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-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp2
-rwxr-xr-xsrc/server/game/Entities/Unit/StatSystem.cpp2
-rwxr-xr-xsrc/server/game/Guilds/Guild.cpp4
-rwxr-xr-xsrc/server/game/Handlers/AuctionHouseHandler.cpp82
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp6
-rwxr-xr-xsrc/server/game/Handlers/MailHandler.cpp97
-rwxr-xr-xsrc/server/game/Handlers/MiscHandler.cpp2
-rwxr-xr-xsrc/server/game/Handlers/QueryHandler.cpp1
-rwxr-xr-xsrc/server/game/Handlers/QuestHandler.cpp10
-rw-r--r--src/server/game/Server/Protocol/Opcodes.cpp34
10 files changed, 139 insertions, 101 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 9a6a6405a55..942403065ae 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -4483,7 +4483,7 @@ bool Player::ResetTalents(bool no_cost)
if (!no_cost)
{
- ModifyMoney(-(int32)cost);
+ ModifyMoney(-(int64)cost);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS, cost);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS, 1);
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index c307324bead..4bc33dd10f1 100755
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -800,9 +800,7 @@ void Player::UpdateManaRegen()
// Get bonus from SPELL_AURA_MOD_MANA_REGEN_FROM_STAT aura
AuraEffectList const& regenAura = GetAuraEffectsByType(SPELL_AURA_MOD_MANA_REGEN_FROM_STAT);
for (AuraEffectList::const_iterator i = regenAura.begin(); i != regenAura.end(); ++i)
- {
power_regen_mp5 += GetStat(Stats((*i)->GetMiscValue())) * (*i)->GetAmount() / 500.0f;
- }
// Set regen rate in cast state apply only on spirit based regen
int32 modManaRegenInterrupt = GetTotalAuraModifier(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index e2e2f31c30c..697156f5e1b 100755
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -1291,9 +1291,7 @@ void Guild::HandleQuery(WorldSession* session)
for (uint8 i = 0; i < GUILD_RANKS_MAX_COUNT; ++i)
{
if (i < _GetRanksSize())
- {
data << uint32(m_ranks[i].GetId());
- }
else
data << uint32(0);
}
@@ -1545,7 +1543,7 @@ void Guild::HandleInviteMember(WorldSession* session, const std::string& name)
_LogEvent(GUILD_EVENT_LOG_INVITE_PLAYER, player->GetGUIDLow(), pInvitee->GetGUIDLow());
WorldPacket data(SMSG_GUILD_INVITE, 100);
- data << uint32(1); // Guild Level
+ data << uint32(GetLevel());
data << uint32(m_emblemInfo.GetStyle());
data << uint32(m_emblemInfo.GetBorderColor());
data << uint32(m_emblemInfo.GetBorderStyle());
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 52f0793e73c..33fed32aac9 100755
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -33,10 +33,10 @@
//post-incrementation is always slower than pre-incrementation !
//void called when player click on auctioneer npc
-void WorldSession::HandleAuctionHelloOpcode(WorldPacket & recv_data)
+void WorldSession::HandleAuctionHelloOpcode(WorldPacket & recvData)
{
uint64 guid; //NPC guid
- recv_data >> guid;
+ recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
if (!unit)
@@ -113,12 +113,12 @@ void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction)
}
//this void creates new auction and adds auction to some auctionhouse
-void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
+void WorldSession::HandleAuctionSellItem(WorldPacket & recvData)
{
uint64 auctioneer;
uint32 itemsCount, etime, bid, buyout;
- recv_data >> auctioneer;
- recv_data >> itemsCount;
+ recvData >> auctioneer;
+ recvData >> itemsCount;
uint64 itemGUIDs[MAX_AUCTION_ITEMS]; // 160 slot = 4x 36 slot bag + backpack 16 slot
uint32 count[MAX_AUCTION_ITEMS];
@@ -131,16 +131,16 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
for (uint32 i = 0; i < itemsCount; ++i)
{
- recv_data >> itemGUIDs[i];
- recv_data >> count[i];
+ recvData >> itemGUIDs[i];
+ recvData >> count[i];
if (!itemGUIDs[i] || !count[i] || count[i] > 1000 )
return;
}
- recv_data >> bid;
- recv_data >> buyout;
- recv_data >> etime;
+ recvData >> bid;
+ recvData >> buyout;
+ recvData >> etime;
if (!bid || !etime)
return;
@@ -354,16 +354,16 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
}
// this function is called when client bids or buys out auction
-void WorldSession::HandleAuctionPlaceBid(WorldPacket& recv_data)
