diff options
Diffstat (limited to 'src')
7 files changed, 290 insertions, 291 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 3823f7ba287..d228a441893 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -507,18 +507,20 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { - if (IsUnit(*itr)) + if (!IsUnit(*itr)) + continue; + + if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*itr)->ToUnit()->HasAura(e.action.cast.spell)) { if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS) me->InterruptNonMeleeSpells(false); - if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*itr)->ToUnit()->HasAura(e.action.cast.spell)) - me->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false); - else - TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*itr)->GetGUID(), (*itr)->GetEntry(), uint32((*itr)->GetTypeId())); + me->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false); TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_CAST:: Creature %u casts spell %u on target %u with castflags %u", me->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags); } + else + TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*itr)->GetGUID(), (*itr)->GetEntry(), uint32((*itr)->GetTypeId())); } delete targets; @@ -536,19 +538,20 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) { - if (IsUnit(*itr)) - { - if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS) - tempLastInvoker->InterruptNonMeleeSpells(false); + if (!IsUnit(*itr)) + continue; if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*itr)->ToUnit()->HasAura(e.action.cast.spell)) + { + if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS) + tempLastInvoker->InterruptNonMeleeSpells(false); + tempLastInvoker->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false); + TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_INVOKER_CAST: Invoker %u casts spell %u on target %u with castflags %u", + tempLastInvoker->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags); + } else TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*itr)->GetGUID(), (*itr)->GetEntry(), uint32((*itr)->GetTypeId())); - - TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_INVOKER_CAST: Invoker %u casts spell %u on target %u with castflags %u", - tempLastInvoker->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags); - } } delete targets; @@ -1659,21 +1662,28 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u for (ObjectList::const_iterator itr = casters->begin(); itr != casters->end(); ++itr) { - if (IsUnit(*itr)) + if (!IsUnit(*itr)) + continue; + + bool interruptedSpell = false; + + for (ObjectList::const_iterator it = targets->begin(); it != targets->end(); ++it) { - if (e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS) - (*itr)->ToUnit()->InterruptNonMeleeSpells(false); + if (!IsUnit(*it)) + continue; - for (ObjectList::const_iterator it = targets->begin(); it != targets->end(); ++it) + if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*it)->ToUnit()->HasAura(e.action.cast.spell)) { - if (IsUnit(*it)) + if (!interruptedSpell && e.action.cast.flags & SMARTCAST_INTERRUPT_PREVIOUS) { - if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*it)->ToUnit()->HasAura(e.action.cast.spell)) - (*itr)->ToUnit()->CastSpell((*it)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false); - else - TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*it)->GetGUID(), (*it)->GetEntry(), uint32((*it)->GetTypeId())); + (*itr)->ToUnit()->InterruptNonMeleeSpells(false); + interruptedSpell = true; } + + (*itr)->ToUnit()->CastSpell((*it)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false); } + else + TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*it)->GetGUID(), (*it)->GetEntry(), uint32((*it)->GetTypeId())); } } diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 659543d897d..9a1bec457ea 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8114,7 +8114,7 @@ int32 Unit::DealHeal(Unit* victim, uint32 addhealth) gain = victim->ModifyHealth(int32(addhealth)); // Hook for OnHeal Event - sScriptMgr->OnHeal(this, victim, gain); + sScriptMgr->OnHeal(this, victim, (uint32&)gain); Unit* unit = this; diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 30725acd69c..ef62af88fd6 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -1363,12 +1363,12 @@ void ScriptMgr::OnGroupDisband(Group* group) } // Unit -void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32 gain) +void ScriptMgr::OnHeal(Unit* healer, Unit* reciever, uint32& gain) { FOREACH_SCRIPT(UnitScript)->OnHeal(healer, reciever, gain); } -void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32 damage) +void ScriptMgr::OnDamage(Unit* attacker, Unit* victim, uint32& damage) { FOREACH_SCRIPT(UnitScript)->OnDamage(attacker, victim, damage); } diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index f83fa5a6299..bd283f87a91 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -395,11 +395,11 @@ class UnitScript : public ScriptObject UnitScript(const char* name, bool addToScripts = true); public: - // Called when a unit deals damage to another unit - virtual void OnHeal(Unit* /*healer*/, Unit* /*reciever*/, uint32 /*gain*/) { } + // Called when a unit deals healing to another unit + virtual void OnHeal(Unit* /*healer*/, Unit* /*reciever*/, uint32& /*gain*/) { } // Called when a unit deals damage to another unit - virtual void OnDamage(Unit* /*attacker*/, Unit* /*victim*/, uint32 /*damage*/) { } + virtual void OnDamage(Unit* /*attacker*/, Unit* /*victim*/, uint32& /*damage*/) { } // Called when DoT's Tick Damage is being Dealt virtual void ModifyPeriodicDamageAurasTick(Unit* /*target*/, Unit* /*attacker*/, uint32& /*damage*/) { } @@ -1059,8 +1059,8 @@ class ScriptMgr public: /* UnitScript */ - void OnHeal(Unit* healer, Unit* reciever, uint32 gain); - void OnDamage(Unit* attacker, Unit* victim, uint32 damage); + void OnHeal(Unit* healer, Unit* reciever, uint32& gain); + void OnDamage(Unit* attacker, Unit* victim, uint32& damage); void ModifyPeriodicDamageAurasTick(Unit* target, Unit* attacker, uint32& damage); void ModifyMeleeDamage(Unit* target, Unit* attacker, uint32& damage); void ModifySpellDamageTaken(Unit* target, Unit* attacker, int32& damage); diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 8b26244d0a5..41dd9b30e60 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -1910,7 +1910,7 @@ void SpellMgr::LoadSpellProcEvents() } if (!spellInfo->ProcFlags && !spellProcEvent.procFlags) - TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u listed in `spell_proc_event` probally not triggered spell", spellInfo->Id); + TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u listed in `spell_proc_event` probably not triggered spell", spellInfo->Id); mSpellProcEventMap[spellInfo->Id] = spellProcEvent; diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/TheBlackMorass/instance_the_black_morass.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/TheBlackMorass/instance_the_black_morass.cpp index d8dfa2f5cf6..19024172aa0 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/TheBlackMorass/instance_the_black_morass.