diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 44 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_reload.cpp | 134 | ||||
-rw-r--r-- | src/server/shared/Database/Implementation/WorldDatabase.cpp | 2 |
3 files changed, 88 insertions, 92 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 4a59967234f..9a28de30104 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -423,11 +423,11 @@ void ObjectMgr::LoadCreatureTemplates() "dynamicflags, family, trainer_type, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, " // 44 45 46 47 48 49 50 51 52 53 54 "type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, " - // 55 56 59 60 61 62 63 64 65 66 67 68 69 70 + // 55 56 57 58 59 60 61 62 63 64 65 66 67 68 "spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, " - // 71 72 73 74 75 76 77 78 79 80 81 82 + // 69 70 71 72 73 74 75 76 77 78 79 80 "InhabitType, HoverHeight, Health_mod, Mana_mod, Mana_mod_extra, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, " - // 83 84 85 86 87 88 + // 81 82 83 84 85 86 " questItem6, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName " "FROM creature_template;"); @@ -506,28 +506,28 @@ void ObjectMgr::LoadCreatureTemplates() for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i) creatureTemplate.spells[i] = fields[55 + i].GetUInt32(); - creatureTemplate.PetSpellDataId = fields[65].GetUInt32(); - creatureTemplate.VehicleId = fields[66].GetUInt32(); - creatureTemplate.mingold = fields[67].GetUInt32(); - creatureTemplate.maxgold = fields[68].GetUInt32(); - creatureTemplate.AIName = fields[69].GetString(); - creatureTemplate.MovementType = uint32(fields[70].GetUInt8()); - creatureTemplate.InhabitType = uint32(fields[71].GetUInt8()); - creatureTemplate.HoverHeight = fields[72].GetFloat(); - creatureTemplate.ModHealth = fields[73].GetFloat(); - creatureTemplate.ModMana = fields[74].GetFloat(); - creatureTemplate.ModManaExtra = fields[75].GetFloat(); - creatureTemplate.ModArmor = fields[76].GetFloat(); - creatureTemplate.RacialLeader = fields[77].GetBool(); + creatureTemplate.PetSpellDataId = fields[63].GetUInt32(); + creatureTemplate.VehicleId = fields[64].GetUInt32(); + creatureTemplate.mingold = fields[65].GetUInt32(); + creatureTemplate.maxgold = fields[66].GetUInt32(); + creatureTemplate.AIName = fields[67].GetString(); + creatureTemplate.MovementType = uint32(fields[68].GetUInt8()); + creatureTemplate.InhabitType = uint32(fields[69].GetUInt8()); + creatureTemplate.HoverHeight = fields[70].GetFloat(); + creatureTemplate.ModHealth = fields[71].GetFloat(); + creatureTemplate.ModMana = fields[72].GetFloat(); + creatureTemplate.ModManaExtra = fields[73].GetFloat(); + creatureTemplate.ModArmor = fields[74].GetFloat(); + creatureTemplate.RacialLeader = fields[75].GetBool(); for (uint8 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i) - creatureTemplate.questItems[i] = fields[78 + i].GetUInt32(); + creatureTemplate.questItems[i] = fields[76 + i].GetUInt32(); - creatureTemplate.movementId = fields[84].GetUInt32(); - creatureTemplate.RegenHealth = fields[85].GetBool(); - creatureTemplate.MechanicImmuneMask = fields[86].GetUInt32(); - creatureTemplate.flags_extra = fields[87].GetUInt32(); - creatureTemplate.ScriptID = GetScriptId(fields[88].GetCString()); + creatureTemplate.movementId = fields[82].GetUInt32(); + creatureTemplate.RegenHealth = fields[83].GetBool(); + creatureTemplate.MechanicImmuneMask = fields[84].GetUInt32(); + creatureTemplate.flags_extra = fields[85].GetUInt32(); + creatureTemplate.ScriptID = GetScriptId(fields[86].GetCString()); ++count; } diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp index 76045a249be..5211568b096 100644 --- a/src/server/scripts/Commands/cs_reload.cpp +++ b/src/server/scripts/Commands/cs_reload.cpp @@ -429,11 +429,12 @@ public: Field* fields = result->Fetch(); - cInfo->DifficultyEntry[0] = fields[0].GetUInt32(); - cInfo->DifficultyEntry[1] = fields[1].GetUInt32(); - cInfo->DifficultyEntry[2] = fields[2].GetUInt32(); - cInfo->KillCredit[0] = fields[3].GetUInt32(); - cInfo->KillCredit[1] = fields[4].GetUInt32(); + for (uint8 i = 0; i < MAX_DIFFICULTY - 1; ++i) + cInfo.DifficultyEntry[i] = fields[0 + i].GetUInt32(); + + for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i) + cInfo.KillCredit[i] = fields[3 + i].GetUInt32(); + cInfo->Modelid1 = fields[5].GetUInt32(); cInfo->Modelid2 = fields[6].GetUInt32(); cInfo->Modelid3 = fields[7].GetUInt32(); @@ -445,72 +446,67 @@ public: cInfo->minlevel = fields[13].GetUInt8(); cInfo->maxlevel = fields[14].GetUInt8(); cInfo->expansion = fields[15].GetUInt16(); - cInfo->faction_A = fields[16].GetUInt16(); - cInfo->faction_H = fields[17].GetUInt16(); - cInfo->npcflag = fields[18].GetUInt32(); - cInfo->speed_walk = fields[19].GetFloat(); - cInfo->speed_run = fields[20].GetFloat(); - cInfo->scale = fields[21].GetFloat(); - cInfo->rank = fields[22].GetUInt8(); - cInfo->mindmg = fields[23].GetFloat(); - cInfo->maxdmg = fields[24].GetFloat(); - cInfo->dmgschool = fields[25].GetUInt8(); - cInfo->attackpower = fields[26].GetUInt32(); - cInfo->dmg_multiplier = fields[27].GetFloat(); - cInfo->baseattacktime = fields[28].GetUInt32(); - cInfo->rangeattacktime = fields[29].GetUInt32(); - cInfo->unit_class = fields[30].GetUInt8(); - cInfo->unit_flags = fields[31].GetUInt32(); - cInfo->unit_flags2 = fields[32].GetUInt32(); - cInfo->dynamicflags = fields[33].GetUInt32(); - cInfo->family = fields[34].GetUInt8(); - cInfo->trainer_type = fields[35].GetUInt8(); - cInfo->trainer_class = fields[36].GetUInt8(); - cInfo->trainer_race = fields[37].GetUInt8(); - cInfo->minrangedmg = fields[38].GetFloat(); - cInfo->maxrangedmg = fields[39].GetFloat(); - cInfo->rangedattackpower = fields[40].GetUInt16(); - cInfo->type = fields[41].GetUInt8(); - cInfo->type_flags = fields[42].GetUInt32(); - cInfo->lootid = fields[43].GetUInt32(); - cInfo->pickpocketLootId = fields[44].GetUInt32(); - cInfo->SkinLootId = fields[45].GetUInt32(); + cInfo->expansionUnknown = fields[16].GetUInt16(); + cInfo->faction_A = fields[17].GetUInt16(); + cInfo->faction_H = fields[18].GetUInt16(); + cInfo->npcflag = fields[19].GetUInt32(); + cInfo->speed_walk = fields[20].GetFloat(); + cInfo->speed_run = fields[21].GetFloat(); + cInfo->scale = fields[22].GetFloat(); + cInfo->rank = fields[23].GetUInt8(); + cInfo->mindmg = fields[24].GetFloat(); + cInfo->maxdmg = fields[25].GetFloat(); + cInfo->dmgschool = fields[26].GetUInt8(); + cInfo->attackpower = fields[27].GetUInt32(); + cInfo->dmg_multiplier = fields[28].GetFloat(); + cInfo->baseattacktime = fields[29].GetUInt32(); + cInfo->rangeattacktime = fields[30].GetUInt32(); + cInfo->unit_class = fields[31].GetUInt8(); + cInfo->unit_flags = fields[32].GetUInt32(); + cInfo->unit_flags2 = fields[33].GetUInt32(); + cInfo->dynamicflags = fields[34].GetUInt32(); + cInfo->family = fields[35].GetUInt8(); + cInfo->trainer_type = fields[36].GetUInt8(); + cInfo->trainer_class = fields[37].GetUInt8(); + cInfo->trainer_race = fields[38].GetUInt8(); + cInfo->minrangedmg = fields[39].GetFloat(); + cInfo->maxrangedmg = fields[40].GetFloat(); + cInfo->rangedattackpower = fields[41].GetUInt16(); + cInfo->type = fields[42].GetUInt8(); + cInfo->type_flags = fields[43].GetUInt32(); + cInfo->type_flags2 = fields[44].GetUInt32(); + cInfo->lootid = fields[45].GetUInt32(); + cInfo->pickpocketLootId = fields[46].GetUInt32(); + cInfo->SkinLootId = fields[47].GetUInt32(); for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) - cInfo->resistance[i] = fields[46 + i -1].GetUInt16(); - - cInfo->spells[0] = fields[52].GetUInt32(); - cInfo->spells[1] = fields[53].GetUInt32(); - cInfo->spells[2] = fields[54].GetUInt32(); - cInfo->spells[3] = fields[55].GetUInt32(); - cInfo->spells[4] = fields[56].GetUInt32(); - cInfo->spells[5] = fields[57].GetUInt32(); - cInfo->spells[6] = fields[58].GetUInt32(); - cInfo->spells[7] = fields[59].GetUInt32(); - cInfo->PetSpellDataId = fields[60].GetUInt32(); - cInfo->VehicleId = fields[61].GetUInt32(); - cInfo->mingold = fields[62].GetUInt32(); - cInfo->maxgold = fields[63].GetUInt32(); - cInfo->AIName = fields[64].GetString(); - cInfo->MovementType = fields[65].GetUInt8(); - cInfo->InhabitType = fields[66].GetUInt8(); - cInfo->HoverHeight = fields[67].GetFloat(); - cInfo->ModHealth = fields[68].GetFloat(); - cInfo->ModMana = fields[69].GetFloat(); - cInfo->ModManaExtra = fields[70].GetFloat(); - cInfo->ModArmor = fields[71].GetFloat(); - cInfo->RacialLeader = fields[72].GetBool(); - cInfo->questItems[0] = fields[73].GetUInt32(); - cInfo->questItems[1] = fields[74].GetUInt32(); - cInfo->questItems[2] = fields[75].GetUInt32(); - cInfo->questItems[3] = fields[76].GetUInt32(); - cInfo->questItems[4] = fields[77].GetUInt32(); - cInfo->questItems[5] = fields[78].GetUInt32(); - cInfo->movementId = fields[79].GetUInt32(); - cInfo->RegenHealth = fields[80].GetBool(); - cInfo->MechanicImmuneMask = fields[81].GetUInt32(); - cInfo->flags_extra = fields[82].GetUInt32(); - cInfo->ScriptID = sObjectMgr->GetScriptId(fields[83].GetCString()); + cInfo->resistance[i] = fields[48 + i -1].GetUInt16(); + + for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i) + cInfo.spells[i] = fields[54 + i].GetUInt32(); + + cInfo->PetSpellDataId = fields[62].GetUInt32(); + cInfo->VehicleId = fields[63].GetUInt32(); + cInfo->mingold = fields[64].GetUInt32(); + cInfo->maxgold = fields[65].GetUInt32(); + cInfo->AIName = fields[66].GetString(); + cInfo->MovementType = fields[67].GetUInt8(); + cInfo->InhabitType = fields[68].GetUInt8(); + cInfo->HoverHeight = fields[69].GetFloat(); + cInfo->ModHealth = fields[70].GetFloat(); + cInfo->ModMana = fields[71].GetFloat(); + cInfo->ModManaExtra = fields[72].GetFloat(); + cInfo->ModArmor = fields[73].GetFloat(); + cInfo->RacialLeader = fields[74].GetBool(); + + for (uint8 