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-rw-r--r--src/game/WaypointMovementGenerator.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp
index 12b72829248..0cc32eefdf4 100644
--- a/src/game/WaypointMovementGenerator.cpp
+++ b/src/game/WaypointMovementGenerator.cpp
@@ -187,8 +187,9 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
if(node->delay)
i_nextMoveTime.Reset(node->delay);
+ //note: disable "start" for mtmap
if(node->event_id && rand()%100 < node->event_chance)
- sWorld.ScriptsStart(sWaypointScripts, node->event_id, &unit, NULL);
+ sWorld.ScriptsStart(sWaypointScripts, node->event_id, &unit, NULL, false);
MovementInform(unit);
unit.UpdateWaypointID(i_currentNode);