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/TheBlackMorass/instance_the_black_morass.cpp @@ -196,7 +196,7 @@ public: TC_LOG_DEBUG(LOG_FILTER_TSCR, "Instance The Black Morass: Starting event."); InitWorldState(); m_auiEncounter[1] = IN_PROGRESS; - Events.ScheduleEvent(EVENT_NEXT_PORTAL, 15000); + ScheduleEventNextPortal(15000); } if (data == DONE) @@ -228,7 +228,7 @@ public: if (data == SPECIAL) { if (mRiftPortalCount < 7) - Events.ScheduleEvent(EVENT_NEXT_PORTAL, 5000); + ScheduleEventNextPortal(5000); } else m_auiEncounter[1] = data; @@ -336,10 +336,16 @@ public: ++mRiftPortalCount; DoUpdateWorldState(WORLD_STATE_BM_RIFT, mRiftPortalCount); DoSpawnPortal(); - Events.ScheduleEvent(EVENT_NEXT_PORTAL, RiftWaves[GetRiftWaveId()].NextPortalTime); + ScheduleEventNextPortal(RiftWaves[GetRiftWaveId()].NextPortalTime); } } + void ScheduleEventNextPortal(uint32 nextPortalTime) + { + if (nextPortalTime > 0) + Events.RescheduleEvent(EVENT_NEXT_PORTAL, nextPortalTime); + } + protected: EventMap Events; }; diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp index 2f01cc734e6..e0098570923 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp @@ -17,6 +17,7 @@ #include "ScriptMgr.h" #include "ScriptedCreature.h" +#include "Player.h" #include "ahnkahet.h" enum Spells @@ -29,11 +30,9 @@ enum Spells SPELL_FLAME_SPHERE_SPAWN_EFFECT = 55891, SPELL_FLAME_SPHERE_VISUAL = 55928, SPELL_FLAME_SPHERE_PERIODIC = 55926, - H_SPELL_FLAME_SPHERE_PERIODIC = 59508, SPELL_FLAME_SPHERE_DEATH_EFFECT = 55947, SPELL_BEAM_VISUAL = 60342, SPELL_EMBRACE_OF_THE_VAMPYR = 55959, - H_SPELL_EMBRACE_OF_THE_VAMPYR = 59513, SPELL_VANISH = 55964, CREATURE_FLAME_SPHERE = 30106, H_CREATURE_FLAME_SPHERE_1 = 31686, @@ -48,8 +47,8 @@ enum Misc DATA_SPHERE_DISTANCE = 15 }; -#define DATA_SPHERE_ANGLE_OFFSET 0.7f -#define DATA_GROUND_POSITION_Z 11.30809f +#define DATA_SPHERE_ANGLE_OFFSET 0.7f +#define DATA_GROUND_POSITION_Z 11.30809f enum Yells { @@ -61,315 +60,299 @@ enum Yells SAY_FEED = 5, SAY_VANISH = 6 }; -enum CombatPhase + +enum Events +{ + EVENT_CASTING_FLAME_SPHERES = 1, + EVENT_JUST_VANISHED, + EVENT_VANISHED, + EVENT_FEEDING, + + EVENT_BLOODTHIRST, + EVENT_FLAME_SPHERE, + EVENT_VANISH +}; + +enum Phase { - NORMAL, - CASTING_FLAME_SPHERES, - JUST_VANISHED, - VANISHED, - FEEDING + PHASE_NORMAL = 1, + PHASE_SPECIAL = 2 }; class boss_taldaram : public CreatureScript { -public: - boss_taldaram() : CreatureScript("boss_taldaram") { } + public: + boss_taldaram() : CreatureScript("boss_taldaram") { } - struct boss_taldaramAI : public ScriptedAI - { - boss_taldaramAI(Creature* creature) : ScriptedAI(creature) + struct boss_taldaramAI : public BossAI { - instance = creature->GetInstanceScript(); - me->SetDisableGravity(true); - } - - uint32 uiBloodthirstTimer; - uint32 uiVanishTimer; - uint32 uiWaitTimer; - uint32 uiEmbraceTimer; - uint32 uiEmbraceTakenDamage; - uint32 uiFlamesphereTimer; - uint32 uiPhaseTimer; + boss_taldaramAI(Creature* creature) : BossAI(creature, DATA_PRINCE_TALDARAM) + { + me->SetDisableGravity(true); + } - uint64 uiEmbraceTarget; + void Reset() OVERRIDE + { + _Reset(); + _embraceTargetGUID = 0; + _embraceTakenDamage = 0; + } - CombatPhase Phase; + void EnterCombat(Unit* /*who*/) OVERRIDE + { + _EnterCombat(); + Talk(SAY_AGGRO); + events.SetPhase(PHASE_NORMAL); + events.ScheduleEvent(EVENT_BLOODTHIRST, 10000); + events.ScheduleEvent(EVENT_VANISH, urand(25000, 35000)); + events.ScheduleEvent(EVENT_FLAME_SPHERE, 5000); + } - InstanceScript* instance; + void UpdateAI(uint32 diff) OVERRIDE + { + if (!UpdateVictim()) + return; - void Reset() OVERRIDE - { - uiBloodthirstTimer = 10*IN_MILLISECONDS; - uiVanishTimer = urand(25*IN_MILLISECONDS, 35*IN_MILLISECONDS); - uiEmbraceTimer = 20*IN_MILLISECONDS; - uiFlamesphereTimer = 5*IN_MILLISECONDS; - uiEmbraceTakenDamage = 0; - Phase = NORMAL; - uiPhaseTimer = 0; - uiEmbraceTarget = 0; - if (instance) - instance->SetBossState(DATA_PRINCE_TALDARAM, NOT_STARTED); - } + events.Update(diff); - void EnterCombat(Unit* /*who*/) OVERRIDE - { - if (instance) - instance->SetBossState(DATA_PRINCE_TALDARAM, IN_PROGRESS); - Talk(SAY_AGGRO); - } + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - void UpdateAI(uint32 diff) OVERRIDE - { - if (!UpdateVictim()) - return; - if (uiPhaseTimer <= diff) - { - switch (Phase) + while (uint32 eventId = events.ExecuteEvent()) { - case CASTING_FLAME_SPHERES: + switch (eventId) { - Creature* pSpheres[3]; - - //DoCast(me, SPELL_FLAME_SPHERE_SUMMON_1); - pSpheres[0] = DoSpawnCreature(CREATURE_FLAME_SPHERE, 0, 0, 5, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10*IN_MILLISECONDS); - Unit* pSphereTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); - if (pSphereTarget && pSpheres[0]) - { - float angle, x, y; - angle = pSpheres[0]->GetAngle(pSphereTarget); - x = pSpheres[0]->GetPositionX() + DATA_SPHERE_DISTANCE * std::cos(angle); - y = pSpheres[0]->GetPositionY() + DATA_SPHERE_DISTANCE * std::sin(angle); - pSpheres[0]->GetMotionMaster()->MovePoint(0, x, y, pSpheres[0]->GetPositionZ()); - } - if (IsHeroic()) + if (events.IsInPhase(PHASE_NORMAL)) { - //DoCast(me, H_SPELL_FLAME_SPHERE_SUMMON_1); - pSpheres[1] = DoSpawnCreature(H_CREATURE_FLAME_SPHERE_1, 0, 0, 5, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10*IN_MILLISECONDS); - //DoCast(me, H_SPELL_FLAME_SPHERE_SUMMON_2); - pSpheres[2] = DoSpawnCreature(H_CREATURE_FLAME_SPHERE_2, 0, 0, 5, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10*IN_MILLISECONDS); - if (pSphereTarget && pSpheres[1] && pSpheres[2]) + case EVENT_BLOODTHIRST: + DoCast(me, SPELL_BLOODTHIRST); + events.ScheduleEvent(EVENT_BLOODTHIRST, 10000); + break; + case EVENT_FLAME_SPHERE: + DoCastVictim(SPELL_CONJURE_FLAME_SPHERE); + events.SetPhase(PHASE_SPECIAL); + events.ScheduleEvent(EVENT_CASTING_FLAME_SPHERES, 3000); + events.ScheduleEvent(EVENT_FLAME_SPHERE, 15000); + break; + case EVENT_VANISH: { - float angle, x, y; - angle = pSpheres[1]->GetAngle(pSphereTarget) + DATA_SPHERE_ANGLE_OFFSET; - x = pSpheres[1]->GetPositionX() + DATA_SPHERE_DISTANCE/2 * std::cos(angle); - y = pSpheres[1]->GetPositionY() + DATA_SPHERE_DISTANCE/2 * std::sin(angle); - pSpheres[1]->GetMotionMaster()->MovePoint(0, x, y, pSpheres[1]->GetPositionZ()); - angle = pSpheres[2]->GetAngle(pSphereTarget) - DATA_SPHERE_ANGLE_OFFSET; - x = pSpheres[2]->GetPositionX() + DATA_SPHERE_DISTANCE/2 * std::cos(angle); - y = pSpheres[2]->GetPositionY() + DATA_SPHERE_DISTANCE/2 * std::sin(angle); - pSpheres[2]->GetMotionMaster()->MovePoint(0, x, y, pSpheres[2]->GetPositionZ()); + Map::PlayerList const& players = me->GetMap()->GetPlayers(); + uint32 targets = 0; + for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i) + { + Player* player = i->GetSource(); + if (player && player->IsAlive()) + ++targets; + } + + if (targets > 2) + { + Talk(SAY_VANISH); + DoCast(me, SPELL_VANISH); + events.SetPhase(PHASE_SPECIAL); + events.ScheduleEvent(EVENT_JUST_VANISHED, 500); + if (Unit* embraceTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) + _embraceTargetGUID = embraceTarget->GetGUID(); + } + events.ScheduleEvent(EVENT_VANISH, urand(25000, 35000)); + break; } } - - Phase = NORMAL; - uiPhaseTimer = 0; - break; - } - case JUST_VANISHED: - if (Unit* pEmbraceTarget = GetEmbraceTarget()) - { - me->GetMotionMaster()->Clear(); - me->SetSpeed(MOVE_WALK, 2.0f, true); - me->GetMotionMaster()->MoveChase(pEmbraceTarget); - } - Phase = VANISHED; - uiPhaseTimer = 1300; - break; - case VANISHED: - if (Unit* pEmbraceTarget = GetEmbraceTarget()) - DoCast(pEmbraceTarget, DUNGEON_MODE(SPELL_EMBRACE_OF_THE_VAMPYR, H_SPELL_EMBRACE_OF_THE_VAMPYR)); - Talk(SAY_FEED); - me->GetMotionMaster()->Clear(); - me->SetSpeed(MOVE_WALK, 1.0f, true); - me->GetMotionMaster()->MoveChase(me->GetVictim()); - Phase = FEEDING; - uiPhaseTimer = 20*IN_MILLISECONDS; - break; - case FEEDING: - Phase = NORMAL; - uiPhaseTimer = 0; - uiEmbraceTarget = 0; - break; - case NORMAL: - if (uiBloodthirstTimer <= diff) + case EVENT_CASTING_FLAME_SPHERES: { - DoCast(me, SPELL_BLOODTHIRST); - uiBloodthirstTimer = 10*IN_MILLISECONDS; - } else uiBloodthirstTimer -= diff; + events.SetPhase(PHASE_NORMAL); + Unit* sphereTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true); + if (!sphereTarget) + break; - if (uiFlamesphereTimer <= diff) - { - // because TARGET_UNIT_TARGET_ENEMY we need a target selected to cast - DoCastVictim(SPELL_CONJURE_FLAME_SPHERE); - Phase = CASTING_FLAME_SPHERES; - uiPhaseTimer = 3*IN_MILLISECONDS + diff; - uiFlamesphereTimer = 15*IN_MILLISECONDS; - } else uiFlamesphereTimer -= diff; - - if (uiVanishTimer <= diff) - { - //Count alive players - Unit* target = NULL; - std::list<HostileReference*> t_list = me->getThreatManager().getThreatList(); - std::vector<Unit*> target_list; - for (std::list<HostileReference*>::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr) + float angle, x, y; + + //DoCast(me, SPELL_FLAME_SPHERE_SUMMON_1); + if (Creature* sphere = DoSpawnCreature(CREATURE_FLAME_SPHERE, 0, 0, 5, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10 * IN_MILLISECONDS)) { - target = Unit::GetUnit(*me, (*itr)->getUnitGuid()); - // exclude pets & totems - if (target && target->GetTypeId() == TYPEID_PLAYER && target->IsAlive()) - target_list.push_back(target); - target = NULL; + angle = sphere->GetAngle(sphereTarget); + x = sphere->GetPositionX() + DATA_SPHERE_DISTANCE * std::cos(angle); + y = sphere->GetPositionY() + DATA_SPHERE_DISTANCE * std::sin(angle); + sphere->GetMotionMaster()->MovePoint(0, x, y, sphere->GetPositionZ()); } - //He only vanishes if there are 3 or more alive players - if (target_list.size() > 2) - { - Talk(SAY_VANISH); - DoCast(me, SPELL_VANISH); - Phase = JUST_VANISHED; - uiPhaseTimer = 500; - if (Unit* pEmbraceTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) - uiEmbraceTarget = pEmbraceTarget->GetGUID(); + if (IsHeroic()) + { + //DoCast(me, H_SPELL_FLAME_SPHERE_SUMMON_1); + if (Creature* sphere = DoSpawnCreature(H_CREATURE_FLAME_SPHERE_1, 0, 0, 5, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10 * IN_MILLISECONDS)) + { + angle = sphere->GetAngle(sphereTarget) + DATA_SPHERE_ANGLE_OFFSET; + x = sphere->GetPositionX() + DATA_SPHERE_DISTANCE/2 * std::cos(angle); + y = sphere->GetPositionY() + DATA_SPHERE_DISTANCE/2 * std::sin(angle); + sphere->GetMotionMaster()->MovePoint(0, x, y, sphere->GetPositionZ()); + } + + //DoCast(me, H_SPELL_FLAME_SPHERE_SUMMON_2); + if (Creature* sphere = DoSpawnCreature(H_CREATURE_FLAME_SPHERE_2, 0, 0, 5, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 10 * IN_MILLISECONDS)) + { + angle = sphere->GetAngle(sphereTarget) - DATA_SPHERE_ANGLE_OFFSET; + x = sphere->GetPositionX() + DATA_SPHERE_DISTANCE/2 * std::cos(angle); + y = sphere->GetPositionY() + DATA_SPHERE_DISTANCE/2 * std::sin(angle); + sphere->GetMotionMaster()->MovePoint(0, x, y, sphere->GetPositionZ()); + } } - uiVanishTimer = urand(25*IN_MILLISECONDS, 35*IN_MILLISECONDS); - } else uiVanishTimer -= diff; - - DoMeleeAttackIfReady(); - break; + break; + } + case EVENT_JUST_VANISHED: + if (Unit* embraceTarget = GetEmbraceTarget()) + { + me->GetMotionMaster()->Clear(); + me->SetSpeed(MOVE_WALK, 2.0f, true); + me->GetMotionMaster()->MoveChase(embraceTarget); + } + events.ScheduleEvent(EVENT_VANISHED, 1300); + break; + case EVENT_VANISHED: + if (Unit* embraceTarget = GetEmbraceTarget()) + DoCast(embraceTarget, SPELL_EMBRACE_OF_THE_VAMPYR); + Talk(SAY_FEED); + me->GetMotionMaster()->Clear(); + me->SetSpeed(MOVE_WALK, 1.0f, true); + me->GetMotionMaster()->MoveChase(me->GetVictim()); + events.ScheduleEvent(EVENT_FEEDING, 20000); + break; + case EVENT_FEEDING: + _embraceTargetGUID = 0; + events.SetPhase(PHASE_NORMAL); + break; + default: + break; + } } - } else uiPhaseTimer -= diff; - } - void DamageTaken(Unit* /*done_by*/, uint32 &damage) OVERRIDE - { - Unit* pEmbraceTarget = GetEmbraceTarget(); + DoMeleeAttackIfReady(); + } - if (Phase == FEEDING && pEmbraceTarget && pEmbraceTarget->IsAlive()) + void DamageTaken(Unit* /*doneBy*/, uint32& damage) OVERRIDE { - uiEmbraceTakenDamage += damage; - if (uiEmbraceTakenDamage > (uint32) DUNGEON_MODE(DATA_EMBRACE_DMG, H_DATA_EMBRACE_DMG)) - { - Phase = NORMAL; - uiPhaseTimer = 0; - uiEmbraceTarget = 0; - me->CastStop(); - } + Unit* embraceTarget = GetEmbraceTarget(); + + if (events.IsInPhase(PHASE_SPECIAL) && embraceTarget && embraceTarget->IsAlive()) + { + _embraceTakenDamage += damage; + if (_embraceTakenDamage > DUNGEON_MODE<uint32>(DATA_EMBRACE_DMG, H_DATA_EMBRACE_DMG)) + { + _embraceTargetGUID = 0; + events.SetPhase(PHASE_NORMAL); + me->CastStop(); + } + } } - } - void JustDied(Unit* /*killer*/) OVERRIDE - { - Talk(SAY_DEATH); + void JustDied(Unit* /*killer*/) OVERRIDE + { + Talk(SAY_DEATH); + _JustDied(); + } - if (instance) - instance->SetBossState(DATA_PRINCE_TALDARAM, DONE); - } + void KilledUnit(Unit* victim) OVERRIDE + { + if (victim->GetTypeId() != TYPEID_PLAYER) + return; - void KilledUnit(Unit* victim) OVERRIDE - { - if (victim->GetTypeId() != TYPEID_PLAYER) - return; + Unit* embraceTarget = GetEmbraceTarget(); + if (events.IsInPhase(PHASE_SPECIAL) && embraceTarget && victim == embraceTarget) + { + _embraceTargetGUID = 0; + events.SetPhase(PHASE_NORMAL); + } + Talk(SAY_SLAY); + } - Unit* pEmbraceTarget = GetEmbraceTarget(); - if (Phase == FEEDING && pEmbraceTarget && victim == pEmbraceTarget) + bool CheckSpheres() { - Phase = NORMAL; - uiPhaseTimer = 0; - uiEmbraceTarget = 0; - } - Talk(SAY_SLAY); - } + for (uint8 i = 0; i < 2; ++i) + if (!instance->GetData(DATA_SPHERE_1 + i)) + return false; - bool CheckSpheres() - { - for (uint8 i = 0; i < 2; ++i) - if (!instance->GetData(DATA_SPHERE_1 + i)) - return false; + RemovePrison(); + return true; + } - RemovePrison(); - return true; - } + Unit* GetEmbraceTarget() + { + if (_embraceTargetGUID) + return ObjectAccessor::GetUnit(*me, _embraceTargetGUID); - Unit* GetEmbraceTarget() - { - if (!uiEmbraceTarget) return NULL; + } - return Unit::GetUnit(*me, uiEmbraceTarget); - } + void RemovePrison() + { + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->RemoveAurasDueToSpell(SPELL_BEAM_VISUAL); + me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), DATA_GROUND_POSITION_Z, me->GetOrientation()); + DoCast(SPELL_HOVER_FALL); + me->SetDisableGravity(false); + me->GetMotionMaster()->MovePoint(0, me->GetHomePosition()); + Talk(SAY_WARNING); + instance->HandleGameObject(instance->GetData64(DATA_PRINCE_TALDARAM_PLATFORM), true); + } + + private: + uint64 _embraceTargetGUID; + uint32 _embraceTakenDamage; + }; - void RemovePrison() + CreatureAI* GetAI(Creature* creature) const OVERRIDE { - if (!instance) - return; - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - me->RemoveAurasDueToSpell(SPELL_BEAM_VISUAL); - me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), DATA_GROUND_POSITION_Z, me->GetOrientation()); - DoCast(SPELL_HOVER_FALL); - me->SetDisableGravity(false); - me->GetMotionMaster()->MovePoint(0, me->GetHomePosition()); - Talk(SAY_WARNING); - uint64 prison_GUID = instance->GetData64(DATA_PRINCE_TALDARAM_PLATFORM); - instance->HandleGameObject(prison_GUID, true); + return GetAhnKahetAI<boss_taldaramAI>(creature); } - }; - - CreatureAI* GetAI(Creature* creature) const OVERRIDE - { - return GetAhnKahetAI<boss_taldaramAI>(creature); - } }; class npc_taldaram_flamesphere : public CreatureScript { -public: - npc_taldaram_flamesphere() : CreatureScript("npc_taldaram_flamesphere") { } + public: + npc_taldaram_flamesphere() : CreatureScript("npc_taldaram_flamesphere") { } - struct npc_taldaram_flamesphereAI : public ScriptedAI - { - npc_taldaram_flamesphereAI(Creature* creature) : ScriptedAI(creature) + struct npc_taldaram_flamesphereAI : public ScriptedAI { - instance = creature->GetInstanceScript(); - } + npc_taldaram_flamesphereAI(Creature* creature) : ScriptedAI(creature) + { + } - uint32 uiDespawnTimer; - InstanceScript* instance; + void Reset() OVERRIDE + { + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + //! HACK: Creature's can't have MOVEMENTFLAG_FLYING + me->AddUnitMovementFlag(MOVEMENTFLAG_FLYING); + me->setFaction(16); + me->SetObjectScale(1.0f); + DoCast(me, SPELL_FLAME_SPHERE_VISUAL); + DoCast(me, SPELL_FLAME_SPHERE_SPAWN_EFFECT); + DoCast(me, SPELL_FLAME_SPHERE_PERIODIC); + _despawnTimer = 10 * IN_MILLISECONDS; + } - void Reset() OVERRIDE - { - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - //! HACK: Creature's can't have MOVEMENTFLAG_FLYING - me->AddUnitMovementFlag(MOVEMENTFLAG_FLYING); - me->setFaction(16); - me->SetObjectScale(1.0f); - DoCast(me, SPELL_FLAME_SPHERE_VISUAL); - DoCast(me, SPELL_FLAME_SPHERE_SPAWN_EFFECT); - DoCast(me, SPELL_FLAME_SPHERE_PERIODIC); - uiDespawnTimer = 10*IN_MILLISECONDS; - } + void EnterCombat(Unit* /*who*/) OVERRIDE { } + void MoveInLineOfSight(Unit* /*who*/) OVERRIDE { } - void EnterCombat(Unit* /*who*/) OVERRIDE {} - void MoveInLineOfSight(Unit* /*who*/) OVERRIDE {} + void JustDied(Unit* /*killer*/) OVERRIDE + { + DoCast(me, SPELL_FLAME_SPHERE_DEATH_EFFECT); + } + void UpdateAI(uint32 diff) OVERRIDE + { + if (_despawnTimer <= diff) + me->DisappearAndDie(); + else + _despawnTimer -= diff; + } - void JustDied(Unit* /*killer*/) OVERRIDE - { - DoCast(me, SPELL_FLAME_SPHERE_DEATH_EFFECT); - } + private: + uint32 _despawnTimer; + }; - void UpdateAI(uint32 diff) OVERRIDE + CreatureAI* GetAI(Creature* creature) const OVERRIDE { - if (uiDespawnTimer <= diff) - me->DisappearAndDie(); - else - uiDespawnTimer -= diff; + return new npc_taldaram_flamesphereAI(creature); } - }; - - CreatureAI* GetAI(Creature* creature) const OVERRIDE - { - return new npc_taldaram_flamesphereAI(creature); - } }; class prince_taldaram_sphere : public GameObjectScript @@ -377,7 +360,7 @@ class prince_taldaram_sphere : public GameObjectScript public: prince_taldaram_sphere() : GameObjectScript("prince_taldaram_sphere") { } - bool OnGossipHello(Player* /*player*/, GameObject* go) + bool OnGossipHello(Player* /*player*/, GameObject* go) OVERRIDE { InstanceScript* instance = go->GetInstanceScript(); if (!instance) |