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i) + cInfo.questItems[i] = fields[75 + i].GetUInt32(); + + cInfo->movementId = fields[81].GetUInt32(); + cInfo->RegenHealth = fields[82].GetBool(); + cInfo->MechanicImmuneMask = fields[83].GetUInt32(); + cInfo->flags_extra = fields[84].GetUInt32(); + cInfo->ScriptID = sObjectMgr->GetScriptId(fields[85].GetCString()); sObjectMgr->CheckCreatureTemplate(cInfo); } diff --git a/src/server/shared/Database/Implementation/WorldDatabase.cpp b/src/server/shared/Database/Implementation/WorldDatabase.cpp index 8466e75bad2..94c01dd6569 100644 --- a/src/server/shared/Database/Implementation/WorldDatabase.cpp +++ b/src/server/shared/Database/Implementation/WorldDatabase.cpp @@ -78,7 +78,7 @@ void WorldDatabaseConnection::DoPrepareStatements() PrepareStatement(WORLD_INS_CREATURE_TRANSPORT, "INSERT INTO creature_transport (guid, npc_entry, transport_entry, TransOffsetX, TransOffsetY, TransOffsetZ, TransOffsetO) values (?, ?, ?, ?, ?, ?, ?)", CONNECTION_ASYNC); PrepareStatement(WORLD_UPD_CREATURE_TRANSPORT_EMOTE, "UPDATE creature_transport SET emote = ? WHERE transport_entry = ? AND guid = ?", CONNECTION_ASYNC); PrepareStatement(WORLD_SEL_COMMANDS, "SELECT name, security, help FROM command", CONNECTION_SYNCH); - PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, faction_A, faction_H, npcflag, speed_walk, speed_run, scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, unit_flags2, dynamicflags, family, trainer_type, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, type_flags, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, HoverHeight, Health_mod, Mana_mod, Mana_mod_extra, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, questItem6, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = ?", CONNECTION_SYNCH); + PrepareStatement(WORLD_SEL_CREATURE_TEMPLATE, "SELECT difficulty_entry_1, difficulty_entry_2, difficulty_entry_3, KillCredit1, KillCredit2, modelid1, modelid2, modelid3, modelid4, name, subname, IconName, gossip_menu_id, minlevel, maxlevel, exp, exp_unk, faction_A, faction_H, npcflag, speed_walk, speed_run, scale, rank, mindmg, maxdmg, dmgschool, attackpower, dmg_multiplier, baseattacktime, rangeattacktime, unit_class, unit_flags, unit_flags2, dynamicflags, family, trainer_type, trainer_class, trainer_race, minrangedmg, maxrangedmg, rangedattackpower, type, type_flags, type_flags2, lootid, pickpocketloot, skinloot, resistance1, resistance2, resistance3, resistance4, resistance5, resistance6, spell1, spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, InhabitType, HoverHeight, Health_mod, Mana_mod, Mana_mod_extra, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, questItem6, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName FROM creature_template WHERE entry = ?", CONNECTION_SYNCH); PrepareStatement(WORLD_SEL_WAYPOINT_SCRIPT_BY_ID, "SELECT guid, delay, command, datalong, datalong2, dataint, x, y, z, o FROM waypoint_scripts WHERE id = ?", CONNECTION_SYNCH); PrepareStatement(WORLD_SEL_IP2NATION_COUNTRY, "SELECT c.country FROM ip2nationCountries c, ip2nation i WHERE i.ip < ? AND c.code = i.country ORDER BY i.ip DESC LIMIT 0,1", CONNECTION_SYNCH); PrepareStatement(WORLD_SEL_ITEM_TEMPLATE_BY_NAME, "SELECT entry FROM item_template WHERE name = ?", CONNECTION_SYNCH); |