+void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_PLACE_BID");
uint64 auctioneer;
uint32 auctionId;
uint64 price;
- recv_data >> auctioneer;
- recv_data >> auctionId;
- recv_data >> price;
+ recvData >> auctioneer;
+ recvData >> auctionId;
+ recvData >> price;
if (!auctionId || !price)
return; // check for cheaters
@@ -482,14 +482,14 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recv_data)
}
//this void is called when auction_owner cancels his auction
-void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
+void WorldSession::HandleAuctionRemoveItem(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_REMOVE_ITEM");
uint64 auctioneer;
uint32 auctionId;
- recv_data >> auctioneer;
- recv_data >> auctionId;
+ recvData >> auctioneer;
+ recvData >> auctionId;
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
@@ -558,7 +558,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket & recv_data)
}
//called when player lists his bids
-void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
+void WorldSession::HandleAuctionListBidderItems(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_BIDDER_ITEMS");
@@ -566,12 +566,12 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
uint32 listfrom; //page of auctions
uint32 outbiddedCount; //count of outbidded auctions
- recv_data >> guid;
- recv_data >> listfrom; // not used in fact (this list not have page control in client)
- recv_data >> outbiddedCount;
- if (recv_data.size() != (16 + outbiddedCount * 4))
+ recvData >> guid;
+ recvData >> listfrom; // not used in fact (this list not have page control in client)
+ recvData >> outbiddedCount;
+ if (recvData.size() != (16 + outbiddedCount * 4))
{
- sLog->outError("Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recv_data.size(), (16 + outbiddedCount * 4));
+ sLog->outError("Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recvData.size(), (16 + outbiddedCount * 4));
outbiddedCount = 0;
}
@@ -579,7 +579,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
if (!creature)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
- recv_data.rfinish();
+ recvData.rfinish();
return;
}
@@ -598,7 +598,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
{
--outbiddedCount;
uint32 outbiddedAuctionId;
- recv_data >> outbiddedAuctionId;
+ recvData >> outbiddedAuctionId;
AuctionEntry* auction = auctionHouse->GetAuction(outbiddedAuctionId);
if (auction && auction->BuildAuctionInfo(data))
{
@@ -615,15 +615,15 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket & recv_data)
}
//this void sends player info about his auctions
-void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data)
+void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_OWNER_ITEMS");
uint32 listfrom;
uint64 guid;
- recv_data >> guid;
- recv_data >> listfrom; // not used in fact (this list not have page control in client)
+ recvData >> guid;
+ recvData >> listfrom; // not used in fact (this list not have page control in client)
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
@@ -652,7 +652,7 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket & recv_data)
}
//this void is called when player clicks on search button
-void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
+void WorldSession::HandleAuctionListItems(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_ITEMS");
@@ -661,23 +661,23 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
uint32 listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality;
uint64 guid;
- recv_data >> guid;
- recv_data >> listfrom; // start, used for page control listing by 50 elements
- recv_data >> searchedname;
+ recvData >> guid;
+ recvData >> listfrom; // start, used for page control listing by 50 elements
+ recvData >> searchedname;
- recv_data >> levelmin >> levelmax;
- recv_data >> auctionSlotID >> auctionMainCategory >> auctionSubCategory;
- recv_data >> quality >> usable;
+ recvData >> levelmin >> levelmax;
+ recvData >> auctionSlotID >> auctionMainCategory >> auctionSubCategory;
+ recvData >> quality >> usable;
- recv_data.read_skip<uint8>(); // unk
+ recvData.read_skip<uint8>(); // unk
// this block looks like it uses some lame byte packing or similar...
