if (cond->mSourceEntry == 30427 && !cInfo->SkinLootId)
+ const CreatureTemplate* cInfo = sObjectMgr->GetCreatureTemplate(cond->ConditionValue2);
+ if (cond->SourceEntry == 30427 && !cInfo->SkinLootId)
{
- sLog->outErrorDb("SpellTarget condition has creature entry %u as a target of spellid 30427, but this creature has no skinlootid. Gas extraction will not work!, skipped", cond->mConditionValue2);
+ sLog->outErrorDb("SpellTarget condition has creature entry %u as a target of spellid 30427, but this creature has no skinlootid. Gas extraction will not work!, skipped", cond->ConditionValue2);
return false;
}
break;
@@ -1407,277 +1407,277 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
}
case CONDITION_CREATURE_TARGET:
{
- if (!cond->mConditionValue1 && !sObjectMgr->GetCreatureTemplate(cond->mConditionValue1))
+ if (!cond->ConditionValue1 && !sObjectMgr->GetCreatureTemplate(cond->ConditionValue1))
{
- sLog->outErrorDb("CreatureTarget condition has non existing creature template entry (%u) as target, skipped", cond->mConditionValue1);
+ sLog->outErrorDb("CreatureTarget condition has non existing creature template entry (%u) as target, skipped", cond->ConditionValue1);
return false;
}
- if (cond->mConditionValue2)
- sLog->outErrorDb("CreatureTarget condition has useless data in value2 (%u)!", cond->mConditionValue2);
- if (cond->mConditionValue3)
- sLog->outErrorDb("CreatureTarget condition has useless data in value3 (%u)!", cond->mConditionValue3);
+ if (cond->ConditionValue2)
+ sLog->outErrorDb("CreatureTarget condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ if (cond->ConditionValue3)
+ sLog->outErrorDb("CreatureTarget condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_TARGET_HEALTH_BELOW_PCT:
{
- if (cond->mConditionValue1 > 100)
+ if (cond->ConditionValue1 > 100)
{
- sLog->outErrorDb("TargetHealthBelowPct condition has invalid data in value1 (%u), skipped", cond->mConditionValue1);
+ sLog->outErrorDb("TargetHealthBelowPct condition has invalid data in value1 (%u), skipped", cond->ConditionValue1);
return false;
}
- if (cond->mConditionValue2)
- sLog->outErrorDb("TargetHealthBelowPct condition has useless data in value2 (%u)!", cond->mConditionValue2);
- if (cond->mConditionValue3)
- sLog->outErrorDb("TargetHealthBelowPct condition has useless data in value3 (%u)!", cond->mConditionValue3);
+ if (cond->ConditionValue2)
+ sLog->outErrorDb("TargetHealthBelowPct condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ if (cond->ConditionValue3)
+ sLog->outErrorDb("TargetHealthBelowPct condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_TARGET_RANGE:
{
- if (cond->mConditionValue2 && cond->mConditionValue2 < cond->mConditionValue1)//maxDist can be 0 for infinit max range
+ if (cond->ConditionValue2 && cond->ConditionValue2 < cond->ConditionValue1)//maxDist can be 0 for infinit max range
{
sLog->outErrorDb("TargetRange condition has max distance closer then min distance, skipped");
return false;
}
- if (cond->mConditionValue3)
- sLog->outErrorDb("TargetRange condition has useless data in value3 (%u)!", cond->mConditionValue3);
+ if (cond->ConditionValue3)
+ sLog->outErrorDb("TargetRange condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_MAPID:
{
- MapEntry const* me = sMapStore.LookupEntry(cond->mConditionValue1);
+ MapEntry const* me = sMapStore.LookupEntry(cond->ConditionValue1);
if (!me)
{
- sLog->outErrorDb("Map condition has non existing map (%u), skipped", cond->mConditionValue1);
+ sLog->outErrorDb("Map condition has non existing map (%u), skipped", cond->ConditionValue1);
return false;
}
- if (cond->mConditionValue2)
- sLog->outErrorDb("Map condition has useless data in value2 (%u)!", cond->mConditionValue2);
- if (cond->mConditionValue3)
- sLog->outErrorDb("Map condition has useless data in value3 (%u)!", cond->mConditionValue3);
+ if (cond->ConditionValue2)
+ sLog->outErrorDb("Map condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ if (cond->ConditionValue3)
+ sLog->outErrorDb("Map condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_ITEM_TARGET:
{
- if (!cond->mConditionValue1 || cond->mConditionValue1 > MAX_ITEM_REQ_TARGET_TYPE)
+ if (!cond->ConditionValue1 || cond->ConditionValue1 > MAX_ITEM_REQ_TARGET_TYPE)
{
- sLog->outErrorDb("ItemTarget condition has incorrect target type (%u), skipped", cond->mConditionValue1);
+ sLog->outErrorDb("ItemTarget condition has incorrect target type (%u), skipped", cond->ConditionValue1);
return false;
}
- if (!cond->mConditionValue2 && !sObjectMgr->GetCreatureTemplate(cond->mConditionValue2))
+ if (!cond->ConditionValue2 && !sObjectMgr->GetCreatureTemplate(cond->ConditionValue2))
{
- sLog->outErrorDb("ItemTarget condition has non existing creature template entry (%u) as target, skipped", cond->mConditionValue2);
+ sLog->outErrorDb("ItemTarget condition has non existing creature template entry (%u) as target, skipped", cond->ConditionValue2);
return false;
}
- if (cond->mConditionValue3)
- sLog->outErrorDb("ItemTarget condition has useless data in value3 (%u)!", cond->mConditionValue3);
+ if (cond->ConditionValue3)
+ sLog->outErrorDb("ItemTarget condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_SPELL:
{
- if (!sSpellMgr->GetSpellInfo(cond->mConditionValue1))
+ if (!sSpellMgr->GetSpellInfo(cond->ConditionValue1))
{
- sLog->outErrorDb("Spell condition has non existing spell (Id: %d), skipped", cond->mConditionValue1);
+ sLog->outErrorDb("Spell condition has non existing spell (Id: %d), skipped", cond->ConditionValue1);
return false;
}
- if (cond->mConditionValue2)
- sLog->outErrorDb("Spell condition has useless data in value2 (%u)!", cond->mConditionValue2);
- if (cond->mConditionValue3)
- sLog->outErrorDb("Spell condition has useless data in value3 (%u)!", cond->mConditionValue3);
+ if (cond->ConditionValue2)
+ sLog->outErrorDb("Spell condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ if (cond->ConditionValue3)
+ sLog->outErrorDb("Spell condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_LEVEL:
{
- if (cond->mConditionValue2 >= COMP_TYPE_MAX)
+ if (cond->ConditionValue2 >= COMP_TYPE_MAX)
{
- sLog->outErrorDb("Level condition has invalid option (%u), skipped", cond->mConditionValue2);
+ sLog->outErrorDb("Level condition has invalid option (%u), skipped", cond->ConditionValue2);
return false;
}
- if (cond->mConditionValue3)
- sLog->outErrorDb("Level condition has useless data in value3 (%u)!", cond->mConditionValue3);
+ if (cond->ConditionValue3)
+ sLog->outErrorDb("Level condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_DRUNKENSTATE:
{
- if (cond->mConditionValue1 > DRUNKEN_SMASHED)
+ if (cond->ConditionValue1 > DRUNKEN_SMASHED)
{
- sLog->outErrorDb("DrunkState condition has invalid state (%u), skipped", cond->mConditionValue1);
+ sLog->outErrorDb("DrunkState condition has invalid state (%u), skipped", cond->ConditionValue1);
return false;
}
- if (cond->mConditionValue2)
+ if (cond->ConditionValue2)
{
- sLog->outErrorDb("DrunkState condition has useless data in value2 (%u)!", cond->mConditionValue2);
+ sLog->outErrorDb("DrunkState condition has useless data in value2 (%u)!", cond->ConditionValue2);
return false;
}
- if (cond->mConditionValue3)
- sLog->outErrorDb("DrunkState condition has useless data in value3 (%u)!", cond->mConditionValue3);
+ if (cond->ConditionValue3)
+ sLog->outErrorDb("DrunkState condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_NEAR_CREATURE:
{
- if (!sObjectMgr->GetCreatureTemplate(cond->mConditionValue1))
+ if (!sObjectMgr->GetCreatureTemplate(cond->ConditionValue1))
{
- sLog->outErrorDb("NearCreature condition has non existing creature template entry (%u), skipped", cond->mConditionValue1);
+ sLog->outErrorDb("NearCreature condition has non existing creature template entry (%u), skipped", cond->ConditionValue1);
return false;
}
- if (cond->mConditionValue3)
- sLog->outErrorDb("NearCreature condition has useless data in value3 (%u)!", cond->mConditionValue3);
+ if (cond->ConditionValue3)
+ sLog->outErrorDb("NearCreature condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_NEAR_GAMEOBJECT:
{
- if (!sObjectMgr->GetGameObjectTemplate(cond->mConditionValue1))
+ if (!sObjectMgr->GetGameObjectTemplate(cond->ConditionValue1))
{
- sLog->outErrorDb("NearGameObject condition has non existing gameobject template entry (%u), skipped", cond->mConditionValue1);
+ sLog->outErrorDb("NearGameObject condition has non existing gameobject template entry (%u), skipped", cond->ConditionValue1);
return false;
}
- if (cond->mConditionValue3)
- sLog->outErrorDb("NearGameObject condition has useless data in value3 (%u)!", cond->mConditionValue3);
+ if (cond->ConditionValue3)
+ sLog->outErrorDb("NearGameObject condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_OBJECT_ENTRY:
{
- switch (cond->mConditionValue1)
+ switch (cond->ConditionValue1)
{
case TYPEID_UNIT:
- if (cond->mConditionValue2 && !sObjectMgr->GetCreatureTemplate(cond->mConditionValue2))
+ if (cond->ConditionValue2 && !sObjectMgr->GetCreatureTemplate(cond->ConditionValue2))
{
- sLog->outErrorDb("ObjectEntry condition has non existing creature template entry (%u), skipped", cond->mConditionValue2);
+ sLog->outErrorDb("ObjectEntry condition has non existing creature template entry (%u), skipped", cond->ConditionValue2);
return false;
}
break;
case TYPEID_GAMEOBJECT:
- if (cond->mConditionValue2 && !sObjectMgr->GetGameObjectTemplate(cond->mConditionValue2))
+ if (cond->ConditionValue2 && !sObjectMgr->GetGameObjectTemplate(cond->ConditionValue2))
{
- sLog->outErrorDb("ObjectEntry condition has non existing game object template entry (%u), skipped", cond->mConditionValue2);
+ sLog->outErrorDb("ObjectEntry condition has non existing game object template entry (%u), skipped", cond->ConditionValue2);
return false;
}
break;
case TYPEID_PLAYER:
case TYPEID_CORPSE:
- if (cond->mConditionValue2)
- sLog->outErrorDb("ObjectEntry condition has useless data in value2 (%u)!", cond->mConditionValue2);
+ if (cond->ConditionValue2)
+ sLog->outErrorDb("ObjectEntry condition has useless data in value2 (%u)!", cond->ConditionValue2);
break;
default:
- sLog->outErrorDb("ObjectEntry condition has wrong typeid set (%u), skipped", cond->mConditionValue1);
+ sLog->outErrorDb("ObjectEntry condition has wrong typeid set (%u), skipped", cond->ConditionValue1);
return false;
}
- if (cond->mConditionValue3)
- sLog->outErrorDb("ObjectEntry condition has useless data in value3 (%u)!", cond->mConditionValue3);
+ if (cond->ConditionValue3)
+ sLog->outErrorDb("ObjectEntry condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_TYPE_MASK:
{
- if (!cond->mConditionValue1 || (cond->mConditionValue1 & ~(TYPEMASK_UNIT | TYPEMASK_PLAYER | TYPEMASK_GAMEOBJECT | TYPEMASK_CORPSE)))
+ if (!cond->ConditionValue1 || (cond->ConditionValue1 & ~(TYPEMASK_UNIT | TYPEMASK_PLAYER | TYPEMASK_GAMEOBJECT | TYPEMASK_CORPSE)))
{
- sLog->outErrorDb("TypeMask condition has invalid typemask set (%u), skipped", cond->mConditionValue2);
+ sLog->outErrorDb("TypeMask condition has invalid typemask set (%u), skipped", cond->ConditionValue2);
return false;
}
- if (cond->mConditionValue2)
- sLog->outErrorDb("TypeMask condition has useless data in value2 (%u)!", cond->mConditionValue2);
- if (cond->mConditionValue3)
- sLog->outErrorDb("TypeMask condition has useless data in value3 (%u)!", cond->mConditionValue3);
+ if (cond->ConditionValue2)
+ sLog->outErrorDb("TypeMask condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ if (cond->ConditionValue3)
+ sLog->outErrorDb("TypeMask condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_RELATION_TO:
{
- if (cond->mConditionValue1 >= cond->GetMaxAvailableConditionTargets())
+ if (cond->ConditionValue1 >= cond->GetMaxAvailableConditionTargets())
{
- sLog->outErrorDb("RelationTo condition has invalid ConditionValue1(ConditionTarget selection) (%u), skipped", cond->mConditionValue1);
+ sLog->outErrorDb("RelationTo condition has invalid ConditionValue1(ConditionTarget selection) (%u), skipped", cond->ConditionValue1);
return false;
}
- if (cond->mConditionValue1 == cond->mConditionTarget)
+ if (cond->ConditionValue1 == cond->ConditionTarget)
{
- sLog->outErrorDb("RelationTo condition has ConditionValue1(ConditionTarget selection) set to self (%u), skipped", cond->mConditionValue1);
+ sLog->outErrorDb("RelationTo condition has ConditionValue1(ConditionTarget selection) set to self (%u), skipped", cond->ConditionValue1);
return false;
}
- if (cond->mConditionValue2 >= RELATION_MAX)
+ if (cond->ConditionValue2 >= RELATION_MAX)
{
- sLog->outErrorDb("RelationTo condition has invalid ConditionValue2(RelationType) (%u), skipped", cond->mConditionValue2);
+ sLog->outErrorDb("RelationTo condition has invalid ConditionValue2(RelationType) (%u), skipped", cond->ConditionValue2);
return false;
}
- if (cond->mConditionValue3)
- sLog->outErrorDb("RelationTo condition has useless data in value3 (%u)!", cond->mConditionValue3);
+ if (cond->ConditionValue3)
+ sLog->outErrorDb("RelationTo condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_REACTION_TO:
{
- if (cond->mConditionValue1 >= cond->GetMaxAvailableConditionTargets())
+ if (cond->ConditionValue1 >= cond->GetMaxAvailableConditionTargets())
{
- sLog->outErrorDb("ReactionTo condition has invalid ConditionValue1(ConditionTarget selection) (%u), skipped", cond->mConditionValue1);
+ sLog->outErrorDb("ReactionTo condition has invalid ConditionValue1(ConditionTarget selection) (%u), skipped", cond->ConditionValue1);
return false;
}
- if (cond->mConditionValue1 == cond->mConditionTarget)
+ if (cond->ConditionValue1 == cond->ConditionTarget)
{
- sLog->outErrorDb("ReactionTo condition has ConditionValue1(ConditionTarget selection) set to self (%u), skipped", cond->mConditionValue1);
+ sLog->outErrorDb("ReactionTo condition has ConditionValue1(ConditionTarget selection) set to self (%u), skipped", cond->ConditionValue1);
return false;
}
- if (!cond->mConditionValue2)
+ if (!cond->ConditionValue2)
{
- sLog->outErrorDb("mConditionValue2 condition has invalid ConditionValue2(rankMask) (%u), skipped", cond->mConditionValue2);
+ sLog->outErrorDb("mConditionValue2 condition has invalid ConditionValue2(rankMask) (%u), skipped", cond->ConditionValue2);
return false;
}
break;
}
case CONDITION_DISTANCE_TO:
{
- if (cond->mConditionValue1 >= cond->GetMaxAvailableConditionTargets())
