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-rw-r--r--src/server/game/Entities/Unit/Unit.cpp21
1 files changed, 18 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index e0bf7019acb..ff402488c2c 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -8716,13 +8716,28 @@ ReputationRank Unit::GetReactionTo(Unit const* target) const
if (GetCharmerOrOwnerOrSelf() == target->GetCharmerOrOwnerOrSelf())
return REP_FRIENDLY;
+ Player const* selfPlayerOwner = GetAffectingPlayer();
+ Player const* targetPlayerOwner = target->GetAffectingPlayer();
+
+ // check forced reputation to support SPELL_AURA_FORCE_REACTION
+ if (selfPlayerOwner)
+ {
+ if (FactionTemplateEntry const* targetFactionTemplateEntry = target->GetFactionTemplateEntry())
+ if (ReputationRank const* repRank = selfPlayerOwner->GetReputationMgr().GetForcedRankIfAny(targetFactionTemplateEntry))
+ return *repRank;
+ }
+ else if (targetPlayerOwner)
+ {
+ if (FactionTemplateEntry const* selfFactionTemplateEntry = GetFactionTemplateEntry())
+ if (ReputationRank const* repRank = targetPlayerOwner->GetReputationMgr().GetForcedRankIfAny(selfFactionTemplateEntry))
+ return *repRank;
+ }
+
+
if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE))
{
if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE))
{
- Player const* selfPlayerOwner = GetAffectingPlayer();
- Player const* targetPlayerOwner = target->GetAffectingPlayer();
-
if (selfPlayerOwner && targetPlayerOwner)
{
// always friendly to other unit controlled by player, or to the player himself