uint8 unkCnt;
- recv_data >> unkCnt;
+ recvData >> unkCnt;
for (uint8 i = 0; i < unkCnt; i++)
{
- recv_data.read_skip<uint8>();
- recv_data.read_skip<uint8>();
+ recvData.read_skip<uint8>();
+ recvData.read_skip<uint8>();
}
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
@@ -719,11 +719,11 @@ void WorldSession::HandleAuctionListItems(WorldPacket & recv_data)
SendPacket(&data);
}
-void WorldSession::HandleAuctionListPendingSales(WorldPacket & recv_data)
+void WorldSession::HandleAuctionListPendingSales(WorldPacket & recvData)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_PENDING_SALES");
- recv_data.read_skip<uint64>();
+ recvData.read_skip<uint64>();
uint32 count = 0;
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 78388c661ef..2087c043845 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -2126,8 +2126,10 @@ void WorldSession::HandleRandomizeCharNameOpcode(WorldPacket& recvData)
return;
}
+ std::string* name = GetRandomCharacterName(race, gender);
WorldPacket data(SMSG_RANDOMIZE_CHAR_NAME, 10);
- data << uint8(128); // unk1
- data << *GetRandomCharacterName(race, gender);
+ data.WriteBit(0); // unk
+ data.WriteBits(name->size(), 7);
+ data << *name;
SendPacket(&data);
}
diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp
index 4cd8621e68e..0d3ec76bc4e 100755
--- a/src/server/game/Handlers/MailHandler.cpp
+++ b/src/server/game/Handlers/MailHandler.cpp
@@ -29,44 +29,85 @@
#include "Item.h"
#include "AccountMgr.h"
-void WorldSession::HandleSendMail(WorldPacket & recvData)
+void WorldSession::HandleSendMail(WorldPacket& recvData)
{
- uint64 mailbox, unk3;
+ ObjectGuid mailbox;
+ uint64 money, COD;
std::string receiver, subject, body;
- uint32 unk1, unk2, money, COD;
- uint8 unk4;
- recvData >> mailbox;
- recvData >> receiver;
-
- recvData >> subject;
-
- recvData >> body;
-
- recvData >> unk1; // stationery?
- recvData >> unk2; // 0x00000000
-
- uint8 items_count;
- recvData >> items_count; // attached items count
+ uint32 bodyLength, subjectLength, receiverLength;
+ uint32 unk1, unk2;
+
+ recvData >> unk1;
+ recvData >> unk2; // Stationery?
+
+ recvData >> money >> COD; // money and cod
+ bodyLength = recvData.ReadBits(12);
+ subjectLength = recvData.ReadBits(9);
+ uint8 items_count = recvData.ReadBits(5); // attached items count
+
if (items_count > MAX_MAIL_ITEMS) // client limit
{
GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS);
recvData.rfinish(); // set to end to avoid warnings spam
return;
}
+
+ mailbox[0] = recvData.ReadBit();
- uint64 itemGUIDs[MAX_MAIL_ITEMS];
+ ObjectGuid itemGUIDs[MAX_MAIL_ITEMS];
for (uint8 i = 0; i < items_count; ++i)
{
- recvData.read_skip<uint8>(); // item slot in mail, not used
- recvData >> itemGUIDs[i];
+ itemGUIDs[i][2] = recvData.ReadBit();
+ itemGUIDs[i][6] = recvData.ReadBit();
+ itemGUIDs[i][3] = recvData.ReadBit();
+ itemGUIDs[i][7] = recvData.ReadBit();
+ itemGUIDs[i][1] = recvData.ReadBit();
+ itemGUIDs[i][0] = recvData.ReadBit();
+ itemGUIDs[i][4] = recvData.ReadBit();
+ itemGUIDs[i][5] = recvData.ReadBit();
}
-
- recvData >> money >> COD; // money and cod
- recvData >> unk3; // const 0
- recvData >> unk4; // const 0
-
+
+ mailbox[3] = recvData.ReadBit();
+ mailbox[4] = recvData.ReadBit();
+ receiverLength = recvData.ReadBits(7);
+ mailbox[2] = recvData.ReadBit();
+ mailbox[6] = recvData.ReadBit();
+ mailbox[1] = recvData.ReadBit();
+ mailbox[7] = recvData.ReadBit();
+ mailbox[5] = recvData.ReadBit();
+
+ recvData.ReadByteSeq(mailbox[4]);
+
+ for (uint8 i = 0; i < items_count; ++i)
+ {
+ recvData.ReadByteSeq(itemGUIDs[i][6]);
+ recvData.ReadByteSeq(itemGUIDs[i][1]);
+ recvData.ReadByteSeq(itemGUIDs[i][7]);
+ recvData.ReadByteSeq(itemGUIDs[i][2]);
+ recvData.read_skip<uint8>(); // item slot in mail, not used
+ recvData.ReadByteSeq(itemGUIDs[i][3]);
+ recvData.ReadByteSeq(itemGUIDs[i][0]);
+ recvData.ReadByteSeq(itemGUIDs[i][4]);
+ recvData.ReadByteSeq(itemGUIDs[i][5]);
+ }
+
+ recvData.ReadByteSeq(mailbox[7]);
+ recvData.ReadByteSeq(mailbox[3]);
+ recvData.ReadByteSeq(mailbox[6]);
+ recvData.ReadByteSeq(mailbox[5]);
+
+ subject = recvData.ReadString(subjectLength);
+ receiver = recvData.ReadString(receiverLength);
+
+ recvData.ReadByteSeq(mailbox[2]);
+ recvData.ReadByteSeq(mailbox[0]);
+
+ body = recvData.ReadString(bodyLength);
+
+ recvData.ReadByteSeq(mailbox[1]);
+
// packet read complete, now do check
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
@@ -89,13 +130,13 @@ void WorldSession::HandleSendMail(WorldPacket & recvData)
if (!rc)
{
- sLog->outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
+ sLog->outDetail("Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, " UI64FMTD " copper and " UI64FMTD " COD copper with unk1 = %u, unk2 = %u",
player->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
return;
}
- sLog->outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", player->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
+ sLog->outDetail("Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, " UI64FMTD " copper and " UI64FMTD " COD copper with unk1 = %u, unk2 = %u", player->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2);
if (player->GetGUID() == rc)
{
@@ -105,7 +146,7 @@ void WorldSession::HandleSendMail(WorldPacket & recvData)
uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client
- uint64 reqmoney = cost + uint64(money);
+ uint64 reqmoney = cost + money;