+ if (cond->ConditionValue1 >= cond->GetMaxAvailableConditionTargets())
{
- sLog->outErrorDb("DistanceTo condition has invalid ConditionValue1(ConditionTarget selection) (%u), skipped", cond->mConditionValue1);
+ sLog->outErrorDb("DistanceTo condition has invalid ConditionValue1(ConditionTarget selection) (%u), skipped", cond->ConditionValue1);
return false;
}
- if (cond->mConditionValue1 == cond->mConditionTarget)
+ if (cond->ConditionValue1 == cond->ConditionTarget)
{
- sLog->outErrorDb("DistanceTo condition has ConditionValue1(ConditionTarget selection) set to self (%u), skipped", cond->mConditionValue1);
+ sLog->outErrorDb("DistanceTo condition has ConditionValue1(ConditionTarget selection) set to self (%u), skipped", cond->ConditionValue1);
return false;
}
- if (cond->mConditionValue3 >= COMP_TYPE_MAX)
+ if (cond->ConditionValue3 >= COMP_TYPE_MAX)
{
- sLog->outErrorDb("DistanceTo condition has invalid ComparisionType (%u), skipped", cond->mConditionValue3);
+ sLog->outErrorDb("DistanceTo condition has invalid ComparisionType (%u), skipped", cond->ConditionValue3);
return false;
}
break;
}
case CONDITION_ALIVE:
{
- if (cond->mConditionValue1)
- sLog->outErrorDb("Alive condition has useless data in value1 (%u)!", cond->mConditionValue1);
- if (cond->mConditionValue2)
- sLog->outErrorDb("Alive condition has useless data in value2 (%u)!", cond->mConditionValue2);
- if (cond->mConditionValue3)
- sLog->outErrorDb("Alive condition has useless data in value3 (%u)!", cond->mConditionValue3);
+ if (cond->ConditionValue1)
+ sLog->outErrorDb("Alive condition has useless data in value1 (%u)!", cond->ConditionValue1);
+ if (cond->ConditionValue2)
+ sLog->outErrorDb("Alive condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ if (cond->ConditionValue3)
+ sLog->outErrorDb("Alive condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_HP_VAL:
{
- if (cond->mConditionValue2 >= COMP_TYPE_MAX)
+ if (cond->ConditionValue2 >= COMP_TYPE_MAX)
{
- sLog->outErrorDb("HpVal condition has invalid ComparisionType (%u), skipped", cond->mConditionValue2);
+ sLog->outErrorDb("HpVal condition has invalid ComparisionType (%u), skipped", cond->ConditionValue2);
return false;
}
- if (cond->mConditionValue3)
- sLog->outErrorDb("HpVal condition has useless data in value3 (%u)!", cond->mConditionValue3);
+ if (cond->ConditionValue3)
+ sLog->outErrorDb("HpVal condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_HP_PCT:
{
- if (cond->mConditionValue1 > 100)
+ if (cond->ConditionValue1 > 100)
{
- sLog->outErrorDb("HpPct condition has too big percent value (%u), skipped", cond->mConditionValue1);
+ sLog->outErrorDb("HpPct condition has too big percent value (%u), skipped", cond->ConditionValue1);
return false;
}
- if (cond->mConditionValue2 >= COMP_TYPE_MAX)
+ if (cond->ConditionValue2 >= COMP_TYPE_MAX)
{
- sLog->outErrorDb("HpPct condition has invalid ComparisionType (%u), skipped", cond->mConditionValue2);
+ sLog->outErrorDb("HpPct condition has invalid ComparisionType (%u), skipped", cond->ConditionValue2);
return false;
}
- if (cond->mConditionValue3)
- sLog->outErrorDb("HpPct condition has useless data in value3 (%u)!", cond->mConditionValue3);
+ if (cond->ConditionValue3)
+ sLog->outErrorDb("HpPct condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_AREAID:
@@ -1685,21 +1685,21 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
break;
case CONDITION_WORLD_STATE:
{
- if (!sWorld->getWorldState(cond->mConditionValue1))
+ if (!sWorld->getWorldState(cond->ConditionValue1))
{
- sLog->outErrorDb("World state condition has non existing world state in value1 (%u), skipped", cond->mConditionValue1);
+ sLog->outErrorDb("World state condition has non existing world state in value1 (%u), skipped", cond->ConditionValue1);
return false;
}
- if (cond->mConditionValue3)
- sLog->outErrorDb("World state condition has useless data in value3 (%u)!", cond->mConditionValue3);
+ if (cond->ConditionValue3)
+ sLog->outErrorDb("World state condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_PHASEMASK:
{
- if (cond->mConditionValue2)
- sLog->outErrorDb("Phasemask condition has useless data in value2 (%u)!", cond->mConditionValue2);
- if (cond->mConditionValue3)
- sLog->outErrorDb("Phasemask condition has useless data in value3 (%u)!", cond->mConditionValue3);
+ if (cond->ConditionValue2)
+ sLog->outErrorDb("Phasemask condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ if (cond->ConditionValue3)
+ sLog->outErrorDb("Phasemask condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
default:
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index f3e9c728ac1..dc204ccd0ec 100755
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -28,7 +28,7 @@ class WorldObject;
class LootTemplate;
struct Condition;
-enum ConditionType
+enum ConditionTypes
{ // value1 value2 value3
CONDITION_NONE = 0, // 0 0 0 always true
CONDITION_AURA = 1, // spell_id effindex use target? true if player (or target, if value3) has aura of spell_id with effect effindex
@@ -140,40 +140,40 @@ struct ConditionSourceInfo
struct Condition
{
- ConditionSourceType mSourceType; //SourceTypeOrReferenceId
- uint32 mSourceGroup;
- int32 mSourceEntry;
- uint32 mSourceId; // So far, only used in CONDITION_SOURCE_TYPE_SMART_EVENT
- uint32 mElseGroup;
- ConditionType mConditionType; //ConditionTypeOrReference
- uint8 mConditionTarget;
- uint32 mConditionValue1;
- uint32 mConditionValue2;
- uint32 mConditionValue3;
- uint32 ErrorTextd;
- uint32 mReferenceId;
- uint32 mScriptId;
- bool mNegativeCondition;
+ ConditionSourceType SourceType; //SourceTypeOrReferenceId
+ uint32 SourceGroup;
+ int32 SourceEntry;
+ uint32 SourceId; // So far, only used in CONDITION_SOURCE_TYPE_SMART_EVENT
+ uint32 ElseGroup;
+ ConditionTypes ConditionType; //ConditionTypeOrReference
+ uint32 ConditionValue1;
+ uint32 ConditionValue2;
+ uint32 ConditionValue3;
+ uint32 ErrorTextId;
+ uint32 ReferenceId;
+ uint32 ScriptId;
+ uint8 ConditionTarget;
+ bool NegativeCondition;
Condition()
{
- mSourceType = CONDITION_SOURCE_TYPE_NONE;
- mSourceGroup = 0;
- mSourceEntry = 0;
- mElseGroup = 0;
- mConditionType = CONDITION_NONE;
- mConditionTarget = 0;
- mConditionValue1 = 0;
- mConditionValue2 = 0;
- mConditionValue3 = 0;
- mReferenceId = 0;
- ErrorTextd = 0;
- mScriptId = 0;
- mNegativeCondition = false;
+ SourceType = CONDITION_SOURCE_TYPE_NONE;
+ SourceGroup = 0;
+ SourceEntry = 0;
+ ElseGroup = 0;
+ ConditionType = CONDITION_NONE;
+ ConditionTarget = 0;
+ ConditionValue1 = 0;
+ ConditionValue2 = 0;
+ ConditionValue3 = 0;
+ ReferenceId = 0;
+ ErrorTextId = 0;
+ ScriptId = 0;
+ NegativeCondition = false;
}
bool Meets(ConditionSourceInfo& sourceInfo);
- bool isLoaded() const { return mConditionType > CONDITION_NONE || mReferenceId; }
+ bool isLoaded() const { return ConditionType > CONDITION_NONE || ReferenceId; }
uint32 GetMaxAvailableConditionTargets();
};
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index f6689862dbf..64b0e542467 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -1570,7 +1570,7 @@ void Player::Update(uint32 p_time)
while (iter != m_timedquests.end())
{
QuestStatusData& q_status = m_QuestStatus[*iter];
- if (q_status.m_timer <= p_time)
+ if (q_status.Timer <= p_time)
{
uint32 quest_id = *iter;
++iter; // current iter will be removed in FailQuest
@@ -1578,7 +1578,7 @@ void Player::Update(uint32 p_time)
}
else
{
- q_status.m_timer -= p_time;
+ q_status.Timer -= p_time;
m_QuestStatusSave[*iter] = true;
++iter;
}
@@ -6955,38 +6955,38 @@ void Player::RewardReputation(Unit* pVictim, float rate)
float favored_rep_mult = 0;
if ((HasAura(32096) || HasAura(32098)) && (zone == 3483 || zone == 3562 || zone == 3836 || zone == 3713 || zone == 3714)) favored_rep_mult = 0.25; // Thrallmar's Favor and Honor Hold's Favor
- else if (HasAura(30754) && (Rep->repfaction1 == 609 || Rep->repfaction2 == 609) && !ChampioningFaction) favored_rep_mult = 0.25; // Cenarion Favor
+ else if (HasAura(30754) && (Rep->RepFaction1 == 609 || Rep->RepFaction2 == 609) && !ChampioningFaction) favored_rep_mult = 0.25; // Cenarion Favor
if (favored_rep_mult > 0) favored_rep_mult *= 2; // Multiplied by 2 because the reputation is divided by 2 for some reason (See "donerep1 / 2" and "donerep2 / 2") -- if you know why this is done, please update/explain :)
// Favored reputation increase END
bool recruitAFriend = GetsRecruitAFriendBonus(false);
- if (Rep->repfaction1 && (!Rep->team_dependent || team == ALLIANCE))
+ if (Rep->RepFaction1 && (!Rep->TeamDependent || team == ALLIANCE))
{
- int32 donerep1 = CalculateReputationGain(pVictim->getLevel(), Rep->repvalue1, ChampioningFaction ? ChampioningFaction : Rep->repfaction1, false);
+ int32 donerep1 = CalculateReputationGain(pVictim->getLevel(), Rep->RepValue1, ChampioningFaction ? ChampioningFaction : Rep->RepFaction1, false);
donerep1 = int32(donerep1*(rate + favored_rep_mult));
if (recruitAFriend)
donerep1 = int32(donerep1 * (1 + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS)));
- FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->repfaction1);
+ FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
uint32 current_reputation_rank1 = GetReputationMgr().GetRank(factionEntry1);
- if (factionEntry1 && current_reputation_rank1 <= Rep->reputation_max_cap1)
+ if (factionEntry1 && current_reputation_rank1 <= Rep->ReputationMaxCap1)
GetReputationMgr().ModifyReputation(factionEntry1, donerep1);
}
- if (Rep->repfaction2 && (!Rep->team_dependent || team == HORDE))
+ if (Rep->RepFaction2 && (!Rep->TeamDependent || team == HORDE))
{
- int32 donerep2 = CalculateReputationGain(pVictim->getLevel(), Rep->repvalue2, ChampioningFaction ? ChampioningFaction : Rep->repfaction2, false);
+ int32 donerep2 = CalculateReputationGain(pVictim->getLevel(), Rep->RepValue2, ChampioningFaction ? ChampioningFaction : Rep->RepFaction2, false);
donerep2 = int32(donerep2*(rate + favored_rep_mult));
if (recruitAFriend)
donerep2 = int32(donerep2 * (1 + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS)));
- FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->repfaction2);
+ FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
uint32 current_reputation_rank2 = GetReputationMgr().GetRank(factionEntry2);
- if (factionEntry2 && current_reputation_rank2 <= Rep->reputation_max_cap2)
+ if (factionEntry2 && current_reputation_rank2 <= Rep->ReputationMaxCap2)
GetReputationMgr().ModifyReputation(factionEntry2, donerep2);
}
}
@@ -14678,13 +14678,13 @@ bool Player::CanCompleteQuest(uint32 quest_id)
QuestStatusData &q_status = itr->second;
- if (q_status.m_status == QUEST_STATUS_INCOMPLETE)
+ if (q_status.Status == QUEST_STATUS_INCOMPLETE)
{
if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
{
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; i++)
{
- if (qInfo->RequiredItemCount[i]!= 0 && q_status.m_itemcount[i] < qInfo->RequiredItemCount[i])
+ if (qInfo->RequiredItemCount[i]!= 0 && q_status.ItemCount[i] < qInfo->RequiredItemCount[i])
return false;
}
}
@@ -14696,19 +14696,19 @@ bool Player::CanCompleteQuest(uint32 quest_id)
if (qInfo->RequiredNpcOrGo[i] == 0)
continue;
- if (qInfo->RequiredNpcOrGoCount[i] != 0 && q_status.m_creatureOrGOcount[i] < qInfo->RequiredNpcOrGoCount[i])
+ if (qInfo->RequiredNpcOrGoCount[i] != 0 && q_status.CreatureOrGOCount[i] < qInfo->RequiredNpcOrGoCount[i])
return false;
}
}
if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_PLAYER_KILL))
- if (qInfo->GetPlayersSlain() != 0 && q_status.m_playercount < qInfo->GetPlayersSlain())
+ if (qInfo->GetPlayersSlain() != 0 && q_status.PlayerCount < qInfo->GetPlayersSlain())
return false;
- if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT) && !q_status.m_explored)
+ if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT) && !q_status.Explored)
return false;
- if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_TIMED) && q_status.m_timer == 0)
+ if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_TIMED) && q_status.Timer == 0)
return false;
if (qInfo->GetRewOrReqMoney() < 0)
@@ -14835,23 +14835,23 @@ void Player::AddQuest(Quest const* quest, Object* questGiver)
QuestStatusData& questStatusData = m_QuestStatus[quest_id];
// check for repeatable quests status reset
- questStatusData.m_status = QUEST_STATUS_INCOMPLETE;
- questStatusData.m_explored = false;
+ questStatusData.Status = QUEST_STATUS_INCOMPLETE;
+ questStatusData.Explored = false;
if (quest->HasFlag(QUEST_TRINITY_FLAGS_DELIVER))
{
for (uint8 i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
- questStatusData.m_itemcount[i] = 0;
+ questStatusData.ItemCount[i] = 0;
}
if (quest->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO))
{
for (uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
- questStatusData.m_creatureOrGOcount[i] = 0;
+ questStatusData.CreatureOrGOCount[i] = 0;
}
if (quest->HasFlag(QUEST_TRINITY_FLAGS_PLAYER_KILL))
- questStatusData.m_playercount = 0;
+ questStatusData.PlayerCount = 0;
GiveQuestSourceItem(quest);
AdjustQuestReqItemCount(quest, questStatusData);
@@ -14871,14 +14871,14 @@ void Player::AddQuest(Quest const* quest, Object* questGiver)
// shared timed quest
if (questGiver && questGiver->GetTypeId() == TYPEID_PLAYER)
- limittime = questGiver->ToPlayer()->getQuestStatusMap()[quest_id].m_timer / IN_MILLISECONDS;
+ limittime = questGiver->ToPlayer()->getQuestStatusMap()[quest_id].Timer / IN_MILLISECONDS;
AddTimedQuest(quest_id);
- questStatusData.m_timer = limittime * IN_MILLISECONDS;
+ questStatusData.Timer = limittime * IN_MILLISECONDS;
qtime = static_cast<uint32>(time(NULL)) + limittime;
}
else
- questStatusData.m_timer = 0;
+ questStatusData.Timer = 0;
SetQuestSlot(log_slot, quest_id, qtime);
@@ -15141,7 +15141,7 @@ void Player::FailQuest(uint32 questId)
QuestStatusData& q_status = m_QuestStatus[questId];
RemoveTimedQuest(questId);
- q_status.m_timer = 0;
+ q_status.Timer = 0;
SendQuestTimerFailed(questId);
}
@@ -15471,7 +15471,7 @@ bool Player::SatisfyQuestPrevChain(Quest const* qInfo, bool msg)
QuestStatusMap::const_iterator itr = m_QuestStatus.find(*iter);
// If any of the previous quests in chain active, return false
- if (itr != m_QuestStatus.end() && itr->second.m_status != QUEST_STATUS_NONE)
+ if (itr != m_QuestStatus.end() && itr->second.Status != QUEST_STATUS_NONE)
{
if (msg)
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
@@ -15631,7 +15631,7 @@ QuestStatus Player::GetQuestStatus(uint32 quest_id) const
