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-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 745a7baab8f..eade0b5e8b5 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -454,6 +454,11 @@ int32 AuraEffect::CalculateAmount(Unit* caster)
// custom amount calculations go here
switch (GetAuraType())
{
+ // Control vehicle auras should not get m_amount sum out of basepoints and DieSide calculated together,
+ // but only from basepoints. Only such aura case fow now so handle it here.
+ case SPELL_AURA_CONTROL_VEHICLE:
+ m_amount = m_baseAmount;
+ break;
// crowd control auras
case SPELL_AURA_MOD_CONFUSE:
case SPELL_AURA_MOD_FEAR:
@@ -3199,7 +3204,6 @@ void AuraEffect::HandleAuraControlVehicle(AuraApplication const* aurApp, uint8 m
if (apply)
{
- // correct amount is already calculated adding one more -1 meant calculated amount - 1
caster->_EnterVehicle(target->GetVehicleKit(), m_amount, aurApp);
}
else