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-rw-r--r--src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp b/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp
index f660c9468f9..30511d45969 100644
--- a/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp
+++ b/src/bindings/scripts/scripts/zone/eastern_plaguelands/the_scarlet_enclave.cpp
@@ -507,7 +507,7 @@ struct TRINITY_DLL_DECL npc_salanar_the_horsemanAI : public ScriptedAI
if( ((Player*)charmer)->GetQuestStatus(12680) == QUEST_STATUS_INCOMPLETE )
((Player*)charmer)->KilledMonster(28767, me->GetGUID());
else if( ((Player*)charmer)->GetQuestStatus(12687) == QUEST_STATUS_INCOMPLETE )
- ((Player*)charmer)->GroupEventHappens(12687, me->GetGUID());
+ ((Player*)charmer)->GroupEventHappens(12687, me);
((Player*)charmer)->ExitVehicle();
//without this we can see npc kill the horse
//who->setDeathState(DEAD);