{
QuestStatusMap::const_iterator itr = m_QuestStatus.find(quest_id);
if (itr != m_QuestStatus.end())
- return itr->second.m_status;
+ return itr->second.Status;
if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id))
if (!qInfo->IsRepeatable() && m_RewardedQuests.find(quest_id) != m_RewardedQuests.end())
@@ -15647,7 +15647,7 @@ bool Player::CanShareQuest(uint32 quest_id) const
{
QuestStatusMap::const_iterator itr = m_QuestStatus.find(quest_id);
if (itr != m_QuestStatus.end())
- return itr->second.m_status == QUEST_STATUS_INCOMPLETE;
+ return itr->second.Status == QUEST_STATUS_INCOMPLETE;
}
return false;
}
@@ -15656,7 +15656,7 @@ void Player::SetQuestStatus(uint32 quest_id, QuestStatus status)
{
if (sObjectMgr->GetQuestTemplate(quest_id))
{
- m_QuestStatus[quest_id].m_status = status;
+ m_QuestStatus[quest_id].Status = status;
m_QuestStatusSave[quest_id] = true;
}
@@ -15693,7 +15693,7 @@ uint16 Player::GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry)
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
if (qInfo->RequiredNpcOrGo[j] == entry)
- return m_QuestStatus[quest_id].m_creatureOrGOcount[j];
+ return m_QuestStatus[quest_id].CreatureOrGOCount[j];
return 0;
}
@@ -15709,7 +15709,7 @@ void Player::AdjustQuestReqItemCount(Quest const* quest, QuestStatusData& questS
{
uint32 curitemcount = GetItemCount(quest->RequiredItemId[i], true);
- questStatusData.m_itemcount[i] = std::min(curitemcount, reqitemcount);
+ questStatusData.ItemCount[i] = std::min(curitemcount, reqitemcount);
m_QuestStatusSave[quest->GetQuestId()] = true;
}
}
@@ -15734,9 +15734,9 @@ void Player::AreaExploredOrEventHappens(uint32 questId)
{
QuestStatusData& q_status = m_QuestStatus[questId];
- if (!q_status.m_explored)
+ if (!q_status.Explored)
{
- q_status.m_explored = true;
+ q_status.Explored = true;
m_QuestStatusSave[questId] = true;
}
}
@@ -15773,7 +15773,7 @@ void Player::ItemAddedQuestCheck(uint32 entry, uint32 count)
QuestStatusData& q_status = m_QuestStatus[questid];
- if (q_status.m_status != QUEST_STATUS_INCOMPLETE)
+ if (q_status.Status != QUEST_STATUS_INCOMPLETE)
continue;
Quest const* qInfo = sObjectMgr->GetQuestTemplate(questid);
@@ -15786,11 +15786,11 @@ void Player::ItemAddedQuestCheck(uint32 entry, uint32 count)
if (reqitem == entry)
{
uint32 reqitemcount = qInfo->RequiredItemCount[j];
- uint16 curitemcount = q_status.m_itemcount[j];
+ uint16 curitemcount = q_status.ItemCount[j];
if (curitemcount < reqitemcount)
{
uint16 additemcount = curitemcount + count <= reqitemcount ? count : reqitemcount - curitemcount;
- q_status.m_itemcount[j] += additemcount;
+ q_status.ItemCount[j] += additemcount;
m_QuestStatusSave[questid] = true;
@@ -15827,14 +15827,14 @@ void Player::ItemRemovedQuestCheck(uint32 entry, uint32 count)
uint32 reqitemcount = qInfo->RequiredItemCount[j];
uint16 curitemcount;
- if (q_status.m_status != QUEST_STATUS_COMPLETE)
- curitemcount = q_status.m_itemcount[j];
+ if (q_status.Status != QUEST_STATUS_COMPLETE)
+ curitemcount = q_status.ItemCount[j];
else
curitemcount = GetItemCount(entry, true);
if (curitemcount < reqitemcount + count)
{
uint16 remitemcount = curitemcount <= reqitemcount ? count : count + reqitemcount - curitemcount;
- q_status.m_itemcount[j] = (curitemcount <= remitemcount) ? 0 : curitemcount - remitemcount;
+ q_status.ItemCount[j] = (curitemcount <= remitemcount) ? 0 : curitemcount - remitemcount;
m_QuestStatusSave[questid] = true;
@@ -15882,7 +15882,7 @@ void Player::KilledMonsterCredit(uint32 entry, uint64 guid)
continue;
// just if !ingroup || !noraidgroup || raidgroup
QuestStatusData& q_status = m_QuestStatus[questid];
- if (q_status.m_status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid()))
+ if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid()))
{
if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST))
{
@@ -15901,10 +15901,10 @@ void Player::KilledMonsterCredit(uint32 entry, uint64 guid)
if (reqkill == real_entry)
{
uint32 reqkillcount = qInfo->RequiredNpcOrGoCount[j];
- uint16 curkillcount = q_status.m_creatureOrGOcount[j];
+ uint16 curkillcount = q_status.CreatureOrGOCount[j];
if (curkillcount < reqkillcount)
{
- q_status.m_creatureOrGOcount[j] = curkillcount + addkillcount;
+ q_status.CreatureOrGOCount[j] = curkillcount + addkillcount;
m_QuestStatusSave[questid] = true;
@@ -15937,16 +15937,16 @@ void Player::KilledPlayerCredit()
continue;
// just if !ingroup || !noraidgroup || raidgroup
QuestStatusData& q_status = m_QuestStatus[questid];
- if (q_status.m_status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid()))
+ if (q_status.Status == QUEST_STATUS_INCOMPLETE && (!GetGroup() || !GetGroup()->isRaidGroup() || qInfo->IsAllowedInRaid()))
{
if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_PLAYER_KILL))
{
uint32 reqkill = qInfo->GetPlayersSlain();
- uint16 curkill = q_status.m_playercount;
+ uint16 curkill = q_status.PlayerCount;
if (curkill < reqkill)
{
- q_status.m_playercount = curkill + addkillcount;
+ q_status.PlayerCount = curkill + addkillcount;
m_QuestStatusSave[questid] = true;
@@ -15979,7 +15979,7 @@ void Player::CastedCreatureOrGO(uint32 entry, uint64 guid, uint32 spell_id)
QuestStatusData& q_status = m_QuestStatus[questid];
- if (q_status.m_status == QUEST_STATUS_INCOMPLETE)
+ if (q_status.Status == QUEST_STATUS_INCOMPLETE)
{
if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST))
{
@@ -16020,10 +16020,10 @@ void Player::CastedCreatureOrGO(uint32 entry, uint64 guid, uint32 spell_id)
continue;
uint32 reqCastCount = qInfo->RequiredNpcOrGoCount[j];
- uint16 curCastCount = q_status.m_creatureOrGOcount[j];
+ uint16 curCastCount = q_status.CreatureOrGOCount[j];
if (curCastCount < reqCastCount)
{
- q_status.m_creatureOrGOcount[j] = curCastCount + addCastCount;
+ q_status.CreatureOrGOCount[j] = curCastCount + addCastCount;
m_QuestStatusSave[questid] = true;
@@ -16056,7 +16056,7 @@ void Player::TalkedToCreature(uint32 entry, uint64 guid)
QuestStatusData& q_status = m_QuestStatus[questid];
- if (q_status.m_status == QUEST_STATUS_INCOMPLETE)
+ if (q_status.Status == QUEST_STATUS_INCOMPLETE)
{
if (qInfo->HasFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO))
{
@@ -16077,10 +16077,10 @@ void Player::TalkedToCreature(uint32 entry, uint64 guid)
if (reqTarget == entry)
{
uint32 reqTalkCount = qInfo->RequiredNpcOrGoCount[j];
- uint16 curTalkCount = q_status.m_creatureOrGOcount[j];
+ uint16 curTalkCount = q_status.CreatureOrGOCount[j];
if (curTalkCount < reqTalkCount)
{
- q_status.m_creatureOrGOcount[j] = curTalkCount + addTalkCount;
+ q_status.CreatureOrGOCount[j] = curTalkCount + addTalkCount;
m_QuestStatusSave[questid] = true;
@@ -16111,7 +16111,7 @@ void Player::MoneyChanged(uint32 count)
{
QuestStatusData& q_status = m_QuestStatus[questid];
- if (q_status.m_status == QUEST_STATUS_INCOMPLETE)
+ if (q_status.Status == QUEST_STATUS_INCOMPLETE)
{
if (int32(count) >= -qInfo->GetRewOrReqMoney())
{
@@ -16119,7 +16119,7 @@ void Player::MoneyChanged(uint32 count)
CompleteQuest(questid);
}
}
- else if (q_status.m_status == QUEST_STATUS_COMPLETE)
+ else if (q_status.Status == QUEST_STATUS_COMPLETE)
{
if (int32(count) < -qInfo->GetRewOrReqMoney())
IncompleteQuest(questid);
@@ -16139,13 +16139,13 @@ void Player::ReputationChanged(FactionEntry const* factionEntry)
if (qInfo->GetRepObjectiveFaction() == factionEntry->ID)
{
QuestStatusData& q_status = m_QuestStatus[questid];
- if (q_status.m_status == QUEST_STATUS_INCOMPLETE)
+ if (q_status.Status == QUEST_STATUS_INCOMPLETE)
{
if (GetReputationMgr().GetReputation(factionEntry) >= qInfo->GetRepObjectiveValue())
if (CanCompleteQuest(questid))
CompleteQuest(questid);
}
- else if (q_status.m_status == QUEST_STATUS_COMPLETE)
+ else if (q_status.Status == QUEST_STATUS_COMPLETE)
{
if (GetReputationMgr().GetReputation(factionEntry) < qInfo->GetRepObjectiveValue())
IncompleteQuest(questid);
@@ -16167,13 +16167,13 @@ void Player::ReputationChanged2(FactionEntry const* factionEntry)
if (qInfo->GetRepObjectiveFaction2() == factionEntry->ID)
{
QuestStatusData& q_status = m_QuestStatus[questid];
- if (q_status.m_status == QUEST_STATUS_INCOMPLETE)
+ if (q_status.Status == QUEST_STATUS_INCOMPLETE)
{
if (GetReputationMgr().GetReputation(factionEntry) >= qInfo->GetRepObjectiveValue2())
if (CanCompleteQuest(questid))
CompleteQuest(questid);
}
- else if (q_status.m_status == QUEST_STATUS_COMPLETE)
+ else if (q_status.Status == QUEST_STATUS_COMPLETE)
{
if (GetReputationMgr().GetReputation(factionEntry) < qInfo->GetRepObjectiveValue2())
IncompleteQuest(questid);
@@ -16198,7 +16198,7 @@ bool Player::HasQuestForItem(uint32 itemid) const
QuestStatusData const& q_status = qs_itr->second;
- if (q_status.m_status == QUEST_STATUS_INCOMPLETE)
+ if (q_status.Status == QUEST_STATUS_INCOMPLETE)
{
Quest const* qinfo = sObjectMgr->GetQuestTemplate(questid);
if (!qinfo)
@@ -16213,7 +16213,7 @@ bool Player::HasQuestForItem(uint32 itemid) const
// This part for ReqItem drop
for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
{
- if (itemid == qinfo->RequiredItemId[j] && q_status.m_itemcount[j] < qinfo->RequiredItemCount[j])
+ if (itemid == qinfo->RequiredItemId[j] && q_status.ItemCount[j] < qinfo->RequiredItemCount[j])
return true;
}
// This part - for ReqSource
@@ -17776,14 +17776,14 @@ void Player::_LoadQuestStatus(PreparedQueryResult result)
uint8 qstatus = fields[1].GetUInt8();
if (qstatus < MAX_QUEST_STATUS)
- questStatusData.m_status = QuestStatus(qstatus);
+ questStatusData.Status = QuestStatus(qstatus);
else
{
- questStatusData.m_status = QUEST_STATUS_INCOMPLETE;
+ questStatusData.Status = QUEST_STATUS_INCOMPLETE;
sLog->outError("Player %s have invalid quest %d status (%u), replaced by QUEST_STATUS_INCOMPLETE(3).", GetName(), quest_id, qstatus);
}
- questStatusData.m_explored = (fields[2].GetUInt8() > 0);
+ questStatusData.Explored = (fields[2].GetUInt8() > 0);
time_t quest_time = time_t(fields[3].GetUInt32());
@@ -17792,44 +17792,44 @@ void Player::_LoadQuestStatus(PreparedQueryResult result)
AddTimedQuest(quest_id);
if (quest_time <= sWorld->GetGameTime())
- questStatusData.m_timer = 1;
+ questStatusData.Timer = 1;
else
- questStatusData.m_timer = uint32((quest_time - sWorld->GetGameTime()) * IN_MILLISECONDS);
+ questStatusData.Timer = uint32((quest_time - sWorld->GetGameTime()) * IN_MILLISECONDS);
}
else
quest_time = 0;
- questStatusData.m_creatureOrGOcount[0] = fields[4].GetUInt16();
- questStatusData.m_creatureOrGOcount[1] = fields[5].GetUInt16();
- questStatusData.m_creatureOrGOcount[2] = fields[6].GetUInt16();
- questStatusData.m_creatureOrGOcount[3] = fields[7].GetUInt16();
- questStatusData.m_itemcount[0] = fields[8].GetUInt16();
- questStatusData.m_itemcount[1] = fields[9].GetUInt16();
- questStatusData.m_itemcount[2] = fields[10].GetUInt16();
- questStatusData.m_itemcount[3] = fields[11].GetUInt16();
- questStatusData.m_playercount = fields[12].GetUInt16();
+ questStatusData.CreatureOrGOCount[0] = fields[4].GetUInt16();
+ questStatusData.CreatureOrGOCount[1] = fields[5].GetUInt16();
+ questStatusData.CreatureOrGOCount[2] = fields[6].GetUInt16();
+ questStatusData.CreatureOrGOCount[3] = fields[7].GetUInt16();
+ questStatusData.ItemCount[0] = fields[8].GetUInt16();
+ questStatusData.ItemCount[1] = fields[9].GetUInt16();
+ questStatusData.ItemCount[2] = fields[10].GetUInt16();
+ questStatusData.ItemCount[3] = fields[11].GetUInt16();
+ questStatusData.PlayerCount = fields[12].GetUInt16();
// add to quest log
- if (slot < MAX_QUEST_LOG_SIZE && questStatusData.m_status != QUEST_STATUS_NONE)
+ if (slot < MAX_QUEST_LOG_SIZE && questStatusData.Status != QUEST_STATUS_NONE)
{
SetQuestSlot(slot, quest_id, uint32(quest_time)); // cast can't be helped
- if (questStatusData.m_status == QUEST_STATUS_COMPLETE)
+ if (questStatusData.Status == QUEST_STATUS_COMPLETE)
SetQuestSlotState(slot, QUEST_STATE_COMPLETE);
- else if (questStatusData.m_status == QUEST_STATUS_FAILED)
+ else if (questStatusData.Status == QUEST_STATUS_FAILED)
SetQuestSlotState(slot, QUEST_STATE_FAIL);
for (uint8 idx = 0; idx < QUEST_OBJECTIVES_COUNT; ++idx)
- if (questStatusData.m_creatureOrGOcount[idx])
- SetQuestSlotCounter(slot, idx, questStatusData.m_creatureOrGOcount[idx]);
+ if (questStatusData.CreatureOrGOCount[idx])
+ SetQuestSlotCounter(slot, idx, questStatusData.CreatureOrGOCount[idx]);
- if (questStatusData.m_playercount)
- SetQuestSlotCounter(slot, QUEST_PVP_KILL_SLOT, questStatusData.m_playercount);
+ if (questStatusData.PlayerCount)
+ SetQuestSlotCounter(slot, QUEST_PVP_KILL_SLOT, questStatusData.PlayerCount);
++slot;
}
- sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Quest status is {%u} for quest {%u} for player (GUID: %u)", questStatusData.m_status, quest_id, GetGUIDLow());
+ sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Quest status is {%u} for quest {%u} for player (GUID: %u)", questStatusData.Status, quest_id, GetGUIDLow());
}
}
while (result->NextRow());
@@ -19004,10 +19004,10 @@ void Player::_SaveQuestStatus(SQLTransaction& trans)
if (saveItr->second)
{
statusItr = m_QuestStatus.find(saveItr->first);
- if (statusItr != m_QuestStatus.end() && (keepAbandoned || statusItr->second.m_status != QUEST_STATUS_NONE))
+ if (statusItr != m_QuestStatus.end() && (keepAbandoned || statusItr->second.Status != QUEST_STATUS_NONE))
trans->PAppend("REPLACE INTO character_queststatus (guid, quest, status, explored, timer, mobcount1, mobcount2, mobcount3, mobcount4, itemcount1, itemcount2, itemcount3, itemcount4, playercount) "
"VALUES ('%u', '%u', '%u', '%u', '" UI64FMTD "', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u', '%u')",
- GetGUIDLow(), statusItr->first, statusItr->second.m_status, statusItr->second.m_explored, uint64(statusItr->second.m_timer / IN_MILLISECONDS+ sWorld->GetGameTime()), statusItr->second.m_creatureOrGOcount[0], statusItr->second.m_creatureOrGOcount[1], statusItr->second.m_creatureOrGOcount[2], statusItr->second.m_creatureOrGOcount[3], statusItr->second.m_itemcount[0], statusItr->second.m_itemcount[1], statusItr->second.m_itemcount[2], statusItr->second.m_itemcount[3], statusItr->second.m_playercount);
+ GetGUIDLow(), statusItr->first, statusItr->second.Status, statusItr->second.Explored, uint64(statusItr->second.Timer / IN_MILLISECONDS+ sWorld->GetGameTime()), statusItr->second.CreatureOrGOCount[0], statusItr->second.CreatureOrGOCount[1], statusItr->second.CreatureOrGOCount[2], statusItr->second.CreatureOrGOCount[3], statusItr->second.ItemCount[0], statusItr->second.ItemCount[1], statusItr->second.ItemCount[2], statusItr->second.ItemCount[3], statusItr->second.PlayerCount);
}
else
trans->PAppend("DELETE FROM character_queststatus WHERE guid = %u AND quest = %u", GetGUIDLow(), saveItr->first);
@@ -22337,7 +22337,7 @@ bool Player::HasQuestForGO(int32 GOId) const
QuestStatusData const& qs = qs_itr->second;
- if (qs.m_status == QUEST_STATUS_INCOMPLETE)
+ if (qs.Status == QUEST_STATUS_INCOMPLETE)
{
Quest const* qinfo = sObjectMgr->GetQuestTemplate(questid);
if (!qinfo)
@@ -22351,7 +22351,7 @@ bool Player::HasQuestForGO(int32 GOId) const
if (qinfo->RequiredNpcOrGo[j] >= 0) //skip non GO case
continue;
- if ((-1)*GOId == qinfo->RequiredNpcOrGo[j] && qs.m_creatureOrGOcount[j] < qinfo->RequiredNpcOrGoCount[j])
+ if ((-1)*GOId == qinfo->RequiredNpcOrGo[j] && qs.CreatureOrGOCount[j] < qinfo->RequiredNpcOrGoCount[j])
return true;
}
}
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 345df411165..0fb2a6fb75d 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -1062,19 +1062,16 @@ private:
Player* _killer;
Unit* _victim;
- bool _isBattleGround;
-
- bool _isPvP;
-
Group* _group;
float _groupRate;
- uint8 _maxLevel;
Player* _maxNotGrayMember;
uint32 _count;
uint32 _sumLevel;
- bool _isFullXP;
-
uint32 _xp;
+ bool _isFullXP;
+ uint8 _maxLevel;
+ bool _isBattleGround;
+ bool _isPvP;
};
class Player : public Unit, public GridObject<Player>
diff --git a/src/server/game/Entities/Vehicle/VehicleDefines.h b/src/server/game/Entities/Vehicle/VehicleDefines.h
index c70ce0b9367..57d9204ad1c 100644
--- a/src/server/game/Entities/Vehicle/VehicleDefines.h
+++ b/src/server/game/Entities/Vehicle/VehicleDefines.h
@@ -65,10 +65,10 @@ struct VehicleAccessory
VehicleAccessory(uint32 entry, int8 seatId, bool isMinion, uint8 summonType, uint32 summonTime) :
AccessoryEntry(entry), SeatId(seatId), IsMinion(isMinion), SummonedType(summonType), SummonTime(summonTime) {}
uint32 AccessoryEntry;
- int8 SeatId;
uint32 IsMinion;
- uint8 SummonedType;
uint32 SummonTime;
+ int8 SeatId;
+ uint8 SummonedType;
};
typedef std::vector<VehicleAccessory> VehicleAccessoryList;
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 52b33cf1e6f..2feb2eddf76 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -6827,15 +6827,15 @@ void ObjectMgr::LoadReputationOnKill()
uint32 creature_id = fields[0].GetUInt32();
ReputationOnKillEntry repOnKill;
- repOnKill.repfaction1 = fields[1].GetUInt32();
- repOnKill.repfaction2 = fields[2].GetUInt32();
- repOnKill.is_teamaward1 = fields[3].GetBool();
- repOnKill.reputation_max_cap1 = fields[4].GetUInt32();
- repOnKill.repvalue1 = fields[5].GetInt32();
- repOnKill.is_teamaward2 = fields[6].GetBool();
- repOnKill.reputation_max_cap2 = fields[7].GetUInt32();
- repOnKill.repvalue2 = fields[8].GetInt32();
- repOnKill.team_dependent = fields[9].GetUInt8();
+ repOnKill.RepFaction1 = fields[1].GetUInt32();
+ repOnKill.RepFaction2 = fields[2].GetUInt32();
+ repOnKill.IsTeamAward1 = fields[3].GetBool();
+ repOnKill.ReputationMaxCap1 = fields[4].GetUInt32();
+ repOnKill.RepValue1 = fields[5].GetInt32();
+ repOnKill.IsTeamAward2 = fields[6].GetBool();
+ repOnKill.ReputationMaxCap2 = fields[7].GetUInt32();
+ repOnKill.RepValue2 = fields[8].GetInt32();
+ repOnKill.TeamDependent = fields[9].GetUInt8();
if (!GetCreatureTemplate(creature_id))
{
@@ -6843,22 +6843,22 @@ void ObjectMgr::LoadReputationOnKill()
continue;
}
- if (repOnKill.repfaction1)
+ if (repOnKill.RepFaction1)
{
- FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repOnKill.repfaction1);
+ FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repOnKill.RepFaction1);
if (!factionEntry1)
{
- sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.repfaction1);
+ sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction1);
continue;
}
}
- if (repOnKill.repfaction2)
+ if (repOnKill.RepFaction2)
{
- FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repOnKill.repfaction2);
+ FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repOnKill.RepFaction2);
if (!factionEntry2)
{
- sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.repfaction2);
+ sLog->outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction2);
continue;
}
}
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index b69a234fcbf..fc342bfb534 100755
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -440,15 +440,15 @@ struct RepRewardRate
struct ReputationOnKillEntry
{
- uint32 repfaction1;
- uint32 repfaction2;
- bool is_teamaward1;
- uint32 reputation_max_cap1;
- int32 repvalue1;
- bool is_teamaward2;
- uint32 reputation_max_cap2;
- int32 repvalue2;
- bool team_dependent;
+ uint32 RepFaction1;
+ uint32 RepFaction2;
+ uint32 ReputationMaxCap1;
+ int32 RepValue1;
+ uint32 ReputationMaxCap2;
+ int32 RepValue2;
+ bool IsTeamAward1;
+ bool IsTeamAward2;
+ bool TeamDependent;
};
struct RepSpilloverTemplate
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index d9e3d7ab823..564d0cce8b7 100755
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -1364,7 +1364,7 @@ bool LootTemplate::addConditionItem(Condition* cond)
{
for (LootStoreItemList::iterator i = Entries.begin(); i != Entries.end(); ++i)
{
- if (i->itemid == cond->mSourceEntry)
+ if (i->itemid == cond->SourceEntry)
{
i->conditions.push_back(cond);
return true;
@@ -1380,7 +1380,7 @@ bool LootTemplate::addConditionItem(Condition* cond)
{
for (LootStoreItemList::iterator i = itemList->begin(); i != itemList->end(); ++i)
{
- if ((*i).itemid == cond->mSourceEntry)
+ if ((*i).itemid == cond->SourceEntry)
{
(*i).conditions.push_back(cond);
return true;
@@ -1392,7 +1392,7 @@ bool LootTemplate::addConditionItem(Condition* cond)
{
for (LootStoreItemList::iterator i = itemList->begin(); i != itemList->end(); ++i)
{
- if ((*i).itemid == cond->mSourceEntry)
+ if ((*i).itemid == cond->SourceEntry)
{
(*i).conditions.push_back(cond);
return true;
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index b8c35d45e98..12011eab408 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -1022,24 +1022,24 @@ void Map::UnloadAll()
// *****************************
GridMap::GridMap()
{
- m_flags = 0;
+ _flags = 0;
// Area data
- m_gridArea = 0;
- m_area_map = NULL;
+ _gridArea = 0;
+ _areaMap = NULL;
// Height level data
- m_gridHeight = INVALID_HEIGHT;
- m_gridGetHeight = &GridMap::getHeightFromFlat;
+ _gridHeight = INVALID_HEIGHT;
+ _gridGetHeight = &GridMap::getHeightFromFlat;
m_V9 = NULL;
m_V8 = NULL;
// Liquid data
- m_liquidType = 0;
- m_liquid_offX = 0;
- m_liquid_offY = 0;
- m_liquid_width = 0;
- m_liquid_height = 0;
- m_liquidLevel = INVALID_HEIGHT;
- m_liquid_type = NULL;
- m_liquid_map = NULL;
+ _liquidType = 0;
+ _liquidOffX = 0;
+ _liquidOffY = 0;
+ _liquidWidth = 0;
+ _liquidHeight = 0;
+ _liquidLevel = INVALID_HEIGHT;
+ _liquidType = NULL;
+ _liquidMap = NULL;
}
GridMap::~GridMap()
@@ -1097,17 +1097,17 @@ bool GridMap::loadData(char *filename)
void GridMap::unloadData()
{
- delete[] m_area_map;
+ delete[] _areaMap;
delete[] m_V9;
delete[] m_V8;
- delete[] m_liquid_type;
- delete[] m_liquid_map;
- m_area_map = NULL;
+ delete[] _liquidType;
+ delete[] _liquidMap;
+ _areaMap = NULL;
m_V9 = NULL;
m_V8 = NULL;
- m_liquid_type = NULL;
- m_liquid_map = NULL;
- m_gridGetHeight = &GridMap::getHeightFromFlat;
+ _liquidType = NULL;
+ _liquidMap = NULL;
+ _gridGetHeight = &GridMap::getHeightFromFlat;
}
bool GridMap::loadAreaData(FILE* in, uint32 offset, uint32 /*size*/)
@@ -1118,11 +1118,11 @@ bool GridMap::loadAreaData(FILE* in, uint32 offset, uint32 /*size*/)
if (fread(&header, sizeof(header), 1, in) != 1 || header.fourcc != MapAreaMagic.asUInt)
return false;
- m_gridArea = header.gridArea;
+ _gridArea = header.gridArea;
if (!(header.flags & MAP_AREA_NO_AREA))
{
- m_area_map = new uint16 [16*16];
- if (fread(m_area_map, sizeof(uint16), 16*16, in) != 16*16)
+ _areaMap = new uint16 [16*16];
+ if (fread(_areaMap, sizeof(uint16), 16*16, in) != 16*16)
return false;
}
return true;
@@ -1136,7 +1136,7 @@ bool GridMap::loadHeihgtData(FILE* in, uint32 offset, uint32 /*size*/)
if (fread(&header, sizeof(header), 1, in) != 1 || header.fourcc != MapHeightMagic.asUInt)
return false;
- m_gridHeight = header.gridHeight;
+ _gridHeight = header.gridHeight;
if (!(header.flags & MAP_HEIGHT_NO_HEIGHT))
{
if ((header.flags & MAP_HEIGHT_AS_INT16))
@@ -1146,8 +1146,8 @@ bool GridMap::loadHeihgtData(FILE* in, uint32 offset, uint32 /*size*/)
if (fread(m_uint16_V9, sizeof(uint16), 129*129, in) != 129*129 ||
fread(m_uint16_V8, sizeof(uint16), 128*128, in) != 128*128)
return false;
- m_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 65535;
- m_gridGetHeight = &GridMap::getHeightFromUint16;
+ _gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 65535;
+ _gridGetHeight = &GridMap::getHeightFromUint16;
}
else if ((header.flags & MAP_HEIGHT_AS_INT8))
{
@@ -1156,8 +1156,8 @@ bool GridMap::loadHeihgtData(FILE* in, uint32 offset, uint32 /*size*/)
if (fread(m_uint8_V9, sizeof(uint8), 129*129, in) != 129*129 ||
fread(m_uint8_V8, sizeof(uint8), 128*128, in) != 128*128)
return false;
- m_gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 255;
- m_gridGetHeight = &GridMap::getHeightFromUint8;
+ _gridIntHeightMultiplier = (header.gridMaxHeight - header.gridHeight) / 255;
+ _gridGetHeight = &GridMap::getHeightFromUint8;
}
else
{
@@ -1166,11 +1166,11 @@ bool GridMap::loadHeihgtData(FILE* in, uint32 offset, uint32 /*size*/)
if (fread(m_V9, sizeof(float), 129*129, in) != 129*129 ||
fread(m_V8, sizeof(float), 128*128, in) != 128*128)
return false;
- m_gridGetHeight = &GridMap::getHeightFromFloat;
+ _gridGetHeight = &GridMap::getHeightFromFloat;
}
}
else
- m_gridGetHeight = &GridMap::getHeightFromFlat;
+ _gridGetHeight = &GridMap::getHeightFromFlat;
return true;
}
@@ -1182,23 +1182,23 @@ bool GridMap::loadLiquidData(FILE* in, uint32 offset, uint32 /*size*/)
if (fread(&header, sizeof(header), 1, in) != 1 || header.fourcc != MapLiquidMagic.asUInt)
return false;
- m_liquidType = header.liquidType;
- m_liquid_offX = header.offsetX;
- m_liquid_offY = header.offsetY;
- m_liquid_width = header.width;
- m_liquid_height= header.height;
- m_liquidLevel = header.liquidLevel;
+ _liquidType = header.liquidType;
+ _liquidOffX = header.offsetX;
+ _liquidOffY = header.offsetY;
+ _liquidWidth = header.width;
+ _liquidHeight= header.height;
+ _liquidLevel = header.liquidLevel;
if (!(header.flags & MAP_LIQUID_NO_TYPE))
{
- m_liquid_type = new uint8 [16*16];
- if (fread(m_liquid_type, sizeof(uint8), 16*16, in) != 16*16)
+ _liquidType = new uint8 [16*16];
+ if (fread(_liquidType, sizeof(uint8), 16*16, in) != 16*16)
return false;
}
if (!(header.flags & MAP_LIQUID_NO_HEIGHT))
{
- m_liquid_map = new float [m_liquid_width*m_liquid_height];
- if (fread(m_liquid_map, sizeof(float), m_liquid_width*m_liquid_height, in) != m_liquid_width*m_liquid_height)
+ _liquidMap = new float [_liquidWidth*_liquidHeight];
+ if (fread(_liquidMap, sizeof(float), _liquidWidth*_liquidHeight, in) != _liquidWidth*_liquidHeight)
return false;
}
return true;
@@ -1206,25 +1206,25 @@ bool GridMap::loadLiquidData(FILE* in, uint32 offset, uint32 /*size*/)
uint16 GridMap::getArea(float x, float y)
{
- if (!m_area_map)
- return m_gridArea;
+ if (!_areaMap)
+ return _gridArea;
x = 16 * (32 - x/SIZE_OF_GRIDS);
y = 16 * (32 - y/SIZE_OF_GRIDS);
int lx = (int)x & 15;
int ly = (int)y & 15;
- return m_area_map[lx*16 + ly];
+ return _areaMap[lx*16 + ly];
}
float GridMap::getHeightFromFlat(float /*x*/, float /*y*/) const
{
- return m_gridHeight;
+ return _gridHeight;
}
float GridMap::getHeightFromFloat(float x, float y) const
{
if (!m_V8 || !m_V9)
- return m_gridHeight;
+ return _gridHeight;
x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
@@ -1306,7 +1306,7 @@ float GridMap::getHeightFromFloat(float x, float y) const
float GridMap::getHeightFromUint8(float x, float y) const
{
if (!m_uint8_V8 || !m_uint8_V9)
- return m_gridHeight;
+ return _gridHeight;
x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
@@ -1367,13 +1367,13 @@ float GridMap::getHeightFromUint8(float x, float y) const
}
}
// Calculate height
- return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight;
+ return (float)((a * x) + (b * y) + c)*_gridIntHeightMultiplier + _gridHeight;
}
float GridMap::getHeightFromUint16(float x, float y) const
{
if (!m_uint16_V8 || !m_uint16_V9)
- return m_gridHeight;
+ return _gridHeight;
x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
@@ -1434,45 +1434,45 @@ float GridMap::getHeightFromUint16(float x, float y) const
}
}
// Calculate height
- return (float)((a * x) + (b * y) + c)*m_gridIntHeightMultiplier + m_gridHeight;
+ return (float)((a * x) + (b * y) + c)*_gridIntHeightMultiplier + _gridHeight;
}
float GridMap::getLiquidLevel(float x, float y)
{
- if (!m_liquid_map)
- return m_liquidLevel;
+ if (!_liquidMap)
+ return _liquidLevel;
x = MAP_RESOLUTION * (32 - x/SIZE_OF_GRIDS);
y = MAP_RESOLUTION * (32 - y/SIZE_OF_GRIDS);
- int cx_int = ((int)x & (MAP_RESOLUTION-1)) - m_liquid_offY;
- int cy_int = ((int)y & (MAP_RESOLUTION-1)) - m_liquid_offX;
+ int cx_int = ((int)x & (MAP_RESOLUTION-1)) - _liquidOffY;
+ int cy_int = ((int)y & (MAP_RESOLUTION-1)) - _liquidOffX;
- if (cx_int < 0 || cx_int >=m_liquid_height)
+ if (cx_int < 0 || cx_int >=_liquidHeight)
return INVALID_HEIGHT;
- if (cy_int < 0 || cy_int >=m_liquid_width)
+ if (cy_int < 0 || cy_int >=_liquidWidth)
return INVALID_HEIGHT;
- return m_liquid_map[cx_int*m_liquid_width + cy_int];
+ return _liquidMap[cx_int*_liquidWidth + cy_int];
}
uint8 GridMap::getTerrainType(float x, float y)
{
- if (!m_liquid_type)
+ if (!_liquidType)
return 0;
x = 16 * (32 - x/SIZE_OF_GRIDS);
y = 16 * (32 - y/SIZE_OF_GRIDS);
int lx = (int)x & 15;
int ly = (int)y & 15;
- return m_liquid_type[lx*16 + ly];
+ return _liquidType[lx*16 + ly];
}
// Get water state on map
inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data)
{
// Check water type (if no water return)
- if (!m_liquid_type && !m_liquidType)
+ if (!_liquidType && !_liquidType)
return LIQUID_MAP_NO_WATER;
// Get cell
@@ -1483,7 +1483,7 @@ inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 R
int y_int = (int)cy & (MAP_RESOLUTION-1);
// Check water type in cell
- uint8 type = m_liquid_type ? m_liquid_type[(x_int>>3)*16 + (y_int>>3)] : m_liquidType;
