diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 34 |
1 files changed, 18 insertions, 16 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index e14fc60e78e..e93a7770180 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -3115,11 +3115,12 @@ void Spell::_cast(bool skipCheck) m_caster->SetInFront(m_targets.GetObjectTarget()); // Should this be done for original caster? - if (m_caster->GetTypeId() == TYPEID_PLAYER) + Player* modOwner = m_caster->GetSpellModOwner(); + if (modOwner) { // Set spell which will drop charges for triggered cast spells // if not successfully cast, will be remove in finish(false) - m_caster->ToPlayer()->SetSpellModTakingSpell(this, true); + modOwner->SetSpellModTakingSpell(this, true); } CallScriptBeforeCastHandlers(); @@ -3134,8 +3135,8 @@ void Spell::_cast(bool skipCheck) SendCastResult(castResult, ¶m1, ¶m2); SendInterrupted(0); - if (m_caster->GetTypeId() == TYPEID_PLAYER) - m_caster->ToPlayer()->SetSpellModTakingSpell(this, false); + if (modOwner) + modOwner->SetSpellModTakingSpell(this, false); finish(false); SetExecutedCurrently(false); @@ -3146,9 +3147,9 @@ void Spell::_cast(bool skipCheck) // if trade not complete then remember it in trade data if (m_targets.GetTargetMask() & TARGET_FLAG_TRADE_ITEM) { - if (m_caster->GetTypeId() == TYPEID_PLAYER) + if (modOwner) { - if (TradeData* my_trade = m_caster->ToPlayer()->GetTradeData()) + if (TradeData* my_trade = modOwner->GetTradeData()) { if (!my_trade->IsInAcceptProcess()) { @@ -3157,7 +3158,7 @@ void Spell::_cast(bool skipCheck) SendCastResult(SPELL_FAILED_DONT_REPORT); SendInterrupted(0); - m_caster->ToPlayer()->SetSpellModTakingSpell(this, false); + modOwner->SetSpellModTakingSpell(this, false); finish(false); SetExecutedCurrently(false); @@ -3182,8 +3183,8 @@ void Spell::_cast(bool skipCheck) { SendInterrupted(0); - if (m_caster->GetTypeId() == TYPEID_PLAYER) - m_caster->ToPlayer()->SetSpellModTakingSpell(this, false); + if (modOwner) + modOwner->SetSpellModTakingSpell(this, false); finish(false); SetExecutedCurrently(false); @@ -3268,12 +3269,12 @@ void Spell::_cast(bool skipCheck) m_caster->CastSpell(m_targets.GetUnitTarget() ? m_targets.GetUnitTarget() : m_caster, *i, true); } - if (m_caster->GetTypeId() == TYPEID_PLAYER) + if (modOwner) { - m_caster->ToPlayer()->SetSpellModTakingSpell(this, false); + modOwner->SetSpellModTakingSpell(this, false); //Clear spell cooldowns after every spell is cast if .cheat cooldown is enabled. - if (m_caster->ToPlayer()->GetCommandStatus(CHEAT_COOLDOWN)) + if (modOwner->GetCommandStatus(CHEAT_COOLDOWN)) m_caster->GetSpellHistory()->ResetCooldown(m_spellInfo->Id, true); } @@ -3373,8 +3374,9 @@ uint64 Spell::handle_delayed(uint64 t_offset) return 0; } - if (m_caster->GetTypeId() == TYPEID_PLAYER) - m_caster->ToPlayer()->SetSpellModTakingSpell(this, true); + Player* modOwner = m_caster->GetSpellModOwner(); + if (modOwner) + modOwner->SetSpellModTakingSpell(this, true); uint64 next_time = 0; @@ -3417,8 +3419,8 @@ uint64 Spell::handle_delayed(uint64 t_offset) FinishTargetProcessing(); - if (m_caster->GetTypeId() == TYPEID_PLAYER) - m_caster->ToPlayer()->SetSpellModTakingSpell(this, false); + if (modOwner) + modOwner->SetSpellModTakingSpell(this, false); // All targets passed - need finish phase if (next_time == 0) |