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-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp13
1 files changed, 10 insertions, 3 deletions
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
index 04f4c9edb63..7f89b56988b 100755
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
@@ -73,8 +73,8 @@ void TargetedMovementGeneratorMedium<T, D>::_setTargetLocation(T* owner, bool up
// doing a "dance" while fighting
if (owner->IsPet() && i_target->GetTypeId() == TYPEID_PLAYER)
{
- dist = i_target->GetCombatReach();
- size = i_target->GetCombatReach() - i_target->GetObjectSize();
+ dist = 1.0f; //i_target->GetCombatReach();
+ size = 1.0f; //i_target->GetCombatReach() - i_target->GetObjectSize();
}
else
{
@@ -168,8 +168,15 @@ bool TargetedMovementGeneratorMedium<T, D>::DoUpdate(T* owner, uint32 time_diff)
if (i_recheckDistance.Passed())
{
i_recheckDistance.Reset(100);
+
//More distance let have better performance, less distance let have more sensitive reaction at target move.
- float allowed_dist = owner->GetCombatReach() + sWorld->getRate(RATE_TARGET_POS_RECALCULATION_RANGE);
+ float allowed_dist = 0.0f;
+
+ if (owner->IsPet() && (owner->GetCharmerOrOwnerGUID() == i_target->GetGUID()))
+ allowed_dist = 1.0f; // pet following owner
+ else
+ allowed_dist = owner->GetCombatReach() + sWorld->getRate(RATE_TARGET_POS_RECALCULATION_RANGE);
+
G3D::Vector3 dest = owner->movespline->FinalDestination();
if (owner->movespline->onTransport)
if (TransportBase* transport = owner->GetDirectTransport())