+ uint8 type = _liquidType ? _liquidType[(x_int>>3)*16 + (y_int>>3)] : _liquidType;
if (type == 0)
return LIQUID_MAP_NO_WATER;
@@ -1493,15 +1493,15 @@ inline ZLiquidStatus GridMap::getLiquidStatus(float x, float y, float z, uint8 R
// Check water level:
// Check water height map
- int lx_int = x_int - m_liquid_offY;
- int ly_int = y_int - m_liquid_offX;
- if (lx_int < 0 || lx_int >=m_liquid_height)
+ int lx_int = x_int - _liquidOffY;
+ int ly_int = y_int - _liquidOffX;
+ if (lx_int < 0 || lx_int >=_liquidHeight)
return LIQUID_MAP_NO_WATER;
- if (ly_int < 0 || ly_int >=m_liquid_width)
+ if (ly_int < 0 || ly_int >=_liquidWidth)
return LIQUID_MAP_NO_WATER;
// Get water level
- float liquid_level = m_liquid_map ? m_liquid_map[lx_int*m_liquid_width + ly_int] : m_liquidLevel;
+ float liquid_level = _liquidMap ? _liquidMap[lx_int*_liquidWidth + ly_int] : _liquidLevel;
// Get ground level (sub 0.2 for fix some errors)
float ground_level = getHeight(x, y);
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 148a55d4691..3b33f32e78b 100755
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -143,55 +143,58 @@ struct LiquidData
class GridMap
{
- uint32 m_flags;
- // Area data
- uint16 m_gridArea;
- uint16 *m_area_map;
- // Height level data
- float m_gridHeight;
- float m_gridIntHeightMultiplier;
+ uint32 _flags;
union{
- float *m_V9;
- uint16 *m_uint16_V9;
- uint8 *m_uint8_V9;
+ float* m_V9;
+ uint16* m_uint16_V9;
+ uint8* m_uint8_V9;
};
union{
- float *m_V8;
- uint16 *m_uint16_V8;
- uint8 *m_uint8_V8;
+ float* m_V8;
+ uint16* m_uint16_V8;
+ uint8* m_uint8_V8;
};
+ // Height level data
+ float _gridHeight;
+ float _gridIntHeightMultiplier;
+
+ // Area data
+ uint16* _areaMap;
+
// Liquid data
- uint16 m_liquidType;
- uint8 m_liquid_offX;
- uint8 m_liquid_offY;
- uint8 m_liquid_width;
- uint8 m_liquid_height;
- float m_liquidLevel;
- uint8 *m_liquid_type;
- float *m_liquid_map;
-
- bool loadAreaData(FILE* in, uint32 offset, uint32 size);
- bool loadHeihgtData(FILE* in, uint32 offset, uint32 size);
- bool loadLiquidData(FILE* in, uint32 offset, uint32 size);
+ float _liquidLevel;
+ uint8* _liquidType;
+ float* _liquidMap;
+ uint16 _gridArea;
+ uint16 _liquidType;
+ uint8 _liquidOffX;
+ uint8 _liquidOffY;
+ uint8 _liquidWidth;
+ uint8 _liquidHeight;
+
+
+ bool loadAreaData(FILE* in, uint32 offset, uint32 size);
+ bool loadHeihgtData(FILE* in, uint32 offset, uint32 size);
+ bool loadLiquidData(FILE* in, uint32 offset, uint32 size);
// Get height functions and pointers
- typedef float (GridMap::*pGetHeightPtr) (float x, float y) const;
- pGetHeightPtr m_gridGetHeight;
- float getHeightFromFloat(float x, float y) const;
- float getHeightFromUint16(float x, float y) const;
- float getHeightFromUint8(float x, float y) const;
- float getHeightFromFlat(float x, float y) const;
+ typedef float (GridMap::*GetHeightPtr) (float x, float y) const;
+ GetHeightPtr _gridGetHeight;
+ float getHeightFromFloat(float x, float y) const;
+ float getHeightFromUint16(float x, float y) const;
+ float getHeightFromUint8(float x, float y) const;
+ float getHeightFromFlat(float x, float y) const;
public:
GridMap();
~GridMap();
- bool loadData(char *filaname);
- void unloadData();
+ bool loadData(char* filaname);
+ void unloadData();
uint16 getArea(float x, float y);
- inline float getHeight(float x, float y) {return (this->*m_gridGetHeight)(x, y);}
- float getLiquidLevel(float x, float y);
- uint8 getTerrainType(float x, float y);
+ inline float getHeight(float x, float y) {return (this->*_gridGetHeight)(x, y);}
+ float getLiquidLevel(float x, float y);
+ uint8 getTerrainType(float x, float y);
ZLiquidStatus getLiquidStatus(float x, float y, float z, uint8 ReqLiquidType, LiquidData* data = 0);
};
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index c7cf9be9a38..954a193c498 100755
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -53,9 +53,9 @@ void MotionMaster::Initialize()
// set new default movement generator
void MotionMaster::InitDefault()
{
- if (i_owner->GetTypeId() == TYPEID_UNIT)
+ if (_owner->GetTypeId() == TYPEID_UNIT)
{
- MovementGenerator* movement = FactorySelector::selectMovementGenerator(i_owner->ToCreature());
+ MovementGenerator* movement = FactorySelector::selectMovementGenerator(_owner->ToCreature());
Mutate(movement == NULL ? &si_idleMovement : movement, MOTION_SLOT_IDLE);
}
else
@@ -77,42 +77,42 @@ MotionMaster::~MotionMaster()
void MotionMaster::UpdateMotion(uint32 diff)
{
- if (!i_owner)
+ if (!_owner)
return;
- if (i_owner->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED)) // what about UNIT_STATE_DISTRACTED? Why is this not included?
+ if (_owner->HasUnitState(UNIT_STATE_ROOT | UNIT_STATE_STUNNED)) // what about UNIT_STATE_DISTRACTED? Why is this not included?
return;
ASSERT(!empty());
- m_cleanFlag |= MMCF_UPDATE;
- if (!top()->Update(*i_owner, diff))
+ _cleanFlag |= MMCF_UPDATE;
+ if (!top()->Update(*_owner, diff))
{
- m_cleanFlag &= ~MMCF_UPDATE;
+ _cleanFlag &= ~MMCF_UPDATE;
MovementExpired();
}
else
- m_cleanFlag &= ~MMCF_UPDATE;
+ _cleanFlag &= ~MMCF_UPDATE;
- if (m_expList)
+ if (_expList)
{
- for (size_t i = 0; i < m_expList->size(); ++i)
+ for (size_t i = 0; i < _expList->size(); ++i)
{
- MovementGenerator* mg = (*m_expList)[i];
+ MovementGenerator* mg = (*_expList)[i];
DirectDelete(mg);
}
- delete m_expList;
- m_expList = NULL;
+ delete _expList;
+ _expList = NULL;
if (empty())
Initialize();
else if (needInitTop())
InitTop();
- else if (m_cleanFlag & MMCF_RESET)
- top()->Reset(*i_owner);
+ else if (_cleanFlag & MMCF_RESET)
+ top()->Reset(*_owner);
- m_cleanFlag &= ~MMCF_RESET;
+ _cleanFlag &= ~MMCF_RESET;
}
}
@@ -128,7 +128,7 @@ void MotionMaster::DirectClean(bool reset)
if (needInitTop())
InitTop();
else if (reset)
- top()->Reset(*i_owner);
+ top()->Reset(*_owner);
}
void MotionMaster::DelayedClean()
@@ -152,14 +152,14 @@ void MotionMaster::DirectExpire(bool reset)
}
while (!top())
- --i_top;
+ --_top;
if (empty())
Initialize();
else if (needInitTop())
InitTop();
else if (reset)
- top()->Reset(*i_owner);
+ top()->Reset(*_owner);
}
void MotionMaster::DelayedExpire()
@@ -172,7 +172,7 @@ void MotionMaster::DelayedExpire()
}
while (!top())
- --i_top;
+ --_top;
}
void MotionMaster::MoveIdle()
@@ -184,9 +184,9 @@ void MotionMaster::MoveIdle()
void MotionMaster::MoveRandom(float spawndist)
{
- if (i_owner->GetTypeId() == TYPEID_UNIT)
+ if (_owner->GetTypeId() == TYPEID_UNIT)
{
- sLog->outStaticDebug("Creature (GUID: %u) start moving random", i_owner->GetGUIDLow());
+ sLog->outStaticDebug("Creature (GUID: %u) start moving random", _owner->GetGUIDLow());
Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE);
}
}
@@ -195,15 +195,15 @@ void MotionMaster::MoveTargetedHome()
{
Clear(false);
- if (i_owner->GetTypeId()==TYPEID_UNIT && !((Creature*)i_owner)->GetCharmerOrOwnerGUID())
+ if (_owner->GetTypeId()==TYPEID_UNIT && !((Creature*)_owner)->GetCharmerOrOwnerGUID())
{
- sLog->outStaticDebug("Creature (Entry: %u GUID: %u) targeted home", i_owner->GetEntry(), i_owner->GetGUIDLow());
+ sLog->outStaticDebug("Creature (Entry: %u GUID: %u) targeted home", _owner->GetEntry(), _owner->GetGUIDLow());
Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE);
}
- else if (i_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)i_owner)->GetCharmerOrOwnerGUID())
+ else if (_owner->GetTypeId()==TYPEID_UNIT && ((Creature*)_owner)->GetCharmerOrOwnerGUID())
{
- sLog->outStaticDebug("Pet or controlled creature (Entry: %u GUID: %u) targeting home", i_owner->GetEntry(), i_owner->GetGUIDLow() );
- Unit *target = ((Creature*)i_owner)->GetCharmerOrOwner();
+ sLog->outStaticDebug("Pet or controlled creature (Entry: %u GUID: %u) targeting home", _owner->GetEntry(), _owner->GetGUIDLow() );
+ Unit *target = ((Creature*)_owner)->GetCharmerOrOwner();
if (target)
{
sLog->outStaticDebug("Following %s (GUID: %u)", target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow() );
@@ -212,21 +212,21 @@ void MotionMaster::MoveTargetedHome()
}
else
{
- sLog->outError("Player (GUID: %u) attempt targeted home", i_owner->GetGUIDLow());
+ sLog->outError("Player (GUID: %u) attempt targeted home", _owner->GetGUIDLow());
}
}
void MotionMaster::MoveConfused()
{
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- sLog->outStaticDebug("Player (GUID: %u) move confused", i_owner->GetGUIDLow());
+ sLog->outStaticDebug("Player (GUID: %u) move confused", _owner->GetGUIDLow());
Mutate(new ConfusedMovementGenerator<Player>(), MOTION_SLOT_CONTROLLED);
}
else
{
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) move confused",
- i_owner->GetEntry(), i_owner->GetGUIDLow());
+ _owner->GetEntry(), _owner->GetGUIDLow());
Mutate(new ConfusedMovementGenerator<Creature>(), MOTION_SLOT_CONTROLLED);
}
}
@@ -234,14 +234,14 @@ void MotionMaster::MoveConfused()
void MotionMaster::MoveChase(Unit* target, float dist, float angle)
{
// ignore movement request if target not exist
- if (!target || target == i_owner || i_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
+ if (!target || target == _owner || _owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
return;
- //i_owner->ClearUnitState(UNIT_STATE_FOLLOW);
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ //_owner->ClearUnitState(UNIT_STATE_FOLLOW);
+ if (_owner->GetTypeId() == TYPEID_PLAYER)
{
sLog->outStaticDebug("Player (GUID: %u) chase to %s (GUID: %u)",
- i_owner->GetGUIDLow(),
+ _owner->GetGUIDLow(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
Mutate(new ChaseMovementGenerator<Player>(*target,dist,angle), MOTION_SLOT_ACTIVE);
@@ -249,7 +249,7 @@ void MotionMaster::MoveChase(Unit* target, float dist, float angle)
else
{
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(),
+ _owner->GetEntry(), _owner->GetGUIDLow(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
Mutate(new ChaseMovementGenerator<Creature>(*target,dist,angle), MOTION_SLOT_ACTIVE);
@@ -259,13 +259,13 @@ void MotionMaster::MoveChase(Unit* target, float dist, float angle)
void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlot slot)
{
// ignore movement request if target not exist
- if (!target || target == i_owner || i_owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
+ if (!target || target == _owner || _owner->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE))
return;
- //i_owner->AddUnitState(UNIT_STATE_FOLLOW);
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ //_owner->AddUnitState(UNIT_STATE_FOLLOW);
+ if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- sLog->outStaticDebug("Player (GUID: %u) follow to %s (GUID: %u)", i_owner->GetGUIDLow(),
+ sLog->outStaticDebug("Player (GUID: %u) follow to %s (GUID: %u)", _owner->GetGUIDLow(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
Mutate(new FollowMovementGenerator<Player>(*target,dist,angle), slot);
@@ -273,7 +273,7 @@ void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlo
else
{
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(),
+ _owner->GetEntry(), _owner->GetGUIDLow(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
Mutate(new FollowMovementGenerator<Creature>(*target,dist,angle), slot);
@@ -282,15 +282,15 @@ void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlo
void MotionMaster::MovePoint(uint32 id, float x, float y, float z)
{
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- sLog->outStaticDebug("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), id, x, y, z);
+ sLog->outStaticDebug("Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), id, x, y, z);
Mutate(new PointMovementGenerator<Player>(id, x, y, z), MOTION_SLOT_ACTIVE);
}
else
{
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(), id, x, y, z);
+ _owner->GetEntry(), _owner->GetGUIDLow(), id, x, y, z);
Mutate(new PointMovementGenerator<Creature>(id, x, y, z), MOTION_SLOT_ACTIVE);
}
}
@@ -300,9 +300,9 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos, float speed)
float x, y, z;
pos.GetPosition(x, y, z);
- sLog->outStaticDebug("Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", i_owner->GetEntry(), id, x, y, z);
+ sLog->outStaticDebug("Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z);
- Movement::MoveSplineInit init(*i_owner);
+ Movement::MoveSplineInit init(*_owner);
init.MoveTo(x,y,z);
init.SetVelocity(speed);
init.SetAnimation(Movement::ToGround);
@@ -315,9 +315,9 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, float speed)
float x, y, z;
pos.GetPosition(x, y, z);
- sLog->outStaticDebug("Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", i_owner->GetEntry(), id, x, y, z);
+ sLog->outStaticDebug("Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z);
- Movement::MoveSplineInit init(*i_owner);
+ Movement::MoveSplineInit init(*_owner);
init.MoveTo(x,y,z);
init.SetVelocity(speed);
init.SetAnimation(Movement::ToFly);
@@ -328,44 +328,44 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos, float speed)
void MotionMaster::MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ)
{
//this function may make players fall below map
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ if (_owner->GetTypeId() == TYPEID_PLAYER)
return;
float x, y, z;
float moveTimeHalf = speedZ / Movement::gravity;
float dist = 2 * moveTimeHalf * speedXY;
- i_owner->GetNearPoint(i_owner, x, y, z, i_owner->GetObjectSize(), dist, i_owner->GetAngle(srcX, srcY) + M_PI);
+ _owner->GetNearPoint(_owner, x, y, z, _owner->GetObjectSize(), dist, _owner->GetAngle(srcX, srcY) + M_PI);
MoveJump(x, y, z, speedXY, speedZ);
}
void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ)
{
//this function may make players fall below map
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ if (_owner->GetTypeId() == TYPEID_PLAYER)
return;
float x, y, z;
float moveTimeHalf = speedZ / Movement::gravity;
float dist = 2 * moveTimeHalf * speedXY;
- i_owner->GetClosePoint(x, y, z, i_owner->GetObjectSize(), dist, angle);
+ _owner->GetClosePoint(x, y, z, _owner->GetObjectSize(), dist, angle);
MoveJump(x, y, z, speedXY, speedZ);
}
void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id)
{
- sLog->outStaticDebug("Unit (GUID: %u) jump to point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z);
+ sLog->outStaticDebug("Unit (GUID: %u) jump to point (X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), x, y, z);
float moveTimeHalf = speedZ / Movement::gravity;
float max_height = -Movement::computeFallElevation(moveTimeHalf,false,-speedZ);
