diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/Commands/cs_gobject.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp index 591f797bfee..990b925697e 100644 --- a/src/server/scripts/Commands/cs_gobject.cpp +++ b/src/server/scripts/Commands/cs_gobject.cpp @@ -166,6 +166,8 @@ public: // fill the gameobject data and save to the db object->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), player->GetPhaseMaskForSpawn()); + guidLow = object->GetSpawnId(); + // delete the old object and do a clean load from DB with a fresh new GameObject instance. // this is required to avoid weird behavior and memory leaks delete object; |