diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Instances/InstanceScript.cpp | 28 | ||||
-rw-r--r-- | src/server/game/Instances/InstanceScript.h | 3 | ||||
-rw-r--r-- | src/server/game/Maps/Map.cpp | 8 |
3 files changed, 38 insertions, 1 deletions
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp index 1e8458987bc..b451fd6f1f1 100644 --- a/src/server/game/Instances/InstanceScript.cpp +++ b/src/server/game/Instances/InstanceScript.cpp @@ -648,6 +648,34 @@ void InstanceScript::DoRemoveAurasDueToSpellOnPlayers(uint32 spell, bool include } } +void InstanceScript::DoRemoveAurasDueToSpellOnPlayer(Player* player, uint32 spell, bool includePets /*= false*/, bool includeControlled /*= false*/) +{ + if (!player) + return; + + player->RemoveAurasDueToSpell(spell); + + if (!includePets) + return; + + for (uint8 itr2 = 0; itr2 < MAX_SUMMON_SLOT; ++itr2) + { + if (ObjectGuid summonGUID = player->m_SummonSlot[itr2]) + if (Creature* summon = instance->GetCreature(summonGUID)) + summon->RemoveAurasDueToSpell(spell); + } + + if (!includeControlled) + return; + + for (auto itr2 = player->m_Controlled.begin(); itr2 != player->m_Controlled.end(); ++itr2) + { + if (Unit* controlled = *itr2) + if (controlled->IsInWorld() && controlled->GetTypeId() == TYPEID_UNIT) + controlled->RemoveAurasDueToSpell(spell); + } +} + void InstanceScript::DoCastSpellOnPlayers(uint32 spell, bool includePets /*= false*/, bool includeControlled /*= false*/) { Map::PlayerList const& playerList = instance->GetPlayers(); diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h index bb830183132..ba69495d68c 100644 --- a/src/server/game/Instances/InstanceScript.h +++ b/src/server/game/Instances/InstanceScript.h @@ -198,6 +198,8 @@ class TC_GAME_API InstanceScript : public ZoneScript // Called when a player successfully enters the instance. virtual void OnPlayerEnter(Player* /*player*/) { } + // Called when a player successfully leaves the instance. + virtual void OnPlayerLeave(Player* /*player*/) { } // Handle open / close objects // * use HandleGameObject(0, boolen, GO); in OnObjectCreate in instance scripts @@ -226,6 +228,7 @@ class TC_GAME_API InstanceScript : public ZoneScript // Remove Auras due to Spell on all players in instance void DoRemoveAurasDueToSpellOnPlayers(uint32 spell, bool includePets = false, bool includeControlled = false); + void DoRemoveAurasDueToSpellOnPlayer(Player* player, uint32 spell, bool includePets = false, bool includeControlled = false); // Cast spell on all players in instance void DoCastSpellOnPlayers(uint32 spell, bool includePets = false, bool includeControlled = false); diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 2cefeb63532..d3abfa05a9b 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3860,10 +3860,16 @@ void InstanceMap::Update(uint32 t_diff) void InstanceMap::RemovePlayerFromMap(Player* player, bool remove) { TC_LOG_DEBUG("maps", "MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to another map", player->GetName().c_str(), GetInstanceId(), GetMapName()); - //if last player set unload timer + + if (i_data) + i_data->OnPlayerLeave(player); + + // if last player set unload timer if (!m_unloadTimer && m_mapRefManager.getSize() == 1) m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld->getIntConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY); + Map::RemovePlayerFromMap(player, remove); + // for normal instances schedule the reset after all players have left SetResetSchedule(true); sInstanceSaveMgr->UnloadInstanceSave(GetInstanceId()); |