- Movement::MoveSplineInit init(*i_owner);
+ Movement::MoveSplineInit init(*_owner);
init.MoveTo(x,y,z);
init.SetParabolic(max_height,0);
init.SetVelocity(speedXY);
init.Launch();
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ if (_owner->GetTypeId() == TYPEID_PLAYER)
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
else
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_ACTIVE);
@@ -374,20 +374,20 @@ void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float spee
void MotionMaster::MoveFall(uint32 id/*=0*/)
{
// use larger distance for vmap height search than in most other cases
- float tz = i_owner->GetMap()->GetHeight(i_owner->GetPhaseMask(), i_owner->GetPositionX(), i_owner->GetPositionY(), i_owner->GetPositionZ(), true, MAX_FALL_DISTANCE);
+ float tz = _owner->GetMap()->GetHeight(_owner->GetPhaseMask(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ(), true, MAX_FALL_DISTANCE);
if (tz <= INVALID_HEIGHT)
{
sLog->outStaticDebug("MotionMaster::MoveFall: unable retrive a proper height at map %u (x: %f, y: %f, z: %f).",
- i_owner->GetMap()->GetId(), i_owner->GetPositionX(), i_owner->GetPositionX(), i_owner->GetPositionZ());
+ _owner->GetMap()->GetId(), _owner->GetPositionX(), _owner->GetPositionX(), _owner->GetPositionZ());
return;
}
// Abort too if the ground is very near
- if (fabs(i_owner->GetPositionZ() - tz) < 0.1f)
+ if (fabs(_owner->GetPositionZ() - tz) < 0.1f)
return;
- Movement::MoveSplineInit init(*i_owner);
- init.MoveTo(i_owner->GetPositionX(), i_owner->GetPositionY(), tz);
+ Movement::MoveSplineInit init(*_owner);
+ init.MoveTo(_owner->GetPositionX(), _owner->GetPositionY(), tz);
init.SetFall();
init.Launch();
Mutate(new EffectMovementGenerator(id), MOTION_SLOT_CONTROLLED);
@@ -398,45 +398,45 @@ void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id)
if (Impl[MOTION_SLOT_CONTROLLED] && Impl[MOTION_SLOT_CONTROLLED]->GetMovementGeneratorType() != DISTRACT_MOTION_TYPE)
return;
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- sLog->outStaticDebug("Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", i_owner->GetGUIDLow(), x, y, z);
+ sLog->outStaticDebug("Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), x, y, z);
Mutate(new PointMovementGenerator<Player>(id, x, y, z, speed), MOTION_SLOT_CONTROLLED);
}
else
{
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) charge point (X: %f Y: %f Z: %f)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z);
+ _owner->GetEntry(), _owner->GetGUIDLow(), x, y, z);
Mutate(new PointMovementGenerator<Creature>(id, x, y, z, speed), MOTION_SLOT_CONTROLLED);
}
}
void MotionMaster::MoveSeekAssistance(float x, float y, float z)
{
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- sLog->outError("Player (GUID: %u) attempt to seek assistance", i_owner->GetGUIDLow());
+ sLog->outError("Player (GUID: %u) attempt to seek assistance", _owner->GetGUIDLow());
}
else
{
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) seek assistance (X: %f Y: %f Z: %f)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(), x, y, z);
- i_owner->AttackStop();
- i_owner->ToCreature()->SetReactState(REACT_PASSIVE);
+ _owner->GetEntry(), _owner->GetGUIDLow(), x, y, z);
+ _owner->AttackStop();
+ _owner->ToCreature()->SetReactState(REACT_PASSIVE);
Mutate(new AssistanceMovementGenerator(x, y, z), MOTION_SLOT_ACTIVE);
}
}
void MotionMaster::MoveSeekAssistanceDistract(uint32 time)
{
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- sLog->outError("Player (GUID: %u) attempt to call distract after assistance", i_owner->GetGUIDLow());
+ sLog->outError("Player (GUID: %u) attempt to call distract after assistance", _owner->GetGUIDLow());
}
else
{
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) is distracted after assistance call (Time: %u)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(), time);
+ _owner->GetEntry(), _owner->GetGUIDLow(), time);
Mutate(new AssistanceDistractMovementGenerator(time), MOTION_SLOT_ACTIVE);
}
}
@@ -446,12 +446,12 @@ void MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
if (!enemy)
return;
- if (i_owner->HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
+ if (_owner->HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
return;
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- sLog->outStaticDebug("Player (GUID: %u) flee from %s (GUID: %u)", i_owner->GetGUIDLow(),
+ sLog->outStaticDebug("Player (GUID: %u) flee from %s (GUID: %u)", _owner->GetGUIDLow(),
enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow());
Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
@@ -459,7 +459,7 @@ void MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
else
{
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)%s",
- i_owner->GetEntry(), i_owner->GetGUIDLow(),
+ _owner->GetEntry(), _owner->GetGUIDLow(),
enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow(),
time ? " for a limited time" : "");
@@ -472,24 +472,24 @@ void MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
{
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ if (_owner->GetTypeId() == TYPEID_PLAYER)
{
if (path < sTaxiPathNodesByPath.size())
{
- sLog->outStaticDebug("%s taxi to (Path %u node %u)", i_owner->GetName(), path, pathnode);
+ sLog->outStaticDebug("%s taxi to (Path %u node %u)", _owner->GetName(), path, pathnode);
FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(sTaxiPathNodesByPath[path], pathnode);
Mutate(mgen, MOTION_SLOT_CONTROLLED);
}
else
{
sLog->outError("%s attempt taxi to (not existed Path %u node %u)",
- i_owner->GetName(), path, pathnode);
+ _owner->GetName(), path, pathnode);
}
}
else
{
sLog->outError("Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(), path, pathnode);
+ _owner->GetEntry(), _owner->GetGUIDLow(), path, pathnode);
}
}
@@ -498,14 +498,14 @@ void MotionMaster::MoveDistract(uint32 timer)
if (Impl[MOTION_SLOT_CONTROLLED])
return;
- if (i_owner->GetTypeId() == TYPEID_PLAYER)
+ if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- sLog->outStaticDebug("Player (GUID: %u) distracted (timer: %u)", i_owner->GetGUIDLow(), timer);
+ sLog->outStaticDebug("Player (GUID: %u) distracted (timer: %u)", _owner->GetGUIDLow(), timer);
}
else
{
sLog->outStaticDebug("Creature (Entry: %u GUID: %u) (timer: %u)",
- i_owner->GetEntry(), i_owner->GetGUIDLow(), timer);
+ _owner->GetEntry(), _owner->GetGUIDLow(), timer);
}
DistractMovementGenerator* mgen = new DistractMovementGenerator(timer);
@@ -517,23 +517,23 @@ void MotionMaster::Mutate(MovementGenerator *m, MovementSlot slot)
if (MovementGenerator *curr = Impl[slot])
{
Impl[slot] = NULL; // in case a new one is generated in this slot during directdelete
- if (i_top == slot && (m_cleanFlag & MMCF_UPDATE))
+ if (_top == slot && (_cleanFlag & MMCF_UPDATE))
DelayedDelete(curr);
else
DirectDelete(curr);
}
- else if (i_top < slot)
+ else if (_top < slot)
{
- i_top = slot;
+ _top = slot;
}
Impl[slot] = m;
- if (i_top > slot)
- needInit[slot] = true;
+ if (_top > slot)
+ _needInit[slot] = true;
else
{
- needInit[slot] = false;
- m->Initialize(*i_owner);
+ _needInit[slot] = false;
+ m->Initialize(*_owner);
}
}
@@ -546,19 +546,19 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable)
/*while (!empty())
{
MovementGenerator *curr = top();
- curr->Finalize(*i_owner);
+ curr->Finalize(*_owner);
pop();
if (!isStatic(curr))
delete curr;
}*/
- //i_owner->GetTypeId() == TYPEID_PLAYER ?
+ //_owner->GetTypeId() == TYPEID_PLAYER ?
//Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE);
sLog->outStaticDebug("%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)",
- i_owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature",
- i_owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO");
+ _owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature",
+ _owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO");
}
void MotionMaster::MoveRotate(uint32 time, RotateDirection direction)
@@ -576,7 +576,7 @@ void MotionMaster::propagateSpeedChange()
{
(*it)->unitSpeedChanged();
}*/
- for (int i = 0; i <= i_top; ++i)
+ for (int i = 0; i <= _top; ++i)
{
if (Impl[i])
Impl[i]->unitSpeedChanged();
@@ -601,34 +601,34 @@ MovementGeneratorType MotionMaster::GetMotionSlotType(int slot) const
void MotionMaster::InitTop()
{
- top()->Initialize(*i_owner);
- needInit[i_top] = false;
+ top()->Initialize(*_owner);
+ _needInit[_top] = false;
}
void MotionMaster::DirectDelete(_Ty curr)
{
if (isStatic(curr))
return;
- curr->Finalize(*i_owner);
+ curr->Finalize(*_owner);
delete curr;
}
void MotionMaster::DelayedDelete(_Ty curr)
{
- sLog->outCrash("Unit (Entry %u) is trying to delete its updating MG (Type %u)!", i_owner->GetEntry(), curr->GetMovementGeneratorType());
+ sLog->outCrash("Unit (Entry %u) is trying to delete its updating MG (Type %u)!", _owner->GetEntry(), curr->GetMovementGeneratorType());
if (isStatic(curr))
return;
- if (!m_expList)
- m_expList = new ExpireList();
- m_expList->push_back(curr);
+ if (!_expList)
+ _expList = new ExpireList();
+ _expList->push_back(curr);
}
bool MotionMaster::GetDestination(float &x, float &y, float &z)
{
- if (i_owner->movespline->Finalized())
+ if (_owner->movespline->Finalized())
return false;
- const G3D::Vector3& dest = i_owner->movespline->FinalDestination();
+ const G3D::Vector3& dest = _owner->movespline->FinalDestination();
x = dest.x;
y = dest.y;
z = dest.z;
diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h
index a5bd0861b04..d9f38242922 100755
--- a/src/server/game/Movement/MotionMaster.h
+++ b/src/server/game/Movement/MotionMaster.h
@@ -82,25 +82,21 @@ class MotionMaster //: private std::stack<MovementGenerator *>
{
private:
//typedef std::stack<MovementGenerator *> Impl;
- typedef MovementGenerator* _Ty;
- _Ty Impl[MAX_MOTION_SLOT];
- bool needInit[MAX_MOTION_SLOT];
typedef std::vector<_Ty> ExpireList;
- int i_top;
- void pop() { Impl[i_top] = NULL; --i_top; }
- void push(_Ty _Val) { ++i_top; Impl[i_top] = _Val; }
+ void pop() { Impl[_top] = NULL; --_top; }
+ void push(_Ty _Val) { ++_top; Impl[_top] = _Val; }
- bool needInitTop() const { return needInit[i_top]; }
+ bool needInitTop() const { return _needInit[_top]; }
void InitTop();
public:
- explicit MotionMaster(Unit* unit) : i_top(-1), i_owner(unit), m_expList(NULL), m_cleanFlag(MMCF_NONE)
+ explicit MotionMaster(Unit* unit) : _top(-1), _owner(unit), _expList(NULL), _cleanFlag(MMCF_NONE)
{
for (uint8 i = 0; i < MAX_MOTION_SLOT; ++i)
{
Impl[i] = NULL;
- needInit[i] = true;
+ _needInit[i] = true;
}
}
~MotionMaster();
@@ -108,9 +104,9 @@ class MotionMaster //: private std::stack<MovementGenerator *>
void Initialize();
void InitDefault();
- bool empty() const { return (i_top < 0); }
- int size() const { return i_top + 1; }
- _Ty top() const { return Impl[i_top]; }
+ bool empty() const { return (_top < 0); }
+ int size() const { return _top + 1; }
+ _Ty top() const { return Impl[_top]; }
_Ty GetMotionSlot(int slot) const { return Impl[slot]; }
void DirectDelete(_Ty curr);
@@ -119,12 +115,12 @@ class MotionMaster //: private std::stack<MovementGenerator *>
void UpdateMotion(uint32 diff);
void Clear(bool reset = true)
{
- if (m_cleanFlag & MMCF_UPDATE)
+ if (_cleanFlag & MMCF_UPDATE)
{
if (reset)
- m_cleanFlag |= MMCF_RESET;
+ _cleanFlag |= MMCF_RESET;
else
- m_cleanFlag &= ~MMCF_RESET;
+ _cleanFlag &= ~MMCF_RESET;
DelayedClean();
}
else
@@ -132,12 +128,12 @@ class MotionMaster //: private std::stack<MovementGenerator *>
}
void MovementExpired(bool reset = true)
{
- if (m_cleanFlag & MMCF_UPDATE)
+ if (_cleanFlag & MMCF_UPDATE)
{
if (reset)
- m_cleanFlag |= MMCF_RESET;
+ _cleanFlag |= MMCF_RESET;
else
- m_cleanFlag &= ~MMCF_RESET;
+ _cleanFlag &= ~MMCF_RESET;
DelayedExpire();
}
else
@@ -187,9 +183,13 @@ class MotionMaster //: private std::stack<MovementGenerator *>
void DirectExpire(bool reset);
void DelayedExpire();
- Unit *i_owner;
- ExpireList* m_expList;
- uint8 m_cleanFlag;
+ ExpireList* _expList;
+ typedef MovementGenerator* _Ty;
+ _Ty Impl[MAX_MOTION_SLOT];
+ int _top;
+ Unit* _owner;
+ bool _needInit[MAX_MOTION_SLOT];
+ uint8 _cleanFlag;
};
#endif
diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h
index a235991e6b4..eaaaeaac9ca 100755
--- a/src/server/game/Quests/QuestDef.h
+++ b/src/server/game/Quests/QuestDef.h
@@ -360,17 +360,17 @@ class Quest
struct QuestStatusData
{
- QuestStatusData(): m_status(QUEST_STATUS_NONE), m_explored(false), m_timer(0), m_playercount(0)
+ QuestStatusData(): Status(QUEST_STATUS_NONE), Explored(false), Timer(0), PlayerCount(0)
{
- memset(m_itemcount, 0, QUEST_ITEM_OBJECTIVES_COUNT * sizeof(uint16));
- memset(m_creatureOrGOcount, 0, QUEST_OBJECTIVES_COUNT * sizeof(uint16));
+ memset(ItemCount, 0, QUEST_ITEM_OBJECTIVES_COUNT * sizeof(uint16));
+ memset(CreatureOrGOCount, 0, QUEST_OBJECTIVES_COUNT * sizeof(uint16));
}
- QuestStatus m_status;
- bool m_explored;
- uint32 m_timer;
- uint16 m_itemcount[QUEST_ITEM_OBJECTIVES_COUNT];
- uint16 m_creatureOrGOcount[QUEST_OBJECTIVES_COUNT];
- uint16 m_playercount;
+ QuestStatus Status;
+ uint32 Timer;
+ uint16 ItemCount[QUEST_ITEM_OBJECTIVES_COUNT];
+ uint16 CreatureOrGOCount[QUEST_OBJECTIVES_COUNT];
+ uint16 PlayerCount;
+ bool Explored;
};
#endif
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index d988959f890..b1f38dfb86d 100755
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -45,7 +45,7 @@ bool ReputationMgr::IsAtWar(uint32 faction_id) const
if (!factionEntry)
{
- sLog->outError("ReputationMgr::IsAtWar: Can't get AtWar flag of %s for unknown faction (faction id) #%u.", m_player->GetName(), faction_id);
+ sLog->outError("ReputationMgr::IsAtWar: Can't get AtWar flag of %s for unknown faction (faction id) #%u.", _player->GetName(), faction_id);
return 0;
}
@@ -68,7 +68,7 @@ int32 ReputationMgr::GetReputation(uint32 faction_id) const
if (!factionEntry)
{
- sLog->outError("ReputationMgr::GetReputation: Can't get reputation of %s for unknown faction (faction id) #%u.", m_player->GetName(), faction_id);
+ sLog->outError("ReputationMgr::GetReputation: Can't get reputation of %s for unknown faction (faction id) #%u.", _player->GetName(), faction_id);
return 0;
}
@@ -80,8 +80,8 @@ int32 ReputationMgr::GetBaseReputation(FactionEntry const* factionEntry) const
if (!factionEntry)
return 0;
- uint32 raceMask = m_player->getRaceMask();
- uint32 classMask = m_player->getClassMask();
+ uint32 raceMask = _player->getRaceMask();
+ uint32 classMask = _player->getClassMask();
