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-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp
index 34c5ac42b81..38a066f751c 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp
@@ -46,11 +46,12 @@ class go_shadowforge_brazier : public GameObjectScript
instance->SetData(TYPE_LYCEUM, DONE);
else
instance->SetData(TYPE_LYCEUM, IN_PROGRESS);
- // If used brazier open linked doors (North or South)
- if (me->GetGUID() == instance->GetGuidData(DATA_SF_BRAZIER_N))
+ // If used both braziers, open linked doors (North and South)
+ if (instance->GetData(TYPE_LYCEUM) == DONE)
+ {
instance->HandleGameObject(instance->GetGuidData(DATA_GOLEM_DOOR_N), true);
- else if (me->GetGUID() == instance->GetGuidData(DATA_SF_BRAZIER_S))
instance->HandleGameObject(instance->GetGuidData(DATA_GOLEM_DOOR_S), true);
+ }
return false;
}