diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 20 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.cpp | 7 |
2 files changed, 24 insertions, 3 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 34d465a5e7e..ab91e16fa27 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1321,9 +1321,27 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (!IsSmart()) return; + Object* target = NULL; + + if (e.GetTargetType() == SMART_TARGET_CREATURE_RANGE || e.GetTargetType() == SMART_TARGET_CREATURE_GUID || + e.GetTargetType() == SMART_TARGET_CREATURE_DISTANCE || e.GetTargetType() == SMART_TARGET_GAMEOBJECT_RANGE || + e.GetTargetType() == SMART_TARGET_GAMEOBJECT_GUID || e.GetTargetType() == SMART_TARGET_GAMEOBJECT_DISTANCE || + e.GetTargetType() == SMART_TARGET_CLOSEST_CREATURE || e.GetTargetType() == SMART_TARGET_CLOSEST_GAMEOBJECT || + e.GetTargetType() == SMART_TARGET_OWNER_OR_SUMMONER) + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) + return; + + target = *targets->front(); + } + bool run = e.action.setRun.run ? true : false; CAST_AI(SmartAI, me->AI())->SetRun(run); - me->GetMotionMaster()->MovePoint(0, e.target.x, e.target.y, e.target.z); + if(!target) + me->GetMotionMaster()->MovePoint(0, e.target.x, e.target.y, e.target.z); + else + me->GetMotionMaster()->MovePoint(0, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()); break; } case SMART_ACTION_RESPAWN_TARGET: diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp index 1df5849ca75..9272559e869 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp @@ -254,12 +254,14 @@ bool SmartAIMgr::IsTargetValid(SmartScriptHolder const& e) } case SMART_TARGET_CREATURE_GUID: { - if (e.target.unitGUID.entry && !IsCreatureValid(e, e.target.unitGUID.entry)) return false; + if (e.target.unitGUID.entry && !IsCreatureValid(e, e.target.unitGUID.entry)) + return false; break; } case SMART_TARGET_GAMEOBJECT_GUID: { - if (e.target.goGUID.entry && !IsGameObjectValid(e, e.target.goGUID.entry)) return false; + if (e.target.goGUID.entry && !IsGameObjectValid(e, e.target.goGUID.entry)) + return false; break; } case SMART_TARGET_PLAYER_DISTANCE: @@ -287,6 +289,7 @@ bool SmartAIMgr::IsTargetValid(SmartScriptHolder const& e) case SMART_TARGET_THREAT_LIST: case SMART_TARGET_CLOSEST_GAMEOBJECT: case SMART_TARGET_CLOSEST_CREATURE: + case SMART_TARGET_STORED: break; default: sLog->outErrorDb("SmartAIMgr: Not handled target_type(%u), Entry %d SourceType %u Event %u Action %u, skipped.", e.GetTargetType(), e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType()); |