for (int i=0; i < 4; i++)
{
if ((factionEntry->BaseRepRaceMask[i] & raceMask ||
@@ -124,9 +124,9 @@ ReputationRank ReputationMgr::GetBaseRank(FactionEntry const* factionEntry) cons
void ReputationMgr::ApplyForceReaction(uint32 faction_id, ReputationRank rank, bool apply)
{
if (apply)
- m_forcedReactions[faction_id] = rank;
+ _forcedReactions[faction_id] = rank;
else
- m_forcedReactions.erase(faction_id);
+ _forcedReactions.erase(faction_id);
}
uint32 ReputationMgr::GetDefaultStateFlags(FactionEntry const* factionEntry) const
@@ -134,8 +134,8 @@ uint32 ReputationMgr::GetDefaultStateFlags(FactionEntry const* factionEntry) con
if (!factionEntry)
return 0;
- uint32 raceMask = m_player->getRaceMask();
- uint32 classMask = m_player->getClassMask();
+ uint32 raceMask = _player->getRaceMask();
+ uint32 classMask = _player->getClassMask();
for (int i=0; i < 4; i++)
{
if ((factionEntry->BaseRepRaceMask[i] & raceMask ||
@@ -152,14 +152,14 @@ uint32 ReputationMgr::GetDefaultStateFlags(FactionEntry const* factionEntry) con
void ReputationMgr::SendForceReactions()
{
WorldPacket data;
- data.Initialize(SMSG_SET_FORCED_REACTIONS, 4+m_forcedReactions.size()*(4+4));
- data << uint32(m_forcedReactions.size());
- for (ForcedReactions::const_iterator itr = m_forcedReactions.begin(); itr != m_forcedReactions.end(); ++itr)
+ data.Initialize(SMSG_SET_FORCED_REACTIONS, 4+_forcedReactions.size()*(4+4));
+ data << uint32(_forcedReactions.size());
+ for (ForcedReactions::const_iterator itr = _forcedReactions.begin(); itr != _forcedReactions.end(); ++itr)
{
data << uint32(itr->first); // faction_id (Faction.dbc)
data << uint32(itr->second); // reputation rank
}
- m_player->SendDirectMessage(&data);
+ _player->SendDirectMessage(&data);
}
void ReputationMgr::SendState(FactionState const* faction)
@@ -176,7 +176,7 @@ void ReputationMgr::SendState(FactionState const* faction)
data << (uint32) faction->ReputationListID;
data << (uint32) faction->Standing;
- for (FactionStateList::iterator itr = m_factions.begin(); itr != m_factions.end(); ++itr)
+ for (FactionStateList::iterator itr = _factions.begin(); itr != _factions.end(); ++itr)
{
if (itr->second.needSend)
{
@@ -191,7 +191,7 @@ void ReputationMgr::SendState(FactionState const* faction)
}
data.put<uint32>(p_count, count);
- m_player->SendDirectMessage(&data);
+ _player->SendDirectMessage(&data);
}
void ReputationMgr::SendInitialReputations()
@@ -201,7 +201,7 @@ void ReputationMgr::SendInitialReputations()
RepListID a = 0;
- for (FactionStateList::iterator itr = m_factions.begin(); itr != m_factions.end(); ++itr)
+ for (FactionStateList::iterator itr = _factions.begin(); itr != _factions.end(); ++itr)
{
// fill in absent fields
for (; a != itr->first; a++)
@@ -226,33 +226,33 @@ void ReputationMgr::SendInitialReputations()
data << uint32 (0x00000000);
}
- m_player->SendDirectMessage(&data);
+ _player->SendDirectMessage(&data);
}
void ReputationMgr::SendStates()
{
- for (FactionStateList::iterator itr = m_factions.begin(); itr != m_factions.end(); ++itr)
+ for (FactionStateList::iterator itr = _factions.begin(); itr != _factions.end(); ++itr)
SendState(&(itr->second));
}
void ReputationMgr::SendVisible(FactionState const* faction) const
{
- if (m_player->GetSession()->PlayerLoading())
+ if (_player->GetSession()->PlayerLoading())
return;
// make faction visible in reputation list at client
WorldPacket data(SMSG_SET_FACTION_VISIBLE, 4);
data << faction->ReputationListID;
- m_player->SendDirectMessage(&data);
+ _player->SendDirectMessage(&data);
}
void ReputationMgr::Initialize()
{
- m_factions.clear();
- m_visibleFactionCount = 0;
- m_honoredFactionCount = 0;
- m_reveredFactionCount = 0;
- m_exaltedFactionCount = 0;
+ _factions.clear();
+ _visibleFactionCount = 0;
+ _honoredFactionCount = 0;
+ _reveredFactionCount = 0;
+ _exaltedFactionCount = 0;
for (unsigned int i = 1; i < sFactionStore.GetNumRows(); i++)
{
@@ -269,18 +269,18 @@ void ReputationMgr::Initialize()
newFaction.needSave = true;
if (newFaction.Flags & FACTION_FLAG_VISIBLE)
- ++m_visibleFactionCount;
+ ++_visibleFactionCount;
UpdateRankCounters(REP_HOSTILE, GetBaseRank(factionEntry));
- m_factions[newFaction.ReputationListID] = newFaction;
+ _factions[newFaction.ReputationListID] = newFaction;
}
}
}
bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standing, bool incremental)
{
- sScriptMgr->OnPlayerReputationChange(m_player, factionEntry->ID, standing, incremental);
+ sScriptMgr->OnPlayerReputationChange(_player, factionEntry->ID, standing, incremental);
bool res = false;
// if spillover definition exists in DB, override DBC
if (const RepSpilloverTemplate* repTemplate = sObjectMgr->GetRepSpilloverTemplate(factionEntry->ID))
@@ -289,7 +289,7 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
{
if (repTemplate->faction[i])
{
- if (m_player->GetReputationRank(repTemplate->faction[i]) <= ReputationRank(repTemplate->faction_rank[i]))
+ if (_player->GetReputationRank(repTemplate->faction[i]) <= ReputationRank(repTemplate->faction_rank[i]))
{
// bonuses are already given, so just modify standing by rate
int32 spilloverRep = int32(standing * repTemplate->faction_rate[i]);
@@ -309,9 +309,9 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
spillOverRepOut *= factionEntry->spilloverRateOut;
if (FactionEntry const* parent = sFactionStore.LookupEntry(factionEntry->team))
{
- FactionStateList::iterator parentState = m_factions.find(parent->reputationListID);
+ FactionStateList::iterator parentState = _factions.find(parent->reputationListID);
// some team factions have own reputation standing, in this case do not spill to other sub-factions
- if (parentState != m_factions.end() && (parentState->second.Flags & FACTION_FLAG_SPECIAL))
+ if (parentState != _factions.end() && (parentState->second.Flags & FACTION_FLAG_SPECIAL))
{
SetOneFactionReputation(parent, int32(spillOverRepOut), incremental);
}
@@ -338,8 +338,8 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
}
}
// spillover done, update faction itself
- FactionStateList::iterator faction = m_factions.find(factionEntry->reputationListID);
- if (faction != m_factions.end())
+ FactionStateList::iterator faction = _factions.find(factionEntry->reputationListID);
+ if (faction != _factions.end())
{
res = SetOneFactionReputation(factionEntry, standing, incremental);
// only this faction gets reported to client, even if it has no own visible standing
@@ -350,8 +350,8 @@ bool ReputationMgr::SetReputation(FactionEntry const* factionEntry, int32 standi
bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, int32 standing, bool incremental)
{
- FactionStateList::iterator itr = m_factions.find(factionEntry->reputationListID);
- if (itr != m_factions.end())
+ FactionStateList::iterator itr = _factions.find(factionEntry->reputationListID);
+ if (itr != _factions.end())
{
int32 BaseRep = GetBaseReputation(factionEntry);
@@ -381,12 +381,12 @@ bool ReputationMgr::SetOneFactionReputation(FactionEntry const* factionEntry, in
UpdateRankCounters(old_rank, new_rank);
- m_player->ReputationChanged(factionEntry);
- m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS, factionEntry->ID);
- m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, factionEntry->ID);
- m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION, factionEntry->ID);
- m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION, factionEntry->ID);
- m_player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION, factionEntry->ID);
+ _player->ReputationChanged(factionEntry);
+ _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS, factionEntry->ID);
+ _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION, factionEntry->ID);
+ _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION, factionEntry->ID);
+ _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION, factionEntry->ID);
+ _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION, factionEntry->ID);
return true;
}
@@ -400,7 +400,7 @@ void ReputationMgr::SetVisible(FactionTemplateEntry const*factionTemplateEntry)
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->faction))
// Never show factions of the opposing team
- if (!(factionEntry->BaseRepRaceMask[1] & m_player->getRaceMask() && factionEntry->BaseRepValue[1] == Reputation_Bottom))
+ if (!(factionEntry->BaseRepRaceMask[1] & _player->getRaceMask() && factionEntry->BaseRepValue[1] == Reputation_Bottom))
SetVisible(factionEntry);
}
@@ -409,8 +409,8 @@ void ReputationMgr::SetVisible(FactionEntry const* factionEntry)
if (factionEntry->reputationListID < 0)
return;
- FactionStateList::iterator itr = m_factions.find(factionEntry->reputationListID);
- if (itr == m_factions.end())
+ FactionStateList::iterator itr = _factions.find(factionEntry->reputationListID);
+ if (itr == _factions.end())
return;
SetVisible(&itr->second);
@@ -431,15 +431,15 @@ void ReputationMgr::SetVisible(FactionState* faction)
faction->needSend = true;
faction->needSave = true;
- ++m_visibleFactionCount;
+ ++_visibleFactionCount;
SendVisible(faction);
}
void ReputationMgr::SetAtWar(RepListID repListID, bool on)
{
- FactionStateList::iterator itr = m_factions.find(repListID);
- if (itr == m_factions.end())
+ FactionStateList::iterator itr = _factions.find(repListID);
+ if (itr == _factions.end())
return;
// always invisible or hidden faction can't change war state
@@ -470,8 +470,8 @@ void ReputationMgr::SetAtWar(FactionState* faction, bool atWar) const
void ReputationMgr::SetInactive(RepListID repListID, bool on)
{
- FactionStateList::iterator itr = m_factions.find(repListID);
- if (itr == m_factions.end())
+ FactionStateList::iterator itr = _factions.find(repListID);
+ if (itr == _factions.end())
return;
SetInactive(&itr->second, on);
@@ -512,7 +512,7 @@ void ReputationMgr::LoadFromDB(PreparedQueryResult result)
FactionEntry const* factionEntry = sFactionStore.LookupEntry(fields[0].GetUInt16());
if (factionEntry && (factionEntry->reputationListID >= 0))
{
- FactionState* faction = &m_factions[factionEntry->reputationListID];
+ FactionState* faction = &_factions[factionEntry->reputationListID];
// update standing to current
faction->Standing = int32(fields[1].GetUInt32());
@@ -558,12 +558,12 @@ void ReputationMgr::LoadFromDB(PreparedQueryResult result)
void ReputationMgr::SaveToDB(SQLTransaction& trans)
{
- for (FactionStateList::iterator itr = m_factions.begin(); itr != m_factions.end(); ++itr)
+ for (FactionStateList::iterator itr = _factions.begin(); itr != _factions.end(); ++itr)
{
if (itr->second.needSave)
{
- trans->PAppend("DELETE FROM character_reputation WHERE guid = '%u' AND faction='%u'", m_player->GetGUIDLow(), itr->second.ID);
- trans->PAppend("INSERT INTO character_reputation (guid, faction, standing, flags) VALUES ('%u', '%u', '%i', '%u')", m_player->GetGUIDLow(), itr->second.ID, itr->second.Standing, itr->second.Flags);
+ trans->PAppend("DELETE FROM character_reputation WHERE guid = '%u' AND faction='%u'", _player->GetGUIDLow(), itr->second.ID);
+ trans->PAppend("INSERT INTO character_reputation (guid, faction, standing, flags) VALUES ('%u', '%u', '%i', '%u')", _player->GetGUIDLow(), itr->second.ID, itr->second.Standing, itr->second.Flags);
itr->second.needSave = false;
}
}
@@ -572,16 +572,16 @@ void ReputationMgr::SaveToDB(SQLTransaction& trans)
void ReputationMgr::UpdateRankCounters(ReputationRank old_rank, ReputationRank new_rank)
{
if (old_rank >= REP_EXALTED)
- --m_exaltedFactionCount;
+ --_exaltedFactionCount;
if (old_rank >= REP_REVERED)
- --m_reveredFactionCount;
+ --_reveredFactionCount;
if (old_rank >= REP_HONORED)
- --m_honoredFactionCount;
+ --_honoredFactionCount;
if (new_rank >= REP_EXALTED)
- ++m_exaltedFactionCount;
+ ++_exaltedFactionCount;
if (new_rank >= REP_REVERED)
- ++m_reveredFactionCount;
+ ++_reveredFactionCount;
if (new_rank >= REP_HONORED)
- ++m_honoredFactionCount;
+ ++_honoredFactionCount;
}
diff --git a/src/server/game/Reputation/ReputationMgr.h b/src/server/game/Reputation/ReputationMgr.h
index b73574d288f..84013f7ec20 100755
--- a/src/server/game/Reputation/ReputationMgr.h
+++ b/src/server/game/Reputation/ReputationMgr.h
@@ -50,8 +50,8 @@ struct FactionState
{
uint32 ID;
RepListID ReputationListID;
- uint8 Flags;
int32 Standing;
+ uint8 Flags;
bool needSend;
bool needSave;
};
@@ -64,8 +64,8 @@ class Player;
class ReputationMgr
{
public: // constructors and global modifiers
- explicit ReputationMgr(Player* owner) : m_player(owner),
- m_visibleFactionCount(0), m_honoredFactionCount(0), m_reveredFactionCount(0), m_exaltedFactionCount(0) {}
+ explicit ReputationMgr(Player* owner) : _player(owner),
+ _visibleFactionCount(0), _honoredFactionCount(0), _reveredFactionCount(0), _exaltedFactionCount(0) {}
~ReputationMgr() {}
void SaveToDB(SQLTransaction& trans);
@@ -77,12 +77,12 @@ class ReputationMgr
static ReputationRank ReputationToRank(int32 standing);
public: // accessors
- uint8 GetVisibleFactionCount() const { return m_visibleFactionCount; }
- uint8 GetHonoredFactionCount() const { return m_honoredFactionCount; }
- uint8 GetReveredFactionCount() const { return m_reveredFactionCount; }
- uint8 GetExaltedFactionCount() const { return m_exaltedFactionCount; }
+ uint8 GetVisibleFactionCount() const { return _visibleFactionCount; }
+ uint8 GetHonoredFactionCount() const { return _honoredFactionCount; }
+ uint8 GetReveredFactionCount() const { return _reveredFactionCount; }
+ uint8 GetExaltedFactionCount() const { return _exaltedFactionCount; }
- FactionStateList const& GetStateList() const { return m_factions; }
+ FactionStateList const& GetStateList() const { return _factions; }
FactionState const* GetState(FactionEntry const* factionEntry) const
{
@@ -91,8 +91,8 @@ class ReputationMgr
FactionState const* GetState(RepListID id) const
{
- FactionStateList::const_iterator repItr = m_factions.find (id);
- return repItr != m_factions.end() ? &repItr->second : NULL;
+ FactionStateList::const_iterator repItr = _factions.find (id);
+ return repItr != _factions.end() ? &repItr->second : NULL;
}
bool IsAtWar(uint32 faction_id) const;
@@ -111,8 +111,8 @@ class ReputationMgr
ReputationRank const* GetForcedRankIfAny(FactionTemplateEntry const* factionTemplateEntry) const
{
- ForcedReactions::const_iterator forceItr = m_forcedReactions.find(factionTemplateEntry->faction);
- return forceItr != m_forcedReactions.end() ? &forceItr->second : NULL;