if (!player->HasEnoughMoney(reqmoney) && !player->isGameMaster())
{
@@ -245,7 +286,7 @@ void WorldSession::HandleSendMail(WorldPacket & recvData)
player->SendMailResult(0, MAIL_SEND, MAIL_OK);
- player->ModifyMoney(-int32(reqmoney));
+ player->ModifyMoney(-int64(reqmoney));
player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL, cost);
bool needItemDelay = false;
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index e10a5bedc74..e2bd02d8d36 100755
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -1679,7 +1679,7 @@ void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket& recvData)
sLog->outDebug(LOG_FILTER_NETWORKIO, "Client used \"/timetest %d\" command", mode);
}
-void WorldSession::HandleQueryInspectAchievements(WorldPacket & recvData)
+void WorldSession::HandleQueryInspectAchievements(WorldPacket& recvData)
{
uint64 guid;
recvData.readPackGUID(guid);
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp
index 16fa39f1257..183d697d45a 100755
--- a/src/server/game/Handlers/QueryHandler.cpp
+++ b/src/server/game/Handlers/QueryHandler.cpp
@@ -407,7 +407,6 @@ void WorldSession::HandleQuestPOIQuery(WorldPacket& recvData)
{
uint32 count;
recvData >> count; // quest count, max=25
- // 4.3 struct: count, byte, byte, byte, questIds[]
if (count >= MAX_QUEST_LOG_SIZE)
{
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index 87863dc9561..0fb8f557f13 100755
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -79,7 +79,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recvData)
_player->PlayerTalkClass->SendQuestGiverStatus(questStatus, guid);
}
-void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recvData)
+void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recvData)
{
uint64 guid;
recvData >> guid;
@@ -109,7 +109,7 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recvData)
creature->AI()->sGossipHello(_player);
}
-void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recvData)
+void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData)
{
uint64 guid;
uint32 questId;
@@ -230,7 +230,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket & recvData)
_player->PlayerTalkClass->SendCloseGossip();
}
-void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket & recvData)
+void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket& recvData)
{
uint64 guid;
uint32 questId;
@@ -281,7 +281,7 @@ void WorldSession::HandleQuestQueryOpcode(WorldPacket & recvData)
_player->PlayerTalkClass->SendQuestQueryResponse(quest);
}
-void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket & recvData)
+void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
{
uint32 questId, reward;
uint64 guid;
@@ -760,7 +760,7 @@ void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket
SendPacket(&data);
}
-void WorldSession::HandleQueryQuestsCompleted(WorldPacket & /*recvData*/)
+void WorldSession::HandleQueryQuestsCompleted(WorldPacket& /*recvData*/)
{
size_t rew_count = _player->GetRewardedQuestCount();
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index a06296536ff..0da9259cf4a 100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -508,29 +508,29 @@ void InitOpcodes()
//DEFINE_OPCODE_HANDLER(CMSG_QUERY_GUILD_RECIPES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_QUERY_GUILD_REWARDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_QUERY_GUILD_XP, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildQueryXPOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_QUERY_INSPECT_ACHIEVEMENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryInspectAchievements );
+ DEFINE_OPCODE_HANDLER(CMSG_QUERY_INSPECT_ACHIEVEMENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryInspectAchievements );
//DEFINE_OPCODE_HANDLER(CMSG_QUERY_OBJECT_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_QUERY_OBJECT_ROTATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_QUERY_QUESTS_COMPLETED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryQuestsCompleted );
+ DEFINE_OPCODE_HANDLER(CMSG_QUERY_QUESTS_COMPLETED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryQuestsCompleted );
//DEFINE_OPCODE_HANDLER(CMSG_QUERY_SERVER_BUCK_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
DEFINE_OPCODE_HANDLER(CMSG_QUERY_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryTimeOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_QUERY_VEHICLE_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_ACCEPT_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverAcceptQuestOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_ACCEPT_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverAcceptQuestOpcode);
//DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_CANCEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverCancel );
- //DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_CHOOSE_REWARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverChooseRewardOpcode);
- //DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_COMPLETE_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverCompleteQuest );
- //DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverHelloOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_QUERY_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverQueryQuestOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_CHOOSE_REWARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverChooseRewardOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_COMPLETE_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverCompleteQuest );
+ DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverHelloOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_QUERY_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverQueryQuestOpcode);
//DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_QUEST_AUTOLAUNCH, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverQuestAutoLaunch );
- //DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_REQUEST_REWARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverRequestRewardOpcode);
+ DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_REQUEST_REWARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverRequestRewardOpcode);
DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverStatusMultipleQuery);
DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_STATUS_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleQuestgiverStatusQueryOpcode);
- //DEFINE_OPCODE_HANDLER(CMSG_QUESTLOG_REMOVE_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestLogRemoveQuest );
+ DEFINE_OPCODE_HANDLER(CMSG_QUESTLOG_REMOVE_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestLogRemoveQuest );
//DEFINE_OPCODE_HANDLER(CMSG_QUESTLOG_SWAP_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestLogSwapQuest );
- //DEFINE_OPCODE_HANDLER(CMSG_QUEST_CONFIRM_ACCEPT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestConfirmAccept );
- //DEFINE_OPCODE_HANDLER(CMSG_QUEST_POI_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestPOIQuery );
+ DEFINE_OPCODE_HANDLER(CMSG_QUEST_CONFIRM_ACCEPT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestConfirmAccept );
+ DEFINE_OPCODE_HANDLER(CMSG_QUEST_POI_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestPOIQuery );
//DEFINE_OPCODE_HANDLER(CMSG_QUEST_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestQueryOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_RANDOMIZE_CHAR_NAME, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRandomizeCharNameOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_RANDOMIZE_CHAR_NAME, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRandomizeCharNameOpcode );
DEFINE_OPCODE_HANDLER(CMSG_READY_FOR_ACCOUNT_DATA_TIMES, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleReadyForAccountDataTimes );
DEFINE_OPCODE_HANDLER(CMSG_READ_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReadItem );
DEFINE_OPCODE_HANDLER(CMSG_REALM_SPLIT, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRealmSplitOpcode );
@@ -564,12 +564,12 @@ void InitOpcodes()
//DEFINE_OPCODE_HANDLER(CMSG_SEARCH_LFG_JOIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfrSearchOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_SEARCH_LFG_LEAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfrLeaveOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_SELF_RES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSelfResOpcode );
- //DEFINE_OPCODE_HANDLER(CMSG_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSellItemOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSellItemOpcode );
//DEFINE_OPCODE_HANDLER(CMSG_SEND_COMBAT_TRIGGER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SEND_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SEND_GENERAL_TRIGGER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SEND_LOCAL_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
- //DEFINE_OPCODE_HANDLER(CMSG_SEND_MAIL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSendMail );
+ DEFINE_OPCODE_HANDLER(CMSG_SEND_MAIL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSendMail );
//DEFINE_OPCODE_HANDLER(CMSG_SERVERINFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SERVERTIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
//DEFINE_OPCODE_HANDLER(CMSG_SERVER_BROADCAST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
@@ -1208,7 +1208,7 @@ void InitOpcodes()
//DEFINE_OPCODE_HANDLER(SMSG_PVP_QUEUE_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_QUERY_OBJECT_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_QUERY_OBJECT_ROTATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_QUERY_TIME_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_OFFER_REWARD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
@@ -1228,13 +1228,13 @@ void InitOpcodes()
//DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_FAILEDTIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_QUEST_CONFIRM_ACCEPT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_QUEST_FORCE_REMOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_QUEST_POI_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_QUEST_POI_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_QUEST_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_RAID_GROUP_ONLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_RAID_INSTANCE_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_RAID_INSTANCE_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_RAID_READY_CHECK_ERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
- //DEFINE_OPCODE_HANDLER(SMSG_RANDOMIZE_CHAR_NAME, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_RANDOMIZE_CHAR_NAME, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_READ_ITEM_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
//DEFINE_OPCODE_HANDLER(SMSG_READ_ITEM_OK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
DEFINE_OPCODE_HANDLER(SMSG_REALM_SPLIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );