diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 21 |
1 files changed, 18 insertions, 3 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index e0bf7019acb..ff402488c2c 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8716,13 +8716,28 @@ ReputationRank Unit::GetReactionTo(Unit const* target) const if (GetCharmerOrOwnerOrSelf() == target->GetCharmerOrOwnerOrSelf()) return REP_FRIENDLY; + Player const* selfPlayerOwner = GetAffectingPlayer(); + Player const* targetPlayerOwner = target->GetAffectingPlayer(); + + // check forced reputation to support SPELL_AURA_FORCE_REACTION + if (selfPlayerOwner) + { + if (FactionTemplateEntry const* targetFactionTemplateEntry = target->GetFactionTemplateEntry()) + if (ReputationRank const* repRank = selfPlayerOwner->GetReputationMgr().GetForcedRankIfAny(targetFactionTemplateEntry)) + return *repRank; + } + else if (targetPlayerOwner) + { + if (FactionTemplateEntry const* selfFactionTemplateEntry = GetFactionTemplateEntry()) + if (ReputationRank const* repRank = targetPlayerOwner->GetReputationMgr().GetForcedRankIfAny(selfFactionTemplateEntry)) + return *repRank; + } + + if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE)) { if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE)) { - Player const* selfPlayerOwner = GetAffectingPlayer(); - Player const* targetPlayerOwner = target->GetAffectingPlayer(); - if (selfPlayerOwner && targetPlayerOwner) { // always friendly to other unit controlled by player, or to the player himself |