+ ForcedReactions::const_iterator forceItr = _forcedReactions.find(factionTemplateEntry->faction);
+ return forceItr != _forcedReactions.end() ? &forceItr->second : NULL;
}
public: // modifiers
@@ -149,13 +149,13 @@ class ReputationMgr
void SendVisible(FactionState const* faction) const;
void UpdateRankCounters(ReputationRank old_rank, ReputationRank new_rank);
private:
- Player* m_player;
- FactionStateList m_factions;
- ForcedReactions m_forcedReactions;
- uint8 m_visibleFactionCount :8;
- uint8 m_honoredFactionCount :8;
- uint8 m_reveredFactionCount :8;
- uint8 m_exaltedFactionCount :8;
+ Player* _player;
+ FactionStateList _factions;
+ ForcedReactions _forcedReactions;
+ uint8 _visibleFactionCount :8;
+ uint8 _honoredFactionCount :8;
+ uint8 _reveredFactionCount :8;
+ uint8 _exaltedFactionCount :8;
};
#endif
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index f993ed6843c..47751338d66 100755
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -1040,7 +1040,7 @@ bool ScriptMgr::OnConditionCheck(Condition* condition, ConditionSourceInfo& sour
{
ASSERT(condition);
- GET_SCRIPT_RET(ConditionScript, condition->mScriptId, tmpscript, true);
+ GET_SCRIPT_RET(ConditionScript, condition->ScriptId, tmpscript, true);
return tmpscript->OnConditionCheck(condition, sourceInfo);
}
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.h b/src/server/game/Spells/Auras/SpellAuraEffects.h
index 31dd3ad7471..490f33f46e1 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.h
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.h
@@ -95,18 +95,19 @@ class AuraEffect
Aura* const m_base;
SpellInfo const* const m_spellInfo;
- uint8 const m_effIndex;
int32 const m_baseAmount;
int32 m_amount;
- bool m_canBeRecalculated;
SpellModifier* m_spellmod;
- bool m_isPeriodic;
int32 m_periodicTimer;
int32 m_amplitude;
uint32 m_tickNumber;
+
+ uint8 const m_effIndex;
+ bool m_canBeRecalculated;
+ bool m_isPeriodic;
private:
bool IsPeriodicTickCrit(Unit* target, Unit const* caster) const;
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index d49ac829ef9..4bc193b49d2 100755
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -37,8 +37,8 @@
#include "Vehicle.h"
AuraApplication::AuraApplication(Unit* target, Unit* caster, Aura* aura, uint8 effMask):
-m_target(target), m_base(aura), m_slot(MAX_AURAS), m_flags(AFLAG_NONE),
-m_effectsToApply(effMask), m_removeMode(AURA_REMOVE_NONE), m_needClientUpdate(false)
+_target(target), _base(aura), _slot(MAX_AURAS), _flags(AFLAG_NONE),
+_effectsToApply(effMask), _removeMode(AURA_REMOVE_NONE), _needClientUpdate(false)
{
ASSERT(GetTarget() && GetBase());
@@ -70,7 +70,7 @@ m_effectsToApply(effMask), m_removeMode(AURA_REMOVE_NONE), m_needClientUpdate(fa
// Register Visible Aura
if (slot < MAX_AURAS)
{
- m_slot = slot;
+ _slot = slot;
GetTarget()->SetVisibleAura(slot, this);
SetNeedClientUpdate();
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura: %u Effect: %d put to unit visible auras slot: %u", GetBase()->GetId(), GetEffectMask(), slot);
@@ -89,7 +89,7 @@ void AuraApplication::_Remove()
if (slot >= MAX_AURAS)
return;
- if (AuraApplication * foundAura = m_target->GetAuraApplication(GetBase()->GetId(), GetBase()->GetCasterGUID(), GetBase()->GetCastItemGUID()))
+ if (AuraApplication * foundAura = _target->GetAuraApplication(GetBase()->GetId(), GetBase()->GetCasterGUID(), GetBase()->GetCastItemGUID()))
{
// Reuse visible aura slot by aura which is still applied - prevent storing dead pointers
if (slot == foundAura->GetSlot())
@@ -115,7 +115,7 @@ void AuraApplication::_Remove()
void AuraApplication::_InitFlags(Unit* caster, uint8 effMask)
{
// mark as selfcasted if needed
- m_flags |= (GetBase()->GetCasterGUID() == GetTarget()->GetGUID()) ? AFLAG_CASTER : AFLAG_NONE;
+ _flags |= (GetBase()->GetCasterGUID() == GetTarget()->GetGUID()) ? AFLAG_CASTER : AFLAG_NONE;
// aura is casted by self or an enemy
// one negative effect and we know aura is negative
@@ -130,7 +130,7 @@ void AuraApplication::_InitFlags(Unit* caster, uint8 effMask)
break;
}
}
- m_flags |= negativeFound ? AFLAG_NEGATIVE : AFLAG_POSITIVE;
+ _flags |= negativeFound ? AFLAG_NEGATIVE : AFLAG_POSITIVE;
}
// aura is casted by friend
// one positive effect and we know aura is positive
@@ -145,7 +145,7 @@ void AuraApplication::_InitFlags(Unit* caster, uint8 effMask)
break;
}
}
- m_flags |= positiveFound ? AFLAG_POSITIVE : AFLAG_NEGATIVE;
+ _flags |= positiveFound ? AFLAG_POSITIVE : AFLAG_NEGATIVE;
}
}
@@ -154,19 +154,19 @@ void AuraApplication::_HandleEffect(uint8 effIndex, bool apply)
AuraEffect* aurEff = GetBase()->GetEffect(effIndex);
ASSERT(aurEff);
ASSERT(HasEffect(effIndex) == (!apply));
- ASSERT((1<<effIndex) & m_effectsToApply);
+ ASSERT((1<<effIndex) & _effectsToApply);
sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraApplication::_HandleEffect: %u, apply: %u: amount: %u", aurEff->GetAuraType(), apply, aurEff->GetAmount());
if (apply)
{
- ASSERT(!(m_flags & (1<<effIndex)));
- m_flags |= 1<<effIndex;
+ ASSERT(!(_flags & (1<<effIndex)));
+ _flags |= 1<<effIndex;
aurEff->HandleEffect(this, AURA_EFFECT_HANDLE_REAL, true);
}
else
{
- ASSERT(m_flags & (1<<effIndex));
- m_flags &= ~(1<<effIndex);
+ ASSERT(_flags & (1<<effIndex));
+ _flags &= ~(1<<effIndex);
aurEff->HandleEffect(this, AURA_EFFECT_HANDLE_REAL, false);
// Remove all triggered by aura spells vs unlimited duration
@@ -177,19 +177,19 @@ void AuraApplication::_HandleEffect(uint8 effIndex, bool apply)
void AuraApplication::BuildUpdatePacket(ByteBuffer& data, bool remove) const
{
- data << uint8(m_slot);
+ data << uint8(_slot);
if (remove)
{
- ASSERT(!m_target->GetVisibleAura(m_slot));
+ ASSERT(!_target->GetVisibleAura(_slot));
data << uint32(0);
return;
}
- ASSERT(m_target->GetVisibleAura(m_slot));
+ ASSERT(_target->GetVisibleAura(_slot));
Aura const* aura = GetBase();
data << uint32(aura->GetId());
- uint32 flags = m_flags;
+ uint32 flags = _flags;
if (aura->GetMaxDuration() > 0 && !(aura->GetSpellInfo()->AttributesEx5 & SPELL_ATTR5_HIDE_DURATION))
flags |= AFLAG_DURATION;
data << uint8(flags);
@@ -210,13 +210,13 @@ void AuraApplication::BuildUpdatePacket(ByteBuffer& data, bool remove) const
void AuraApplication::ClientUpdate(bool remove)
{
- m_needClientUpdate = false;
+ _needClientUpdate = false;
WorldPacket data(SMSG_AURA_UPDATE);
data.append(GetTarget()->GetPackGUID());
BuildUpdatePacket(data, remove);
- m_target->SendMessageToSet(&data, true);
+ _target->SendMessageToSet(&data, true);
}
uint8 Aura::BuildEffectMaskForOwner(SpellInfo const* spellProto, uint8 avalibleEffectMask, WorldObject* owner)
diff --git a/src/server/game/Spells/Auras/SpellAuras.h b/src/server/game/Spells/Auras/SpellAuras.h
index 4d87abccda3..0af8d132211 100755
--- a/src/server/game/Spells/Auras/SpellAuras.h
+++ b/src/server/game/Spells/Auras/SpellAuras.h
@@ -46,13 +46,13 @@ class AuraApplication
friend void Unit::RemoveAura(AuraApplication * aurApp, AuraRemoveMode mode);
friend AuraApplication * Unit::_CreateAuraApplication(Aura* aura, uint8 effMask);
private:
- Unit* const m_target;
- Aura* const m_base;
- uint8 m_slot; // Aura slot on unit
- uint8 m_flags; // Aura info flag
- uint8 m_effectsToApply; // Used only at spell hit to determine which effect should be applied
- AuraRemoveMode m_removeMode:8; // Store info for know remove aura reason
- bool m_needClientUpdate:1;
+ Unit* const _target;
+ Aura* const _base;
+ AuraRemoveMode _removeMode:8; // Store info for know remove aura reason
+ uint8 _slot; // Aura slot on unit
+ uint8 _flags; // Aura info flag
+ uint8 _effectsToApply; // Used only at spell hit to determine which effect should be applied
+ bool _needClientUpdate:1;
explicit AuraApplication(Unit* target, Unit* caster, Aura* base, uint8 effMask);
void _Remove();
@@ -61,22 +61,22 @@ class AuraApplication
void _HandleEffect(uint8 effIndex, bool apply);
public:
- Unit* GetTarget() const { return m_target; }
- Aura* GetBase() const { return m_base; }
+ Unit* GetTarget() const { return _target; }
+ Aura* GetBase() const { return _base; }
- uint8 GetSlot() const { return m_slot; }
- uint8 GetFlags() const { return m_flags; }
- uint8 GetEffectMask() const { return m_flags & (AFLAG_EFF_INDEX_0 | AFLAG_EFF_INDEX_1 | AFLAG_EFF_INDEX_2); }
- bool HasEffect(uint8 effect) const { ASSERT(effect < MAX_SPELL_EFFECTS); return m_flags & (1<<effect); }
- bool IsPositive() const { return m_flags & AFLAG_POSITIVE; }
- bool IsSelfcasted() const { return m_flags & AFLAG_CASTER; }
- uint8 GetEffectsToApply() const { return m_effectsToApply; }
+ uint8 GetSlot() const { return _slot; }
+ uint8 GetFlags() const { return _flags; }
+ uint8 GetEffectMask() const { return _flags & (AFLAG_EFF_INDEX_0 | AFLAG_EFF_INDEX_1 | AFLAG_EFF_INDEX_2); }
+ bool HasEffect(uint8 effect) const { ASSERT(effect < MAX_SPELL_EFFECTS); return _flags & (1<<effect); }
+ bool IsPositive() const { return _flags & AFLAG_POSITIVE; }
+ bool IsSelfcasted() const { return _flags & AFLAG_CASTER; }
+ uint8 GetEffectsToApply() const { return _effectsToApply; }
- void SetRemoveMode(AuraRemoveMode mode) { m_removeMode = mode; }
- AuraRemoveMode GetRemoveMode() const {return m_removeMode;}
+ void SetRemoveMode(AuraRemoveMode mode) { _removeMode = mode; }
+ AuraRemoveMode GetRemoveMode() const {return _removeMode;}
- void SetNeedClientUpdate() { m_needClientUpdate = true;}
- bool IsNeedClientUpdate() const { return m_needClientUpdate;}
+ void SetNeedClientUpdate() { _needClientUpdate = true;}
+ bool IsNeedClientUpdate() const { return _needClientUpdate;}
void BuildUpdatePacket(ByteBuffer& data, bool remove) const;
void ClientUpdate(bool remove = false);
};
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index fda186f9c64..506f29af10f 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -4736,8 +4736,8 @@ SpellCastResult Spell::CheckCast(bool strict)
if (Player* playerCaster = m_caster->ToPlayer())
{
if (playerCaster->GetSession() && condInfo.mLastFailedCondition
- && condInfo.mLastFailedCondition->ErrorTextd)
- playerCaster->GetSession()->SendNotification(condInfo.mLastFailedCondition->ErrorTextd);
+ && condInfo.mLastFailedCondition->ErrorTextId)
+ playerCaster->GetSession()->SendNotification(condInfo.mLastFailedCondition->ErrorTextId);
}
return SPELL_FAILED_DONT_REPORT;
}
diff --git a/src/server/scripts/Northrend/sholazar_basin.cpp b/src/server/scripts/Northrend/sholazar_basin.cpp
index 40e1051f218..79e8da6fd77 100644
--- a/src/server/scripts/Northrend/sholazar_basin.cpp
+++ b/src/server/scripts/Northrend/sholazar_basin.cpp
@@ -551,7 +551,7 @@ public:
return;
QuestStatusMap::const_iterator itr = caster->ToPlayer()->getQuestStatusMap().find(QUEST_ENTRY);
- if (itr->second.m_status != QUEST_STATUS_INCOMPLETE)
+ if (itr->second.Status != QUEST_STATUS_INCOMPLETE)
return;
for (uint8 i=0; i<3; i++)
@@ -575,7 +575,7 @@ public:
break;
}
- if (itr->second.m_creatureOrGOcount[i] != 0)
+ if (itr->second.CreatureOrGOCount[i] != 0)
continue;
caster->ToPlayer()->KilledMonsterCredit(me->GetEntry(), 0);
diff --git a/src/server/shared/Database/QueryResult.cpp b/src/server/shared/Database/QueryResult.cpp
index dff055b8d3d..95034387089 100755
--- a/src/server/shared/Database/QueryResult.cpp
+++ b/src/server/shared/Database/QueryResult.cpp
@@ -20,13 +20,13 @@
#include "Log.h"
ResultSet::ResultSet(MYSQL_RES *result, MYSQL_FIELD *fields, uint64 rowCount, uint32 fieldCount) :
-m_rowCount(rowCount),
-m_fieldCount(fieldCount),
-m_result(result),
-m_fields(fields)
+_rowCount(rowCount),
+_fieldCount(fieldCount),
+_result(result),
+_fields(fields)
{
- m_currentRow = new Field[m_fieldCount];
- ASSERT(m_currentRow);
+ _currentRow = new Field[_fieldCount];
+ ASSERT(_currentRow);
}
PreparedResultSet::PreparedResultSet(MYSQL_STMT* stmt, MYSQL_RES *result, uint64 rowCount, uint32 fieldCount) :
@@ -150,18 +150,18 @@ bool ResultSet::NextRow()
{
MYSQL_ROW row;
- if (!m_result)
+ if (!_result)
return false;
- row = mysql_fetch_row(m_result);
+ row = mysql_fetch_row(_result);
if (!row)
{
CleanUp();
return false;
}
- for (uint32 i = 0; i < m_fieldCount; i++)
- m_currentRow[i].SetStructuredValue(row[i], m_fields[i].type);
+ for (uint32 i = 0; i < _fieldCount; i++)
+ _currentRow[i].SetStructuredValue(row[i], _fields[i].type);
return true;
}
@@ -196,16 +196,16 @@ bool PreparedResultSet::_NextRow()
void ResultSet::CleanUp()
{
- if (m_currentRow)
+ if (_currentRow)
{
- delete [] m_currentRow;
- m_currentRow = NULL;
+ delete [] _currentRow;
+ _currentRow = NULL;
}
- if (m_result)
+ if (_result)
{
- mysql_free_result(m_result);
- m_result = NULL;
+ mysql_free_result(_result);
+ _result = NULL;
}
}
diff --git a/src/server/shared/Database/QueryResult.h b/src/server/shared/Database/QueryResult.h
index c165a9456f5..524532f30ec 100755
--- a/src/server/shared/Database/QueryResult.h
+++ b/src/server/shared/Database/QueryResult.h
@@ -33,29 +33,29 @@
class ResultSet
{
public:
- ResultSet(MYSQL_RES *result, MYSQL_FIELD *fields, uint64 rowCount, uint32 fieldCount);
+ ResultSet(MYSQL_RES* result, MYSQL_FIELD* fields, uint64 rowCount, uint32 fieldCount);
~ResultSet();
bool NextRow();
- uint64 GetRowCount() const { return m_rowCount; }
- uint32 GetFieldCount() const { return m_fieldCount; }
+ uint64 GetRowCount() const { return _rowCount; }
+ uint32 GetFieldCount() const { return _fieldCount; }
- Field* Fetch() const { return m_currentRow; }
+ Field* Fetch() const { return _currentRow; }
const Field & operator [] (uint32 index) const
{
- ASSERT(index < m_fieldCount);
- return m_currentRow[index];
+ ASSERT(index < _fieldCount);
+ return _currentRow[index];
}
protected:
- Field* m_currentRow;
- uint64 m_rowCount;
- uint32 m_fieldCount;
+ uint64 _rowCount;
+ Field* _currentRow;
+ uint32 _fieldCount;
private:
void CleanUp();
- MYSQL_RES *m_result;
- MYSQL_FIELD *m_fields;
+ MYSQL_RES* _result;
+ MYSQL_FIELD* _fields;
};
typedef ACE_Refcounted_Auto_Ptr<ResultSet, ACE_Null_Mutex> QueryResult;
@@ -63,7 +63,7 @@ typedef ACE_Refcounted_Auto_Ptr<ResultSet, ACE_Null_Mutex> QueryResult;
class PreparedResultSet
{
public:
- PreparedResultSet(MYSQL_STMT* stmt, MYSQL_RES *result, uint64 rowCount, uint32 fieldCount);
+ PreparedResultSet(MYSQL_STMT* stmt, MYSQL_RES* result, uint64 rowCount, uint32 fieldCount);
~PreparedResultSet();
bool NextRow();
@@ -84,9 +84,9 @@ class PreparedResultSet
}
protected:
+ std::vector<Field*> m_rows;
uint64 m_rowCount;
uint64 m_rowPosition;
- std::vector<Field*> m_rows;
uint32 m_fieldCount;
private: